Van ennél rövidebb lista is SCM Op hibakeresésre.
const SCRIPT_COMMAND create_arrow_above_actor = { 0x0187, \"iv\" };
const SCRIPT_COMMAND set_player_skin = { 0x09C7, \"ii\" };
const SCRIPT_COMMAND request_model = { 0x0247, \"i\" }; // (CAR_*|BIKE_*|BOAT_*|WEAPON_*|OBJECT_*)
const SCRIPT_COMMAND load_requested_models = { 0x038B, \"\" }; // -/-
const SCRIPT_COMMAND create_car = { 0x00A5, \"ifffv\" }; // (CAR_*|BIKE_*|BOAT_*), x, y, z, var_car
const SCRIPT_COMMAND load_special_actor = { 0x023C, \"is\" }; // SPECIAL_*, MODEL_*
const SCRIPT_COMMAND create_actor = { 0x009A, \"iifffv\" }; // PEDTYPE_*, #MODEL, x, y, z, var_actor
const SCRIPT_COMMAND destroy_actor_fading = { 0x034F, \"i\" }; // var_actor
const SCRIPT_COMMAND destroy_actor = { 0x009b, \"i\" }; // var_actor
const SCRIPT_COMMAND set_weather = { 0x01B6, \"i\" }; // WEATHER_*
const SCRIPT_COMMAND set_fade_color = { 0x0169, \"iii\" }; // Red(0-255), Green(0-255), Blue(0-255)
const SCRIPT_COMMAND fade = { 0x016A, \"ii\" }; // (time in ms), FADE_*
const SCRIPT_COMMAND is_fading = { 0x016B, \"\" }; // -/-
const SCRIPT_COMMAND freeze_player = { 0x01B4, \"ii\" }; // PLAYER_CHAR, Freeze(1/0)
const SCRIPT_COMMAND name_thread = { 0x03A4, \"s\" }; // \"MAIN\"
const SCRIPT_COMMAND set_max_wanted_level = { 0x01F0, \"i\" }; // MaxLevel
const SCRIPT_COMMAND set_wasted_busted_check = { 0x0111, \"i\" }; // Check(1/0)
const SCRIPT_COMMAND set_current_time = { 0x00C0, \"ii\" }; // Hours, Minutes
const SCRIPT_COMMAND get_current_time = { 0x00C0, \"vv\" }; // Hours, Minutes
const SCRIPT_COMMAND refresh_screen = { 0x04E4, \"ff\" }; // x, y
const SCRIPT_COMMAND set_camera = { 0x03CB, \"fff\" }; // x, y, z
const SCRIPT_COMMAND create_player = { 0x0053, \"vfffv\" }; // 0, x, y, z, PLAYER_CHAR
const SCRIPT_COMMAND create_actor_from_player = { 0x01F5, \"vv\" }; // PLAYER_CHAR, PLAYER_ACTOR
const SCRIPT_COMMAND set_actor_skin = { 0x0352, \"vs\" }; // var_actor, MODEL_*
const SCRIPT_COMMAND refresh_actor_skin = { 0x0353, \"v\" }; // var_actor
const SCRIPT_COMMAND select_interior = { 0x04BB, \"i\" }; // INTERIOR_*
const SCRIPT_COMMAND make_actor_leave_vehicle = { 0x03E2, \"v\" }; // var_actor
const SCRIPT_COMMAND clear_actor_objective = { 0x011C, \"v\" }; // var_actor
const SCRIPT_COMMAND set_car_color = { 0x0229, \"iii\" }; // var_car col1 col2
const SCRIPT_COMMAND wait = { 0x0001, \"i\" }; // time_in_ms
const SCRIPT_COMMAND create_thread = { 0x00D7, \"iz\" }; // StartIP (4F)
const SCRIPT_COMMAND end_thread = { 0x004E, \"\" }; // -/-
const SCRIPT_COMMAND destroy_car = { 0x00A6, \"i\" }; // var_car
const SCRIPT_COMMAND set_car_z_angle = { 0x0175, \"if\" }; // var_car, angle
const SCRIPT_COMMAND car_relative_coordinates = { 0x0407, \"vfffvvv\" };// var_car, x, y, z, var_x, var_y, var_z
const SCRIPT_COMMAND set_car_max_speed = { 0x00AD, \"if\" }; // var_car, speed
