Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - Andris2120

Oldalak: [1] 2
1
Segítségkérés / Dialog
« Dátum: 2013. július 12. - 15:41:12 »
Halihó!
Egy amolyan Dialog-os adminredszerrel próbálkozom, ami remekül megy és van egy olyan benne hogy ugye beírom a parancsot akkor kidobja a listát...Ban, kick, kocsi, idõjárás....minden
DE:
Mikor a Kick-re nyomok, ugye akkor felhoz egy input-os dialogot hogy adjam meg az ID-t...beírom hogy mondjuk \'3\' és utána nem rúgja ki az illetõt...tudom hogy hol lehet a hiba de nem találom...
 

                if(dialogid == 103)
{
    if(response)
    {
               new str[4];
               new celpontid;
      strins(str, inputtext, 0);
               celpontid = strval(str);
      Kick(celpontid);
     }
      else
      {
      }
}

 
Szerk.: MEGOLDOTTAM
[mod]Ha megoldottad, akkor: \"Megkérnék minden kedves témanyitót, ha kérdésére/kérésére választ kapott, akkor legyen szíves használni, a \"Téma megoldva\" funkciót!\"!!!!!!!!!!!!!!!!![/mod]

2
Archívum / CLOWNS vs DARK KNIGHTS
« Dátum: 2013. április 14. - 23:01:32 »
Bohócok a sötét lovagok ellen...a cím mindent elárul... ;)
Még nincs kész, de a neheze már megvan :)
 

 

bocsi az angol feliratokért :/

3
SA-MP: Szerverfejlesztés / Hegy
« Dátum: 2013. április 05. - 22:29:17 »
Sziasztok!
Hát hogy is mondjam...készítettem egy driftelõs szerverre egy mapot(pályát), amit igazán valósághûre szerettem volna...
Éppen ezért ha már drift akkor hegy... :)
Az õ tetszésüket elnyerte, remélem veletek se lesz másképp.
Térkép:
\"mountainloc.jpg\"
VEZETÉST NE NÉZD! :D
Videó:

 

1:51-nél a hídtól(amin átmegyek) jobbra egy vízesés található. Ha megnézitek a korábbi videókat a mapról, láthatjátok is ;) csak hogy tudjátok :D
Letöltés: http://www.solidfiles.com/d/1ed486704b/

4
Szkript kérések / Dialog
« Dátum: 2013. április 05. - 17:10:46 »
Sziasztok! Egy ilyen csapatkészítõ FS-en dolgozom és mikor belépek RCON-ba aztán beírom a /create....-t akkor felhozza az elsõ dialogot de aztán mikor entert nyomok, a következõt már nem.
A SendClientMessage-eket se írja ki és semmi... :/
Mi lehet a hiba?(compile-nál semmi hiba nincs...)
 
CMD:createteam(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, Red, \"[ERROR]: This command is only for RCON Administrators!\");
{
ShowPlayerDialog(playerid, 5, Messagebox, \"Team Creation\", \"Welcome! \\nYou are about to create a new Team. \\nPress Ok to proceed!\", \"Ok\", \"Exit\");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 5)
{
    if(response)
    {
   ShowPlayerDialog(playerid, 6, Input, \"Team name\", \"Please give a name for the team!\", \"Accept\", \"Exit\");
}
else
{
    SendClientMessage(playerid, Yellow, \"You exited the team creation menu.\");
}
return 1;
}

 
Hálám üldözi a jó megfejtõt :D
Légyszi ne linkeljétek be a wiki-n lévõ leírást mert már próbáltam és pont semmit nem ér...
köszi

5
Idézetet írta: Andris2120 date=1364510208\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"35400\" data-ipsquote-contentclass=\"forums_Topic


Angol tudás fail. \"kivégezte\".
Azt írja, hogy a Rendõr kinevezte az xy játékost civilé.. majd körözött játékosá.. stb..
 
Angol tudás fail. \"Kinevezte\"
A \"take down with deadly force\" nem nagyon egyezik a \"kinevez\" szóval, se az én felsõfokú nyelvtudásomban, se az egynyelvû szótárakban.
Továbbmegyek, a google fordító se a \"kinevez\" szót adná ki ;DD
De azért humoristának jó vagy...   :thumbsup:
 
[/quote]
Ha te 15 évesen elvégeztél egy felsõ foku Cambridge nyelvvizsgát  lesz*p*m magam ...

6
Fórum Archívum (Témák/Fórumok) / Re:zene
« Dátum: 2013. március 16. - 15:57:12 »
nincs mit :)
Remélem hasznos volt...

7
Fórum Archívum (Témák/Fórumok) / Re:MoveObject Hiba
« Dátum: 2013. március 16. - 12:53:28 »
Idézetet írta: balazs981027 date=1363424470\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"34962\" data-ipsquote-contentclass=\"forums_Topic

    #include <a_samp>
    #include <zcmd>
     
    new lift;
     
    public OnFilterScriptInit()
    {
        lift = CreateObject(986, 96.63, 1921.01, 19.23, 0.0, 0.0, 0.0);
        return 1;
    }
     
    CMD:fel(playerid, params[])
    {
        MoveObject(lift, 96.63, 1921.01, 19.23, 2.5);
        return 1;
    }
     
    CMD:le(playerid, params[])
    {
        MoveObject(lift, 96.63, 1921.01, 11.06, 2.5);
        return 1;
    }

 
próbáld meg így nekem is volt ilyen problémám és nekem így mûködött !
 
