Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Sz4beX
1
« Dátum: 2013. szeptember 04. - 19:12:47 »
Esetleg addig megölöd? public OnPlayerSpawn(playerid) { SetPlayerHealth(playerid, 0); } Persze ide kel a timer,hogyha bennevan akkor ölje csak meg Vagy pedig public OnPlayerSpawn(playerid) { ForceClassSelection(playerid); } Ez visz*rakja a skin választoba Hameg nem akkor public OnPlayerSpawn(playerid) { TogglePlayerSpectating(playerid, true); } Evel pedig viszahozhatod TogglePlayerSpectating(playerid, false);
2
« Dátum: 2013. szeptember 04. - 19:03:04 »
Nemnagyon értek ehez deszerintem igy nemlehet lekérni,szerintem beleraksz a kocsiba 2 objectet és azok köré kéred le,mivel xyz-vel nemlehet lekérni mert lehet hogy az xre kel a +3 de lehet hogy a z-re a kocsi álása miat
3
« Dátum: 2013. szeptember 04. - 18:55:42 »
Ezt nemértem esetleg ha leirnád mirekell mert valamit kelcsinálni hogy lene spawnoljon
4
« Dátum: 2013. szeptember 03. - 18:26:26 »
Esetleg public OnPlayerRequestClass(playerid, classid) { SpawnPlayer(playerid); return 1; }
5
« Dátum: 2013. szeptember 03. - 14:38:37 »
De mire akarod,ara hogy a hátér fekete legyen vagyhogy skint nelehesen választani?
6
« Dátum: 2013. szeptember 03. - 14:28:35 »
7
« Dátum: 2013. szeptember 02. - 14:43:40 »
Szerintem kezd a legelején ajánlom a Szkriptelés menüpontot,és van a fórumon rengeteg leirás aztis nézd átal
8
« Dátum: 2013. szeptember 01. - 20:08:47 »
Elkészitettem neked: JAVITVA-TextDraw nemmarad ot ha kiszálsz 1 jármüböl Link: http://www.4shared.com/rar/oebb3qyu/bexspeedo.html //BeX\'s SpeedoMeter By Sz4beX //Modifyed DigiSpeedo scrift /* ************************ */ /* DigiSpeedo by iPLEOMAX ˆ */ /* ************************ */ #include <a_samp> #include <foreach> #include <zcmd> #define SPEED_UPDATE_TIMER 180 #define SPEED_MULTIPLIER 2 // Update Timer in Milleseconds, Less Value = More Lag. More Value = Less Lag: (Tweak on your own way) // Speed Multiplier 2 by default, to make it feel better, actually it\'s 1. #define c1 0xfff9b2AA #define c2 0xfff8a8AA #define c3 0xfff694AA #define c4 0xfff58cAA #define c5 0xfff585AA #define c6 0xfff475AA #define c7 0xfff369AA #define c8 0xfff157AA #define c9 0xffef40AA #define c10 0xffee30AA #define c11 0xffed24AA #define c12 0xffec17AA #define c13 0xffea00AA #define c14 0xffd500AA #define c15 0xffc340AA #define c16 0xffbd30AA #define c17 0xffb921AA #define c18 0xffb412AA #define c19 0xffae00AA #define c20 0xff9029AA #define c21 0xff8717AA #define c22 0xff7b00AA #define c23 0xff5d12AA #define c24 0xff5100AA #define c25 0xeb4a00AA #define c26 0xdb4500AA #define c27 0xcc4100AA #define c28 0xc23d00AA #define c29 0xba3b00AA #define c30 0xb33900AA #define c31 0xad3700AA #define c32 0x993000AA new Text:sebesseg; new Text:kmh; new Text:m5; new Text:m10; new Text:m15; new Text:m20; new Text:m25; new Text:m30; new Text:m35; new Text:m40; new Text:m45; new Text:m50; new Text:m55; new Text:m60; new Text:m65; new Text:m70; new Text:m75; new Text:m80; new Text:m85; new Text:m90; new Text:m95; new Text:m100; new Text:m105; new Text:m110; new Text:m115; new Text:m120; new Text:m125; new Text:m130; new Text:m135; new Text:m140; new Text:m145; new Text:m150; new Text:m155; new Text:m160; new Text:mm5; new Text:mm10; new Text:mm15; new Text:mm20; new Text:mm25; new Text:mm30; new Text:mm35; new Text:mm40; new Text:mm45; new Text:mm50; new Text:mm55; new Text:mm60; new Text:mm65; new Text:mm70; new Text:mm75; new Text:mm80; new Text:mm85; new Text:mm90; new Text:mm95; new Text:mm100; new Text:mm105; new Text:mm110; new Text:mm115; new Text:mm120; new Text:mm125; new Text:mm130; new Text:mm135; new Text:mm140; new Text:mm145; new Text:mm150; new Text:mm155; new Text:mm160; new Text:Speed[MAX_PLAYERS]; new Speedo[MAX_PLAYERS]; new SpeedUpdateTimer; public OnFilterScriptInit() { print(\"BeX\'s SpeedoMeter loaded. (Madifyed DigiSpeedo by iPLEOMAX)\"); sebesseg = TextDrawCreate(543.000000, 398.000000, \"\"); TextDrawBackgroundColor(sebesseg, -1); TextDrawFont(sebesseg, 2); TextDrawLetterSize(sebesseg, 0.539999, 3.599997); TextDrawColor(sebesseg, -833674290); TextDrawSetOutline(sebesseg, 0); TextDrawSetProportional(sebesseg, 