Szerző Téma: Összevont Rendõr/Mentõ/Tûzoltó  (Megtekintve 2864 alkalommal)

Összevont Rendõr/Mentõ/Tûzoltó
« Dátum: 2013. december 13. - 17:36:42 »
+4 Show voters
Sziasztok!
Ez egy összevont Rendõrség/Mentõ/Tûzoltóság telephely.
Egy munka Scriptbe csinálni fogok neki egy Dialogos választási lehetõséget + lesz egy parancsnok minden szervnek, de ezt majd késõbb :D
Ez jó RPG és talán Fun szerverekre is :)  
Remélem valaki hasznát vesz :)
Készítõ: Marty
Készítési idõ: 25perc
Map:
 
CreateDynamicObject(2885,1642.5000000,-1456.3000488,21.0000000,274.0000000,180.0000000,180.2500000); //innnét máámahéj(4)
CreateDynamicObject(2885,1643.5999756,-1456.3000488,21.0000000,273.9990234,179.9945068,180.2471924); //object(xref_garagedoor) (5)
CreateDynamicObject(1693,1641.5999756,-1459.4000244,23.0000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1)
CreateDynamicObject(2591,1636.4000244,-1457.0000000,17.0000000,0.0000000,0.0000000,359.7500000); //object(ab_partition1) (1)
CreateDynamicObject(2591,1636.3000488,-1460.5999756,17.0000000,0.0000000,0.0000000,179.7473145); //object(ab_partition1) (2)
CreateDynamicObject(630,2108.0000000,-1790.5000000,13.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateDynamicObject(630,2123.8000488,-1790.4000244,13.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateDynamicObject(904,2094.5000000,-1623.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (1)
CreateDynamicObject(904,2099.5000000,-1624.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (2)
CreateDynamicObject(904,2101.0000000,-1628.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (3)
CreateDynamicObject(904,2098.3999023,-1626.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (4)
CreateDynamicObject(904,2096.0000000,-1627.6999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (5)
CreateDynamicObject(904,2095.6999512,-1626.1999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (6)
CreateDynamicObject(904,2093.1000977,-1625.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (7)
CreateDynamicObject(904,2093.1999512,-1627.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (8)
CreateDynamicObject(904,2096.1000977,-1629.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (9)
CreateDynamicObject(904,2098.8000488,-1629.5000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (10)
CreateDynamicObject(904,2100.3999023,-1630.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (11)
CreateDynamicObject(11008,1378.8000488,-2221.6999512,19.3999996,0.0000000,0.0000000,0.0000000); //object(firehouse_sfs) (3)
CreateDynamicObject(10831,1402.8000488,-2255.3000488,17.3999996,0.0000000,0.0000000,178.5000000); //object(drydock3_sfse) (1)
CreateDynamicObject(987,1398.5000000,-2204.8000488,12.5000000,0.0000000,0.0000000,179.7500000); //object(elecfence_bar) (119)
CreateDynamicObject(987,1410.4000244,-2204.8999023,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (120)
CreateDynamicObject(987,1422.3000488,-2205.0000000,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (121)
CreateDynamicObject(987,1434.1999512,-2205.1000977,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (122)
CreateDynamicObject(987,1446.0999756,-2205.1999512,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (123)
CreateDynamicObject(987,1458.0999756,-2205.1999512,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (124)
CreateDynamicObject(987,1464.0999756,-2205.1999512,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (125)
CreateDynamicObject(983,1464.4000244,-2208.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateDynamicObject(983,1464.4000244,-2208.1000977,14.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateDynamicObject(983,1464.5999756,-2227.3999023,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateDynamicObject(983,1464.5999756,-2227.3999023,14.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
CreateDynamicObject(987,1452.8000488,-2232.3000488,12.5000000,0.0000000,0.0000000,8.2473145); //object(elecfence_bar) (126)
CreateDynamicObject(987,1441.9000244,-2237.0000000,12.5000000,0.0000000,0.0000000,23.4953613); //object(elecfence_bar) (127)
CreateDynamicObject(987,1432.4000244,-2244.1999512,12.5000000,0.0000000,0.0000000,36.9942627); //object(elecfence_bar) (128)
CreateDynamicObject(987,1372.8000488,-2204.3000488,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (129)
CreateDynamicObject(987,1360.9000244,-2204.3999023,12.5000000,0.0000000,0.0000000,255.7473145); //object(elecfence_bar) (130)
CreateDynamicObject(987,1358.0000000,-2215.8999023,12.5000000,0.0000000,0.0000000,264.9952393); //object(elecfence_bar) (131)
CreateDynamicObject(987,1357.0000000,-2227.8000488,12.5000000,0.0000000,0.0000000,267.9902344); //object(elecfence_bar) (132)
CreateDynamicObject(967,1460.5999756,-2210.1999512,12.5000000,0.0000000,0.0000000,0.0000000); //object(bar_gatebox01) (3)
CreateDynamicObject(967,1460.3000488,-2224.8999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(bar_gatebox01) (4)
CreateDynamicObject(987,1424.9000244,-2253.5000000,12.5000000,0.0000000,0.0000000,50.9909668); //object(elecfence_bar) (133)
CreateDynamicObject(987,1420.4000244,-2264.6000977,12.5000000,0.0000000,0.0000000,67.9875488); //object(elecfence_bar) (134)
CreateDynamicObject(987,1418.5000000,-2276.3999023,12.5000000,0.0000000,0.0000000,80.9833984); //object(elecfence_bar) (135)
CreateDynamicObject(11611,1464.6999512,-2225.0000000,15.3000002,0.0000000,0.0000000,226.7500305); //object(des_sherrifsgn02) (1)
CreateDynamicObject(16001,1445.3000488,-2232.1999512,12.5000000,0.0000000,0.0000000,204.7499847); //object(drvin_projhut) (1)
CreateDynamicObject(1596,1447.5000000,-2232.0000000,17.5000000,0.0000000,0.0000000,338.5000000); //object(satdishsml) (1)
CreateDynamicObject(5837,1459.5000000,-2228.8000488,14.3000002,0.0000000,0.0000000,2.2500000); //object(ci_guardhouse1) (1)
CreateDynamicObject(987,1406.5000000,-2276.3000488,12.5000000,0.0000000,0.0000000,359.7302246); //object(elecfence_bar) (136)
CreateDynamicObject(987,1394.5000000,-2276.1999512,12.5000000,0.0000000,0.0000000,359.7253418); //object(elecfence_bar) (137)
CreateDynamicObject(987,1382.5000000,-2276.0000000,12.5000000,0.0000000,0.0000000,359.7253418); //object(elecfence_bar) (138)
CreateDynamicObject(987,1356.5999756,-2239.6999512,12.5000000,0.0000000,0.0000000,270.4895020); //object(elecfence_bar) (139)
CreateDynamicObject(987,1356.6999512,-2251.6000977,12.5000000,0.0000000,0.0000000,285.4888916); //object(elecfence_bar) (140)
CreateDynamicObject(987,1360.0000000,-2263.0000000,12.5000000,0.0000000,0.0000000,312.2352295); //object(elecfence_bar) (141)
CreateDynamicObject(987,1368.0000000,-2271.8000488,12.5000000,0.0000000,0.0000000,342.9814453); //object(elecfence_bar) (142)
CreateDynamicObject(987,1371.3000488,-2273.0000000,12.5000000,0.0000000,0.0000000,345.2266846); //object(elecfence_bar) (144)

