Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - JackBronson

Oldalak: 1 ... 97 98 [99] 100
1471
SA-MP: Szerverfejlesztés / Veszélyes Drift
« Dátum: 2011. augusztus 16. - 20:35:13 »
Használd bátran fel

1472
SA-MP: Szerverfejlesztés / Veszélyes Drift
« Dátum: 2011. augusztus 16. - 20:29:33 »
Kössz

1473
Segítségkérés / SAMP DD minigame
« Dátum: 2011. augusztus 16. - 16:43:38 »
Keresgéltem 5 pecet a sa-mp.com fórumon és találtam is eggyet amiben van DD map tessék
http://solidfiles.com/d/3ec0/
Ebben 11 map van automatikusan vált elég sok soros asszem 6000 soros angol de nagyon jó ez idáig a legjobb DD map amit láttam. Forditsad le és használd
vagy ez de ez rövidebb:
[pawn]/*
 * Fallout v0.6
 * Copyright © 2009 Lazarus
 */
#include <a_samp>
#define orange 0xF4A419AA
#define yellow 0xFFFF00AA
#define red 0xFF0000AA
forward SpawnPlayerClass(playerid);
forward SquareShake(objectid);
forward ResetSpam(playerid);
forward UpdatesUpdate();
forward DecideWinners();
forward StartFalling();
forward SolarFall();
forward CountDown();
forward HackCheck();
forward LoseGame();
forward GMX();
enum eInfo
{
shaketimer[101],
numberout[101],
shake[101],
timer[2],
count,
dead,
join,
end
}
enum pInfo
{
spamcounter,
spawned,
sentold,
lost,
sent
}
new Info[eInfo];
new PlayerInfo[MAX_PLAYERS][pInfo];
main()
{
print(\"--------------\");
print(\" Fallout v0.6 \");
print(\"--------------\");
}
public OnGameModeInit()
{
SetGameModeText(\"Fallout v0.6\");
UsePlayerPedAnims();
SetWeather(18);
AddPlayerClass(0, 2482.1921, -1660.4783, 161.0000, 269.1425, 0, 0, 0, 0, 0, 0);
GMX();
CreateObject(1697, 2482.1921, -1660.4783, 165.0000, 31.8000, 0.0000, 0.0000);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
SetTimer(\"UpdatesUpdate\", 2000, 1);
SetTimer(\"HackCheck\", 2000, 1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetTimerEx(\"SpawnPlayerClass\", 1000, 0, \"i\", playerid);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][sent] = 1;
PlayerInfo[playerid][sentold] = 0;
if(Info[count] == 0)
{
   PlayerInfo[playerid][spawned] = 1;
}
else
{
   PlayerInfo[playerid][spawned] = 0;
}
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), \"\\\"%s\\\" has joined the game\", pname);
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
   case 0: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Timed Out/Crashed)\", pname);
   case 1: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Normal/Voluntary)\", pname);
   case 2: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Kicked/Banned)\", pname);
}
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][spawned] == 1)
{
   SetPlayerCameraPos(playerid, 2417.0642, -1684.6013, 185.3610);
   SetPlayerCameraLookAt(playerid, 2490.0061, -1614.1761, 160.2135);
   SetPlayerPos(playerid, 2482.1921, -1660.4783, 166.0000);
   SetPlayerFacingAngle(playerid, 90);
   TogglePlayerControllable(playerid, 0);
   GameTextForPlayer(playerid, \"~g~Be patient!~n~A new game will start soon...\", 5000, 3);
}
else
{
   SetPlayerPos(playerid, 2482.1921 - random(39), -1660.4783 + random(47), 161.0000);
   SetPlayerFacingAngle(playerid, random(360));
}
new skinid;
start:
skinid = random(300);
switch(skinid)
{
   case 3, 4, 5, 6, 7, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289: goto start;
}
SetPlayerSkin(playerid, skinid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[playerid][lost] == 0 && Info[end] == 0 && PlayerInfo[playerid][lost] == 0)
{
   GameTextForPlayer(playerid, \"~r~You lose!\", 5000, 3);
   PlayerInfo[playerid][lost] = 1;
}
PlayerInfo[playerid][spawned] = 1;
return 1;
}
public OnPlayerUpdate(playerid)
{
PlayerInfo[playerid][sent]++;
return 1;
}
public OnPlayerText(playerid, text[])
{
PlayerInfo[playerid][spamcounter]++;
if(PlayerInfo[playerid][spamcounter] == 1)
{
   SetTimerEx(\"ResetSpam\", 3000, 0, \"i\", playerid);
}
if(PlayerInfo[playerid][spamcounter] == 3 + 1)
{
   SendClientMessage(playerid, red, \"Stop talking so fast! Wait a few seconds, next time it\'s a kick\");
   return 0;
}
if(PlayerInfo[playerid][spamcounter] == 3 + 2)
{
   Kick(playerid);
}
return 1;
}
public SpawnPlayerClass(playerid)
{
SpawnPlayer(playerid);
return 1;
}
public SquareShake(objectid)
{
if(objectid == 0)
{
   return KillTimer(Info[shaketimer][objectid]);
}
switch(Info[shake][objectid])
{
   case 0, 5:
   {
      SetObjectRot(objectid, 31.8, 2, 0);
   }
   case 1, 6:
   {
      SetObjectRot(objectid, 33.8, 0, 0);
   }
   case 2, 7:
   {
      SetObjectRot(objectid, 31.8, -2, 0);
   }
   case 3, 8:
   {
      SetObjectRot(objectid, 29.8, 0, 0);
   }
   case 4, 9:
   {
      SetObjectRot(objectid, 31.8, 0, 0);
   }
   case 10:
   {
      new Float:X, Float:Y, Float:Z;
      GetObjectPos(objectid, X, Y, Z);
      MoveObject(objectid, X, Y, Z - 100, 4);
   }
   case 11..99:
   {
      SetObjectRot(objectid, 31.8 - ((Info[shake][objectid] * 2) - 20), 0, 0);
   }
   case 100:
   {
      DestroyObject(objectid);
      KillTimer(Info[shaketimer][objectid]);
   }
}
Info[shake][objectid]++;
return 1;
}
public ResetSpam(playerid)
{
PlayerInfo[playerid][spamcounter] = 0;
return 1;
}
public UpdatesUpdate()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
   if(PlayerInfo[sent] == PlayerInfo[sentold])

