menü

Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.

Üzenetek megjelenítése menü

Témák - Adam_Brown

#1
Sziasztok! Csináltam egy parancsot, ami hibátlanul lefut, de amikor tesztelem, beírom a parancsot, még azt is kiírja, hogy jármű leakasztva, de nem akasztja le. Előre is köszönöm a segítséget!
 
CMD:leakaszt(playerid, params[])
{
if(Belepve[playerid]==1)
{
    if(JatekosInfo[playerid][Fraki]==3 || JatekosInfo[playerid][Leader]==3)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
                {
                    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                    {
                        new trailerid = GetVehicleTrailer(GetPlayerVehicleID(playerid));
                        DetachTrailerFromVehicle(trailerid);
                        SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Jármű leakasztva! {ff0000}))\");
            }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Nincs felakasztva a kocsidra egyetlen jármű sem! {ff0000}))\");
                }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Ez nem szerelőskocsi! {ff0000}))\");
            }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Csak sofőrként használhatod a parancsot! {ff0000}))\");
        }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}A parancs használatához szerelőskocsiban kell ülnöd! {ff0000}))\");
    }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Nem vagy szerelő! {ff0000}))\");
}
return 1;
}
#2
Segítségkérés / MAP konvertálás
2016. január 23. - 19:39:54
Sziasztok!Még régen mappoltam MTA-ban egy pályát,de azóta újra lett telepítve a gépem és nincs benne a map MTA-ban.Az átkonvertált adatok megvannak,amit a gamemode-ba kell betenni.Vissza tudom valahogy konvertálni hogy meg tudjam nyitni MTA-ban és tudjam szerkeszteni?A válaszokat előre köszönöm!  :)
#3
Segítségkérés / Kick parancs használat
2016. január 11. - 21:08:18
Sziasztok! Írtam egy kick parancsot, viszont hogyha beírom csak simán, hogy /kick, akkor azt írja ki, hogy magadat nem rúghatod ki!
És nem ezt szeretném, hanem azt, hogy Használata:....Kérdésem az lenne, hogy a használatát hova tegyem?
 
CMD:kick(playerid, params[])
{
new string[256];
new string2[256];
new kickeltid;
new ok[128];
new kickeltnev[MAX_PLAYER_NAME];
if(Belepve[playerid]==1)
{
    if(JatekosInfo[playerid][Admin]>=2)
    {
                        if(sscanf(params, \"{u[MAX_PLAYER_NAME]}{z[128]}\", kickeltid, ok))
                        {
                           if(kickeltid==INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Nincs ilyen játékos! {ff0000}))\");
               else if(kickeltid==playerid) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Magadat nem rúghatod ki! {ff0000}))\");
               else if(JatekosInfo[kickeltid][Admin] >= JatekosInfo[playerid][Admin])return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Veled egyforma vagy nálad nagyobb rangú játékost nem rúghatsz ki! {ff0000}))\");
               SetTimer(\"kick\", 500, 0);
                            GetPlayerName(playerid, nev, sizeof(nev));
                            GetPlayerName(kickeltid, kickeltnev, sizeof(kickeltnev));
                 format(string, sizeof(string), \"{ff0000}(( Angel Pine RPG: %s ki lett rúgva %s által. | Indok: %s {ff0000}))\", kickeltnev, nev, ok);
                 SendClientMessageToAll(-1, string);
               format(string2, sizeof(string2), \"{ff0000}(( Angel Pine RPG: {ffffff}Ki lettél rúgva {ff0000}%s {ffffff}által. | Indok: {ff0000}%s ))\", playerid, ok);
               SendClientMessage(playerid, -1, string2);
               printf(\"%s ki lett rúgva %s által. | Indok: %s \", kickeltnev, nev, ok);
                        }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {c4ff00}Használat: /kick [Játékos ID/ Név] [indok] {ff0000}))\");
}else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Nincs jogod a parancs használatához! {ff0000}))\");
}
return 1;
}
#4
Segítségkérés / Kor megadása hiba
2016. január 10. - 16:46:10
Sziasztok! Van egy dialogom, amibe regisztáció után kell beírni a korodat, viszont beírok egy kort, pl: 25 és kiírja az 50-et. Eddig így néz ki a dialogom, kérlek segítsetek, hogy mi benne a hiba.
 
if(dialogid == kezdo2)
{
if(response)
{
    new file[128];
    new string[128];
    GetPlayerName(playerid, nev, sizeof(nev));
    format(file, sizeof(file), \"/Karakterek/%s.ini\", nev);
    if(!strval(inputtext))
    {
   Kick(playerid);
    }else
{
    if(strval(inputtext)>= 18 && strval(inputtext)<= 50)
    {
    JatekosInfo[playerid][Kor] =udb_hash(inputtext);
   format(string, sizeof(string), \"{ff0000}(( Angel Pine RPG:{ffffff} Beállítottad a korodat: %d-ra/re!{ff0000}))\", inputtext);
   SendClientMessage(playerid, -1, string);
   }
}
}else{
   SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Ki lettél rúgva, mert nem töltötted ki a kérdőívet! {ff0000}))\");
   Kick(playerid);
}
return 1;
}
#5
Segítségkérés / RemoveBuildingForPlayer HIBA
2016. január 03. - 18:33:15
Sziasztok! Az lenne a problémám, hogy hiába rakom a RemoveBuildingForPlayer-t akár az OnPlayerConnect-hez akár az OnPlayerRequestClass-hoz, nem csinál semmit vele... Sőt, megpróbáltam paranccsal is, és akkor sem csinált semmit. Mi lehet a gond?
#6
Segítségkérés / RemoveBuildingForPlayer
2016. január 02. - 21:39:09
Sziasztok! Lenne ez a RemoveBuildingForPlayer függvény, és ugyan azt csinálja mint ebben a videóban:
 