const SCRIPT_COMMAND is_model_available = { 0x0248, \"i\" }; // #MODEL
const SCRIPT_COMMAND create_actor_in_driverseat = { 0x0129, \"viiv\" }; // var_car, pedtype, #MODEL, var_actor
const SCRIPT_COMMAND create_actor_in_passenger = { 0x01c8, \"viiiv\" }; // var_car, pedtype, #MODEL, seat, var_actor
const SCRIPT_COMMAND drive_car_to_point1 = { 0x02c2, \"ifff\" }; // var_car, x, y, z
const SCRIPT_COMMAND car_ignore_traffic = { 0x00AE, \"vi\" }; // var_car, flag
const SCRIPT_COMMAND set_car_immune_to_nonplayer = { 0x02aa, \"vi\" }; // var_car, immune(1/0)
const SCRIPT_COMMAND give_actor_weapon = { 0x01B2, \"iii\" }; // var_actor, weapon, ammo
const SCRIPT_COMMAND reset_actor_flags = { 0x01ED, \"v\" }; // var_actor
const SCRIPT_COMMAND set_actor_ped_stats = { 0x0243, \"vi\" }; // var_actor, pedstats
const SCRIPT_COMMAND toggle_actor_wander = { 0x0319, \"vi\" }; // var_actor, wander(1/0)
const SCRIPT_COMMAND play_music = { 0x0394, \"i\" }; // music
const SCRIPT_COMMAND clear_player_wanted_level = { 0x0110, \"v\" }; // PLAYER_CHAR
const SCRIPT_COMMAND set_car_door_status = { 0x020A, \"ii\" }; // var_car, status
const SCRIPT_COMMAND remove_references_to_actor = { 0x01C2, \"v\" }; // var_actor
const SCRIPT_COMMAND remove_references_to_car = { 0x01C3, \"v\" }; // var_car
const SCRIPT_COMMAND set_player_wanted_level = { 0x010D, \"vi\" }; // PLAYER_CHAR, level
const SCRIPT_COMMAND set_player_health = { 0x0222, \"vi\" }; // PLAYER_CHAR, health
const SCRIPT_COMMAND get_car_health = { 0x0227, \"vv\" }; // var_car, var_health
const SCRIPT_COMMAND text_styled = { 0x00BA, \"sii\" }; // TEXT, time, style
const SCRIPT_COMMAND text_now = { 0x00BC, \"sii\" }; // TEXT, time, style
const SCRIPT_COMMAND text_1number_styled = { 0x01E3, \"siii\" }; // TEXT, number, time, style
const SCRIPT_COMMAND toggle_car_siren = { 0x0397, \"vi\" }; // var_car, siren(1/0)
const SCRIPT_COMMAND toggle_widescreen = { 0x02A3, \"i\" }; // widescreen(1/0)
const SCRIPT_COMMAND set_camera_behind_player = { 0x0373, \"\" }; // -/-
const SCRIPT_COMMAND camera_on_player = { 0x0157, \"vii\" }; // var_player, ukn, ukn
const SCRIPT_COMMAND camera_on_vehicle = { 0x0158, \"iii\" }; // var_car, ukn, ukn
const SCRIPT_COMMAND camera_on_actor = { 0x0159, \"iii\" }; // var_actor, ukn, ukn
const SCRIPT_COMMAND restore_camera = { 0x015A, \"\" }; // -/-
const SCRIPT_COMMAND point_camera = { 0x0160, \"fffi\" }; // x, y, z, type
const SCRIPT_COMMAND restore_camera_jumpcut = { 0x02EB, \"\" }; // -/-
const SCRIPT_COMMAND set_camera_position = { 0x015F, \"ffffff\" }; // x, y, z, vx, vy, vz
const SCRIPT_COMMAND tie_actor_to_player = { 0x01DF, \"vv\" }; // var_actor, PLAYER_CHAR
const SCRIPT_COMMAND tie_marker_to_car = { 0x0161, \"iiiv\" }; // var_car, ukn, ukn, var_marker
const SCRIPT_COMMAND tie_marker_to_actor = { 0x0162, \"iiiv\" }; // var_actor, ukn, ukn, var_marker
const SCRIPT_COMMAND disable_marker = { 0x0164, \"i\" }; // var_marker
