Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - Poisonasd

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166
Segítségkérés / Mapolás
« Dátum: 2012. Augusztus 03. - 13:35:45 »
A gmben kordináta szerint van

167
Segítségkérés / toEdit complier
« Dátum: 2012. Augusztus 03. - 13:34:08 »
Hello. A toEdit complierezésénél ez fogadott O.o
Valaki megoldást? O.o
(Nem nyúltam bele)
 
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(76) : error 017: undefined symbol \"SetPlayerObjectMaterialText\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(86) : error 017: undefined symbol \"SetObjectMaterialText\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(85) : warning 204: symbol is assigned a value that is never used: \"MiObjeto\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(92) : warning 235: public function lacks forward declaration (symbol \"OnDialogResponse\")
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(103) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(109) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(115) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(121) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(141) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(147) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(153) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(160) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(166) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(172) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(180) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(183) : error 017: undefined symbol \"EditPlayerObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(187) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(317) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(321) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(339) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(364) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(376) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(380) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(398) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(423) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(513) : error 017: undefined symbol \"ShowPlayerDialog\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(505) : warning 203: symbol is never used: \"playerid\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(523) : error 017: undefined symbol \"SetPlayerObjectMaterialText\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(527) : warning 235: public function lacks forward declaration (symbol \"OnPlayerEditObject\")
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Letöltések\\toEdit.pwn(530) : error 017: undefined symbol \"EDIT_RESPONSE_FINAL\"

 
toEdit:
 
#include <a_samp>
#include <gl_common>
new Object[MAX_PLAYERS],
Text[MAX_PLAYERS][128],
Size[MAX_PLAYERS] = 50,
Index[MAX_PLAYERS] = 0,
UseBold[MAX_PLAYERS] = 0,
TextAlign[MAX_PLAYERS] = 1,
FontName[MAX_PLAYERS][128],
FontSize[MAX_PLAYERS] = 24,
TextColor[MAX_PLAYERS],
BackgColor[MAX_PLAYERS],
OName[MAX_PLAYERS][30],
ObjectID[MAX_PLAYERS] = 19353,
Float:Pos[4], Float:Rot[3];
new bool:ObjectType[MAX_PLAYERS] = false,
bool:CreatingTextO[MAX_PLAYERS] = false;
#define R               \"{FF0000}\" //Red
#define G               \"{C4C4C4}\" //Grey
#define Y               \"{EEEA00}\" //Yellow
#define B               \"{00A7EE}\" //Blue
 
#define MainDialog      0
#define OTypeDialog     1
#define OModelDialog    2
#define TextDialog      3
#define IndexDialog     4
#define SizesDialog     5
#define FontNDialog     6
#define FontSDialog     7
#define BoldDialog      8
#define ColorDialog     9
#define BackgDialog     10
#define BackgColorD     11
#define AlignDialog     12
#define SaveDialog      13
#define ColorDialog2    14
#define ColorDialog3    15
#define ColorDialog4    16
#define ColorDialog5    17
public OnFilterScriptInit()
{
print(\"       ____________________________\");
print(\"      |-Text Object Editor Loaded- |\");
print(\"      |   Scripted by irinel1996   |\");
print(\"      |    Copyright © 2012-2013   |\");
print(\"      |      Keep the credits!     |\");
print(\"      |____________________________|\");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, \"/createot\", true) || !strcmp(cmdtext, \"/cto\", true) || !strcmp(cmdtext, \"/create\", true))
    {
        if(CreatingTextO[playerid] == false)
        {
   TextAlign[playerid] = 1,
            Text[playerid] = \"Example\",
   FontName[playerid] = \"Arial\",
   TextColor[playerid] = HexToInt(\"0xFFFF8200\"),
   BackgColor[playerid] = HexToInt(\"0xFF000000\");
           CreatingTextO[playerid] = true, ShowMainMenu(playerid);
           GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]), GetPlayerFacingAngle(playerid, Pos[3]);
           new Float:x = Pos[0] + (5.0 * floatsin(-Pos[3], degrees));
          new Float:y = Pos[1] + (5.0 * floatcos(-Pos[3], degrees));
          
           Object[playerid] = CreatePlayerObject(playerid, ObjectID[playerid], x, y, Pos[2]+0.5, 0.0, 0.0, Pos[3] - 90.0);
           