Viszont van a leírásában egy mondat. Mégpedig ez:
 
If you have the same problem,try to remove the LOD objects.[/quote]
És az lenne a kérdésem, hogy mik azok a LOD objectek?
Vagy van valami olyan módszer, ami jobb a RemoveBuildingForPlayer-nél?
Előre is köszönöm a segítséget!:)
#7
Segítségkérés / Adminrendszer
2016. január 01. - 11:08:38
Sziasztok! Lenne ez a parancsom, hogy /adminad és utána beírom az ID-t akkor ad egy 0-ás szintet az illetőnek. Hogyha beírom a rendes parancsot, hogy pl. /adminad 0 5, akkor meg nem ír ki semmit. Mi lehet a gond?
 
CMD:adminad(playerid, params[])
{
if(Belepve[playerid]==1)
{
if(JatekosInfo[playerid][Admin] ==5 || (IsPlayerAdmin(playerid)))
{
    new id;
       new szint;
       new string[128];
       new string2[128];
       if(isnull(params)) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {c4ff00}Használat: {ffffff}/adminad [Játékos név/ID] [Adminszint]{ff0000} ))\");
       if(sscanf(params, \"ud\", id, szint))
       {
                if(szint >= 0 && szint <= 5)
              {
         GetPlayerName(id, nev, sizeof(nev));
              format(string, sizeof(string), \"{ff0000}(( Angel Pine RPG: {ffffff}Szintet adtál {ff0000}%s{ffffff}-nak/nek. Szint: {ff0000}%d ))\", nev, szint);
         SendClientMessage(id, -1, string);
         JatekosInfo[playerid][Admin] =szint;
         format(string2, sizeof(string2), \"{ff0000}(( Angel Pine RPG: {ffffff}Adminszintet kaptál! Szint: {ff0000}%d\", szint);
         SendClientMessage(playerid, -1, string2);
         }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}A szintnek {ff0000}1 {ffffff} és {ff0000}5 {ffffff}között kell lennie! {ff0000}))\");
   }
        }else SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {ffffff}Nem vagy Szerver Tulajdonos! {ff0000}))\");
    }
return 1;
}
#8
Segítségkérés / Suttogás parancsa
2015. december 31. - 15:07:53
Sziasztok! Van ez a parancs és az a gondom , hogy bármit írok, akár /w-t akár /w 0-t vagy akár /w 0 asd-ot írok, mindig csak a használatot küldi el... Mi lehet a baj?
 
CMD:w(playerid, params[])
{
new id;
new str[128];
new str2[128];
new jatekos[MAX_PLAYER_NAME];
new szoveg[128];
new Float: pX, Float: pY, Float: pZ;
GetPlayerPos(id, pX, pY, pZ);
if(sscanf(params, \"us[128]\", id, szoveg)) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG: {c4ff00}Használat: {ffffff}/w [Játkos Név/ID] [üzenet] {ff0000}))\");
else if(Belepve[id] ==0) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG:{ffffff}A játékos nem elérhető!{ff0000}))\");
else if(id == playerid) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG:{ffffff}Magadnak nem suttoghatsz!{ff0000}))\");
        else if(IsPlayerInRangeOfPoint(playerid, 10, pX, pY, pZ)) return SendClientMessage(playerid, -1, \"{ff0000}(( Angel Pine RPG:{ffffff}A játékos nincs a közeledben!{ff0000}))\");
{
     GetPlayerName(playerid, jatekos, MAX_PLAYER_NAME);
     format(str, 128,\"{fff642}%s {ffffff}suttogta neked: {fff642}%s\",jatekos, szoveg);
     SendClientMessage(id, -1, str);
     format(str2, 128, \"{fff642}Ezt súgtad {ffffff}%s{fff642}-nak/nek: {ffc942}%s\", jatekos, szoveg);
     SendClientMessage(playerid, -1, str2);
        }
   return 1;
}
#9
Segítségkérés / Regisztrációs rendszer
2015. december 30. - 20:02:56
Sziasztok! Lenne itt ez a kód, és hiába csinálok bármit is, ha már regisztrálva vagyok, akkor is a regisztráció dialogja ugrik be, nem pedig a bejelentkezésé. Szerintetek mi lehet a hiba?
 