const SCRIPT_COMMAND set_marker_color = { 0x0165, \"ii\" }; // var_marker, color
const SCRIPT_COMMAND set_marker_brightness = { 0x0166, \"ii\" }; // var_marker, brightness
const SCRIPT_COMMAND create_marker = { 0x0167, \"fffiiv\" }; // x, y, z, ukn, ukn, var_marker
const SCRIPT_COMMAND create_radar_marker_without_sphere = { 0x04CE, \"fffiv\" }; // x, y, z, marker_type, var_marker
const SCRIPT_COMMAND show_on_radar = { 0x0168, \"ii\" }; // var_marker, size
const SCRIPT_COMMAND set_car_driver_behaviour = { 0x00AF, \"vi\" }; // var_car, behaviour
const SCRIPT_COMMAND set_actor_to_kill_actor = { 0x01C9, \"vv\" }; // var_actor, var_actor
const SCRIPT_COMMAND set_actor_to_kill_player = { 0x01CA, \"vv\" }; // var_actor, PLAYER_CHAR
const SCRIPT_COMMAND is_actor_dead = { 0x0118, \"v\" }; // var_actor
const SCRIPT_COMMAND player_near_point_on_foot = { 0x00F6, \"vffffffi\" };// PLAYER_CHAR, x, y, z, rx, ry, rz, b
const SCRIPT_COMMAND create_icon_marker_sphere = { 0x02A7, \"fffiv\" };
const SCRIPT_COMMAND is_player_near_point_3d = { 0x00F5, \"iffffffi\" };// PLAYER_CHAR, x, y, z, rx, ry, rz, b
const SCRIPT_COMMAND is_actor_near_point_3d = { 0x00FE, \"iffffffi\" };// var_actor, x, y, z, rx, ry, rz, b
const SCRIPT_COMMAND is_car_near_point_3d = { 0x01AF, \"iffffffi\" };// var_car, x, y, z, rx, ry, rz, b
const SCRIPT_COMMAND set_player_z_angle = { 0x0171, \"vf\" };
const SCRIPT_COMMAND give_player_weapon = { 0x01B1, \"iii\" }; // PLAYER_CHAR, weapon, ammo
const SCRIPT_COMMAND get_line_of_sight = { 0x06BD, \"ffffffiiiii\" }; // x1, y1, z1, x2, y2, z2, solid, vehicle, actor, obj, fx
const SCRIPT_COMMAND add_to_player_money = { 0x0109, \"ii\" }; // PLAYER_CHAR, money
const SCRIPT_COMMAND get_player_money = { 0x010b, \"iv\" }; // PlayerNum, VarInt
const SCRIPT_COMMAND restart_if_busted_at = { 0x016D, \"ffff\" }; // x, y, z, a
const SCRIPT_COMMAND is_marker_enabled = { 0x075c, \"i\" }; // markerID
const SCRIPT_COMMAND has_car_sunk = { 0x02bf, \"i\" }; // CarID
const SCRIPT_COMMAND is_car_wrecked = { 0x0119, \"i\" }; // CarID
const SCRIPT_COMMAND get_ground_z = { 0x02ce, \"fffv\" }; // x, y, z, var_ground_z
const SCRIPT_COMMAND create_checkpoint1 = { 0x0189, \"fffv\" }; // x, y, z, var_checkpoint
const SCRIPT_COMMAND create_checkpoint2 = { 0x018a, \"fffv\" }; // x, y, z, var_checkpoint
//const SCRIPT_COMMAND is_actor_near_point_3d = {0x00FE, \"iffffffi\"};
const SCRIPT_COMMAND create_racing_checkpoint = { 0x06d5, \"ifffffffv\"}; // type, x, y, z, nx, ny. nz, size, $id (n=next checkpoint)
/* 0 = Street Checkpoint with arrow to the next checkpoint
1 and 2 = Street Checkpoint
3 and 4 = Flight Checkpoint (circle) */
const SCRIPT_COMMAND destroy_racing_checkpoint = { 0x06d6, \"i\" };
// added by kyeman. (I don\'t use correct conventions so don\'t copy elsewhere
// without double checking they\'re how you want them, yalls.
