Szerző Téma: MyKeys by SkillZ  (Megtekintve 860 alkalommal)

MyKeys by SkillZ
« Dátum: 2012. Július 05. - 10:25:56 »
+4 Show voters
Hello mindenki.
Keszitettem egy Billentyuzet scriptet,ami parancsra textdraw formajaban meg mutatja hogy milyen gombot nyomol le.
Szeretnem fejleszteni, es Spec Systembe szurni bele,azaz annak a jatekosnak mutassa a gombjait,amelyiket nezed.
Hat szerintem hasznat inkabb a speckey ben fogod latni,mert trukkoket leshetsz el tarsaidtol.:P
Keszitettem par kepet is:
\"79395374.png\"
http://imageshack.us/f/4/79395374.png/
\"57943274.png\"
http://imageshack.us/f/4/57943274.png/
\"54905708.png\"
http://imageshack.us/f/706/54905708.png/
\"17580163.png\"
http://imageshack.us/f/137/17580163.png
Videot sajnos nem tudtam csinalni,mert nem otthol vagyok,es itt nincs sonyvegas om.
Remelem tetszik.Lehet hogy egy picit nyomorekul van megirva,nah de nem tudom jobban :))
Parancsok:
 

/mykeys

 


#include <a_samp>
new bekapcsolva[MAX_PLAYERS];
new PlayerText:W[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:A[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:S[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];
new PlayerText:D[MAX_PLAYERS];
new PlayerText:Textdraw7[MAX_PLAYERS];
new PlayerText:Space[MAX_PLAYERS];
new PlayerText:Textdraw9[MAX_PLAYERS];
new PlayerText:C[MAX_PLAYERS];
new PlayerText:Textdraw11[MAX_PLAYERS];
new PlayerText:Enter[MAX_PLAYERS];
new PlayerText:Textdraw13[MAX_PLAYERS];
new PlayerText:Ctrl[MAX_PLAYERS];
new PlayerText:Textdraw15[MAX_PLAYERS];
new PlayerText:Q[MAX_PLAYERS];
new PlayerText:Textdraw17[MAX_PLAYERS];
new PlayerText:E[MAX_PLAYERS];
new PlayerText:Textdraw19[MAX_PLAYERS];
new PlayerText:Mouse[MAX_PLAYERS];
new PlayerText:Textdraw21[MAX_PLAYERS];
new PlayerText:LeftClick[MAX_PLAYERS];
new PlayerText:RightClick[MAX_PLAYERS];
forward UpdateTimer(playerid);
public OnFilterScriptInit()
{
print(\"MyKeys,SpecKeys by SkillZ\");
    for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
    W = CreatePlayerTextDraw(i,284.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,W, 255);
PlayerTextDrawFont(i,W, 4);
PlayerTextDrawLetterSize(i,W, 0.500000, 1.000000);
PlayerTextDrawColor(i,W, -1);
PlayerTextDrawSetOutline(i,W, 0);
PlayerTextDrawSetProportional(i,W, 1);
PlayerTextDrawSetShadow(i,W, 1);
PlayerTextDrawUseBox(i,W, 1);
PlayerTextDrawBoxColor(i,W, 255);
PlayerTextDrawTextSize(i,W, 10.000000, 14.000000);
Textdraw1 = CreatePlayerTextDraw(i,285.000000, 305.000000, \"W\");
PlayerTextDrawBackgroundColor(i,Textdraw1, 255);
PlayerTextDrawFont(i,Textdraw1, 1);
PlayerTextDrawLetterSize(i,Textdraw1, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw1, 255);
PlayerTextDrawSetOutline(i,Textdraw1, 0);
PlayerTextDrawSetProportional(i,Textdraw1, 1);
PlayerTextDrawSetShadow(i,Textdraw1, 0);
A = CreatePlayerTextDraw(i,273.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,A, 255);
PlayerTextDrawFont(i,A, 4);
PlayerTextDrawLetterSize(i,A, 0.500000, 1.000000);
PlayerTextDrawColor(i,A, -1);
PlayerTextDrawSetOutline(i,A, 0);
PlayerTextDrawSetProportional(i,A, 1);
PlayerTextDrawSetShadow(i,A, 1);
PlayerTextDrawUseBox(i,A, 1);
PlayerTextDrawBoxColor(i,A, 255);
PlayerTextDrawTextSize(i,A, 10.000000, 14.000000);
Textdraw3 = CreatePlayerTextDraw(i,275.000000, 316.000000, \"A\");
PlayerTextDrawBackgroundColor(i,Textdraw3, 255);
PlayerTextDrawFont(i,Textdraw3, 1);
PlayerTextDrawLetterSize(i,Textdraw3, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw3, 255);
PlayerTextDrawSetOutline(i,Textdraw3, 0);
PlayerTextDrawSetProportional(i,Textdraw3, 1);
PlayerTextDrawSetShadow(i,Textdraw3, 0);
S = CreatePlayerTextDraw(i,284.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,S, 255);
PlayerTextDrawFont(i,S, 4);
PlayerTextDrawLetterSize(i,S, 0.500000, 1.000000);
PlayerTextDrawColor(i,S, -1);
PlayerTextDrawSetOutline(i,S, 0);
PlayerTextDrawSetProportional(i,S, 1);
PlayerTextDrawSetShadow(i,S, 1);
PlayerTextDrawUseBox(i,S, 1);
PlayerTextDrawBoxColor(i,S, 255);
PlayerTextDrawTextSize(i,S, 10.000000, 14.000000);
Textdraw5 = CreatePlayerTextDraw(i,286.000000, 316.000000, \"S\");
PlayerTextDrawBackgroundColor(i,Textdraw5, 255);
PlayerTextDrawFont(i,Textdraw5, 1);