new file[256];
GetPlayerName(playerid, nev, sizeof(nev));
format(file, sizeof(file), \"/Karkterek/%s.ini\", nev);
new string[256];
if(fexist(file))
{
    format(string, sizeof(string), \"{ffffff}Üdvözöllek az {ff0000}Angel Pine RPG {ffffff}szerveren, {ff0000}%s!\\n {ffffff}Bejelentkezéshez írd be a jelszavad!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_PASSWORD, \"Bejelentkezés\", string, \"Bejelentkezés\", \"Kilépés\");
}
if(!fexist(file))
{
   format(string, sizeof(string), \"{ffffff}Üdvözöllek az {ff0000}Angel Pine RPG {ffffff}szerveren, {ff0000}%s!\\n {ffffff}A regisztrációhoz add meg a jelszavadat!\", nev);
    ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \"Regisztráció\", string, \"Regisztráció\", \"Kilépés\");
}
#10
Sziasztok! Azt hogy lehet megoldani, hogy ha írok valamilyen szöveget chatbe akkor csak a közelemben lévő emberek lássák azt? Úgy mint egy RP szerveren az IC OOC chat. Előre is köszönöm a segítséget.
#11
Archívum / SuperLifeRPG
2015. december 26. - 18:32:28
Helyszín: EQ-LP
Nagyon sok Frakcióval, Szervezettel várjuk az RP-zni vágyó játékosokat, leírást nem szeretnék róla, aki szeretne egy nagyon jó RP-szerveren játszani annak ajánlom figyelmébe, hogy nézze meg!
#12
Segítségkérés / /kick parancs hiba
2014. október 01. - 20:35:48
Sziasztok! van egy ilyen parancsom, hogy:
 
CMD:kick(playerid, params[])
{
if(pInfo[playerid][szint] >= 2 && pInfo[playerid][szint] <= 4)
{
    new string[250];
new jatekos[MAX_PLAYER_NAME];
GetPlayerName(playerid, jatekos, sizeof(jatekos));
if(sscanf(params, \"u\", jatekos))
{
format(string, sizeof(string), \"%s {ff0000}ki lett kickelve!\");
SendClientMessageToAll(FEHER, string);
Kick(jatekos); // erre hozza a hibaüzenetet
}
}else{
SendClientMessage(playerid, FEHER, \"SZERVER: {ff3600}Nem elég nagy a szinted a parancs használatához!\");
}
return 1;
}

 
na és erre jön ez a hibaüzenet:
 
error 035: argument type mismatch (argument 1)

 
[gmod]Javítottam helyetted a

taget

tagre![/gmod]
#13
Segítségkérés / A halál után megváltozik a skin
2014. szeptember 28. - 12:42:40
Szasztok! Van ez a skinválasztó:
 
CMD:skinvalasztas(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
    new skinid;
    if(sscanf(params, \"i\", skinid)) return SendClientMessage(playerid, FEHER, \"Használat: {8cff00}/skinvalasztas [skin ID]\");
    {
        if(skinid <=299 && skinid >=0)
        {
            SetPlayerSkin(playerid, skinid);
            SendClientMessage(playerid, FEHER, \"SZERVER: {ff33ff}Sikeresen megváltoztattad a Skinedet!\");
        }
        else SendClientMessage(playerid, FEHER, \"SZERVER: {ff00ff}A Skin ID-nek 0 és 299 között kell lennie!\");
    }
}
else SendClientMessage(playerid, FEHER, \"SZERVER: {ff0000}A parancs használatához be kell jelentkezned!\");
return 1;
}

 
És mikor meghalok akkor átváltoztatja az alap skinre. Mit csináljak,hogy megmaradjon az a skin halál után is, amit kiválasztottam halál elõtt ezzel a paranccsal?
#14
Sziasztok! Van egy dialogos regisztrációs rendszerem és utána van más dialog is. És mikor tesztelem az van, hogy bejeletnkezek, és utána már rögtön dobja be utána a másik dialogot. Hogy tudnám ezt kiküszöbölni?
#15
Segítségkérés / Skin választó parancs
2014. július 20. - 16:00:13
Sziasztok! Csináltam ezt a skin választó parancsot és hibátlanul lecompilézte, de nem tudom megváltoztatni a skint. Itt a parancsom:[pawn]CMD:skinvalasztas(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
    new skinid;
    if(sscanf(params, \"i\", skinid)) return SendClientMessage(playerid, FEHER, \"Használat: {8cff00}/skinvalasztas [skin ID]\");
    {
        if(skinid <=299 && skinid >=0)
        {
            SetPlayerSkin(playerid, skinid);
            SendClientMessage(playerid, FEHER, \"Szerver: {ff33ff}Sikeresen megváltoztattad a Skinedet!\");
        }
        else SendClientMessage(playerid, FEHER, \"Szerver: {ff00ff}A Skin ID-nek 0 és 299 között kell lennie!\");
    }
}
else SendClientMessage(playerid, FEHER, \"Szerver: {ff0000}A parancs használatához be kell jelentkezned!\");
return 1;
}[/pawn]
ha azt írom be, hogy /skinvalasztas akkor is, meg ha azt írom be pl. hogy /skinvalasztas 23 akkor is csak ez az üzenet jön:
Használat: {8cff00}/skinvalasztas [skin ID]
elõre is köszönöm a segítséget!
#16
Segítségkérés / Regisztrációs rendszer hibák
2014. július 20. - 11:30:31
Sziasztok! A Tudvari féle videó alapján csináltam a rendszert de ezek a hibaüzenetek jöttek a compilézéskor:
 
C:\\Users\\AdamBrown\\Desktop\\Ádám\\gamemodes\\adam.pwn(312) : error 012: invalid function call, not a valid address
C:\\Users\\AdamBrown\\Desktop\\Ádám\\gamemodes\\adam.pwn(312) : warning 215: expression has no effect
C:\\Users\\AdamBrown\\Desktop\\Ádám\\gamemodes\\adam.pwn(312) : error 001: expected token: \";\", but found \")\"
C:\\Users\\AdamBrown\\Desktop\\Ádám\\gamemodes\\adam.pwn(312) : error 029: invalid expression, assumed zero
C:\\Users\\AdamBrown\\Desktop\\Ádám\\gamemodes\\adam.pwn(312) : fatal error 107: too many error messages on one line