Így tényleg mûködnie kell

8
SA-MP: Szerverfejlesztés / Leszámolás
« Dátum: 2013. március 15. - 02:07:37 »
Sziasztok!
 
Sok ideig nem voltam aktív, gondoltam meglepek mindenkit egy újdonsággal...
Ez tulajdonképpen egy versenypálya, amihez az ötletet a Need For Speed: Carbon adta,
ahol ugye a kanyonban kell megverni az illetõ sofõrt.
Na most én már kicsit untam az olyan szervereket ahol ha beírom a
/duel

 parancsot és
egybõl valami lövöldözést kapok(nem mintha az ilyet ne szeretném, de mégiscsak jó a változatosság).
Amit hoztam az igazából egy mini kanyon ami azért szerintem eléggé élvezhetõ lehet ha 2 versenyzõ apait anyait belead.
Készitette: Én  :D nagy meglepetés...
Készítési idõ: Hát...ezt nem tudom pontosan mert négy napot szöszmötöltem ezzel meg egy másik versenypályával,
                        illetve egy autókereskedéssel de szerintem kb. 1 nap alatt hoztam össze.
Objectek száma: 200-300 szerintem nagyjából(ebbõl körülbelül 100-120 az, ami látható)
Koordináták: (X) 2274.0188
                       (Y) -509.2467
                       (Z) 338.2151
Videó:

 