PlayerTextDrawLetterSize(i,Textdraw5, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw5, 255);
PlayerTextDrawSetOutline(i,Textdraw5, 0);
PlayerTextDrawSetProportional(i,Textdraw5, 1);
PlayerTextDrawSetShadow(i,Textdraw5, 0);
D = CreatePlayerTextDraw(i,295.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,D, 255);
PlayerTextDrawFont(i,D, 4);
PlayerTextDrawLetterSize(i,D, 0.500000, 1.000000);
PlayerTextDrawColor(i,D, -1);
PlayerTextDrawSetOutline(i,D, 0);
PlayerTextDrawSetProportional(i,D, 1);
PlayerTextDrawSetShadow(i,D, 1);
PlayerTextDrawUseBox(i,D, 1);
PlayerTextDrawBoxColor(i,D, 255);
PlayerTextDrawTextSize(i,D, 10.000000, 14.000000);
Textdraw7 = CreatePlayerTextDraw(i,297.000000, 316.000000, \"D\");
PlayerTextDrawBackgroundColor(i,Textdraw7, 255);
PlayerTextDrawFont(i,Textdraw7, 1);
PlayerTextDrawLetterSize(i,Textdraw7, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw7, 255);
PlayerTextDrawSetOutline(i,Textdraw7, 0);
PlayerTextDrawSetProportional(i,Textdraw7, 1);
PlayerTextDrawSetShadow(i,Textdraw7, 0);
Space = CreatePlayerTextDraw(i,273.000000, 327.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,Space, 255);
PlayerTextDrawFont(i,Space, 4);
PlayerTextDrawLetterSize(i,Space, 0.500000, 1.000000);
PlayerTextDrawColor(i,Space, -1);
PlayerTextDrawSetOutline(i,Space, 0);
PlayerTextDrawSetProportional(i,Space, 1);
PlayerTextDrawSetShadow(i,Space, 1);
PlayerTextDrawUseBox(i,Space, 1);
PlayerTextDrawBoxColor(i,Space, 255);
PlayerTextDrawTextSize(i,Space, 62.000000, 14.000000);
Textdraw9 = CreatePlayerTextDraw(i,291.000000, 328.000000, \"Space\");
PlayerTextDrawBackgroundColor(i,Textdraw9, 255);
PlayerTextDrawFont(i,Textdraw9, 1);
PlayerTextDrawLetterSize(i,Textdraw9, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw9, 255);
PlayerTextDrawSetOutline(i,Textdraw9, 0);
PlayerTextDrawSetProportional(i,Textdraw9, 1);
PlayerTextDrawSetShadow(i,Textdraw9, 0);
C = CreatePlayerTextDraw(i,306.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,C, 255);
PlayerTextDrawFont(i,C, 4);
PlayerTextDrawLetterSize(i,C, 0.500000, 1.000000);
PlayerTextDrawColor(i,C, -1);
PlayerTextDrawSetOutline(i,C, 0);
PlayerTextDrawSetProportional(i,C, 1);
PlayerTextDrawSetShadow(i,C, 1);
PlayerTextDrawUseBox(i,C, 1);
PlayerTextDrawBoxColor(i,C, 255);
PlayerTextDrawTextSize(i,C, 10.000000, 14.000000);
Textdraw11 = CreatePlayerTextDraw(i,308.000000, 316.000000, \"C\");
PlayerTextDrawBackgroundColor(i,Textdraw11, 255);
PlayerTextDrawFont(i,Textdraw11, 1);
PlayerTextDrawLetterSize(i,Textdraw11, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw11, 255);
PlayerTextDrawSetOutline(i,Textdraw11, 0);
PlayerTextDrawSetProportional(i,Textdraw11, 1);
PlayerTextDrawSetShadow(i,Textdraw11, 0);
Enter = CreatePlayerTextDraw(i,317.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,Enter, 255);
PlayerTextDrawFont(i,Enter, 4);
PlayerTextDrawLetterSize(i,Enter, 0.500000, 1.000000);
PlayerTextDrawColor(i,Enter, -1);
PlayerTextDrawSetOutline(i,Enter, 0);
PlayerTextDrawSetProportional(i,Enter, 1);
PlayerTextDrawSetShadow(i,Enter, 1);
PlayerTextDrawUseBox(i,Enter, 1);
PlayerTextDrawBoxColor(i,Enter, 255);
PlayerTextDrawTextSize(i,Enter, 18.000000, 14.000000);
Textdraw13 = CreatePlayerTextDraw(i,318.000000, 317.000000, \"Enter\");
PlayerTextDrawBackgroundColor(i,Textdraw13, 255);
PlayerTextDrawFont(i,Textdraw13, 1);
PlayerTextDrawLetterSize(i,Textdraw13, 0.200000, 0.699999);
PlayerTextDrawColor(i,Textdraw13, 255);
PlayerTextDrawSetOutline(i,Textdraw13, 0);
PlayerTextDrawSetProportional(i,Textdraw13, 1);
PlayerTextDrawSetShadow(i,Textdraw13, 0);
Ctrl = CreatePlayerTextDraw(i,306.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,Ctrl, 255);
PlayerTextDrawFont(i,Ctrl, 4);
PlayerTextDrawLetterSize(i,Ctrl, 0.500000, 1.000000);
PlayerTextDrawColor(i,Ctrl, -1);
PlayerTextDrawSetOutline(i,Ctrl, 0);
PlayerTextDrawSetProportional(i,Ctrl, 1);
PlayerTextDrawSetShadow(i,Ctrl, 1);
PlayerTextDrawUseBox(i,Ctrl, 1);
PlayerTextDrawBoxColor(i,Ctrl, 255);
PlayerTextDrawTextSize(i,Ctrl, 29.000000, 14.000000);
Textdraw15 = CreatePlayerTextDraw(i,309.000000, 305.000000, \"Ctrl\");
PlayerTextDrawBackgroundColor(i,Textdraw15, 255);
PlayerTextDrawFont(i,Textdraw15, 1);
