Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - Chase

Oldalak: [1]
1
Archívum / [HUN]Dream World Stunt Szerver
« Dátum: 2014. Január 06. - 21:29:48 »
Hello mindenki!
Beszeretném mutatni a szerveremet!
Elõszó: A szerveren néhány kis bug van, a név színével kapcsolatosan, de a szerveren nincs több bug!! Tehát ha fellépsz, fekete a neved, és nem tudod megváltoztatni! De ha szolsz egy adminnak, szívesen beállítja olyanra amilyenre szeretnéd! Ha netalántán mégis látsz 1-2 bugot a szerveren, azt jelensd az adminoknak /bug parancsal! A szerveren lehet alapíptani klánokat, amikkel természetesen warozni is lehet, és klán versenyeket nyerni! Ha szeretnéd megtekinteni a Team Tagokat, azt a /team parancsal teheted meg! Ha esetleg szeretnél a szerver Team Tagja lenni, jelentkezni tudsz a szerver fórumán!


Munkák: A szerveren vannak különféle munkák, mintpéldául a kamionos munka! A kamionos munkához a /trucking parancsot kell beírni, és már kezdõdik is a munka! A szerveren jelenleg csak kamionos munka van, a többi fejlesztés alatt van, tehát ha a szerveren beírod a /munka parancsot, azt fogja kiírni hogy már elkezdted a munkát!


Szerver elérhetõségek:

                                                                             


  • Szerevr neve: -

    • IP cím: -


    • Weboldal: -
                                   
      Max férõhely: -

      • Tulajdonos elérhetõségei: -









[gmod]Törölve![/gmod]

2
Hivatalos fórumról áthozott szkriptek / Kamionos GameMode! (MAGYAR)
« Dátum: 2014. Január 02. - 14:33:52 »
Heló midnenki!
Csináltam régebben egy kamionos gamemodet, és szeretném veletek megosztani!
A kamionos gamemodeban ennyi mindent javítottam ki:
-Bugok eltávolítva!
-Magyarosítás!
-Új mapok!
-Új scriptek!
Használjátok egészséggel  :D
 
// Make sure you don\'t get warnings about tabsize
#pragma tabsize 0
 
// ********************************************************************************************************************
// Set default gamemode name
// ********************************************************************************************************************
#define GameModeName            \"[HUN]kamionozz és száguldj!!\"
// ********************************************************************************************************************
// ********************************************************************************************************************
 
// Include default files
#include
#include
#include
#include
#include
// Include all define-statements and custom-type declarations and the arrays which use them
// These files need to be included before the functions get included, because the functions use the defines, custom types and the arrays
// Also include the defined loads (for truckers, military, mafia, ...) and locations arrays
#include
#include
#include
#include
#include
#include
#include
#include
#include
// Include functions for this gamemode
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
 
// The main function (used only once when the server loads)
main()
{
// Print some standard lines to the server\'s console
print(\"\\n----------------------------------\");
print(GameModeName);
print(\"----------------------------------\\n\");
}
 
// This callback gets called when the server initializes the gamemode
public OnGameModeInit()
{
new HostCommand[128];
// Change the hostname
format(HostCommand, 128, \"[HUN]-->*Kamionosok és Rendõrök*<--\", GameModeName);
SendRconCommand(HostCommand);
SetGameModeText(GameModeName); // Set the Mode of the gamemode, which appears in the list of servers
GameModeInit_VehiclesPickups(); // Add all static vehicles and pickups when the server starts that are required (also load the houses)
GameModeInit_Classes(); // Add character models to the class-selection (without weapons)
Convoys_Init(); // Setup textdraws and default data for convoys
ShowPlayerMarkers(1); // Show players on the entire map (and on the radar)
ShowNameTags(1); // Show player names (and health) above their head
ManualVehicleEngineAndLights(); // Let the server control the vehicle\'s engine and lights
EnableStuntBonusForAll(0); // Disable stunt bonus for all players
DisableInteriorEnterExits(); // Removes all building-entrances in the game
UsePlayerPedAnims(); // Use CJ\'s walking animation
// Start the timer that will show timed messages every 2 minutes
SetTimer(\"Timer_TimedMessages\", 1000 * 60 * 2, true);
// Start the timer that will show a random bonus mission for truckers every 5 minutes
SetTimer(\"ShowRandomBonusMission\", 1000 * 60 * 5, true);
// Start the timer that checks the toll-gates
SetTimer(\"Toll\", 1000, true);
// Fix the bugged houses (after fixing the houses, you can remove this line, as it\'s not needed anymore)
FixHouses();
return 1;
}
 
// This callback gets called when a player connects to the server
public OnPlayerConnect(playerid)
{
// Always allow NPC\'s to login without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[MAX_PLAYER_NAME], NewPlayerMsg[128], HouseID;
// Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
SetPVarInt(playerid, \"PVarMoney\", 0);
SetPVarInt(playerid, \"PVarScore\", 0);
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Also store this name for the player
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
// Send a message to all players to let them know somebody else joined the server
format(NewPlayerMsg, 128, TXT_PlayerJoinedServer, Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
// Try to load the player\'s datafile (\"PlayerFile_Load\" returns \"1\" is the file has been read, \"0\" when the file cannot be read)
if (PlayerFile_Load(playerid) == 1)
{
// Check if the player is still banned
if (APlayerData[playerid][banTime] < gettime()) // Player ban-time is passed
   ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT, TXT_DialogLoginTitle, TXT_DialogLoginMsg, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
else // Player is still banned
{
   ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
   Kick(playerid); // Kick the player
}
}
else
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, TXT_DialogRegisterTitle, TXT_DialogRegisterMsg, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);
// The houses have been loaded but not the cars, so load all vehicles assigned to the player\'s houses
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
    // Get the HouseID from this slot
    HouseID = APlayerData[playerid][Houses][HouseSlot];
    // Check if there is a house in this slot
if (HouseID != 0)
    HouseFile_Load(HouseID, true); // Load the cars of the house
}
// Speedometer setup
Speedometer_Setup(playerid);
// MissionText TextDraw setup
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, \" \"); // Setup the missiontext at the bottom of the screen
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext
// Display a message if the player hasn\'t accepted the rules yet
if (APlayerData[playerid][RulesRead] == false)
    SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Szerver szabályzat {FFFF00}/rules{FF0000}Parancs\");
return 1;
}
 
// This function shows the player how long his ban still is when he tries to login (in days, hours, minutes, seconds)
ShowRemainingBanTime(playerid)
{
// Setup local variables
new TotalBanTime, Days, Hours, Minutes, Seconds, Msg[128];
// Get the total ban-time
TotalBanTime = APlayerData[playerid][banTime] - gettime();
// Calculate days
if (TotalBanTime >= 86400)
{
Days = TotalBanTime / 86400;
TotalBanTime = TotalBanTime - (Days * 86400);
}
// Calculate hours
if (TotalBanTime >= 3600)
{
Hours = TotalBanTime / 3600;
TotalBanTime = TotalBanTime - (Hours * 3600);
}
// Calculate minutes
if (TotalBanTime >= 60)
{
Minutes = TotalBanTime / 60;
TotalBanTime = TotalBanTime - (Minutes * 60);
}
// Calculate seconds
Seconds = TotalBanTime;
// Display the remaining ban-time for this player
SendClientMessage(playerid, 0xFFFFFFFF, TXT_StillBanned);
format(Msg, 128, TXT_BannedDuration, Days, Hours, Minutes, Seconds);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
 
// This callback gets called when a player disconnects from the server
public OnPlayerDisconnect(playerid, reason)
{
// Always allow NPC\'s to logout without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[24], Msg[128], HouseID;
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Stop spectate mode for all players who are spectating this player
for (new i; i < MAX_PLAYERS; i++)
    if (IsPlayerConnected(i)) // Check if the player is connected
        if (GetPlayerState(i) == PLAYER_STATE_SPECTATING) // Check if this player is spectating somebody
            if (APlayerData[spectateID] == playerid) // Check if this player is spectating me
         {
         TogglePlayerSpectating(i, 0); // Turn off spectate-mode
         APlayerData[spectateID] = INVALID_PLAYER_ID;
         APlayerData[spectateType] = ADMIN_SPEC_TYPE_NONE;
         SendClientMessage(i, 0xFFFFFFFF, \"{FF0000}A játékos kilépet a spec befejezödöt\");
      }
// Send a message to all players to let them know somebody else joined the server
format(Msg, 128, TXT_PlayerLeftServer, Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// If the player entered a proper password (the player has an account)
if (strlen(APlayerData[playerid][PlayerPassword]) != 0)
{
    // Save the player data and his houses
PlayerFile_Save(playerid);
}
// Stop any job that may have started (this also clears all mission data)
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid); // Stop any trucker job
case ClassBusDriver: BusDriver_EndJob(playerid); // Stop any busdriver job
case ClassPilot: Pilot_EndJob(playerid); // Stop any pilot job
case ClassPolice: Police_EndJob(playerid); // Stop any police job
case ClassMafia: Mafia_EndJob(playerid); // Stop any mafia job
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// Unload all the player\'s house-vehicles to make room for other player\'s vehicles
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
    // Get the HouseID from this slot
    HouseID = APlayerData[playerid][Houses][HouseSlot];
    // Check if there is a house in this slot
if (HouseID != 0)
{
    // Unload the cars of the house
    House_RemoveVehicles(HouseID);
   // Set the house so it cannot be entered by anyone (close the house)
   AHouseData[HouseID][HouseOpened] = false;
}
}
// Clear the data in the APlayerData array to make sure the next player with the same id doesn\'t hold wrong data
APlayerData[playerid][spectateID] = -1;
APlayerData[playerid][spectateVehicle] = -1;
APlayerData[playerid][spectateType] = ADMIN_SPEC_TYPE_NONE;
APlayerData[playerid][LoggedIn] = false;
APlayerData[playerid][AssistanceNeeded] = false;
APlayerData[playerid][PlayerPassword] = 0;
APlayerData[playerid][PlayerLevel] = 0;
APlayerData[playerid][PlayerJailed] = 0;
APlayerData[playerid][PlayerFrozen] = 0; // Clearing this variable automatically kills the frozentimer
APlayerData[playerid][bans] = 0;
APlayerData[playerid][banTime] = 0;
APlayerData[playerid][Muted] = false;
APlayerData[playerid][RulesRead] = false;
APlayerData[playerid][AutoReportTime] = 0;
APlayerData[playerid][TruckerLicense] = 0;
APlayerData[playerid][busLicense] = 0;
APlayerData[playerid][PlayerClass] = 0;
APlayerData[playerid][Warnings] = 0;
APlayerData[playerid][PlayerMoney] = 0;
APlayerData[playerid][PlayerScore] = 0;
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
APlayerData[playerid][Houses][HouseSlot] = 0;
for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
APlayerData[playerid][business][busSlot] = 0;
APlayerData[playerid][CurrentHouse] = 0;
// Clear bank account info
APlayerData[playerid][bankPassword] = 0;
APlayerData[playerid][bankLoggedIn] = false;
APlayerData[playerid][bankMoney] = 0;
// Clear stats
APlayerData[playerid][statsTruckerJobs] = 0;
APlayerData[playerid][statsConvoyJobs] = 0;
APlayerData[playerid][statsBusDriverJobs] = 0;
APlayerData[playerid][statsPilotJobs] = 0;
APlayerData[playerid][statsMafiaJobs] = 0;
APlayerData[playerid][statsMafiaStolen] = 0;
APlayerData[playerid][statsPoliceFined] = 0;
APlayerData[playerid][statsPoliceJailed] = 0;
APlayerData[playerid][statsCourierJobs] = 0;
APlayerData[playerid][statsRoadworkerJobs] = 0;
APlayerData[playerid][statsAssistance] = 0;
APlayerData[playerid][statsMetersDriven] = 0.0;
// Clear police warnings
APlayerData[playerid][PoliceCanJailMe] = false;
APlayerData[playerid][PoliceWarnedMe] = false;
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
// Make sure the jailtimer has been destroyed
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
// Destroy the speedometer TextDraw for this player and the timer, also set the speed to 0
Speedometer_Cleanup(playerid);
// Also destroy the missiontext TextDraw for this player
TextDrawDestroy(APlayerData[playerid][MissionText]);
// Destroy a rented vehicle is the player had any
if (APlayerData[playerid][RentedVehicleID] != 0)
{
// Clear the data for the already rented vehicle
AVehicleData[APlayerData[playerid][RentedVehicleID]][Model] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Fuel] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owned] = false;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owner] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][PaintJob] = 0;
for (new j; j < 14; j++)
{
   AVehicleData[APlayerData[playerid][RentedVehicleID]][Components][j] = 0;
}
// Destroy the vehicle
DestroyVehicle(APlayerData[playerid][RentedVehicleID]);
// Clear the RentedVehicleID
APlayerData[playerid][RentedVehicleID] = 0;
}
return 1;
}
 
// This callback gets called whenever a player uses the chat-box
public OnPlayerText(playerid, text[])
{
// Block the player\'s text if he has been muted
   if (APlayerData[playerid][Muted] == true)
{
// Let the player know he\'s still muted
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Mutolva vagy\");
// Don\'t allow his text to be sent to the chatbox
return 0;
}
   return 1;
}
 
