GTA Közösség - A magyar GTA fórum

San Andreas Multiplayer (SA-MP) => SA-MP: Szerverfejlesztés => A témát indította: djmarty10 - 2013. December 13. - 17:36:42

Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: djmarty10 - 2013. December 13. - 17:36:42
Sziasztok!
Ez egy összevont Rendõrség/Mentõ/Tûzoltóság telephely.
Egy munka Scriptbe csinálni fogok neki egy Dialogos választási lehetõséget + lesz egy parancsnok minden szervnek, de ezt majd késõbb :D
Ez jó RPG és talán Fun szerverekre is :)  
Remélem valaki hasznát vesz :)
Készítõ: Marty
Készítési idõ: 25perc
Map:
 
CreateDynamicObject(2885,1642.5000000,-1456.3000488,21.0000000,274.0000000,180.0000000,180.2500000); //innnét máámahéj(4)
CreateDynamicObject(2885,1643.5999756,-1456.3000488,21.0000000,273.9990234,179.9945068,180.2471924); //object(xref_garagedoor) (5)
CreateDynamicObject(1693,1641.5999756,-1459.4000244,23.0000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1)
CreateDynamicObject(2591,1636.4000244,-1457.0000000,17.0000000,0.0000000,0.0000000,359.7500000); //object(ab_partition1) (1)
CreateDynamicObject(2591,1636.3000488,-1460.5999756,17.0000000,0.0000000,0.0000000,179.7473145); //object(ab_partition1) (2)
CreateDynamicObject(630,2108.0000000,-1790.5000000,13.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateDynamicObject(630,2123.8000488,-1790.4000244,13.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateDynamicObject(904,2094.5000000,-1623.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (1)
CreateDynamicObject(904,2099.5000000,-1624.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (2)
CreateDynamicObject(904,2101.0000000,-1628.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (3)
CreateDynamicObject(904,2098.3999023,-1626.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (4)
CreateDynamicObject(904,2096.0000000,-1627.6999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (5)
CreateDynamicObject(904,2095.6999512,-1626.1999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (6)
CreateDynamicObject(904,2093.1000977,-1625.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (7)
CreateDynamicObject(904,2093.1999512,-1627.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (8)
CreateDynamicObject(904,2096.1000977,-1629.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (9)
CreateDynamicObject(904,2098.8000488,-1629.5000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (10)
CreateDynamicObject(904,2100.3999023,-1630.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(sand_josh1) (11)
CreateDynamicObject(11008,1378.8000488,-2221.6999512,19.3999996,0.0000000,0.0000000,0.0000000); //object(firehouse_sfs) (3)
CreateDynamicObject(10831,1402.8000488,-2255.3000488,17.3999996,0.0000000,0.0000000,178.5000000); //object(drydock3_sfse) (1)
CreateDynamicObject(987,1398.5000000,-2204.8000488,12.5000000,0.0000000,0.0000000,179.7500000); //object(elecfence_bar) (119)
CreateDynamicObject(987,1410.4000244,-2204.8999023,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (120)
CreateDynamicObject(987,1422.3000488,-2205.0000000,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (121)
CreateDynamicObject(987,1434.1999512,-2205.1000977,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (122)
CreateDynamicObject(987,1446.0999756,-2205.1999512,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (123)
CreateDynamicObject(987,1458.0999756,-2205.1999512,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (124)
CreateDynamicObject(987,1464.0999756,-2205.1999512,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (125)
CreateDynamicObject(983,1464.4000244,-2208.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateDynamicObject(983,1464.4000244,-2208.1000977,14.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateDynamicObject(983,1464.5999756,-2227.3999023,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateDynamicObject(983,1464.5999756,-2227.3999023,14.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
CreateDynamicObject(987,1452.8000488,-2232.3000488,12.5000000,0.0000000,0.0000000,8.2473145); //object(elecfence_bar) (126)
CreateDynamicObject(987,1441.9000244,-2237.0000000,12.5000000,0.0000000,0.0000000,23.4953613); //object(elecfence_bar) (127)
CreateDynamicObject(987,1432.4000244,-2244.1999512,12.5000000,0.0000000,0.0000000,36.9942627); //object(elecfence_bar) (128)
CreateDynamicObject(987,1372.8000488,-2204.3000488,12.5000000,0.0000000,0.0000000,179.7473145); //object(elecfence_bar) (129)
CreateDynamicObject(987,1360.9000244,-2204.3999023,12.5000000,0.0000000,0.0000000,255.7473145); //object(elecfence_bar) (130)
CreateDynamicObject(987,1358.0000000,-2215.8999023,12.5000000,0.0000000,0.0000000,264.9952393); //object(elecfence_bar) (131)
CreateDynamicObject(987,1357.0000000,-2227.8000488,12.5000000,0.0000000,0.0000000,267.9902344); //object(elecfence_bar) (132)
CreateDynamicObject(967,1460.5999756,-2210.1999512,12.5000000,0.0000000,0.0000000,0.0000000); //object(bar_gatebox01) (3)
CreateDynamicObject(967,1460.3000488,-2224.8999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(bar_gatebox01) (4)
CreateDynamicObject(987,1424.9000244,-2253.5000000,12.5000000,0.0000000,0.0000000,50.9909668); //object(elecfence_bar) (133)
CreateDynamicObject(987,1420.4000244,-2264.6000977,12.5000000,0.0000000,0.0000000,67.9875488); //object(elecfence_bar) (134)
CreateDynamicObject(987,1418.5000000,-2276.3999023,12.5000000,0.0000000,0.0000000,80.9833984); //object(elecfence_bar) (135)
CreateDynamicObject(11611,1464.6999512,-2225.0000000,15.3000002,0.0000000,0.0000000,226.7500305); //object(des_sherrifsgn02) (1)
CreateDynamicObject(16001,1445.3000488,-2232.1999512,12.5000000,0.0000000,0.0000000,204.7499847); //object(drvin_projhut) (1)
CreateDynamicObject(1596,1447.5000000,-2232.0000000,17.5000000,0.0000000,0.0000000,338.5000000); //object(satdishsml) (1)
CreateDynamicObject(5837,1459.5000000,-2228.8000488,14.3000002,0.0000000,0.0000000,2.2500000); //object(ci_guardhouse1) (1)
CreateDynamicObject(987,1406.5000000,-2276.3000488,12.5000000,0.0000000,0.0000000,359.7302246); //object(elecfence_bar) (136)
CreateDynamicObject(987,1394.5000000,-2276.1999512,12.5000000,0.0000000,0.0000000,359.7253418); //object(elecfence_bar) (137)
CreateDynamicObject(987,1382.5000000,-2276.0000000,12.5000000,0.0000000,0.0000000,359.7253418); //object(elecfence_bar) (138)
CreateDynamicObject(987,1356.5999756,-2239.6999512,12.5000000,0.0000000,0.0000000,270.4895020); //object(elecfence_bar) (139)
CreateDynamicObject(987,1356.6999512,-2251.6000977,12.5000000,0.0000000,0.0000000,285.4888916); //object(elecfence_bar) (140)
CreateDynamicObject(987,1360.0000000,-2263.0000000,12.5000000,0.0000000,0.0000000,312.2352295); //object(elecfence_bar) (141)
CreateDynamicObject(987,1368.0000000,-2271.8000488,12.5000000,0.0000000,0.0000000,342.9814453); //object(elecfence_bar) (142)
CreateDynamicObject(987,1371.3000488,-2273.0000000,12.5000000,0.0000000,0.0000000,345.2266846); //object(elecfence_bar) (144)