PlayerTextDrawLetterSize(i,Textdraw15, 0.270000, 0.799999);
PlayerTextDrawColor(i,Textdraw15, 255);
PlayerTextDrawSetOutline(i,Textdraw15, 0);
PlayerTextDrawSetProportional(i,Textdraw15, 1);
PlayerTextDrawSetShadow(i,Textdraw15, 0);
Q = CreatePlayerTextDraw(i,273.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,Q, 255);
PlayerTextDrawFont(i,Q, 4);
PlayerTextDrawLetterSize(i,Q, 0.500000, 1.000000);
PlayerTextDrawColor(i,Q, -1);
PlayerTextDrawSetOutline(i,Q, 0);
PlayerTextDrawSetProportional(i,Q, 1);
PlayerTextDrawSetShadow(i,Q, 1);
PlayerTextDrawUseBox(i,Q, 1);
PlayerTextDrawBoxColor(i,Q, 255);
PlayerTextDrawTextSize(i,Q, 10.000000, 14.000000);
Textdraw17 = CreatePlayerTextDraw(i,274.000000, 305.000000, \"Q\");
PlayerTextDrawBackgroundColor(i,Textdraw17, 255);
PlayerTextDrawFont(i,Textdraw17, 1);
PlayerTextDrawLetterSize(i,Textdraw17, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw17, 255);
PlayerTextDrawSetOutline(i,Textdraw17, 0);
PlayerTextDrawSetProportional(i,Textdraw17, 1);
PlayerTextDrawSetShadow(i,Textdraw17, 0);
E = CreatePlayerTextDraw(i,295.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,E, 255);
PlayerTextDrawFont(i,E, 4);
PlayerTextDrawLetterSize(i,E, 0.500000, 1.000000);
PlayerTextDrawColor(i,E, -1);
PlayerTextDrawSetOutline(i,E, 0);
PlayerTextDrawSetProportional(i,E, 1);
PlayerTextDrawSetShadow(i,E, 1);
PlayerTextDrawUseBox(i,E, 1);
PlayerTextDrawBoxColor(i,E, 255);
PlayerTextDrawTextSize(i,E, 10.000000, 14.000000);
Textdraw19 = CreatePlayerTextDraw(i,297.000000, 305.000000, \"E\");
PlayerTextDrawBackgroundColor(i,Textdraw19, 255);
PlayerTextDrawFont(i,Textdraw19, 1);
PlayerTextDrawLetterSize(i,Textdraw19, 0.280000, 0.799999);
PlayerTextDrawColor(i,Textdraw19, 255);
PlayerTextDrawSetOutline(i,Textdraw19, 0);
PlayerTextDrawSetProportional(i,Textdraw19, 1);
PlayerTextDrawSetShadow(i,Textdraw19, 0);
Mouse = CreatePlayerTextDraw(i,346.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,Mouse, 255);
PlayerTextDrawFont(i,Mouse, 4);
PlayerTextDrawLetterSize(i,Mouse, 0.500000, 1.000000);
PlayerTextDrawColor(i,Mouse, -1);
PlayerTextDrawSetOutline(i,Mouse, 0);
PlayerTextDrawSetProportional(i,Mouse, 1);
PlayerTextDrawSetShadow(i,Mouse, 1);
PlayerTextDrawUseBox(i,Mouse, 1);
PlayerTextDrawBoxColor(i,Mouse, 255);
PlayerTextDrawTextSize(i,Mouse, 22.000000, 45.000000);
Textdraw21 = CreatePlayerTextDraw(i,347.000000, 326.000000, \"Mouse\");
PlayerTextDrawBackgroundColor(i,Textdraw21, 255);
PlayerTextDrawFont(i,Textdraw21, 1);
PlayerTextDrawLetterSize(i,Textdraw21, 0.200000, 0.799999);
PlayerTextDrawColor(i,Textdraw21, 255);
PlayerTextDrawSetOutline(i,Textdraw21, 0);
PlayerTextDrawSetProportional(i,Textdraw21, 1);
PlayerTextDrawSetShadow(i,Textdraw21, 0);
LeftClick = CreatePlayerTextDraw(i,346.000000, 305.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,LeftClick, 255);
PlayerTextDrawFont(i,LeftClick, 4);
PlayerTextDrawLetterSize(i,LeftClick, 0.500000, 1.000000);
PlayerTextDrawColor(i,LeftClick, -1);
PlayerTextDrawSetOutline(i,LeftClick, 0);
PlayerTextDrawSetProportional(i,LeftClick, 1);
PlayerTextDrawSetShadow(i,LeftClick, 1);
PlayerTextDrawUseBox(i,LeftClick, 1);
PlayerTextDrawBoxColor(i,LeftClick, 255);
PlayerTextDrawTextSize(i,LeftClick, 11.000000, 18.000000);
RightClick = CreatePlayerTextDraw(i,358.000000, 305.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(i,RightClick, 255);
PlayerTextDrawFont(i,RightClick, 4);
PlayerTextDrawLetterSize(i,RightClick, 0.500000, 1.000000);
PlayerTextDrawColor(i,RightClick, -1);
PlayerTextDrawSetOutline(i,RightClick, 0);
PlayerTextDrawSetProportional(i,RightClick, 1);
PlayerTextDrawSetShadow(i,RightClick, 1);
PlayerTextDrawUseBox(i,RightClick, 1);
PlayerTextDrawBoxColor(i,RightClick, 255);
PlayerTextDrawTextSize(i,RightClick, 10.000000, 18.000000);
}
}
return 1;
}
 
public OnPlayerConnect(playerid)
{
bekapcsolva[playerid] = 0;
    W[playerid] = CreatePlayerTextDraw(playerid,284.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,W[playerid], 255);
PlayerTextDrawFont(playerid,W[playerid], 4);
PlayerTextDrawLetterSize(playerid,W[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,W[playerid], -1);
PlayerTextDrawSetOutline(playerid,W[playerid], 0);