// This callback gets called when a player interacts with a dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
// Select the proper dialog to process
switch (dialogid)
{
case DialogRegister: Dialog_Register(playerid, response, inputtext); // The \"Register\"-dialog
case DialogLogin: Dialog_Login(playerid, response, inputtext); // The \"Login\"-dialog
case DialogStatsOtherPlayer: Dialog_StatsOtherPlayer(playerid, response, listitem);
case DialogStatsHouse: Dialog_StatsHouse(playerid, response, listitem);
case DialogStatsGoHouse: Dialog_StatsGoHouse(playerid, response, listitem);
case DialogStatsGoBusiness: Dialog_StatsGoBusiness(playerid, response, listitem);
case DialogRescue: Dialog_Rescue(playerid, response, listitem); // The rescue-dialog
case DialogBuyLicenses: Dialog_BuyLicenses(playerid, response, listitem); // The license-dialog (allows the player to buy trucker/busdriver licenses)
case DialogRules: Dialog_Rules(playerid, response);
case DialogTruckerJobMethod: Dialog_TruckerSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)
case DialogTruckerSelectLoad: Dialog_TruckerSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)
case DialogTruckerStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)
case DialogTruckerEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)
case DialogBusJobMethod: Dialog_BusSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogBusSelectRoute: Dialog_BusSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogCourierSelectQuant: Dialog_CourierSelectQuant(playerid, response, listitem);
case DialogBike: Dialog_Bike(playerid, response, listitem); // The bike-dialog
case DialogCar: Dialog_Car(playerid, response, listitem); // The car-dialog (which uses a split dialog structure)
case DialogPlane: Dialog_Plane(playerid, response, listitem); // The plane-dialog (which uses a split dialog structure)
case DialogTrailer: Dialog_Trailer(playerid, response, listitem); // The trailer-dialog (which uses a split dialog structure)
case DialogBoat: Dialog_Boat(playerid, response, listitem); // The boat-dialog
case DialogRentCarClass: Dialog_RentProcessClass(playerid, response, listitem); // The player chose a vehicleclass from where he can rent a vehicle
case DialogRentCar: Dialog_RentCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogPlayerCommands: Dialog_PlayerCommands(playerid, response, listitem); // Displays all commands in a split-dialog structure
case DialogPrimaryCarColor: Dialog_PrimaryCarColor(playerid, response, listitem);
case DialogSedundaryCarColor: Dialog_SedundaryCarColor(playerid, response, listitem);
case DialogWeather: Dialog_Weather(playerid, response, listitem); // The weather dialog
case DialogCarOption: Dialog_CarOption(playerid, response, listitem); // The caroption dialog
case DialogSelectConvoy: Dialog_SelectConvoy(playerid, response, listitem);
case DialogHouseMenu: Dialog_HouseMenu(playerid, response, listitem); // Process the main housemenu
case DialogUpgradeHouse: Dialog_UpgradeHouse(playerid, response, listitem); // Process the house-upgrade menu
case DialogGoHome: Dialog_GoHome(playerid, response, listitem); // Port to one of your houses
case DialogHouseNameChange: Dialog_ChangeHouseName(playerid, response, inputtext); // Change the name of your house
case DialogSellHouse: Dialog_SellHouse(playerid, response); // Sell the house
case DialogBuyCarClass: Dialog_BuyCarClass(playerid, response, listitem); // The player chose a vehicleclass from where he can buy a vehicle
case DialogBuyCar: Dialog_BuyCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogSellCar: Dialog_SellCar(playerid, response, listitem);
case DialogBuyInsurance: Dialog_BuyInsurance(playerid, response);
case DialogGetCarSelectHouse: Dialog_GetCarSelectHouse(playerid, response, listitem);
case DialogGetCarSelectCar: Dialog_GetCarSelectCar(playerid, response, listitem);
case DialogUnclampVehicles: Dialog_UnclampVehicles(playerid, response);
case DialogCreateBusSelType: Dialog_CreateBusSelType(playerid, response, listitem);
case DialogBusinessMenu: Dialog_BusinessMenu(playerid, response, listitem);
case DialogGoBusiness: Dialog_GoBusiness(playerid, response, listitem);
case DialogBusinessNameChange: Dialog_ChangeBusinessName(playerid, response, inputtext); // Change the name of your business
case DialogSellBusiness: Dialog_SellBusiness(playerid, response); // Sell the business
case DialogBankPasswordRegister: Dialog_BankPasswordRegister(playerid, response, inputtext);
case DialogBankPasswordLogin: Dialog_BankPasswordLogin(playerid, response, inputtext);
case DialogBankOptions: Dialog_BankOptions(playerid, response, listitem);
case DialogBankDeposit: Dialog_BankDeposit(playerid, response, inputtext);
case DialogBankWithdraw: Dialog_BankWithdraw(playerid, response, inputtext);
case DialogBankTransferMoney: Dialog_BankTransferMoney(playerid, response, inputtext);
case DialogBankTransferName: Dialog_BankTransferName(playerid, response, inputtext);
case DialogBankCancel: Dialog_BankCancel(playerid, response);
case DialogHelpItemChosen: Dialog_HelpItemChosen(playerid, response, listitem);
case DialogHelpItem: Dialog_HelpItem(playerid, response);
case DialogOldPassword: Dialog_OldPassword(playerid, response, inputtext);
case DialogNewPassword: Dialog_NewPassword(playerid, response, inputtext);
case DialogConfirmPassword: Dialog_ConfirmPassword(playerid, response);
}
   return 1;
}
// this callback gets called when a player clicks on another player on the scoreboard
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
// Check if the player is an admin of at least level 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
// Setup local variables
new Name[24], DialogTitle[128], PlayerStatList[3000], PlayerIP[16], NumHouses, NumBusinesses;
// Construct the dialog-title
GetPlayerName(clickedplayerid, Name, sizeof(Name));
format(DialogTitle, 128, \"Statistics of player: %s\", Name);
// Add the IP of the player to the list
    GetPlayerIp(clickedplayerid, PlayerIP, sizeof(PlayerIP));
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Player-IP: {00FF00}%s\\n\", PlayerStatList, PlayerIP);
// Add the level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Admin-level: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerLevel]);
// Add the class of the player to the list
switch(APlayerData[clickedplayerid][PlayerClass])
{
   case ClassTruckDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Trucker\\n\", PlayerStatList);
   case ClassBusDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Bus driver\\n\", PlayerStatList);
   case ClassPilot: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Pilot\\n\", PlayerStatList);
   case ClassPolice: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Police\\n\", PlayerStatList);
   case ClassMafia: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Mafia\\n\", PlayerStatList);
   case ClassCourier: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Courier\\n\", PlayerStatList);
   case ClassAssistance: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Assistance\\n\", PlayerStatList);
}
// Add money and score of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Money: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerMoney]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Score: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerScore]);
// Add wanted-level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Wanted-level: {00FF00}%i\\n\", PlayerStatList, GetPlayerWantedLevel(clickedplayerid));
// Add truckerlicense and busdriver license of the player to the list
if (APlayerData[clickedplayerid][TruckerLicense] == 1)
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Trucker License: {00FF00}Yes\\n\", PlayerStatList);
else
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Trucker License: {00FF00}No\\n\", PlayerStatList);
if (APlayerData[clickedplayerid][busLicense] == 1)
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bus License: {00FF00}Yes\\n\", PlayerStatList);
else
   format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bus License: {00FF00}No\\n\", PlayerStatList);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed trucker jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsTruckerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed convoy jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsConvoyJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed busdriver jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsBusDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed pilot jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPilotJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed mafia jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Stolen mafia-loads: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaStolen]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Fined players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceFined]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Jailed players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceJailed]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed courier jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsCourierJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed roadworker jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsRoadworkerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Assisted players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsAssistance]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Meters driven: {00FF00}%f\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMetersDriven]);
// Count the number of houses/businesses that the player has and add them to the list
for (new i; i < MAX_HOUSESPERPLAYER; i++)
   if (APlayerData[clickedplayerid][Houses] != 0)
       NumHouses++;
for (new i; i < MAX_BUSINESSPERPLAYER; i++)
   if (APlayerData[clickedplayerid][business] != 0)
       NumBusinesses++;
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Houses: {00FF00}%i (double-click for stats)\\n\", PlayerStatList, NumHouses);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Businesses: {00FF00}%i (double-click for stats)\\n\", PlayerStatList, NumBusinesses);
// Store the player-id of the other player so the other dialogs can display his statistics further (houses, businesses, cars)
APlayerData[playerid][DialogOtherPlayer] = clickedplayerid;
// Show the statistics of the other player
ShowPlayerDialog(playerid, DialogStatsOtherPlayer, DIALOG_STYLE_LIST, DialogTitle, PlayerStatList, TXT_DialogButtonSelect, TXT_DialogButtonCancel); // Let the player buy a license
}
return 1;
}
 
// This callback gets called when a player picks up any pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
// If the player picks up the Buy_License pickup at the driving school in Doherty
if (pickupid == Pickup_License)
    // Ask the player which license he wants to buy
ShowPlayerDialog(playerid, DialogBuyLicenses, DIALOG_STYLE_LIST, TXT_DialogLicenseTitle, TXT_DialogLicenseList, TXT_DialogButtonBuy, TXT_DialogButtonCancel); // Let the player buy a license
return 1;
}
 
// This callback gets called when a player spawns somewhere
public OnPlayerSpawn(playerid)
{
// Always allow NPC\'s to spawn without logging in
if (IsPlayerNPC(playerid))
return 1;
// Check if the player properly logged in by typing his password
if (APlayerData[playerid][LoggedIn] == false)
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
    Kick(playerid); // Kick the player if he didn\'t log in properly
}
// Setup local variables
new missiontext[200];
// Spawn the player in the global world (where everybody plays the game)
   SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
// Also set a variable that tracks in which house the player currently is
APlayerData[playerid][CurrentHouse] = 0;
// Disable the clock
TogglePlayerClock(playerid, 0);
// Delete all weapons from the player
ResetPlayerWeapons(playerid);
// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truck-driver class
{
   format(missiontext, sizeof(missiontext), Trucker_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassTruckDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassBusDriver: // Bus-driver class
{
   format(missiontext, sizeof(missiontext), BusDriver_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassBusDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPilot: // Pilot class
{
   format(missiontext, sizeof(missiontext), Pilot_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassPilot); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPolice: // Police class
{
   format(missiontext, sizeof(missiontext), Police_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassPolice); // Set the playercolor (chatcolor for the player and color on the map)
   // Start the PlayerCheckTimer to scan for wanted players (be sure the timer has been destroyed first)
   KillTimer(APlayerData[playerid][PlayerCheckTimer]);
   APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Police_CheckWantedPlayers\", 1000, true, \"i\", playerid);
   // Check if the police player can get weapons
   if (PoliceGetsWeapons == true)
   {
       // Give up to 12 weapons to the player
      for (new i; i < 12; i++)
          GivePlayerWeapon(playerid, APoliceWeapons, PoliceWeaponsAmmo);
   }
}
case ClassMafia: // Mafia class
{
   format(missiontext, sizeof(missiontext), Mafia_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassMafia); // Set the playercolor (chatcolor for the player and color on the map)
   // Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
   KillTimer(APlayerData[playerid][PlayerCheckTimer]);
   APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Mafia_CheckMafiaLoads\", 1000, true, \"i\", playerid);
}
case ClassCourier: // Courier class
{
   format(missiontext, sizeof(missiontext), Courier_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassCourier); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassAssistance: // Assistance class
{
   format(missiontext, sizeof(missiontext), Assistance_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassAssistance); // Set the playercolor (chatcolor for the player and color on the map)
   // Start the PlayerCheckTimer to scan for players who need assistance (be sure the timer has been destroyed first)
   KillTimer(APlayerData[playerid][PlayerCheckTimer]);
   APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Assistance_CheckPlayers\", 1000, true, \"i\", playerid);
}
case ClassRoadWorker: // Roadworker class
{
   format(missiontext, sizeof(missiontext), RoadWorker_NoJobText); // Preset the missiontext
   SetPlayerColor(playerid, ColorClassRoadWorker); // Set the playercolor (chatcolor for the player and color on the map)
}
}
// Set the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], missiontext);
// Show the missiontext for this player
TextDrawShowForPlayer(playerid, APlayerData[playerid][MissionText]);
// If the player spawns and his jailtime hasn\'t passed yet, put him back in jail
if (APlayerData[playerid][PlayerJailed] != 0)
    Police_JailPlayer(playerid, APlayerData[playerid][PlayerJailed]);
return 1;
}
 
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truckdriver class
   Trucker_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload goods)
case ClassBusDriver: // BusDriver class
{
   GameTextForPlayer(playerid, TXT_BusDriverMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
   BusDriver_EndJob(playerid); // End the current mission
}
case ClassPilot: // Pilot class
   Pilot_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload)
case ClassMafia: // Mafia class
   Mafia_OnPlayerEnterCheckpoint(playerid);
case ClassCourier: // Courier class
   Courier_OnPlayerEnterCheckpoint(playerid);
case ClassRoadWorker: // Roadworker class
{
   // Only end the mission when doing \"repair-speedcamera\" jobtype (checkpoint is the base of the roadworker)
   if (APlayerData[playerid][JobID] == 1) // Repairing speedcamera\'s
   {
      GameTextForPlayer(playerid, TXT_RoadworkerMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
      Roadworker_EndJob(playerid); // End the current mission
   }
   if (APlayerData[playerid][JobID] == 2) // Towing broken vehicle to shredder
               Roadworker_EnterCheckpoint(playerid);
}
}
return 1;
}
 
// This callback gets called when a player enters a race-checkpoint
public OnPlayerEnterRaceCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassBusDriver: // BusDriver class
    Bus_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassRoadWorker: // Roadworker class
   Roadworker_EnterRaceCheckpoint(playerid);
}
return 1;
}
 
// This callback gets called whenever a player dies
public OnPlayerDeath(playerid, killerid, reason)
{
// Setup local variables
new VictimName[24], KillerName[24], Msg[128];
// Clear the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], \" \");
// Hide the missiontext for this player (when the player is choosing a class, it\'s not required to show any mission-text)
TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]);
// Stop any job that may have started
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid);
case ClassBusDriver: BusDriver_EndJob(playerid);
case ClassPilot: Pilot_EndJob(playerid);
case ClassPolice: Police_EndJob(playerid);
case ClassMafia: Mafia_EndJob(playerid);
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// If another player kills you, he\'ll get an extra star of his wanted level
if (killerid != INVALID_PLAYER_ID)
{
// Increase the wanted level of the killer by one star
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
    // Get the name of the killed player and the killer
    GetPlayerName(playerid, VictimName, sizeof(VictimName));
    GetPlayerName(killerid, KillerName, sizeof(KillerName));
    // Let the killed know the police are informed about the kill
format(Msg, 128, \"{FF0000}Megölted {FFFF00}%s{FF0000}, köröznek a rendörök\", VictimName);
SendClientMessage(killerid, 0xFFFFFFFF, Msg);
// Inform all police players about the kill
format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} killed {FFFF00}%s{00FF00}, pursue and fine him\", KillerName, VictimName);
Police_SendMessage(Msg);
}
return 1;
}
 
// This callback gets called when the player is selecting a class (but hasn\'t clicked \"Spawn\" yet)
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
// Display a short message to inform the player about the class he\'s about to choose
switch (classid)
{
   case 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12: // Classes that will be truckdrivers
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassTrucker, 3000, 4);
   // Store the class for the player (truckdriver)
   APlayerData[playerid][PlayerClass] = ClassTruckDriver;
}
case 13, 14: // Classes that will be bus-drivers
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassBusDriver, 3000, 4);
   // Store the class for the player (busdriver)
   APlayerData[playerid][PlayerClass] = ClassBusDriver;
}
case 15: // Classes that will be Pilot
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassPilot, 3000, 4);
   // Store the class for the player (pilot)
   APlayerData[playerid][PlayerClass] = ClassPilot;
}
case 16, 17, 18, 19, 20, 21, 22, 23, 24 : // Classes that will be police
{
   // Display the name of the class
           GameTextForPlayer(playerid, TXT_ClassPolice, 3000, 4);
   // Store the class for the player (police)
   APlayerData[playerid][PlayerClass] = ClassPolice;
}
case 25, 26, 27, 28, 29, 30, 31, 32, 33, 34: // Classes that will be mafia
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassMafia, 3000, 4);
   // Store the class for the player (mafia)
   APlayerData[playerid][PlayerClass] = ClassMafia;
}
case 35, 36: // Classes that will be courier
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassCourier, 3000, 4);
   // Store the class for the player (courier)
   APlayerData[playerid][PlayerClass] = ClassCourier;
}
case 37, 38: // Classes that will be assistance
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassAssistance, 3000, 4);
   // Store the class for the player (assistance)
   APlayerData[playerid][PlayerClass] = ClassAssistance;
}
case 39, 40, 41: // Classes that will be roadworker
{
   // Display the name of the class
   GameTextForPlayer(playerid, TXT_ClassRoadWorker, 3000, 4);
   // Store the class for the player (roadworker)
   APlayerData[playerid][PlayerClass] = ClassRoadWorker;
}
}
return 1;
}
 
// This callback is called when the player attempts to spawn via class-selection
public OnPlayerRequestSpawn(playerid)
{
new Index, Float:x, Float:y, Float:z, Float:Angle, Name[24], Msg[128];
// Get the player\'s name
GetPlayerName(playerid, Name, sizeof(Name));
// Choose a random spawnlocation based on the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
   Index = random(sizeof(ASpawnLocationsTrucker)); // Get a random array-index to chose a random spawnlocation
   x = ASpawnLocationsTrucker[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsTrucker[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsTrucker[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsTrucker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Kamionosnak\", Name);
}
case ClassBusDriver:
{
   Index = random(sizeof(ASpawnLocationsBusDriver));
   x = ASpawnLocationsBusDriver[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsBusDriver[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsBusDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsBusDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Buszosnak\", Name);
}
case ClassPilot:
{
   Index = random(sizeof(ASpawnLocationsPilot));
   x = ASpawnLocationsPilot[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsPilot[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsPilot[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsPilot[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Pilótának\", Name);
}
case ClassPolice:
{
   // If the player has less than 100 scorepoints
    if (APlayerData[playerid][PlayerScore] < 100)
    {
      // Let the player know he needs 100 scorepoints
      GameTextForPlayer(playerid, \"100 pont kel hogy rendör lehes\", 5000, 4);
      SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}100 pont kel hogy rendör lehes\");
      return 0; // Don\'t allow the player to spawn as police player
    }
   // If the player has a wanted level
    if (GetPlayerWantedLevel(playerid) > 0)
    {
      // Let the player know he cannot have a wanted level to join police
      GameTextForPlayer(playerid, \"Nem lehetsz rendör mert körözöt vagy\", 5000, 4);
      SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Nem lehetsz rendör mert körözöt vagy\");
      return 0; // Don\'t allow the player to spawn as police player
    }
   Index = random(sizeof(ASpawnLocationsPolice));
   x = ASpawnLocationsPolice[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsPolice[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsPolice[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsPolice[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Rendõrnek\", Name);
}
case ClassMafia:
{
   Index = random(sizeof(ASpawnLocationsMafia));
   x = ASpawnLocationsMafia[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsMafia[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsMafia[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsMafia[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Mafiának\", Name);
}
case ClassCourier:
{
   Index = random(sizeof(ASpawnLocationsCourier));
   x = ASpawnLocationsCourier[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsCourier[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsCourier[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsCourier[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Futárnak\", Name);
}
case ClassAssistance:
{
   Index = random(sizeof(ASpawnLocationsAssistance));
   x = ASpawnLocationsAssistance[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsAssistance[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsAssistance[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsAssistance[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Autómentõnek\", Name);
}
case ClassRoadWorker:
{
   Index = random(sizeof(ASpawnLocationsRoadWorker));
   x = ASpawnLocationsRoadWorker[index][spawnX]; // Get the X-position for the spawnlocation
   y = ASpawnLocationsRoadWorker[index][spawnY]; // Get the Y-position for the spawnlocation
   z = ASpawnLocationsRoadWorker[index][spawnZ]; // Get the Z-position for the spawnlocation
   Angle = ASpawnLocationsRoadWorker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
   format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Útkaprbantartónak\", Name);
}
}
// Spawn the player with his chosen skin at a random location based on his class
SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), x, y, z, Angle, 0, 0, 0, 0, 0, 0);
// Send the message to all players (who joined which class)
SendClientMessageToAll(0xFFFFFFFF, Msg);
   return 1;
}
 
