SendDeathMessageForPlayer
Elvileg így lesz jó, mert a playerek ID-je mindig unsigned short, a fegyverek ID-je meg char.
bs.Write((unsigned short)params[2]);
bs.Write((unsigned short)params[3]);
bs.Write((char)params[4]);
(*pRakServer)->RPC(&RPC_DeathMessage, &bs, 1, 3, 2, playerId, 0, 0);