 
[pawn]public OnPlayerDisconnect(playerid, reason)
{
   new file[128];
   format(file, sizeof(file), \"/Karakterek/%s.ini\", nev);
   if(fexist(file) && Belepve(playerid) == 1)//és erre a sorra jöttek a hibaüzenenetek
   {
       dini_IntSet(file, \"Penz\", GetPlayerMoney(playerid));
   }
   Belepve(playerid) = 0;
   SetPlayerMoney(playerid, 0);
   return 1;
}[/pawn]
Elõre is köszönöm a segítséget!
#17
Segítségkérés / warning 225: unreachable code
2013. november 30. - 15:33:26
Sziasztok! Segítség kéne csinálok mentést  a szerverre
 
new string[128];
new jatekosnev[MAX_PLAYER_NAME];
GetPlayerName(playerid, jatekosnev, MAX_PLAYER_NAME);
format(string, sizeof(string), \"/Játékosok/%s.ini\", jatekosnev);
dini_Get(string, \"Pénz\"); return dini_IntSet(string, \"Pénz\",0);
dini_Get(string, \"Pontok\"); return dini_IntSet(string, \"Pontok\",0);

 
És erre a sorra hozza a warningot
 
dini_Get(string, \"Pontok\"); return dini_IntSet(string, \"Pontok\",0);

 
ez a warning
 
warning 225: unreachable code

 
Köszönömelõre is a segítséget a +-t adom
#18
Sziasztok! Bocsi tudom most lett lezárva az elõzõ témám, (ez http://sampforum.hu/index.php?topic=49368.0\" rel=\"external nofollow\">http://sampforum.hu/index.php?topic=49368.0) de van még egy hiba hogy felmegyek beülök a kocsiba és nem tudok menni vele beírom /motor és akkor jön hogy nincs ilyen parancs... ez szerintem lehet a warning hibája de légyszi segítsetek
#19
Segítségkérés / /motor parancsom hibái
2013. november 24. - 12:12:42
Sziasztok! Lenne ez a parancsom:
 
if (strcmp(\"/motor\", cmdtext, true, 10) == 0)
{
    if(IsPlayerInAnyVehicle(playerid))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
        new kocsiid = GetPlayerVehicleID(playerid);
           if(engine == 1)
           {
           GetVehicleParamsEx(kocsiid, engine, lights, alarm, doors, bonnet, boot, objective);
      SetVehicleParamsEx(kocsiid, 0,lights,alarm,doors,bonnet,boot,objective);
      SendClientMessage(playerid, 0xff0000AA, \"Real Life RPG: Leállítottad a jármûved motorját !\");
           }
            if(engine == 0)
            {
            GetVehicleParamsEx(kocsiid, engine, lights, alarm, doors, bonnet, boot, objective);
      SetVehicleParamsEx(kocsiid, 1,lights,alarm,doors,bonnet,boot,objective);
      SendClientMessage(playerid, 0xff0000AA, \"Real Life RPG: Beindítottad a jármûved motorját !\");
            }
        }else{
        SendClientMessage(playerid, 0xff0000AA, \"Real Life RPG: HIBA: Nem te vezeted a jármûvet !\");
        }
    }else{
    SendClientMessage(playerid, 0xff0000AA, \"Real Life RPG: HIBA: Nem ülsz jármûben !\");
    }
}

 
És erre a parancsra hozza ezeket a hibákat, és ezt a warningot
 
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(430) : warning 225: unreachable code
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(438) : error 017: undefined symbol \"engine\"
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(440) : error 017: undefined symbol \"engine\"
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(441) : error 017: undefined symbol \"lights\"
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(444) : error 017: undefined symbol \"engine\"
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(446) : error 017: undefined symbol \"engine\"
C:\\Users\\AdamBrown\\Desktop\\Montgomery\\gamemodes\\Montgomery.pwn(447) : error 017: undefined symbol \"lights\"

