Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - JackBronson

Oldalak: 1 ... 89 90 [91] 92 93 ... 100
1351
Segítségkérés / GodFather Mod Kérdések
« Dátum: 2011. szeptember 06. - 17:10:03 »
A GodFather szerintem egyátalán nem hasonlit a See-re
A GodFather-ben ugyan ugy van \'kulcs\' rendesz ahogy te montad.nem vihetsz el más kocsit.
A GodFather-ben nincsenek szana szét a kocsik
A GodFAthert innen tölcsed le:
http://forum.sa-mp.com/showthread.php?t=7797
+ nállam ezek a hibák fel sem merültek.

1352
Segítségkérés / Game Mode Hiba!
« Dátum: 2011. szeptember 06. - 15:25:44 »
CSak ugy bevan illesztve a módod elejére..
Nem használod semmire...
pl
new BLALALALALA;
és ez csak ugy van a módod elején..

1353
SA-MP: Szerverfejlesztés / AFK mod
« Dátum: 2011. szeptember 06. - 15:21:15 »
Idézetet írta: DrAkE date=1315315137\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"11239\" data-ipsquote-contentclass=\"forums_Topic
Van ezerféle AFK script. Sõt ilyesmit is már láttam és ti csak annyival tuningoltátok hogy 3D-t csatol a játékoshoz?! Nem semmi!
 
Én már láttam ilyet is itt a fórumon ,hogy 3D-s  :mistrust:

1354
SA-MP: Szerverfejlesztés / Gotham city
« Dátum: 2011. szeptember 06. - 15:11:57 »
NÁllam valamiért nemhozza be mert azt irja,hogy a Web oldal nem érhetõ el...
Plz valaki konvertálja már be.
Köszi

1355
SA-MP: Szerverfejlesztés / Gotham city
« Dátum: 2011. szeptember 06. - 14:47:46 »
Jólett fel is használom + ment a + +  ^-^
UI: plz valaki be konvertálná nekem ide mert nem hozza be a konvertáló oldalt amit Jackob mondott.
+ a másik fos..
Köszi

1356
SA-MP: Szerverfejlesztés / Hibás parancs
« Dátum: 2011. szeptember 05. - 16:41:45 »
Lehet,hogy egy kezdõnek nem logikus...
Ne,hogy bele rakja egy Fs-be  :mistrust:

