Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van. 1471
SA-MP: Szerverfejlesztés / Veszélyes Drift« Dátum: 2011. augusztus 16. - 20:35:13 »
Használd bátran fel
1473
Segítségkérés / SAMP DD minigame« Dátum: 2011. augusztus 16. - 16:43:38 »
Keresgéltem 5 pecet a sa-mp.com fórumon és találtam is eggyet amiben van DD map tessék
http://solidfiles.com/d/3ec0/ Ebben 11 map van automatikusan vált elég sok soros asszem 6000 soros angol de nagyon jó ez idáig a legjobb DD map amit láttam. Forditsad le és használd vagy ez de ez rövidebb: [pawn]/* * Fallout v0.6 * Copyright © 2009 Lazarus */ #include <a_samp> #define orange 0xF4A419AA #define yellow 0xFFFF00AA #define red 0xFF0000AA forward SpawnPlayerClass(playerid); forward SquareShake(objectid); forward ResetSpam(playerid); forward UpdatesUpdate(); forward DecideWinners(); forward StartFalling(); forward SolarFall(); forward CountDown(); forward HackCheck(); forward LoseGame(); forward GMX(); enum eInfo { shaketimer[101], numberout[101], shake[101], timer[2], count, dead, join, end } enum pInfo { spamcounter, spawned, sentold, lost, sent } new Info[eInfo]; new PlayerInfo[MAX_PLAYERS][pInfo]; main() { print(\"--------------\"); print(\" Fallout v0.6 \"); print(\"--------------\"); } public OnGameModeInit() { SetGameModeText(\"Fallout v0.6\"); UsePlayerPedAnims(); SetWeather(18); AddPlayerClass(0, 2482.1921, -1660.4783, 161.0000, 269.1425, 0, 0, 0, 0, 0, 0); GMX(); CreateObject(1697, 2482.1921, -1660.4783, 165.0000, 31.8000, 0.0000, 0.0000); CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1); CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1); SetTimer(\"UpdatesUpdate\", 2000, 1); SetTimer(\"HackCheck\", 2000, 1); return 1; } public OnPlayerRequestClass(playerid, classid) { SetTimerEx(\"SpawnPlayerClass\", 1000, 0, \"i\", playerid); return 1; } public OnPlayerConnect(playerid) { PlayerInfo[playerid][sent] = 1; PlayerInfo[playerid][sentold] = 0; if(Info[count] == 0) { PlayerInfo[playerid][spawned] = 1; } else { PlayerInfo[playerid][spawned] = 0; } new pname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), \"\\\"%s\\\" has joined the game\", pname); SendClientMessageToAll(orange, string); return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); switch(reason) { case 0: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Timed Out/Crashed)\", pname); case 1: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Normal/Voluntary)\", pname); case 2: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Kicked/Banned)\", pname); } SendClientMessageToAll(orange, string); return 1; } public OnPlayerSpawn(playerid) { if(PlayerInfo[playerid][spawned] == 1) { SetPlayerCameraPos(playerid, 2417.0642, -1684.6013, 185.3610); SetPlayerCameraLookAt(playerid, 2490.0061, -1614.1761, 160.2135); SetPlayerPos(playerid, 2482.1921, -1660.4783, 166.0000); SetPlayerFacingAngle(playerid, 90); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, \"~g~Be patient!~n~A new game will start soon...\", 5000, 3); } else { SetPlayerPos(playerid, 2482.1921 - random(39), -1660.4783 + random(47), 161.0000); SetPlayerFacingAngle(playerid, random(360)); } new skinid; start: skinid = random(300); switch(skinid) { case 3, 4, 5, 6, 7, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289: goto start; } SetPlayerSkin(playerid, skinid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(PlayerInfo[playerid][lost] == 0 && Info[end] == 0 && PlayerInfo[playerid][lost] == 0) { GameTextForPlayer(playerid, \"~r~You lose!\", 5000, 3); PlayerInfo[playerid][lost] = 1; } PlayerInfo[playerid][spawned] = 1; return 1; } public OnPlayerUpdate(playerid) { PlayerInfo[playerid][sent]++; return 1; } public OnPlayerText(playerid, text[]) { PlayerInfo[playerid][spamcounter]++; if(PlayerInfo[playerid][spamcounter] == 1) { SetTimerEx(\"ResetSpam\", 3000, 0, \"i\", playerid); } if(PlayerInfo[playerid][spamcounter] == 3 + 1) { SendClientMessage(playerid, red, \"Stop talking so fast! Wait a few seconds, next time it\'s a kick\"); return 0; } if(PlayerInfo[playerid][spamcounter] == 3 + 2) { Kick(playerid); } return 1; } public SpawnPlayerClass(playerid) { SpawnPlayer(playerid); return 1; } public SquareShake(objectid) { if(objectid == 0) { return KillTimer(Info[shaketimer][objectid]); } switch(Info[shake][objectid]) { case 0, 5: { SetObjectRot(objectid, 31.8, 2, 0); } case 1, 6: { SetObjectRot(objectid, 33.8, 0, 0); } case 2, 7: { SetObjectRot(objectid, 31.8, -2, 0); } case 3, 8: { SetObjectRot(objectid, 29.8, 0, 0); } case 4, 9: { SetObjectRot(objectid, 31.8, 0, 0); } case 10: { new Float:X, Float:Y, Float:Z; GetObjectPos(objectid, X, Y, Z); MoveObject(objectid, X, Y, Z - 100, 4); } case 11..99: { SetObjectRot(objectid, 31.8 - ((Info[shake][objectid] * 2) - 20), 0, 0); } case 100: { DestroyObject(objectid); KillTimer(Info[shaketimer][objectid]); } } Info[shake][objectid]++; return 1; } public