1); TextDrawSetShadow(sebesseg, 1); kmh = TextDrawCreate(588.000000, 417.000000, \"Km/H\"); TextDrawBackgroundColor(kmh, 255); TextDrawFont(kmh, 1); TextDrawLetterSize(kmh, 0.500000, 1.000000); TextDrawColor(kmh, 16777215); TextDrawSetOutline(kmh, 0); TextDrawSetProportional(kmh, 1); TextDrawSetShadow(kmh, 1); TextDrawUseBox(kmh, 1); TextDrawBoxColor(kmh, 1); TextDrawTextSize(kmh, 387.000000, 2.000000); m5 = TextDrawCreate(545.000000, 424.000000, \"I\"); TextDrawAlignment(m5, 2); TextDrawBackgroundColor(m5, 255); TextDrawFont(m5, 1); TextDrawLetterSize(m5, 0.310000, 2.999999); TextDrawColor(m5, -1); TextDrawSetOutline(m5, 0); TextDrawSetProportional(m5, 1); TextDrawSetShadow(m5, 0); m10 = TextDrawCreate(548.000000, 424.000000, \"I\"); TextDrawAlignment(m10, 2); TextDrawBackgroundColor(m10, 255); TextDrawFont(m10, 1); TextDrawLetterSize(m10, 0.310000, 2.999999); TextDrawColor(m10, -1); TextDrawSetOutline(m10, 0); TextDrawSetProportional(m10, 1); TextDrawSetShadow(m10, 0); m15 = TextDrawCreate(551.000000, 424.000000, \"I\"); TextDrawAlignment(m15, 2); TextDrawBackgroundColor(m15, 255); TextDrawFont(m15, 1); TextDrawLetterSize(m15, 0.310000, 2.999999); TextDrawColor(m15, -1); TextDrawSetOutline(m15, 0); TextDrawSetProportional(m15, 1); TextDrawSetShadow(m15, 0); m20 = TextDrawCreate(554.000000, 424.000000, \"I\"); TextDrawAlignment(m20, 2); TextDrawBackgroundColor(m20, 255); TextDrawFont(m20, 1); TextDrawLetterSize(m20, 0.310000, 2.999999); TextDrawColor(m20, -1); TextDrawSetOutline(m20, 0); TextDrawSetProportional(m20, 1); TextDrawSetShadow(m20, 0); m25 = TextDrawCreate(557.000000, 424.000000, \"I\"); TextDrawAlignment(m25, 2); TextDrawBackgroundColor(m25, 255); TextDrawFont(m25, 1); TextDrawLetterSize(m25, 0.310000, 2.999999); TextDrawColor(m25, -1); TextDrawSetOutline(m25, 0); TextDrawSetProportional(m25, 1); TextDrawSetShadow(m25, 0); m30 = TextDrawCreate(560.000000, 424.000000, \"I\"); TextDrawAlignment(m30, 2); TextDrawBackgroundColor(m30, 255); TextDrawFont(m30, 1); TextDrawLetterSize(m30, 0.310000, 2.999999); TextDrawColor(m30, -1); TextDrawSetOutline(m30, 0); TextDrawSetProportional(m30, 1); TextDrawSetShadow(m30, 0); m35 = TextDrawCreate(563.000000, 424.000000, \"I\"); TextDrawAlignment(m35, 2); TextDrawBackgroundColor(m35, 255); TextDrawFont(m35, 1); TextDrawLetterSize(m35, 0.310000, 2.999999); TextDrawColor(m35, -1); TextDrawSetOutline(m35, 0); TextDrawSetProportional(m35, 1); TextDrawSetShadow(m35, 0); m40 = TextDrawCreate(566.000000, 424.000000, \"I\"); TextDrawAlignment(m40, 2); TextDrawBackgroundColor(m40, 255); TextDrawFont(m40, 1); TextDrawLetterSize(m40, 0.310000, 2.999999); TextDrawColor(m40, -1); TextDrawSetOutline(m40, 0); TextDrawSetProportional(m40, 1); TextDrawSetShadow(m40, 0); m45 = TextDrawCreate(569.000000, 424.000000, \"I\"); TextDrawAlignment(m45, 2); TextDrawBackgroundColor(m45, 255); TextDrawFont(m45, 1); TextDrawLetterSize(m45, 0.310000, 2.999999); TextDrawColor(m45, -1); TextDrawSetOutline(m45, 0); TextDrawSetProportional(m45, 1); TextDrawSetShadow(m45, 0); m50 = TextDrawCreate(572.000000, 424.000000, \"I\"); TextDrawAlignment(m50, 2); TextDrawBackgroundColor(m50, 255); TextDrawFont(m50, 1); TextDrawLetterSize(m50, 0.310000, 2.999999); TextDrawColor(m50, -1); TextDrawSetOutline(m50, 0); TextDrawSetProportional(m50, 1); TextDrawSetShadow(m50, 0); m55 = TextDrawCreate(575.000000, 424.000000, \"I\"); TextDrawAlignment(m55, 2); TextDrawBackgroundColor(m55, 255); TextDrawFont(m55, 1); TextDrawLetterSize(m55, 0.310000, 2.999999); TextDrawColor(m55, -1); TextDrawSetOutline(m55, 0); TextDrawSetProportional(m55, 1); TextDrawSetShadow(m55, 0); m60 = TextDrawCreate(578.000000, 424.000000, \"I\"); TextDrawAlignment(m60, 2); TextDrawBackgroundColor(m60, 255); TextDrawFont(m60, 1); TextDrawLetterSize(m60, 0.310000, 2.999999); TextDrawColor(m60, -1); TextDrawSetOutline(m60, 0); TextDrawSetProportional(m60, 1); TextDrawSetShadow(m60, 0); m65 = TextDrawCreate(581.000000, 424.000000, \"I\"); TextDrawAlignment(m65, 2); TextDrawBackgroundColor(m65, 255); TextDrawFont(m65, 1); TextDrawLetterSize(m65, 0.310000, 2.999999); TextDrawColor(m65, -1); TextDrawSetOutline(m65, 0); TextDrawSetProportional(m65, 