   {


      PlayerInfo
[spawned] = 1;

      SpawnPlayer(i);


   }


   PlayerInfo
[sentold] = PlayerInfo[sent];

}


}


public DecideWinners()


{


SetTimer(\"GMX\", 5000, 0);


Info[end] = 1;


SendClientMessageToAll(yellow, \"Winners:\");


new pname[MAX_PLAYER_NAME], string[128], winners;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(PlayerInfo
[lost] == 0 && PlayerInfo[spawned] == 0 && IsPlayerConnected(i) == 1)

   {


      winners++;


      GetPlayerName(i, pname, sizeof(pname));


      format(string, sizeof(string), \"%d) %s\", winners, pname);


      SendClientMessageToAll(yellow, string);


      SetPlayerScore(i, GetPlayerScore(i) + 1);


   }


}


if(winners == 0) SendClientMessageToAll(red, \"No winners this time!\");


return 1;


}


public StartFalling()


{


Info[timer][0] = SetTimer(\"SolarFall\", 500, 1);


SetTimer(\"LoseGame\", 500, 1);


return 1;


}


public SolarFall()


{


new objectid, go;


for(new i = 0; i < 101; i++) if(Info[numberout]
== -1) go++;

if(go == 3)


{


   if(Info[dead] == 0) SetTimer(\"DecideWinners\", 5000, 0);


   KillTimer(Info[timer][0]);


   Info[dead] = 1;


   return 1;


}


start:


objectid = random(101);


if(Info[numberout][objectid] != -1) goto start;


Info[numberout][objectid] = 0;


Info[shaketimer][objectid] = SetTimerEx(\"SquareShake\", 100, 1, \"i\", objectid);


new alive, connected;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(IsPlayerConnected(i) == 1) connected++;


   if(IsPlayerConnected(i) == 1 && PlayerInfo
[spawned] == 0) alive++;

}


if(alive == 0 && Info[dead] == 0 && connected != 0)


{


   SetTimer(\"DecideWinners\", 5000, 0);


   Info[dead] = 1;


}


return 1;


}


public CountDown()