 
   CreateObject(10361,2208.6999500,-503.2000100,323.8999900,0.0000000,0.0000000,0.0000000); //object(sfshill04) (1)
CreateObject(10362,2357.6001000,-449.8999900,314.2999900,0.0000000,0.0000000,357.5000000); //object(sfshill05) (2)
CreateObject(10361,2253.8994100,-371.6992200,316.2000100,0.0000000,4.9990000,258.2450000); //object(sfshill04) (2)
CreateObject(10361,2170.3000500,-362.2000100,335.5000000,351.1780000,11.6350000,326.2990000); //object(sfshill04) (3)
CreateObject(7588,2296.8999000,-509.8999900,347.1000100,0.0000000,344.0000000,2.0000000); //object(miragebuild02) (12)
CreateObject(7588,2269.5000000,-535.9000200,338.8999900,17.7830000,350.8060000,289.3300000); //object(miragebuild02) (13)
CreateObject(7588,2239.5000000,-543.4000200,328.8999900,13.8320000,350.9840000,272.6670000); //object(miragebuild02) (14)
CreateObject(7588,2239.5000000,-543.4000200,336.8999900,13.5380000,345.0700000,274.0630000); //object(miragebuild02) (15)
CreateObject(7588,2239.0996100,-541.1992200,342.8999900,12.4910000,332.7980000,272.8290000); //object(miragebuild02) (16)
CreateObject(7588,2221.6999500,-546.0999800,328.7000100,17.7810000,350.8040000,255.3250000); //object(miragebuild02) (17)
CreateObject(7588,2213.3000500,-548.0999800,331.0000000,17.7760000,350.7990000,233.3220000); //object(miragebuild02) (18)
CreateObject(7588,2183.8999000,-546.7999900,319.7999900,12.8330000,351.0150000,290.5030000); //object(miragebuild02) (19)
CreateObject(7588,2152.3999000,-555.0000000,320.7999900,2.9510000,351.2280000,278.9440000); //object(miragebuild02) (20)
CreateObject(7588,2131.1999500,-547.0999800,320.7999900,6.8110000,347.1470000,250.0380000); //object(miragebuild02) (21)
CreateObject(7588,2123.3999000,-537.0999800,318.7999900,6.8060000,347.1460000,236.0380000); //object(miragebuild02) (22)
CreateObject(7588,2119.6001000,-527.7999900,318.7999900,6.8060000,347.1460000,206.0360000); //object(miragebuild02) (23)
CreateObject(7588,2119.5000000,-513.7999900,318.7999900,6.8560000,349.1600000,175.7920000); //object(miragebuild02) (24)
CreateObject(7588,2135.5000000,-487.3999900,317.5000000,6.8550000,349.1560000,133.7920000); //object(miragebuild02) (25)
CreateObject(7588,2157.1999500,-476.1000100,315.5000000,6.8500000,349.1560000,113.7920000); //object(miragebuild02) (26)
CreateObject(7588,2173.1999500,-471.6000100,315.5000000,6.8440000,349.1560000,99.7910000); //object(miragebuild02) (27)
CreateObject(7588,2198.8000500,-469.3999900,315.5000000,6.8390000,349.1560000,99.7890000); //object(miragebuild02) (28)
CreateObject(7588,2220.6001000,-467.6000100,318.5000000,358.9800000,349.2330000,102.2880000); //object(miragebuild02) (29)
CreateObject(7588,2238.6999500,-463.7999900,317.5000000,358.9780000,349.2280000,110.2880000); //object(miragebuild02) (30)
CreateObject(7588,2257.3000500,-455.7999900,319.5000000,345.8300000,352.2420000,120.5720000); //object(miragebuild02) (31)
CreateObject(7588,2274.0000000,-447.2999900,325.5000000,349.0480000,352.3350000,121.0160000); //object(miragebuild02) (32)
CreateObject(7588,2295.1999500,-436.1000100,330.2999900,349.0470000,352.3320000,121.0140000); //object(miragebuild02) (33)
CreateObject(7588,2308.6999500,-431.1000100,329.2999900,349.0470000,352.3320000,107.0140000); //object(miragebuild02) (34)
CreateObject(7588,2327.6999500,-428.2000100,329.2999900,349.0410000,352.3320000,93.0120000); //object(miragebuild02) (35)
CreateObject(7588,2344.8999000,-431.2000100,329.2999900,349.0410000,352.3320000,97.0100000); //object(miragebuild02) (36)
CreateObject(7588,2380.5000000,-438.7000100,332.2999900,0.9100000,344.4700000,82.7280000); //object(miragebuild02) (37)
CreateObject(17043,2437.1999500,-466.0000000,320.5000000,0.0000000,0.0000000,68.0000000); //object(concretearch1) (1)
CreateObject(17043,2437.3000500,-467.2000100,306.7999900,0.0000000,0.0000000,68.0000000); //object(concretearch1) (2)
CreateObject(17043,2427.1999500,-455.2999900,320.5000000,0.0000000,0.0000000,73.5000000); //object(concretearch1) (3)
CreateObject(17043,2429.3000500,-458.3999900,306.7999900,0.0000000,0.0000000,73.4990000); //object(concretearch1) (4)
CreateObject(17043,2424.5000000,-455.8999900,319.5000000,0.0000000,0.0000000,88.2490000); //object(concretearch1) (5)
CreateObject(17043,2424.5000000,-455.8999900,306.7999900,0.0000000,0.0000000,88.2480000); //object(concretearch1) (6)
CreateObject(17043,2410.3000500,-444.0000000,320.7999900,0.0000000,0.0000000,68.2480000); //object(concretearch1) (7)
CreateObject(17043,2410.3000500,-444.0000000,306.7999900,0.0000000,0.0000000,68.2470000); //object(concretearch1) (8)
CreateObject(17043,2413.8000500,-445.0000000,318.7999900,0.0000000,0.0000000,84.7470000); //object(concretearch1) (9)
CreateObject(17043,2418.3999000,-447.2000100,306.7999900,0.0000000,0.0000000,68.2470000); //object(concretearch1) (10)
CreateObject(17043,2401.8999000,-432.5000000,320.0000000,0.0000000,0.0000000,61.2450000); //object(concretearch1) (11)
CreateObject(17043,2388.6001000,-418.8999900,318.7999900,0.0000000,0.0000000,84.7430000); //object(concretearch1) (12)