1); TextDrawSetShadow(m65, 0); m70 = TextDrawCreate(584.000000, 424.000000, \"I\"); TextDrawAlignment(m70, 2); TextDrawBackgroundColor(m70, 255); TextDrawFont(m70, 1); TextDrawLetterSize(m70, 0.310000, 2.999999); TextDrawColor(m70, -1); TextDrawSetOutline(m70, 0); TextDrawSetProportional(m70, 1); TextDrawSetShadow(m70, 0); m75 = TextDrawCreate(587.000000, 424.000000, \"I\"); TextDrawAlignment(m75, 2); TextDrawBackgroundColor(m75, 255); TextDrawFont(m75, 1); TextDrawLetterSize(m75, 0.310000, 2.999999); TextDrawColor(m75, -1); TextDrawSetOutline(m75, 0); TextDrawSetProportional(m75, 1); TextDrawSetShadow(m75, 0); m80 = TextDrawCreate(590.000000, 424.000000, \"I\"); TextDrawAlignment(m80, 2); TextDrawBackgroundColor(m80, 255); TextDrawFont(m80, 1); TextDrawLetterSize(m80, 0.310000, 2.999999); TextDrawColor(m80, -1); TextDrawSetOutline(m80, 0); TextDrawSetProportional(m80, 1); TextDrawSetShadow(m80, 0); m85 = TextDrawCreate(593.000000, 424.000000, \"I\"); TextDrawAlignment(m85, 2); TextDrawBackgroundColor(m85, 255); TextDrawFont(m85, 1); TextDrawLetterSize(m85, 0.310000, 2.999999); TextDrawColor(m85, -1); TextDrawSetOutline(m85, 0); TextDrawSetProportional(m85, 1); TextDrawSetShadow(m85, 0); m90 = TextDrawCreate(596.000000, 424.000000, \"I\"); TextDrawAlignment(m90, 2); TextDrawBackgroundColor(m90, 255); TextDrawFont(m90, 1); TextDrawLetterSize(m90, 0.310000, 2.999999); TextDrawColor(m90, -1); TextDrawSetOutline(m90, 0); TextDrawSetProportional(m90, 1); TextDrawSetShadow(m90, 0); m95 = TextDrawCreate(599.000000, 424.000000, \"I\"); TextDrawAlignment(m95, 2); TextDrawBackgroundColor(m95, 255); TextDrawFont(m95, 1); TextDrawLetterSize(m95, 0.310000, 2.999999); TextDrawColor(m95, -1); TextDrawSetOutline(m95, 0); TextDrawSetProportional(m95, 1); TextDrawSetShadow(m95, 0); m100 = TextDrawCreate(602.000000, 424.000000, \"I\"); TextDrawAlignment(m100, 2); TextDrawBackgroundColor(m100, 255); TextDrawFont(m100, 1); TextDrawLetterSize(m100, 0.310000, 2.999999); TextDrawColor(m100, -1); TextDrawSetOutline(m100, 0); TextDrawSetProportional(m100, 1); TextDrawSetShadow(m100, 0); m105 = TextDrawCreate(605.000000, 424.000000, \"I\"); TextDrawAlignment(m105, 2); TextDrawBackgroundColor(m105, 255); TextDrawFont(m105, 1); TextDrawLetterSize(m105, 0.310000, 2.999999); TextDrawColor(m105, -1); TextDrawSetOutline(m105, 0); TextDrawSetProportional(m105, 1); TextDrawSetShadow(m105, 0); m110 = TextDrawCreate(608.000000, 424.000000, \"I\"); TextDrawAlignment(m110, 2); TextDrawBackgroundColor(m110, 255); TextDrawFont(m110, 1); TextDrawLetterSize(m110, 0.310000, 2.999999); TextDrawColor(m110, -1); TextDrawSetOutline(m110, 0); TextDrawSetProportional(m110, 1); TextDrawSetShadow(m110, 0); m115 = TextDrawCreate(611.000000, 424.000000, \"I\"); TextDrawAlignment(m115, 2); TextDrawBackgroundColor(m115, 255); TextDrawFont(m115, 1); TextDrawLetterSize(m115, 0.310000, 2.999999); TextDrawColor(m115, -1); TextDrawSetOutline(m115, 0); TextDrawSetProportional(m115, 1); TextDrawSetShadow(m115, 0); m120 = TextDrawCreate(614.000000, 424.000000, \"I\"); TextDrawAlignment(m120, 2); TextDrawBackgroundColor(m120, 255); TextDrawFont(m120, 1); TextDrawLetterSize(m120, 0.310000, 2.999999); TextDrawColor(m120, -1); TextDrawSetOutline(m120, 0); TextDrawSetProportional(m120, 1); TextDrawSetShadow(m120, 0); m125 = TextDrawCreate(617.000000, 424.000000, \"I\"); TextDrawAlignment(m125, 2); TextDrawBackgroundColor(m125, 255); TextDrawFont(m125, 1); TextDrawLetterSize(m125, 0.310000, 2.999999); TextDrawColor(m125, -1); TextDrawSetOutline(m125, 0); TextDrawSetProportional(m125, 1); TextDrawSetShadow(m125, 0); m130 = TextDrawCreate(620.000000, 424.000000, \"I\"); TextDrawAlignment(m130, 2); TextDrawBackgroundColor(m130, 255); TextDrawFont(m130, 1); TextDrawLetterSize(m130, 0.310000, 2.999999); TextDrawColor(m130, -1); TextDrawSetOutline(m130, 0); TextDrawSetProportional(m130, 1); TextDrawSetShadow(m130, 0); m135 = TextDrawCreate(623.000000, 424.000000, \"I\"); TextDrawAlignment(m135, 2); TextDrawBackgroundColor(m135, 255); TextDrawFont(m135, 1); TextDrawLetterSize(m135, 0.310000, 2.999999); TextDrawColor(m135, -1); TextDrawSetOutline(m135, 