           SetPlayerObjectMaterialText(playerid, Object[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
   FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
   SendClientMessage(playerid,-1,\"\"R\"* \"B\"INFO: \"Y\"New Text Object created.\");
} else { ShowMainMenu(playerid); }
        return 1;
    }
    if(!strcmp(cmdtext, \"/test\", true))
    {
        new MiObjeto = CreateObject(19353, 1965.633911, 1343.049560, 15.874607, 0.000000, 0.000000, 179.142486);
SetObjectMaterialText(MiObjeto, \"Example\", 0, 50, \"Arial\", 24, 0, -32256, -16777216, 1);
        return 1;
    }
    return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == MainDialog){
    if(response){
        switch(listitem) {
            case 0:{
         new string[128], type[30];
         if(ObjectType[playerid] == false) type = \"Normal Object\";
         else if(ObjectType[playerid] == true) type = \"Player Object\";
         format(string, sizeof(string),\"\"B\"Curret Object Type: \"Y\"%s\\
         \\n\"G\"Please, select your Object Type below:\",type);
         ShowPlayerDialog(playerid,OTypeDialog,DIALOG_STYLE_MSGBOX,\"    \"R\"Object Type\",string,\"Normal O.\",\"Player O.\");
            }
            case 1:{
                new string[128];
                format(string, sizeof(string), \"\"B\"Current Object Model ID: \"Y\"%d\\
         \\n\"G\"Please, type below a Model ID for the object (example = 19353):\",ObjectID[playerid]);
         ShowPlayerDialog(playerid,OModelDialog,DIALOG_STYLE_INPUT,\"    \"R\"Object Model ID\",string,\"Change\",\"Back\");
            }
           case 2:{
               new string[300];
               format(string, sizeof(string),\"\"B\"Current Object Text: \"Y\"%s\\
         \\n\"G\"Please, type below your text for the object:\",Text[playerid]);
               ShowPlayerDialog(playerid,TextDialog,DIALOG_STYLE_INPUT,\"    \"R\"Object Text\",string,\"Change\",\"Back\");
           }
           case 3: {
         new string[128];
         format(string, sizeof(string),\"\"B\"Current Material Index: \"Y\"%d\\
         \\n\"G\"Please, type below the Material Index which you want use (default = 0):\",Index[playerid]);
         ShowPlayerDialog(playerid,IndexDialog,DIALOG_STYLE_INPUT,\"    \"R\"Material Index\",string,\"Change\",\"Back\");
      }
      case 4: {
          new sizes[600];
         strcat(sizes,\"\"Y\"1. \"B\"32x32 \"G\"(10)\\
                  \\n\"Y\"2. \"B\"64x32 \"G\"(20)\\
                  \\n\"Y\"3. \"B\"64x64 \"G\"(30)\\
                  \\n\"Y\"4. \"B\"128x32 \"G\"(40)\\
                  \\n\"Y\"5. \"B\"128x64 \"G\"(50)\\
                  \\n\"Y\"6. \"B\"128x128 \"G\"(60)\\
                  \\n\"Y\"7. \"B\"256x32 \"G\"(70)\");
         strcat(sizes,\"\\n\"Y\"8. \"B\"256x64 \"G\"(80)\\
                  \\n\"Y\"9. \"B\"256x128 \"G\"(90)\\
                  \\n\"Y\"10. \"B\"256x256 \"G\"(100)\\
                  \\n\"Y\"11. \"B\"512x64 \"G\"(110)\\
                  \\n\"Y\"12. \"B\"512x128 \"G\"(120)\\
                  \\n\"Y\"13. \"B\"512x256 \"G\"(130)\\
                  \\n\"Y\"14. \"B\"512x512 \"G\"(140)\");
         new current[128];
         format(current, sizeof(current),\"\"R\"Material Size \"G\"| \"B\"Current size: \"Y\"%d\",Size[playerid]);
         ShowPlayerDialog(playerid,SizesDialog,DIALOG_STYLE_LIST,current,sizes,\"Change\",\"Back\");
      }
      case 5: {
          new string[128];
          format(string, sizeof(string), \"\"B\"Current Text Font: \"Y\"%s\\
         \\n\"G\"Please, type below the Text Font name which you want use:\",FontName[playerid]);
                    ShowPlayerDialog(playerid,FontNDialog,DIALOG_STYLE_INPUT,\"    \"R\"Text Font\",string,\"Change\",\"Back\");
      }
      case 6: {
          new string[128];
          format(string, sizeof(string), \"\"B\"Current Text Size: \"Y\"%d\\
         \\n\"G\"Please, type below the Text Size which you want use:\",FontSize[playerid]);
                    ShowPlayerDialog(playerid,FontSDialog,DIALOG_STYLE_INPUT,\"    \"R\"Text Size\",string,\"Change\",\"Back\");
      }
      case 7: {
          new title[100]; new yesorno[10];
          if(UseBold[playerid] == 0) yesorno = \"No\";
          else if(UseBold[playerid] == 1) yesorno = \"Yes\";
          format(title, sizeof(title), \"\"R\"Bold Text \"G\"| \"B\"Using Bold Text: \"Y\"%s\",yesorno);
                    ShowPlayerDialog(playerid,BoldDialog,DIALOG_STYLE_LIST,title,\"\"Y\"1. \"B\"No\\n\"Y\"2. \"B\"Yes\",\"Change\",\"Back\");
      }
      case 8: {
          new titulo[100];