ResetSpam(playerid) { PlayerInfo[playerid][spamcounter] = 0; return 1; } public UpdatesUpdate() { for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[sent] == PlayerInfo[sentold]) { PlayerInfo[spawned] = 1; SpawnPlayer(i); } PlayerInfo[sentold] = PlayerInfo[sent]; } } public DecideWinners() { SetTimer(\"GMX\", 5000, 0); Info[end] = 1; SendClientMessageToAll(yellow, \"Winners:\"); new pname[MAX_PLAYER_NAME], string[128], winners; for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[lost] == 0 && PlayerInfo[spawned] == 0 && IsPlayerConnected(i) == 1) { winners++; GetPlayerName(i, pname, sizeof(pname)); format(string, sizeof(string), \"%d) %s\", winners, pname); SendClientMessageToAll(yellow, string); SetPlayerScore(i, GetPlayerScore(i) + 1); } } if(winners == 0) SendClientMessageToAll(red, \"No winners this time!\"); return 1; } public StartFalling() { Info[timer][0] = SetTimer(\"SolarFall\", 500, 1); SetTimer(\"LoseGame\", 500, 1); return 1; } public SolarFall() { new objectid, go; for(new i = 0; i < 101; i++) if(Info[numberout] == -1) go++; if(go == 3) { if(Info[dead] == 0) SetTimer(\"DecideWinners\", 5000, 0); KillTimer(Info[timer][0]); Info[dead] = 1; return 1; } start: objectid = random(101); if(Info[numberout][objectid] != -1) goto start; Info[numberout][objectid] = 0; Info[shaketimer][objectid] = SetTimerEx(\"SquareShake\", 100, 1, \"i\", objectid); new alive, connected; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) == 1) connected++; if(IsPlayerConnected(i) == 1 && PlayerInfo[spawned] == 0) alive++; } if(alive == 0 && Info[dead] == 0 && connected != 0) { SetTimer(\"DecideWinners\", 5000, 0); Info[dead] = 1; } return 1; } public CountDown() { new string[128], number[8]; string = \"~g~ Starting in ~y~\"; format(number, sizeof(number), \"%d\", Info[count]); strins(string, number, strlen(string)); GameTextForAll(string, 1000, 3); Info[count]--; if(Info[count] == 0) KillTimer(Info[timer][1]); return 1; } public HackCheck() { for(new i = 0; i < MAX_PLAYERS; i++) { new Float:X, Float:Y, Float:Z, string[128], pname[MAX_PLAYER_NAME]; GetPlayerName(i, pname, sizeof(pname)); GetPlayerPos(i, X, Y, Z); if(floatround(Z) >= 168 && IsPlayerConnected(i) == 1) { format(string, sizeof(string), \"\\\"%s\\\" has been kicked for air break hacking\", pname); SendClientMessageToAll(orange, string); Kick(i); } if(GetPlayerWeapon(i) != 0 && GetPlayerAmmo(i) != 65535 && IsPlayerConnected(i) == 1) { format(string, sizeof(string), \"\\\"%s\\\" has been kicked for weapon hacking\", pname); SendClientMessageToAll(orange, string); Kick(i); } } return 1; } public LoseGame() { new Float:X, Float:Y, Float:Z; for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[spawned] == 1) continue; GetPlayerPos(i, X, Y, Z); if(Z <= 158 && Info[end] == 0 && Info[end] == 0 && PlayerInfo[lost] == 0) { GameTextForPlayer(i, \"~r~You lose!\", 5000, 3); PlayerInfo[lost] = 1; } if(Z <= 50 && IsPlayerInAnyVehicle(i) == 1) { SetPlayerHealth(i, 0); } } return 1; } public GMX() { for(new i = 0; i < 101; i++) { DestroyObject(i); Info[numberout] = -1; KillTimer(Info[shaketimer]); KillTimer(Info[timer][0]); Info[shake] = 0; } Info[count] = 10; Info[dead] = 0; Info[end] = 0; CreateObject(1697, 2482.1921, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2482.1921, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2477.7395, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2473.2869, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2468.8343, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2464.3817, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2459.9291, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2455.4765, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2451.0239, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2446.5713, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); CreateObject(1697, 2442.1187, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000); for(new i = 0; i < MAX_PLAYERS; i++) { PlayerInfo[lost] = 0; PlayerInfo[sent] = 1; PlayerInfo[sentold] = 0; PlayerInfo[spawned] = 0; SetPlayerHealth(i, 100); SpawnPlayer(i); } for(new i = 0; i < 2; i++) SetVehicleToRespawn(i); Info[timer][1] = SetTimer(\"CountDown\", 1000, 1); SetTimer(\"StartFalling\", 10000, 0); new string[128], hour, minute, second; gettime(hour, minute, second); format(string, sizeof(string), \"A new game has started - %d:%d:%d\", hour, minute, second); SendClientMessageToAll(orange, string); return 1; }[/pawn] 1474
SA-MP: Szerverfejlesztés / Számológép« Dátum: 2011. augusztus 16. - 16:38:15 »
Ez nagyon jó lett XD Grat , :laugh:
1475
SA-MP: Szerverfejlesztés / Anti Spawn Kill« Dátum: 2011. augusztus 16. - 16:36:14 »
Egyszerû és rövid script de jó cél szolgál a SK ellen de ezt ugy jobb lenne ha lefagyasztaná a játékost ,hogy ne mozduljon
1476
Segítségkérés / Audio Plugin« Dátum: 2011. augusztus 16. - 15:35:47 »
kompatilis a Audio Plugin a SAMP verzióddal?