 
Légyszives segítsetek kijavítani, akié jó lesz megy a +
#20
Pályakészítõ / [MAP]Rally pálya
2013. október 29. - 18:53:46
Sziasztok!Mappoltam még régebben egy rally pályát!Én nem használom szóval úgy gondoltam valaki hasznát veheti!Megtalálható:Blueberry farmon!Sajnos képet nem tudok csinálni mert nem jó az MTa-m.Remélem hasznát veszitek!
CreateObject(979,-102.2000000,62.4000000,3.0000000,0.0000000,0.0000000,252.0000000); //object(sub_roadleft) (1)
CreateObject(979,-105.1000000,53.6000000,3.0000000,0.0000000,0.0000000,251.9990000); //object(sub_roadleft) (2)
CreateObject(979,-108.0000000,44.8000000,3.0000000,0.0000000,0.0000000,251.9990000); //object(sub_roadleft) (3)
CreateObject(979,-111.2000000,36.1000000,3.0000000,0.0000000,0.0000000,247.9990000); //object(sub_roadleft) (4)
CreateObject(979,-114.4000000,27.4000000,3.0000000,0.0000000,0.0000000,251.9940000); //object(sub_roadleft) (5)
CreateObject(979,-117.4000000,19.1000000,3.0000000,0.0000000,0.0000000,247.9930000); //object(sub_roadleft) (6)
CreateObject(979,-120.7000000,10.4000000,3.0000000,0.0000000,0.0000000,249.9890000); //object(sub_roadleft) (7)
CreateObject(979,-123.7000000,1.7000000,3.0000000,0.0000000,0.0000000,251.9890000); //object(sub_roadleft) (8)
CreateObject(979,-126.8000000,-6.8000000,3.0000000,0.0000000,0.0000000,247.9880000); //object(sub_roadleft) (9)
CreateObject(979,-130.2000000,-15.4000000,3.0000000,0.0000000,0.0000000,249.9830000); //object(sub_roadleft) (10)
CreateObject(979,-133.3999900,-24.1000000,3.0000000,0.0000000,0.0000000,249.9830000); //object(sub_roadleft) (11)
CreateObject(979,-135.8000000,-33.1000000,3.0000000,0.0000000,0.0000000,259.9830000); //object(sub_roadleft) (12)
CreateObject(979,-135.8000000,-42.3000000,3.0000000,0.0000000,0.0000000,279.9800000); //object(sub_roadleft) (13)
CreateObject(979,-133.3999900,-51.2000000,3.0000000,0.0000000,0.0000000,289.9760000); //object(sub_roadleft) (14)
CreateObject(979,-129.3000000,-57.9000000,3.0000000,0.0000000,0.0000000,309.9730000); //object(sub_roadleft) (15)
CreateObject(979,-122.9000000,-64.6000000,3.0000000,0.0000000,0.0000000,317.9680000); //object(sub_roadleft) (16)
CreateObject(979,-116.0000000,-70.8000000,3.0000000,0.0000000,0.0000000,317.9660000); //object(sub_roadleft) (17)
CreateObject(979,-100.1000000,-78.2000000,3.0000000,0.0000000,0.0000000,7.9660000); //object(sub_roadleft) (18)
CreateObject(979,-108.7000000,-76.3000000,3.0000000,0.0000000,0.0000000,327.9630000); //object(sub_roadleft) (19)
CreateObject(979,-92.4000000,-76.0000000,3.0000000,0.0000000,0.0000000,21.9650000); //object(sub_roadleft) (20)
CreateObject(979,-84.9000000,-70.9000000,3.0000000,0.0000000,0.0000000,45.9620000); //object(sub_roadleft) (21)
CreateObject(979,-79.5000000,-63.4000000,3.0000000,0.0000000,0.0000000,61.9610000); //object(sub_roadleft) (22)
CreateObject(979,-76.0000000,-54.8000000,3.0000000,0.0000000,0.0000000,73.9570000); //object(sub_roadleft) (23)
CreateObject(979,-73.4000000,-45.8000000,3.0000000,0.0000000,0.0000000,73.9540000); //object(sub_roadleft) (24)
CreateObject(979,-70.9000000,-37.1000000,3.0000000,0.0000000,0.0000000,73.9540000); //object(sub_roadleft) (25)
CreateObject(979,-68.3000000,-28.2000000,3.0000000,0.0000000,0.0000000,73.9540000); //object(sub_roadleft) (26)
CreateObject(979,-65.3000000,-19.5000000,3.0000000,0.0000000,0.0000000,67.9540000); //object(sub_roadleft) (27)
CreateObject(979,-61.8000000,-10.9000000,3.0000000,0.0000000,0.0000000,67.9500000); //object(sub_roadleft) (28)
CreateObject(979,-58.4000000,-2.4000000,3.0000000,0.0000000,0.0000000,67.9500000); //object(sub_roadleft) (29)
CreateObject(979,-55.0000000,6.0000000,3.0000000,0.0000000,0.0000000,67.9500000); //object(sub_roadleft) (30)
CreateObject(1237,-52.9000000,10.4000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateObject(1237,-48.7000000,12.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1237,-51.5000000,11.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateObject(1237,-49.7000000,12.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateObject(1237,-52.3000000,11.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
CreateObject(1237,-50.7000000,12.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
CreateObject(979,-44.2000000,10.0000000,3.0000000,0.0000000,0.0000000,331.9500000); //object(sub_roadleft) (31)
CreateObject(979,-35.5000000,7.0000000,3.0000000,0.0000000,0.0000000,349.9460000); //object(sub_roadleft) (32)
CreateObject(1237,-24.8000000,8.9000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
CreateObject(1237,-30.5000000,6.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
CreateObject(1237,-27.4000000,6.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
CreateObject(1237,-25.5000000,8.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
CreateObject(1237,-26.3000000,7.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (11)
CreateObject(1237,-28.5000000,6.5000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (12)
CreateObject(1237,-29.5000000,6.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (13)
CreateObject(979,-22.3000000,13.3000000,3.0000000,0.0000000,0.0000000,59.9420000); //object(sub_roadleft) (33)
CreateObject(979,-17.1000000,20.8000000,3.0000000,0.0000000,0.0000000,49.9410000); //object(sub_roadleft) (34)