 
Képek:
\"sa-mp-006_www.kepfeltoltes.hu_.png\"
\"sa-mp-007_www.kepfeltoltes.hu_.png\"
\"sa-mp-008_www.kepfeltoltes.hu_.png\"
\"sa-mp-009_www.kepfeltoltes.hu_.png\"
\"717330106sa-mp-010_www.kepfeltoltes.hu_.png\"
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: NyeXE - 2013. December 13. - 17:52:11
Elképzelni lehtetlen RPG szerverre :)
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: Geno - 2013. December 14. - 14:49:42
Nekem nem tetszik :(
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: HackFlux - 2013. December 14. - 18:46:41
Nekem se nagyon... :nono:
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: Schlaffinghton™ - 2014. Február 06. - 08:40:24
Háááttt.... Mit is mondjak  :hihi: Sztem RP szerora lehetetlen  :thumbsdown:
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: Peter1481048284 - 2014. Február 06. - 18:07:27
Felhívnám figyelmét pár fórumozónak, hogy
talán Fun szerverekre is[/quote]. Nem kell rögtön az RP re nézni mindent.
Másrészt nekem meg tetszik. Ötletes helykitöltõen van megoldva. Képek alapján nem látok illesztési hibákat a kerítéseken amit elõ szeretettel rontanak el az úgynevezett mapperek. Mondjuk a bejárathoz tehettél volna még pár dolgot. De nekem összességében tetszik 7.5/10. Adtam is rá egy pluszt.
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: Gaborka123 - 2014. Február 06. - 18:47:15
Egyébként nem butaság mert elõ fordulhat való életben is egy ilyen központ szerûség és el lehet RP szerverre is képzelni és igen fun szerverekre is tehát szerintem ez nagyon ötletes dolog volt tõle!! :D
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: akosd127 - 2014. Február 07. - 14:50:05
Szerintem jó lett :thumbsup:
A valóságba is mûdödhetne hasonlóan. :confused:
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: djmarty10 - 2014. Március 05. - 16:19:29
Köszönöm! :)
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: NeoxRPG - 2014. Június 16. - 23:00:40
Nem is értem miért kell egy MENTÕ,RENDÕR, TÛZOLTÓ HQ-t egybe mappolni :hmmm:
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: kamionos - 2014. Június 20. - 22:02:33
Idézetet írta: NeoxRPG date=1402952440\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"45288\" data-ipsquote-contentclass=\"forums_Topic
Nem is értem miért kell egy MENTÕ,RENDÕR, TÛZOLTÓ HQ-t egybe mappolni :hmmm:
 
A profi mapper megmondja...am ötletes...nekem sose jutott  volna ilyen az eszembe.
attol függetlenül karakteres :)
Cím: Összevont Rendõr/Mentõ/Tûzoltó
Írta: adamvoke - 2014. Június 27. - 12:50:01
Rp szerverre ez nem a keg jobb   :D