1357
Szkript kérések / Christmas Tree Script
« Dátum: 2011. szeptember 05. - 16:38:48 »
Tessék ,de attól még a parancsot benne hagytam..
Ez most olyan lett,hogy ha be connectol akkor meg jelenik neki
[pawn]/*
Christmas Tree!
Created by Zh3r0
On date: 06.12.2010
Christmas it\'s coming, try and show how kind you are, and don\'t delete the credits for this.
Try to be a good guy, if you want santa to bring you candies!
[ATENTION]
If you use the new SA-MP version, 0.3c, please comment the line 24.
(   #define V03c to become  //#define V03c    )
[CREDITS]
# RGBA Function - by Zezombia
# Text-Draw editor - by Zamaroht
# Took the color idea from RyDeR and his \"In-Game Color Picker\" filterscript.
*/
#include < a_samp  >
#define V03c
#define COL_ORANGE         \"{FFAF00}\"
#define COL_GREEN          \"{6EF83C}\"
#define COL_RED            \"{FF4040}\"
#define COL_BLUE           \"{0285FF}\"
#define COL_YELLOW         \"{FFEA02}\"
#define COL_EASY           \"{85D5FF}\"
forward  LoadTree(  );
     ChangeColors(  );
     UpdateTree(  );
     DestroyTree(  );
     HideTree(  playerid  );
     ShowTree(  playerid  );
stock RGBA(R, G, B, A) return ( R * 16777216 ) + ( G * 65536 ) + ( B * 256 ) + A ;
new
Text:ChristmasTree[23],
RedValue,
BlueValue,
GreenValue,
Phase,
PhaseTimes,
bool:pTree[ MAX_PLAYERS ]
;
public
   OnFilterScriptInit(   )
{
    SetTimer(  \"ChangeColors\" , 300, true   );
LoadTree(  );
return true;
}
public
   OnFilterScriptExit(   )
{
DestroyTree(  );
return true;
}
public
   OnPlayerCommandText( playerid, cmdtext[] )
{
if ( strcmp ( cmdtext, \"/tree\", true ) == 0 )
{
    if ( pTree[ playerid ] == true )
    {
        pTree[ playerid ] = false ;
        #if defined V03c
        SendClientMessage( playerid, -1, \"\"#COL_EASY\"You \"#COL_RED\"killed \"#COL_EASY\"the Christmas Tree! {FFFFFF}[\"#COL_RED\"NO CHRISTMAS SPIRIT{FFFFFF}]\");
        SendClientMessage( playerid, -1, \"\"#COL_EASY\"Write again \"#COL_BLUE\"/tree\"#COL_EASY\" to activate it! \"#COL_RED\"You murderer!\");
        #else
        SendClientMessage( playerid, -1,\"You killed the Christmas Tree! [ NO CHRISTMAS SPIRIT]\");
        SendClientMessage( playerid, -1, \"Write again /tree to activate it! You murderer!\");
        #endif
        HideTree(  playerid  );
    }
    else
    {
        pTree[ playerid ] = true ;
        #if defined V03c
        SendClientMessage( playerid, -1, \"\"#COL_EASY\"You \"#COL_GREEN\"revived\"#COL_EASY\"   the Christmas Tree! {FFFFFF}[\"#COL_GREEN\"YAY CHRISTMAS PHUN!{FFFFFF}]\");
        SendClientMessage( playerid, -1, \"\"#COL_EASY\"Write again \"#COL_BLUE\"/tree\"#COL_EASY\" to kill it! \"#COL_RED\"You murderer!\");
        #else
        SendClientMessage( playerid, -1, \"You revivedthe Christmas Tree![YAY CHRISTMAS PHUN!]\");
        SendClientMessage( playerid, -1, \"Write again /tree to kill it! You murderer!\");
        #endif
        ShowTree(  playerid  );
    }
    return true;
}
return false;
}
public
   OnPlayerConnect(  playerid  )
{
pTree[ playerid ] = true ;
        HideTree(  playerid  );
#if defined V03c
SendClientMessage( playerid, -1, \"\"#COL_EASY\"The Christmas Tree was created by \"#COL_BLUE\"Zh3r0\");
SendClientMessage( playerid, -1, \"\"#COL_EASY\"Take it as a pleasent present from me!\");
SendClientMessage( playerid, -1, \"\"#COL_EASY\"Type \"#COL_BLUE\"/tree\"#COL_EASY\" if you want to hide it!\");
#else
SendClientMessage( playerid, -1, \"The Christmas Tree was created by Zh3r0\");
SendClientMessage( playerid, -1, \"Take it as a pleasent present from me!\");
SendClientMessage( playerid, -1, \"Type /tree if you want to hide it!\");
#endif
ShowTree(   playerid   );
    return true;
}
public
   UpdateTree(  )
{
TextDrawColor( Text:ChristmasTree[ 10 ], RGBA ( RedValue , GreenValue , BlueValue , 255 ) );
TextDrawColor( Text:ChristmasTree[ 11 ], RGBA ( RedValue , GreenValue , BlueValue , 255 ) );
TextDrawBackgroundColor( Text:ChristmasTree[ 10 ],  RGBA ( RedValue , GreenValue , BlueValue , 255 ) );
TextDrawBackgroundColor( Text:ChristmasTree[ 11 ],  RGBA ( RedValue , GreenValue , BlueValue , 255 ) );
TextDrawSetOutline( ChristmasTree[ 10 ], 1);
TextDrawSetOutline( ChristmasTree[ 11 ], 1);
}
public
   ChangeColors( )
{
for ( new playerid = 0; playerid < MAX_PLAYERS; playerid++ )
{
    if ( IsPlayerConnected( playerid ) )
    {
        if ( pTree[ playerid ] == false ) return 0;
    }
}
if ( Phase == 0 )
{
   RedValue += 5;
   UpdateTree( );
        TextDrawShowForAll(Text:ChristmasTree[ 10 ] );
   TextDrawShowForAll(Text:ChristmasTree[ 11 ] );
   if ( RedValue == 255 )Phase = 1;
}
else if ( Phase == 1 )
{
   RedValue -= 5;
    BlueValue += 5;
   UpdateTree( );
   TextDrawShowForAll(Text:ChristmasTree[ 10 ] );
   TextDrawShowForAll(Text:ChristmasTree[ 11 ] );
   if ( BlueValue == 255  )Phase = 2;
}
else if ( Phase == 2 )
{
     GreenValue += 5;
     BlueValue -= 5;
   UpdateTree( );
   TextDrawShowForAll(Text:ChristmasTree[ 10 ] );
   TextDrawShowForAll(Text:ChristmasTree[ 11 ] );
   if ( GreenValue == 255  )Phase = 3;
}
else if ( Phase == 3 )
{
    RedValue += 5;
     GreenValue -= 5;
   UpdateTree( );
   TextDrawShowForAll(Text:ChristmasTree[ 10 ] );
   TextDrawShowForAll(Text:ChristmasTree[ 11 ] );
   if ( RedValue == 255  )Phase = 4;
}
else if ( Phase == 4 )
{
    PhaseTimes += 1;