PlayerTextDrawSetProportional(playerid,W[playerid], 1);
PlayerTextDrawSetShadow(playerid,W[playerid], 1);
PlayerTextDrawUseBox(playerid,W[playerid], 1);
PlayerTextDrawBoxColor(playerid,W[playerid], 255);
PlayerTextDrawTextSize(playerid,W[playerid], 10.000000, 14.000000);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid,285.000000, 305.000000, \"W\");
PlayerTextDrawBackgroundColor(playerid,Textdraw1[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw1[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw1[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw1[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw1[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw1[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw1[playerid], 0);
A[playerid] = CreatePlayerTextDraw(playerid,273.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,A[playerid], 255);
PlayerTextDrawFont(playerid,A[playerid], 4);
PlayerTextDrawLetterSize(playerid,A[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,A[playerid], -1);
PlayerTextDrawSetOutline(playerid,A[playerid], 0);
PlayerTextDrawSetProportional(playerid,A[playerid], 1);
PlayerTextDrawSetShadow(playerid,A[playerid], 1);
PlayerTextDrawUseBox(playerid,A[playerid], 1);
PlayerTextDrawBoxColor(playerid,A[playerid], 255);
PlayerTextDrawTextSize(playerid,A[playerid], 10.000000, 14.000000);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid,275.000000, 316.000000, \"A\");
PlayerTextDrawBackgroundColor(playerid,Textdraw3[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw3[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw3[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw3[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw3[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw3[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw3[playerid], 0);
S[playerid] = CreatePlayerTextDraw(playerid,284.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,S[playerid], 255);
PlayerTextDrawFont(playerid,S[playerid], 4);
PlayerTextDrawLetterSize(playerid,S[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,S[playerid], -1);
PlayerTextDrawSetOutline(playerid,S[playerid], 0);
PlayerTextDrawSetProportional(playerid,S[playerid], 1);
PlayerTextDrawSetShadow(playerid,S[playerid], 1);
PlayerTextDrawUseBox(playerid,S[playerid], 1);
PlayerTextDrawBoxColor(playerid,S[playerid], 255);
PlayerTextDrawTextSize(playerid,S[playerid], 10.000000, 14.000000);
Textdraw5[playerid] = CreatePlayerTextDraw(playerid,286.000000, 316.000000, \"S\");
PlayerTextDrawBackgroundColor(playerid,Textdraw5[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw5[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw5[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw5[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw5[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw5[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw5[playerid], 0);
D[playerid] = CreatePlayerTextDraw(playerid,295.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,D[playerid], 255);
PlayerTextDrawFont(playerid,D[playerid], 4);
PlayerTextDrawLetterSize(playerid,D[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,D[playerid], -1);
PlayerTextDrawSetOutline(playerid,D[playerid], 0);
PlayerTextDrawSetProportional(playerid,D[playerid], 1);
PlayerTextDrawSetShadow(playerid,D[playerid], 1);
PlayerTextDrawUseBox(playerid,D[playerid], 1);
PlayerTextDrawBoxColor(playerid,D[playerid], 255);
PlayerTextDrawTextSize(playerid,D[playerid], 10.000000, 14.000000);
Textdraw7[playerid] = CreatePlayerTextDraw(playerid,297.000000, 316.000000, \"D\");
PlayerTextDrawBackgroundColor(playerid,Textdraw7[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw7[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw7[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw7[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw7[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw7[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw7[playerid], 0);
Space[playerid] = CreatePlayerTextDraw(playerid,273.000000, 327.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,Space[playerid], 255);
PlayerTextDrawFont(playerid,Space[playerid], 4);