          format(titulo, sizeof(titulo),\"\"R\"Text Color \"G\"| \"B\"Current Text Color: \"Y\"%i\",TextColor[playerid]);
                    ShowPlayerDialog(playerid,ColorDialog,DIALOG_STYLE_LIST,titulo,\"\"Y\"1. \"B\"Type a ARGB color code\\
         \\n\"Y\"2. \"B\"Select a predefinded color\",\"Next\",\"Back\");
      }
      case 9: {
          new titulo[100];
          format(titulo, sizeof(titulo),\"\"R\"Object Background \"G\"| \"B\"Current Text Color: \"Y\"%i\",BackgColor[playerid]);
                    ShowPlayerDialog(playerid,BackgColorD,DIALOG_STYLE_LIST,titulo,\"\"Y\"1. \"B\"Disable Background\\n\"Y\"2. \"B\"Type a ARGB color code\\
         \\n\"Y\"3. \"B\"Select a predefinded color\",\"Next\",\"Back\");
      }
      case 10: {
                    new title[100]; new position[30];
          if(TextAlign[playerid] == 0) position = \"Left\";
          else if(TextAlign[playerid] == 1) position = \"Center\";
          else if(TextAlign[playerid] == 2) position = \"Right\";
          format(title, sizeof(title), \"\"R\"Text Alignment \"G\"| \"B\"Current Alignment: \"Y\"%s\",position);
                    ShowPlayerDialog(playerid,AlignDialog,DIALOG_STYLE_LIST,title,\"\"Y\"1. \"B\"Left\\n\"Y\"2. \"B\"Center\\n\"Y\"3. \"B\"Right\",\"Change\",\"Back\");
      }
      case 11: {
          EditPlayerObject(playerid, Object[playerid]);
         SendClientMessage(playerid,-1,\"\"R\"* \"B\"INFO: \"Y\"Use \"G\"ESC \"Y\"to cancel the object edition.\");
      }
      case 12: {
          ShowPlayerDialog(playerid,SaveDialog,DIALOG_STYLE_INPUT,\"    \"R\"Exporting Lines\",
         \"Please, type a name for the object below (example = MyObject):\",\"Export\",\"Back\");
      }
      case 13: {
                    CreatingTextO[playerid] = false, DestroyPlayerObject(playerid, Object[playerid]);
         TextAlign[playerid] = 1, Text[playerid] = \"Example\", FontName[playerid] = \"Arial\",
         TextColor[playerid] = HexToInt(\"0xFFFF8200\"), BackgColor[playerid] = HexToInt(\"0xFF000000\"),
         Size[playerid] = 50, Index[playerid] = 0, UseBold[playerid] = 0,
         FontSize[playerid] = 24, OName[playerid] = \"0\", ObjectID[playerid] = 19353;
         SendClientMessage(playerid,-1,\"\"R\"* \"B\"INFO: \"Y\"All settings have been reseted.\");
      }
        }
    }
    return 1;
}
if(dialogid == OTypeDialog)
{
    if(response)
    {
        ObjectType[playerid] = false;
        SendClientMessage(playerid,-1,\"\"R\"* \"B\"Object Type: \"Y\"Normal Object\"); ShowMainMenu(playerid);
    } else {
   ObjectType[playerid] = true;
            SendClientMessage(playerid,-1,\"\"R\"* \"B\"Object Type: \"Y\"Player Object\"); ShowMainMenu(playerid);
}
    return 1;
}
if(dialogid == OModelDialog)
{
    if(response)
    {
        if(!isNumeric(inputtext)) return SendClientMessage(playerid,-1,\"\"Y\"* \"R\"ERROR: \"G\"Please, use a numeric value\"R\"!\"), ShowMainMenu(playerid);
        new string[128];
        ObjectID[playerid] = strval(inputtext);
        format(string, sizeof(string), \"\"R\"* \"B\"Object Model ID: \"Y\"%d\",ObjectID[playerid]);
        SendClientMessage(playerid,-1,string); UpdateObject(playerid), ShowMainMenu(playerid);
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == TextDialog){
    if(response){
        new string[128];
        format(string, sizeof(string),\"%s\",inputtext);
        Text[playerid] = string; format(string, sizeof(string), \"\"R\"* \"B\"Object Text: \"Y\"%s\",Text[playerid]);
        SendClientMessage(playerid,-1,string); UpdateObject(playerid), ShowMainMenu(playerid);
    } else { ShowMainMenu(playerid); }
return 1;
}
if(dialogid == IndexDialog){
    if(response){
        if(!isNumeric(inputtext)) return SendClientMessage(playerid,-1,\"\"Y\"* \"R\"ERROR: \"G\"Please, use a numeric value\"R\"!\"), ShowMainMenu(playerid);
   new string[100];
   Index[playerid] = strval(inputtext);
   format(string, sizeof(string),\"\"R\"* \"B\"Object Material Index: \"Y\"%d\",Index[playerid]);
   SendClientMessage(playerid,-1,string); UpdateObject(playerid), ShowMainMenu(playerid);
    } else { ShowMainMenu(playerid); }
return 1;
}
if(dialogid == SizesDialog){
    if(response)
    {
        switch(listitem) {
            case 0: Size[playerid] = 10;
            case 1:  Size[playerid] = 20;
            case 2:  Size[playerid] = 30;
            case 3:  Size[playerid] = 40;
            case 4:  Size[playerid] = 50;
            case 5:  Size[playerid] = 60;
            case 6:  Size[playerid] = 70;
            case 7:  Size[playerid] = 80;
            case 8:  Size[playerid] = 90;
            case 9:  Size[playerid] = 100;