0); TextDrawSetProportional(m135, 1); TextDrawSetShadow(m135, 0); m140 = TextDrawCreate(626.000000, 424.000000, \"I\"); TextDrawAlignment(m140, 2); TextDrawBackgroundColor(m140, 255); TextDrawFont(m140, 1); TextDrawLetterSize(m140, 0.310000, 2.999999); TextDrawColor(m140, -1); TextDrawSetOutline(m140, 0); TextDrawSetProportional(m140, 1); TextDrawSetShadow(m140, 0); m145 = TextDrawCreate(629.000000, 424.000000, \"I\"); TextDrawAlignment(m145, 2); TextDrawBackgroundColor(m145, 255); TextDrawFont(m145, 1); TextDrawLetterSize(m145, 0.310000, 2.999999); TextDrawColor(m145, -1); TextDrawSetOutline(m145, 0); TextDrawSetProportional(m145, 1); TextDrawSetShadow(m145, 0); m150 = TextDrawCreate(632.000000, 424.000000, \"I\"); TextDrawAlignment(m150, 2); TextDrawBackgroundColor(m150, 255); TextDrawFont(m150, 1); TextDrawLetterSize(m150, 0.310000, 2.999999); TextDrawColor(m150, -1); TextDrawSetOutline(m150, 0); TextDrawSetProportional(m150, 1); TextDrawSetShadow(m150, 0); m155 = TextDrawCreate(635.000000, 424.000000, \"I\"); TextDrawAlignment(m155, 2); TextDrawBackgroundColor(m155, 255); TextDrawFont(m155, 1); TextDrawLetterSize(m155, 0.310000, 2.999999); TextDrawColor(m155, -1); TextDrawSetOutline(m155, 0); TextDrawSetProportional(m155, 1); TextDrawSetShadow(m155, 0); m160 = TextDrawCreate(638.000000, 424.000000, \"I\"); TextDrawAlignment(m160, 2); TextDrawBackgroundColor(m160, 255); TextDrawFont(m160, 1); TextDrawLetterSize(m160, 0.310000, 2.999999); TextDrawColor(m160, -1); TextDrawSetOutline(m160, 0); TextDrawSetProportional(m160, 1); TextDrawSetShadow(m160, 0); mm5 = TextDrawCreate(545.000000, 424.000000, \"I\"); TextDrawAlignment(mm5, 2); TextDrawBackgroundColor(mm5, 255); TextDrawFont(mm5, 1); TextDrawLetterSize(mm5, 0.310000, 2.999999); TextDrawColor(mm5, c1); TextDrawSetOutline(mm5, 0); TextDrawSetProportional(mm5, 1); TextDrawSetShadow(mm5, 0); mm10 = TextDrawCreate(548.000000, 424.000000, \"I\"); TextDrawAlignment(mm10, 2); TextDrawBackgroundColor(mm10, 255); TextDrawFont(mm10, 1); TextDrawLetterSize(mm10, 0.310000, 2.999999); TextDrawColor(mm10, c2); TextDrawSetOutline(mm10, 0); TextDrawSetProportional(mm10, 1); TextDrawSetShadow(mm10, 0); mm15 = TextDrawCreate(551.000000, 424.000000, \"I\"); TextDrawAlignment(mm15, 2); TextDrawBackgroundColor(mm15, 255); TextDrawFont(mm15, 1); TextDrawLetterSize(mm15, 0.310000, 2.999999); TextDrawColor(mm15, c3); TextDrawSetOutline(mm15, 0); TextDrawSetProportional(mm15, 1); TextDrawSetShadow(mm15, 0); mm20 = TextDrawCreate(554.000000, 424.000000, \"I\"); TextDrawAlignment(mm20, 2); TextDrawBackgroundColor(mm20, 255); TextDrawFont(mm20, 1); TextDrawLetterSize(mm20, 0.310000, 2.999999); TextDrawColor(mm20, c4); TextDrawSetOutline(mm20, 0); TextDrawSetProportional(mm20, 1); TextDrawSetShadow(mm20, 0); mm25 = TextDrawCreate(557.000000, 424.000000, \"I\"); TextDrawAlignment(mm25, 2); TextDrawBackgroundColor(mm25, 255); TextDrawFont(mm25, 1); TextDrawLetterSize(mm25, 0.310000, 2.999999); TextDrawColor(mm25, c5); TextDrawSetOutline(mm25, 0); TextDrawSetProportional(mm25, 1); TextDrawSetShadow(mm25, 0); mm30 = TextDrawCreate(560.000000, 424.000000, \"I\"); TextDrawAlignment(mm30, 2); TextDrawBackgroundColor(mm30, 255); TextDrawFont(mm30, 1); TextDrawLetterSize(mm30, 0.310000, 2.999999); TextDrawColor(mm30, c6); TextDrawSetOutline(mm30, 0); TextDrawSetProportional(mm30, 1); TextDrawSetShadow(mm30, 0); mm35 = TextDrawCreate(563.000000, 424.000000, \"I\"); TextDrawAlignment(mm35, 2); TextDrawBackgroundColor(mm35, 255); TextDrawFont(mm35, 1); TextDrawLetterSize(mm35, 0.310000, 2.999999); TextDrawColor(mm35, c7); TextDrawSetOutline(mm35, 0); TextDrawSetProportional(mm35, 1); TextDrawSetShadow(mm35, 0); mm40 = TextDrawCreate(566.000000, 424.000000, \"I\"); TextDrawAlignment(mm40, 2); TextDrawBackgroundColor(mm40, 255); TextDrawFont(mm40, 1); TextDrawLetterSize(mm40, 0.310000, 2.999999); TextDrawColor(mm40, c8); TextDrawSetOutline(mm40, 0); TextDrawSetProportional(mm40, 1); TextDrawSetShadow(mm40, 0); mm45 = TextDrawCreate(569.000000, 424.000000, \"I\"); TextDrawAlignment(mm45, 2); TextDrawBackgroundColor(mm45, 255); TextDrawFont(mm45, 1); TextDrawLetterSize(mm45, 0.310000, 