 
Képek:
\"sa-mp-006_www.kepfeltoltes.hu_.png\"
\"sa-mp-007_www.kepfeltoltes.hu_.png\"
\"sa-mp-008_www.kepfeltoltes.hu_.png\"
\"sa-mp-009_www.kepfeltoltes.hu_.png\"
\"717330106sa-mp-010_www.kepfeltoltes.hu_.png\"
« Utoljára szerkesztve: 2013. december 13. - 17:45:19 írta djmarty10 »

Nem elérhető NyeXE

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #1 Dátum: 2013. december 13. - 17:52:11 »
0 Show voters
Elképzelni lehtetlen RPG szerverre :)

Nem elérhető Geno

  • 209
    • Profil megtekintése
Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #2 Dátum: 2013. december 14. - 14:49:42 »
+2 Show voters
Nekem nem tetszik :(

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #3 Dátum: 2013. december 14. - 18:46:41 »
0 Show voters
Nekem se nagyon... :nono:

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #4 Dátum: 2014. február 06. - 08:40:24 »
0 Show voters
Háááttt.... Mit is mondjak  :hihi: Sztem RP szerora lehetetlen  :thumbsdown:

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #5 Dátum: 2014. február 06. - 18:07:27 »
0 Show voters
Felhívnám figyelmét pár fórumozónak, hogy
talán Fun szerverekre is[/quote]. Nem kell rögtön az RP re nézni mindent.
Másrészt nekem meg tetszik. Ötletes helykitöltõen van megoldva. Képek alapján nem látok illesztési hibákat a kerítéseken amit elõ szeretettel rontanak el az úgynevezett mapperek. Mondjuk a bejárathoz tehettél volna még pár dolgot. De nekem összességében tetszik 7.5/10. Adtam is rá egy pluszt.

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #6 Dátum: 2014. február 06. - 18:47:15 »
0 Show voters
Egyébként nem butaság mert elõ fordulhat való életben is egy ilyen központ szerûség és el lehet RP szerverre is képzelni és igen fun szerverekre is tehát szerintem ez nagyon ötletes dolog volt tõle!! :D

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #7 Dátum: 2014. február 07. - 14:50:05 »
0 Show voters
Szerintem jó lett :thumbsup:
A valóságba is mûdödhetne hasonlóan. :confused:

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #8 Dátum: 2014. március 05. - 16:19:29 »
0 Show voters
Köszönöm! :)

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #9 Dátum: 2014. június 16. - 23:00:40 »
0 Show voters
Nem is értem miért kell egy MENTÕ,RENDÕR, TÛZOLTÓ HQ-t egybe mappolni :hmmm:

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #10 Dátum: 2014. június 20. - 22:02:33 »
0 Show voters
Idézetet írta: NeoxRPG date=1402952440\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"45288\" data-ipsquote-contentclass=\"forums_Topic
Nem is értem miért kell egy MENTÕ,RENDÕR, TÛZOLTÓ HQ-t egybe mappolni :hmmm:
 
A profi mapper megmondja...am ötletes...nekem sose jutott  volna ilyen az eszembe.
attol függetlenül karakteres :)

Összevont Rendõr/Mentõ/Tûzoltó
« Válasz #11 Dátum: 2014. június 27. - 12:50:01 »
0 Show voters
Rp szerverre ez nem a keg jobb   :D

 

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