            case 10:  Size[playerid] = 110;
            case 11:  Size[playerid] = 120;
            case 12:  Size[playerid] = 130;
            case 13:  Size[playerid] = 140;
            default: Size[playerid] = 70;
   }
   new string[128];
   format(string, sizeof(string), \"\"R\"* \"B\"Object Material Size: \"Y\"%d\",Size[playerid]);
   SendClientMessage(playerid,-1,string); UpdateObject(playerid), ShowMainMenu(playerid);
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == FontNDialog)
{
    if(response) {
        new string[128]; format(string, sizeof(string),\"%s\",inputtext); FontName[playerid] = string;
        format(string, sizeof(string), \"\"R\"* \"B\"Text Font: \"Y\"%s\",FontName[playerid]); SendClientMessage(playerid,-1,string);
   UpdateObject(playerid), ShowMainMenu(playerid);
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == FontSDialog)
{
    if(response) {
        if(!isNumeric(inputtext)) return SendClientMessage(playerid,-1,\"\"Y\"* \"R\"ERROR: \"G\"Please, use a numeric value\"R\"!\"), ShowMainMenu(playerid);
        new string[128]; FontSize[playerid] = strval(inputtext);
   format(string, sizeof(string), \"\"R\"* \"B\"Text Size: \"Y\"%d\",FontSize[playerid]); SendClientMessage(playerid,-1,string);
   UpdateObject(playerid), ShowMainMenu(playerid);
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == BoldDialog)
{
    if(response)
    {
   switch(listitem)
   {
           case 0: {
                    UseBold[playerid] = 0;
              SendClientMessage(playerid,-1,\"\"R\"* \"B\"Bold Text: \"Y\"No\");
              UpdateObject(playerid), ShowMainMenu(playerid);
      }
      case 1: {
          UseBold[playerid] = 1;
              SendClientMessage(playerid,-1,\"\"R\"* \"B\"Bold Text: \"Y\"Yes\");
              UpdateObject(playerid), ShowMainMenu(playerid);
      }
   }
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == ColorDialog)
{
    if(response)
    {
   switch(listitem)
   {
       case 0: {
           ShowPlayerDialog(playerid,ColorDialog2,DIALOG_STYLE_INPUT,\"    \"R\"Text Color\",
           \"\"G\"Please, type a ARGB color code below (example = 0xFFFF0000):\",\"Change\",\"Back\");
       }
       case 1: {
           ShowPlayerDialog(playerid,ColorDialog3,DIALOG_STYLE_LIST,\"\"R\"Color List\",
           \"{FF0000}Red\\n{04B404}Green\\n{00B5CD}Sky-Blue\\n{FFFF00}Yellow\\
         \\n{0000FF}Blue\\n{848484}Grey\\n{FF00FF}Pink\\n{FFFFFF}White\",\"Change\",\"Back\");
       }
   }
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == ColorDialog2)
{
    if(response) {
       new string[80]; TextColor[playerid] = HexToInt(inputtext);
   format(string, sizeof(string),\"\"R\"* \"B\"Text Color: \"Y\"%i\", TextColor[playerid]);
   SendClientMessage(playerid,-1,string); UpdateObject(playerid), ShowMainMenu(playerid);
} else {
    new titulo[100];
    format(titulo, sizeof(titulo),\"\"R\"Text Color \"G\"| \"B\"Current Text Color: \"Y\"%i\",TextColor[playerid]);
            ShowPlayerDialog(playerid,ColorDialog,DIALOG_STYLE_LIST,titulo,\"\"Y\"1. \"B\"Type a ARGB color code\\
   \\n\"Y\"2. \"B\"Select a predefinded color\",\"Next\",\"Back\");
}
         return 1;
}
if(dialogid == ColorDialog3)
{
    if(response) {
        switch(listitem)
        {
            case 0: { TextColor[playerid] = HexToInt(\"0xFFFF0000\"); } //Red
            case 1: { TextColor[playerid] = HexToInt(\"0xFF04B404\"); }
            case 2: { TextColor[playerid] = HexToInt(\"0xFF00B5CD\"); }
            case 3: { TextColor[playerid] = HexToInt(\"0xFFFFFF00\"); } //Yellow
            case 4: { TextColor[playerid] = HexToInt(\"0xFF0000FF\"); }
            case 5: { TextColor[playerid] = HexToInt(\"0xFF848484\"); }
            case 6: { TextColor[playerid] = HexToInt(\"0xFFFF00FF\"); }
            case 7: { TextColor[playerid] = HexToInt(\"0xFFFFFFFF\"); } //White
        }
        new string[80]; UpdateObject(playerid);
        format(string, sizeof(string),\"\"R\"* \"B\"Text Color: \"Y\"%i\", TextColor[playerid]);
   SendClientMessage(playerid,-1,string); ShowMainMenu(playerid);
} else {
    new titulo[100];
    format(titulo, sizeof(titulo),\"\"R\"Text Color \"G\"| \"B\"Current Text Color: \"Y\"%i\",TextColor[playerid]);
            ShowPlayerDialog(playerid,ColorDialog,DIALOG_STYLE_LIST,titulo,\"\"Y\"1. \"B\"Type a ARGB color code\\
   \\n\"Y\"2. \"B\"Select a predefinded color\",\"Next\",\"Back\");
}
         return 1;
}
if(dialogid == BackgColorD)
{
    if(response)
    {
        switch(listitem)
        {
            case 0: { BackgColor[playerid] = 0; UpdateObject(playerid);  ShowMainMenu(playerid); SendClientMessage(playerid,-1,\"\"R\"* \"B\"Background Color: \"Y\"Disabled\"); }