CreateObject(17043,2395.1001000,-425.1000100,318.7999900,0.0000000,0.0000000,72.7430000); //object(concretearch1) (13)
CreateObject(17043,2385.8999000,-416.0000000,317.5000000,0.0000000,0.0000000,82.7400000); //object(concretearch1) (14)
CreateObject(17043,2377.6001000,-414.3999900,317.0000000,0.0000000,0.0000000,102.7380000); //object(concretearch1) (15)
CreateObject(17043,2369.3000500,-408.0000000,316.6000100,0.0000000,0.0000000,102.7330000); //object(concretearch1) (16)
CreateObject(17043,2363.6001000,-411.7000100,316.0000000,0.0000000,0.0000000,108.4830000); //object(concretearch1) (17)
CreateObject(17043,2353.3999000,-404.1000100,314.5000000,0.0000000,0.0000000,108.4790000); //object(concretearch1) (18)
CreateObject(17043,2349.6999500,-410.2000100,314.7000100,0.0000000,0.0000000,111.9790000); //object(concretearch1) (19)
CreateObject(17043,2334.5000000,-408.7999900,312.5000000,0.0000000,0.0000000,108.2280000); //object(concretearch1) (22)
CreateObject(17043,2338.6999500,-401.8999900,312.7000100,0.0000000,0.0000000,113.7260000); //object(concretearch1) (23)
CreateObject(17043,2324.0000000,-400.2000100,309.7999900,0.0000000,0.0000000,113.7250000); //object(concretearch1) (24)
CreateObject(17043,2319.5000000,-407.3999900,308.3999900,0.0000000,0.0000000,108.2260000); //object(concretearch1) (25)
CreateObject(17043,2304.3999000,-406.1000100,305.2000100,0.0000000,0.0000000,111.2260000); //object(concretearch1) (26)
CreateObject(17043,2289.6001000,-405.6000100,300.7000100,0.0000000,0.0000000,111.2260000); //object(concretearch1) (27)
CreateObject(17043,2308.6999500,-399.2000100,309.7999900,0.0000000,0.0000000,113.7250000); //object(concretearch1) (28)
CreateObject(17043,2295.8999000,-397.2000100,305.5000000,0.0000000,0.0000000,113.7250000); //object(concretearch1) (29)
CreateObject(17043,2283.6001000,-395.8999900,304.5000000,0.0000000,0.0000000,110.7250000); //object(concretearch1) (30)
CreateObject(17043,2271.6001000,-401.0000000,300.1000100,0.0000000,2.0000000,92.7260000); //object(concretearch1) (31)
CreateObject(17043,2273.3999000,-393.2000100,303.7999900,0.0000000,0.0000000,93.2220000); //object(concretearch1) (32)
CreateObject(17043,2258.8000500,-379.0000000,297.1000100,0.0000000,2.0000000,18.7240000); //object(concretearch1) (33)
CreateObject(17043,2267.1999500,-389.3999900,303.2000100,0.0000000,0.0000000,66.4700000); //object(concretearch1) (34)
CreateObject(17043,2262.1999500,-380.7000100,303.2000100,0.0000000,0.0000000,21.7160000); //object(concretearch1) (35)
CreateObject(17043,2264.0000000,-383.0000000,302.7000100,0.0000000,0.0000000,36.4670000); //object(concretearch1) (36)
CreateObject(17043,2404.5000000,-438.5000000,306.5000000,0.0000000,0.0000000,68.2470000); //object(concretearch1) (37)
CreateObject(17043,2396.6001000,-427.2000100,306.5000000,0.0000000,0.0000000,68.2470000); //object(concretearch1) (38)
CreateObject(17043,2384.1001000,-420.3999900,306.5000000,0.0000000,0.0000000,84.2470000); //object(concretearch1) (39)
CreateObject(17043,2390.3000500,-420.5000000,306.5000000,0.0000000,0.0000000,84.2430000); //object(concretearch1) (40)
CreateObject(17043,2371.3000500,-413.7000100,306.5000000,0.0000000,0.0000000,106.2430000); //object(concretearch1) (41)
CreateObject(17043,2374.6999500,-414.3999900,306.5000000,0.0000000,0.0000000,88.2380000); //object(concretearch1) (42)
CreateObject(17043,2360.0000000,-408.2999900,306.5000000,0.0000000,0.0000000,110.2370000); //object(concretearch1) (43)
CreateObject(17043,2347.3999000,-406.3999900,306.5000000,0.0000000,0.0000000,110.2310000); //object(concretearch1) (44)
CreateObject(17043,2334.0000000,-404.3999900,306.2000100,0.0000000,0.0000000,110.2370000); //object(concretearch1) (45)
CreateObject(17043,2321.6999500,-402.3999900,305.7000100,0.0000000,0.0000000,110.2310000); //object(concretearch1) (46)
CreateObject(17043,2327.5000000,-405.6000100,304.2000100,342.4880000,9.7040000,111.6770000); //object(concretearch1) (48)
CreateObject(17043,2314.6001000,-404.1000100,299.5000000,342.4880000,9.7010000,111.6760000); //object(concretearch1) (49)
CreateObject(17043,2294.6999500,-401.3999900,296.1000100,0.0000000,0.0000000,102.2470000); //object(concretearch1) (50)
CreateObject(17043,2285.6999500,-399.6000100,296.1000100,0.0000000,0.0000000,86.2440000); //object(concretearch1) (51)
CreateObject(17043,2270.8999000,-394.6000100,296.1000100,0.0000000,0.0000000,68.2430000); //object(concretearch1) (52)
CreateObject(17043,2296.1999500,-396.3999900,296.1000100,0.0000000,0.0000000,112.2420000); //object(concretearch1) (53)
CreateObject(17043,2265.3994100,-386.7998000,296.1000100,0.0000000,0.0000000,42.2370000); //object(concretearch1) (54)
CreateObject(17043,2264.8999000,-378.0000000,296.1000100,0.0000000,0.0000000,28.2370000); //object(concretearch1) (55)
CreateObject(17043,2276.8999000,-393.8999900,296.1000100,0.0000000,0.0000000,112.2360000); //object(concretearch1) (56)
CreateObject(16118,2259.6001000,-498.5000000,304.2999900,0.0000000,0.0000000,101.9980000); //object(des_rockgp2_05) (2)