PlayerTextDrawLetterSize(playerid,Space[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Space[playerid], -1);
PlayerTextDrawSetOutline(playerid,Space[playerid], 0);
PlayerTextDrawSetProportional(playerid,Space[playerid], 1);
PlayerTextDrawSetShadow(playerid,Space[playerid], 1);
PlayerTextDrawUseBox(playerid,Space[playerid], 1);
PlayerTextDrawBoxColor(playerid,Space[playerid], 255);
PlayerTextDrawTextSize(playerid,Space[playerid], 62.000000, 14.000000);
Textdraw9[playerid] = CreatePlayerTextDraw(playerid,291.000000, 328.000000, \"Space\");
PlayerTextDrawBackgroundColor(playerid,Textdraw9[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw9[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw9[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw9[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw9[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw9[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw9[playerid], 0);
C[playerid] = CreatePlayerTextDraw(playerid,306.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,C[playerid], 255);
PlayerTextDrawFont(playerid,C[playerid], 4);
PlayerTextDrawLetterSize(playerid,C[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,C[playerid], -1);
PlayerTextDrawSetOutline(playerid,C[playerid], 0);
PlayerTextDrawSetProportional(playerid,C[playerid], 1);
PlayerTextDrawSetShadow(playerid,C[playerid], 1);
PlayerTextDrawUseBox(playerid,C[playerid], 1);
PlayerTextDrawBoxColor(playerid,C[playerid], 255);
PlayerTextDrawTextSize(playerid,C[playerid], 10.000000, 14.000000);
Textdraw11[playerid] = CreatePlayerTextDraw(playerid,308.000000, 316.000000, \"C\");
PlayerTextDrawBackgroundColor(playerid,Textdraw11[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw11[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw11[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw11[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw11[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw11[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw11[playerid], 0);
Enter[playerid] = CreatePlayerTextDraw(playerid,317.000000, 315.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,Enter[playerid], 255);
PlayerTextDrawFont(playerid,Enter[playerid], 4);
PlayerTextDrawLetterSize(playerid,Enter[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Enter[playerid], -1);
PlayerTextDrawSetOutline(playerid,Enter[playerid], 0);
PlayerTextDrawSetProportional(playerid,Enter[playerid], 1);
PlayerTextDrawSetShadow(playerid,Enter[playerid], 1);
PlayerTextDrawUseBox(playerid,Enter[playerid], 1);
PlayerTextDrawBoxColor(playerid,Enter[playerid], 255);
PlayerTextDrawTextSize(playerid,Enter[playerid], 18.000000, 14.000000);
Textdraw13[playerid] = CreatePlayerTextDraw(playerid,318.000000, 317.000000, \"Enter\");
PlayerTextDrawBackgroundColor(playerid,Textdraw13[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw13[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw13[playerid], 0.200000, 0.699999);
PlayerTextDrawColor(playerid,Textdraw13[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw13[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw13[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw13[playerid], 0);
Ctrl[playerid] = CreatePlayerTextDraw(playerid,306.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,Ctrl[playerid], 255);
PlayerTextDrawFont(playerid,Ctrl[playerid], 4);
PlayerTextDrawLetterSize(playerid,Ctrl[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Ctrl[playerid], -1);
PlayerTextDrawSetOutline(playerid,Ctrl[playerid], 0);
PlayerTextDrawSetProportional(playerid,Ctrl[playerid], 1);
PlayerTextDrawSetShadow(playerid,Ctrl[playerid], 1);
PlayerTextDrawUseBox(playerid,Ctrl[playerid], 1);
PlayerTextDrawBoxColor(playerid,Ctrl[playerid], 255);
PlayerTextDrawTextSize(playerid,Ctrl[playerid], 29.000000, 14.000000);
Textdraw15[playerid] = CreatePlayerTextDraw(playerid,309.000000, 305.000000, \"Ctrl\");
PlayerTextDrawBackgroundColor(playerid,Textdraw15[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw15[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw15[playerid], 0.270000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw15[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw15[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw15[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw15[playerid], 0);