            case 1: {
                ShowPlayerDialog(playerid,ColorDialog4,DIALOG_STYLE_INPUT,\"    \"R\"Background Color\",
           \"\"G\"Please, type a ARGB color code below (example = 0xFFFF0000):\",\"Change\",\"Back\");
            }
            case 2: {
                ShowPlayerDialog(playerid,ColorDialog5,DIALOG_STYLE_LIST,\"\"R\"Color List\",
           \"{FF0000}Red\\n{04B404}Green\\n{00B5CD}Sky-Blue\\n{FFFF00}Yellow\\
         \\n{0000FF}Blue\\n{848484}Grey\\n{FF00FF}Pink\\n{FFFFFF}White\",\"Change\",\"Back\");
            }
        }
    } else { ShowMainMenu(playerid); }
    return 1;
}
if(dialogid == ColorDialog4)
{
    if(response) {
       new string[80]; BackgColor[playerid] = HexToInt(inputtext);
   format(string, sizeof(string),\"\"R\"* \"B\"Background Color: \"Y\"%i\", BackgColor[playerid]);
   SendClientMessage(playerid,-1,string); UpdateObject(playerid), ShowMainMenu(playerid);
} else {
    new titulo[100];
    format(titulo, sizeof(titulo),\"\"R\"Object Background \"G\"| \"B\"Current Text Color: \"Y\"%i\",BackgColor[playerid]);
            ShowPlayerDialog(playerid,BackgColorD,DIALOG_STYLE_LIST,titulo,\"\"Y\"1. \"B\"Disable Background\\n\"Y\"2. \"B\"Type a ARGB color code\\
   \\n\"Y\"3. \"B\"Select a predefinded color\",\"Next\",\"Back\");
}
         return 1;
}
if(dialogid == ColorDialog5)
{
    if(response) {
        switch(listitem)
        {
            case 0: { BackgColor[playerid] = HexToInt(\"0xFFFF0000\"); } //Red
            case 1: { BackgColor[playerid] = HexToInt(\"0xFF04B404\"); }
            case 2: { BackgColor[playerid] = HexToInt(\"0xFF00B5CD\"); }
            case 3: { BackgColor[playerid] = HexToInt(\"0xFFFFFF00\"); } //Yellow
            case 4: { BackgColor[playerid] = HexToInt(\"0xFF0000FF\"); }
            case 5: { BackgColor[playerid] = HexToInt(\"0xFF848484\"); }
            case 6: { BackgColor[playerid] = HexToInt(\"0xFFFF00FF\"); }
            case 7: { BackgColor[playerid] = HexToInt(\"0xFFFFFFFF\"); } //White
        }
        new string[80]; UpdateObject(playerid); ShowMainMenu(playerid);
        format(string, sizeof(string),\"\"R\"* \"B\"Background Color: \"Y\"%i\", BackgColor[playerid]);
   SendClientMessage(playerid,-1,string);
} else {
    new titulo[100];
    format(titulo, sizeof(titulo),\"\"R\"Object Background \"G\"| \"B\"Current Text Color: \"Y\"%i\",BackgColor[playerid]);
            ShowPlayerDialog(playerid,BackgColorD,DIALOG_STYLE_LIST,titulo,\"\"Y\"1. \"B\"Disable Background\\n\"Y\"2. \"B\"Type a ARGB color code\\
   \\n\"Y\"3. \"B\"Select a predefinded color\",\"Next\",\"Back\");
}
         return 1;
}
if(dialogid == AlignDialog)
{
    if(response) {
   switch(listitem)
   {
       case 0: {
         TextAlign[playerid] = 0; UpdateObject(playerid);
         SendClientMessage(playerid,-1,\"\"R\"* \"B\"Text Alignment: \"Y\"Left\"), ShowMainMenu(playerid);
      }
      case 1: {
         TextAlign[playerid] = 1; UpdateObject(playerid);
         SendClientMessage(playerid,-1,\"\"R\"* \"B\"Text Alignment: \"Y\"Center\"), ShowMainMenu(playerid);
      }
      case 2: {
         TextAlign[playerid] = 2; UpdateObject(playerid);
         SendClientMessage(playerid,-1,\"\"R\"* \"B\"Text Alignment: \"Y\"Right\"), ShowMainMenu(playerid);
      }
   }
} else { ShowMainMenu(playerid); }
}
if(dialogid == SaveDialog)
{
    if(response)
    {
        if(strlen(inputtext) <= 0) return SendClientMessage(playerid,-1,\"\"Y\"* \"R\"ERROR: \"G\"Please, type something for the object name\"R\"!\"), ShowMainMenu(playerid);
   new string[600], soname[30];
   format(soname, sizeof(soname),\"%s\",inputtext); OName[playerid] = soname;
    new Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ;
    GetPlayerObjectPos(playerid, Object[playerid], fX, fY, fZ),
   GetPlayerObjectRot(playerid, Object[playerid], fRotX, fRotY, fRotZ);
    if(!fexist(\"textobjects.txt\"))
   {
       new File:archivo = fopen(\"textobjects.txt\", io_write);
       if(ObjectType[playerid] == false) {
           format(string, sizeof(string),\"new %s = CreateObject(%d, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f);\\
         \\r\\nSetObjectMaterialText(%s, \\\"%s\\\", %d, %d, \\\"%s\\\", %d, %d, %i, %i, %d);\",OName[playerid],ObjectID[playerid],
         fX, fY, fZ, fRotX, fRotY, fRotZ, OName[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
         FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
           fwrite(archivo,string);
           fclose(archivo);
       } else {