{


new string[128], number[8];


string = \"~g~ Starting in ~y~\";


format(number, sizeof(number), \"%d\", Info[count]);


strins(string, number, strlen(string));


GameTextForAll(string, 1000, 3);


Info[count]--;


if(Info[count] == 0) KillTimer(Info[timer][1]);


return 1;


}


public HackCheck()


{


for(new i = 0; i < MAX_PLAYERS; i++)


{


   new Float:X, Float:Y, Float:Z, string[128], pname[MAX_PLAYER_NAME];


   GetPlayerName(i, pname, sizeof(pname));


   GetPlayerPos(i, X, Y, Z);


   if(floatround(Z) >= 168 && IsPlayerConnected(i) == 1)


   {


      format(string, sizeof(string), \"\\\"%s\\\" has been kicked for air break hacking\", pname);


      SendClientMessageToAll(orange, string);


      Kick(i);


   }


   if(GetPlayerWeapon(i) != 0 && GetPlayerAmmo(i) != 65535 && IsPlayerConnected(i) == 1)


   {


      format(string, sizeof(string), \"\\\"%s\\\" has been kicked for weapon hacking\", pname);


      SendClientMessageToAll(orange, string);


      Kick(i);


   }


}


return 1;


}


public LoseGame()


{


new Float:X, Float:Y, Float:Z;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(PlayerInfo
[spawned] == 1) continue;

   GetPlayerPos(i, X, Y, Z);


   if(Z <= 158 && Info[end] == 0 && Info[end] == 0 && PlayerInfo
[lost] == 0)

   {


      GameTextForPlayer(i, \"~r~You lose!\", 5000, 3);


      PlayerInfo
[lost] = 1;

   }


   if(Z <= 50 && IsPlayerInAnyVehicle(i) == 1)


   {


      SetPlayerHealth(i, 0);


   }


}


return 1;


}


public GMX()


{


for(new i = 0; i < 101; i++)


{


   DestroyObject(i);


   Info[numberout]
= -1;

   KillTimer(Info[shaketimer]
);

   KillTimer(Info[timer][0]);


   Info[shake]
= 0;

}


Info[count] = 10;


Info[dead] = 0;


Info[end] = 0;


CreateObject(1697, 2482.1921, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


for(new i = 0; i < MAX_PLAYERS; i++)


{


   PlayerInfo
[lost] = 0;

   PlayerInfo
[sent] = 1;

   PlayerInfo
[sentold] = 0;

   PlayerInfo
[spawned] = 0;

   SetPlayerHealth(i, 100);


   SpawnPlayer(i);


}


for(new i = 0; i < 2; i++) SetVehicleToRespawn(i);


Info[timer][1] = SetTimer(\"CountDown\", 1000, 1);


SetTimer(\"StartFalling\", 10000, 0);


new string[128], hour, minute, second;


gettime(hour, minute, second);


format(string, sizeof(string), \"A new game has started - %d:%d:%d\", hour, minute, second);


SendClientMessageToAll(orange, string);


return 1;


}[/pawn]

1474
SA-MP: Szerverfejlesztés / Számológép
« Dátum: 2011. augusztus 16. - 16:38:15 »
Ez nagyon jó lett XD Grat ,  :laugh:

1475
SA-MP: Szerverfejlesztés / Anti Spawn Kill
« Dátum: 2011. augusztus 16. - 16:36:14 »
Egyszerû és rövid script de jó cél szolgál a SK ellen de ezt ugy jobb lenne ha lefagyasztaná a játékost ,hogy ne mozduljon :)

1476
Segítségkérés / Audio Plugin
« Dátum: 2011. augusztus 16. - 15:35:47 »
kompatilis a Audio Plugin a SAMP verzióddal?

1477
Segítségkérés / Mit tegyek crash ellen?
« Dátum: 2011. augusztus 16. - 15:31:14 »
Nekem is volt már ilyen gondom tölcsed le ezt és rakd fel
KATT
És ott kattints a \'DownLoad\'gombra :)
Vagy lehet a Windowsod is sz*r ha win7-ed van akkor nemtudom de nekem XP-nél ez segitett

1478
SA-MP: Szerverfejlesztés / Veszélyes Drift
« Dátum: 2011. augusztus 16. - 15:23:31 »
Csõsztök publikálom a \'Veszélyes Drift \'mapomat ami egy akadályokkal teli drift mezõ a levegõben