    if ( PhaseTimes == 1 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -65281);
       TextDrawColor(ChristmasTree[ 16 ], -36561153);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
    }
    if ( PhaseTimes == 2 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -36561153);
       TextDrawColor(ChristmasTree[ 16 ], -65281);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
    }
    if ( PhaseTimes == 3 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -65281);
       TextDrawColor(ChristmasTree[ 16 ], -36561153);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
    }
    if ( PhaseTimes == 4 )
    {
        TextDrawBackgroundColor(ChristmasTree[ 16 ], -36561153);
       TextDrawColor(ChristmasTree[ 16 ], -65281);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
   }
   if ( PhaseTimes == 5 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -65281);
       TextDrawColor(ChristmasTree[ 16 ], -36561153);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
   }
   if ( PhaseTimes == 6 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -36561153);
       TextDrawColor(ChristmasTree[ 16 ], -65281);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
    }
    if ( PhaseTimes == 7 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -65281);
       TextDrawColor(ChristmasTree[ 16 ], -36561153);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
    }
    if ( PhaseTimes == 8 )
    {
        TextDrawBackgroundColor(ChristmasTree[ 16 ], -36561153);
       TextDrawColor(ChristmasTree[ 16 ], -65281);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
   }
   if ( PhaseTimes == 9 )
    {
       TextDrawBackgroundColor(ChristmasTree[ 16 ], -65281);
       TextDrawColor(ChristmasTree[ 16 ], -36561153);
       TextDrawShowForAll(ChristmasTree[ 16 ] );
       Phase = 1;
       PhaseTimes = 0;
   }
}
return 1;
}
public
   DestroyTree(  )
{
for ( new i = 0; i < 22; i ++ ) TextDrawHideForAll( Text:ChristmasTree[ i ] ),
                        TextDrawDestroy( Text:ChristmasTree[ i ] );
}
public LoadTree(  )
{
ChristmasTree[ 0 ] = TextDrawCreate(585.000000, 403.000000, \"~n~\");
TextDrawBackgroundColor(ChristmasTree[ 0 ], 255);
TextDrawFont(ChristmasTree[ 0 ], 1);
TextDrawLetterSize(ChristmasTree[ 0 ], 0.500000, 4.799999);
TextDrawColor(ChristmasTree[ 0 ], -1);
TextDrawSetOutline(ChristmasTree[ 0 ], 0);
TextDrawSetProportional(ChristmasTree[ 0 ], 1);
TextDrawSetShadow(ChristmasTree[ 0 ], 1);
TextDrawUseBox(ChristmasTree[ 0 ], 1);
TextDrawBoxColor(ChristmasTree[ 0 ], -1975123713);
TextDrawTextSize(ChristmasTree[ 0 ], 564.000000, 20.000000);
ChristmasTree[ 1 ] = TextDrawCreate(542.000000, 404.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 1 ], 255);
TextDrawFont(ChristmasTree[ 1 ], 1);
TextDrawLetterSize(ChristmasTree[ 1 ], 2.499999, 3.199999);
TextDrawColor(ChristmasTree[ 1 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 1 ], 0);
TextDrawSetProportional(ChristmasTree[ 1 ], 1);
TextDrawSetShadow(ChristmasTree[ 1 ], 0);
ChristmasTree[ 2 ] = TextDrawCreate(607.000000, 404.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 2 ], 255);
TextDrawFont(ChristmasTree[ 2 ], 1);
TextDrawLetterSize(ChristmasTree[ 2 ], -2.499999, 3.199999);
TextDrawColor(ChristmasTree[ 2 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 2 ], 0);
TextDrawSetProportional(ChristmasTree[ 2 ], 1);
TextDrawSetShadow(ChristmasTree[ 2 ], 0);
ChristmasTree[ 3 ] = TextDrawCreate(599.000000, 391.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 3 ], 255);
TextDrawFont(ChristmasTree[ 3 ], 1);
TextDrawLetterSize(ChristmasTree[ 3 ], -1.789999, 3.199999);
TextDrawColor(ChristmasTree[ 3 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 3 ], 0);
TextDrawSetProportional(ChristmasTree[ 3 ], 1);
TextDrawSetShadow(ChristmasTree[ 3 ], 0);
ChristmasTree[ 4 ] = TextDrawCreate(549.000000, 391.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 4 ], 255);
TextDrawFont(ChristmasTree[ 4 ], 1);
TextDrawLetterSize(ChristmasTree[ 4 ], 1.799999, 3.199999);
TextDrawColor(ChristmasTree[ 4 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 4 ], 0);
TextDrawSetProportional(ChristmasTree[ 4 ], 1);
TextDrawSetShadow(ChristmasTree[ 4 ], 0);
ChristmasTree[ 5 ] = TextDrawCreate(596.000000, 379.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 5 ], 255);
TextDrawFont(ChristmasTree[ 5 ], 1);
TextDrawLetterSize(ChristmasTree[ 5 ], -1.679998, 3.199999);
TextDrawColor(ChristmasTree[ 5 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 5 ], 0);
TextDrawSetProportional(ChristmasTree[ 5 ], 1);
TextDrawSetShadow(ChristmasTree[ 5 ], 0);
ChristmasTree[ 6 ] = TextDrawCreate(553.000000, 379.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 6 ], 255);
TextDrawFont(ChristmasTree[ 6 ], 1);
TextDrawLetterSize(ChristmasTree[ 6 ], 1.500000, 3.199999);
TextDrawColor(ChristmasTree[ 6 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 6 ], 0);
TextDrawSetProportional(ChristmasTree[ 6 ], 1);
TextDrawSetShadow(ChristmasTree[ 6 ], 0);
ChristmasTree[ 7 ] = TextDrawCreate(594.000000, 363.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 7 ], 255);
TextDrawFont(ChristmasTree[ 7 ], 0);
TextDrawLetterSize(ChristmasTree[ 7 ], -1.359998, 4.199998);
TextDrawColor(ChristmasTree[ 7 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 7 ], 0);