         format(string, sizeof(string),\"new %s = CreatePlayerObject(playerid, %d, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f);\\
         \\r\\nSetPlayerObjectMaterialText(playerid, %s, \\\"%s\\\", %d, %d, \\\"%s\\\", %d, %d, %i, %i, %d);\",OName[playerid],ObjectID[playerid],
         fX, fY, fZ, fRotX, fRotY, fRotZ, OName[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
         FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
           fwrite(archivo,string); fclose(archivo);
      }
   } else {
               new File:archivo = fopen(\"textobjects.txt\", io_append);
               if(ObjectType[playerid] == false) {
           format(string, sizeof(string),\"\\r\\n\\r\\nnew %s = CreateObject(%d, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f);\\
         \\r\\nSetObjectMaterialText(%s, \\\"%s\\\", %d, %d, \\\"%s\\\", %d, %d, %i, %i, %d);\",OName[playerid],ObjectID[playerid],
         fX, fY, fZ, fRotX, fRotY, fRotZ, OName[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
         FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
           fwrite(archivo,string); fclose(archivo);
       } else {
         format(string, sizeof(string),\"\\r\\n\\r\\nnew %s = CreatePlayerObject(playerid, %d, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f, %0.4f);\\
         \\r\\nSetPlayerObjectMaterialText(playerid, %s, \\\"%s\\\", %d, %d, \\\"%s\\\", %d, %d, %i, %i, %d);\",OName[playerid],ObjectID[playerid],
         fX, fY, fZ, fRotX, fRotY, fRotZ, OName[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
         FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
           fwrite(archivo,string); fclose(archivo);
      }
   }
   //---
   CreatingTextO[playerid] = false, DestroyPlayerObject(playerid, Object[playerid]);
   TextAlign[playerid] = 1, Text[playerid] = \"Example\", FontName[playerid] = \"Arial\",
   TextColor[playerid] = HexToInt(\"0xFFFF8200\"), BackgColor[playerid] = HexToInt(\"0xFF000000\"),
   Size[playerid] = 50, Index[playerid] = 0, UseBold[playerid] = 0,
   FontSize[playerid] = 24, OName[playerid] = \"0\", ObjectID[playerid] = 19353;
   //---
   SendClientMessage(playerid,-1,\"\"R\"* \"B\"INFO: \"Y\"Script saved, check your \"G\"textobjects.txt \"Y\"in \"G\"scriptfiles\"Y\".\");
   SendClientMessage(playerid,-1,\"\"R\"* \"B\"INFO: \"Y\"All settings have been reseted.\");
    } else { ShowMainMenu(playerid); }
    return 1;
}
    return 0;
}
ShowMainMenu(playerid)
{
    new string[600];
    strcat(string,\"\"Y\"1. \"B\"Set Object Type\\n\"Y\"2. \"B\"Set Object Model ID\\n\"Y\"3. \"B\"Set Object Text\\
\\n\"Y\"4. \"B\"Set Material Index\\n\"Y\"5. \"B\"Set Material Size\\n\");
strcat(string, \"\"Y\"6. \"B\"Set Text Font\\n\"Y\"7. \"B\"Set Text Size\\n\"Y\"8. \"B\"Set Bold Text\\
\\n\"Y\"9. \"B\"Set Text Color\\n\"Y\"10. \"B\"Set Background Color\\n\"Y\"11. \"B\"Set Text Alignment\\n\"Y\"12. \"G\"Edit Object\\
\\n\"Y\"13. \"G\"Export Lines\\n\"Y\"14. \"G\"Reset Object\");
ShowPlayerDialog(playerid,MainDialog,DIALOG_STYLE_LIST,\"\"R\"Text Object | Main Menu\",string,\"Continue\",\"Exit\");
return 1;
}
UpdateObject(playerid)
{
    GetPlayerObjectPos(playerid, Object[playerid], Pos[0], Pos[1], Pos[2]);
    GetPlayerObjectRot(playerid, Object[playerid], Rot[0], Rot[1], Rot[2]); DestroyPlayerObject(playerid, Object[playerid]);
Object[playerid] = CreatePlayerObject(playerid, ObjectID[playerid], Pos[0], Pos[1], Pos[2], Rot[0], Rot[1], Rot[2]);
SetPlayerObjectMaterialText(playerid, Object[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
if(objectid == Object[playerid]) {
if(response == EDIT_RESPONSE_FINAL)
    {
        SendClientMessage(playerid,-1,\"\"R\"* \"B\"Object Edition: \"Y\"Updated\");
            DestroyPlayerObject(playerid, Object[playerid]);
   Object[playerid] = CreatePlayerObject(playerid, ObjectID[playerid], fX, fY, fZ, fRotX, fRotY, fRotZ);
   SetPlayerObjectMaterialText(playerid, Object[playerid], Text[playerid], Index[playerid], Size[playerid], FontName[playerid],
   FontSize[playerid], UseBold[playerid], TextColor[playerid], BackgColor[playerid], TextAlign[playerid]);
   ShowMainMenu(playerid);
} else if(response == EDIT_RESPONSE_CANCEL) {
            SendClientMessage(playerid,-1,\"\"R\"* \"B\"Object Edition: \"Y\"No updated\"); UpdateObject(playerid), ShowMainMenu(playerid);
}
}
}
stock HexToInt(string[]) //By Zamaroht, I think... =/
{
  if (string[0]==0) return 0;
  new i;
  new cur=1;
  new res=0;
  for (i=strlen(string);i>0;i--) {
    if (string[i-1]<58) res=res+cur*(string[i-1]-48); else res=res+cur*(string[i-1]-65+10);
    cur=cur*16;
  }
  return res;
}

