Szerző Téma: Hogy tudnék több filterscripet aktiválni 16-nál?  (Megtekintve 1470 alkalommal)

Hogy tudnék több filterscripet aktiválni 16-nál?
« Dátum: 2015. február 27. - 22:42:08 »
0 Show voters
Hello! Segítséget kérnék abban az ügyben hogy nem enged 16 filterscriptnél többet \"aktiválni\".
Próbáltam módszereket de nem megy egyik például ez:
A PIROS rész a lényeg
 
//----------------------------------------------------------
//
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include \"../include/gl_common.inc\"
#include \"../include/gl_spawns.inc\"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE       0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777
#define CITY_LOS_SANTOS    0
#define CITY_SAN_FIERRO    1
#define CITY_LAS_VENTURAS    2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new thisanimid=0;
new lastanimid=0;
//----------------------------------------------------------
main()
{
print(\"\\n---------------------------------------\");
print(\"Running Grand Larceny - by the SA-MP team\\n\");
print(\"---------------------------------------\\n\");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~w~Grand Larceny\",3000,4);
     SendClientMessage(playerid,0x0FFDD349,\"asd\");
     // class selection init vars
     gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//Kick(playerid);
/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/
/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf(\"Player %d reports client version: %s\", playerid, ClientVersion);*/
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
    SetPlayerPos(playerid,
 gRandomSpawns_LosSantos[randSpawn][0],
 gRandomSpawns_LosSantos[randSpawn][1],
 gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
    SetPlayerPos(playerid,
 gRandomSpawns_SanFierro[randSpawn][0],
 gRandomSpawns_SanFierro[randSpawn][1],
 gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
    SetPlayerPos(playerid,
 gRandomSpawns_LasVenturas[randSpawn][0],
 gRandomSpawns_LasVenturas[randSpawn][1],
 gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
   
    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
   
    // if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
   
if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0)  {
   GivePlayerMoney(killerid, playercash);
   ResetPlayerMoney(playerid);
}
}
      return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
      if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
       SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
       SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
       SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
     TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
    // Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, \"Los Santos\");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, \"San Fierro\");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, \"Las Venturas\");
ClassSel_InitCityNameText(txtLasVenturas);
    // Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
   \" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.\");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
    gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
   
    if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
    gPlayerHasCitySelected[playerid] = 1;
    TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
    TogglePlayerSpectating(playerid,0);
    return;
}
if(lr > 0) {
   ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
   ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
   TogglePlayerSpectating(playerid,1);
          TextDrawShowForPlayer(playerid, txtClassSelHelper);
          gPlayerCitySelection[playerid] = -1;
}
     }
   
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
   SendRconCommand(\"loadfs NÉV\");
SendRconCommand(\"loadfs NÉV\");
SendRconCommand(\"loadfs NÉV\");
SendRconCommand(\"loadfs NÉV\");
SendRconCommand(\"loadfs NÉV\");

AddStaticVehicle(420,1363.7238,-1652.1381,13.1643,274.1217,6,1); // autó2
AddStaticVehicle(420,1364.1516,-1644.1221,13.1606,271.9232,6,1); // autó3
AddStaticVehicle(420,1363.3712,-1636.4072,13.1619,272.7930,6,1); // autó4
AddStaticVehicle(431,1360.8593,-1667.7515,13.6044,311.6530,92,72); // autó5
AddStaticVehicle(431,1362.5212,-1674.1616,13.6066,310.1420,47,74); // autó6
AddStaticVehicle(409,1382.9423,-1670.6632,13.2713,9.1518,1,1); // auto7
AddStaticVehicle(601,1534.7493,-1645.2303,5.6494,179.6665,1,1); // auto8
AddStaticVehicle(601,1539.0255,-1644.2385,5.7272,179.9720,1,1); // auto9
AddStaticVehicle(428,1546.5679,-1658.9646,6.0149,89.7524,4,75); // auto10
AddStaticVehicle(428,1545.5356,-1662.7958,6.0152,88.8117,4,75); // auto11
AddStaticVehicle(477,261.4139,-1370.0181,52.8613,303.4997,101,1); // auto12
AddStaticVehicle(477,263.9786,-1374.4258,52.8299,311.1645,121,1); // auto13
SetGameModeText(\"Grand Larceny\");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
 

// Player Class
AddPlayerClass(264,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(147,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(100,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(29,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/trains.txt\");
total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/pilots.txt\");
      // LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_law.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_airport.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/lv_gen.txt\");
   
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_law.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_airport.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/sf_gen.txt\");
   
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_law.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_airport.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_gen_inner.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/ls_gen_outer.txt\");
   
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/whetstone.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/bone.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/flint.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/tierra.txt\");
    total_vehicles_from_files += LoadStaticVehiclesFromFile(\"vehicles/red_county.txt\");
    printf(\"Total vehicles from files: %d\",total_vehicles_from_files);
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
    ClassSel_HandleCitySelection(playerid);
    return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
    SetPlayerArmedWeapon(playerid,0); // fists
    return 0; // no syncing until they change their weapon
}
// Don\'t allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
    return 0;
}
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
    Kick(playerid);
    return 0;
}*/
/* For testing animations
    new msg[128+1];
new animlib[32+1];
new animname[32+1];
thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32);
format(msg, 128, \"anim(%d,%d): %s %s\", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/
return 1;
}
//----------------------------------------------------------

 
De nem megy!Már probáltam már azt a parancssort filterscripbe de, nem megy.... tettem már az elejére, a végére, de nem megy....
Kérhetnék légyszives valami ötletet, vagy új dolgot amit kipróbálhatók és hogy végre több filtescripet tehessek be!  :o
[mod]Máskor légyszíves helyezd ki a code tageket, köszönöm![/mod]
« Utoljára szerkesztve: 2015. március 06. - 18:20:35 írta ƒlaﻛh »

Nem elérhető BackUP

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Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #1 Dátum: 2015. február 27. - 22:43:38 »
0 Show voters
kb. 1 hete (sem) volt előtted ugyanez a kérdés. Nem lehetséges!

Nem elérhető Csabesz

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Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #2 Dátum: 2015. február 27. - 22:56:29 »
0 Show voters
Jézus... azért 16 a limit,mert aki komolyabban csinálja az mindent a módba ír.. Sokkal 1xübb összhangba hozni mindent, ha 1 helyen van.
Nekem össz-vissz 1 db FS van, abba is csak az Objectek. (50e sor) Viszont volt olyan, hogy adatbázisba volt az összes object és nem volt egyetlen FS sem.
Csak ezt tudom ajánlani! Amit csak lehet írd bele a módba.