TextDrawSetProportional(ChristmasTree[ 7 ], 1);
TextDrawSetShadow(ChristmasTree[ 7 ], 0);
ChristmasTree[ 8 ] = TextDrawCreate(554.000000, 361.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 8 ], 255);
TextDrawFont(ChristmasTree[ 8 ], 0);
TextDrawLetterSize(ChristmasTree[ 8 ], 1.500000, 4.499999);
TextDrawColor(ChristmasTree[ 8 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 8 ], 0);
TextDrawSetProportional(ChristmasTree[ 8 ], 1);
TextDrawSetShadow(ChristmasTree[ 8 ], 0);
ChristmasTree[ 9 ] = TextDrawCreate(585.000000, 382.000000, \"~n~\");
TextDrawBackgroundColor(ChristmasTree[ 9 ], 255);
TextDrawFont(ChristmasTree[ 9 ], 1);
TextDrawLetterSize(ChristmasTree[ 9 ], 0.509998, 4.299999);
TextDrawColor(ChristmasTree[ 9 ], -1);
TextDrawSetOutline(ChristmasTree[ 9 ], 0);
TextDrawSetProportional(ChristmasTree[ 9 ], 1);
TextDrawSetShadow(ChristmasTree[ 9 ], 1);
TextDrawUseBox(ChristmasTree[ 9 ], 1);
TextDrawBoxColor(ChristmasTree[ 9 ], 934019327);
TextDrawTextSize(ChristmasTree[ 9 ], 564.000000, 20.000000);
ChristmasTree[ 10 ] = TextDrawCreate(549.000000, 420.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 10 ], 65535);
TextDrawFont(ChristmasTree[ 10 ], 0);
TextDrawLetterSize(ChristmasTree[ 10 ], 3.109998, -1.700000);
TextDrawColor(ChristmasTree[ 10 ], 65535);
TextDrawSetOutline(ChristmasTree[ 10 ], 1);
TextDrawSetProportional(ChristmasTree[ 10 ], 1);
ChristmasTree[ 11 ] = TextDrawCreate(555.000000, 400.000000, \"/\");
TextDrawBackgroundColor(ChristmasTree[ 11 ], 65535);
TextDrawFont(ChristmasTree[ 11 ], 0);
TextDrawLetterSize(ChristmasTree[ 11 ], 2.589998, -1.700000);
TextDrawColor(ChristmasTree[ 11 ], 65535);
TextDrawSetOutline(ChristmasTree[ 11 ], 1);
TextDrawSetProportional(ChristmasTree[ 11 ], 1);
ChristmasTree[ 12 ] = TextDrawCreate(554.000000, 435.000000, \"~w~~h~T~n~  ~p~~h~T~n~~n~ ~r~~h~T   ~b~~h~T\");
TextDrawBackgroundColor(ChristmasTree[ 12 ], -65281);
TextDrawFont(ChristmasTree[ 12 ], 1);
TextDrawLetterSize(ChristmasTree[ 12 ], 0.300000, -1.100000);
TextDrawColor(ChristmasTree[ 12 ], -65281);
TextDrawSetOutline(ChristmasTree[ 12 ], 0);
TextDrawSetProportional(ChristmasTree[ 12 ], 1);
TextDrawSetShadow(ChristmasTree[ 12 ], 0);
ChristmasTree[ 13 ] = TextDrawCreate(565.000000, 411.000000, \"~y~~h~T~n~~n~~r~~h~T\");
TextDrawBackgroundColor(ChristmasTree[ 13 ], -65281);
TextDrawFont(ChristmasTree[ 13 ], 1);
TextDrawLetterSize(ChristmasTree[ 13 ], 0.300000, -1.100000);
TextDrawColor(ChristmasTree[ 13 ], -65281);
TextDrawSetOutline(ChristmasTree[ 13 ], 0);
TextDrawSetProportional(ChristmasTree[ 13 ], 1);
TextDrawSetShadow(ChristmasTree[ 13 ], 0);
ChristmasTree[ 14 ] = TextDrawCreate(544.000000, 440.000000, \"~y~~h~T          ~b~~h~~h~T\");
TextDrawBackgroundColor(ChristmasTree[ 14 ], -65281);
TextDrawFont(ChristmasTree[ 14 ], 1);
TextDrawLetterSize(ChristmasTree[ 14 ], 0.300000, -1.100000);
TextDrawColor(ChristmasTree[ 14 ], -65281);
TextDrawSetOutline(ChristmasTree[ 14 ], 0);
TextDrawSetProportional(ChristmasTree[ 14 ], 1);
TextDrawSetShadow(ChristmasTree[ 14 ], 0);
ChristmasTree[ 15 ] = TextDrawCreate(524.000000, 427.000000, \"O\");
TextDrawBackgroundColor(ChristmasTree[ 15 ], 255);
TextDrawFont(ChristmasTree[ 15 ], 1);
TextDrawLetterSize(ChristmasTree[ 15 ], 3.499998, 8.000000);
TextDrawColor(ChristmasTree[ 15 ], -1);
TextDrawSetOutline(ChristmasTree[ 15 ], 0);
TextDrawSetProportional(ChristmasTree[ 15 ], 1);
TextDrawSetShadow(ChristmasTree[ 15 ], 1);
ChristmasTree[ 16 ] = TextDrawCreate(561.000000, 358.000000, \"]\");
TextDrawBackgroundColor(ChristmasTree[ 16 ], -65281);
TextDrawFont(ChristmasTree[ 16 ], 0);
TextDrawLetterSize(ChristmasTree[ 16 ], 0.800000, 2.499999);
TextDrawColor(ChristmasTree[ 16 ], -36561153);
TextDrawSetOutline(ChristmasTree[ 16 ], 0);
TextDrawSetProportional(ChristmasTree[ 16 ], 1);
TextDrawSetShadow(ChristmasTree[ 16 ], 1);
ChristmasTree[ 17 ] = TextDrawCreate(581.000000, 422.000000, \"~r~~h~~h~T\");
TextDrawBackgroundColor(ChristmasTree[ 17 ], -65281);
TextDrawFont(ChristmasTree[ 17 ], 1);
TextDrawLetterSize(ChristmasTree[ 17 ], 0.300000, -1.100000);
TextDrawColor(ChristmasTree[ 17 ], -65281);
TextDrawSetOutline(ChristmasTree[ 17 ], 0);
TextDrawSetProportional(ChristmasTree[ 17 ], 1);
TextDrawSetShadow(ChristmasTree[ 17 ], 0);
ChristmasTree[ 18 ] = TextDrawCreate(582.000000, 422.000000, \"O\");
TextDrawBackgroundColor(ChristmasTree[ 18 ], -1);
TextDrawFont(ChristmasTree[ 18 ], 1);
TextDrawLetterSize(ChristmasTree[ 18 ], 3.499998, 8.000000);
TextDrawColor(ChristmasTree[ 18 ], -1);
TextDrawSetOutline(ChristmasTree[ 18 ], 0);
TextDrawSetProportional(ChristmasTree[ 18 ], 1);
TextDrawSetShadow(ChristmasTree[ 18 ], 3);
ChristmasTree[ 19 ] = TextDrawCreate(569.000000, 384.000000, \"O\");
TextDrawBackgroundColor(ChristmasTree[ 19 ], 934019327);
TextDrawFont(ChristmasTree[ 19 ], 1);
TextDrawLetterSize(ChristmasTree[ 19 ], 0.409999, -0.800000);
TextDrawColor(ChristmasTree[ 19 ], 934019327);
TextDrawSetOutline(ChristmasTree[ 19 ], 1);
TextDrawSetProportional(ChristmasTree[ 19 ], 1);
ChristmasTree[ 20 ] = TextDrawCreate(560.000000, 430.000000, \"~r~~h~Merry~n~~i~xmas\");
TextDrawBackgroundColor(ChristmasTree[ 20 ], -1);
TextDrawFont(ChristmasTree[ 20 ], 3);
TextDrawLetterSize(ChristmasTree[ 20 ], 0.360000, 1.000000);
TextDrawColor(ChristmasTree[ 20 ], 255);
TextDrawSetOutline(ChristmasTree[ 20 ], 0);