168
Segítségkérés / Mapolás
« Dátum: 2012. Augusztus 03. - 12:52:56 »
Több mapolás is van benne amik kellenek oda.. Csak az SF rendõrségi dolgot szeretném kivenni :/

169
Segítségkérés / Mapolás
« Dátum: 2012. Augusztus 03. - 12:44:45 »
HelloBello ! :D
Van 1 gamemodom amiben van 1 elég rusnya mapolás ezt hogyan lehetne kivenni? Több mapolás is van benne. [A mapolás az SF-i rendõrség garázsánál van]

170
Segítségkérés / Idõjárás Hiba
« Dátum: 2012. Július 30. - 20:19:41 »
Hello.
Van 1 gamemodom aminek az idõjárásába bele van szerencsétlenkedve ezt hogy tudnám visszaállítani az eredeti idõjárásra? :DD

171
Segítségkérés / Pawn Error
« Dátum: 2012. Július 30. - 13:00:50 »
Hello. Próbáltam 1 modot átcomplierezni ezt az errort kaptam:
warning 235: public function lacks forward declaration (symbol \"OnPlayerPrivmsg\")
warning 235: public function lacks forward declaration (symbol \"OnPlayerInfoChange\")
Ebben kérném a segítségeteket.

172
Segítségkérés / warning 217: loose indentation HIBA
« Dátum: 2012. Július 30. - 10:29:54 »
Na szóval ezt szerettem volna átcompliezni:
 
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <Dini>
new File[128];
new PW[64];
new WPW[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
        format(File, sizeof(File), \"User/%s.ini\", Nev(playerid));
        if(!fexist(File))
        {
            ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, \"Regisztráció\", \"Írj be egy tetszõleges jelszót!\", \"Oké\", \"Mégse\");
        }
        else
        {
            ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, \"Belépés\", \"Írd be a jelszavad!\", \"Rendben\", \"Mégse\");
        }
        return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == 1)
        {
                if(!response) Kick(playerid);
                        if(strlen(inputtext) == 0)
                        {
                                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, \"Regisztráció\", \"Írj be egy tetszõleges jelszót!\", \"Rendben\", \"Mégsem\");
                                return 0;
                        }
                        format(File, sizeof(File), \"User/%s.ini\", Nev(playerid));
                        if(!fexist(File))
                        {
                                dini_Create(File);
                                dini_Set(File, \"Pasword\", inputtext);
                                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, \"Belépés\", \"Írd be a jelszavad.\", \"Rendben\", \"Mégsem\");
                        }
        }
        if(dialogid == 2)
        {
                        format(File, sizeof(File), \"User/%s.ini\", Nev(playerid));
                if(!response)
                        {
                                Kick(playerid);
                        }
                        format(PW, 64, \"%s\", dini_Get(File, \"Pasword\"));
                        if(!strcmp(inputtext, PW, false))
                        {
                            SendClientMessage(playerid, -1, \"Sikeres belépés! Nyomj a \'SPAWN\' gombra!\");
                        }
                        else
                        {
                            WPW[playerid] ++;
                                SendClientMessage(playerid, -1, \"Rossz jelszó!\");
                                if(WPW[playerid] == 3)
                            {
                                Kick(playerid);
                                }
                                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, \"Belépés\", \"Írd be a jelszavad\", \"Oké\", \"Mégse\");
                        }
        }
        return 1;
}
stock Nev(playerid)
{
        new Neve[MAX_PLAYER_NAME];
        GetPlayerName(playerid, Neve, sizeof(Neve));
        return Neve;
}