Készítõ: Én


Elkészitési idõ: 2-3 óra ((Nemtudom pontosan))


Teleport: 1390.3634033203, -1809.5390625, 1339.4505615234  ((Nem pontos teleport de ha kell akkor adok pontosat,ird ide és átirom))


Objektek száma: 117


Képek:

http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-17_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-23_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-28_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-37_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-42_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/view/110816/mta-screen_2011-08-16_15-14-49_www.kepfeltoltes.hu_.png
A képeken látszik,hogy csak az eleje van \'felturbozva\' házakkal,a többi részhez azért nem raktam házat mert akkor semmi értelme nem lenne a driftelésnek,hogy leesik e vagy sem,tudom elég rövid pálya készül a fejlesztése,

Közbe elkészitettem a tegnap kiadott munkámat a \'Csõ\' néven van fent annak is elkészült a tovább fejlesztett része és ha ezis kész lesz akkor rakom fel ezzel eggyüt,


Használjátok eggésségel


UI: A végén ha rossz felé mész akkor a sziklák betemetnek és nemtutsz kijönni onnan,((EZ nincs a fotón rajta!))

Objektek:
 
CreateObject(8521, 1390.3634033203, -1809.5390625, 1339.4505615234, 0, 0, 72);
CreateObject(8616, 1402.7218017578, -1679.1403808594, 1339.2739257813, 1, 0, 76);
CreateObject(8838, 1361.3540039063, -1900.0783691406, 1340.1612548828, 0, 0, 342);
CreateObject(8832, 1383.7373046875, -1849.3603515625, 1340.3431396484, 0, 2.999267578125, 251.99890136719);
CreateObject(8832, 1369.453125, -1844.7774658203, 1340.3431396484, 0, 3, 251.99890136719);
CreateObject(2933, 1414.1882324219, -1720.0651855469, 1340.3848876953, 0, 0, 348);
CreateObject(2933, 1408.5454101563, -1718.9007568359, 1340.3848876953, 0, 0, 347.99743652344);
CreateObject(2933, 1403.9997558594, -1717.9307861328, 1340.408203125, 0, 0, 347.99743652344);
CreateObject(2062, 1384.0614013672, -1782.2947998047, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1384.9565429688, -1781.1610107422, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1385.87109375, -1779.7487792969, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1387.1322021484, -1778.0701904297, 1339.2379150391, 0, 0, 0);
CreateObject(8616, 1313.2651367188, -1719.1385498047, 1341.1868896484, 358, 0, 257.99792480469);
CreateObject(2062, 1388.2937011719, -1776.6767578125, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1389.1002197266, -1774.6400146484, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1389.7860107422, -1772.6887207031, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1390.4036865234, -1770.8221435547, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1391.0986328125, -1768.8796386719, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1391.7878417969, -1766.8962402344, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1392.4783935547, -1764.66796875, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1393.2933349609, -1762.4680175781, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1394.212890625, -1760.1121826172, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1395.1215820313, -1757.8616943359, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1397.0415039063, -1756.3380126953, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1399.3160400391, -1755.1278076172, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1400.5239257813, -1752.8424072266, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1401.5095214844, -1750.5531005859, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1402.4185791016, -1748.0493164063, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1403.1517333984, -1745.46875, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1403.8732910156, -1742.841796875, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1405.5295410156, -1740.90625, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1407.1784667969, -1739.0034179688, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1408.9622802734, -1737.2021484375, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1410.9497070313, -1735.3918457031, 1339.2454833984, 0, 0, 0);
CreateObject(2062, 1413.1633300781, -1733.4338378906, 1339.2214355469, 0, 0, 0);
CreateObject(2062, 1415.0142822266, -1731.8057861328, 1339.2066650391, 0, 0, 0);
CreateObject(2062, 1420.6540527344, -1721.2279052734, 1339.2193603516, 0, 0, 0);
CreateObject(2062, 1422.82421875, -1721.6516113281, 1339.2379150391, 0, 0, 0);
CreateObject(2062, 1435.1221923828, -1724.3050537109, 1339.2757568359, 0, 0, 0);
CreateObject(2062, 1437.5590820313, -1724.8238525391, 1339.3532714844, 0, 0, 0);
CreateObject(7990, 1298.7373046875, -1623.6884765625, 1342.7944335938, 0, 1, 256);
CreateObject(8616, 1288.1348876953, -1507.2189941406, 1345.7861328125, 357.99499511719, 355, 79.997436523438);
CreateObject(4004, 1388.9172363281, -1741.3492431641, 1350.7590332031, 0, 0, 70);