// This callback gets called when a vehicle respawns at it\'s spawn-location (where it was created)
public OnVehicleSpawn(vehicleid)
{
// Set the vehicle as not-wanted by the mafia
AVehicleData[vehicleid][MafiaLoad] = false;
// Also reset the fuel to maximum (only for non-owned vehicles)
if (AVehicleData[vehicleid][Owned] == false)
AVehicleData[vehicleid][Fuel] = MaxFuel;
// Re-apply the paintjob (if any was applied)
if (AVehicleData[vehicleid][PaintJob] != 0)
{
    // Re-apply the paintjob
ChangeVehiclePaintjob(vehicleid, AVehicleData[vehicleid][PaintJob] - 1);
}
// Also update the car-color
ChangeVehicleColor(vehicleid, AVehicleData[vehicleid][Color1], AVehicleData[vehicleid][Color2]);
// Re-add all components that were installed (if they were there)
for (new i; i < 14; i++)
{
// Remove all mods from the vehicle (all added mods applied by hackers will hopefully be removed this way when the vehicle respawns)
       RemoveVehicleComponent(vehicleid, GetVehicleComponentInSlot(vehicleid, i));
    // Check if the componentslot has a valid component-id
if (AVehicleData[vehicleid][Components] != 0)
        AddVehicleComponent(vehicleid, AVehicleData[vehicleid][Components]); // Add the component to the vehicle
}
   return 1;
}
 
// This callback is called when the vehicle leaves a mod shop
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
// Let the player pay $150 for changing the color (if they have been changed)
if ((AVehicleData[vehicleid][Color1] != color1) || (AVehicleData[vehicleid][Color2] != color2))
{
RewardPlayer(playerid, -100, 0);
SendClientMessage(playerid, 0xFFFFFFFF, \"{00FF00}Kicserélted az autód szinét $100\");
}
// Save the colors
AVehicleData[vehicleid][Color1] = color1;
AVehicleData[vehicleid][Color2] = color2;
// If the primary color is black, remove the paintjob
if (color1 == 0)
AVehicleData[vehicleid][PaintJob] = 0;
return 1;
}
 
// This callback gets called when a player enters or exits a mod-shop
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
return 1;
}
 
// This callback gets called whenever a player mods his vehicle
public OnVehicleMod(playerid, vehicleid, componentid)
{
// When the player changes a component of his vehicle, reduce the price of the component from the player\'s money
APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] - AVehicleModPrices[componentid - 1000];
// Store the component in the AVehicleData array
AVehicleData[vehicleid][Components][GetVehicleComponentType(componentid)] = componentid;
return 1;
}
 
// This callback gets called whenever a player VIEWS at a paintjob in a mod garage (viewing automatically applies it)
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
// Store the paintjobid for the vehicle (add 1 to the value, otherwise checking for an applied paintjob is difficult)
   AVehicleData[vehicleid][PaintJob] = paintjobid + 1;
return 1;
}
 
// This callback gets called whenever a player enters a vehicle
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
// Setup local variables
new engine, lights, alarm, doors, bonnet, boot, objective;
// Check if the vehicle has fuel
if (AVehicleData[vehicleid][Fuel] > 0)
{
// Start the engine and turn on the lights
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
}
// Store the player\'s current location and interior-id, otherwise anti-airbreak hack code could kick you
GetPlayerPos(playerid, APlayerData[playerid][PreviousX], APlayerData[playerid][PreviousY], APlayerData[playerid][PreviousZ]);
APlayerData[playerid][PreviousInt] = GetPlayerInterior(playerid);
return 1;
}
 
// This callback gets called when a player exits his vehicle
public OnPlayerExitVehicle(playerid, vehicleid)
{
// Setup local variables
new engine, lights, alarm, doors, bonnet, boot, objective;
// Check if the player is the driver of the vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Turn off the lights and engine
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
}
// Chech if the player is a pilot
if (APlayerData[playerid][PlayerClass] == ClassPilot)
{
    // If the pilot started a job --> as soon as a pilot leaves his plane while doing a job, he fails his mission
if (APlayerData[playerid][JobStarted] == true)
{
    // End the job (clear data)
   Pilot_EndJob(playerid);
   // Inform the player that he failed the mission
   GameTextForPlayer(playerid, TXT_FailedMission, 5000, 4);
   // Reduce the player\'s cash by 1000
   RewardPlayer(playerid, -1000, 0);
}
}
return 1;
}
 
// This callback gets called whenever a vehicle enters the water or is destroyed (explodes)
public OnVehicleDeath(vehicleid)
{
// Get the houseid to which this vehicle belongs
new HouseID = AVehicleData[vehicleid][belongsToHouse];
// Check if this vehicle belongs to a house
if (HouseID != 0)
{
// If the house doesn\'t have insurance for it\'s vehicles
if (AHouseData[HouseID][insurance] == 0)
{
    // Delete the vehicle, clear the data and remove it from the house it belongs to
   Vehicle_Delete(vehicleid);
    // Save the house (and linked vehicles)
    HouseFile_Save(HouseID);
}
}
return 1;
}
 
// This callback gets called when the player changes state
public OnPlayerStateChange(playerid,newstate,oldstate)
{
// Setup local variables
new vid, Name[24], Msg[128], engine, lights, alarm, doors, bonnet, boot, objective;
switch (newstate)
{
case PLAYER_STATE_DRIVER: // Player became the driver of a vehicle
{
   // Get the ID of the player\'s vehicle
   vid = GetPlayerVehicleID(playerid);
   // Get the player\'s name (the one who is trying to enter the vehicle)
   GetPlayerName(playerid, Name, sizeof(Name));
   // Check if the vehicle is owned
   if (AVehicleData[vid][Owned] == true)
   {
      // Check if the vehicle is owned by somebody else (strcmp will not be 0)
      if (strcmp(AVehicleData[vid][Owner], Name, false) != 0)
      {
         // Force the player out of the vehicle
         RemovePlayerFromVehicle(playerid);
         // Turn off the lights and engine
         GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
         SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
         // Let the player know he cannot use somebody else\'s vehicle
         format(Msg, 128, TXT_SpeedometerCannotUseVehicle, AVehicleData[vid][Owner]);
         SendClientMessage(playerid, 0xFFFFFFFF, Msg);
      }
      // Check if the vehicle is clamped
      if (AVehicleData[vid][Clamped] == true)
      {
         // Force the player out of the vehicle
         RemovePlayerFromVehicle(playerid);
         // Turn off the lights and engine
         GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
         SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
         // Let the player know he cannot use a clamped vehicle
         format(Msg, 128, TXT_SpeedometerClampedVehicle);
         SendClientMessage(playerid, 0xFFFFFFFF, Msg);
         format(Msg, 128, TXT_SpeedometerClampedVehicle2);
         SendClientMessage(playerid, 0xFFFFFFFF, Msg);
      }
   }
   // Check if the player is not a cop
   if (APlayerData[playerid][PlayerClass] != ClassPolice)
   {
      // First check if the vehicle is a static vehicle (player can still use a bought cop-car that he bought in his house,
      // as a bought vehicle isn\'t static)
      if (AVehicleData[vid][staticVehicle] == true)
      {
         // Check if the entered vehicle is a cop vehicle
         switch (GetVehicleModel(vid))
         {
            case VehiclePoliceLSPD, VehiclePoliceSFPD, VehiclePoliceLVPD, VehicleHPV1000, VehiclePoliceRanger:
            {
               // Force the player out of the vehicle
               RemovePlayerFromVehicle(playerid);
               // Turn off the lights and engine
               GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
               SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
               // Let the player know he cannot use a cop car
               SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Nem használhatod az autot mert a rendöröké\");
            }
         }
      }
   }
}
}
return 1;
}
 
// This callback gets called whenever a player presses a key
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
// Debug the keypresses
//   DebugKeys(playerid, newkeys, oldkeys);
// ****************************************************************************************
// NOTE: the keys are messed up, so the code may look strange when testing for certain keys
// ****************************************************************************************
// Fining and jailing players when you\'re police and press the correct keys
// Check the class of the player
switch (APlayerData[playerid][PlayerClass])
{
case ClassPolice:
{
    // If the police-player pressed the RMB key (AIM key) when OUTSIDE his vehicle
   if (((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE)) && (GetPlayerVehicleID(playerid) == 0))
      Police_FineNearbyPlayers(playerid);
    // If the police-player pressed the LCTRL (SECUNDAIRY key) key when INSIDE his vehicle
   if (((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION)) && (GetPlayerVehicleID(playerid) != 0))
      Police_WarnNearbyPlayers(playerid);
}
case ClassAssistance:
{
    // If the assistance-player pressed the RMB key (AIM key) when OUTSIDE his vehicle
   if (((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE)) && (GetPlayerVehicleID(playerid) == 0))
      Assistance_FixVehicle(playerid);
    // If the police-player pressed the LCTRL (SECUNDAIRY key) key when INSIDE his vehicle
   if (((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION)) && (GetPlayerVehicleID(playerid) != 0))
      Assistance_FixOwnVehicle(playerid);
}
}
// Trying to attach the closest vehicle to the towtruck when the player pressed FIRE when inside a towtruck
// Check if the player is inside a towtruck
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == VehicleTowTruck)
{
// Check if the player pushed the fire-key
if(newkeys & KEY_FIRE)
{
   // Get the vehicle-id of the closest vehicle
   new closest = GetClosestVehicle(playerid);
   if(VehicleToPlayer(playerid, closest) < 10) // Check if the closest vehicle is within 10m from the player
      AttachTrailerToVehicle(closest, GetPlayerVehicleID(playerid)); // Attach the vehicle to the towtruck
}
}
// Refuel a vehicle when driving a vehicle and pressing the HORN key
// Check if the player presses the HORN key
if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH))
{
// Check if the player is driving a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
   // Loop through all ARefuelPickups
   for (new i; i < sizeof(ARefuelPickups); i++)
   {
      // Check if the player is in range of a refuelpickup
      if(IsPlayerInRangeOfPoint(playerid, 2.5, ARefuelPickups[pux], ARefuelPickups[puy], ARefuelPickups[puz]))
      {
         // Show a message that the player\'s vehicle is refuelling
         GameTextForPlayer(playerid, TXT_Refuelling, 3000, 4);
         // Don\'t allow the player to move again (the timer will allow it after refuelling)
         TogglePlayerControllable(playerid, 0);
             // Start a timer (let the player wait until the vehicle is refuelled)
          SetTimerEx(\"Tankolás Várj...\", 5000, false, \"i\", playerid);
          // Stop the search
         break;
      }
   }
}
}
return 1;
}
 
forward VehicleToPlayer(playerid,vehicleid);
// Get the distance between the vehicle and the player
public VehicleToPlayer(playerid, vehicleid)
{
// Setup local variables
new Float:pX, Float:pY, Float:pZ, Float:cX, Float:cY, Float:cZ, Float:distance;
// Get the player position
GetPlayerPos(playerid, pX, pY, pZ);
// Get the vehicle position
GetVehiclePos(vehicleid, cX, cY, cZ);
// Calculate the distance
distance = floatsqroot(floatpower(floatabs(floatsub(cX, pX)), 2) + floatpower(floatabs(floatsub(cY, pY)), 2) + floatpower(floatabs(floatsub(cZ, pZ)), 2));
// Return the distance to the calling routine
return floatround(distance);
}
 
forward GetClosestVehicle(playerid);
// Find the vehicle closest to the player
public GetClosestVehicle(playerid)
{
// Setup local variables
new Float:distance = 99999.000+1, Float:distance2, result = -1;
// Loop through all vehicles
for(new i = 0; i < MAX_VEHICLES; i++)
{
// First check if the player isn\'t driving the current vehicle that needs to be checked for it\'s distance to the player
if (GetPlayerVehicleID(playerid) != i)
{
   // Get the distance between player and vehicle
   distance2 = VehicleToPlayer(playerid, i);
   // Check if the distance is smaller than the previous distance
   if(distance2 < distance)
   {
      // Store the distance
      distance = distance2;
      // Store the vehicle-id
      result = i;
   }
}
}
// Return the vehicle-id of the closest vehicle
return result;
}
 
// This function is used to debug the key-presses
stock DebugKeys(playerid, newkeys, oldkeys)
{
// Debug keys
if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_FIRE key\");
if ((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ACTION key\");
if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_CROUCH key\");
if ((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_SPRINT key\");
if ((newkeys & KEY_SECONDARY_ATTACK) && !(oldkeys & KEY_SECONDARY_ATTACK))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_SECONDARY_ATTACK key\");
if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_JUMP key\");
if ((newkeys & KEY_LOOK_RIGHT) && !(oldkeys & KEY_LOOK_RIGHT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LOOK_RIGHT key\");
if ((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_HANDBRAKE key\");
if ((newkeys & KEY_LOOK_LEFT) && !(oldkeys & KEY_LOOK_LEFT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LOOK_LEFT key\");
if ((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_SUBMISSION key\");
if ((newkeys & KEY_LOOK_BEHIND) && !(oldkeys & KEY_LOOK_BEHIND))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LOOK_BEHIND key\");
if ((newkeys & KEY_WALK) && !(oldkeys & KEY_WALK))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_WALK key\");
if ((newkeys & KEY_ANALOG_UP) && !(oldkeys & KEY_ANALOG_UP))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_UP key\");
if ((newkeys & KEY_ANALOG_DOWN) && !(oldkeys & KEY_ANALOG_DOWN))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_DOWN key\");
if ((newkeys & KEY_ANALOG_LEFT) && !(oldkeys & KEY_ANALOG_LEFT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_LEFT key\");
if ((newkeys & KEY_ANALOG_RIGHT) && !(oldkeys & KEY_ANALOG_RIGHT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_ANALOG_RIGHT key\");
if ((newkeys & KEY_UP) && !(oldkeys & KEY_UP))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_UP key\");
if ((newkeys & KEY_DOWN) && !(oldkeys & KEY_DOWN))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_DOWN key\");
if ((newkeys & KEY_LEFT) && !(oldkeys & KEY_LEFT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_LEFT key\");
if ((newkeys & KEY_RIGHT) && !(oldkeys & KEY_RIGHT))
SendClientMessage(playerid, 0x0000FFFF, \"You pressed the KEY_RIGHT key\");
return 1;
}

3
Segítségkérés / LuxAdmin
« Dátum: 2014. Január 01. - 22:59:12 »
Sziasztok. Van egy magyar LuxAdmin-om amit innen töltöttem le a sampforumrol, és az lenne a problémám vele
hogy amikor beteszem, resizek, felmegyek a szerverre, beírom hogy /admins, /admin, /adminok.... egyik sem ûködik!
Scriptfiles mappába, filterscript mappába, server.cfg-be is benne van minden!
Valaki segítsen ha tud!
Elõre is köszi!
By. Chase

4
Törölt RP Szerverek / [HUN]LawLessRPG 2014 <MAGYAR LawLessRPG>
« Dátum: 2013. December 30. - 20:27:15 »
Hello mindenki!!!
 
Bemutatom a szerveremet!!!! A szerver neve: [HUN]LawlessRPG
Pár mondat a szerverrõl: A szerveren majdnem minden leader szabad, kivéve a rendõr, mentõ, és a szerelõ!
Az összes többi mind szabad!! A szerveren jelenleg adminTGF: VAN
Jelentkezni honlapon lehet, ami hamarosan elkészül!!!!!


Hogy mik vannak a szerveren?
Szerver bemutató videó:
http://www.youtube.com/


A szerver elérhetõségek:
Server Name:    [HUN]LawlessRPG:Szerver Tulajdonos: Saba_Boweor
Game:    San Andreas Multiplayer
State:    Online
Players:    26/80
Address:    -
Hungary    Hungary
Game Mode:    -> LawLessRPG <-
Map Name:    -> Lawless megye <-
Webrul    - (feltöltés alatt!)


Gyere, és éld át a samp RPG világát!