Nem elérhető Thomas_Jonson

  • 560
  • Thomas_Jonson
    • Profil megtekintése
Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #3 Dátum: 2015. február 27. - 23:28:00 »
0 Show voters
Talán a héten is volt már erről szó, de lehetséges, hogy nem láttad. Ez nem hiba, csupán csak a SA:MP 16db FS-t tudd feldolgozni, mivel annyi a limit. Több nem lehetséges. Ajánlatos a módba beleírni. Felesleges minden hülyeségre egy új FS.

Nem elérhető mooph

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Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #4 Dátum: 2015. február 28. - 08:01:46 »
0 Show voters
Nekem van 1 módom és filterscript csak a ladmin van amit le fogok cserélni egyedire.Többi más minden a módba.

Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #5 Dátum: 2015. február 28. - 18:28:14 »
0 Show voters
Tudom hogy meg kérdeztem megint ,de biztos van rá lehetőség, valami kód valami, filterscrip ami elindítja a filterscripeket ,vagy plugin! Összeírni nagyon nehéz lenne, és bonyolult is számomra. Kérlek bármilyen ötlet ami működik is, biztos van kell lenie! A készítők tán csak gondoltak egy kiskapura...

Nem elérhető Tomasz

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Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #6 Dátum: 2015. február 28. - 18:37:23 »
0 Show voters
Nem lehetséges sehogy. Ez így van megcsinálva a samp-ba. Amúgy meg mint írták előttem is, felesleges. Írd bele egy modba az a legegyszerűbb. Nem tudom mi abban a nehéz, egyszerű ctrl+c, ctrl+v csak figyelj oda hogy melyik callback alá másolod be. Ha meg ez se megy akkor azt ajánlom hogy először tanulj meg scriptelni.
« Utoljára szerkesztve: 2015. február 28. - 18:48:39 írta Tomasz »

Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #7 Dátum: 2015. február 28. - 18:46:12 »
+1 Show voters
Include-ként meghívhatod a szkripteket, de valószínüleg nincs meg a kellő tudásod az átíráshoz, mert ha meglenne egyszerűen egy szkriptbe/módba is összefoglalhatnád az összes különálló szkriptedet.

Hogy tudnék több filterscripet aktiválni 16-nál?
« Válasz #8 Dátum: 2015. február 28. - 20:14:19 »
0 Show voters
Az Ladmin mind az 6699sorát a avs 2778sorával??? De végül is kisebbeket megfogok próbálni, majd jelentkezem, azok csak pár száz sorosak  :D !
De köszönöm a válaszokat! :)

Dupla hozzászólás automatikusan összefûzve. ( [time]2015. Február 28. 21:09:47[/time] )

Nekem lefagy a pawn! :D Mit rontottam el? (hogy kell a code tagok közé teni?)
 
