Szerző Téma: Convertáló  (Megtekintve 1067 alkalommal)

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Convertáló
« Dátum: 2013. Október 28. - 12:12:43 »
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Üdv!
Szeretnék kérni egy dulex map konvertálót elõre is köszönöm!

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Convertáló
« Válasz #1 Dátum: 2013. Október 28. - 12:18:32 »
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Nem elérhető Dean

Convertáló
« Válasz #2 Dátum: 2013. Október 28. - 12:21:10 »
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De ez nem jó berakom ezt lekonvertálom és nem rakja be

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Convertáló
« Válasz #3 Dátum: 2013. Október 28. - 12:22:09 »
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Írd le ide a kódot, amelyet kaptál (lehetõleg spolierbe, ha hosszú a kód).

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Convertáló
« Válasz #4 Dátum: 2013. Október 28. - 12:25:03 »
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CreateObject(3749,1664.0999800,-1883.9000200,18.4000000,0.0000000,0.0000000,358.0000000); //object(clubgate01_lax) (1)
CreateObject(972,1644.4000200,-1885.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (3)
CreateObject(3749,1619.1999500,-1884.1999500,18.4000000,0.0000000,0.0000000,359.9950000); //object(clubgate01_lax) (2)
CreateObject(972,1640.3000500,-1885.9000200,12.6000000,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (5)
CreateObject(984,1677.6999500,-1882.5000000,21.6000000,0.0000000,0.0000000,272.0000000); //object(fenceshit2) (1)
CreateObject(982,1684.0000000,-1895.1999500,21.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(982,1684.0999800,-1920.8000500,21.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateObject(982,1684.0996100,-1920.7998000,21.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateObject(982,1684.0000000,-1946.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateObject(982,1684.0999800,-1972.0999800,21.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
CreateObject(984,1677.9000200,-1985.1999500,21.6000000,0.0000000,0.0000000,272.0000000); //object(fenceshit2) (2)
CreateObject(1337,1653.4000200,-1883.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(1535,1610.5000000,-1898.0000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(gen_doorext14) (1)
CreateObject(1535,1610.5000000,-1894.9000200,12.6000000,0.0000000,0.0000000,270.0000000); //object(gen_doorext14) (2)
CreateObject(8659,1599.1999500,-1882.6999500,19.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (1)
CreateObject(8650,1627.5000000,-1913.3000500,19.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8659,1614.0999800,-1898.8000500,19.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (2)
CreateObject(984,1609.8000500,-1892.0000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
CreateObject(10244,1618.8000500,-1911.9000200,19.8000000,0.0000000,0.0000000,180.0000000); //object(vicjump_sfe) (3)
CreateObject(5269,1629.5000000,-1908.4000200,14.9000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (1)
CreateObject(11102,1628.3000500,-1901.1999500,14.8000000,0.0000000,0.0000000,180.0000000); //object(burgalrydoor_sfs) (1)
CreateObject(16378,1598.8000500,-1884.9000200,19.1000000,0.0000000,0.0000000,180.0000000); //object(des_byofficeint) (1)
CreateObject(972,1599.3000500,-1893.5000000,18.4000000,0.0000000,0.0000000,180.0000000); //object(tunnelentrance) (6)
CreateObject(972,1599.1999500,-1898.8000500,18.4000000,0.0000000,0.0000000,179.9950000); //object(tunnelentrance) (7)
CreateObject(972,1599.5999800,-1892.0999800,18.4000000,0.0000000,0.0000000,179.9950000); //object(tunnelentrance) (9)
CreateObject(14493,1601.6999500,-1887.8000500,20.7000000,0.0000000,0.0000000,0.0000000); //object(arsehole) (1)
CreateObject(14491,1600.0999800,-1901.0999800,20.7000000,0.0000000,0.0000000,268.5000000); //object(iwanfucker) (1)
CreateObject(1709,1603.5000000,-1889.3000500,18.4000000,0.0000000,0.0000000,0.0000000); //object(kb_couch08) (1)
CreateObject(1713,1605.3000500,-1895.1999500,18.4000000,0.0000000,0.0000000,174.0000000); //object(kb_couch04) (1)
CreateObject(2297,1607.1999500,-1891.4000200,18.4000000,0.0000000,0.0000000,220.0000000); //object(tv_unit_2) (1)
CreateObject(2630,1622.5000000,-1900.1999500,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_bike) (1)
CreateObject(2630,1621.1999500,-1900.1999500,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_bike) (2)
CreateObject(2630,1619.8000500,-1900.1999500,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_bike) (3)
CreateObject(2630,1618.6999500,-1900.3000500,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_bike) (4)
CreateObject(2629,1610.5000000,-1911.0000000,18.4000000,0.0000000,0.0000000,180.0000000); //object(gym_bench1) (1)