5
Archívum / [HUN]DREAM•WORLD•STUNT•EVOLUTION @ 2014
« Dátum: 2013. December 23. - 11:16:10 »
Sziasztok! Bemutatnám a szerveremet! Ez egy Freeroam szerver, ahol mindenki azt csinál amit akar, amíg nem ütközik a szabályokkal!
Beis mutatom:
Szerverre vonatkozó szabályzat:
Szabályok:
1. Tilos a DB(Drive By): Ráállsz valakire autóval, és így sebzed/ölöd, vagy autóból/motorról ölöd/sebzed meg.
2. Tilos az SK(Spawn Kill): Spawn hely közelében való ölés.
3. Tilos a HK(Heli Kill): A helikopáter rotorjával való ölés.
4. Tilos a Flood: Háromnál többszor kiírni ugyanazt/gyorsan a chatbe.
5. Ne szidd a szervert, adminokat, playereket.
6. Ne zaklass másokat.
7. Ne hirdess más szervereket, weboldalakat és semmi egyebet.
8. Tilos kihasználni a szerver hibáit. Ha találsz egyet, szólj egy adminnak/moderátornak.
9. Tilos a bónuszkocsira ölõ/gyilkoló jármûvel menni, emellett tilos megjavítani, teleportálni vele.
10. Tilos a Cheat/hack/cleo mód (Parkour mod engedélyezett), illetve
bármilyen program, ezköz, amitõl nagyobb hatalmad lesz, mint egy átlag
játékosnak
11. Tilos a Hay nevû minigame szalmabáláinak megsemmisítése
12. Tilos a kezdõhelyre nagy jármûveket lekérni pl. AT-400, Dumper, Andromada, Combine, Shamal, Beagle
Kiróható büntetések:
1. DB: Warn » Jail(10p) » Kick
2. SK: Warn » Jail(15p) » Kick
3. HK: Warn » Jail(20p) » Kick
4. Flood: Mute(5p) » Warn
5. Szidás: Warn » Mute(10p) » Kick » Ban(nagyon rossz esetben)
6. Zaklatás: Warn » Freeze » Jail(5p)
7. Hirdetés: Azonnali, és örök Ban
8. Bug: Kick » Ban
9. Bónuszkocsi: Warn » Jail(10p)
10. Cheat/hack/cleo mód/külsõ program: Azonnali és örök Ban
11. Szalmabála megsemmisítés: Jail(10p) » Kick
Szankció fogalmak:
Warn = Figyelmeztetés (A 3.-nál kickel a szerver)
Freeze = Lefagyasztás
Mute = Lenémítás
Jail = Bebörtönzés
Kick = Kidobás a szerverrõl
Ban = Kitiltás a szerverrõl


A szerveren játszhatnak különbözõ klánok, és létre is lehet hozni azokat!
Íme a szabályok:
Összefoglaló:
- Klán alapítás
- Klán fenntartás
- Bázis létrehozás/feltételek
- Feloszlatás
- Diplomácia
«-----Klán alapítás-----»
Természetesen bárki alapíthat klánt,azonban a következõ feltételeknek meg kell,hogy feleljen:
1. Név
- Természetesen olyan nevet választhatsz amilyet szeretnél. Azomban meg kell,hogy feleljen a következõ szabályoknak:
- A név nem tartalmazhat politikai,rasszista,trágár,sértõ tartalmat.
- A név vagy magyar vagy angol lehet.
- A rövidítés lehetõleg 3 karakter sarkos zárójelben (pl.: [ASD])
2. Szín
- A klánszín minden tagnak kötelezõ,és nem lehet más klán színe!
Amint a klán eléri az 5 tagot,egy saját fórumot kap!
Amíg nem érte el az 5 tagot,az Off topicban van a helye!
A leírás a következõ alapján tessék kitölteni:
* - kötelezõ
 
[címer,zászló,jel (ha van)]
  Név*:
  Rövidítés*:
  Alakulás*:
  Klán szín*:
  Weboldal(ha van):
  Hírek:
  Diplomáciai állpot*(ellenség,szövetséges stb)(ha van):
  Szabályzat: (Egyéni feltételek,szabályok stb)
  Tagok*:

 
«-----Klán fenntartás-----»
1. Csakis azok azok játékosok alapítsanak klánt,akik maradnak. Egy bizonyos idõre klánt létrehozni hülyeség.
2. Csakis elszánt játékosok,akik nem fogják feladni 1-2 hónap múlva. Legyen tartós a klán!
3. Ha az adminisztrátoroknak kifogása van a klán ellen (név,modor stb) és
ezt nem változtatják meg,az adminoknak joga van feloszlatni a klánt!
«-----Bázis létrehozás/feltételek-----»
1. Csak azok a klánok kapnak bázist,akinek minimum 7 tagja és minimum 40 napja tartózkodnak a szerveren.
2. A bázis nem foglalhat el nagy területeket,vagy ha ez a helyzet,akkor a tengeren és a levegõben a helye.
3. Teleportot kérni felesleges,hiszen minden bázis kap egy védett teleportot.
4. Kapuk esetén az információkat PMben kérjük. (lehetõleg skype)
1.1 Mapperekre vonatkozó kérések,kötelességek
1. A klán mappertõl is kérhet segítséget. Ebben az esetben a mapper
[EIC]RaptorX72vel (én) vegye fel a kapcsolatot,ugyanis nem vagyok új a
mappolás világában,és értek a bázis építéshez.
«-----Feloszlatás-----»
- Ha egy klán feloszlik,azt jelenteni kell az adminisztrátoroknak,illetve kiírni a fórumon.
- Amint ez megtörtént a klán fórumát törölni fogjuk.
- Ha a klán rendelkezett bázissal azt is töröljük. A vezetõknek joga van
visszakapni a bázis mapját ha az övéké,de oda is bírják \"ajándékozni\"
más klánoknak.
- Ha a klán minimum fél éves,feloszlatás esetén a bázis helyén marad a \"roncs\".
- Egyes elemek megmaradnak,deformálódnak. így a szerveren marad a klán \"nyoma\".
- Ha másik klán szeretné a helyére építeni a bázisát,akkor fizetniük kell
X mennyiségû (a bázistol függ) pénzt. Ez lehet akár a map tulajdonosa
(ha még játszik) ha nem,ezt az adminisztrátoroknak adják,akik törlik a
pénzt (nem saját haszonra) és ez egy fajta \"adó\".
«-----Diplomácia-----»
- A támadó/védekezõ klán minimum 14 napos kell,hogy legyen ahoz,hogy
katonai akciók sikeressek legyenek. (Bázis fogalálás,rablás)
- Hivatalos háborút csak akkor lehet kezdeni,ha hadüzenetet küld a támadó ,illetve az ellenfél elfogadja azt.
- A hadüzenetben összefoglalva kell,hogy legyen a következõ:
Miért támad: (ok)
Mi a tét: (fogalál,felosztás stb)
Határidõ: (ha van)
Szabályok:
Amennyiben bármi hiányzik a leírásból,a klán vezetõje 48 órát kap,hogy kijavítja a
hibát. Ha ez nem történik meg,a topicot töröljük.
Ezek az információk bármikor megváltozhatnak!


A szerveren jelenleg az AdminTGF: ON!
Íme a szabályzat:
Adminisztrátorokra vonatkozó szabályzat!
- Tilos visszaélni az adminoddal!
-Életet és pajzsot csak PvP esetén tölthetsz de csak annak a két játékosnak gyõzõdj meg róla hogy valóban PvP-znek-e.
Fegyvereket is csak ebben az esetben adhatsz és szintén csak ennek a két játékosnak
és csak olyanokat amik a fegyverboltban is elérhetõk.
- Kamerát mindenkinek adhatsz!
- Saját életed és pajzsod abban az esetben töltheted fel ha nem vagy harcban senkivel és nem is üldöz senki!
Ha ezt megszeged, akár az adminisztrátori jogodba is kerülhet.
- Fegyvereket bármikor adhatsz magadnak de szintén csak olyanokat amiket a fegyobolt elérhetõvé tesz.
- Ha játékosokkal harcolsz csak olyan parancsokat használhatsz amiket õk is használni tudnak.
- Vedd figyelembe hogy admin vagy és ehhez méltóan mutass példát!
- Ne getelj és ne gotozz ok nélkül!
Az hogy nem olvasod el a szabályzatot, nem mentesít a büntetésed alól!
Ha nem tartod be a szabályzatot, akkor szint lehúzáshoz és akár bannoláshoz is vezethet!
~ Adminokra vonatkozó kötelességek ~
-Ha a szerveren találsz egy cheatert akkor bannold! Ha nem tudsz banolni, szólsz egy olyan adminnak, aki tud banolni!
(Unbanolni TILOS, csak is nyomós indokkal!) (/ban)
-Ha a szerveren valaki csúnyán beszél akkor némítsd le! (/mute)
-Ha valaki úgy SK-zik, hogy jármûben van az áldozat, és felrobbantják (gyalogosan van anti sk), akkor figyelmeztetés (/warn).
Ha többször elõfordul akkor börtön vagy fagyasztás (/jail) (/freeze)
-Ha valaki HK-zik akkor figyelmeztetés (/warn). Ha többször elõfordul akkor börtön (/jail)
-Ha valaki káromkodik veled és folyamatosan megszegi a szavad, akkor banold 2 napra! (/ban)
- Ha valaki DB-zik akkor figyelmeztesd (akinek van pk-ja, nem mindig
mûködik az anti db) (/warn) Ha többször elõfordul akkor börtön (/jail)
- Ha valaki börtönbe van és újracsatlakozik akkor zárd vissza dupla annyi idõre! Indok: Újracsatlakozás börtönbõl.
Ha ezután is újracsatlakozik, banold minimum 1 napra! (Ha nem tudsz banolni, akkor szólsz egy olyan adminnak, aki tud banolni!) (/ban)
Amennyiben szabályt sértesz, vagy mondanak valamit a fõadminok és nem úgy csinálod,
akkor jogunkban áll elvenni az adminságot.


A jelentkezési feltételek:
Az admini posztnak is vannak feltételei! Ezek pedig az itt felsoroltak.
    Minimum életkor 14! De az intelligencia szintet is nézzük!
    Skype vagy TeamSpeak használata kötelezõ!
    Kulturált, és türelmes hozzá állás a játékosokhoz és azok problémáihoz!
    Minimum 3 órát fent kell, hogy tölts a szerveren naponta! Avagy aktívság.
    1 hónapja kell, hogy játssz a szerveren!
    Aki az elmúlt 6 hónapban volt admin, az nem jelentkezhet!
    Terhelhetõség!


Mesélek egy kicsit a szerverrõl :D
Ezen a szerveren nagyon sok új map van, a szerver körülbelül 200scriptböl áll!
(de lehet hogy több)
Íme az adatok:
Server Name:    [HUN]DREAM •WORLD •STUNT• EVOLUTION @ 2014
Game:    San Andreas Multiplayer
State:    Online
Players:    0/60
Address:    -
Hungary    Hungary
Game Mode:    [HUN]DREAM•WORLD•STUNT•EVOLUTI
Map Name:    San Andreas
Weboldal:      -
A szerver tegnap nyílt meg!!!!!!! GYERTEK SOKAN, MINDENKIT VÁRUNK SOK SZERETETTEL!

6
Segítségkérés / ladmin hiba
« Dátum: 2013. December 21. - 13:03:26 »
Sziasztok! Valaki segítene nekem?
Valamiért az én pawnom mindenre azt írja hogy ERROR
Semmit nem tudok vele csinálni..
Valaki kisegítene egy olyan pawnoval, ami nem ír ERROR-t a legtöbb scriptre?
Vagy ha megtudja, akkor megcsinálja nekem ezt? :\\
Elõre is köszi!
 
[code=pawn]#include 
#include
 
#pragma dynamic 145000
#pragma tabsize 0
/*
|===============================================|
|      --== LethaL Adminscript ==--            |
|         -==  Version 4.2  ==--                |
|            ladmin4v2.pwn                    |
|===============================================|
|===============================================|
|      --== LethaL Adminscript Magyar Verzió ==--            |
|         -==  Version 4.2  ==--                |
|            ladmin.pwn                    |
|===============================================|
Ladmin Magyarosítás: skullrider Magyarosítást szerkesztette: Sramm
Ladmin Dialog:
Ladmin /admins parancs: GameStar
*/
 
//ladmin magyaritás by skullrider 08.08
//-----------------------------------------------------------------------------------//
#define USE_MENUS          // Comment to remove all menus.  Uncomment to enable menus
//#define DISPLAY_CONFIG    // displays configuration in console window on filterscript load
#define SAVE_LOGS           // Comment if your server runs linux (logs wont be saved)
#define ENABLE_SPEC         // Comment if you are using a spectate system already
#define USE_STATS           // Comment to disable /stats
#define ANTI_MINIGUN        // Displays who has a minigun
//#define USE_AREGISTER       // Changes /register, /login etc to  /areister, /alogin etc
//#define HIDE_ADMINS       // Displays number of admins online instead of level and names
#define ENABLE_FAKE_CMDS      // Comment to disable /fakechat, /fakedeath, /fakecmd commanads
//-----------------------------------------------------------------------------------//
#define REGISZTRALO 9999 //Regisztrációs dialóg
#define BEJELENTKEZO 9988
#define HJELSZO 9977
//-----------------------------------------------------------------------------------//
#define MAX_WARNINGS 3      // /warn command
#define MAX_REPORTS 7
#define MAX_CHAT_LINES 7
#define SPAM_MAX_MSGS 5
#define SPAM_TIMELIMIT 8 // SECONDS
#define PING_MAX_EXCEEDS 4
#define PING_TIMELIMIT 60 // SECONDS
#define MAX_FAIL_LOGINS 4
// Admin Area
new AdminArea[6] = {
377,    // X
170,    // Y
1008,    // Z
90,     // Angle
3,      // Interior
0      // Virtual World
};
//-=Main colours=-
#define COLOR_BLUE                0x0000FFAA
#define COLOR_GREY                0xAFAFAFAA
#define COLOR_GREEN               0x33AA33AA
#define COLOR_YELLOW              0xFFFF00AA
#define COLOR_WHITE               0xFFFFFFAA
#define COLOR_WITHE               0xFFFFFFAA
#define COLOR_PURPLE              0x9900FFAA
#define COLOR_BROWN               0x993300AA
#define COLOR_ORANGE              0xFF9933AA
#define COLOR_CYAN                0x99FFFFAA
#define COLOR_TAN                 0xFFFFCCAA
#define COLOR_PINK                0xFF66FFAA
#define COLOR_KHAKI               0x999900AA
#define COLOR_LIME                0x99FF00AA
#define COLOR_BLACK               0x000000AA
#define COLOR_TURQ                0x00A3C0AA
#define COLOR_LIGHTBLUE           0x00BFFFAA
#define COLOR_GREENISHGOLD        0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN      0x0FFDD349
#define COLOR_NEUTRALBLUE         0xABCDEF01
#define COLOR_LIGHTCYAN           0xAAFFCC33
#define COLOR_LEMON               0xDDDD2357
#define COLOR_AQUA                0x7CFC00AA
#define COLOR_WHITEYELLOW         0xFFE87DAA
#define COLOR_BLUEAQUA            0x7E60FFAA
#define COLOR_GREENYELLOWWHITE    0xCBFF45AA
#define COLOR_DARKBLUE            0x15005EAA
#define COLOR_RED                 0xAA3333AA
#define COLOR_ULTRARED            0xFF0606FF
#define COLOR_WARNING             0xFB0000FF
#define COLOR_VIOLET              0x8F698FFF
#define COLOR_LIGHTRED            0xED0321AA
#define blue 0x375FFFFF
#define red 0xFF0000AA
#define green 0x33FF33AA
#define yellow 0xFFFF00AA
#define grey 0xC0C0C0AA
#define blue1 0x2641FEAA
#define lightblue 0x33CCFFAA
#define orange 0xFF9900AA
#define black 0x2C2727AA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLACK 0x000000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN1 0x33AA33AA
 