Q[playerid] = CreatePlayerTextDraw(playerid,273.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,Q[playerid], 255);
PlayerTextDrawFont(playerid,Q[playerid], 4);
PlayerTextDrawLetterSize(playerid,Q[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Q[playerid], -1);
PlayerTextDrawSetOutline(playerid,Q[playerid], 0);
PlayerTextDrawSetProportional(playerid,Q[playerid], 1);
PlayerTextDrawSetShadow(playerid,Q[playerid], 1);
PlayerTextDrawUseBox(playerid,Q[playerid], 1);
PlayerTextDrawBoxColor(playerid,Q[playerid], 255);
PlayerTextDrawTextSize(playerid,Q[playerid], 10.000000, 14.000000);
Textdraw17[playerid] = CreatePlayerTextDraw(playerid,274.000000, 305.000000, \"Q\");
PlayerTextDrawBackgroundColor(playerid,Textdraw17[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw17[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw17[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw17[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw17[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw17[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw17[playerid], 0);
E[playerid] = CreatePlayerTextDraw(playerid,295.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,E[playerid], 255);
PlayerTextDrawFont(playerid,E[playerid], 4);
PlayerTextDrawLetterSize(playerid,E[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,E[playerid], -1);
PlayerTextDrawSetOutline(playerid,E[playerid], 0);
PlayerTextDrawSetProportional(playerid,E[playerid], 1);
PlayerTextDrawSetShadow(playerid,E[playerid], 1);
PlayerTextDrawUseBox(playerid,E[playerid], 1);
PlayerTextDrawBoxColor(playerid,E[playerid], 255);
PlayerTextDrawTextSize(playerid,E[playerid], 10.000000, 14.000000);
Textdraw19[playerid] = CreatePlayerTextDraw(playerid,297.000000, 305.000000, \"E\");
PlayerTextDrawBackgroundColor(playerid,Textdraw19[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw19[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw19[playerid], 0.280000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw19[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw19[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw19[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw19[playerid], 0);
Mouse[playerid] = CreatePlayerTextDraw(playerid,346.000000, 304.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,Mouse[playerid], 255);
PlayerTextDrawFont(playerid,Mouse[playerid], 4);
PlayerTextDrawLetterSize(playerid,Mouse[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Mouse[playerid], -1);
PlayerTextDrawSetOutline(playerid,Mouse[playerid], 0);
PlayerTextDrawSetProportional(playerid,Mouse[playerid], 1);
PlayerTextDrawSetShadow(playerid,Mouse[playerid], 1);
PlayerTextDrawUseBox(playerid,Mouse[playerid], 1);
PlayerTextDrawBoxColor(playerid,Mouse[playerid], 255);
PlayerTextDrawTextSize(playerid,Mouse[playerid], 22.000000, 45.000000);
Textdraw21[playerid] = CreatePlayerTextDraw(playerid,347.000000, 326.000000, \"Mouse\");
PlayerTextDrawBackgroundColor(playerid,Textdraw21[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw21[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw21[playerid], 0.200000, 0.799999);
PlayerTextDrawColor(playerid,Textdraw21[playerid], 255);
PlayerTextDrawSetOutline(playerid,Textdraw21[playerid], 0);
PlayerTextDrawSetProportional(playerid,Textdraw21[playerid], 1);
PlayerTextDrawSetShadow(playerid,Textdraw21[playerid], 0);
LeftClick[playerid] = CreatePlayerTextDraw(playerid,346.000000, 305.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,LeftClick[playerid], 255);
PlayerTextDrawFont(playerid,LeftClick[playerid], 4);
PlayerTextDrawLetterSize(playerid,LeftClick[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,LeftClick[playerid], -1);
PlayerTextDrawSetOutline(playerid,LeftClick[playerid], 0);
PlayerTextDrawSetProportional(playerid,LeftClick[playerid], 1);
PlayerTextDrawSetShadow(playerid,LeftClick[playerid], 1);
PlayerTextDrawUseBox(playerid,LeftClick[playerid], 1);
PlayerTextDrawBoxColor(playerid,LeftClick[playerid], 255);
PlayerTextDrawTextSize(playerid,LeftClick[playerid], 11.000000, 18.000000);