const SCRIPT_COMMAND restart_if_wasted_at = { 0x016C, \"ffffi\" };
const SCRIPT_COMMAND toggle_player_infinite_run = { 0x0330, \"ii\" };
const SCRIPT_COMMAND toggle_player_controllable = { 0x01B4, \"ii\" };
const SCRIPT_COMMAND toggle_player_fast_reload = { 0x0331, \"ii\" };
const SCRIPT_COMMAND set_actor_armed_weapon = { 0x01b9, \"ii\" };
const SCRIPT_COMMAND get_actor_armed_weapon = { 0x0470, \"iv\" };
const SCRIPT_COMMAND remove_player_weapons = { 0x03b8, \"i\" };
const SCRIPT_COMMAND put_actor_in_car = { 0x036A, \"ii\" };
const SCRIPT_COMMAND put_player_at_and_remove_from_car = { 0x012a, \"ifff\" };
const SCRIPT_COMMAND set_actor_immunities = { 0x02ab, \"iiiiii\" };
const SCRIPT_COMMAND set_car_immunities = { 0x02ac, \"iiiiii\" };
const SCRIPT_COMMAND set_actor_can_be_decapitated = { 0x0446, \"ii\" };
const SCRIPT_COMMAND create_object = { 0x0107, \"ifffv\" };
const SCRIPT_COMMAND set_object_z_angle = { 0x0177, \"if\" };
const SCRIPT_COMMAND set_object_rotation = { 0x0453, \"ifff\" };
const SCRIPT_COMMAND set_object_collision = { 0x0382, \"ii\" };
const SCRIPT_COMMAND put_object_at = { 0x01Bc, \"ifff\" };
const SCRIPT_COMMAND move_object = { 0x034e, \"iffffffi\" };
const SCRIPT_COMMAND make_object_moveable = { 0x0392, \"ii\" };
const SCRIPT_COMMAND toggle_object_collision = { 0x0382, \"ii\" };
const SCRIPT_COMMAND play_sound = { 0x018c, \"fffi\" };
const SCRIPT_COMMAND create_sound = { 0x018d, \"fffiv\" };
const SCRIPT_COMMAND remove_actor_from_car_and_put_at = { 0x0362, \"ifff\" };
const SCRIPT_COMMAND send_actor_to_car_driverseat = { 0x05CB, \"iii\" };
const SCRIPT_COMMAND send_actor_to_car_passenger = { 0x05CA, \"iiii\" };
const SCRIPT_COMMAND make_actor_leave_car = { 0x05CD, \"ii\" };
const SCRIPT_COMMAND get_car_z_angle = { 0x0174, \"iv\" };
const SCRIPT_COMMAND get_player_z_angle = { 0x0170, \"iv\" };
const SCRIPT_COMMAND create_train = { 0x06D8, \"ifffiv\" };
const SCRIPT_COMMAND destroy_train = { 0x07bd, \"i\" };
const SCRIPT_COMMAND set_train_acceleration = { 0x06DC, \"if\" };
const SCRIPT_COMMAND set_train_speed = { 0x06DD, \"if\" };
const SCRIPT_COMMAND set_vehicle_speed = { 0x04BA, \"if\" };
const SCRIPT_COMMAND is_train_wrecked = { 0x0981, \"i\" };
const SCRIPT_COMMAND actor_driving_train = { 0x09AE, \"i\" };
const SCRIPT_COMMAND enable_train_traffic = { 0x06d7, \"i\" };
const SCRIPT_COMMAND unknown_train_attr = { 0x0A07, \"i\" }; // vehicle discardable?