//------------------------------------------------------------------------------
// File:   jobs.pwn (version: 2.0)
//
// Desc:    Munkalehetőségek módokhoz
//
// Update:   2009/01/01 (verzió: 1.0)
//            - Első verzió megjelenése
//
//         2009/01/03 (verzió: 2.0)
//            - Autószerelő hiba javítva
//            - /quitjob parancsal történő hibák javítva
//            - parancsok hibái javítva
//
//         2009/03/26 (verzió: 2.0)
//            - fagyás javítva
//
// Author:   Spatrik
//
// Minden jog fenntartva, Copyright (c) 2009 [_PGB_]Spatrik
//------------------------------------------------------------------------------
#include <a_samp>
#define INVALID_DATA -1.11 // mindegy...
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define TEAM_CIVILIAN 1
#define TEAM_TAXI 2
#define TEAM_POLICE 3
#define TEAM_SERVISE 4
#define TEAM_AMBULANCE 5
#define TEAM_GUARD 6
forward Money();
new gTeam[MAX_PLAYERS];
new name[MAX_PLAYER_NAME];
new money;
new Float: dCam_Xes[212] = {
0.330000/*400*/,0.500000/*401*/,0.540000/*402*/,0.430000/*403*/,0.460000/*404*/,0.430000/*405*/,
1.379999/*406*/,0.600000/*407*/,0.439999/*408*/,0.460000/*409*/,0.419999/*410*/,0.490000/*411*/,
0.460000/*412*/,0.490000/*413*/,0.439999/*414*/,0.419999/*415*/,0.419999/*416*/,0.439999/*417*/,
0.519999/*418*/,0.409999/*419*/,0.519999/*420*/,0.449999/*421*/,0.409999/*422*/,0.579999/*423*/,
0.389999/*424*/,INVALID_DATA/*425*/,0.519999/*426*/,0.379999/*427*/,0.649999/*428*/,0.490000/*429*/,
0.400000/*430*/,0.709999/*431*/,0.379999/*432*/,0.490000/*433*/,0.259999/*434*/,INVALID_DATA/*435*/,
0.400000/*436*/,0.209999/*437*/,0.460000/*438*/,0.490000/*439*/,0.500000/*440*/,0.059999/*441*/,
0.490000/*442*/,0.389999/*443*/,0.540000/*444*/,0.479999/*445*/,0.689999/*446*/,0.419999/*447*/,
INVALID_DATA/*448*/,0.460000/*449*/,INVALID_DATA/*450*/,0.529999/*451*/,0.500000/*452*/,0.409999/*453*/,
-0.560000/*454*/,0.490000/*455*/,0.419999/*456*/,0.340000/*457*/,0.449999/*458*/,0.490000/*459*/,
0.319999/*460*/,INVALID_DATA/*461*/,INVALID_DATA/*462*/,INVALID_DATA/*463*/,INVALID_DATA/*464*/,INVALID_DATA/*465*/,
0.500000/*466*/,0.460000/*467*/,INVALID_DATA/*468*/,0.419999/*469*/,0.529999/*470*/,INVALID_DATA/*471*/,
-0.200000/*472*/,INVALID_DATA/*473*/,0.490000/*474*/,0.419999/*475*/,INVALID_DATA/*476*/,0.550000/*477*/,
0.439999/*478*/,0.490000/*479*/,0.409999/*480*/,-0.009999/*481*/,0.469999/*482*/,0.379999/*483*/,
INVALID_DATA/*484*/,0.150000/*485*/,INVALID_DATA/*486*/,0.460000/*487*/,0.449999/*488*/,0.500000/*489*/,
0.529999/*490*/,0.430000/*491*/,0.460000/*492*/,-0.670000/*493*/,0.479999/*494*/,0.490000/*495*/,
0.479999/*496*/,0.460000/*497*/,0.730000/*498*/,0.449999/*499*/,0.449999/*500*/,INVALID_DATA/*501*/,
0.419999/*502*/,0.409999/*503*/,0.460000/*504*/,0.500000/*505*/,0.469999/*506*/,0.540000/*507*/,
0.540000/*508*/,INVALID_DATA/*509*/,INVALID_DATA/*510*/,0.419999/*511*/,INVALID_DATA/*512*/,INVALID_DATA/*513*/,
0.449999/*514*/,0.560000/*515*/,0.469999/*516*/,0.509999/*517*/,0.509999/*518*/,0.349999/*519*/,
INVALID_DATA/*520*/,INVALID_DATA/*521*/,INVALID_DATA/*522*/,INVALID_DATA/*523*/,0.490000/*524*/,0.509999/*525*/,
0.469999/*526*/,0.409999/*527*/,0.500000/*528*/,0.490000/*529*/,INVALID_DATA/*530*/,INVALID_DATA/*531*/,
1.009999/*532*/,0.479999/*533*/,0.589999/*534*/,0.419999/*535*/,0.519999/*536*/,0.460000/*537*/,
0.709999/*538*/,INVALID_DATA/*539*/,0.519999/*540*/,0.479999/*541*/,0.509999/*542*/,0.449999/*543*/,
0.600000/*544*/,0.330000/*545*/,0.569999/*546*/,0.519999/*547*/,0.649999/*548*/,0.469999/*549*/,
0.519999/*550*/,0.490000/*551*/,0.620000/*552*/,0.430000/*553*/,0.540000/*554*/,0.439999/*555*/,
0.540000/*556*/,0.540000/*557*/,0.540000/*558*/,0.479999/*559*/,0.479999/*560*/,0.519999/*561*/,
0.509999/*562*/,0.419999/*563*/,0.059999/*564*/,0.479999/*565*/,0.540000/*566*/,0.509999/*567*/,
INVALID_DATA/*568*/,INVALID_DATA/*569*/,INVALID_DATA/*570*/,INVALID_DATA/*571*/,INVALID_DATA/*572*/,0.560000/*573*/,
0.230000/*574*/,0.500000/*575*/,0.469999/*576*/,1.289999/*577*/,0.469999/*578*/,0.460000/*579*/,
0.540000/*580*/,INVALID_DATA/*581*/,0.419999/*582*/,INVALID_DATA/*583*/,INVALID_DATA/*584*/,0.469999/*585*/,
INVALID_DATA/*586*/,0.519999/*587*/,0.699999/*588*/,0.419999/*589*/,INVALID_DATA/*590*/,INVALID_DATA/*591*/,
0.560000/*592*/,0.319999/*593*/,0.059999/*594*/,0.479999/*595*/,0.519999/*596*/,0.519999/*597*/,
0.519999/*598*/,0.500000/*599*/,0.519999/*600*/,0.529999/*601*/,0.479999/*602*/,0.519999/*603*/,
0.500000/*604*/,0.449999/*605*/,INVALID_DATA/*606*/,INVALID_DATA/*607*/,INVALID_DATA/*608*/,0.730000/*609*/,
INVALID_DATA/*610*/,INVALID_DATA/*611*/
};
public OnFilterScriptInit()  return print(\"eDriveCam by Epsilon loaded.\");
{
print(\"   Job system by [GH_Spatrik] betoltve!\");
money = SetTimer(\"Money\", 300000, true);
return 1;
}
new Float:dCam_Highs[212] = // Kamera magassága.
{
0.460000/*400*/,0.500000/*401*/,0.449999/*402*/,1.029999/*403*/,0.610000/*404*/,0.430000/*405*/,
INVALID_DATA/*406*/,0.779999/*407*/,0.589999/*408*/,0.500000/*409*/,0.569999/*410*/,0.409999/*411*/,
0.419999/*412*/,0.709999/*413*/,0.899999/*414*/,0.340000/*415*/,0.800000/*416*/,INVALID_DATA/*417*/,
0.569999/*418*/,INVALID_DATA/*419*/,0.529999/*420*/,0.389999/*421*/,0.479999/*422*/,0.769999/*423*/,