2.999999); TextDrawColor(mm45, c9); TextDrawSetOutline(mm45, 0); TextDrawSetProportional(mm45, 1); TextDrawSetShadow(mm45, 0); mm50 = TextDrawCreate(572.000000, 424.000000, \"I\"); TextDrawAlignment(mm50, 2); TextDrawBackgroundColor(mm50, 255); TextDrawFont(mm50, 1); TextDrawLetterSize(mm50, 0.310000, 2.999999); TextDrawColor(mm50, c10); TextDrawSetOutline(mm50, 0); TextDrawSetProportional(mm50, 1); TextDrawSetShadow(mm50, 0); mm55 = TextDrawCreate(575.000000, 424.000000, \"I\"); TextDrawAlignment(mm55, 2); TextDrawBackgroundColor(mm55, 255); TextDrawFont(mm55, 1); TextDrawLetterSize(mm55, 0.310000, 2.999999); TextDrawColor(mm55, c11); TextDrawSetOutline(mm55, 0); TextDrawSetProportional(mm55, 1); TextDrawSetShadow(mm55, 0); mm60 = TextDrawCreate(578.000000, 424.000000, \"I\"); TextDrawAlignment(mm60, 2); TextDrawBackgroundColor(mm60, 255); TextDrawFont(mm60, 1); TextDrawLetterSize(mm60, 0.310000, 2.999999); TextDrawColor(mm60, c12); TextDrawSetOutline(mm60, 0); TextDrawSetProportional(mm60, 1); TextDrawSetShadow(mm60, 0); mm65 = TextDrawCreate(581.000000, 424.000000, \"I\"); TextDrawAlignment(mm65, 2); TextDrawBackgroundColor(mm65, 255); TextDrawFont(mm65, 1); TextDrawLetterSize(mm65, 0.310000, 2.999999); TextDrawColor(mm65, c13); TextDrawSetOutline(mm65, 0); TextDrawSetProportional(mm65, 1); TextDrawSetShadow(mm65, 0); mm70 = TextDrawCreate(584.000000, 424.000000, \"I\"); TextDrawAlignment(mm70, 2); TextDrawBackgroundColor(mm70, 255); TextDrawFont(mm70, 1); TextDrawLetterSize(mm70, 0.310000, 2.999999); TextDrawColor(mm70, c14); TextDrawSetOutline(mm70, 0); TextDrawSetProportional(mm70, 1); TextDrawSetShadow(mm70, 0); mm75 = TextDrawCreate(587.000000, 424.000000, \"I\"); TextDrawAlignment(mm75, 2); TextDrawBackgroundColor(mm75, 255); TextDrawFont(mm75, 1); TextDrawLetterSize(mm75, 0.310000, 2.999999); TextDrawColor(mm75, c15); TextDrawSetOutline(mm75, 0); TextDrawSetProportional(mm75, 1); TextDrawSetShadow(mm75, 0); mm80 = TextDrawCreate(590.000000, 424.000000, \"I\"); TextDrawAlignment(mm80, 2); TextDrawBackgroundColor(mm80, 255); TextDrawFont(mm80, 1); TextDrawLetterSize(mm80, 0.310000, 2.999999); TextDrawColor(mm80, c16); TextDrawSetOutline(mm80, 0); TextDrawSetProportional(mm80, 1); TextDrawSetShadow(mm80, 0); mm85 = TextDrawCreate(593.000000, 424.000000, \"I\"); TextDrawAlignment(mm85, 2); TextDrawBackgroundColor(mm85, 255); TextDrawFont(mm85, 1); TextDrawLetterSize(mm85, 0.310000, 2.999999); TextDrawColor(mm85, c17); TextDrawSetOutline(mm85, 0); TextDrawSetProportional(mm85, 1); TextDrawSetShadow(mm85, 0); mm90 = TextDrawCreate(596.000000, 424.000000, \"I\"); TextDrawAlignment(mm90, 2); TextDrawBackgroundColor(mm90, 255); TextDrawFont(mm90, 1); TextDrawLetterSize(mm90, 0.310000, 2.999999); TextDrawColor(mm90, c18); TextDrawSetOutline(mm90, 0); TextDrawSetProportional(mm90, 1); TextDrawSetShadow(mm90, 0); mm95 = TextDrawCreate(599.000000, 424.000000, \"I\"); TextDrawAlignment(mm95, 2); TextDrawBackgroundColor(mm95, 255); TextDrawFont(mm95, 1); TextDrawLetterSize(mm95, 0.310000, 2.999999); TextDrawColor(mm95, c19); TextDrawSetOutline(mm95, 0); TextDrawSetProportional(mm95, 1); TextDrawSetShadow(mm95, 0); mm100 = TextDrawCreate(602.000000, 424.000000, \"I\"); TextDrawAlignment(mm100, 2); TextDrawBackgroundColor(mm100, 255); TextDrawFont(mm100, 1); TextDrawLetterSize(mm100, 0.310000, 2.999999); TextDrawColor(mm100, c20); TextDrawSetOutline(mm100, 0); TextDrawSetProportional(mm100, 1); TextDrawSetShadow(mm100, 0); mm105 = TextDrawCreate(605.000000, 424.000000, \"I\"); TextDrawAlignment(mm105, 2); TextDrawBackgroundColor(mm105, 255); TextDrawFont(mm105, 1); TextDrawLetterSize(mm105, 0.310000, 2.999999); TextDrawColor(mm105, c21); TextDrawSetOutline(mm105, 0); TextDrawSetProportional(mm105, 1); TextDrawSetShadow(mm105, 0); mm110 = TextDrawCreate(608.000000, 424.000000, \"I\"); TextDrawAlignment(mm110, 2); TextDrawBackgroundColor(mm110, 255); TextDrawFont(mm110, 1); TextDrawLetterSize(mm110, 0.310000, 2.999999); TextDrawColor(mm110, c22); TextDrawSetOutline(mm110, 0); TextDrawSetProportional(mm110, 1); TextDrawSetShadow(mm110, 0); mm115 = TextDrawCreate(611.000000, 424.000000, \"I\"); TextDrawAlignment(mm115, 