Én kaptam egy módba lehet át kell írni kicsit:
 COMMAND:rangeban(playerid, params[])
{
// Setup local variables
new PlayerToBan, PlayerIP[16], FirstPartsOfIP[16], BanCmd[24], Reason[128], Msg[128], Name[24], AdminName[24];
 
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player\'s admin-level is at least 3
if (APlayerData[playerid][PlayerLevel] >= 3)
{
   if (sscanf(params, \"us[128]\", PlayerToBan, Reason))
      SendClientMessage(playerid, 0xFF0000AA, \"Usage: \\\"/rangeban <PlayerToBan> <Reason>\\\"\");
   else
   {
      if (IsPlayerConnected(PlayerToBan))
      {
         // Get the names of the player and the admin who executed the ban
         GetPlayerName(playerid, AdminName, sizeof(AdminName));
         GetPlayerName(PlayerToBan, Name, sizeof(Name));
         // Get the player\'s IP-address
         GetPlayerIp(PlayerToBan, PlayerIP, 16);
         // Inform the player about his ban
         format(Msg, 128, \"{FF0000}You have been ip-range-banned permanently by {FFFF00}%s\", AdminName);
         SendClientMessage(PlayerToBan, 0xFFFFFFFF, Msg);
         format(Msg, 128, \"{FF0000}Reason: {FFFF00}%s\", Reason);
         SendClientMessage(PlayerToBan, 0xFFFFFFFF, Msg);
         // Get the first three digits from the player\'s ip, so the fourth part can be added from 0 to 255
         FirstPartsOfIP = GetFirstThreeDigitsFromIP(PlayerIP);
         // Ban the entire range of IP-addresses of the player
         for (new i; i < 256; i++)
         {
             format(BanCmd, 24, \"banip %s%i\", FirstPartsOfIP, i); // Construct the RCon command to ban every IP
                        SendRconCommand(BanCmd); // Execute the command
         }
         // Finally kick the player (the RCon command doesn\'t kick you out automatically)
         Kick(PlayerToBan);
         // Inform everybody else which player was ip-range-banned
         format(Msg, 128, \"{808080}%s %s has ip-range-banned {FFFF00}%s\", AdminLevelName[APlayerData[playerid][PlayerLevel]], AdminName, Name);
         SendClientMessageToAll(0xFFFFFFFF, Msg);
      }
   }
}
else
    return 0;
}
else
    return 0;
return 1;
}