INVALID_DATA/*424*/,INVALID_DATA/*425*/,0.529999/*426*/,0.930000/*427*/,0.769999/*428*/,0.400000/*429*/,
INVALID_DATA/*430*/,1.330000/*431*/,INVALID_DATA/*432*/,1.240000/*433*/,0.409999/*434*/,INVALID_DATA/*435*/,
0.540000/*436*/,INVALID_DATA/*437*/,0.439999/*438*/,0.400000/*439*/,0.569999/*440*/,INVALID_DATA/*441*/,
0.469999/*442*/,1.029999/*443*/,1.340000/*444*/,0.509999/*445*/,INVALID_DATA/*446*/,INVALID_DATA/*447*/,
INVALID_DATA/*448*/,INVALID_DATA/*449*/,INVALID_DATA/*450*/,0.340000/*451*/,INVALID_DATA/*452*/,INVALID_DATA/*453*/,
INVALID_DATA/*454*/,1.220000/*455*/,0.889999/*456*/,0.550000/*457*/,0.419999/*458*/,0.709999/*459*/,
INVALID_DATA/*460*/,INVALID_DATA/*461*/,INVALID_DATA/*462*/,INVALID_DATA/*463*/,INVALID_DATA/*464*/,INVALID_DATA/*465*/,
0.529999/*466*/,0.519999/*467*/,INVALID_DATA/*468*/,INVALID_DATA/*469*/,0.720000/*470*/,INVALID_DATA/*471*/,
INVALID_DATA/*472*/,INVALID_DATA/*473*/,0.560000/*474*/,0.439999/*475*/,INVALID_DATA/*476*/,0.460000/*477*/,
0.529999/*478*/,0.629999/*479*/,0.430000/*480*/,INVALID_DATA/*481*/,0.540000/*482*/,0.509999/*483*/,
INVALID_DATA/*484*/,INVALID_DATA/*485*/,INVALID_DATA/*486*/,INVALID_DATA/*487*/,INVALID_DATA/*488*/,0.750000/*489*/,
0.750000/*490*/,0.439999/*491*/,0.550000/*492*/,INVALID_DATA/*493*/,0.449999/*494*/,0.620000/*495*/,
0.529999/*496*/,INVALID_DATA/*497*/,1.049999/*498*/,0.629999/*499*/,0.589999/*500*/,INVALID_DATA/*501*/,
0.449999/*502*/,0.479999/*503*/,INVALID_DATA/*504*/,0.750000/*505*/,0.370000/*506*/,0.500000/*507*/,
0.409999/*508*/,INVALID_DATA/*509*/,INVALID_DATA/*510*/,INVALID_DATA/*511*/,INVALID_DATA/*512*/,INVALID_DATA/*513*/,
0.910000/*514*/,0.819999/*515*/,0.540000/*516*/,0.519999/*517*/,0.449999/*518*/,INVALID_DATA/*519*/,
INVALID_DATA/*520*/,INVALID_DATA/*521*/,INVALID_DATA/*522*/,INVALID_DATA/*523*/,0.500000/*524*/,1.029999/*525*/,
0.389999/*526*/,0.579999/*527*/,0.670000/*528*/,0.620000/*529*/,INVALID_DATA/*530*/,INVALID_DATA/*531*/,
INVALID_DATA/*532*/,0.500000/*533*/,0.370000/*534*/,0.569999/*535*/,0.349999/*536*/,INVALID_DATA/*537*/,
INVALID_DATA/*538*/,INVALID_DATA/*539*/,0.389999/*540*/,0.400000/*541*/,0.519999/*542*/,0.569999/*543*/,
0.870000/*544*/,0.479999/*545*/,0.509999/*546*/,0.589999/*547*/,INVALID_DATA/*548*/,0.490000/*549*/,
0.400000/*550*/,0.519999/*551*/,1.000000/*552*/,INVALID_DATA/*553*/,0.689999/*554*/,0.379999/*555*/,
1.309999/*556*/,1.320000/*557*/,0.569999/*558*/,0.469999/*559*/,0.540000/*560*/,0.490000/*561*/,
0.519999/*562*/,INVALID_DATA/*563*/,INVALID_DATA/*564*/,0.430000/*565*/,0.550000/*566*/,0.379999/*567*/,
0.449999/*568*/,INVALID_DATA/*569*/,INVALID_DATA/*570*/,INVALID_DATA/*571*/,INVALID_DATA/*572*/,0.829999/*573*/,
0.759999/*574*/,0.709999/*575*/,0.589999/*576*/,INVALID_DATA/*577*/,0.680000/*578*/,0.800000/*579*/,
0.720000/*580*/,INVALID_DATA/*581*/,0.720000/*582*/,1.090000/*583*/,INVALID_DATA/*584*/,0.680000/*585*/,
INVALID_DATA/*586*/,0.449999/*587*/,1.159999/*588*/,0.750000/*589*/,INVALID_DATA/*590*/,INVALID_DATA/*591*/,
INVALID_DATA/*592*/,INVALID_DATA/*593*/,INVALID_DATA/*594*/,INVALID_DATA/*595*/,0.529999/*596*/,0.529999/*597*/,
0.540000/*598*/,0.750000/*599*/,0.500000/*600*/,INVALID_DATA/*601*/,0.409999/*602*/,0.349999/*603*/,
0.529999/*604*/,0.569999/*605*/,INVALID_DATA/*606*/,INVALID_DATA/*607*/,INVALID_DATA/*608*/,1.049999/*609*/,
INVALID_DATA/*610*/,INVALID_DATA/*611*/
};
public OnFilterScriptExit()
{
    KillTimer(money);
return 1;
}
#endif
public OnPlayerConnect(playerid) return print(\"JBel. betöltve by: Epsilon.\");
{
SendClientMessage(playerid, COLOR_GREY, \"Job System betöltve by [_PGB_]Spatrik\");
SendClientMessage(playerid, COLOR_GREY, \"Írd be /jobs a munkákért!\");
return 1;
}
new Float:dCam_Yes[212] =
{
0.029999/*400*/,-0.059999/*401*/,-0.349999/*402*/,1.450000/*403*/,-0.129999/*404*/,INVALID_DATA/*405*/,2.559999/*406*/,
2.890000/*407*/,2.730000/*408*/,1.059999/*409*/,-0.170000/*410*/,0.050000/*411*/,-0.129999/*412*/,0.779999/*413*/,
0.959999/*414*/,INVALID_DATA/*415*/,0.949999/*416*/,3.269999/*417*/,0.460000/*418*/,-0.209999/*419*/,0.059999/*420*/,
0.109999/*421*/,0.070000/*422*/,0.670000/*423*/,-0.090000/*424*/,2.549999/*425*/,0.059999/*426*/,1.100000/*427*/,0.649999/*428*/,
-0.500000/*429*/,0.519999/*430*/,4.730000/*431*/,2.769999/*432*/,1.159999/*433*/,-0.449999/*434*/,INVALID_DATA/*435*/,-0.170000/*436*/,
4.289999/*437*/,0.419999/*438*/,-0.540000/*439*/,0.750000/*440*/,-0.070000/*441*/,0.270000/*442*/,2.880000/*443*/,
0.349999/*444*/,-0.029999/*445*/,0.250000/*446*/,0.949999/*447*/,-0.340000/*448*/,3.359999/*449*/,INVALID_DATA/*450*/,-0.200000/*451*/,
2.980000/*452*/,1.570000/*453*/,2.730000/*454*/,1.169999/*455*/,1.389999/*456*/,-0.270000/*457*/,0.140000/*458*/,0.779999/*459*/,
0.280000/*460*/,-0.400000/*461*/,-0.340000/*462*/,-0.409999/*463*/,INVALID_DATA/*464*/,INVALID_DATA/*465*/,0.150000/*466*/,
0.109999/*467*/,-0.200000/*468*/,0.949999/*469*/,-0.039999/*470*/,-0.349999/*471*/,-0.159999/*472*/,0.579999/*473*/,-0.300000/*474*/,
-0.129999/*475*/,-0.449999/*476*/,-0.250000/*477*/,0.090000/*478*/,-0.070000/*479*/,-0.280000/*480*/,-0.340000/*481*/,
0.529999/*482*/,1.649999/*483*/,-5.010000/*484*/,-0.449999/*485*/,-0.389999/*486*/,1.620000/*487*/,0.730000/*488*/,
-0.090000/*489*/,0.460000/*490*/,-0.280000/*491*/,0.140000/*492*/,0.600000/*493*/,-0.289999/*494*/,INVALID_DATA/*495*/,-0.250000/*496*/,