2); TextDrawBackgroundColor(mm115, 255); TextDrawFont(mm115, 1); TextDrawLetterSize(mm115, 0.310000, 2.999999); TextDrawColor(mm115, c23); TextDrawSetOutline(mm115, 0); TextDrawSetProportional(mm115, 1); TextDrawSetShadow(mm115, 0); mm120 = TextDrawCreate(614.000000, 424.000000, \"I\"); TextDrawAlignment(mm120, 2); TextDrawBackgroundColor(mm120, 255); TextDrawFont(mm120, 1); TextDrawLetterSize(mm120, 0.310000, 2.999999); TextDrawColor(mm120, c24); TextDrawSetOutline(mm120, 0); TextDrawSetProportional(mm120, 1); TextDrawSetShadow(mm120, 0); mm125 = TextDrawCreate(617.000000, 424.000000, \"I\"); TextDrawAlignment(mm125, 2); TextDrawBackgroundColor(mm125, 255); TextDrawFont(mm125, 1); TextDrawLetterSize(mm125, 0.310000, 2.999999); TextDrawColor(mm125, c25); TextDrawSetOutline(mm125, 0); TextDrawSetProportional(mm125, 1); TextDrawSetShadow(mm125, 0); mm130 = TextDrawCreate(620.000000, 424.000000, \"I\"); TextDrawAlignment(mm130, 2); TextDrawBackgroundColor(mm130, 255); TextDrawFont(mm130, 1); TextDrawLetterSize(mm130, 0.310000, 2.999999); TextDrawColor(mm130, c26); TextDrawSetOutline(mm130, 0); TextDrawSetProportional(mm130, 1); TextDrawSetShadow(mm130, 0); mm135 = TextDrawCreate(623.000000, 424.000000, \"I\"); TextDrawAlignment(mm135, 2); TextDrawBackgroundColor(mm135, 255); TextDrawFont(mm135, 1); TextDrawLetterSize(mm135, 0.310000, 2.999999); TextDrawColor(mm135, c27); TextDrawSetOutline(mm135, 0); TextDrawSetProportional(mm135, 1); TextDrawSetShadow(mm135, 0); mm140 = TextDrawCreate(626.000000, 424.000000, \"I\"); TextDrawAlignment(mm140, 2); TextDrawBackgroundColor(mm140, 255); TextDrawFont(mm140, 1); TextDrawLetterSize(mm140, 0.310000, 2.999999); TextDrawColor(mm140, c28); TextDrawSetOutline(mm140, 0); TextDrawSetProportional(mm140, 1); TextDrawSetShadow(mm140, 0); mm145 = TextDrawCreate(629.000000, 424.000000, \"I\"); TextDrawAlignment(mm145, 2); TextDrawBackgroundColor(mm145, 255); TextDrawFont(mm145, 1); TextDrawLetterSize(mm145, 0.310000, 2.999999); TextDrawColor(mm145, c29); TextDrawSetOutline(mm145, 0); TextDrawSetProportional(mm145, 1); TextDrawSetShadow(mm145, 0); mm150 = TextDrawCreate(632.000000, 424.000000, \"I\"); TextDrawAlignment(mm150, 2); TextDrawBackgroundColor(mm150, 255); TextDrawFont(mm150, 1); TextDrawLetterSize(mm150, 0.310000, 2.999999); TextDrawColor(mm150, c30); TextDrawSetOutline(mm150, 0); TextDrawSetProportional(mm150, 1); TextDrawSetShadow(mm150, 0); mm155 = TextDrawCreate(635.000000, 424.000000, \"I\"); TextDrawAlignment(mm155, 2); TextDrawBackgroundColor(mm155, 255); TextDrawFont(mm155, 1); TextDrawLetterSize(mm155, 0.310000, 2.999999); TextDrawColor(mm155, c31); TextDrawSetOutline(mm155, 0); TextDrawSetProportional(mm155, 1); TextDrawSetShadow(mm155, 0); mm160 = TextDrawCreate(638.000000, 424.000000, \"I\"); TextDrawAlignment(mm160, 2); TextDrawBackgroundColor(mm160, 255); TextDrawFont(mm160, c32); TextDrawLetterSize(mm160, 0.310000, 2.999999); TextDrawColor(mm160, -1); TextDrawSetOutline(mm160, 0); TextDrawSetProportional(mm160, 1); TextDrawSetShadow(mm160, 0); SpeedUpdateTimer = SetTimer(\"SpeedUpdate\",SPEED_UPDATE_TIMER,true); return true; } public OnFilterScriptExit() { KillTimer(SpeedUpdateTimer); return true; } public OnPlayerConnect(playerid) { Speed[playerid] = TextDrawCreate(580.000000, 398.000000, \"000\"); TextDrawAlignment(Speed[playerid], 3); TextDrawBackgroundColor(Speed[playerid], -1); TextDrawFont(Speed[playerid], 2); TextDrawLetterSize(Speed[playerid], 0.539999, 3.599997); TextDrawColor(Speed[playerid], -833674290); TextDrawSetOutline(Speed[playerid], 0); TextDrawSetProportional(Speed[playerid], 1); Speedo[playerid] = 1; if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid); return true; } public OnPlayerDisconnect(playerid, reason) { return true; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) ShowTD(playerid); if(oldstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) HideTD(playerid); return true; } forward SpeedUpdate(); public SpeedUpdate() { foreach(Player, i) { if(IsPlayerInAnyVehicle(i) && Speedo != 0) { new Float:SPD, Float:vx, Float:vy, Float:vz; GetVehicleVelocity(GetPlayerVehicleID(i), vx,vy,vz); SPD = floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))*62.5; TextdrawUpdate(i, SPD*SPEED_MULTIPLIER); } } return true; } /* CMD:speedo(playerid, params[]) { if(Speedo[playerid] == 0) { SendClientMessage(playerid, 0xFFFFFFFF, \"Digital Speedometer: {00FF00}Activated.