CreateObject(16118,2282.1001000,-486.2000100,307.6000100,0.0000000,0.0000000,109.9970000); //object(des_rockgp2_05) (4)
CreateObject(16118,2289.0000000,-483.8999900,307.6000100,0.0000000,0.0000000,109.9950000); //object(des_rockgp2_05) (5)
CreateObject(16118,2298.6001000,-479.3999900,307.6000100,0.0000000,0.0000000,109.9950000); //object(des_rockgp2_05) (6)
CreateObject(16118,2306.3999000,-474.2000100,311.1000100,0.0000000,0.0000000,109.9950000); //object(des_rockgp2_05) (7)
CreateObject(16118,2315.5000000,-471.2999900,320.3999900,0.0000000,4.0000000,111.9950000); //object(des_rockgp2_05) (8)
CreateObject(16118,2322.8999000,-469.2000100,320.3999900,0.0000000,3.9990000,101.9930000); //object(des_rockgp2_05) (14)
CreateObject(16118,2347.6999500,-468.0000000,320.3999900,0.0000000,3.9940000,85.9920000); //object(des_rockgp2_05) (15)
CreateObject(16118,2355.8999000,-470.7999900,314.7000100,0.0000000,3.9880000,65.9900000); //object(des_rockgp2_05) (16)
CreateObject(16118,2356.5996100,-467.0000000,318.7000100,1.9890000,353.9790000,76.1960000); //object(des_rockgp2_05) (17)
CreateObject(16118,2387.8999000,-489.0000000,313.7000100,1.9890000,353.9790000,34.1960000); //object(des_rockgp2_05) (18)
CreateObject(16118,2391.3000500,-492.7000100,313.7000100,1.9830000,353.9740000,34.1950000); //object(des_rockgp2_05) (19)
CreateObject(16118,2394.1999500,-495.7999900,313.7000100,1.9830000,353.9740000,34.1950000); //object(des_rockgp2_05) (20)
CreateObject(16118,2407.1999500,-510.0000000,310.2000100,1.9830000,353.9740000,34.1950000); //object(des_rockgp2_05) (21)
CreateObject(16118,2430.6001000,-514.0000000,310.2000100,1.9830000,353.9740000,72.1950000); //object(des_rockgp2_05) (22)
CreateObject(16118,2435.0000000,-514.7999900,310.2000100,1.9780000,353.9740000,72.1910000); //object(des_rockgp2_05) (24)
CreateObject(16118,2441.0000000,-521.7000100,309.7999900,0.2380000,356.2280000,49.9980000); //object(des_rockgp2_05) (25)
CreateObject(16118,2440.6001000,-509.5000000,309.7999900,0.2360000,356.2260000,127.9930000); //object(des_rockgp2_05) (26)
CreateObject(16118,2444.5000000,-507.2999900,309.7999900,0.2360000,356.2210000,127.9910000); //object(des_rockgp2_05) (27)
CreateObject(16118,2448.6999500,-503.1000100,309.7999900,0.2360000,356.2210000,127.9910000); //object(des_rockgp2_05) (28)
CreateObject(16118,2454.6999500,-495.0000000,309.7999900,0.2360000,356.2210000,169.9910000); //object(des_rockgp2_05) (29)
CreateObject(16118,2455.3999000,-490.7000100,309.7999900,0.2360000,356.2210000,169.9860000); //object(des_rockgp2_05) (30)
CreateObject(16118,2456.3999000,-484.2000100,309.7999900,0.2360000,356.2210000,169.9860000); //object(des_rockgp2_05) (31)
CreateObject(16118,2455.6001000,-476.2000100,309.7999900,0.2360000,356.2210000,191.9860000); //object(des_rockgp2_05) (32)
CreateObject(16118,2455.3999000,-467.8999900,309.7999900,0.2360000,356.2210000,191.9860000); //object(des_rockgp2_05) (33)
CreateObject(16118,2400.1001000,-466.0000000,314.5000000,1.9830000,353.9740000,216.1950000); //object(des_rockgp2_05) (35)
CreateObject(16118,2391.8000500,-463.1000100,315.5000000,1.6080000,323.9610000,225.1560000); //object(des_rockgp2_05) (36)
CreateObject(16118,2377.5000000,-444.1000100,314.5000000,1.9780000,353.9740000,216.1940000); //object(des_rockgp2_05) (38)
CreateObject(16118,2371.1999500,-429.2000100,327.7999900,1.9780000,353.9740000,216.1940000); //object(des_rockgp2_05) (39)
CreateObject(16118,2349.6999500,-427.8999900,329.7000100,1.9560000,349.9690000,252.3280000); //object(des_rockgp2_05) (40)
CreateObject(16118,2332.8000500,-426.5000000,329.7999900,3.1730000,348.7080000,92.6160000); //object(des_rockgp2_05) (41)
CreateObject(16118,2290.0000000,-442.0000000,325.5000000,3.0860000,342.6980000,296.9430000); //object(des_rockgp2_05) (42)
CreateObject(16121,2177.8000500,-511.2000100,299.2999900,0.0000000,0.0000000,258.8720000); //object(des_rockgp2_09) (1)
CreateObject(16121,2199.8999000,-510.2999900,298.2999900,0.0000000,0.0000000,246.1220000); //object(des_rockgp2_09) (2)
CreateObject(16121,2206.3999000,-510.2999900,297.0000000,0.0000000,0.0000000,242.1210000); //object(des_rockgp2_09) (3)
CreateObject(16121,2209.8999000,-510.1000100,297.0000000,0.0000000,0.0000000,242.1170000); //object(des_rockgp2_09) (4)
CreateObject(16121,2213.3999000,-509.8999900,297.7999900,0.0000000,0.0000000,242.1170000); //object(des_rockgp2_09) (5)
CreateObject(16121,2221.8999000,-509.2999900,299.2999900,0.0000000,0.0000000,242.1170000); //object(des_rockgp2_09) (6)
CreateObject(16121,2230.1999500,-505.7000100,298.7999900,0.0000000,0.0000000,254.1170000); //object(des_rockgp2_09) (7)
CreateObject(16121,2255.1999500,-504.0000000,302.1000100,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (8)
CreateObject(16121,2266.8999000,-502.8999900,305.5000000,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (9)
CreateObject(16121,2274.5000000,-500.8999900,308.7999900,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (10)
CreateObject(16121,2279.3000500,-498.2000100,310.5000000,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (11)