// DCMD
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, \"\")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
// Caps
#define UpperToLower(%1) for ( new ToLowerChar; ToLowerChar < strlen( %1 ); ToLowerChar ++ ) if ( %1[ ToLowerChar ]> 64 && %1[ ToLowerChar ] < 91 ) %1[ ToLowerChar ] += 32
// Spec
#define ADMIN_SPEC_TYPE_NONE 0
#define ADMIN_SPEC_TYPE_PLAYER 1
#define ADMIN_SPEC_TYPE_VEHICLE 2
// Enums
enum PlayerData
{
Registered,
LoggedIn,
Level,
Muted,
Caps,
Jailed,
JailTime,
Frozen,
FreezeTime,
Kills,
Deaths,
hours,
mins,
secs,
TotalTime,
ConnectTime,
MuteWarnings,
Warnings,
Spawned,
TimesSpawned,
God,
GodCar,
DoorsLocked,
SpamCount,
SpamTime,
PingCount,
PingTime,
BotPing,
pPing[PING_MAX_EXCEEDS],
blip,
blipS,
pColour,
pCar,
SpecID,
SpecType,
bool:AllowedIn,
FailLogin,
};
new PlayerInfo[MAX_PLAYERS][PlayerData];
enum ServerData
{
MaxPing,
ReadPMs,
ReadCmds,
MaxAdminLevel,
AdminOnlySkins,
AdminSkin,
AdminSkin2,
NameKick,
PartNameKick,
AntiBot,
AntiSpam,
AntiSwear,
NoCaps,
Locked,
Password[128],
GiveWeap,
GiveMoney,
ConnectMessages,
AdminCmdMsg,
AutoLogin,
MaxMuteWarnings,
DisableChat,
MustLogin,
MustRegister,
};
new ServerInfo[serverData];
new Float:Pos[MAX_PLAYERS][4];
// rcon
new Chat[MAX_CHAT_LINES][128];
///aduty
//Timers
new PingTimer;
new GodTimer;
new BlipTimer[MAX_PLAYERS];
new JailTimer[MAX_PLAYERS];
new FreezeTimer[MAX_PLAYERS];
new LockKickTimer[MAX_PLAYERS];
//Duel
new CountDown = -1, cdt[MAX_PLAYERS] = -1;
new InDuel[MAX_PLAYERS];
// Menus
#if defined USE_MENUS
new Menu:LMainMenu, Menu:AdminEnable, Menu:AdminDisable,
   Menu:LVehicles, Menu:twodoor, Menu:fourdoor, Menu:fastcar, Menu:Othercars,
Menu:bikes, Menu:boats, Menu:planes, Menu:helicopters,
   Menu:XWeapons, Menu:XWeaponsBig, Menu:XWeaponsSmall, Menu:XWeaponsMore,
   Menu:LWeather,Menu:LTime,
   Menu:LTuneMenu, Menu:PaintMenu, Menu:LCars, Menu:LCars2,
   Menu:LTele, Menu:LasVenturasMenu, Menu:LosSantosMenu, Menu:SanFierroMenu,
Menu:DesertMenu, Menu:FlintMenu, Menu:MountChiliadMenu,   Menu:InteriorsMenu;
#endif
// Forbidden Names & Words
new BadNames[100][100], // Whole Names
   BadNameCount = 0,
BadPartNames[100][100], // Part of name
   BadPartNameCount = 0,
   ForbiddenWords[100][100],
   ForbiddenWordCount = 0;
// Report
new Reports[MAX_REPORTS][128];
// Ping Kick
new PingPos;
new VehicleNames[212][] = {
\"Landstalker\",\"Bravura\",\"Buffalo\",\"Linerunner\",\"Pereniel\",\"Sentinel\",\"Dumper\",\"Firetruck\",\"Trashmaster\",\"Stretch\",\"Manana\",\"Infernus\",
\"Voodoo\",\"Pony\",\"Mule\",\"Cheetah\",\"Ambulance\",\"Leviathan\",\"Moonbeam\",\"Esperanto\",\"Taxi\",\"Washington\",\"Bobcat\",\"Mr Whoopee\",\"BF Injection\",
\"Hunter\",\"Premier\",\"Enforcer\",\"Securicar\",\"Banshee\",\"Predator\",\"Bus\",\"Rhino\",\"Barracks\",\"Hotknife\",\"Trailer\",\"Previon\",\"Coach\",\"Cabbie\",
\"Stallion\",\"Rumpo\",\"RC Bandit\",\"Romero\",\"Packer\",\"Monster\",\"Admiral\",\"Squalo\",\"Seasparrow\",\"Pizzaboy\",\"Tram\",\"Trailer\",\"Turismo\",\"Speeder\",
\"Reefer\",\"Tropic\",\"Flatbed\",\"Yankee\",\"Caddy\",\"Solair\",\"Berkley\'s RC Van\",\"Skimmer\",\"PCJ-600\",\"Faggio\",\"Freeway\",\"RC Baron\",\"RC Raider\",
\"Glendale\",\"Oceanic\",\"Sanchez\",\"Sparrow\",\"Patriot\",\"Quad\",\"Coastguard\",\"Dinghy\",\"Hermes\",\"Sabre\",\"Rustler\",\"ZR3 50\",\"Walton\",\"Regina\",
\"Comet\",\"BMX\",\"Burrito\",\"Camper\",\"Marquis\",\"Baggage\",\"Dozer\",\"Maverick\",\"News Chopper\",\"Rancher\",\"FBI Rancher\",\"Virgo\",\"Greenwood\",
\"Jetmax\",\"Hotring\",\"Sandking\",\"Blista Compact\",\"Police Maverick\",\"Boxville\",\"Benson\",\"Mesa\",\"RC Goblin\",\"Hotring Racer A\",\"Hotring Racer B\",
\"Bloodring Banger\",\"Rancher\",\"Super GT\",\"Elegant\",\"Journey\",\"Bike\",\"Mountain Bike\",\"Beagle\",\"Cropdust\",\"Stunt\",\"Tanker\",\"RoadTrain\",
\"Nebula\",\"Majestic\",\"Buccaneer\",\"Shamal\",\"Hydra\",\"FCR-900\",\"NRG-500\",\"HPV1000\",\"Cement Truck\",\"Tow Truck\",\"Fortune\",\"Cadrona\",\"FBI Truck\",
\"Willard\",\"Forklift\",\"Tractor\",\"Combine\",\"Feltzer\",\"Remington\",\"Slamvan\",\"Blade\",\"Freight\",\"Streak\",\"Vortex\",\"Vincent\",\"Bullet\",\"Clover\",
\"Sadler\",\"Firetruck\",\"Hustler\",\"Intruder\",\"Primo\",\"Cargobob\",\"Tampa\",\"Sunrise\",\"Merit\",\"Utility\",\"Nevada\",\"Yosemite\",\"Windsor\",\"Monster A\",
\"Monster B\",\"Uranus\",\"Jester\",\"Sultan\",\"Stratum\",\"Elegy\",\"Raindance\",\"RC Tiger\",\"Flash\",\"Tahoma\",\"Savanna\",\"Bandito\",\"Freight\",\"Trailer\",
\"Kart\",\"Mower\",\"Duneride\",\"Sweeper\",\"Broadway\",\"Tornado\",\"AT-400\",\"DFT-30\",\"Huntley\",\"Stafford\",\"BF-400\",\"Newsvan\",\"Tug\",\"Trailer A\",\"Emperor\",
\"Wayfarer\",\"Euros\",\"Hotdog\",\"Club\",\"Trailer B\",\"Trailer C\",\"Andromada\",\"Dodo\",\"RC Cam\",\"Launch\",\"Police Car (LSPD)\",\"Police Car (SFPD)\",
\"Police Car (LVPD)\",\"Police Ranger\",\"Picador\",\"S.W.A.T. Van\",\"Alpha\",\"Phoenix\",\"Glendale\",\"Sadler\",\"Luggage Trailer A\",\"Luggage Trailer B\",
\"Stair Trailer\",\"Boxville\",\"Farm Plow\",\"Utility Trailer\"
};
//==============================================================================
public OnFilterScriptInit()
{
print(\"\\n________________________________________\");
print(\"________________________________________\");
print(\"           LAdmin Betöltés...            \");
print(\"________________________________________\");
if(!fexist(\"ladmin/\"))
{
    print(\"\\n\\n > WARNING: Folder Missing From Scriptfiles\\n\");
     SetTimerEx(\"PrintWarning\",2500,0,\"s\",\"ladmin\");
return 1;
}
if(!fexist(\"ladmin/logs/\"))
{
    print(\"\\n\\n > WARNING: Folder Missing From Scriptfiles\\n\");
     SetTimerEx(\"PrintWarning\",2500,0,\"s\",\"ladmin/logs\");
return 1;
}
if(!fexist(\"ladmin/config/\"))
{
    print(\"\\n\\n > WARNING: Folder Missing From Scriptfiles\\n\");
     SetTimerEx(\"PrintWarning\",2500,0,\"s\",\"ladmin/config\");
return 1;
}
if(!fexist(\"ladmin/users/\"))
{
    print(\"\\n\\n > WARNING: Folder Missing From Scriptfiles\\n\");
     SetTimerEx(\"PrintWarning\",2500,0,\"s\",\"ladmin/users\");
return 1;
}
UpdateConfig();
#if defined DISPLAY_CONFIG
ConfigInConsole();
#endif
//===================== [ The Menus ]===========================//
#if defined USE_MENUS
LMainMenu = CreateMenu(\"F§ Men¬\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LMainMenu, 0, \"V˜lassz egy opci¦t!\");
AddMenuItem(LMainMenu, 0, \"Aktiv˜l\");
AddMenuItem(LMainMenu, 0, \"Deaktiv˜l\");
   AddMenuItem(LMainMenu, 0, \"Id§j˜r˜s\");
   AddMenuItem(LMainMenu, 0, \"Szerver id§\");
AddMenuItem(LMainMenu, 0, \"Minden j˜rm«\");
AddMenuItem(LMainMenu, 0, \"Admin j˜rm«vek\");
AddMenuItem(LMainMenu, 0, \"Tuning Men¬\");
AddMenuItem(LMainMenu, 0, \"Fegyverek\");
AddMenuItem(LMainMenu, 0, \"Teleportok\");
AddMenuItem(LMainMenu, 0, \"Kil¾p\");//
AdminEnable = CreateMenu(\"~b~Konfigur˜ci¦ós ~g~ Men¬\",2, 55.0, 200.0, 150.0, 80.0);
SetMenuColumnHeader(AdminEnable, 0, \"Aktiv˜l\");
AddMenuItem(AdminEnable, 0, \"Anti k˜romkod˜s\");
AddMenuItem(AdminEnable, 0, \"Rossz n¾v kick\");
AddMenuItem(AdminEnable, 0, \"Anti Spam\");
AddMenuItem(AdminEnable, 0, \"Ping Kick\");
AddMenuItem(AdminEnable, 0, \"L˜tsz¦ parancsok\");
AddMenuItem(AdminEnable, 0, \"L˜tsz¦ PMek\");
AddMenuItem(AdminEnable, 0, \"Capital Letters\");
AddMenuItem(AdminEnable, 0, \"Kapcsol¦d˜si ¬zenetek\");
AddMenuItem(AdminEnable, 0, \"Admin Parancs ¬zenetek\");
AddMenuItem(AdminEnable, 0, \"Auto Login\");
AddMenuItem(AdminEnable, 0, \"Vissza\");
AdminDisable = CreateMenu(\"~b~Konfigur˜ci¦ós ~g~ Men¬\",2, 55.0, 200.0, 150.0, 80.0);
SetMenuColumnHeader(AdminDisable, 0, \"Deaktiv˜l\");
AddMenuItem(AdminDisable, 0, \"Anti k˜romkod˜s\");
AddMenuItem(AdminDisable, 0, \"Rossz n¾v kick\");
AddMenuItem(AdminDisable, 0, \"Anti Spam\");
AddMenuItem(AdminDisable, 0, \"Ping Kick\");
AddMenuItem(AdminDisable, 0, \"L˜tsz¦ parancsok\");
AddMenuItem(AdminDisable, 0, \"L˜tsz¦ PMek\");
AddMenuItem(AdminDisable, 0, \"Capital Letters\");
AddMenuItem(AdminDisable, 0, \"Kapcsol¦d˜si ¬zenetek\");
AddMenuItem(AdminDisable, 0, \"Admin Parancs ¬zenetek\");
AddMenuItem(AdminDisable, 0, \"Auto bejelentkez¾s\");
AddMenuItem(AdminDisable, 0, \"Vissza\");
LWeather = CreateMenu(\"~b~Id§j˜r˜s ~g~ Men¬\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LWeather, 0, \"Id§j˜r˜s be˜ll¢t˜sa\");
AddMenuItem(LWeather, 0, \"Tiszta k¾k ¾g\");
AddMenuItem(LWeather, 0, \"Homokvihar\");
AddMenuItem(LWeather, 0, \"Vihar\");
AddMenuItem(LWeather, 0, \"K¨d¨s\");
AddMenuItem(LWeather, 0, \"Felh§s\");
AddMenuItem(LWeather, 0, \"Es§\");
AddMenuItem(LWeather, 0, \"Sz¬rke ¾g\");
AddMenuItem(LWeather, 0, \"Fekete/feh¾r ¾g\");
AddMenuItem(LWeather, 0, \"Z¨ld ¾g\");
AddMenuItem(LWeather, 0, \"Forr¦s˜g\");
AddMenuItem(LWeather, 0 ,\"Vissza\");
LTime = CreateMenu(\"~b~Id§ ~g~ Menu\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LTime, 0, \"Szerver id§\");
AddMenuItem(LTime, 0, \"Reggel\");
AddMenuItem(LTime, 0, \"D¾l id§\");
AddMenuItem(LTime, 0, \"D¾lut˜n\");
AddMenuItem(LTime, 0, \"Este\");
AddMenuItem(LTime, 0, \"¾jszaka\");
   AddMenuItem(LTime, 0, \"Vissza\");
LCars = CreateMenu(\"~b~Admin ~g~Aut¦k\", 2,  55.0, 150.0, 100.0, 80.0);
SetMenuColumnHeader(LCars, 0, \"V˜lassz kocsit!\");
AddMenuItem(LCars, 0, \"Turismo\");
AddMenuItem(LCars, 0, \"Bandito\");
AddMenuItem(LCars, 0, \"Vortex\");
AddMenuItem(LCars, 0, \"NRG\");
AddMenuItem(LCars, 0, \"S.W.A.T\");
   AddMenuItem(LCars, 0, \"Hunter\");
   AddMenuItem(LCars, 0, \"Jetmax (cs¦nak)\");
   AddMenuItem(LCars, 0, \"Rhino\");
   AddMenuItem(LCars, 0, \"Monster Truck\");
   AddMenuItem(LCars, 0, \"Sea Sparrow\");
   AddMenuItem(LCars, 0, \"Tov˜bb\");
AddMenuItem(LCars, 0, \"Vissza\");
LCars2 = CreateMenu(\"~b~Admin ~g~Aut¦k\", 2,  55.0, 150.0, 100.0, 80.0);
SetMenuColumnHeader(LCars2, 0, \"V˜lassz kocsit!\");
AddMenuItem(LCars2, 0, \"Dumper\");
   AddMenuItem(LCars2, 0, \"RC Tank\");
   AddMenuItem(LCars2, 0, \"RC Bandit\");
   AddMenuItem(LCars2, 0, \"RC Baron\");
   AddMenuItem(LCars2, 0, \"RC Goblin\");
   AddMenuItem(LCars2, 0, \"RC Raider\");
   AddMenuItem(LCars2, 0, \"RC Cam\");
   AddMenuItem(LCars2, 0, \"Tram\");
AddMenuItem(LCars2, 0, \"Vissza\");
LTuneMenu = CreateMenu(\"~b~Tuning ~g~ Men¬\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LTuneMenu, 0, \"V˜lassz!\");
AddMenuItem(LTuneMenu,0,\"Nitro\");
AddMenuItem(LTuneMenu,0,\"Hidraulika\");
AddMenuItem(LTuneMenu,0,\"Wire Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Twist Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Access Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Mega Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Import Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Atomic Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Offroad Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Classic Ker¾k\");
AddMenuItem(LTuneMenu,0,\"Fest§munk˜k\");
AddMenuItem(LTuneMenu,0,\"Vissza\");
PaintMenu = CreateMenu(\"~b~Fest§munka ~g~ Men¬\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(PaintMenu, 0, \"V˜lassz!\");
AddMenuItem(PaintMenu,0,\"Fest§munka 1\");
AddMenuItem(PaintMenu,0,\"Fest§munka 2\");
AddMenuItem(PaintMenu,0,\"Fest§munka 3\");
AddMenuItem(PaintMenu,0,\"Fest§munka 4\");
AddMenuItem(PaintMenu,0,\"Fest§munka 5\");
AddMenuItem(PaintMenu,0,\"Fekete\");
AddMenuItem(PaintMenu,0,\"Feh¾r\");
AddMenuItem(PaintMenu,0,\"K¾k\");
AddMenuItem(PaintMenu,0,\"Pink\");
AddMenuItem(PaintMenu,0,\"Vissza\");
LVehicles = CreateMenu(\"~b~J˜rm« ~g~ Men¬\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LVehicles, 0, \"V˜lassz!\");
AddMenuItem(LVehicles,0,\"2-ajt¦s kocsik\");
AddMenuItem(LVehicles,0,\"4-ajt¦s kocsik\");
AddMenuItem(LVehicles,0,\"Gyors kocsik\");
AddMenuItem(LVehicles,0,\"Egy¾b kocsik\");
AddMenuItem(LVehicles,0,\"Motorok\");
AddMenuItem(LVehicles,0,\"Cs¦nakok\");
AddMenuItem(LVehicles,0,\"Rep¬l§k\");
AddMenuItem(LVehicles,0,\"Helikopterek\");
AddMenuItem(LVehicles,0,\"Vissza\");
twodoor = CreateMenu(\"~b~2-ajt¦s kocsik\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(twodoor, 0, \"V˜lassz kocsit!\");
AddMenuItem(twodoor,0,\"Feltzer\");//533
AddMenuItem(twodoor,0,\"Stallion\");//139
AddMenuItem(twodoor,0,\"Windsor\");//555
AddMenuItem(twodoor,0,\"Bobcat\");//422
AddMenuItem(twodoor,0,\"Yosemite\");//554
AddMenuItem(twodoor,0,\"Broadway\");//575
AddMenuItem(twodoor,0,\"Blade\");//536
AddMenuItem(twodoor,0,\"Slamvan\");//535
AddMenuItem(twodoor,0,\"Tornado\");//576
AddMenuItem(twodoor,0,\"Bravura\");//401
AddMenuItem(twodoor,0,\"Fortune\");//526
AddMenuItem(twodoor,0,\"Vissza\");
fourdoor = CreateMenu(\"~b~4-ajt¦s kocsik\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(fourdoor, 0, \"V˜lassz kocsit!\");
AddMenuItem(fourdoor,0,\"Perenniel\");//404
AddMenuItem(fourdoor,0,\"Tahoma\");//566
AddMenuItem(fourdoor,0,\"Voodoo\");//412
AddMenuItem(fourdoor,0,\"Admiral\");//445
AddMenuItem(fourdoor,0,\"Elegant\");//507
AddMenuItem(fourdoor,0,\"Glendale\");//466
AddMenuItem(fourdoor,0,\"Intruder\");//546
AddMenuItem(fourdoor,0,\"Merit\");//551
AddMenuItem(fourdoor,0,\"Oceanic\");//467
AddMenuItem(fourdoor,0,\"Premier\");//426
AddMenuItem(fourdoor,0,\"Sentinel\");//405
AddMenuItem(fourdoor,0,\"Vissza\");
fastcar = CreateMenu(\"~b~Gyors kocsik\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(fastcar, 0, \"V˜lassz kocsit!\");
AddMenuItem(fastcar,0,\"Comet\");//480
AddMenuItem(fastcar,0,\"Buffalo\");//402
AddMenuItem(fastcar,0,\"Cheetah\");//415
AddMenuItem(fastcar,0,\"Euros\");//587
AddMenuItem(fastcar,0,\"Hotring Racer\");//494
AddMenuItem(fastcar,0,\"Infernus\");//411
AddMenuItem(fastcar,0,\"Phoenix\");//603
AddMenuItem(fastcar,0,\"Super GT\");//506
AddMenuItem(fastcar,0,\"Turismo\");//451
AddMenuItem(fastcar,0,\"ZR-350\");//477
AddMenuItem(fastcar,0,\"Bullet\");//541
AddMenuItem(fastcar,0,\"Vissza\");
Othercars = CreateMenu(\"~b~Egy¾b kocsik\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(Othercars, 0, \"V˜lassz kocsit!\");
AddMenuItem(Othercars,0,\"Monster Truck\");//556
AddMenuItem(Othercars,0,\"Trashmaster\");//408
AddMenuItem(Othercars,0,\"Bus\");//431
AddMenuItem(Othercars,0,\"Coach\");//437
AddMenuItem(Othercars,0,\"Enforcer\");//427
AddMenuItem(Othercars,0,\"Rhino (Tank)\");//432
AddMenuItem(Othercars,0,\"S.W.A.T.Truck\");//601
AddMenuItem(Othercars,0,\"Cement Truck\");//524
AddMenuItem(Othercars,0,\"Flatbed\");//455
AddMenuItem(Othercars,0,\"BF Injection\");//424
AddMenuItem(Othercars,0,\"Dune\");//573
AddMenuItem(Othercars,0,\"Vissza\");
bikes = CreateMenu(\"~b~Motorok\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(bikes, 0, \"V˜lassz motort!\");
AddMenuItem(bikes,0,\"BF-400\");
AddMenuItem(bikes,0,\"BMX\");
AddMenuItem(bikes,0,\"Faggio\");
AddMenuItem(bikes,0,\"FCR-900\");
AddMenuItem(bikes,0,\"Freeway\");
AddMenuItem(bikes,0,\"NRG-500\");
AddMenuItem(bikes,0,\"PCJ-600\");
AddMenuItem(bikes,0,\"Pizzaboy\");
AddMenuItem(bikes,0,\"Quad\");
AddMenuItem(bikes,0,\"Sanchez\");
AddMenuItem(bikes,0,\"Wayfarer\");
AddMenuItem(bikes,0,\"Vissza\");
boats = CreateMenu(\"~b~Cs¦nakok\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(boats, 0, \"V˜lassz cs¦nakot!\");
AddMenuItem(boats,0,\"Coastguard\");//472
AddMenuItem(boats,0,\"Dingy\");//473
AddMenuItem(boats,0,\"Jetmax\");//493
AddMenuItem(boats,0,\"Launch\");//595
AddMenuItem(boats,0,\"Marquis\");//484
AddMenuItem(boats,0,\"Predator\");//430
AddMenuItem(boats,0,\"Reefer\");//453
AddMenuItem(boats,0,\"Speeder\");//452
AddMenuItem(boats,0,\"Squallo\");//446
AddMenuItem(boats,0,\"Tropic\");//454
AddMenuItem(boats,0,\"Vissza\");
planes = CreateMenu(\"~b~Rep¬l§k\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(planes, 0, \"V˜lassz rep¬l§t!\");
AddMenuItem(planes,0,\"Andromada\");//592
AddMenuItem(planes,0,\"AT400\");//577
AddMenuItem(planes,0,\"Beagle\");//511
AddMenuItem(planes,0,\"Cropduster\");//512
AddMenuItem(planes,0,\"Dodo\");//593
AddMenuItem(planes,0,\"Hydra\");//520
AddMenuItem(planes,0,\"Nevada\");//553
AddMenuItem(planes,0,\"Rustler\");//476
AddMenuItem(planes,0,\"Shamal\");//519
AddMenuItem(planes,0,\"Skimmer\");//460
AddMenuItem(planes,0,\"Stuntplane\");//513
AddMenuItem(planes,0,\"Vissza\");
