Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - pisti525
Oldalak: 1 ... 12 13 [14] 15 16 ... 57
196
« Dátum: 2013. április 02. - 11:02:59 »
Sziasztok! Azt szeretném megcsinálni hogy itt van ezt a sornyi /vport : CMD:vport(playerid, params[]) { if(PlayerData[playerid][Level] >= 3) { if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, \"Használata: /vport <ID>\"); new id = strval(params[0]); new Float:x,Float:y,Float:z; GetPlayerPos(id,x,y,z); SetPlayerPos(playerid,x,y,z); SendClientMessage(playerid, COLOR_GREEN,\"Sikeres teleportálás.\"); } return 1; } Ebbe azt kellene belerakni hogy ne lehessen körözött személyre teleportálni
197
« Dátum: 2013. április 02. - 09:48:41 »
én ilyent SA-MP-ben még nem láttam de MTA-ban lehetséges
198
« Dátum: 2013. április 02. - 09:47:44 »
nem
199
« Dátum: 2013. április 01. - 21:48:35 »
Sziasztok! Copmizni akartam a ladmin magyar verzióját és ezt dobta ki : C:\\Users\\Pisti\\Desktop\\Kyra\\filterscripts\\ladmin.pwn(1458) : error 017: undefined symbol \"dcmd_spawn\" C:\\Users\\Pisti\\Desktop\\Kyra\\filterscripts\\ladmin.pwn(1456) : warning 203: symbol is never used: \"playerid\" C:\\Users\\Pisti\\Desktop\\Kyra\\filterscripts\\ladmin.pwn(4584) : error 017: undefined symbol \"dcmd_spawn\" C:\\Users\\Pisti\\Desktop\\Kyra\\filterscripts\\ladmin.pwn(6913) : warning 203: symbol is never used: \"dcmd_spawnadas\" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors.
200
« Dátum: 2013. április 01. - 21:47:27 »
köszi!
201
« Dátum: 2013. április 01. - 21:20:45 »
Sziasztok!
Azt szeretném megkérdezni hogy ha rakok egy paranccsal magamra egy sapkát és azt hogy kell leszedni ?? mert néztem de nem találtam
202
« Dátum: 2013. április 01. - 18:39:27 »
de hogyan ?
203
« Dátum: 2013. április 01. - 09:31:56 »
Sziasztok! Azt szeretném megkérdezni hogy is kell egy munkát PPC-be berakni ? Csak szeretném megtudni!! // Forward the public function used as a timer to load/unload your vehicle forward Penz_LoadUnload(playerid); // This function is called when a pilot wants to start a job by entering \"/work\" Penz_StartRandomJob(playerid) { // Setup local variables new PenzJobSet; // Check the vehicle-model of the player to decide which job the player can get switch (GetVehicleModel(GetPlayerVehicleID(playerid))) { case VehicleRomero: // Select a random job for planes PenzJobSet = Penz_SetRandomJob(playerid); } // Check if a job was set correctly switch (PenzJobSet) { case 1: { // Setup local variables new StartLoc[50], EndLoc[50], Load[50], RouteText[255], Float:x, Float:y, Float:z, LoadMsg[128]; // Job has started APlayerData[playerid][JobStarted] = true; // Set jobstep to 1 (going to load the goods) APlayerData[playerid][JobStep] = 1; // Get the startlocation, endlocation and the load texts format(StartLoc, 50, ALocations[APlayerData[playerid][JobLoc1]][LocationName]); format(EndLoc, 50, ALocations[APlayerData[playerid][JobLoc2]][LocationName]); format(Load, 50, ALoads[APlayerData[playerid][LoadID]][LoadName]); // Combine it all into a string for the TextDraw (the player can see this all the time) to describe the mission format(RouteText, 255, TXT_TransportingFromToPickup, Load, StartLoc, EndLoc); // Set the TextDraw so the player can see it TextDrawSetString(APlayerData[playerid][MissionText], RouteText); // Grab the x, y, z positions for the first location x = ALocations[APlayerData[playerid][JobLoc1]][LocX]; y = ALocations[APlayerData[playerid][JobLoc1]][LocY]; z = ALocations[APlayerData[playerid][JobLoc1]][LocZ]; // Create a checkpoint where the player should load the goods SetPlayerCheckpoint(playerid, x, y, z, 7); // Inform the player that he must load his goods format(LoadMsg, 128, TXT_PickupCargoAt, Load, StartLoc); SendClientMessage(playerid, 