\"); Speedo[playerid] = 1; if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid); } else { SendClientMessage(playerid, 0xFFFFFFFF, \"Digital Speedometer: {FF0000}Turned Off.\"); Speedo[playerid] = 0; HideTD(playerid); } return true; } */ forward TextdrawUpdate(playerid, Float:speed); public TextdrawUpdate(playerid, Float:speed) { new SS[4]; format(SS,4,\"%f\",speed); TextDrawSetString(Speed[playerid], SS); if(IsPlayerInAnyVehicle(playerid)) { if(speed >= 5) { TextDrawShowForPlayer(playerid, mm5); } else TextDrawHideForPlayer(playerid, mm5); TextDrawShowForPlayer(playerid, m5); if(speed >= 10) { TextDrawShowForPlayer(playerid, mm10); } else TextDrawHideForPlayer(playerid, mm10); TextDrawShowForPlayer(playerid, m10); if(speed >= 15) { TextDrawShowForPlayer(playerid, mm15); } else TextDrawHideForPlayer(playerid, mm15); TextDrawShowForPlayer(playerid, m15); if(speed >= 20) { TextDrawShowForPlayer(playerid, mm20); } else TextDrawHideForPlayer(playerid, mm20); TextDrawShowForPlayer(playerid, m20); if(speed >= 25) { TextDrawShowForPlayer(playerid, mm25); } else TextDrawHideForPlayer(playerid, mm25); TextDrawShowForPlayer(playerid, m25); if(speed >= 30) { TextDrawShowForPlayer(playerid, mm30); } else TextDrawHideForPlayer(playerid, mm30); TextDrawShowForPlayer(playerid, m30); if(speed >= 35) { TextDrawShowForPlayer(playerid, mm35); } else TextDrawHideForPlayer(playerid, mm35); TextDrawShowForPlayer(playerid, m35); if(speed >= 40) { TextDrawShowForPlayer(playerid, mm40); } else TextDrawHideForPlayer(playerid, mm40); TextDrawShowForPlayer(playerid, m40); if(speed >= 45) { TextDrawShowForPlayer(playerid, mm45); } else TextDrawHideForPlayer(playerid, mm45); TextDrawShowForPlayer(playerid, m45); if(speed >= 50) { TextDrawShowForPlayer(playerid, mm50); } else TextDrawHideForPlayer(playerid, mm50); TextDrawShowForPlayer(playerid, m50); if(speed >= 50) { TextDrawShowForPlayer(playerid, mm55); } else TextDrawHideForPlayer(playerid, mm55); TextDrawShowForPlayer(playerid, m55); if(speed >= 60) { TextDrawShowForPlayer(playerid, mm60); } else TextDrawHideForPlayer(playerid, mm60); TextDrawShowForPlayer(playerid, m60); if(speed >= 65) { TextDrawShowForPlayer(playerid, mm65); } else TextDrawHideForPlayer(playerid, mm65); TextDrawShowForPlayer(playerid, m65); if(speed >= 70) { TextDrawShowForPlayer(playerid, mm70); } else TextDrawHideForPlayer(playerid, mm70); TextDrawShowForPlayer(playerid, m70); if(speed >= 75) { TextDrawShowForPlayer(playerid, mm75); } else TextDrawHideForPlayer(playerid, mm75); TextDrawShowForPlayer(playerid, m75); if(speed >= 80) { TextDrawShowForPlayer(playerid, mm80); } else TextDrawHideForPlayer(playerid, mm80); TextDrawShowForPlayer(playerid, m80); if(speed >= 85) { TextDrawShowForPlayer(playerid, mm85); } else TextDrawHideForPlayer(playerid, mm85); TextDrawShowForPlayer(playerid, m85); if(speed >= 90) { TextDrawShowForPlayer(playerid, mm90); } else TextDrawHideForPlayer(playerid, mm90); TextDrawShowForPlayer(playerid, m90); if(speed >= 95) { TextDrawShowForPlayer(playerid, mm95); } else TextDrawHideForPlayer(playerid, mm95); TextDrawShowForPlayer(playerid, m95); if(speed >= 100) { TextDrawShowForPlayer(playerid, mm100); } else TextDrawHideForPlayer(playerid, mm100); TextDrawShowForPlayer(playerid, m100); if(speed >= 105) { TextDrawShowForPlayer(playerid, mm105); } else TextDrawHideForPlayer(playerid, mm105); TextDrawShowForPlayer(playerid, m105); if(speed >= 110) { TextDrawShowForPlayer(playerid, mm110); } else TextDrawHideForPlayer(playerid, mm110); TextDrawShowForPlayer(playerid, m110); if(speed >= 115) { TextDrawShowForPlayer(playerid, mm115); } else TextDrawHideForPlayer(playerid, mm115); TextDrawShowForPlayer(playerid, m115); if(speed >= 120) { TextDrawShowForPlayer(playerid, mm120); } else TextDrawHideForPlayer(playerid, mm120); TextDrawShowForPlayer(playerid, m120); if(speed >= 125) { TextDrawShowForPlayer(playerid, mm125); } else