TextDrawSetProportional(ChristmasTree[ 20 ], 1);
TextDrawSetShadow(ChristmasTree[ 20 ], -1);
ChristmasTree[ 21 ] = TextDrawCreate(539.000000, 400.000000, \".     ~n~  .  .    .      . ~n~ .   .   .     . .  .~n~     .    . ~n~ .    .       .       . ~n~    .    .     .  . ~n~ .  .   \");
TextDrawBackgroundColor(ChristmasTree[ 21 ], 255);
TextDrawFont(ChristmasTree[ 21 ], 1);
TextDrawLetterSize(ChristmasTree[ 21 ], 0.240000, 0.699999);
TextDrawColor(ChristmasTree[ 21 ], -1);
TextDrawSetOutline(ChristmasTree[ 21 ], 0);
TextDrawSetProportional(ChristmasTree[ 21 ], 1);
TextDrawSetShadow(ChristmasTree[ 21 ], 0);
ChristmasTree[ 22 ] = TextDrawCreate(638.000000, 360.000000, \".     ~n~  .  .    .      . ~n~ .   .   .     . .  .~n~     .    . ~n~ .    .       .       . ~n~    .    .     .  . ~n~ .  .   \");
TextDrawAlignment(ChristmasTree[ 22 ], 3);
TextDrawBackgroundColor(ChristmasTree[ 22 ], -1);
TextDrawFont(ChristmasTree[ 22 ], 0);
TextDrawLetterSize(ChristmasTree[ 22 ], 0.270000, 1.000000);
TextDrawColor(ChristmasTree[ 22 ], -1);
TextDrawSetOutline(ChristmasTree[ 22 ], 0);
TextDrawSetProportional(ChristmasTree[ 22 ], 1);
TextDrawSetShadow(ChristmasTree[ 22 ], -8);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
   if(IsPlayerConnected(playerid))
   {
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 0 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 1 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 2 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 3 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 4 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 5 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 6 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 7 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 8 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 9 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 10 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 11 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 12 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 13 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 14 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 15 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 16 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 17 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 18 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 19 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 20 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 21 ] );
      TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 22 ] );
   }
}
}
public
   ShowTree( playerid )
{
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 0 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 1 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 2 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 3 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 4 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 5 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 6 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 7 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 8 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 9 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 10 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 11 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 12 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 13 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 14 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 15 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 16 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 17 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 18 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 19 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 20 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 21 ] );
TextDrawShowForPlayer(playerid, Text:ChristmasTree[ 22 ] );
}
public
   HideTree( playerid )
{
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 0 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 1 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 2 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 3 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 4 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 5 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 6 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 7 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 8 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 9 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 10 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 11 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 12 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 13 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 14 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 15 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 16 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 17 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 18 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 19 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 20 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 21 ] );
TextDrawHideForPlayer(playerid, Text:ChristmasTree[ 22 ] );
}[/pawn]