CreateObject(16121,2286.3000500,-495.8999900,312.7999900,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (12)
CreateObject(16121,2291.0000000,-493.5000000,314.7999900,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (13)
CreateObject(16121,2295.6999500,-493.1000100,314.7999900,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (14)
CreateObject(16121,2302.0000000,-492.1000100,314.7999900,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (15)
CreateObject(16121,2302.0000000,-492.1000100,317.5000000,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (16)
CreateObject(16121,2296.8000500,-490.5000000,317.5000000,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (17)
CreateObject(16121,2307.5000000,-488.2000100,322.0000000,0.0000000,0.0000000,254.1140000); //object(des_rockgp2_09) (19)
CreateObject(16121,2412.1999500,-475.5000000,311.5000000,0.0000000,0.0000000,198.1140000); //object(des_rockgp2_09) (20)
CreateObject(16121,2416.0996100,-475.1992200,314.2999900,0.0000000,0.0000000,198.1110000); //object(des_rockgp2_09) (21)
CreateObject(16118,2249.1001000,-347.0000000,290.1000100,1.9560000,349.9690000,160.3280000); //object(des_rockgp2_05) (40)
CreateObject(16118,2249.3000500,-343.1000100,290.1000100,1.9500000,349.9640000,160.3230000); //object(des_rockgp2_05) (40)
CreateObject(16133,2251.8000500,-338.1000100,290.5000000,0.0000000,0.0000000,355.2500000); //object(des_rockgp2_18) (1)
CreateObject(16133,2249.8000500,-344.2999900,288.7000100,0.0000000,0.0000000,347.2480000); //object(des_rockgp2_18) (3)
CreateObject(16133,2250.8000500,-348.3999900,288.7000100,0.0000000,0.0000000,347.2450000); //object(des_rockgp2_18) (4)
CreateObject(16133,2251.0000000,-351.2000100,288.7000100,0.0000000,0.0000000,347.2450000); //object(des_rockgp2_18) (5)
CreateObject(16118,2249.3000500,-343.1000100,290.5000000,1.9500000,349.9640000,160.3230000); //object(des_rockgp2_05) (40)
CreateObject(7588,2308.8999000,-356.7999900,306.5000000,0.0000000,0.0000000,278.5900000); //object(miragebuild02) (16)
CreateObject(7588,2292.8999000,-343.8999900,307.2999900,0.0000000,0.0000000,354.5860000); //object(miragebuild02) (16)
CreateObject(7588,2291.1999500,-310.1000100,312.8999900,5.4990000,1.0050000,2.9870000); //object(miragebuild02) (16)
CreateObject(7588,2284.8999000,-294.7999900,312.8999900,5.4990000,1.0000000,24.9830000); //object(miragebuild02) (16)
CreateObject(7588,2273.8000500,-281.6000100,312.8999900,5.4990000,0.9940000,30.9770000); //object(miragebuild02) (16)
CreateObject(7588,2262.3999000,-279.3999900,311.7000100,5.4990000,0.9890000,75.9760000); //object(miragebuild02) (16)
CreateObject(7588,2247.3999000,-277.2000100,313.5000000,5.4990000,0.9830000,104.7260000); //object(miragebuild02) (16)
CreateObject(7588,2223.6999500,-289.8999900,313.5000000,5.4990000,0.9780000,130.7220000); //object(miragebuild02) (16)
CreateObject(7588,2212.3999000,-307.3999900,313.0000000,5.4990000,0.9720000,164.7210000); //object(miragebuild02) (16)
CreateObject(7588,2209.8000500,-329.5000000,311.2999900,351.0010000,358.9550000,164.8980000); //object(miragebuild02) (16)
CreateObject(7588,2216.3000500,-349.7000100,310.7000100,350.9970000,358.9510000,171.3940000); //object(miragebuild02) (16)
CreateObject(7588,2236.5000000,-403.5000000,325.3999900,357.1600000,340.9390000,268.5760000); //object(miragebuild02) (16)
CreateObject(7588,2236.3000500,-406.7000100,327.0000000,357.1550000,340.9390000,268.5720000); //object(miragebuild02) (16)
CreateObject(16133,2223.8000500,-386.2999900,309.5000000,0.0000000,348.0000000,81.2450000); //object(des_rockgp2_18) (6)
CreateObject(16133,2220.5000000,-386.5000000,311.5000000,0.0000000,347.9970000,81.2440000); //object(des_rockgp2_18) (7)
CreateObject(16133,2215.5000000,-389.8999900,313.3999900,348.6210000,351.5810000,79.5710000); //object(des_rockgp2_18) (8)
CreateObject(16133,2235.1999500,-387.2000100,313.2999900,0.0000000,347.9970000,143.2440000); //object(des_rockgp2_18) (9)
CreateObject(7588,2207.3999000,-333.1000100,316.3999900,0.9950000,358.9640000,18.0740000); //object(miragebuild02) (16)
CreateObject(7588,2197.8000500,-338.2000100,320.6000100,10.4860000,357.6730000,62.4780000); //object(miragebuild02) (16)
CreateObject(7588,2176.8999000,-324.0000000,326.1000100,10.4810000,357.6710000,46.9740000); //object(miragebuild02) (16)
CreateObject(7588,2167.0000000,-320.2000100,327.2999900,15.2240000,357.8850000,67.1040000); //object(miragebuild02) (16)
CreateObject(7588,2147.1001000,-310.7000100,332.0000000,15.2220000,357.8850000,67.0990000); //object(miragebuild02) (16)
CreateObject(7588,2125.6999500,-303.0000000,337.0000000,15.2220000,357.8850000,67.0990000); //object(miragebuild02) (16)
CreateObject(7588,2104.8999000,-307.2999900,340.2999900,15.2220000,357.8850000,97.0990000); //object(miragebuild02) (16)
CreateObject(7588,2095.6999500,-311.7999900,343.0000000,8.7300000,358.9470000,118.7020000); //object(miragebuild02) (16)
CreateObject(7588,2088.1999500,-318.8999900,343.0000000,8.7290000,358.9450000,140.6960000); //object(miragebuild02) (16)