RightClick[playerid] = CreatePlayerTextDraw(playerid,358.000000, 305.000000, \"LD_OTB2:butnA\");
PlayerTextDrawBackgroundColor(playerid,RightClick[playerid], 255);
PlayerTextDrawFont(playerid,RightClick[playerid], 4);
PlayerTextDrawLetterSize(playerid,RightClick[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,RightClick[playerid], -1);
PlayerTextDrawSetOutline(playerid,RightClick[playerid], 0);
PlayerTextDrawSetProportional(playerid,RightClick[playerid], 1);
PlayerTextDrawSetShadow(playerid,RightClick[playerid], 1);
PlayerTextDrawUseBox(playerid,RightClick[playerid], 1);
PlayerTextDrawBoxColor(playerid,RightClick[playerid], 255);
PlayerTextDrawTextSize(playerid,RightClick[playerid], 10.000000, 18.000000);
return 1;
}
public OnFilterScriptExit() {
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
PlayerTextDrawHide(i, W);
PlayerTextDrawHide(i, Textdraw1);
PlayerTextDrawHide(i, A);
PlayerTextDrawHide(i, Textdraw3);
PlayerTextDrawHide(i, S);
PlayerTextDrawHide(i, Textdraw5);
PlayerTextDrawHide(i, D);
PlayerTextDrawHide(i, Textdraw7);
PlayerTextDrawHide(i, Space);
PlayerTextDrawHide(i, Textdraw9);
PlayerTextDrawHide(i, C);
PlayerTextDrawHide(i, Textdraw11);
PlayerTextDrawHide(i, Enter);
PlayerTextDrawHide(i, Textdraw13);
PlayerTextDrawHide(i, Ctrl);
PlayerTextDrawHide(i, Textdraw15);
PlayerTextDrawHide(i, Q);
PlayerTextDrawHide(i, Textdraw17);
PlayerTextDrawHide(i, E);
PlayerTextDrawHide(i, Textdraw19);
PlayerTextDrawHide(i, Mouse);
PlayerTextDrawHide(i, Textdraw21);
PlayerTextDrawHide(i, LeftClick);
PlayerTextDrawHide(i, RightClick);
}
}
return 1;
}
public OnPlayerUpdate(playerid) {
    if(bekapcsolva[playerid] == 1) {
    PlayerTextDrawShow(playerid, W[playerid]);
PlayerTextDrawShow(playerid, Textdraw1[playerid]);
PlayerTextDrawShow(playerid, A[playerid]);
PlayerTextDrawShow(playerid, Textdraw3[playerid]);
PlayerTextDrawShow(playerid, S[playerid]);
PlayerTextDrawShow(playerid, Textdraw5[playerid]);
PlayerTextDrawShow(playerid, D[playerid]);
PlayerTextDrawShow(playerid, Textdraw7[playerid]);
PlayerTextDrawShow(playerid, Space[playerid]);
PlayerTextDrawShow(playerid, Textdraw9[playerid]);
PlayerTextDrawShow(playerid, C[playerid]);
PlayerTextDrawShow(playerid, Textdraw11[playerid]);
PlayerTextDrawShow(playerid, Enter[playerid]);
PlayerTextDrawShow(playerid, Textdraw13[playerid]);
PlayerTextDrawShow(playerid, Ctrl[playerid]);
PlayerTextDrawShow(playerid, Textdraw15[playerid]);
PlayerTextDrawShow(playerid, Q[playerid]);
PlayerTextDrawShow(playerid, Textdraw17[playerid]);
PlayerTextDrawShow(playerid, E[playerid]);
PlayerTextDrawShow(playerid, Textdraw19[playerid]);
PlayerTextDrawShow(playerid, Mouse[playerid]);
PlayerTextDrawShow(playerid, Textdraw21[playerid]);
PlayerTextDrawShow(playerid, LeftClick[playerid]);
PlayerTextDrawShow(playerid, RightClick[playerid]);
} else if(bekapcsolva[playerid] == 0) {
PlayerTextDrawHide(playerid, W[playerid]);
PlayerTextDrawHide(playerid, Textdraw1[playerid]);
PlayerTextDrawHide(playerid, A[playerid]);
PlayerTextDrawHide(playerid, Textdraw3[playerid]);
PlayerTextDrawHide(playerid, S[playerid]);
PlayerTextDrawHide(playerid, Textdraw5[playerid]);
PlayerTextDrawHide(playerid, D[playerid]);
PlayerTextDrawHide(playerid, Textdraw7[playerid]);
PlayerTextDrawHide(playerid, Space[playerid]);
PlayerTextDrawHide(playerid, Textdraw9[playerid]);
PlayerTextDrawHide(playerid, C[playerid]);
PlayerTextDrawHide(playerid, Textdraw11[playerid]);
PlayerTextDrawHide(playerid, Enter[playerid]);
PlayerTextDrawHide(playerid, Textdraw13[playerid]);
PlayerTextDrawHide(playerid, Ctrl[playerid]);
PlayerTextDrawHide(playerid, Textdraw15[playerid]);
PlayerTextDrawHide(playerid, Q[playerid]);
PlayerTextDrawHide(playerid, Textdraw17[playerid]);
PlayerTextDrawHide(playerid, E[playerid]);
PlayerTextDrawHide(playerid, Textdraw19[playerid]);
PlayerTextDrawHide(playerid, Mouse[playerid]);
PlayerTextDrawHide(playerid, Textdraw21[playerid]);
PlayerTextDrawHide(playerid, LeftClick[playerid]);
PlayerTextDrawHide(playerid, RightClick[playerid]);
}
new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
if(!IsPlayerInAnyVehicle(playerid)) {
    if(ud > 0) PlayerTextDrawColor(playerid, S[playerid], -16776961);