1.620000/*497*/,1.379999/*498*/,0.209999/*499*/,-0.239999/*500*/,INVALID_DATA/*501*/,-0.119999/*502*/,-0.289999/*503*/,0.180000/*504*/,
-0.090000/*505*/,-0.340000/*506*/,0.050000/*507*/,1.419999/*508*/,-0.479999/*509*/,-0.270000/*510*/,2.009999/*511*/,
-0.219999/*512*/,-0.910000/*513*/,1.600000/*514*/,1.340000/*515*/,0.070000/*516*/,-0.019999/*517*/,0.070000/*518*/,
5.179999/*519*/,2.839999/*520*/,-0.400000/*521*/,-0.400000/*522*/,-0.400000/*523*/,1.450000/*524*/,0.259999/*525*/,
-0.079999/*526*/,-0.019999/*527*/,-0.140000/*528*/,-0.079999/*529*/,-0.319999/*530*/,-0.460000/*531*/,3.000000/*532*/,
-0.239999/*533*/,0.029999/*534*/,0.009999/*535*/,-0.219999/*536*/,5.130000/*537*/,5.989999/*538*/,0.349999/*539*/,-0.059999/*540*/,
-0.119999/*541*/,-0.150000/*542*/,0.090000/*543*/,2.509999/*544*/,-0.340000/*545*/,-0.159999/*546*/,INVALID_DATA/*547*/,4.570000/*548*/,
0.250000/*549*/,0.050000/*550*/,0.109999/*551*/,0.639999/*552*/,9.529999/*553*/,0.100000/*554*/,-0.170000/*555*/,0.100000/*556*/,
INVALID_DATA/*557*/,-0.239999/*558*/,-0.189999/*559*/,0.109999/*560*/,0.090000/*561*/,-0.050000/*562*/,2.640000/*563*/,
-0.070000/*564*/,-0.059999/*565*/,0.090000/*566*/,0.250000/*567*/,-0.029999/*568*/,INVALID_DATA/*569*/,1.960000/*570*/,
-0.180000/*571*/,-0.620000/*572*/,2.029999/*573*/,0.550000/*574*/,0.059999/*575*/,-0.159999/*576*/,21.059999/*577*/,3.430000/*578*/,
-0.159999/*579*/,-0.009999/*580*/,-0.400000/*581*/,0.560000/*582*/,-1.009999/*583*/,INVALID_DATA/*584*/,INVALID_DATA/*585*/,-0.419999/*586*/,
-0.239999/*587*/,2.289999/*588*/,-0.019999/*589*/,INVALID_DATA/*590*/,INVALID_DATA/*591*/,12.510000/*592*/,0.029999/*593*/,-0.070000/*594*/,
0.899999/*595*/,0.059999/*596*/,0.059999/*597*/,0.059999/*598*/,-0.090000/*599*/,0.059999/*600*/,-0.300000/*601*/,-0.119999/*602*/,
-0.419999/*603*/,0.150000/*604*/,0.090000/*605*/,INVALID_DATA/*606*/,INVALID_DATA/*607*/,INVALID_DATA/*608*/,1.379999/*609*/,
INVALID_DATA/*610*/,INVALID_DATA/*611*/
};
public OnPlayerDisconnect(playerid, reason)
{
if(IsValidPlayerObject(playerid,dcObject[playerid])==1) DestroyPlayerObject(playerid,dcObject[playerid]);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    new tmp[256];
    new cmd[256];
    new string[256];
    new giveplayerid, idx;
    cmd = strtok(cmdtext, idx);
    tmp = strtok(cmdtext, idx);
    giveplayerid = strval(tmp);
//Munkák--------------------------------------------------------------------
if(strcmp(cmd, \"/taxi\", true) == 0)
{
   if(gTeam[playerid] == TEAM_CIVILIAN)
   {
      GetPlayerName(playerid, name, sizeof (name));
      format(string, sizeof(string), \"Taxis, %s szolgálatban!\", name);
          SendClientMessageToAll(COLOR_GREEN, string);
          gTeam[playerid] = TEAM_TAXI;
          } else {
            SendClientMessage(playerid, COLOR_RED, \"Először lépj ki a mostani munkádból! (/quitjob)\");
          }
          return 1;
}
    if(strcmp(cmd, \"/police\", true) == 0)
{
   if(gTeam[playerid] == TEAM_CIVILIAN)
   {
          GetPlayerName(playerid, name, sizeof (name));
    format(string, sizeof(string), \"Rendőr, %s szolgálatban!\", name);
    SendClientMessageToAll(COLOR_GREEN, string);
    SetPlayerArmour(playerid, 100);
    gTeam[playerid] = TEAM_POLICE;
    } else {
    SendClientMessage(playerid, COLOR_RED, \"Először lépj ki a mostani munkádból! (/quitjob)\");
    }
          return 1;
    }
    if(strcmp(cmd, \"/carservice\", true) == 0)
{
   if(gTeam[playerid] == TEAM_CIVILIAN)
   {
    GetPlayerName(playerid, name, sizeof (name));
    format(string, sizeof(string), \"Autószerelő, %s szolgálatban!\", name);
    SendClientMessageToAll(COLOR_GREEN, string);
    gTeam[playerid] = TEAM_SERVISE;
    } else {
    SendClientMessage(playerid, COLOR_RED, \"Először lépj ki a mostani munkádból! (/quitjob)\");
    }
          return 1;
}
if(strcmp(cmd, \"/ambulance\", true) == 0)
{
   if(gTeam[playerid] == TEAM_CIVILIAN)
   {
    GetPlayerName(playerid, name, sizeof (name));
    format(string, sizeof(string), \"Mentős, %s szolgálatban!\", name);
    SendClientMessageToAll(COLOR_GREEN, string);
    SetPlayerHealth(playerid, 100);
    gTeam[playerid] = TEAM_AMBULANCE;
    } else {
    SendClientMessage(playerid, COLOR_RED, \"Először lépj ki a mostani munkádból! (/quitjob)\");
    }
          return 1;
}
if(strcmp(cmd, \"/guard\", true) == 0)
{
   if(gTeam[playerid] == TEAM_CIVILIAN)
   {
    GetPlayerName(playerid, name, sizeof (name));
    format(string, sizeof(string), \"Testőr, %s szolgálatban!\", name);
    SendClientMessageToAll(COLOR_GREEN, string);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100);
    gTeam[playerid] = TEAM_GUARD;
    } else {
    SendClientMessage(playerid, COLOR_RED, \"Először lépj ki a mostani munkádból! (/quitjob)\");
    }
          return 1;
}
//Egyéb parancsok
if(strcmp(cmd, \"/quitjob\", true) == 0)
{
           if(gTeam[playerid] == TEAM_TAXI || gTeam[playerid] == TEAM_POLICE || gTeam[playerid] == TEAM_SERVISE || gTeam[playerid] == TEAM_AMBULANCE || gTeam[playerid] == TEAM_GUARD)
            {
               gTeam[playerid] = TEAM_CIVILIAN;
       } else {
       SendClientMessage(playerid, COLOR_RED, \"Most sincs munkád!\");
    }
          return 1;
}