CreateObject(7588,2080.6001000,-333.0000000,344.8999900,8.7230000,358.9400000,154.4410000); //object(miragebuild02) (16)
CreateObject(7588,2078.5000000,-345.6000100,344.8999900,8.7180000,358.9400000,172.4400000); //object(miragebuild02) (16)
CreateObject(7588,2080.3000500,-354.7000100,346.2000100,8.7120000,358.9400000,188.4360000); //object(miragebuild02) (16)
CreateObject(7588,2084.0000000,-364.6000100,345.3999900,8.7070000,358.9400000,204.4320000); //object(miragebuild02) (16)
CreateObject(7588,2092.8999000,-374.1000100,344.2000100,8.7010000,358.9400000,219.6780000); //object(miragebuild02) (16)
CreateObject(7588,2108.8999000,-383.0000000,344.2000100,8.6960000,358.9400000,241.6770000); //object(miragebuild02) (16)
CreateObject(7588,2125.3000500,-384.8999900,341.5000000,346.9440000,358.9240000,267.2690000); //object(miragebuild02) (16)
CreateObject(7588,2138.6001000,-393.6000100,337.2999900,1.6780000,6.9540000,221.3030000); //object(miragebuild02) (16)
CreateObject(7588,2149.1999500,-398.6000100,335.0000000,1.6750000,6.9490000,227.7980000); //object(miragebuild02) (16)
CreateObject(7588,2164.5000000,-409.2000100,335.2999900,1.6750000,6.9430000,237.7960000); //object(miragebuild02) (16)
CreateObject(7588,2182.6001000,-417.2000100,335.2999900,1.6750000,6.9380000,243.7940000); //object(miragebuild02) (16)
CreateObject(7588,2207.6001000,-424.6000100,335.2999900,1.6750000,6.9320000,257.7920000); //object(miragebuild02) (16)
CreateObject(7588,2228.8000500,-421.8999900,335.2999900,1.6750000,6.9270000,293.7890000); //object(miragebuild02) (16)
CreateObject(7588,2243.6001000,-410.1000100,335.2999900,1.6750000,6.9210000,343.7850000); //object(miragebuild02) (16)
CreateObject(16133,2234.8000500,-390.7000100,321.5000000,0.0000000,347.9970000,131.2430000); //object(des_rockgp2_18) (10)
CreateObject(16133,2269.5000000,-374.3999900,321.5000000,0.0000000,347.9970000,93.2430000); //object(des_rockgp2_18) (11)
CreateObject(16133,2272.3000500,-381.1000100,329.0000000,0.0000000,347.9970000,93.2410000); //object(des_rockgp2_18) (12)
CreateObject(16133,2237.1999500,-401.5000000,327.7999900,0.0000000,347.9970000,163.2410000); //object(des_rockgp2_18) (13)
CreateObject(16133,2242.6999500,-407.5000000,338.2999900,0.0000000,347.9970000,169.2400000); //object(des_rockgp2_18) (14)
CreateObject(16133,2293.6001000,-375.7999900,304.0000000,0.0000000,347.9970000,249.2410000); //object(des_rockgp2_18) (16)
CreateObject(16133,2297.6001000,-377.6000100,317.2999900,0.0000000,347.9970000,249.2360000); //object(des_rockgp2_18) (17)
CreateObject(16133,2291.8000500,-369.2000100,299.0000000,0.0000000,347.9970000,249.2360000); //object(des_rockgp2_18) (18)
CreateObject(16133,2295.6001000,-373.7999900,312.2999900,0.0000000,347.9970000,249.2360000); //object(des_rockgp2_18) (19)
CreateObject(16133,2284.0000000,-379.7000100,317.0000000,0.0000000,347.9970000,249.2360000); //object(des_rockgp2_18) (20)
CreateObject(16133,2270.8000500,-378.7999900,317.0000000,0.0000000,347.9970000,249.2360000); //object(des_rockgp2_18) (21)
CreateObject(16133,2263.8000500,-379.6000100,317.0000000,0.0000000,347.9970000,249.2360000); //object(des_rockgp2_18) (22)
CreateObject(16667,2244.0000000,-381.2000100,311.0000000,0.0000000,0.0000000,262.0000000); //object(des_rockgp2_14) (1)
CreateObject(16667,2239.1999500,-385.7999900,311.0000000,0.0000000,0.0000000,272.0000000); //object(des_rockgp2_14) (3)
CreateObject(16667,2235.3000500,-389.7000100,311.0000000,0.0000000,0.0000000,272.0000000); //object(des_rockgp2_14) (4)
CreateObject(16667,2231.8999000,-395.6000100,311.0000000,0.0000000,0.0000000,272.0000000); //object(des_rockgp2_14) (5)
CreateObject(16667,2200.1001000,-391.6000100,323.7999900,0.0000000,0.0000000,274.4960000); //object(des_rockgp2_14) (6)
CreateObject(16667,2192.6001000,-379.0000000,322.7999900,0.0000000,0.0000000,342.4930000); //object(des_rockgp2_14) (7)
CreateObject(16667,2166.8999000,-367.7000100,321.0000000,0.0000000,0.0000000,354.4930000); //object(des_rockgp2_14) (8)
CreateObject(16110,2169.1001000,-370.2999900,310.5000000,0.0000000,50.0000000,62.0000000); //object(des_rockgp1_01) (1)
CreateObject(16110,2163.8000500,-368.6000100,310.5000000,0.0000000,49.9990000,61.9960000); //object(des_rockgp1_01) (2)
CreateObject(16110,2157.6999500,-364.5000000,310.5000000,0.0000000,49.9990000,61.9960000); //object(des_rockgp1_01) (3)
CreateObject(16110,2160.1001000,-363.7000100,319.0000000,1.9950000,4.0010000,63.8560000); //object(des_rockgp1_01) (4)
CreateObject(16110,2152.1999500,-359.5000000,320.5000000,1.9940000,3.9990000,63.8530000); //object(des_rockgp1_01) (5)
CreateObject(16110,2145.8999000,-354.7000100,321.3999900,4.2390000,4.0080000,65.6950000); //object(des_rockgp1_01) (6)
CreateObject(16110,2140.1001000,-350.2000100,322.3999900,10.4920000,358.4680000,60.2680000); //object(des_rockgp1_01) (7)
CreateObject(16110,2144.8000500,-352.3999900,321.7000100,10.4860000,358.4670000,60.2660000); //object(des_rockgp1_01) (8)
CreateObject(16118,2111.8999000,-350.7000100,319.2000100,328.9310000,17.2720000,99.8520000); //object(des_rockgp2_05) (17)