CreateObject(2629,1608.9000200,-1911.0000000,18.4000000,0.0000000,0.0000000,179.9950000); //object(gym_bench1) (2)
CreateObject(2629,1607.4000200,-1911.0000000,18.4000000,0.0000000,0.0000000,179.9950000); //object(gym_bench1) (3)
CreateObject(2629,1606.0000000,-1910.9000200,18.4000000,0.0000000,0.0000000,179.9950000); //object(gym_bench1) (4)
CreateObject(2628,1604.1999500,-1911.3000500,18.4000000,0.0000000,0.0000000,178.0000000); //object(gym_bench2) (1)
CreateObject(2628,1602.6999500,-1911.4000200,18.4000000,0.0000000,0.0000000,177.9950000); //object(gym_bench2) (2)
CreateObject(2628,1601.0000000,-1911.1999500,18.4000000,0.0000000,0.0000000,177.9950000); //object(gym_bench2) (3)
CreateObject(2628,1599.5999800,-1911.1999500,18.4000000,0.0000000,0.0000000,177.9950000); //object(gym_bench2) (4)
CreateObject(2628,1597.5999800,-1911.3000500,18.4000000,0.0000000,0.0000000,177.9950000); //object(gym_bench2) (5)
CreateObject(2627,1616.9000200,-1900.5999800,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (1)
CreateObject(2627,1615.8000500,-1900.5999800,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (3)
CreateObject(2627,1614.6999500,-1900.5999800,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (4)
CreateObject(2627,1613.5999800,-1900.6999500,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (5)
CreateObject(2627,1612.3000500,-1900.6999500,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (6)
CreateObject(2632,1608.9000200,-1900.5000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_mat02) (1)
CreateObject(2632,1605.4000200,-1900.5000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(gym_mat02) (2)
CreateObject(1432,1601.0999800,-1900.9000200,18.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1516,1600.8000500,-1890.9000200,18.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
CreateObject(1715,1599.3000500,-1883.9000200,18.4000000,0.0000000,0.0000000,0.0000000); //object(kb_swivelchair2) (1)
CreateObject(2009,1603.9000200,-1884.1999500,18.4000000,0.0000000,0.0000000,178.0000000); //object(officedesk2l) (1)
CreateObject(1715,1603.0000000,-1883.4000200,18.4000000,0.0000000,0.0000000,0.0000000); //object(kb_swivelchair2) (2)
CreateObject(2911,1608.9000200,-1883.0999800,18.4000000,0.0000000,0.0000000,270.0000000); //object(kmb_petroldoor) (1)
CreateObject(2911,1608.9000200,-1885.1999500,18.4000000,0.0000000,0.0000000,89.9990000); //object(kmb_petroldoor) (3)
CreateObject(1280,1611.3000500,-1937.0999800,27.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
CreateObject(1280,1610.8295900,-1941.3846400,27.6915300,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
CreateObject(1280,1610.4000200,-1945.1999500,28.1000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
CreateObject(1280,1604.0999800,-1936.0999800,27.3000000,0.0000000,0.0000000,168.0000000); //object(parkbench1) (5)
CreateObject(1280,1603.2094700,-1940.0831300,27.6873300,0.0000000,0.0000000,167.9970000); //object(parkbench1) (6)
CreateObject(1280,1602.1999500,-1944.3000500,28.2000000,0.0000000,0.0000000,167.9970000); //object(parkbench1) (7)
CreateObject(2266,1602.3000500,-1883.0000000,19.6000000,0.0000000,0.0000000,0.0000000); //object(frame_wood_5) (1)
CreateObject(2021,1604.9000200,-1884.4000200,18.4000000,0.0000000,0.0000000,0.0000000); //object(mrk_bdsdecab1) (1)
CreateObject(2065,1601.0999800,-1883.4000200,18.4000000,0.0000000,0.0000000,0.0000000); //object(cj_m_fileing1) (1)
CreateObject(15037,1606.1999500,-1884.3000500,18.8000000,0.0000000,0.0000000,270.0000000); //object(med_dinning_2_sv) (1)
CreateObject(3037,1673.6999500,-1891.8000500,14.9000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (1)
CreateObject(2970,1673.6999500,-1899.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(dts_bbdoor) (1)
CreateObject(2970,1673.5999800,-1899.5999800,12.7000000,0.0000000,0.0000000,180.0000000); //object(dts_bbdoor) (3)
CreateObject(1337,1626.4000200,-1912.4000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (9)
CreateObject(1438,1657.0999800,-1903.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile_2) (1)
CreateObject(1332,1630.4000200,-1883.9000200,13.6000000,0.0000000,0.0000000,184.0000000); //object(binnt02_la) (1)
CreateObject(956,1626.0999800,-1886.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ext_candy) (1)
CreateObject(2857,1600.9000200,-1893.0999800,18.4000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway02) (1)
CreateObject(2654,1616.0999800,-1909.0000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(cj_shoe_box) (4)
CreateObject(2654,1615.8000500,-1909.0999800,18.6000000,0.0000000,0.0000000,0.0000000); //object(cj_shoe_box) (5)
/*
Objects converted: 77
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.02 seconds - Chuck Norris could have done it in 0.0003 seconds!
*/