1358
Segítségkérés / Textdraw hiba
« Dátum: 2011. szeptember 05. - 16:35:03 »
\" post=\"173810\" timestamp=\"1315233129\"]
Üdv.
Megtudnátok mondani ,hogy ezzel mi a baj? Eygszer gyönyörüen mutatta most meg lóbránert se.
[pawn]#include <a_samp>
#define COLOR_RED 0xAA3333AA
#define COLOR_BLUE 0x1440c7AA
#define COLOR_BLACK 0x000000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN 0x00FF00FF
forward OnPlayerInfo(playerid);
enum Info
{
Inf,
Deaths
};
new Text:info;
new name[MAX_PLAYERS];
new PlayerInfo[MAX_PLAYERS][info];
public OnFilterScriptInit()
{
info = TextDrawCreate(1,435, \"  \");
TextDrawColor(info, COLOR_RED);
TextDrawUseBox(info, 1);
TextDrawBoxColor(info, COLOR_BLACK);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(!IsPlayerNPC(playerid))
{
       PlayerInfo[playerid][inf] = SetTimerEx(\"OnPlayerInfo\", 2000, true, \"i\", playerid);
}
    return 1;
}
public onPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, info);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(!IsPlayerNPC(playerid))
{
    PlayerInfo[playerid][Deaths] ++;
}
return 1;
}
public OnPlayerInfo(playerid)
{
if(!IsPlayerNPC(playerid))
{
   new szovegbox[128];
   GetPlayerName(playerid, name, MAX_PLAYER_NAME);
   if(GetPlayerScore(playerid) < 51)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Home defender   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 71 && GetPlayerScore(playerid) > 50)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Zombie killer   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 151 && GetPlayerScore(playerid) > 70)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Pro survivor   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 201 && GetPlayerScore(playerid) > 150)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Survivor chief   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 301 && GetPlayerScore(playerid) > 200)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Mortal survivor   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) > 500)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: TERMINATOR   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   TextDrawSetString(info, szovegbox);
   TextDrawShowForPlayer(playerid, info);
}
}[/pawn]
 