helicopters = CreateMenu(\"~b~Helikopterek\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(helicopters, 0, \"V˜lassz helikoptert!\");
AddMenuItem(helicopters,0,\"Cargobob\");//
AddMenuItem(helicopters,0,\"Hunter\");//
AddMenuItem(helicopters,0,\"Leviathan\");//
AddMenuItem(helicopters,0,\"Maverick\");//
AddMenuItem(helicopters,0,\"News Chopper\");//
AddMenuItem(helicopters,0,\"Police Maverick\");//
AddMenuItem(helicopters,0,\"Raindance\");//
AddMenuItem(helicopters,0,\"Seasparrow\");//
AddMenuItem(helicopters,0,\"Sparrow\");//
AddMenuItem(helicopters,0,\"Vissza\");
XWeapons = CreateMenu(\"~b~Fegyverek ~g~F§men¬\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(XWeapons, 0, \"V˜lassz fegyvert!\");
AddMenuItem(XWeapons,0,\"Desert Eagle\");//0
AddMenuItem(XWeapons,0,\"M4\");
AddMenuItem(XWeapons,0,\"Sawnoff Shotgun\");
AddMenuItem(XWeapons,0,\"Combat Shotgun\");
AddMenuItem(XWeapons,0,\"UZI\");
AddMenuItem(XWeapons,0,\"Rocket Launcher\");
AddMenuItem(XWeapons,0,\"Minigun\");//6
AddMenuItem(XWeapons,0,\"Sniper Rifle\");
AddMenuItem(XWeapons,0,\"Nagy fegyverek\");
AddMenuItem(XWeapons,0,\"Kis fegyverek\");//9
AddMenuItem(XWeapons,0,\"Tov˜bb\");
AddMenuItem(XWeapons,0,\"Vissza\");//11
XWeaponsBig = CreateMenu(\"~b~Fegyverek ~g~Nagy fegyverek\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(XWeaponsBig, 0, \"V˜lassz fegyvert!\");
AddMenuItem(XWeaponsBig,0,\"Shotgun\");
AddMenuItem(XWeaponsBig,0,\"AK-47\");
AddMenuItem(XWeaponsBig,0,\"Country Rifle\");
AddMenuItem(XWeaponsBig,0,\"HS Rocket Launcher\");
AddMenuItem(XWeaponsBig,0,\"Flamethrower\");
AddMenuItem(XWeaponsBig,0,\"SMG\");
AddMenuItem(XWeaponsBig,0,\"TEC9\");
AddMenuItem(XWeaponsBig,0,\"Vissza\");
XWeaponsSmall = CreateMenu(\"~b~Fegyverek ~g~Kis fegyverek\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(XWeaponsBig, 0, \"V˜lassz fegyvert!\");
AddMenuItem(XWeaponsSmall,0,\"9mm\");
AddMenuItem(XWeaponsSmall,0,\"Silenced 9mm\");
AddMenuItem(XWeaponsSmall,0,\"Molotov Cocktail\");
AddMenuItem(XWeaponsSmall,0,\"Fire Extinguisher\");
AddMenuItem(XWeaponsSmall,0,\"Spraycan\");
AddMenuItem(XWeaponsSmall,0,\"Frag Grenades\");
AddMenuItem(XWeaponsSmall,0,\"Katana\");
AddMenuItem(XWeaponsSmall,0,\"Chainsaw\");
AddMenuItem(XWeaponsSmall,0,\"Vissza\");
XWeaponsMore = CreateMenu(\"~b~Fegyverek ~g~Egy¾b fegyverek\",2, 55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(XWeaponsBig, 0, \"V˜lassz fegyvert!\");
AddMenuItem(XWeaponsMore,0,\"Jetpack\");
AddMenuItem(XWeaponsMore,0,\"Knife\");
AddMenuItem(XWeaponsMore,0,\"Flowers\");
AddMenuItem(XWeaponsMore,0,\"Kamera\");
AddMenuItem(XWeaponsMore,0,\"Pool Cue\");
AddMenuItem(XWeaponsMore,0,\"Baseball Bat\");
AddMenuItem(XWeaponsMore,0,\"Golf Club\");
AddMenuItem(XWeaponsMore,0,\"MAX T¨lt¾ny\");
AddMenuItem(XWeaponsMore,0,\"Vissza\");
LTele = CreateMenu(\"Teleportok\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LTele, 0, \"Hova menn¾l?\");
AddMenuItem(LTele, 0, \"Las Venturas\");//0
AddMenuItem(LTele, 0, \"Los Santos\");//1
AddMenuItem(LTele, 0, \"San Fierro\");//2
AddMenuItem(LTele, 0, \"The Desert\");//3
AddMenuItem(LTele, 0, \"Flint Country\");//4
AddMenuItem(LTele, 0, \"Mount Chiliad\");//5
AddMenuItem(LTele, 0, \"Interiorok\");//6
AddMenuItem(LTele, 0, \"Vissza\");//8
LasVenturasMenu = CreateMenu(\"Las Venturas\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LasVenturasMenu, 0, \"Hova menn¾l?\");
AddMenuItem(LasVenturasMenu, 0, \"The Strip\");//0
AddMenuItem(LasVenturasMenu, 0, \"Come-A-Lot\");//1
AddMenuItem(LasVenturasMenu, 0, \"LV Airport\");//2
AddMenuItem(LasVenturasMenu, 0, \"KACC Military Fuels\");//3
AddMenuItem(LasVenturasMenu, 0, \"Yellow Bell Golf Club\");//4
AddMenuItem(LasVenturasMenu, 0, \"Baseball Stadion\");//5
AddMenuItem(LasVenturasMenu, 0, \"Vissza\");//6
LosSantosMenu = CreateMenu(\"Los Santos\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(LosSantosMenu, 0, \"Hova menn¾l?\");
AddMenuItem(LosSantosMenu, 0, \"Ganton\");//0
AddMenuItem(LosSantosMenu, 0, \"LS Airport\");//1
AddMenuItem(LosSantosMenu, 0, \"Ocean Docks\");//2
AddMenuItem(LosSantosMenu, 0, \"Pershing Square\");//3
AddMenuItem(LosSantosMenu, 0, \"Verdant Bluffs\");//4
AddMenuItem(LosSantosMenu, 0, \"Santa Maria Beach\");//5
AddMenuItem(LosSantosMenu, 0, \"Mulholland\");//6
AddMenuItem(LosSantosMenu, 0, \"Richman\");//7
AddMenuItem(LosSantosMenu, 0, \"Vissza\");//8
SanFierroMenu = CreateMenu(\"San Fierro\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(SanFierroMenu, 0, \"Hova menn¾l?\");
AddMenuItem(SanFierroMenu, 0, \"SF Station\");//0
AddMenuItem(SanFierroMenu, 0, \"SF Airport\");//1
AddMenuItem(SanFierroMenu, 0, \"Ocean Flats\");//2
AddMenuItem(SanFierroMenu, 0, \"Avispa Country Club\");//3
AddMenuItem(SanFierroMenu, 0, \"Easter Basin (dokkok)\");//4
AddMenuItem(SanFierroMenu, 0, \"Esplanade North\");//5
AddMenuItem(SanFierroMenu, 0, \"Battery Point\");//6
AddMenuItem(SanFierroMenu, 0, \"Vissza\");//7
DesertMenu = CreateMenu(\"The Desert\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(DesertMenu, 0, \"Hova menn¾l?\");
AddMenuItem(DesertMenu, 0, \"Aircraft Graveyard\");//0
AddMenuItem(DesertMenu, 0, \"Area 51\");//1
AddMenuItem(DesertMenu, 0, \"The Big Ear\");//2
AddMenuItem(DesertMenu, 0, \"The Sherman Dam\");//3
AddMenuItem(DesertMenu, 0, \"Las Barrancas\");//4
AddMenuItem(DesertMenu, 0, \"El Quebrados\");//5
AddMenuItem(DesertMenu, 0, \"Octane Springs\");//6
AddMenuItem(DesertMenu, 0, \"Vissza\");//7
FlintMenu = CreateMenu(\"Flint Country\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(FlintMenu, 0, \"Hova menn¾l?\");
AddMenuItem(FlintMenu, 0, \"The Lake\");//0
AddMenuItem(FlintMenu, 0, \"Leafy Hollow\");//1
AddMenuItem(FlintMenu, 0, \"The Farm\");//2
AddMenuItem(FlintMenu, 0, \"Shady Cabin\");//3
AddMenuItem(FlintMenu, 0, \"Flint Range\");//4
AddMenuItem(FlintMenu, 0, \"Becon Hill\");//5
AddMenuItem(FlintMenu, 0, \"Fallen Tree\");//6
AddMenuItem(FlintMenu, 0, \"Vissza\");//7
MountChiliadMenu = CreateMenu(\"Mount Chiliad\", 2,  55.0, 200.0, 100.0, 80.0);
SetMenuColumnHeader(MountChiliadMenu, 0, \"Hova menn¾l?\");
AddMenuItem(MountChiliadMenu, 0, \"Chiliad Jump\");//0
AddMenuItem(MountChiliadMenu, 0, \"Bottom Of Chiliad\");//1
AddMenuItem(MountChiliadMenu, 0, \"Legmagasabb pont\");//2
AddMenuItem(MountChiliadMenu, 0, \"Chiliad Path\");//3
AddMenuItem(MountChiliadMenu, 0, \"Vissza\");//7
InteriorsMenu = CreateMenu(\"Interiorok\", 2,  55.0, 200.0, 130.0, 80.0);
SetMenuColumnHeader(InteriorsMenu, 0, \"Hova menn¾l?\");
AddMenuItem(InteriorsMenu, 0, \"Planning Department\");//0
AddMenuItem(InteriorsMenu, 0, \"LV PD\");//1
AddMenuItem(InteriorsMenu, 0, \"Pizza Stack\");//2
AddMenuItem(InteriorsMenu, 0, \"RC Battlefield\");//3
AddMenuItem(InteriorsMenu, 0, \"Caligula\'s Casino\");//4
AddMenuItem(InteriorsMenu, 0, \"Big Smoke\'s Crack Palace\");//5
AddMenuItem(InteriorsMenu, 0, \"Madd Dogg\'s Mansion\");//6
AddMenuItem(InteriorsMenu, 0, \"Dirtbike Stadium\");//7
AddMenuItem(InteriorsMenu, 0, \"Vice Stadium (duel)\");//8
AddMenuItem(InteriorsMenu, 0, \"Ammu-nation\");//9
AddMenuItem(InteriorsMenu, 0, \"Atrium\");//7
AddMenuItem(InteriorsMenu, 0, \"Vissza\");//8
#endif
for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) OnPlayerConnect(i);
for(new i = 1; i < MAX_CHAT_LINES; i++) Chat = \"\";
for(new i = 1; i < MAX_REPORTS; i++) Reports = \"\";
PingTimer = SetTimer(\"PingKick\",5000,1);
GodTimer = SetTimer(\"GodUpdate\",2000,1);
new year,month,day;   getdate(year, month, day);
new hour,minute,second; gettime(hour,minute,second);
print(\"________________________________________\");
print(\"           LAdmin Verzió 4.2           \");
print(\"                Betöltve                 \");
print(\"________________________________________\");
printf(\"     Dátum: %d/%d/%d  Idõ: %d:%d :%d   \",day,month,year, hour, minute, second);
print(\"________________________________________\");
print(\"________________________________________\\n\");
return 1;
}
//==============================================================================
public OnFilterScriptExit()
{
KillTimer(PingTimer);
KillTimer(GodTimer);
#if defined USE_MENUS
DestroyAllMenus();
#endif
new year,month,day;   getdate(year, month, day);
new hour,minute,second; gettime(hour,minute,second);
print(\"\\n________________________________________\");
print(\"________________________________________\");
print(\"           LAdmin Deaktiválva             \");
print(\"________________________________________\");
printf(\"     Dátum: %d/%d/%d  Idõ: %d:%d :%d   \",day,month,year, hour, minute, second);
print(\"________________________________________\");
print(\"________________________________________\\n\");
return 1;
}
//==============================================================================
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][Deaths] = 0;
PlayerInfo[playerid][Kills] = 0;
PlayerInfo[playerid][Jailed] = 0;
PlayerInfo[playerid][Frozen] = 0;
PlayerInfo[playerid][Level] = 0;
PlayerInfo[playerid][LoggedIn] = 0;
PlayerInfo[playerid][Registered] = 0;
PlayerInfo[playerid][God] = 0;
PlayerInfo[playerid][GodCar] = 0;
PlayerInfo[playerid][TimesSpawned] = 0;
PlayerInfo[playerid][Muted] = 0;
PlayerInfo[playerid][MuteWarnings] = 0;
PlayerInfo[playerid][Warnings] = 0;
PlayerInfo[playerid][Caps] = 0;
PlayerInfo[playerid][DoorsLocked] = 0;
PlayerInfo[playerid][pCar] = -1;
for(new i; i   PlayerInfo[playerid][spamCount] = 0;
PlayerInfo[playerid][spamTime] = 0;
PlayerInfo[playerid][PingCount] = 0;
PlayerInfo[playerid][PingTime] = 0;
PlayerInfo[playerid][FailLogin] = 0;
PlayerInfo[playerid][ConnectTime] = gettime();
//------------------------------------------------------
new PlayerName[MAX_PLAYER_NAME], string[128], str[128], file[256];
GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
new tmp3[50]; GetPlayerIp(playerid,tmp3,50);
//-----------------------------------------------------
if(ServerInfo[ConnectMessages] == 1)
{
    new pAKA[256]; pAKA = dini_Get(\"ladmin/config/aka.txt\",tmp3);
if (strlen(pAKA) < 3) format(str,sizeof(str),\"*** %s (%d) csatlakozott a szerverhez\", PlayerName, playerid);
else if (!strcmp(pAKA,PlayerName,true)) format(str,sizeof(str),\"*** %s (%d) csatlakozott a szerverhez\", PlayerName, playerid);
else format(str,sizeof(str),\"*** %s (%d) csatlakozott a szerverhez (Aka: %s)\", PlayerName, playerid, pAKA );
for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && playerid != i)
{
   if(PlayerInfo[Level] > 2) SendClientMessage(i,grey,str);
   else {
      format(string,sizeof(string),\"*** %s (%d) csatlakozott a szerverhez\", PlayerName, playerid);
       SendClientMessage(i,grey,string);
   }
}
}
//-----------------------------------------------------
   if (dUserINT(PlayerName2(playerid)).(\"banned\") == 1)
   {
       SendClientMessage(playerid, red, \"Ez a név bannolva van a szerverrõl!\");
format(string,sizeof(string),\"%s ID:%d Kirúgva. Indok: A neve bannolva van a szerverrõl!\",PlayerName,playerid);
SendClientMessageToAll(grey, string);  print(string);
SaveToFile(\"KickLog\",string);  Kick(playerid);
   }
//-----------------------------------------------------
if(ServerInfo[NameKick] == 1) {
for(new s = 0; s < BadNameCount; s++) {
          if(!strcmp(BadNames,PlayerName,true)) {
      SendClientMessage(playerid,red, \"A neved feketelistán van, ezért kirúgtak!\");
      format(string,sizeof(string),\"%s ID:%d kirúgva. (Indok: Tiltott név)\",PlayerName,playerid);
      SendClientMessageToAll(grey, string);  print(string);
      SaveToFile(\"KickLog\",string);  Kick(playerid);
      return 1;
   }
}
}
//-----------------------------------------------------
if(ServerInfo[PartNameKick] == 1) {
for(new s = 0; s < BadPartNameCount; s++) {
   new pos;
   while((pos = strfind(PlayerName,BadPartNames,true)) != -1) for(new i = pos, j = pos + strlen(BadPartNames); i < j; i++)
   {
      SendClientMessage(playerid,red, \"A neved nincs engedélyezve a szerveren, ezért kirúgtak\");
      format(string,sizeof(string),\"%s ID:%d kirúgva. (Indok: Tíltott név)\",PlayerName,playerid);
      SendClientMessageToAll(grey, string);  print(string);
      SaveToFile(\"KickLog\",string);  Kick(playerid);
      return 1;
   }
}
}
//-----------------------------------------------------
if(ServerInfo[Locked] == 1) {
PlayerInfo[playerid][AllowedIn] = false;
SendClientMessage(playerid,red,\"A szerver zárva!  Van 20 másodperced hogy beírd a jelszót, különben kirúgnak!\");
SendClientMessage(playerid,red,\"Használd: /password [jelszó]\");
LockKickTimer[playerid] = SetTimerEx(\"AutoKick\", 20000, 0, \"i\", playerid);
}
//-----------------------------------------------------
if(strlen(dini_Get(\"ladmin/config/aka.txt\", tmp3)) == 0) dini_Set(\"ladmin/config/aka.txt\", tmp3, PlayerName);
else
{
    if( strfind( dini_Get(\"ladmin/config/aka.txt\", tmp3), PlayerName, true) == -1 )
{
    format(string,sizeof(string),\"%s,%s\", dini_Get(\"ladmin/config/aka.txt\",tmp3), PlayerName);
    dini_Set(\"ladmin/config/aka.txt\", tmp3, string);
}
}
//-----------------------------------------------------
if(!udb_Exists(PlayerName2(playerid)))
{
    new lstring[256];
format(lstring,256,\"Üdv %s!\\nEz a név még nincs regisztrálva!\\n\\nÍrj be egy jelszót a felhasználó létrehozásához:\",pName(playerid));
ShowPlayerDialog(playerid,REGISZTRALO,DIALOG_STYLE_INPUT,\"Regisztráció\",lstring,\"Regisztrál\",\"Kilép\");
}
else
{
    PlayerInfo[playerid][Registered] = 1;
format(file,sizeof(file),\"/ladmin/users/%s.sav\",udb_encode(PlayerName));
new tmp2[256]; tmp2 = dini_Get(file,\"ip\");
if( (!strcmp(tmp3,tmp2,true)) && (ServerInfo[AutoLogin] == 1) )
{
   LoginPlayer(playerid);
   if(PlayerInfo[playerid][Level] > 0)
   {
      format(string,sizeof(string),\"FELHASZNÁLÓ: Autómatikusan bejelentkeztél! (Admin Szint: %d)\", PlayerInfo[playerid][Level] );
      SendClientMessage(playerid,green,string);
            }
         else SendClientMessage(playerid,green,\"FELHASZNÁLÓ: Autómatikusan belelentkeztél, Jó játékot!\");
        }
   else
   {
       new lstring[256];
   format(lstring,256,\"Üdv %s! Játék elõtt kérlek jelentkezz be:\",pName(playerid));
   ShowPlayerDialog(playerid,BEJELENTKEZO,DIALOG_STYLE_INPUT,\"Bejelentkezés\",lstring,\"Belépés\",\"Kilépés\");
}
}
return 1;
}
//==============================================================================
forward AutoKick(playerid);
public AutoKick(playerid)
{
if( IsPlayerConnected(playerid) && ServerInfo[Locked] == 1 && PlayerInfo[playerid][AllowedIn] == false) {
new string[128];
SendClientMessage(playerid,grey,\"Automatikusan kirúgott a szerver. (Indok: Szerver Zárva)\");
format(string,sizeof(string),\"%s ID:%d Autómatikusan kirúgva. Indok: Szerver Zárva\",PlayerName2(playerid),playerid);
SaveToFile(\"KickLog\",string);  Kick(playerid);
SendClientMessageToAll(grey, string); print(string);
}
return 1;
}
//==============================================================================
public OnPlayerDisconnect(playerid, reason)
{
new PlayerName[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(ServerInfo[ConnectMessages] == 1)
{
switch (reason) {
   case 0:   format(str, sizeof(str), \"*** %s (%d) Kilépett a szerverrõl (Idõtullépés)\", PlayerName, playerid);
   case 1:   format(str, sizeof(str), \"*** %s (%d) Kilépett a szerverrõl (Kilépés)\", PlayerName, playerid);
   case 2:   format(str, sizeof(str), \"*** %s (%d) Kilépett a szerverrõl (Kirúgva/Bannolva)\", PlayerName, playerid);
}
SendClientMessageToAll(grey, str);
}
if(PlayerInfo[playerid][LoggedIn] == 1)   SavePlayer(playerid);
if(udb_Exists(PlayerName2(playerid))) dUserSetINT(PlayerName2(playerid)).(\"loggedin\",0);
    PlayerInfo[playerid][LoggedIn] = 0;
PlayerInfo[playerid][Level] = 0;
PlayerInfo[playerid][Jailed] = 0;
PlayerInfo[playerid][Frozen] = 0;
if(PlayerInfo[playerid][Jailed] == 1) KillTimer( JailTimer[playerid] );
if(PlayerInfo[playerid][Frozen] == 1) KillTimer( FreezeTimer[playerid] );
if(ServerInfo[Locked] == 1)   KillTimer( LockKickTimer[playerid] );
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
#if defined ENABLE_SPEC
for(new x=0; x       if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo
  • [specID] == playerid)