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Convertáló
« Válasz #5 Dátum: 2013. Október 28. - 12:32:18 »
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Nem lehet, hogy elérted a maximum objectek számát? A CreateObject függvénnyel maximum 1000 objectet hozhatsz létre. Ha többet szeretnél, használj streamert, és a CreateDynamicObject függvényt.

Nem elérhető Dean

Convertáló
« Válasz #6 Dátum: 2013. Október 28. - 12:35:46 »
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akkor a CreatObject közé írjak create dinamycot?

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Convertáló
« Válasz #7 Dátum: 2013. Október 28. - 12:41:01 »
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Igen, és akkor 1000-nél objected is lehet, ha egyáltalán most az a probléma, hogy túllépted a határt. De ahhoz kelleni fog a streamer plugin, és függvénykönyvtár. De persze az is probléma lehet, hogy nem jól használod a konvertert, vagy pedig rossz helyre írod a forráskódon belül a függvényeket. Az OnGameModeInIt alá tetted az objecteket? (Nem tudom, hogy mennyire vagy kezdõ, de ezen téma, és ezen hozzászólásaid az elsõ megnyilvánulásaid ezen a fórumon, így tehát elégé alap dolgokra kérdezek rá, ha nem baj.)

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Convertáló
« Válasz #8 Dátum: 2013. Október 28. - 12:44:46 »
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õ az alá raktam tudsz adni egy streamer plugint? és csak bekell másolni?

Nem elérhető ZSOLTI99

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Convertáló
« Válasz #9 Dátum: 2013. Október 29. - 10:16:20 »
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CreateDynamicObject -be konvertáld és akkor bent lesz
Itt a plugin http://forum.sa-mp.com/showthread.php?t=102865
És akkor így csináld
 
#include 
#include
public OnFilterScriptInit()
{
//ide tedd a konvertált objektet
return 1;
}

Convertáló
« Válasz #10 Dátum: 2013. Október 29. - 10:20:13 »
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De ez a convertfss nem konvertálja a törölt objekteket :S

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Convertáló
« Válasz #11 Dátum: 2013. Október 29. - 10:33:46 »
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Én próbálok guglizgatni neked, de nem nagyon megy, ugyanis nem tölti be a delux oldalát (ha ez az. Legalábbis én a hivatalos fórumról ide mutatóan találtam linket, de a guglis linkek is olyan oldalra mutatnak, amelyek nem töltenetk be. :( ).

Nem elérhető ZSOLTI99

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Convertáló
« Válasz #12 Dátum: 2013. Október 29. - 12:27:48 »
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Sehol se konvertálja a törött objektet de van egy editor amivel ha törlöd akkor le is konfizzal
http://forum.sa-mp.com/showthread.php?t=282801

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Convertáló
« Válasz #13 Dátum: 2013. Október 29. - 13:19:58 »
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Hát igen, JernejL map editor kéne használni, ami kifejezetten a SAMP-hoz készülsz. Te pedig a béna MTA editorját használod, aminek köze sincs a SAMP-hoz... Arról nem is beszélve, hogy az MTA egy nagyon f*s program. Mapolj JernejL editorával, mással ne! És akkor nem lesz gond, sõt, talán még a mapjaid és szépek lesznek.

 

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