    if(strcmp(cmd, \"/jobs\", true) == 0)
    {
    SendClientMessage(playerid, COLOR_RED, \"MUNKÁK:\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/taxi - Taxis\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/police - Rendőr\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/carservice - Autószerelő\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/ambulance - Mentős\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/guard - Testőr\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/quitjob - kilép a munkából\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/job-cmds - munka parancsok\");
    return 1;
    }
    if(strcmp(cmd, \"/job-cmds\", true) == 0)
    {
    SendClientMessage(playerid, COLOR_RED, \"PARANCSOK:\");
    if(gTeam[playerid] == TEAM_POLICE)
       {
           SendClientMessage(playerid, COLOR_YELLOW, \"Rendőr parancsok:\");
           SendClientMessage(playerid, COLOR_YELLOW, \"/sokkol <ID>, /jail <ID>, /unjail <ID>\");
    }
else if(gTeam[playerid] == TEAM_SERVISE)
{
    SendClientMessage(playerid, COLOR_YELLOW, \"Autószerelő parancsok:\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/javitas <ID>\");
}
else if(gTeam[playerid] == TEAM_AMBULANCE)
{
    SendClientMessage(playerid, COLOR_YELLOW, \"Mentős parancsok:\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/heal <ID>\");
}
else if(gTeam[playerid] == TEAM_AMBULANCE)
{
    SendClientMessage(playerid, COLOR_YELLOW, \"Testőr parancsok:\");
    SendClientMessage(playerid, COLOR_YELLOW, \"/guard <ID>\");
}
else if(gTeam[playerid] == TEAM_CIVILIAN)
{
    SendClientMessage(playerid, COLOR_YELLOW, \"Nincs munkád!\");
}
    return 1;
    }
    //Rendőrségi parancsok------------------------------------------------------
    new jailed[MAX_PLAYERS];
    if(strcmp(cmd, \"/sokkol\", true) == 0)
{
    if(gTeam[playerid] == TEAM_POLICE)
       {
           if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_RED, \"[HASZNÁLAT]: /sokkol <ID>\");
      return 1;
   }
   if(giveplayerid == playerid)
   {
      SendClientMessage(playerid, COLOR_RED, \"Nem sokkolhatod meg magad, vagy hibás az ID!\");
      } else {
      if(IsPlayerConnected(giveplayerid))
      {
          GetPlayerName(playerid, name, sizeof (name));
          format(string, sizeof(string), \"%s megsokkolt a sokkolójával!\", name);
          SendClientMessage(giveplayerid, COLOR_RED, string);
          new Float:Health;
          SetPlayerHealth(playerid, GetPlayerHealth(playerid, Health) -50);
          SendClientMessage(playerid, COLOR_GREEN, \"Sikeres sokkolás!\");
          } else {
          SendClientMessage(playerid, COLOR_RED, \"Nincs ilyen játékos!\");
      }
   }
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy rendőr!\");
}
return 1;
}
if(strcmp(cmd, \"/jail\", true) == 0)
{
    if(gTeam[playerid] == TEAM_POLICE)
       {
           if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_RED, \"[HASZNÁLAT]: /jail <ID>\");
      return 1;
   }
   if(giveplayerid == playerid)
   {
      SendClientMessage(playerid, COLOR_RED, \"Nem zárhatod be magad, vagy hibás az ID!\");
      } else {
      if(IsPlayerConnected(giveplayerid))
      {
          if (jailed[giveplayerid] == 0)
          {
             GetPlayerName(playerid, name, sizeof (name));
             format(string, sizeof(string), \"%s lecsukott!\", name);
             SendClientMessage(giveplayerid, COLOR_RED, string);
             new string2[256];
             new name2[MAX_PLAYER_NAME];
             GetPlayerName(giveplayerid, name2, sizeof (name2));
             format(string2, sizeof(string2), \"%s lecsukta %s-t!\", name, name2);
             SendClientMessageToAll(COLOR_RED, string2);
             SetPlayerInterior(giveplayerid, 6);
             SetPlayerPos(giveplayerid, 264.3591,77.5832,1001.0391);
             SetCameraBehindPlayer(giveplayerid);
             ResetPlayerWeapons(giveplayerid);
             ResetPlayerMoney(giveplayerid);
             jailed[giveplayerid] = 1;
             SendClientMessage(playerid, COLOR_GREEN, \"Sikeres lecsukás!\");
             } else {
             SendClientMessage(playerid, COLOR_RED, \"Ez a játékos már le van csukva!\");
         }
                  } else {
          SendClientMessage(playerid, COLOR_RED, \"Nincs ilyen játékos!\");
      }
   }
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy rendőr!\");
}
return 1;
}
if(strcmp(cmd, \"/unjail\", true) == 0)
{
    if(gTeam[playerid] == TEAM_POLICE)
       {
           if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_RED, \"[HASZNÁLAT]: /unjail <ID>\");
      return 1;
   }
   if(giveplayerid == playerid)
   {
      SendClientMessage(playerid, COLOR_RED, \"Nem engedheted ki magad, vagy hibás az ID!\");
      } else {
      if(IsPlayerConnected(giveplayerid))
      {
          if (jailed[giveplayerid] == 1)
          {
             GetPlayerName(playerid, name, sizeof (name));
             format(string, sizeof(string), \"%s kiengedett!\", name);
             SendClientMessage(giveplayerid, COLOR_RED, string);
             new string2[256];
             new name2[MAX_PLAYER_NAME];
             GetPlayerName(giveplayerid, name2, sizeof (name2));
             format(string2, sizeof(string2), \"%s kiengedte %s-t!\", name, name2);