1477
Segítségkérés / Mit tegyek crash ellen?« Dátum: 2011. augusztus 16. - 15:31:14 »
Nekem is volt már ilyen gondom tölcsed le ezt és rakd fel
KATT És ott kattints a \'DownLoad\'gombra Vagy lehet a Windowsod is sz*r ha win7-ed van akkor nemtudom de nekem XP-nél ez segitett 1478
SA-MP: Szerverfejlesztés / Veszélyes Drift« Dátum: 2011. augusztus 16. - 15:23:31 »
Csõsztök publikálom a \'Veszélyes Drift \'mapomat ami egy akadályokkal teli drift mezõ a levegõben
Készítõ: Én Elkészitési idõ: 2-3 óra ((Nemtudom pontosan)) Teleport: 1390.3634033203, -1809.5390625, 1339.4505615234 ((Nem pontos teleport de ha kell akkor adok pontosat,ird ide és átirom)) Objektek száma: 117 Képek: http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-17_www.kepfeltoltes.hu_.png http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-23_www.kepfeltoltes.hu_.png http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-28_www.kepfeltoltes.hu_.png http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-37_www.kepfeltoltes.hu_.png http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-42_www.kepfeltoltes.hu_.png http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-49_www.kepfeltoltes.hu_.png A képeken látszik,hogy csak az eleje van \'felturbozva\' házakkal,a többi részhez azért nem raktam házat mert akkor semmi értelme nem lenne a driftelésnek,hogy leesik e vagy sem,tudom elég rövid pálya készül a fejlesztése, Közbe elkészitettem a tegnap kiadott munkámat a \'Csõ\' néven van fent annak is elkészült a tovább fejlesztett része és ha ezis kész lesz akkor rakom fel ezzel eggyüt, Használjátok eggésségel UI: A végén ha rossz felé mész akkor a sziklák betemetnek és nemtutsz kijönni onnan,((EZ nincs a fotón rajta!)) Objektek: CreateObject(8521, 1390.3634033203, -1809.5390625, 1339.4505615234, 0, 0, 72); Köszi,hogy megnézted. 1479
Fórum Archívum (Témák/Fórumok) / [Map]Nehéz Drift« Dátum: 2011. augusztus 16. - 14:28:18 »
kössz am jólett kipróbáltam
1480
Fórum Archívum (Témák/Fórumok) / [Map]Nehéz Drift« Dátum: 2011. augusztus 16. - 11:25:28 »
Jó map lett grat hozzá,ment a + lehet benyomom a szeromra,
UI:Teleportot atsz? 1481
Pluginok és Programok / Pawn szkriptelés tesztelofájl« Dátum: 2011. augusztus 15. - 17:39:46 »
ELég jól megirtad
1482
SA-MP: Szerverfejlesztés / Goto(playerid,toplayerid)« Dátum: 2011. augusztus 15. - 17:38:15 »
Kössz ment a + már régota keresek egy ilyen kódot
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Leírások/Útmutatók / [Leírás] Wampserver-nél phpmyadmin lassú win 7-nél? Itt a megoldás.« Dátum: 2011. augusztus 15. - 17:34:56 »
Jólett grat nekem pont Win 7-em van /volt ment a +
1484
Segítségkérés / Bank, gang és dialog« Dátum: 2011. augusztus 15. - 17:33:15 »
Próbáld meg ugy,hogy nem 200-200 a Dialog id hanem 210 -220 és a OnDialog callbacnél is ird át 210-220-ra me lehet a Dialog Id-vel van a baj
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