const SCRIPT_COMMAND car_gas_tank_explosion = { 0x09C4, \"ii\" };
const SCRIPT_COMMAND lock_car = { 0x0519, \"ii\" };
const SCRIPT_COMMAND put_train_at = { 0x07c7, \"ifff\" };
const SCRIPT_COMMAND turn_off_car_engine = { 0x02d4, \"i\" };
const SCRIPT_COMMAND release_model = { 0x0249, \"i\" };
const SCRIPT_COMMAND get_active_interior = { 0x077e, \"v\" };
const SCRIPT_COMMAND get_actor_z_angle = { 0x0172, \"iv\" };
const SCRIPT_COMMAND set_actor_z_angle = { 0x0173, \"if\" };
const SCRIPT_COMMAND actor_set_collision = { 0x0619, \"ii\" };
const SCRIPT_COMMAND actor_unknown1 = { 0x094f, \"i\" };
const SCRIPT_COMMAND toggle_player_ignored_by_all = { 0x03bf, \"ii\" };
const SCRIPT_COMMAND enter_passenger_driveby = { 0x0713, \"iiiffffiii\" };
const SCRIPT_COMMAND lock_actor = { 0x04d7, \"ii\" };
const SCRIPT_COMMAND refresh_streaming_at = { 0x04E4, \"ff\" };
const SCRIPT_COMMAND put_actor_in_car2 = { 0x0430, \"iii\" };
const SCRIPT_COMMAND toggle_vehicle_headlights = { 0x067F, \"ii\" };
const SCRIPT_COMMAND drive_car_to_point = { 0x05D1, \"iiffffiii\" };
const SCRIPT_COMMAND toggle_goggles = { 0x09EB, \"ii\" };
const SCRIPT_COMMAND kill_actor = { 0x0321, \"i\" };
//const SCRIPT_COMMAND kill_actor = { 0x5BE, \"i\" };
const SCRIPT_COMMAND set_actor_animation_set = { 0x0245, \"is\" };
const SCRIPT_COMMAND request_animation = { 0x04ED, \"s\" };
const SCRIPT_COMMAND is_animation_loaded = { 0x04EE, \"s\" };
const SCRIPT_COMMAND release_animation = { 0x04EF, \"s\" };
const SCRIPT_COMMAND apply_animation = { 0x0812, \"issfiiiii\" }; // actor,animation,library,floatunk,bool,bool,bool,bool,int
const SCRIPT_COMMAND is_actor_performing_anim = { 0x0611, \"is\" };
const SCRIPT_COMMAND set_actor_weapon_droppable = { 0x087e, \"ii\" };
const SCRIPT_COMMAND set_actor_money = { 0x03fe, \"ii\" };
const SCRIPT_COMMAND toggle_radar_blank = { 0x0581, \"i\" };
const SCRIPT_COMMAND text_clear_all = { 0x00be, \"\" };
const SCRIPT_COMMAND link_actor_to_interior = { 0x0860, \"ii\" };
const SCRIPT_COMMAND repair_car = { 0x0A30, \"i\" };
const SCRIPT_COMMAND toggle_player_trapped_incar = { 0x07cc, \"ii\" };
const SCRIPT_COMMAND set_car_hydraulics = { 0x07FF, \"ii\" }; //iCar, i (0=off/1=on)
const SCRIPT_COMMAND toggle_player_weapons_changable = { 0x0992, \"ii\" }; // iPlayer,yes/no
const SCRIPT_COMMAND apply_object_animation = { 0x075a, \"issfii\" }; // object,szAnim,szIFP,fUnk,iUnk,iUnk2
const SCRIPT_COMMAND remove_weapon_from_actor = { 0x0555, \"ii\" }; // iActor,iWeapon
const SCRIPT_COMMAND get_actor_move_velocity = { 0x083d, \"ivvv\" }; // iActor,fRetZ,fRetY,fRetZ
const SCRIPT_COMMAND get_actor_distance_from_ground = { 0x0819, \"iv\" }; // iActor,fRet