CreateObject(4048, 1430.4758300781, -1764.13671875, 1350.6336669922, 0, 0, 250);
CreateObject(4048, 1418.0166015625, -1813.4565429688, 1351.3968505859, 0, 0, 251.99890136719);
CreateObject(18265, 1444.7465820313, -1705.3767089844, 1339.9334716797, 0, 0, 356);
CreateObject(18282, 1415.6257324219, -1705.7095947266, 1338.7742919922, 0, 0, 74);
CreateObject(3873, 1407.4501953125, -1677.9171142578, 1348.3586425781, 0, 0, 0);
CreateObject(3873, 1311.9638671875, -1723.3154296875, 1348.6787109375, 0, 0, 0);
CreateObject(4079, 1451.4290771484, -1657.6650390625, 1349.2751464844, 0, 0, 234);
CreateObject(9623, 1410.9388427734, -1751.6656494141, 1341.4323730469, 0, 0, 342);
CreateObject(654, 1412.3776855469, -1787.8416748047, 1338.6693115234, 0, 0, 0);
CreateObject(654, 1412.0081787109, -1788.6994628906, 1338.6693115234, 0, 0, 0);
CreateObject(654, 1411.4909667969, -1800.5832519531, 1338.7438964844, 0, 0, 0);
CreateObject(654, 1411.4353027344, -1799.6833496094, 1338.7340087891, 0, 0, 0);
CreateObject(654, 1411.6743164063, -1790.2576904297, 1338.6693115234, 0, 0, 0);
CreateObject(654, 1411.5159912109, -1791.5643310547, 1338.6693115234, 0, 0, 0);
CreateObject(654, 1411.3931884766, -1793.0196533203, 1338.6693115234, 0, 0, 0);
CreateObject(654, 1411.7182617188, -1794.2221679688, 1338.69140625, 0, 0, 0);
CreateObject(654, 1411.8218994141, -1795.4172363281, 1338.7054443359, 0, 0, 0);
CreateObject(654, 1411.79296875, -1796.5546875, 1338.7152099609, 0, 0, 0);
CreateObject(654, 1411.7946777344, -1797.6219482422, 1338.7250976563, 0, 0, 0);
CreateObject(654, 1411.7470703125, -1798.6131591797, 1338.7329101563, 0, 0, 0);
CreateObject(669, 1423.8914794922, -1693.986328125, 1338.7755126953, 0, 0, 0);
CreateObject(669, 1426.5927734375, -1694.283203125, 1338.5777587891, 0, 0, 0);
CreateObject(669, 1427.9093017578, -1691.8693847656, 1338.8638916016, 0, 0, 0);
CreateObject(669, 1427.9997558594, -1688.4937744141, 1338.8765869141, 0, 0, 0);
CreateObject(669, 1427.5377197266, -1686.0556640625, 1338.8947753906, 0, 0, 0);
CreateObject(11008, 1281.6053466797, -1608.3955078125, 1349.8966064453, 0, 0, 346);
CreateObject(11008, 1281.6053466797, -1608.3955078125, 1349.8966064453, 0, 0, 346);
CreateObject(8832, 1294.2497558594, -1633.8641357422, 1344.2249755859, 0, 2.999267578125, 255.99890136719);
CreateObject(669, 1339.826171875, -1724.1198730469, 1340.3114013672, 0, 0, 0);
CreateObject(669, 1341.6520996094, -1721.6204833984, 1340.2670898438, 0, 0, 0);
CreateObject(669, 1343.115234375, -1719.3135986328, 1340.2337646484, 0, 0, 0);
CreateObject(669, 1344.5081787109, -1716.8186035156, 1340.2042236328, 0, 0, 0);
CreateObject(669, 1328.0872802734, -1735.4157714844, 1340.6312255859, 0, 0, 0);
CreateObject(669, 1331.6153564453, -1732.6291503906, 1340.5306396484, 0, 0, 0);
CreateObject(669, 1335.5614013672, -1729.0808105469, 1340.4213867188, 0, 0, 0);
CreateObject(669, 1287.4627685547, -1630.7867431641, 1342.6656494141, 0, 0, 0);
CreateObject(669, 1286.3439941406, -1634.1802978516, 1342.603515625, 0, 0, 0);
CreateObject(669, 1285.8082275391, -1636.3087158203, 1342.5651855469, 0, 0, 0);
CreateObject(669, 1285.5266113281, -1638.3580322266, 1342.529296875, 0, 0, 0);
CreateObject(669, 1310.1396484375, -1545.2719726563, 1344.2016601563, 0, 0, 0);
CreateObject(669, 1325.3472900391, -1548.6959228516, 1344.2156982422, 0, 0, 0);
CreateObject(8832, 1233.1915283203, -1558.3566894531, 1343.1385498047, 0, 355, 253.99792480469);
CreateObject(8832, 1223.9393310547, -1591.4499511719, 1348.3138427734, 0, 354.99572753906, 253.99291992188);
CreateObject(8832, 1213.3366699219, -1628.1527099609, 1353.2991943359, 0, 354.99572753906, 253.99291992188);
CreateObject(8832, 1203.3594970703, -1664.6885986328, 1358.3011474609, 0, 354.99572753906, 253.99291992188);
CreateObject(8832, 1195.1419677734, -1694.12890625, 1363.6691894531, 0, 354.99572753906, 253.99291992188);
CreateObject(1304, 1192.7952880859, -1734.2801513672, 1367.8562011719, 0, 0, 0);
CreateObject(1304, 1190.875, -1733.8135986328, 1367.8521728516, 0, 0, 0);
CreateObject(1304, 1188.880859375, -1733.3485107422, 1367.8470458984, 0, 0, 0);
CreateObject(1304, 1187.0450439453, -1732.8166503906, 1367.8472900391, 0, 0, 0);
CreateObject(1304, 1185.2757568359, -1732.1243896484, 1367.8562011719, 0, 0, 0);
CreateObject(1304, 1183.0925292969, -1731.3081054688, 1367.8653564453, 0, 0, 0);
CreateObject(1304, 1180.8558349609, -1730.8397216797, 1367.8569335938, 0, 0, 0);
CreateObject(669, 1240.0997314453, -1520.2376708984, 1339.9837646484, 0, 0, 0);
CreateObject(669, 1240.7916259766, -1517.4991455078, 1339.3859863281, 0, 0, 0);
CreateObject(669, 1251.1143798828, -1530.8873291016, 1341.5166015625, 0, 0, 0);
CreateObject(669, 1251.8395996094, -1525.9989013672, 1340.4792480469, 0, 0, 0);
CreateObject(669, 1252.9910888672, -1521.2341308594, 1339.4340820313, 0, 0, 0);