0xFFFFFFFF, LoadMsg); } } return 1; } // This function sets a random job for a plane vehicle and returns 1 if a job has been set // The function returns 0 if a job couldn\'t be set (if the player is driving an invalid vehicle to start piloting-jobs) Penz_SetRandomJob(playerid) { // If the player is the driver of the vehicle (GetPlayerVehicleSeat returns -1 if the player is not in a vehicle) if (GetPlayerVehicleSeat(playerid) == 0) { // Check the vehicle-model of the player to decide which job the player can get switch (GetVehicleModel(GetPlayerVehicleID(playerid))) { case VehicleRomero: { // Get a random LoadID from the pilot-products (only the planes) APlayerData[playerid][LoadID] = Product_GetRandom(PCV_PenzSecuri); // Also get a random start-location and end-location APlayerData[playerid][JobLoc1] = Product_GetRandomStartLoc(APlayerData[playerid][LoadID]); APlayerData[playerid][JobLoc2] = Product_GetRandomEndLoc(APlayerData[playerid][LoadID]); // Make sure the destination is not closeby (pilot-locations are ALL includes in the array) while (Locations_CheckDistance(APlayerData[playerid][JobLoc1], APlayerData[playerid][JobLoc2], 1000.0) == 0) { // If both locations are too close together, keep searching for a random delivery-location that\'s further away APlayerData[playerid][JobLoc2] = Product_GetRandomEndLoc(APlayerData[playerid][LoadID]); } // Return 1 to indicate that a job has been set correctly return 1; } } } // If no job could be set correctly, return 0 return 0; } // This function is called when a pilot enters a checkpoint Penz_OnPlayerEnterCheckpoint(playerid) { new LoadMsg[128]; // Check the jobstep switch (APlayerData[playerid][JobStep]) { // JobStep is 1 (pilot is loading his goods at the checkpoint) case 1: format(LoadMsg, 128, TXT_LoadingGoods, ALoads[APlayerData[playerid][LoadID]][LoadName]); // JobStep is 2 (pilot is unloading his goods at the checkpoint) case 2: format(LoadMsg, 128, TXT_UnloadingGoods, ALoads[APlayerData[playerid][LoadID]][LoadName]); } // Disable the player\'s actions (he cannot move anymore) TogglePlayerControllable(playerid, 0); // Check the vehiclemodel of the player new vehicleid = GetPlayerVehicleID(playerid); switch (GetVehicleModel(vehicleid)) { case VehicleRomero: // A plane needs 5 seconds to load/unload { // Show the message to inform him what he\'s doing (loading/unloading) GameTextForPlayer(playerid, LoadMsg, 5000, 5); // Start a timer (Public function \"LoadUnload(playerid)\" gets called when the timer runs out) APlayerData[playerid][LoadingTimer] = SetTimerEx(\"Penz_LoadUnload\", 5000, false, \"d\" , playerid); } } return 1; } // After a pilot entered a checkpoint, a timer is created. This function is called when the timer runs out public Penz_LoadUnload(playerid) { // Check the JobStep switch (APlayerData[playerid][JobStep]) { case 1: // Player must load his goods { // Setup local variables new StartLoc[50], EndLoc[50], Load[50], RouteText[255], Float:x, Float:y, Float:z, UnloadMsg[100]; // Set JobStep to 2 (unloading goods) APlayerData[playerid][JobStep] = 2; // Delete the loading-checkpoint DisablePlayerCheckpoint(playerid); // Get the startlocation, endlocation and the load texts format(StartLoc, 50, ALocations[APlayerData[playerid][JobLoc1]][LocationName]); format(EndLoc, 50, ALocations[APlayerData[playerid][JobLoc2]][LocationName]); format(Load, 50, ALoads[APlayerData[playerid][LoadID]][LoadName]); // Update the missiontext format(RouteText, 255, TXT_TransportingFromToDeliver, Load, StartLoc, EndLoc); // Set the TextDraw so the player can see it TextDrawSetString(APlayerData[playerid][MissionText], RouteText); // Grab the x, y, z positions for the second location (to unload the goods) x = ALocations[APlayerData[playerid][JobLoc2]][LocX]; y = ALocations[APlayerData[playerid][JobLoc2]][LocY]; z = ALocations[APlayerData[playerid][JobLoc2]][LocZ]; // Create a checkpoint where the player should unload the goods SetPlayerCheckpoint(playerid, x, y, z, 7); // Inform the player that he must unload his goods format(UnloadMsg, 100, TXT_DeliverCargoTo, Load, EndLoc); SendClientMessage(playerid, 0xFFFFFFFF, UnloadMsg); } case 2: // Player is delivering his goods { // Setup local variables new StartLoc[50], EndLoc[50], Load[50], Msg1[128], Msg2[128], Name[24]; // Get the player name GetPlayerName(playerid, Name, sizeof(Name)); // Get the startlocation, endlocation and the load texts format(StartLoc, 50, ALocations[APlayerData[playerid][JobLoc1]][LocationName]); format(EndLoc, 50, ALocations[APlayerData[playerid][JobLoc2]][LocationName]); format(Load, 50, ALoads[APlayerData[playerid][LoadID]][LoadName]); // Construct the message sent to all players that this player completed a pilot mission format(Msg1, 128, TXT_PlayerCompletedPenzJob, Name, Load); format(Msg2, 128, TXT_PlayerCompletedPenzJobInfo, StartLoc, EndLoc); SendClientMessageToAll(0xFFFFFFFF, Msg1); SendClientMessageToAll(0xFFFFFFFF, Msg2); // Setup local variables new Float:x1, Float:y1, Float:x2, Float:y2, Float:Distance, Message[128], Payment; // Grab the x, y, z positions for the first location (to load the goods) x1 = ALocations[APlayerData[playerid][JobLoc1]][LocX]; y1 = ALocations[APlayerData[playerid][JobLoc1]][LocY]; // Grab the x, y, z positions for the second location (to unload the goods) x2 = ALocations[APlayerData[playerid][JobLoc2]][LocX]; y2 = ALocations[APlayerData[playerid][JobLoc2]][LocY]; // Calculate the distance between both points Distance = floatsqroot(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))); // Calculate the payment for the player Payment = floatround((Distance * ALoads[APlayerData[playerid][LoadID]][PayPerUnit]), floatround_floor); // Pay the player based on the distance between the loading-point and unloading-point RewardPlayer(playerid, Payment, 1); // Send a message to let the player know he finished his mission and got paid format(Message, 128, TXT_RewardJob, Payment); SendClientMessage(playerid, 0xFFFFFFFF, Message); // End the current pilot job (clear mission-data) Penz_EndJob(playerid); } } // Enable the player again (he can move again) TogglePlayerControllable(playerid, 1); // Start the engine again (in case the vehicle was a helicopter, where the engine was turned off by entering a checkpoint) new vehicleid = GetPlayerVehicleID(playerid); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective); return 1; } // This function is used to cleanup the current job Penz_EndJob(playerid) { // Check if a job has started if (APlayerData[playerid][JobStarted] == true) { // Clear all data about the job from the player, so he can start a new one APlayerData[playerid][JobStarted] = false; APlayerData[playerid][JobStep] = 0; APlayerData[playerid][LoadID] = 0; APlayerData[playerid][JobLoc1] = 0; APlayerData[playerid][JobLoc2] = 0; // Delete the checkpoint DisablePlayerCheckpoint(playerid); // Kill the LoadingTimer KillTimer(APlayerData[playerid][LoadingTimer]); } return 1; }
Elõre is köszönöm a válaszokat!
204
« Dátum: 2013. március 29. - 16:47:10 »
Szia! Ezt sokáig kerestem köszönöm!
205
« Dátum: 2013. március 29. - 16:44:22 »
Szép script! Bár szerintem mindenki jobban szereti ha pl. /car [kocsinév/id] [szinid1] [szinid2] vagy /v [kocsinév/id] [szin id 1] [szin id 2]
igaz bár én minden fajta jármû lekérõt szeretek de eddig ami nekem legjobban tetszett az a 0.3x-es jármû spawner
206
« Dátum: 2013. március 29. - 14:23:38 »
Ennél a résznél, egy dolgot kihagytál amit le kéne magyarosítani..