const SCRIPT_COMMAND is_actor_falling_think = { 0x0818, \"i\" }; // iActor
const SCRIPT_COMMAND attach_object_to_actor = { 0x069b, \"iiffffff\" };
const SCRIPT_COMMAND set_object_visible = { 0x0750, \"ii\" };
const SCRIPT_COMMAND destroy_object_with_fade = { 0x09A2, \"i\" };
const SCRIPT_COMMAND disassociate_object = { 0x0682, \"ifffi\" };
const SCRIPT_COMMAND set_object_scaling = { 0x08d2, \"if\" };
const SCRIPT_COMMAND set_actor_rotation_angles = { 0x083e, \"ifff\" };
const SCRIPT_COMMAND is_actor_in_the_water = { 0x04ad, \"i\" };
const SCRIPT_COMMAND create_pickup = { 0x0213, \"iifffv\" };
const SCRIPT_COMMAND create_pickup_with_ammo = { 0x032b, \"iiifffv\" };
const SCRIPT_COMMAND is_pickup_picked_up = { 0x0214, \"i\" };
const SCRIPT_COMMAND is_pickup_created = { 0x09D1, \"i\" };
const SCRIPT_COMMAND destroy_pickup = { 0x0215, \"i\" };
const SCRIPT_COMMAND set_event = { 0x09C6, \"iiii\" };
const SCRIPT_COMMAND change_car_skin = { 0x06ED, \"ii\" };
const SCRIPT_COMMAND add_car_component = { 0x06E7, \"iiv\" }; // CAR, COMPONENT, COMPONENT VAR NAME
const SCRIPT_COMMAND is_component_available = { 0x06EA, \"i\" };
const SCRIPT_COMMAND request_car_component = { 0x06E9, \"i\" };
const SCRIPT_COMMAND remove_component = { 0x06E8, \"ii\" };
const SCRIPT_COMMAND unknown_arrow = { 0x07e0, \"ii\" };
const SCRIPT_COMMAND show_on_radar2 = { 0x018b, \"ii\" };
//[21:14] <@jax> 0360 open_garage
//[21:14] <@jax> 0361 close_garage
const SCRIPT_COMMAND open_garage = { 0x0360, \"s\" };
const SCRIPT_COMMAND close_garage = { 0x0361, \"s\" };
const SCRIPT_COMMAND find_ground_z = { 0x02CE, \"fffv\" };
const SCRIPT_COMMAND put_car_at = { 0x00AB, \"vfff\" };
const SCRIPT_COMMAND is_actor_crouching = { 0x0597, \"i\" };
const SCRIPT_COMMAND is_ped_bounding_sphere_visible = { 0x02CB, \"i\" };
const SCRIPT_COMMAND is_player_in_a_car = { 0x0443, \"i\" };
const SCRIPT_COMMAND set_camera_pos = { 0x03cb, \"fff\" };
const SCRIPT_COMMAND set_actor_collision_detection = { 0x0619, \"ii\" };
const SCRIPT_COMMAND toggle_actor_cellphone = { 0x0729, \"ii\" };
const SCRIPT_COMMAND actor_task_sit = { 0x06b0, \"ii\" };
const SCRIPT_COMMAND actor_task_handsup = { 0x5c4, \"ii\" };
const SCRIPT_COMMAND actor_task_use_atm = { 0x5c7, \"ii\" };
const SCRIPT_COMMAND change_stat = { 0x0629, \"ii\" };
const SCRIPT_COMMAND unk_gang_war1 = { 0x08A3, \"i\" };
const SCRIPT_COMMAND unk_gang_war2 = { 0x0879, \"i\" };
const SCRIPT_COMMAND set_zone_owned_by = { 0x076C, \"sii\" };
const SCRIPT_COMMAND toggle_car_tires_vulnerable = { 0x053f, \"ii\" };
const SCRIPT_COMMAND set_fighting_style = { 0x07fe, \"iii\" };
const SCRIPT_COMMAND link_vehicle_to_interior = { 0x0840, \"ii\" };
