if(strcmp(cmd, \"/apark\", true) == 0){if(IsPlayerConnected(playerid)) { new Float:x,Float:y,Float:z; new Float:a; new carid; carid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z);// GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(PlayerInfo[playerid][pAdmin] >= 3) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), \"~n~ Leparkolva. ~n~\"); GameTextForPlayer(playerid, \"Leparkoltad ezt a jarmuvet ide.\", 10000, 3); OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); return 1; } else { SendClientMessage(playerid, COLOR_GREY, \" Nem tudod használni !\"); return 1; }}return 1;}
if(strcmp(cmd, \"/v\", true) == 0 || strcmp(cmd, \"/vehicle\", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, \" Elõbb jelentkezz be ! \"); return 1; } new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, \"Használat: (/v)ehicle [név]\"); SendClientMessage(playerid, COLOR_WHITE, \"Név: park\"); return 1; }if(strcmp(x_nr,\"park\",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3]) { SendClientMessage(playerid, COLOR_GREY, \"You don\'t own a car.\"); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), \"~n~ You have parked your vehicle in this location. ~n~\"); GameTextForPlayer(playerid, \"You have parked your vehicle in this position. It will respawn here.\", 10000, 3); OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); return 1; } } }
Most én azt szedtem ki hogy neked admin park kell! if(strcmp(cmd, \"/apark\", true) == 0){if(IsPlayerConnected(playerid)) { new Float:x,Float:y,Float:z; new Float:a; new carid; carid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z);// GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(PlayerInfo[playerid][pAdmin] >= 3) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), \"~n~ Leparkolva. ~n~\"); GameTextForPlayer(playerid, \"Leparkoltad ezt a jarmuvet ide.\", 10000, 3); OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); return 1; } else { SendClientMessage(playerid, COLOR_GREY, \" Nem tudod használni !\"); return 1; }}return 1;} Ha viszont sima park kellet akkor itt van az is! if(strcmp(cmd, \"/v\", true) == 0 || strcmp(cmd, \"/vehicle\", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, \" Elõbb jelentkezz be ! \"); return 1; } new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, \"Használat: (/v)ehicle [név]\"); SendClientMessage(playerid, COLOR_WHITE, \"Név: park\"); return 1; }if(strcmp(x_nr,\"park\",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3]) { SendClientMessage(playerid, COLOR_GREY, \"You don\'t own a car.\"); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), \"~n~ You have parked your vehicle in this location. ~n~\"); GameTextForPlayer(playerid, \"You have parked your vehicle in this position. It will respawn here.\", 10000, 3); OnPropUpdate(); OnPlayerUpdate(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); return 1; } } }