ShowPlayerDefaultDialog( playerid ) { ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, \"Vehicle Types\", \"Repülök\\nHelikopterek\\nMotorok/Biciklik\\nKabriók\\nIpari jármûvek\\nLowrider jármûvek\\nOff Road\\nKözszolgálati jármûvek\\nSzalon jármûvek\\nSport jármûvek\\nStation jármûvek\\nHajók\\nFutók\\nEgyedi jármûvek\\nRC jármûvek\", \"Választ\", \"Vissza\" ); return 1; } \'\'Vehicle Types\'\' helyére írd be hogy \'\'Autó Típusok\'\'
Amúgy jó lett
Üdv. Benx
köszi! átírva
207
« Dátum: 2013. március 29. - 14:18:11 »
Sziasztok! Beszeretnék mutatni egy scriptet amit a hivatalos angol fórumon találtam és magyarosítottam Készítõ : PinEvilFordította : pisti525A script lényege : beírod hogy /cars és kiválasztod a megfelelõ jármûvet Tesztelve mûködik! #include <a_samp> #define TAG[sRC] \"{FFBF00}\" #define COL_EASY \"{FFF1AF}\" #define COL_WHITE \"{FFFFFF}\" #define COL_BLACK \"{0E0101}\" #define COL_GREY \"{C3C3C3}\" #define COL_GREEN \"{6EF83C}\" #define COL_RED \"{F81414}\" #define COL_YELLOW \"{F3FF02}\" #define COL_ORANGE \"{FFAF00}\" #define COL_LIME \"{B7FF00}\" #define COL_CYAN \"{00FFEE}\" #define COL_LIGHTBLUE \"{00C0FF}\" #define COL_BLUE \"{0049FF}\" #define COL_MAGENTA \"{F300FF}\" #define COL_VIOLET \"{B700FF}\" #define COL_PINK \"{FF00EA}\" #define COL_MARONE \"{A90202}\" #define COL_CMD \"{B8FF02}\" #define COL_PARAM \"{3FCD02}\" #define COL_SERVER \"{AFE7FF}\" //#define IGNORE_WARP_INTO_VEHICLE //#define IGNORE_VIRTUAL_WORLDS //#define IGNORE_SPAWN_MESSAGES //#define IGNORE_VEHICLE_ACTIVATION //#define IGNORE_VEHICLE_DELETION #define DEFAULT_RESPAWN_TIME 600 #if !defined IGNORE_VEHICLE_DELETION new bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... }; #endif CreatePlayerVehicle( playerid, modelid ) { new vehicle, Float:x, Float:y, Float:z, Float:angle; if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) { vehicle = GetPlayerVehicleID( playerid ); GetVehiclePos( vehicle, x, y, z ); GetVehicleZAngle( vehicle, angle ); DestroyVehicle( vehicle ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, angle ); } vehicle = CreateVehicle( modelid, x, y, ( z + 1 ), angle, -1, -1, DEFAULT_RESPAWN_TIME ); LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) ); #if !defined IGNORE_VIRTUAL_WORLDS SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) ); #endif #if !defined IGNORE_WARP_INTO_VEHICLE PutPlayerInVehicle( playerid, vehicle, 0 ); #endif #if !defined IGNORE_VEHICLE_DELETION gDialogCreated[ vehicle ] = true; #endif return 1; } ShowPlayerDefaultDialog( playerid ) { ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, \"Autó Típusok:\", \"Repülök\\nHelikopterek\\nMotorok/Biciklik\\nKabriók\\nIpari jármûvek\\nLowrider jármûvek\\nOff Road\\nKözszolgálati jármûvek\\nSzalon jármûvek\\nSport jármûvek\\nStation jármûvek\\nHajók\\nFutók\\nEgyedi jármûvek\\nRC jármûvek\", \"Választ\", \"Vissza\" ); return 1; } public OnFilterScriptInit() { printf( \"*vDialog bekapcsolva*\" ); printf( \"*Készítette : PinEvil*\"); printf (\"*Fordította : pisti525*\"); return 1; } public OnFilterScriptExit() { printf( \"*vDialog leállt! *\"); return 1; } public OnPlayerCommandText( playerid, cmdtext[] ) { if ( strcmp( cmdtext, \"/cars\", true, 8 ) == 0 ) { if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) { #if !defined IGNORE_VEHICLE_ACTIVATION