 
és ekkor kaptam ezt : warning 217: loose indentation
Valaki tud segíteni? :S

173
Segítségkérés / Admin mod cserélése.
« Dátum: 2012. Július 29. - 21:42:01 »
Idézetet írta: TengeriMalac date=1343589853\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25165\" data-ipsquote-contentclass=\"forums_Topic
LuxAdmin?
szinte ugyanaz, mint az ladmin, csak dialogos.


EDIT ezt töltsd le
http://sampforum.hu/index.php?topic=13954.0
tedd be az ladmin helyére. és a loadfs részt írd át a luxadmin nevére.
 
Köszönöm :DD

174
Segítségkérés / Admin mod cserélése.
« Dátum: 2012. Július 29. - 20:48:50 »
Idézetet írta: TengeriMalac date=1343586432\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25165\" data-ipsquote-contentclass=\"forums_Topic
hát figyelj.. ha elmondod, hogy milyen adminscriptet szeretnél, illetve hogy milyen modod van, akkor segíthetek..
 
Rendõrök Bûnözõk Civilek a forumon is fent van a mod linkelem!
http://sampforum.hu/index.php?topic=12820.0
És egyébként valami olyan admint szeretnék amiben van olyan hogy amikor feljönnek a szerverre dialogos register/login jelenik meg.
[A modban van rendõrség amit csak admin tud használni]

175
Segítségkérés / Admin mod cserélése.
« Dátum: 2012. Július 29. - 20:24:14 »
Idézetet írta: norbee0170 date=1343586106\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25165\" data-ipsquote-contentclass=\"forums_Topic
szia

szeretnék segíteni de nem értem mit is szeretnél, szóval másik admin scriptet akarsz ?



 
Na szóval van 1 gamemodom amibe kell az ladmin de nekem az az admin nem tetszik..

SendRconCommand(\"loadfs RCBladmin4\");

 
ez sztem tökre felesleges
azt vedtem ki a \"szavaidból\" h Ladmint szeretnél.

szal leszeded az admin scriptet berakod a megfelelõ helyre a cuccokat és a cfg-be beírok a script nevét

ezt meg töröld
 
#include <IsPlayerLAdmin>

 

SendRconCommand(\"loadfs RCBladmin4\");

 

[/quote]
Nem nem ladmint szeretnék pont hogy azt nem szeretnék.

176
Segítségkérés / Admin mod cserélése.
« Dátum: 2012. Július 29. - 20:09:52 »
Hello
Megint én vagyok.. Tudom hogy sokat kérdezek de egy lelkes kezdõ vagyok :)
Van 1 gamemodom ami igényli az ladmint de nekem az az adminrendszer nem tetszik...
Valaki valami megoldást tud rá adni hogy vegyem ki belõle/cseréljem le?
Sorok ameikben szerepel:
 
#include <IsPlayerLAdmin>

 

SendRconCommand(\"loadfs RCBladmin4\");

 

if(IsPlayerLAdmin(playerid))

177
Leírások/Útmutatók / [TUT]Dialog létrehozása
« Dátum: 2012. Július 29. - 12:35:19 »
Üdv :)
Ezzel meglehet oldani h dialogos legyen az ladmin? :O

178
SA-MP: Szerverfejlesztés / CoolAndreas
« Dátum: 2012. Július 29. - 10:20:16 »
Hmm :D Szerintem felhasználom :DD Szép mod :D

179
Segítségkérés / Fegyver hozzáadása kaszthoz.
« Dátum: 2012. Július 28. - 18:06:31 »
Idézetet írta: JaCk date=1343490992\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25116\" data-ipsquote-contentclass=\"forums_Topic
Heló.
EZt keresd meg  a módba
APoliceWeapons

 
HA metlálod szerintem oda fellesz sorolva egy csomó id szerintem ami a fegyver id lesz és oda ird be a te id-et.
De nembiztos próbáld meg.
 
A kódomban ottvan amit ide is felraktam de ott mellette csak 1 i betû van
 
/ Give up to 12 weapons to the player
      for (new i; i < 12; i++)
          GivePlayerWeapon(playerid, APoliceWeapons, PoliceWeaponsAmmo);

180
Segítségkérés / Két Game Mode?
« Dátum: 2012. Július 28. - 16:55:39 »
Idézetet írta: Poisonasd date=1343486426\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25115\" data-ipsquote-contentclass=\"forums_Topic
Ez megítélésem szerint lehetetlen O.O\"
 
Akkor nem szóltam ^^

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