             SendClientMessageToAll(COLOR_RED, string2);
             SetPlayerInterior(giveplayerid, 0);
             SetPlayerPos(giveplayerid,1546.1195,-1675.4786,13.5617);
             SetCameraBehindPlayer(giveplayerid);
             ResetPlayerWeapons(giveplayerid);
             jailed[giveplayerid] = 0;
             SendClientMessage(playerid, COLOR_GREEN, \"Sikeres kiengedés!\");
             } else {
             SendClientMessage(playerid, COLOR_RED, \"Ez a játékos már ki van engedve!\");
         }
          } else {
          SendClientMessage(playerid, COLOR_RED, \"Nincs ilyen játékos!\");
      }
   }
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy rendőr!\");
}
return 1;
}
//Autószerelő parancsok
new vehicleid = GetPlayerVehicleID(giveplayerid);
if(strcmp(cmd, \"/javitas\", true) == 0)
{
    if(gTeam[playerid] == TEAM_SERVISE)
       {
           if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_RED, \"[HASZNÁLAT]: /javitas <ID>\");
      return 1;
   }
   if(giveplayerid == playerid)
   {
      SendClientMessage(playerid, COLOR_RED, \"Nem javíthatod meg a saját kocsidat, vagy hibás az ID!\");
      } else {
      if(IsPlayerConnected(giveplayerid))
      {
          GetPlayerName(playerid, name, sizeof (name));
          format(string, sizeof(string), \"%s megjavította a kocsidat!\", name);
          SendClientMessage(giveplayerid, COLOR_RED, string);
          SetVehicleHealth(vehicleid, 1000);
          GivePlayerMoney(giveplayerid, -50);
          GivePlayerMoney(playerid, 50);
          SendClientMessage(playerid, COLOR_GREEN, \"Sikeres javítás!\");
          } else {
          SendClientMessage(playerid, COLOR_RED, \"Nincs ilyen játékos!\");
      }
   }
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy autószerelő!\");
}
return 1;
}
//Mentős parancsok
if(strcmp(cmd, \"/heal\", true) == 0)
{
    if(gTeam[playerid] == TEAM_AMBULANCE)
       {
           if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_RED, \"[HASZNÁLAT]: /heal <ID>\");
      return 1;
   }
   if(giveplayerid == playerid)
   {
      SendClientMessage(playerid, COLOR_RED, \"Nem gyógyíthatod meg magad, vagy hibás az ID!\");
      } else {
      if(IsPlayerConnected(giveplayerid))
      {
          GetPlayerName(playerid, name, sizeof (name));
          format(string, sizeof(string), \"%s megmentette az életedet!\", name);
          SendClientMessage(giveplayerid, COLOR_RED, string);
          SetPlayerHealth(giveplayerid, 100);
          GivePlayerMoney(giveplayerid, -100);
          GivePlayerMoney(playerid, 100);
          SendClientMessage(playerid, COLOR_GREEN, \"Sikeres mentés!\");
          } else {
          SendClientMessage(playerid, COLOR_RED, \"Nincs ilyen játékos!\");
      }
   }
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy mentős!\");
}
return 1;
}
//Testőr parancsok
if(strcmp(cmd, \"/guard\", true) == 0)
{
    if(gTeam[playerid] == TEAM_AMBULANCE)
       {
           if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_RED, \"[HASZNÁLAT]: /guard <ID>\");
      return 1;
   }
   if(giveplayerid == playerid)
   {
      SendClientMessage(playerid, COLOR_RED, \"Nem védheted meg magad, vagy hibás az ID!\");
      } else {
      if(IsPlayerConnected(giveplayerid))
      {
          GetPlayerName(playerid, name, sizeof (name));
          format(string, sizeof(string), \"%s az életedre fog vigyázni!\", name);
          SendClientMessage(giveplayerid, COLOR_RED, string);
          GivePlayerMoney(giveplayerid, -1000);
          GivePlayerMoney(playerid, 1000);
         GivePlayerWeapon(playerid, 4, 1);
         GivePlayerWeapon(playerid, 23, 1000);
         GivePlayerWeapon(playerid, 31, 10000);
          SendClientMessage(playerid, COLOR_GREEN, \"Elvállaltad a melót!\");
          } else {
          SendClientMessage(playerid, COLOR_RED, \"Nincs ilyen játékos!\");
      }
   }
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy testőr!\");
}
return 1;
}
return 0;
}
public OnPlayerRequestClass(playerid, classid)
{
    if(classid == 0 || classid == 1)
    {
        gTeam[playerid] = TEAM_CIVILIAN;
    }
}
public Money()
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
         if(gTeam == TEAM_TAXI || gTeam == TEAM_POLICE || gTeam == TEAM_SERVISE || TEAM_AMBULANCE || TEAM_GUARD)
         {
             GivePlayerMoney(i, 150);
             SendClientMessage(i, COLOR_WHITE, \"[FIZETÉS]: Kaptál 150$-t!\");
         }
    }
}
{
    if(!strcmp(cmdtext, \"/fps\", true) || !strcmp(cmdtext, \"/fps\", true))
    {
new Sofor = GetPlayerState(playerid);
if(Sofor == PLAYER_STATE_DRIVER)
{
       if(IsValidPlayerObject(playerid,dcObject[playerid])==1) DestroyPlayerObject(playerid,dcObject[playerid]);
new pv=GetPlayerVehicleID(playerid),slot=GetVehicleModel(pv)-400;
if(dCam_Xes[slot] == INVALID_DATA || INVALID_DATA == dCam_Yes[slot] || INVALID_DATA == dCam_Highs[slot]) return 0;
dcObject[playerid] = CreatePlayerObject(playerid,0,0.0,0.0,0.0,0.0,0.0,0.0);
        AttachPlayerObjectToVehicle(playerid,dcObject[playerid],pv,-dCam_Xes[slot],dCam_Yes[slot],dCam_Highs[slot],0.0,0.0,0.0);
        AttachCameraToPlayerObject(playerid,dcObject[playerid]);
        }else{
       if(IsValidPlayerObject(playerid,dcObject[playerid])==1) DestroyPlayerObject(playerid,dcObject[playerid]);