 
Köszi,hogy megnézted.

1479
Fórum Archívum (Témák/Fórumok) / [Map]Nehéz Drift
« Dátum: 2011. augusztus 16. - 14:28:18 »
kössz am jólett kipróbáltam

1480
Fórum Archívum (Témák/Fórumok) / [Map]Nehéz Drift
« Dátum: 2011. augusztus 16. - 11:25:28 »
Jó map lett grat hozzá,ment a + lehet benyomom a szeromra,
UI:Teleportot atsz?

1481
Pluginok és Programok / Pawn szkriptelés tesztelofájl
« Dátum: 2011. augusztus 15. - 17:39:46 »
ELég jól megirtad

1482
SA-MP: Szerverfejlesztés / Goto(playerid,toplayerid)
« Dátum: 2011. augusztus 15. - 17:38:15 »
Kössz ment a + már régota keresek egy ilyen kódot

1483
Jólett grat nekem pont Win 7-em van /volt ment a +  >:D

1484
Segítségkérés / Bank, gang és dialog
« Dátum: 2011. augusztus 15. - 17:33:15 »
Próbáld meg ugy,hogy nem 200-200 a Dialog id hanem 210 -220 és a OnDialog callbacnél is ird át 210-220-ra me lehet a Dialog Id-vel van a baj

1485
Segítségkérés / Fps mérõ
« Dátum: 2011. augusztus 15. - 17:31:25 »

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