              AdvanceSpectate(x);
#endif
return 1;
}
forward DelayKillPlayer(playerid);
public DelayKillPlayer(playerid)
{
SetPlayerHealth(playerid,0.0);
ForceClassSelection(playerid);
}
//==============================================================================
public OnPlayerSpawn(playerid)
{
if(ServerInfo[Locked] == 1 && PlayerInfo[playerid][AllowedIn] == false)
{
GameTextForPlayer(playerid,\"~r~Szerver lez˜rva!~n~ Írd be a jelsz¦t amint spawnolt˜l!~n~ /password \",4000,3);
SetTimerEx(\"DelayKillPlayer\", 2500,0,\"d\",playerid);
return 1;
}
if(ServerInfo[MustLogin] == 1 && PlayerInfo[playerid][Registered] == 1 && PlayerInfo[playerid][LoggedIn] == 0)
{
GameTextForPlayer(playerid,\"~r~Kerlek Jelentkezz be a spawn el¨tt!\",4000,3);
SetTimerEx(\"DelayKillPlayer\", 2500,0,\"d\",playerid);
return 1;
}
if(ServerInfo[MustRegister] == 1 && PlayerInfo[playerid][Registered] == 0)
{
GameTextForPlayer(playerid,\"~r~Regisztr˜lj be spawn el¨tt!\",4000,3);
SetTimerEx(\"DelayKillPlayer\", 2500,0,\"d\",playerid);
return 1;
}
PlayerInfo[playerid][spawned] = 1;
if(PlayerInfo[playerid][Frozen] == 1) {
TogglePlayerControllable(playerid,false); return SendClientMessage(playerid,red,\"Mivel elmenekültél a büntetésed elõl, ezért még midig le vagy fagyasztva!\");
}
if(PlayerInfo[playerid][Jailed] == 1) {
    SetTimerEx(\"JailPlayer\",3000,0,\"d\",playerid); return SendClientMessage(playerid,red,\"Mivel elmenekültél a büntetésed elõl, ezért még midig börtönben vagy!\");
}
if(ServerInfo[AdminOnlySkins] == 1) {
if( (GetPlayerSkin(playerid) == ServerInfo[AdminSkin]) || (GetPlayerSkin(playerid) == ServerInfo[AdminSkin2]) ) {
   if(PlayerInfo[playerid][Level] >= 1)
      GameTextForPlayer(playerid,\"~b~Üdvözöllek Admin!\",3000,1);
   else {
      GameTextForPlayer(playerid,\"r~Ezt a skint csak~n~Adminok~n~haszn˜lhatj˜k!\",4000,1);
      SetTimerEx(\"DelayKillPlayer\", 2500,0,\"d\",playerid);
      return 1;
   }
}
}
if((dUserINT(PlayerName2(playerid)).(\"UseSkin\")) == 1)
if((PlayerInfo[playerid][Level] >= 1) && (PlayerInfo[playerid][LoggedIn] == 1))
         SetPlayerSkin(playerid,(dUserINT(PlayerName2(playerid)).(\"FavSkin\")) );
if(ServerInfo[GiveWeap] == 1) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
   PlayerInfo[playerid][TimesSpawned]++;
   if(PlayerInfo[playerid][TimesSpawned] == 1)
   {
         GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).(\"weap1\"), dUserINT(PlayerName2(playerid)).(\"weap1ammo\")   );
      GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).(\"weap2\"), dUserINT(PlayerName2(playerid)).(\"weap2ammo\")   );
      GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).(\"weap3\"), dUserINT(PlayerName2(playerid)).(\"weap3ammo\")   );
      GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).(\"weap4\"), dUserINT(PlayerName2(playerid)).(\"weap4ammo\")   );
      GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).(\"weap5\"), dUserINT(PlayerName2(playerid)).(\"weap5ammo\")   );
      GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).(\"weap6\"), dUserINT(PlayerName2(playerid)).(\"weap6ammo\")   );
   }
}
}
return 1;
}
//==============================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
#if defined USE_STATS
   PlayerInfo[playerid][Deaths]++;
#endif
   InDuel[playerid] = 0;
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
#if defined USE_STATS
PlayerInfo[killerid][Kills]++;
    #endif
if(InDuel[playerid] == 1 && InDuel[killerid] == 1)
{
   GameTextForPlayer(playerid,\"Vesztettel !\",3000,3);
   GameTextForPlayer(killerid,\"Nyertel !\",3000,3);
   InDuel[killerid] = 0;
   SetPlayerPos(killerid, 0.0, 0.0, 0.0);
   SpawnPlayer(killerid);
}
else if(InDuel[playerid] == 1 && InDuel[killerid] == 0)
{
   GameTextForPlayer(playerid,\"Vesztettel !\",3000,3);
}
}
#if defined ENABLE_SPEC
for(new x=0; x       if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo
  • [specID] == playerid)