[/quote]
Õõõ szerintem próbáld igy...
[pawn]#include <a_samp>
#define COLOR_RED 0xAA3333AA
#define COLOR_BLUE 0x1440c7AA
#define COLOR_BLACK 0x000000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN 0x00FF00FF
forward OnPlayerInfo(playerid);
enum Info
{
Inf,
Deaths
};
new Text:info;
new name[MAX_PLAYERS];
new PlayerInfo[MAX_PLAYERS][info];
public OnFilterScriptInit()
{
info = TextDrawCreate(1,435, \"  \");
TextDrawColor(info, COLOR_RED);
TextDrawUseBox(info, 1);
TextDrawBoxColor(info, COLOR_BLACK);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(!IsPlayerNPC(playerid))
{
       TextDrawShowForPlayer(playerid, info);
       PlayerInfo[playerid][inf] = SetTimerEx(\"OnPlayerInfo\", 2000, true, \"i\", playerid);
}
    return 1;
}
public onPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, info);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(!IsPlayerNPC(playerid))
{
    PlayerInfo[playerid][Deaths] ++;
}
return 1;
}
public OnPlayerInfo(playerid)
{
if(!IsPlayerNPC(playerid))
{
   new szovegbox[128];
   GetPlayerName(playerid, name, MAX_PLAYER_NAME);
   if(GetPlayerScore(playerid) < 51)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Home defender   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 71 && GetPlayerScore(playerid) > 50)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Zombie killer   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 151 && GetPlayerScore(playerid) > 70)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Pro survivor   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 201 && GetPlayerScore(playerid) > 150)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Survivor chief   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) < 301 && GetPlayerScore(playerid) > 200)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: Mortal survivor   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   if(GetPlayerScore(playerid) > 500)
   {
      format(szovegbox, sizeof(szovegbox), \" Name: %s   Rank: TERMINATOR   Kills: %d    Deaths: %d\", name, GetPlayerScore(playerid), PlayerInfo[playerid][Deaths]);
   }
   TextDrawSetString(info, szovegbox);
   TextDrawShowForPlayer(playerid, info);
}
}[/pawn]
Ha igy nemjó passz .