ShowPlayerDefaultDialog( playerid ); return 1; #endif } if ( GetPlayerState( playerid ) != PLAYER_STATE_PASSENGER ) ShowPlayerDefaultDialog( playerid ); return 1; } return 0; } public OnVehicleSpawn( vehicleid ) { #if !defined IGNORE_VEHICLE_DELETION if ( gDialogCreated[ vehicleid ] ) { DestroyVehicle( vehicleid ); gDialogCreated[ vehicleid ] = false; } #endif return 1; } public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] ) { if ( response ) { switch ( dialogid ) { case 3434 : { switch ( listitem ) { case 0 : ShowPlayerDialog( playerid, 3435, DIALOG_STYLE_LIST, \"Repülök\", \"Andromada\\nAT-400\\nBeagle\\nCropduster\\nDodo\\nHydra\\nNevada\\nRustler\\nShamal\\nSkimmer\\nStuntplane\\nBack\", \"Select\", \"Cancel\" ); case 1 : ShowPlayerDialog( playerid, 3436, DIALOG_STYLE_LIST, \"Helikopterek\", \"Cargobob\\nHunter\\nLeviathan\\nMaverick\\nNews Maverick\\nPolice Maverick\\nRaindance\\nSeasparrow\\nSparrow\\nBack\", \"Select\", \"Cancel\" ); case 2 : ShowPlayerDialog( playerid, 3437, DIALOG_STYLE_LIST, \"Motorok/Biciklik\", \"BF-400\\nBike\\nBMX\\nFaggio\\nFCR-900\\nFreeway\\nMountain Bike\\nNRG-500\\nPCJ-600\\nPizzaboy\\nQuad\\nSanchez\\nWayfarer\\nBack\", \"Select\", \"Cancel\" ); case 3 : ShowPlayerDialog( playerid, 3438, DIALOG_STYLE_LIST, \"Kabriók\", \"Comet\\nFeltzer\\nStallion\\nWindsor\\nBack\", \"Select\", \"Cancel\" ); case 4 : ShowPlayerDialog( playerid, 3439, DIALOG_STYLE_LIST, \"Ipari jármûvek\", \"Benson\\nBobcat\\nBurrito\\nBoxville\\nBoxburg\\nCement Truck\\nDFT-30\\nFlatbed\\nLinerunner\\nMule\\nNewsvan\\nPacker\\nPetrol Tanker\\nPony\\nRoadtrain\\nRumpo\\nSadler\\nSadler Shit\\nTopfun\\nTractor\\nTrashmaster\\nUtility Van\\nWalton\\nYankee\\nYosemite\\nBack\", \"Select\", \"Cancel\" ); case 5 : ShowPlayerDialog( playerid, 3440, DIALOG_STYLE_LIST, \"Lowrider jármûvek\", \"Blade\\nBroadway\\nRemington\\nSavanna\\nSlamvan\\nTahoma\\nTornado\\nVoodoo\\nBack\", \"Select\", \"Cancel\" ); case 6 : ShowPlayerDialog( playerid, 3441, DIALOG_STYLE_LIST, \"Off Road\", \"Bandito\\nBF Injection\\nDune\\nHuntley\\nLandstalker\\nMesa\\nMonster\\nMonster A\\nMonster B\\nPatriot\\nRancher A\\nRancher B\\nSandking\\nBack\", \"Select\", \"Cancel\" ); case 7 : ShowPlayerDialog( playerid, 3442, DIALOG_STYLE_LIST, \"Közszolgálati jármûvek\", \"Ambulance\\nBarracks\\nBus\\nCabbie\\nCoach\\nCop Bike (HPV-1000)\\nEnforcer\\nFBI Rancher\\nFBI Truck\\nFiretruck\\nFiretruck LA\\nPolice Car (LSPD)\\nPolice Car (LVPD)\\nPolice Car (SFPD)\\nRanger\\nRhino\\nS.W.A.T\\nTaxi\\nBack\", \"Select\", \"Cancel\" ); case 8 : ShowPlayerDialog( playerid, 3443, DIALOG_STYLE_LIST, \"Szalon jármûvek\", \"Admiral\\nBloodring Banger\\nBravura\\nBuccaneer\\nCadrona\\nClover\\nElegant\\nElegy\\nEmperor\\nEsperanto\\nFortune\\nGlendale Shit\\nGlendale\\nGreenwood\\nHermes\\nIntruder\\nMajestic\\nManana\\nMerit\\nNebula\\nOceanic\\nPicador\\nPremier\\nPrevion\\nPrimo\\nSentinel\\nStafford\\nSultan\\nSunrise\\nTampa\\nVincent\\nVirgo\\nWillard\\nWashington\\nBack\", \"Select\", \"Cancel\" ); case 9 : ShowPlayerDialog( playerid, 3444, DIALOG_STYLE_LIST, \"Sport jármûvek\", \"Alpha\\nBanshee\\nBlista Compact\\nBuffalo\\nBullet\\nCheetah\\nClub\\nEuros\\nFlash\\nHotring Racer\\nHotring Racer A\\nHotring Racer B\\nInfernus\\nJester\\nPhoenix\\nSabre\\nSuper