const SCRIPT_COMMAND destroy_object = { 0x0108, \"i\" };
const SCRIPT_COMMAND create_radar_marker_icon = { 0x0570, \"fffii\" };
const SCRIPT_COMMAND put_trailer_on_cab = { 0x893, \"ii\" };
const SCRIPT_COMMAND detach_trailer_from_cab = { 0x7AC, \"ii\" };
const SCRIPT_COMMAND is_trailer_on_cab = { 0x7AB, \"ii\" };
const SCRIPT_COMMAND enable_heli_magnet = { 0x0788, \"ii\" };
//const SCRIPT_COMMAND create_icon_marker_without_sphere = { 0x04CE, \"fffii\" };
const SCRIPT_COMMAND get_player_weapon_ammo = { 0x0419, \"iiv\" };
const SCRIPT_COMMAND set_player_weapon_ammo = { 0x017A, \"iii\" };
const SCRIPT_COMMAND set_train_flag = { 0x09CF, \"ii\" };
const SCRIPT_COMMAND put_camera_on_vehicle = { 0x0679, \"ifffffffi\" };
const SCRIPT_COMMAND put_camera_on_actor = { 0x067C, \"ifffffffi\" };
const SCRIPT_COMMAND create_explosion_with_radius = { 0x0948, \"fffii\" };
const SCRIPT_COMMAND set_car_numberplate = { 0x0674, \"is\" };
const SCRIPT_COMMAND enable_zone_names = { 0x09BA, \"i\" };
const SCRIPT_COMMAND remove_panel = { 0x08DA, \"i\" };
const SCRIPT_COMMAND create_panel = { 0x08D4, \"sfffiiiiv\" };
const SCRIPT_COMMAND set_panel_column_data = { 0x08DB, \"iisssssssssssss\" };
const SCRIPT_COMMAND set_panel_column_width = { 0x09DB, \"iii\" };
const SCRIPT_COMMAND set_panel_row_enable = { 0x08D9, \"iii\" };
const SCRIPT_COMMAND get_panel_selected_row = { 0x08D8, \"iv\" };
const SCRIPT_COMMAND get_panel_active_row = { 0x08D7, \"iv\" };
const SCRIPT_COMMAND destroy_particle = { 0x650, \"i\" };
//opcode_066a(\'PETROLCAN\', lhActor47, 0.0, 0.116, 0.048, lf05f, lf060, lf061, 1, l0089);
const SCRIPT_COMMAND attach_particle_to_actor2 = { 0x066a, \"siffffffiv\" };
const SCRIPT_COMMAND make_particle_visible = { 0x64c, \"i\" };
const SCRIPT_COMMAND create_property_pickup = { 0x518, \"i\" };
const SCRIPT_COMMAND set_actor_not_react_to_gun_point = { 0x350, \"ii\" };
const SCRIPT_COMMAND set_actor_targetable = { 0x568, \"ii\" };
const SCRIPT_COMMAND set_actor_behaviour = { 0x11a, \"ii\" };
const SCRIPT_COMMAND set_actor_unk5 = { 0x446, \"ii\" };
const SCRIPT_COMMAND set_actor_dicision = { 0x60B, \"ii\" };
const SCRIPT_COMMAND walk_actor_to_point = { 0x0211, \"vff\" }; // iActor, fX, fY
const SCRIPT_COMMAND damage_car = { 0x730, \"ii\"}; // iVehicle, component ID
//opcode_077a(ghActor93, 0, 0);
//opcode_0446(ghActor93, 0);
const SCRIPT_COMMAND set_helicopter_fly_to = { 0x04A2, \"ifffff\" }; // iVehicle, fX, fY, fZ, fAltitudeMin, fAltitudeMax
const SCRIPT_COMMAND set_player_drunk_visuals = { 0x052c, \"ii\" }; // player, severity (0-255)
const SCRIPT_COMMAND handling_responsiveness = { 0x03fd, \"ii\" }; // player, severity (0-255)