9
Segítségkérés / Ágyú
« Dátum: 2012. november 17. - 15:12:26 »
Sziasztok nem azt kérem hogy írjátok meg nekem vagyis igen de példákkal hogy megértsem....
Ilyesmit kérnék:   
                                       

 

10
Média / Assassins Creed SA:MP
« Dátum: 2012. november 16. - 06:46:34 »

 

Még nincs kész, változtatások lehetségesek

11
Segítségkérés / túlélés :D
« Dátum: 2012. november 14. - 23:04:58 »
SZiasztok!! :)
van nekem egy ilyenem:
 
if(HOLDING(KEY_CROUCH))
{
if(gTeam[playerid] == 1)
                {
   new pHealth = GetPlayerHealth(playerid);
   GetPlayerHealth(playerid);
   SetPlayerHealth(playerid, pHealth);
        }
}

 
a cél az volna hogy ugrás elõtt/közben ha az illetõ elkezdi nyomva tartani a gombot, az ugrás után az élete visszaállítodjon az eredeti állapotra
pl: volt 25 HP-ja, ugrott, ami halállal járna de ez megmentené mert visszaadná neki a 25HP-t
köszi elõre is :)

12
Készülõ munkák / Assassin\'s Creed
« Dátum: 2012. november 03. - 00:17:34 »
Nagy projectbe fogok :D Assassin\'s Creed mintára készitek szervert ;)
 

 

tudom jönnek mindjárt a negativ kritikák azoktól akik utálnak  :facepalm:
 de nem érdekel akinek volna bármilyen ötlete az nyugodtan ;)
 
:smokin:

13
SA-MP: Szerverfejlesztés / CLUB VI, San Fiero
« Dátum: 2012. november 01. - 23:49:16 »
Hát ezúttal rávettek hogy csináljak egy klubbot San Fieroba. Szerintem jól sikerült :)
 

vagy:

készítõ: Én
készitési idõ: nagyjábol8 óra
objectek száma: 400-500
letöltés:  http://www.solidfiles.com/d/6718dbc8e5/             .map
               http://www.solidfiles.com/d/2283fd2616/              .xml

14
Segítségkérés / Dini-val mentés
« Dátum: 2012. augusztus 16. - 14:19:25 »
valaki legyen szives és magyarázza el nekem hogy lehet elmenteni egy játékos csapatát hogy a következõ belépéskor ne kelljen ujra választani..
köszönöm

15
Szkript kérések / átírás
« Dátum: 2012. augusztus 14. - 10:57:17 »
CMD:healme(playerid, params[])
 
{
    if(GetPVarInt(playerid, \"healme\") == 1) return SendClientMessage(playerid, -1, \"Nem telt le a 25 perc!\");
    else if(GetPVarInt(playerid, \"healme\") == 0)
    {
        SetPVarInt(playerid, \"healme\", 1);
SetPlayerHealth(playerid, 100);
SetTimerEx(\"HealmeTime\", 25*(60*1000), false, \"i\", playerid);
    }
    return 1;
}
forward HealmeTime(playerid);
public HealmeTime(playerid) return SetPVarInt(playerid, \"healme\", 0);

 
ezt valaki átírná nekem NEM zcmd-s-re?

Oldalak: [1] 2
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