CreateObject(979,-12.9000000,27.1000000,3.0000000,0.0000000,0.0000000,65.9380000); //object(sub_roadleft) (35)
CreateObject(979,-8.9000000,35.4000000,3.0000000,0.0000000,0.0000000,61.9350000); //object(sub_roadleft) (36)
CreateObject(979,-4.6000000,43.5000000,3.0000000,0.0000000,0.0000000,61.9350000); //object(sub_roadleft) (37)
CreateObject(979,-0.6000000,51.9000000,3.0000000,0.0000000,0.0000000,67.9350000); //object(sub_roadleft) (38)
CreateObject(979,2.7000000,60.5000000,3.0000000,0.0000000,0.0000000,69.9340000); //object(sub_roadleft) (39)
CreateObject(979,5.9000000,69.2000000,3.0000000,0.0000000,0.0000000,69.9330000); //object(sub_roadleft) (40)
CreateObject(979,7.6000000,77.5000000,3.0000000,0.0000000,0.0000000,85.9330000); //object(sub_roadleft) (41)
CreateObject(979,7.3000000,86.7000000,3.0000000,0.0000000,0.0000000,97.9300000); //object(sub_roadleft) (42)
CreateObject(979,4.5000000,95.4000000,3.0000000,0.0000000,0.0000000,117.9270000); //object(sub_roadleft) (43)
CreateObject(979,-1.3000000,102.4000000,3.0000000,0.0000000,0.0000000,141.9220000); //object(sub_roadleft) (44)
CreateObject(979,-9.1000000,107.3000000,3.0000000,0.0000000,0.0000000,153.9210000); //object(sub_roadleft) (45)
CreateObject(979,-17.6000000,110.9000000,3.0000000,0.0000000,0.0000000,159.9180000); //object(sub_roadleft) (46)
CreateObject(1237,-22.7000000,112.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (14)
CreateObject(1237,-23.7000000,112.9000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (15)
CreateObject(1237,-30.0000000,115.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (16)
CreateObject(1237,-29.2000000,115.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (17)
CreateObject(1237,-28.4000000,114.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (18)
CreateObject(1237,-27.6000000,113.6000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (19)
CreateObject(1237,-26.6000000,113.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (20)
CreateObject(1237,-25.7000000,113.1000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (21)
CreateObject(1237,-24.7000000,112.9000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (22)
CreateObject(979,-32.7000000,119.9000000,3.0000000,0.0000000,0.0000000,121.9170000); //object(sub_roadleft) (47)
CreateObject(979,-34.8000000,123.3000000,3.0000000,0.0000000,0.0000000,121.9150000); //object(sub_roadleft) (48)
CreateObject(1237,-49.3000000,132.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (23)
CreateObject(1237,-37.5000000,127.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (24)
CreateObject(1237,-42.3000000,132.5000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (25)
CreateObject(1237,-39.7000000,131.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (26)
CreateObject(1237,-38.3000000,129.6000100,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (27)
CreateObject(1237,-37.8000000,128.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (28)
CreateObject(1237,-39.0000000,130.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (29)
CreateObject(1237,-45.7000000,133.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (30)
CreateObject(1237,-44.0000000,133.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (31)
CreateObject(1237,-43.2000000,132.8999900,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (32)
CreateObject(1237,-44.9000000,133.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (33)
CreateObject(1237,-47.5000000,132.6000100,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (34)
CreateObject(1237,-46.6000000,132.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (35)
CreateObject(1237,-48.4000000,132.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (36)
CreateObject(1237,-41.4000000,132.1000100,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (37)
CreateObject(1237,-40.5000000,131.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (38)
CreateObject(979,-54.1000000,131.0000000,3.0000000,0.0000000,0.0000000,187.9150000); //object(sub_roadleft) (49)
CreateObject(979,-63.1000000,130.1000100,3.0000000,0.0000000,0.0000000,183.9100000); //object(sub_roadleft) (50)
CreateObject(979,-78.7000000,121.5000000,3.0000000,0.0000000,0.0000000,231.9060000); //object(sub_roadleft) (51)
CreateObject(1237,-68.3000000,130.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (39)
CreateObject(1237,-76.0000000,125.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (40)
CreateObject(1237,-72.6000000,128.3999900,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (41)
CreateObject(1237,-70.5000000,129.3999900,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (42)
CreateObject(1237,-71.6000000,129.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (43)
CreateObject(1237,-69.4000000,129.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (44)
CreateObject(1237,-74.5000000,127.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (45)
CreateObject(1237,-73.7000000,127.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (46)
CreateObject(1237,-75.3000000,126.4000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (47)
CreateObject(979,-83.4000000,113.5000000,3.0000000,0.0000000,0.0000000,247.9050000); //object(sub_roadleft) (52)
CreateObject(979,-86.9000000,105.0000000,3.0000000,0.0000000,0.0000000,247.9010000); //object(sub_roadleft) (53)