1359
SA-MP: Szerverfejlesztés / IP szûrõ
« Dátum: 2011. szeptember 05. - 16:32:03 »
Ha nem baj én eszt felhasználom  :P
Am jólett gratulálok.

1360
SA-MP: Szerverfejlesztés / eBmXTrip - 0.3 -
« Dátum: 2011. szeptember 05. - 16:30:36 »
Nekem nem jelenik meg az a \'Vezér\' csak 15 perc mulva XD

1361
SA-MP: Szerverfejlesztés / Kocsi parancsok
« Dátum: 2011. szeptember 05. - 16:30:05 »
Nekem tetszik 1.valamit gyorsan kiveszek belõle mert lusta vagyok megirni,  :-*

1362
Drift / GTA San Andreas Drift Stock Movies™
« Dátum: 2011. szeptember 05. - 16:24:50 »
Nekem bejön :P

1363
SA-MP: Szerverfejlesztés / Hibás parancs
« Dátum: 2011. szeptember 05. - 15:17:29 »
$[spyKiller]$[ link=topic=15196.msg173717#msg173717 ó

public OnPlayerCommandText(playerid, cmdtext[])
{
// ide teszed a parancsaid (Teleport /help akármi)
return SendClientMessage(playerid, 0x00ffffAA, \"Hiba valamit elírtál Javaslat {ffd500}/help\");
}

 
Ramélem valakinek segítettem!
 
[/quote]
Azt tedd,hozzá,hogy ne,hogy igy valaki FS-be rakja bele mert ha FS-be ezt igy bele rakja akkor az összes parancsra ezt irja majd ki...

1364
Készülõ munkák / [GM] staR\'s All in One
« Dátum: 2011. szeptember 04. - 17:05:57 »
Az nemjó,hogy nem kezted el :)
Én várom . :)
Remélem ki fogod majd adni ha megirtad.
Sok szerencsét.  :P

1365
Leírások/Útmutatók / [Leírás] 0.3c mapok berakása
« Dátum: 2011. szeptember 04. - 17:04:45 »
Jó leirás lett grat  :-*
Nekem segitett. ment a +  :P

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