Szerző Téma: [SCM] modolt main.scm-nél crash  (Megtekintve 924 alkalommal)

[SCM] modolt main.scm-nél crash
« Dátum: 2012. december 15. - 11:11:24 »
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Szervusztok!
Nekikezdtem egy lecsupaszított main.scm-vel egy zombis módnak. Amint spawnol CJ, a zombik futnak utána. Tegnap este még egy zombival ment, lespawnolt és támadott, de ma elírtam valamit mikor többet akartam spawnoltatni és azóta sehogysem megy. itt a kód, legyetek szívesek javítsátok ki!
 
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.04     
DEFINE MISSIONS 0
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{$VERSION 3.1.0027}
//-------------MAIN---------------
thread \'MAIN\'
01F0: set_max_wanted_level_to 0
06D0: enable_emergency_traffic 0
set_wb_check_to 0
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
Camera.SetAtPos(2488.56, -1666.84, 13.38)
$PLAYER_CHAR = Player.Create(#NULL, -1948.9130,266.2065,41.0534)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
Camera.SetBehindPlayer
set_weather 0
wait 0
Player.SetClothes($PLAYER_CHAR, \"PLAYER_FACE\", \"HEAD\", Head)
Player.SetClothes($PLAYER_CHAR, \"JEANSDENIM\", \"JEANS\", Legs)
Player.SetClothes($PLAYER_CHAR, \"SNEAKERBINCBLK\", \"SNEAKER\", Shoes)
Player.SetClothes($PLAYER_CHAR, \"VEST\", \"VEST\", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
//jump @MAIN_317
fade 1 0
select_interior 0
0629: change_integer_stat 181 to 4
016C: restart_if_wasted_at -1948.9130 266.2065 41.0534 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
$DEFAULT_WAIT_TIME = 250
03E6: remove_text_box
:MAIN_317
Model.Load(#BALLAS1)
038B: load_requested_models
jump @MAIN_330
:MAIN_330
10@ = Actor.Create(Gang1, #BALLAS1, -1992.708, 260.9698, 35.1794)
05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR
0245: set_actor 10@ walk_style_to \"DRUNKMAN\"
0446: set_actor 10@ immune_to_headshots 1
   Actor.Dead(10@)
0296: unload_special_actor 10@
jump @MAIN_317
:MAIN_401
Model.Load(#BALLAS1)
038B: load_requested_models
jump @MAIN_414
:MAIN_414
11@ = Actor.Create(Gang1, #BALLAS1, -1982.619, 304.4312, 35.1719)
05E2: AS_actor 11@ kill_actor $PLAYER_ACTOR
0245: set_actor 11@ walk_style_to \"DRUNKMAN\"
0446: set_actor 11@ immune_to_headshots 1
   Actor.Dead(11@)
0296: unload_special_actor 11@
jump @MAIN_401
:MAIN_485
Model.Load(#BALLAS1)
038B: load_requested_models
jump @MAIN_498
:MAIN_498
12@ = Actor.Create(Gang1, #BALLAS1, -1982.619, 304.4312, 35.1719)
05E2: AS_actor 12@ kill_actor $PLAYER_ACTOR
0245: set_actor 12@ walk_style_to \"DRUNKMAN\"
0446: set_actor 12@ immune_to_headshots 1
   Actor.Dead(12@)
0296: unload_special_actor 12@
jump @MAIN_485
 
:MAIN_569
wait $DEFAULT_WAIT_TIME
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
jump @MAIN_569

 
u.i.: nem szeretném cleo-val megcsinálni...

 

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