#include <a_samp>#include \"../include/gl_common.inc\"#pragma tabsize 0//---------------------------[csapatok]-----------------------------------------#define clan 0#define all 1#define spec 2//------------------------------------------------------------------------------#define MIN 1#define maxscore 90#define team 99#define team2 95//---------------------------------[szinek]-------------------------------------#define kek 0xFF0000AA#define COLOR_GREY 0xAFAFAFAA#define COLOR_GREEN 0x33AA33AA#define COLOR_RED 0xAA3333AA#define COLOR_YELLOW 0xFFFF00AA#define COLOR_WHITE 0xFFFFFFFF#define PM_INCOMING_COLOR 0xFFFF22AA#define PM_OUTGOING_COLOR 0xFFCC2299//------------------------------------------------------------------------------#define ADMIN_SPEC_TYPE_NONE 0#define ADMIN_SPEC_TYPE_PLAYER 1#define ADMIN_SPEC_TYPE_VEHICLE 2//dialog#define csk1 91#define csk2 92#define nyer 93#define nyer2 94#define palya 94//----------------------static gTeam[MAX_PLAYERS];new gPlayerClass[MAX_PLAYERS];new redscore; //clannew whitescore; //allnew limit; //Max ölésnew csap1[50]; //clannew csap2[50]; //allnew sfair = 1; //mapváltásnew warr = 0; //csapatválasztásnew gSpectateID[MAX_PLAYERS];new gSpectateType[MAX_PLAYERS];//----------------------new Text:Textdraw0;//számlálónew Text:Textdraw1;//max killnew Text:HealthBar[MAX_PLAYERS];new Text:Stats[MAX_PLAYERS];new Text:FPS[MAX_PLAYERS];new pDrunkLevelLast[MAX_PLAYERS];new pFPS[MAX_PLAYERS];enum pInfo{ Kills, Deaths}new PlayerInfo[MAX_PLAYERS][pInfo];forward ScoreUpdate();forward ScoreCheck(playerid);public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid){new x = 0;while(x!=MAX_PLAYERS) { if( IsPlayerConnected(x) && GetPlayerState(x) == PLAYER_STATE_SPECTATING && gSpectateID