CreateObject(979,-90.4000000,96.4000000,3.0000000,0.0000000,0.0000000,247.9010000); //object(sub_roadleft) (54)
CreateObject(979,-93.9000000,87.7000000,3.0000000,0.0000000,0.0000000,247.9010000); //object(sub_roadleft) (55)
CreateObject(979,-97.1000000,79.1000000,3.0000000,0.0000000,0.0000000,251.9010000); //object(sub_roadleft) (56)
CreateObject(978,-93.2000000,66.2000000,3.0000000,0.0000000,0.0000000,68.0000000); //object(sub_roadright) (1)
CreateObject(5627,-100.5000000,49.4000000,7.0000000,0.0000000,0.0000000,158.0000000); //object(lasbrid1sjm_lae) (1)
CreateObject(974,-108.2000000,59.8000000,4.9000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (1)
CreateObject(974,-110.6000000,53.7000000,4.9000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (2)
CreateObject(974,-113.0000000,47.5000000,4.8000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (3)
CreateObject(974,-113.0000000,47.5000000,8.5000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (4)
CreateObject(974,-112.8000000,48.0000000,8.5000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (5)
CreateObject(978,-96.7000000,57.6000000,3.0000000,0.0000000,0.0000000,68.0000000); //object(sub_roadright) (2)
CreateObject(978,-99.8000000,49.1000000,3.0000000,0.0000000,0.0000000,72.0000000); //object(sub_roadright) (3)
CreateObject(978,-102.9000000,40.5000000,3.0000000,0.0000000,0.0000000,67.9990000); //object(sub_roadright) (4)
CreateObject(978,-106.1000000,31.8000000,3.0000000,0.0000000,0.0000000,71.9940000); //object(sub_roadright) (5)
CreateObject(978,-109.3000000,23.0000000,3.0000000,0.0000000,0.0000000,67.9930000); //object(sub_roadright) (6)
CreateObject(978,-112.8000000,14.4000000,3.0000000,0.0000000,0.0000000,67.9890000); //object(sub_roadright) (7)
CreateObject(978,-116.1000000,5.8000000,3.0000000,0.0000000,0.0000000,69.9890000); //object(sub_roadright) (8)
CreateObject(978,-119.3000000,-3.0000000,3.0000000,0.0000000,0.0000000,69.9880000); //object(sub_roadright) (9)
CreateObject(978,-122.5000000,-11.7000000,3.0000000,0.0000000,0.0000000,69.9880000); //object(sub_roadright) (10)
CreateObject(978,-125.8000000,-20.4000000,3.0000000,0.0000000,0.0000000,67.9880000); //object(sub_roadright) (11)
CreateObject(978,-128.8000000,-29.2000000,3.0000000,0.0000000,0.0000000,73.9830000); //object(sub_roadright) (12)
CreateObject(978,-129.8000000,-37.6000000,3.0000000,0.0000000,0.0000000,91.9820000); //object(sub_roadright) (13)
CreateObject(978,-128.1000100,-46.6000000,3.0000000,0.0000000,0.0000000,109.9780000); //object(sub_roadright) (14)
CreateObject(978,-123.6000000,-54.5000000,3.0000000,0.0000000,0.0000000,127.9730000); //object(sub_roadright) (15)
CreateObject(978,-117.3000000,-61.2000000,3.0000000,0.0000000,0.0000000,137.9690000); //object(sub_roadright) (16)
CreateObject(978,-110.5000000,-67.3000000,3.0000000,0.0000000,0.0000000,137.9660000); //object(sub_roadright) (17)
CreateObject(978,-102.5000000,-70.7000000,3.0000000,0.0000000,0.0000000,175.9660000); //object(sub_roadright) (19)
CreateObject(978,-94.0000000,-68.6000000,3.0000000,0.0000000,0.0000000,211.9630000); //object(sub_roadright) (20)
CreateObject(978,-87.6000000,-62.4000000,3.0000000,0.0000000,0.0000000,235.9590000); //object(sub_roadright) (21)
CreateObject(978,-83.3000000,-54.3000000,3.0000000,0.0000000,0.0000000,247.9590000); //object(sub_roadright) (22)
CreateObject(978,-80.3000000,-45.5000000,3.0000000,0.0000000,0.0000000,253.9560000); //object(sub_roadright) (23)
CreateObject(978,-77.7000000,-36.6000000,3.0000000,0.0000000,0.0000000,253.9540000); //object(sub_roadright) (24)
CreateObject(978,-75.1000000,-27.7000000,3.0000000,0.0000000,0.0000000,253.9540000); //object(sub_roadright) (25)
CreateObject(978,-72.3000000,-19.0000000,3.0000000,0.0000000,0.0000000,249.9540000); //object(sub_roadright) (26)
CreateObject(978,-68.9000000,-10.4000000,3.0000000,0.0000000,0.0000000,247.9500000); //object(sub_roadright) (27)
CreateObject(978,-65.4000000,-1.8000000,3.0000000,0.0000000,0.0000000,247.9450000); //object(sub_roadright) (28)
CreateObject(978,-61.9000000,6.8000000,3.0000000,0.0000000,0.0000000,247.9450000); //object(sub_roadright) (29)
CreateObject(978,-58.0000000,15.1000000,3.0000000,0.0000000,0.0000000,241.9450000); //object(sub_roadright) (30)
CreateObject(1237,-55.4000000,19.6000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (48)
CreateObject(1237,-48.7000000,20.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (49)
CreateObject(1237,-52.4000000,21.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (50)
CreateObject(1237,-50.6000000,21.4000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (51)
CreateObject(1237,-49.6000000,21.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (52)
CreateObject(1237,-51.5000000,21.5000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (53)
CreateObject(1237,-54.2000000,20.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (54)
CreateObject(1237,-53.4000000,21.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (55)
CreateObject(1237,-54.9000000,20.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (56)
CreateObject(978,-44.2000000,18.5000000,3.0000000,0.0000000,0.0000000,151.9410000); //object(sub_roadright) (31)
CreateObject(978,-37.5000000,15.2000000,3.0000000,0.0000000,0.0000000,155.9350000); //object(sub_roadright) (32)