new pv=GetPlayerVehicleID(playerid),slot=GetVehicleModel(pv)-400;
if(dCam_Xes[slot] == INVALID_DATA || INVALID_DATA == dCam_Yes[slot] || INVALID_DATA == dCam_Highs[slot]) return 0;
dcObject[playerid] = CreatePlayerObject(playerid,0,0.0,0.0,0.0,0.0,0.0,0.0);
        AttachPlayerObjectToVehicle(playerid,dcObject[playerid],pv,dCam_Xes[slot],dCam_Yes[slot],dCam_Highs[slot],0.0,0.0,0.0);
        AttachCameraToPlayerObject(playerid,dcObject[playerid]);
        }
        return 1;
    }
    if(!strcmp(cmdtext, \"/fps ki\", true) || !strcmp(cmdtext, \"/fps ki\", true))
    {
        new Sofor = GetPlayerState(playerid);
if(Sofor == PLAYER_STATE_DRIVER)
{
    if(IsValidPlayerObject(playerid,dcObject[playerid])==1)DestroyPlayerObject(playerid,dcObject[playerid]);
SetCameraBehindPlayer(playerid);
}else{
        if(IsValidPlayerObject(playerid,dcObject[playerid])==1)DestroyPlayerObject(playerid,dcObject[playerid]);
SetCameraBehindPlayer(playerid);
}
        return 1;
    }
    /*if(!strcmp(cmdtext, \"/utasbelso\", true) || !strcmp(cmdtext, \"/utasbelső\", true))
    {
       if(IsValidPlayerObject(playerid,dcObject[playerid])==1) DestroyPlayerObject(playerid,dcObject[playerid]);
new pv=GetPlayerVehicleID(playerid),slot=GetVehicleModel(pv)-400;
if(dCam_Xes[slot] == INVALID_DATA || INVALID_DATA == dCam_Yes[slot] || INVALID_DATA == dCam_Highs[slot]) return 0;
dcObject[playerid] = CreatePlayerObject(playerid,0,0.0,0.0,0.0,0.0,0.0,0.0);
        AttachPlayerObjectToVehicle(playerid,dcObject[playerid],pv,dCam_Xes[slot],dCam_Yes[slot],dCam_Highs[slot],0.0,0.0,0.0);
        AttachCameraToPlayerObject(playerid,dcObject[playerid]);
        return 1;
    }
    if(!strcmp(cmdtext, \"/utasbelso ki\", true) || !strcmp(cmdtext, \"/utasbelső ki\", true))
    {
    if(IsValidPlayerObject(playerid,dcObject[playerid])==1)DestroyPlayerObject(playerid,dcObject[playerid]);
SetCameraBehindPlayer(playerid);
        return 1;
    }*/
    return 0;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
//Police cars
new vehicleid = GetPlayerVehicleID(playerid);
        if(GetVehicleModel(vehicleid) == 599 || GetVehicleModel(vehicleid) == 598 || GetVehicleModel(vehicleid) == 597 || GetVehicleModel(vehicleid) == 596)
       {
           if(gTeam[playerid] == TEAM_POLICE)
           {
               RemovePlayerFromVehicle(playerid);
               SendClientMessage(playerid, COLOR_RED, \"Ez a jármű a rendőröké!. Írd be a rendőrös munkához, hogy /police vagy nem vezetheted a járművet!\");
           }
       }
       //Taxi
       if(GetVehicleModel(vehicleid) == 420)
       {
           if(gTeam[playerid] == TEAM_TAXI)
           {
               RemovePlayerFromVehicle(playerid);
               SendClientMessage(playerid, COLOR_RED, \"Ez a jármű a taxisoké!. Írd be a taxis munkához, hogy /taxi vagy nem vezetheted a járművet!\");
           }
       }
       //Mentős
       if(GetVehicleModel(vehicleid) == 416)
       {
           if(gTeam[playerid] == TEAM_AMBULANCE)
           {
               RemovePlayerFromVehicle(playerid);
               SendClientMessage(playerid, COLOR_RED, \"Ez a jármű a mentősöké!. Írd be a mentős munkához, hogy /ambulance vagy nem vezetheted a járművet!\");
           }
       }
}
return 1;
}
{
/*if(newstate == PLAYER_STATE_DRIVER)
{
       if(IsValidPlayerObject(playerid,dcObject[playerid])==1) DestroyPlayerObject(playerid,dcObject[playerid]);
new pv=GetPlayerVehicleID(playerid),slot=GetVehicleModel(pv)-400;
if(dCam_Xes[slot] == INVALID_DATA || INVALID_DATA == dCam_Yes[slot] || INVALID_DATA == dCam_Highs[slot]) return 0;
dcObject[playerid] = CreatePlayerObject(playerid,0,0.0,0.0,0.0,0.0,0.0,0.0);
        AttachPlayerObjectToVehicle(playerid,dcObject[playerid],pv,-dCam_Xes[slot],dCam_Yes[slot],dCam_Highs[slot],0.0,0.0,0.0);
        AttachCameraToPlayerObject(playerid,dcObject[playerid]);
}*/
if(oldstate == PLAYER_STATE_DRIVER)
{
    if(IsValidPlayerObject(playerid,dcObject[playerid])==1)DestroyPlayerObject(playerid,dcObject[playerid]);
SetCameraBehindPlayer(playerid);
}
#if !defined INGORE_PASSENGERS
/*if(newstate == PLAYER_STATE_PASSENGER&&GetPlayerVehicleSeat(playerid)==1)
{
       if(IsValidPlayerObject(playerid,dcObject[playerid])==1) DestroyPlayerObject(playerid,dcObject[playerid]);
new pv=GetPlayerVehicleID(playerid),slot=GetVehicleModel(pv)-400;
if(dCam_Xes[slot] == INVALID_DATA || INVALID_DATA == dCam_Yes[slot] || INVALID_DATA == dCam_Highs[slot]) return 0;
dcObject[playerid] = CreatePlayerObject(playerid,0,0.0,0.0,0.0,0.0,0.0,0.0);
        AttachPlayerObjectToVehicle(playerid,dcObject[playerid],pv,dCam_Xes[slot],dCam_Yes[slot],dCam_Highs[slot],0.0,0.0,0.0);
        AttachCameraToPlayerObject(playerid,dcObject[playerid]);
}*/
if(oldstate == PLAYER_STATE_PASSENGER)
{
    if(IsValidPlayerObject(playerid,dcObject[playerid])==1)DestroyPlayerObject(playerid,dcObject[playerid]);
SetCameraBehindPlayer(playerid);
}
#endif
return 1;
}
public OnPlayerDeath(playerid)
{
gTeam[playerid] = TEAM_CIVILIAN;
    SendClientMessage(playerid, COLOR_RED, \"Meghaltál azaz kiléptél a munkádból! \");
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
« Utoljára szerkesztve: 2015. március 01. - 13:01:29 írta ƒlaﻛh »

 

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