GT\\nTurismo\\nUranus\\nZR-350\\nBack\", \"Select\", \"Cancel\" ); case 10 : ShowPlayerDialog( playerid, 3445, DIALOG_STYLE_LIST, \"Station jármûvek\", \"Moonbeam\\nPerenniel\\nRegina\\nSolair\\nStratum\\nBack\", \"Select\", \"Cancel\" ); case 11 : ShowPlayerDialog( playerid, 3446, DIALOG_STYLE_LIST, \"Hajók\", \"Coastguard\\nDinghy\\nJetmax\\nLaunch\\nMarquis\\nPredator\\nReefer\\nSpeeder\\nSquallo\\nTropic\\nBack\", \"Select\", \"Cancel\" ); case 12 : ShowPlayerDialog( playerid, 3447, DIALOG_STYLE_LIST, \"Futók\", \"Article Trailer\\nArticle Trailer 2\\nArticle Trailer 3\\nBaggage Trailer A\\nBaggage Trailer B\\nFarm Trailer\\nFreight Flat Trailer (Train)\\nFreight Box Trailer (Train)\\nPetrol Trailer\\nStreak Trailer (Train)\\nStairs Trailer\\nUtility Trailer\\nBack\", \"Select\", \"Cancel\" ); case 13 : ShowPlayerDialog( playerid, 3448, DIALOG_STYLE_LIST, \"Egyedi jármûvek\", \"Baggage\\nBrownstreak (Train)\\nCaddy\\nCamper\\nCamper A\\nCombine Harvester\\nDozer\\nDumper\\nForklift\\nFreight (Train)\\nHotknife\\nHustler\\nHotdog\\nKart\\nMower\\nMr Whoopee\\nRomero\\nSecuricar\\nStretch\\nSweeper\\nTram\\nTowtruck\\nTug\\nVortex\\nBack\", \"Select\", \"Cancel\" ); case 14 : ShowPlayerDialog( playerid, 3449, DIALOG_STYLE_LIST, \"RC jármûvek\", \"RC Bandit\\nRC Baron\\nRC Raider\\nRC Goblin\\nRC Tiger\\nRC Cam\\nBack\", \"Select\", \"Cancel\" ); } } case 3435 : { if ( listitem > 10 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3436 : { if ( listitem > 8 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3437 : { if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3438 : { if ( listitem > 3 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 480, 533, 439, 555 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3439 : { if ( listitem > 24 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3440 : { if ( listitem > 7 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3441 : { if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3442 : { if ( listitem > 17 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3443 : { if ( listitem > 33 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3444 : { if ( listitem > 19 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3445 : { if ( listitem > 4 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 418, 404, 479, 458, 561 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3446 : { if ( listitem > 9 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3447 : { if ( listitem > 11 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3448 : { if ( listitem > 23 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } case 3449 : { if ( listitem > 5 ) return ShowPlayerDefaultDialog( playerid ); new model_array[] = { 441, 464, 465, 501, 564, 594 }; return CreatePlayerVehicle( playerid, model_array[ listitem ] ); } } } return 0; } Aki netán elírást talál szóljon!! Használjátok egészséggel!
208
« Dátum: 2013. március 29. - 12:02:16 »
Sziasztok! Tudna nekem valaki egy olyan progit linkelni hogy az összes futó folyamatot leállítsa ?? Persze ha van ilyen Elõre is köszönöm a válaszokat!!
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« Dátum: 2013. március 28. - 19:52:20 »
Sziasztok!
Nem tudja valaki a Szivacs és a Szivattyú mód nevét ?? ?? Fontos lenne! Elõre is köszönöm!
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