CreateObject(1237,-28.6000000,14.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (57)
CreateObject(1237,-32.7000000,13.4000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (58)
CreateObject(1237,-30.4000000,13.4000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (59)
CreateObject(1237,-31.6000000,13.3000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (60)
CreateObject(1237,-29.4000000,14.0000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (61)
CreateObject(978,-26.1000000,19.1000000,3.0000000,0.0000000,0.0000000,237.9340000); //object(sub_roadright) (33)
CreateObject(978,-21.0000000,26.9000000,3.0000000,0.0000000,0.0000000,235.9310000); //object(sub_roadright) (34)
CreateObject(978,-16.1000000,34.8000000,3.0000000,0.0000000,0.0000000,239.9260000); //object(sub_roadright) (35)
CreateObject(978,-11.3000000,42.7000000,3.0000000,0.0000000,0.0000000,237.9250000); //object(sub_roadright) (36)
CreateObject(978,-6.9000000,50.9000000,3.0000000,0.0000000,0.0000000,245.9200000); //object(sub_roadright) (37)
CreateObject(978,-3.4000000,59.2000000,3.0000000,0.0000000,0.0000000,247.9180000); //object(sub_roadright) (38)
CreateObject(978,-0.1000000,67.8000000,3.0000000,0.0000000,0.0000000,249.9170000); //object(sub_roadright) (39)
CreateObject(978,2.1000000,76.6000000,3.0000000,0.0000000,0.0000000,261.9170000); //object(sub_roadright) (40)
CreateObject(978,1.8000000,85.7000000,3.0000000,0.0000000,0.0000000,281.9140000); //object(sub_roadright) (41)
CreateObject(978,-1.6000000,94.0000000,3.0000000,0.0000000,0.0000000,301.9090000); //object(sub_roadright) (42)
CreateObject(978,-7.8000000,100.3000000,3.0000000,0.0000000,0.0000000,327.9040000); //object(sub_roadright) (43)
CreateObject(978,-15.9000000,104.8000000,3.0000000,0.0000000,0.0000000,333.9030000); //object(sub_roadright) (44)
CreateObject(978,-24.4000000,107.2000000,3.0000000,0.0000000,0.0000000,353.9020000); //object(sub_roadright) (45)
CreateObject(978,-37.6000000,113.3000000,3.0000000,0.0000000,0.0000000,301.8970000); //object(sub_roadright) (46)
CreateObject(978,-41.4000000,119.4000000,3.0000000,0.0000000,0.0000000,301.8930000); //object(sub_roadright) (47)
CreateObject(1237,-29.4000000,107.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (62)
CreateObject(1237,-34.7000000,109.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (63)
CreateObject(1237,-32.1000000,107.9000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (64)
CreateObject(1237,-33.0000000,108.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (65)
CreateObject(1237,-33.9000000,108.6000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (66)
CreateObject(1237,-30.3000000,107.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (67)
CreateObject(1237,-31.2000000,107.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (68)
CreateObject(1237,-44.1000000,123.6000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (69)
CreateObject(1237,-44.8000000,124.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (70)
CreateObject(1237,-45.7000000,124.5000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (71)
CreateObject(1237,-46.7000000,124.7000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (72)
CreateObject(1237,-47.7000000,124.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (73)
CreateObject(978,-52.6000000,124.2000000,3.0000000,0.0000000,0.0000000,5.8930000); //object(sub_roadright) (48)
CreateObject(978,-61.9000000,123.8000000,3.0000000,0.0000000,0.0000000,359.8890000); //object(sub_roadright) (49)
CreateObject(978,-89.9000000,74.8000000,3.0000000,0.0000000,0.0000000,69.8850000); //object(sub_roadright) (50)
CreateObject(978,-86.7000000,83.6000000,3.0000000,0.0000000,0.0000000,69.8840000); //object(sub_roadright) (51)
CreateObject(978,-83.5000000,92.4000000,3.0000000,0.0000000,0.0000000,69.8840000); //object(sub_roadright) (52)
CreateObject(978,-80.3000000,101.1000000,3.0000000,0.0000000,0.0000000,69.8840000); //object(sub_roadright) (53)
CreateObject(978,-77.1000000,109.9000000,3.0000000,0.0000000,0.0000000,69.8840000); //object(sub_roadright) (54)
CreateObject(978,-73.0000000,118.2000000,3.0000000,0.0000000,0.0000000,57.8840000); //object(sub_roadright) (55)
CreateObject(1237,-66.9000000,123.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (74)
CreateObject(1237,-68.7000000,123.2000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (75)
CreateObject(1237,-67.8000000,123.5000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (76)
CreateObject(1237,-69.6000000,122.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (77)
CreateObject(1237,-70.4000000,122.1000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (78)
CreateObject(974,-87.8000000,51.4000000,4.9000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (6)
CreateObject(974,-90.3000000,45.2000000,4.9000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (7)
CreateObject(974,-92.8000000,39.0000000,4.9000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (8)
CreateObject(974,-92.8000000,39.0000000,8.5000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (9)
CreateObject(974,-92.5000000,39.9000000,8.5000000,0.0000000,0.0000000,68.0000000); //object(tall_fence) (10)
CreateObject(3749,-105.4000000,72.2000000,8.0000000,0.0000000,0.0000000,70.0000000); //object(clubgate01_lax) (1)