    else if(ud == 0) PlayerTextDrawColor(playerid, S[playerid], -1),PlayerTextDrawColor(playerid, W[playerid], -1);
    else if(ud < 0) PlayerTextDrawColor(playerid, W[playerid], -16776961);
    }
if(lr > 0) PlayerTextDrawColor(playerid, D[playerid], -16776961);
    else if(lr == 0) PlayerTextDrawColor(playerid, A[playerid], -1),PlayerTextDrawColor(playerid, D[playerid], -1);
    else if(lr < 0) PlayerTextDrawColor(playerid, A[playerid], -16776961);
 
return 1;
}
   
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE)) {
PlayerTextDrawColor(playerid, LeftClick[playerid], -16776961);
} else if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) {
PlayerTextDrawColor(playerid, LeftClick[playerid], -1);
}
if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH)) {
PlayerTextDrawColor(playerid, C[playerid], -16776961);
} else if ((oldkeys & KEY_CROUCH) && !(newkeys & KEY_CROUCH)) {
PlayerTextDrawColor(playerid, C[playerid], -1);
}
if ((newkeys & KEY_SECONDARY_ATTACK) && !(oldkeys & KEY_SECONDARY_ATTACK)) {
PlayerTextDrawColor(playerid, Enter[playerid], -16776961);
} else if ((oldkeys & KEY_SECONDARY_ATTACK) && !(newkeys & KEY_SECONDARY_ATTACK)) {
PlayerTextDrawColor(playerid, Enter[playerid], -1);
}
if ((newkeys & KEY_LOOK_RIGHT) && !(oldkeys & KEY_LOOK_RIGHT)) {
PlayerTextDrawColor(playerid, E[playerid], -16776961);
} else if ((oldkeys & KEY_LOOK_RIGHT) && !(newkeys & KEY_LOOK_RIGHT)) {
PlayerTextDrawColor(playerid, E[playerid], -1);
}
if ((newkeys & KEY_LOOK_LEFT) && !(oldkeys & KEY_LOOK_LEFT)) {
PlayerTextDrawColor(playerid, Q[playerid], -16776961);
} else if ((oldkeys & KEY_LOOK_LEFT) && !(newkeys & KEY_LOOK_LEFT)) {
PlayerTextDrawColor(playerid, Q[playerid], -1);
}
if(IsPlayerInAnyVehicle(playerid)) {
if ((newkeys & 8) && !(oldkeys & 8)) {
PlayerTextDrawColor(playerid, W[playerid], -16776961);
} else if ((oldkeys & 8) && !(newkeys & 8)) {
PlayerTextDrawColor(playerid, W[playerid], -1);
} else if ((newkeys & 32) && !(oldkeys & 32)) {
PlayerTextDrawColor(playerid, S[playerid], -16776961);
} else if ((oldkeys & 32) && !(newkeys & 32)) {
PlayerTextDrawColor(playerid, S[playerid], -1);
} else if ((newkeys & 128) && !(oldkeys & 128)) {
PlayerTextDrawColor(playerid, Space[playerid], -16776961);
} else if ((oldkeys & 128) && !(newkeys & 128)) {
PlayerTextDrawColor(playerid, Space[playerid], -1);
}
} else {
if ((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT)) {
PlayerTextDrawColor(playerid, Space[playerid], -16776961);
} else if ((oldkeys & KEY_SPRINT) && !(newkeys & KEY_SPRINT)) {
PlayerTextDrawColor(playerid, Space[playerid], -1);
} else if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP)) {
PlayerTextDrawColor(playerid, Ctrl[playerid], -16776961);
} else if ((oldkeys & KEY_JUMP) && !(newkeys & KEY_JUMP)) {
PlayerTextDrawColor(playerid, Ctrl[playerid], -1);
} else if ((newkeys & 128) && !(oldkeys & 128)) {
PlayerTextDrawColor(playerid, RightClick[playerid], -16776961);
} else if ((oldkeys & 128) && !(newkeys & 128)) {
PlayerTextDrawColor(playerid, RightClick[playerid], -1);
}
    }
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mykeys\", cmdtext, true, 10) == 0)
{
if(bekapcsolva[playerid] == 0) {
bekapcsolva[playerid]++;
SendClientMessage(playerid, 0x00ff00AA,\"MyKeys bekapcsolva\");
} else if(bekapcsolva[playerid] == 1) {
bekapcsolva[playerid]--;
SendClientMessage(playerid, 0xfa2828AA,\"MyKeys kikapcsolva\");
    }
    return 1;
}
return 0;
}
« Utoljára szerkesztve: 2012. Július 05. - 10:47:41 írta xSkillZ7x »

Nem elérhető Olie

  • 892
  • Roleplay Õrült
    • Profil megtekintése
MyKeys by SkillZ
« Válasz #1 Dátum: 2012. Július 05. - 10:52:02 »
0 Show voters
Szép lett, máshol láttam már hasonlót :)
Funszerverekre jó. :)
Valószínûleg nem fogom hasznát venni, de másnak biztos hogy jó lesz :)
Ment a +!

MyKeys by SkillZ
« Válasz #2 Dátum: 2012. Július 11. - 22:27:57 »
0 Show voters
Érdekes nekem bejön :D

Nem elérhető Cappsy

  • Adminisztrátor
  • 2754
    • Profil megtekintése
MyKeys by SkillZ
« Válasz #3 Dátum: 2012. Július 15. - 17:52:39 »
0 Show voters
Szépen összerakott munka
ment a + bár nem használom :)

 

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