       AdvanceSpectate(x);
#endif
 
return 1;
}
//==============================================================================
public OnPlayerText(playerid, text[])
{
if(text[0] == \'#\' && PlayerInfo[playerid][Level] >= 1) {
    new string[128]; GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),\"Admin Chat: %s: %s\",string,text[1]); MessageToAdmins(green,string);
    return 0;
}
if(ServerInfo[DisableChat] == 1) {
SendClientMessage(playerid,red,\"A Chat sajnos le van tiltva. Keress fel egy Admint!\");
    return 0;
}
if(PlayerInfo[playerid][Muted] == 1)
{
   PlayerInfo[playerid][MuteWarnings]++;
   new string[128];
if(PlayerInfo[playerid][MuteWarnings] < ServerInfo[MaxMuteWarnings]) {
   format(string, sizeof(string),\"Figyelem: Te most le lettél némitva. Ilyenkor tilos írni, különben a szerver kirúg.. (%d / %d)\", PlayerInfo[playerid][MuteWarnings], ServerInfo[MaxMuteWarnings] );
   SendClientMessage(playerid,red,string);
} else {
   SendClientMessage(playerid,red,\"Figyelmeztetve lettél, nem érdekelt. Most kirúg a szerver!\");
   format(string, sizeof(string),\"***%s (ID %d) kirúgva. (Indok: Némítás közben írt.)\", PlayerName2(playerid), playerid);
   SendClientMessageToAll(grey,string);
   SaveToFile(\"KickLog\",string); Kick(playerid);
} return 0;
}
if(ServerInfo[AntiSpam] == 1 && (PlayerInfo[playerid][Level] == 0 && !IsPlayerAdmin(playerid)) )
{
if(PlayerInfo[playerid][spamCount] == 0) PlayerInfo[playerid][spamTime] = TimeStamp();
    PlayerInfo[playerid][spamCount]++;
if(TimeStamp() - PlayerInfo[playerid][spamTime] > SPAM_TIMELIMIT) { // Its OK your messages were far enough apart
   PlayerInfo[playerid][spamCount] = 0;
   PlayerInfo[playerid][spamTime] = TimeStamp();
}
else if(PlayerInfo[playerid][spamCount] == SPAM_MAX_MSGS) {
   new string[64]; format(string,sizeof(string),\"%s kirúgta a szerver. Indok: (Flood/Spam megszegés)\", PlayerName2(playerid));
   SendClientMessageToAll(grey,string); print(string);
   SaveToFile(\"KickLog\",string);
   Kick(playerid);
}
else if(PlayerInfo[playerid][spamCount] == SPAM_MAX_MSGS-1) {
   SendClientMessage(playerid,red,\"Anti Spamolás! Következõre kirúg a szerver!\");
   return 0;
}
}
if(ServerInfo[AntiSwear] == 1 && PlayerInfo[playerid][Level] < ServerInfo[MaxAdminLevel])
for(new s = 0; s < ForbiddenWordCount; s++)
   {
new pos;
while((pos = strfind(text,ForbiddenWords,true)) != -1) for(new i = pos, j = pos + strlen(ForbiddenWords); i < j; i++) text = \'*\';
}
if(PlayerInfo[playerid][Caps] == 1) UpperToLower(text);
if(ServerInfo[NoCaps] == 1) UpperToLower(text);
for(new i = 1; i < MAX_CHAT_LINES-1; i++) Chat = Chat[i+1];
new ChatSTR[128]; GetPlayerName(playerid,ChatSTR,sizeof(ChatSTR)); format(ChatSTR,128,\"[lchat]%s: %s\",ChatSTR, text[0] );
Chat[MAX_CHAT_LINES-1] = ChatSTR;
return 1;
}
//==============================================================================
forward OnPlayerPrivmsg(playerid, recieverid, text[]);
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
if(ServerInfo[ReadPMs] == 1 && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
{
      new string[128],recievername[MAX_PLAYER_NAME];
GetPlayerName(playerid, string, sizeof(string)); GetPlayerName(recieverid, recievername, sizeof(recievername));
format(string, sizeof(string), \"***PM: %s To %s: %s\", string, recievername, text);
for (new a = 0; a < MAX_PLAYERS; a++) if (IsPlayerConnected(a) && (PlayerInfo[a][Level] >= ServerInfo[MaxAdminLevel]) && a != playerid)
SendClientMessage(a, grey, string);
}
if(PlayerInfo[playerid][Muted] == 1)
{
new string[128];
   PlayerInfo[playerid][MuteWarnings]++;
if(PlayerInfo[playerid][MuteWarnings] < ServerInfo[MaxMuteWarnings]) {
   format(string, sizeof(string),\"Figyelem: Te most le lettél némitva. Ilyenkor tilos írni, különben a szerver kirúg.. (Figyelmeztetések: %d/%d)\", PlayerInfo[playerid][MuteWarnings], ServerInfo[MaxMuteWarnings] );
   SendClientMessage(playerid,red,string);
} else {
   SendClientMessage(playerid,red,\"Figyelmeztetve lettél, nem érdekelt. Most kirúg a szerver!\");
   GetPlayerName(playerid, string, sizeof(string));
   format(string, sizeof(string),\"***%s (ID %d) kirúgva. (Indok: Némítás közben írt.)\", string, playerid);
   SendClientMessageToAll(grey,string);
   SaveToFile(\"KickLog\",string); Kick(playerid);
} return 0;
}
return 1;
}
forward HighLight(playerid);
public HighLight(playerid)
{
if(!IsPlayerConnected(playerid)) return 1;
if(PlayerInfo[playerid][blipS] == 0) { SetPlayerColor(playerid, 0xFF0000AA); PlayerInfo[playerid][blipS] = 1; }
else { SetPlayerColor(playerid, 0x33FF33AA); PlayerInfo[playerid][blipS] = 0; }
return 0;
}
//===================== [ DCMD Commands ]=======================================
dcmd_giveweapon(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 2) {
    new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index), tmp3 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, red, \"Használat: /giveweapon [playerid] [Fegyver id/Fegyver név] [Töltény]\");
new player1 = strval(tmp), weap, ammo, WeapName[32], string[128];
if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500; else ammo = strval(tmp3);
if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2); else weap = strval(tmp2);
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
          if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,\"HIBA: rossz fegyver ID\");
   CMDMessageToAdmins(playerid,\"GIVEWEAPON\");
   GetWeaponName(weap,WeapName,32);
   format(string, sizeof(string), \"Te adtál \\\"%s\\\" -nak/nek %s (%d)-t lõszerrel\", PlayerName2(player1), WeapName, weap, ammo); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" adott egy %s (%d)-t lõszerrel\", PlayerName2(playerid), WeapName, weap, ammo); SendClientMessage(player1,blue,string); }
           return GivePlayerWeapon(player1, weap, ammo);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 2-es szintû adminnak kéne lenned!\");
}
dcmd_sethealth(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /sethealth [playerid] [életerõ]\");
if(strval(tmp2) < 0 || strval(tmp2) > 100 && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid, red, \"HIBA: rossz életszám\");
new player1 = strval(tmp), health = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETHEALTH\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek az életét \'%d-ra\", pName(player1), health); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította az életed \'%d\'-ra\", pName(playerid), health); SendClientMessage(player1,blue,string); }
           return SetPlayerHealth(player1, health);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setarmour(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setarmour [playerid] [páncél]\");
if(strval(tmp2) < 0 || strval(tmp2) > 100 && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid, red, \"HIBA: rossz páncélszám\");
new player1 = strval(tmp), armour = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETARMOUR\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek a páncélját \'%d-ra\", pName(player1), armour); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította a páncélod \'%d\'-ra\", pName(playerid), armour); SendClientMessage(player1,blue,string); }
           return SetPlayerArmour(player1, armour);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setcash(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setcash [playerid] [összeg]\");
new player1 = strval(tmp), cash = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETCASH\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek a pénzét \'$%d-re\", pName(player1), cash); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította a pénzed \'$%d\'-ra\", pName(playerid), cash); SendClientMessage(player1,blue,string); }
   ResetPlayerMoney(player1);
           return GivePlayerMoney(player1, cash);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setscore(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setscore [playerid] [pontok]\");
new player1 = strval(tmp), score = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETSCORE\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek a pontját \'%d\'-ra\", pName(player1), score); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította pontjaidat \'%d\'-ra\", pName(playerid), score); SendClientMessage(player1,blue,string); }
           return SetPlayerScore(player1, score);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setskin(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setskin [playerid] [skin id]\");
new player1 = strval(tmp), skin = strval(tmp2), string[128];
if(!IsValidSkin(skin)) return SendClientMessage(playerid, red, \"HIBA: rossz skin id\");
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETSKIN\");
   format(string, sizeof(string), \"Te átállítottad  \\\"%s\'s\\\"-nak/nek a skinjét \'%d-ra\", pName(player1), skin); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította skined \'%d\'-re\", pName(playerid), skin); SendClientMessage(player1,blue,string); }
           return SetPlayerSkin(player1, skin);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setwanted(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setwanted [playerid] [körözési szint]\");
new player1 = strval(tmp), wanted = strval(tmp2), string[128];
//      if(wanted > 6) return SendClientMessage(playerid, red, \"HIBA: Rossz körözési szint\");
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETWANTED\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\" -nak/nek a körözési szintjét \'%d-re\", pName(player1), wanted); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította a körözési szinted \'%d\'-re\", pName(playerid), wanted); SendClientMessage(player1,blue,string); }
           return SetPlayerWantedLevel(player1, wanted);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setname(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3 || IsPlayerAdmin(playerid)) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setname [playerid] [új név]\");
new player1 = strval(tmp), length = strlen(tmp2), string[128];
if(length < 3 || length > MAX_PLAYER_NAME) return SendClientMessage(playerid,red,\"Hiba: rosz név nagyság\");
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETNAME\");
   format(string, sizeof(string), \"Te átállítotatd \\\"%s\'s\\\" -nak/nek a nevét \\\"%s\\\"-re\", pName(player1), tmp2); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította a neved \\\"%s\\\"-re \", pName(playerid), tmp2); SendClientMessage(player1,blue,string); }
   SetPlayerName(player1, tmp2);
           return OnPlayerConnect(player1);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setcolour(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 2) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) {
   SendClientMessage(playerid, red, \"Használat: /setcolour [playerid] [színKód]\");
   return SendClientMessage(playerid, red, \"Szín Kódok: 0=fekete 1=fehér 2=piros 3=narancs 4=sárga 5=zöld 6=kék 7=lila 8=barna 9=rózsaszin\");
}
new player1 = strval(tmp), Colour = strval(tmp2), string[128], colour[24];
if(Colour > 9) return SendClientMessage(playerid, red, \"Szín Kódok: 0=fekete 1=fehér 2=piros 3=narancs 4=sárga 5=zöld 6=kék 7=lila 8=barna 9=rózsaszin\");
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
        CMDMessageToAdmins(playerid,\"SETCOLOUR\");
   switch (Colour)
   {
       case 0: { SetPlayerColor(player1,black); colour = \"fekete\"; }
       case 1: { SetPlayerColor(player1,COLOR_WHITE); colour = \"fehér\"; }
       case 2: { SetPlayerColor(player1,red); colour = \"piros\"; }
       case 3: { SetPlayerColor(player1,orange); colour = \"narancs\"; }
      case 4: { SetPlayerColor(player1,orange); colour = \"sárga\"; }
      case 5: { SetPlayerColor(player1,COLOR_GREEN1); colour = \"zöld\"; }
      case 6: { SetPlayerColor(player1,COLOR_BLUE); colour = \"Blue\"; }
      case 7: { SetPlayerColor(player1,COLOR_PURPLE); colour = \"lila\"; }
      case 8: { SetPlayerColor(player1,COLOR_BROWN); colour = \"barna\"; }
      case 9: { SetPlayerColor(player1,COLOR_PINK); colour = \"rózsaszín\"; }
   }
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította a színed \'%s\'-re \", pName(playerid), colour); SendClientMessage(player1,blue,string); }
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\" a szinét \'%s\'-re \", pName(player1), colour);
           return SendClientMessage(playerid,blue,string);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 2-es szintû adminnak kéne lenned!\");
}
dcmd_setweather(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setweather [playerid] [idõjárás id]\");
new player1 = strval(tmp), weather = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETWEATHER\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek az idõjárását \'%d-ra\", pName(player1), weather); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította az idõjárásod \'%d\'-ra\", pName(playerid), weather); SendClientMessage(player1,blue,string); }
   SetPlayerWeather(player1,weather); PlayerPlaySound(player1,1057,0.0,0.0,0.0);
           return PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_settime(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /settime [playerid] [óra]\");
new player1 = strval(tmp), time = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETTIME\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek az idejét %d:00-ra\", pName(player1), time); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította az idõdet to %d:00-ra\", pName(playerid), time); SendClientMessage(player1,blue,string); }
   PlayerPlaySound(player1,1057,0.0,0.0,0.0);
           return SetPlayerTime(player1, time, 0);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setworld(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setworld [playerid] [virtual world]\");
new player1 = strval(tmp), time = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETWORLD\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek a virtuális világát \'%d\'-ra\", pName(player1), time); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította a viruális világodat \'%d\'-ra \", pName(playerid), time); SendClientMessage(player1,blue,string); }
   PlayerPlaySound(player1,1057,0.0,0.0,0.0);
           return SetPlayerVirtualWorld(player1, time);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(playerid,red,\"HIBA: Ehez a parancshoz legalább 3-as szintû adminnak kéne lenned!\");
}
dcmd_setinterior(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 3) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, \"Használat: /setinterior [playerid] [interior]\");
new player1 = strval(tmp), time = strval(tmp2), string[128];
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,\"HIBA: Ezt a parancsot te nem használhatod magasabb szintû admin ellen!\");
       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
   CMDMessageToAdmins(playerid,\"SETINTERIOR\");
   format(string, sizeof(string), \"Te átállítottad \\\"%s\'s\\\"-nak/nek az interiorát  \'%d\'-ra \", pName(player1), time); SendClientMessage(playerid,blue,string);
   if(player1 != playerid) { format(string,sizeof(string),\"Adminisztrátor \\\"%s\\\" átállította az interiorod \'%d\'-ra \", pName(playerid), time); SendClientMessage(player1,blue,string); }
   PlayerPlaySound(player1,1057,0.0,0.0,0.0);
           return SetPlayerInterior(player1, time);
    } else return SendClientMessage(playerid,red,\"HIBA: Ilyen játékos nem létezik\");
} else return SendClientMessage(p

7
Segítségkérés / Pawno (error mentes)
« Dátum: 2013. December 20. - 16:49:55 »
Valaki megcsinálná nekem ezt a Scriptet, és elküldeni az .amx fájlt és a .pwn-t is?
 
    public OnPlayerText(playerid,text[]) {
       new szChat[144];
           if(/*Ide azt rakd ahogy te kérdezed le hogy admin-e*/) format(szChat,sizeof (szChat),\"[Admin]{%06x}%s{007f9c}(%d): {ffffff}%s\", GetPlayerColor(playerid) >>> 8, pName(playerid), playerid, text);
           else {
           if(/*Ide azt ahogy te kérdezed le hogy VIP-e*/) format(szChat,sizeof (szChat),\"[Vip]{%06x}%s{007f9c}(%d): {ffffff}%s\", GetPlayerColor(playerid) >>> 8, pName(playerid), playerid, text);
           else format(szChat,sizeof (szChat),\"{%06x}%s{007f9c}(%d): {ffffff}%s\", GetPlayerColor(playerid) >>> 8, pName(playerid), playerid, text);//Ez pedig az a rész hogy ha se nem Admin se nem V.I.P. akkor is küldjön üzenetet
           }
           SendClientMessageToAll(-1, szChat);
           return 0;
   }
   //Ha ilyened már van vedd ki.
   stock pName(playerid) {
   new name[24];
   GetPlayerName(playerid,name,24);
   return name;
   }

 
Nekem ERROR-t ír :(

8
Kérdések, Segítség / Skype hiba
« Dátum: 2013. December 20. - 15:39:55 »
Sziasztok! A Skype telepítésnél kb a közepénél kiír egy ilyen hibát: A network error occurred while attempting to road from the file: C:\\Documents and Settings\\All Users\\Application Data\\Skype\\{4E76FF7E-4C87-B788-XD47E5425B9D}\\SkypeSetup_6.5.0.157.msi
Ezután amikor le OK-olom, kijön hogy Skype telepítés megszakadt hibakód:1061
Valaki segítsen!!!
Elõre is köszi

9
Kérdések, Segítség / Skype hiba
« Dátum: 2013. December 20. - 15:36:51 »
Sziasztok! A Skype telepítésnél kb a közepénél kiír egy ilyen hibát: A network error occurred while attempting to road from the file: C:\\Documents and Settings\\All Users\\Application Data\\Skype\\{4E76FF7E-4C87-B788-XD47E5425B9D}\\SkypeSetup_6.5.0.157.msi
Ezután amikor le OK-olom, kijön hogy Skype telepítés megszakadt hibakód:1061
Valaki segítsen!!!
Elõre is köszi

10
Archívum / [HUN]Sampforum.hu szerver
« Dátum: 2013. December 20. - 12:38:32 »
Hello mindenki! Elkészítettem a sampforum szervert! Íme egykis bemutatkozás:
Server name: [HUN - 0.3x]Sampforum.hu
Gamemode: [HUN]Sampforum.hu
Weboldal: [admin]törölve[/admin]
IP cím: [admin]törölve[/admin]
Tulajdonos: Mars
Slots: x/60
Szerveren lévõ parancsok: /teles, /cmds, /dm (2-10), /admins, /animlist
Teleportok: /ls, /sf, /lv, /ls-air, /ls-air, /lv-air, /jizzy, stb...
A szervert azért készítettem el, mert rendeltem egy hostot, és nem tudtam hogy mire használjam!
Így gondolkodtam, hogy van a sampforum gamemode, és akkor megcsinálom a sampforum szervert :D
Remélem mindenkinek tetszik :D

11
Fórum Archívum (Témák/Fórumok) / Re:Admin rendszer gond
« Dátum: 2013. December 18. - 12:06:00 »
Oké, és köszi :D

12
Segítségkérés / Admin rendszer gond
« Dátum: 2013. December 17. - 19:40:59 »
Sziasztok!!!!!!
Valaki sûrgõsen tudna nekem segíteni?
Az a gond, hogy van egy admin rendszerem, benne van minenhol cfg-ben, scriptfiles-be is benne van a mappa, meg a filterscript-be is!!!
Az a gond, hogy amikor felmegyek, nem jön fel a regisztrációs felület, és amikor be írom /admins azt írja ki, hogy nem létezik a parancs!!!
Valaki segítsen, vagy ha tud akkor küldjön nekem egy dialogos bug mentes admin rendszert!
Köszi elõre is!!!

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