TextDrawHideForPlayer(playerid, mm125); TextDrawShowForPlayer(playerid, m125); if(speed >= 130) { TextDrawShowForPlayer(playerid, mm130); } else TextDrawHideForPlayer(playerid, mm130); TextDrawShowForPlayer(playerid, m130); if(speed >= 135) { TextDrawShowForPlayer(playerid, mm135); } else TextDrawHideForPlayer(playerid, mm135); TextDrawShowForPlayer(playerid, m135); if(speed >= 140) { TextDrawShowForPlayer(playerid, mm140); } else TextDrawHideForPlayer(playerid, mm140); TextDrawShowForPlayer(playerid, m140); if(speed >= 145) { TextDrawShowForPlayer(playerid, mm145); } else TextDrawHideForPlayer(playerid, mm145); TextDrawShowForPlayer(playerid, m145); if(speed >= 150) { TextDrawShowForPlayer(playerid, mm150); } else TextDrawHideForPlayer(playerid, mm150); TextDrawShowForPlayer(playerid, m150); if(speed >= 155) { TextDrawShowForPlayer(playerid, mm155); } else TextDrawHideForPlayer(playerid, mm155); TextDrawShowForPlayer(playerid, m155); if(speed >= 160) { TextDrawShowForPlayer(playerid, mm160); } else TextDrawHideForPlayer(playerid, mm160); TextDrawShowForPlayer(playerid, m160); } return true; } forward ShowTD(playerid); public ShowTD(playerid) { TextDrawShowForPlayer(playerid, sebesseg); TextDrawShowForPlayer(playerid, Speed[playerid]); TextDrawShowForPlayer(playerid, kmh); return true; } forward HideTD(playerid); public HideTD(playerid) { TextDrawHideForPlayer(playerid, sebesseg); TextDrawHideForPlayer(playerid, Speed[playerid]); TextDrawHideForPlayer(playerid, kmh); TextDrawHideForPlayer(playerid, m5); TextDrawHideForPlayer(playerid, m10); TextDrawHideForPlayer(playerid, m15); TextDrawHideForPlayer(playerid, m20); TextDrawHideForPlayer(playerid, m25); TextDrawHideForPlayer(playerid, m30); TextDrawHideForPlayer(playerid, m35); TextDrawHideForPlayer(playerid, m40); TextDrawHideForPlayer(playerid, m45); TextDrawHideForPlayer(playerid, m50); TextDrawHideForPlayer(playerid, m55); TextDrawHideForPlayer(playerid, m60); TextDrawHideForPlayer(playerid, m65); TextDrawHideForPlayer(playerid, m70); TextDrawHideForPlayer(playerid, m75); TextDrawHideForPlayer(playerid, m80); TextDrawHideForPlayer(playerid, m85); TextDrawHideForPlayer(playerid, m90); TextDrawHideForPlayer(playerid, m95); TextDrawHideForPlayer(playerid, m100); TextDrawHideForPlayer(playerid, m105); TextDrawHideForPlayer(playerid, m110); TextDrawHideForPlayer(playerid, m115); TextDrawHideForPlayer(playerid, m120); TextDrawHideForPlayer(playerid, m125); TextDrawHideForPlayer(playerid, m130); TextDrawHideForPlayer(playerid, m135); TextDrawHideForPlayer(playerid, m140); TextDrawHideForPlayer(playerid, m145); TextDrawHideForPlayer(playerid, m150); TextDrawHideForPlayer(playerid, m155); TextDrawHideForPlayer(playerid, m160); TextDrawHideForPlayer(playerid, mm5); TextDrawHideForPlayer(playerid, mm10); TextDrawHideForPlayer(playerid, mm15); TextDrawHideForPlayer(playerid, mm20); TextDrawHideForPlayer(playerid, mm25); TextDrawHideForPlayer(playerid, mm30); TextDrawHideForPlayer(playerid, mm35); TextDrawHideForPlayer(playerid, mm40); TextDrawHideForPlayer(playerid, mm45); TextDrawHideForPlayer(playerid, mm50); TextDrawHideForPlayer(playerid, mm55); TextDrawHideForPlayer(playerid, mm60); TextDrawHideForPlayer(playerid, mm65); TextDrawHideForPlayer(playerid, mm70); TextDrawHideForPlayer(playerid, mm75); TextDrawHideForPlayer(playerid, mm80); TextDrawHideForPlayer(playerid, mm85); TextDrawHideForPlayer(playerid, mm90); TextDrawHideForPlayer(playerid, mm95); TextDrawHideForPlayer(playerid, mm100); TextDrawHideForPlayer(playerid, mm105); TextDrawHideForPlayer(playerid, mm110); TextDrawHideForPlayer(playerid, mm115); TextDrawHideForPlayer(playerid, mm120); TextDrawHideForPlayer(playerid, mm125); TextDrawHideForPlayer(playerid, mm130); TextDrawHideForPlayer(playerid, mm135); TextDrawHideForPlayer(playerid, mm140); TextDrawHideForPlayer(playerid, mm145); TextDrawHideForPlayer(playerid, mm150); TextDrawHideForPlayer(playerid, mm155); TextDrawHideForPlayer(playerid, mm160); return true; }
Képek:
9
« Dátum: 2013. szeptember 01. - 18:00:59 »
Az a második kód azaz aláirásom lenne Nade találtam 1 linket ahol tudok szint csinálni márncsak azlenne a kérdésem hogyan tudom a TextDrawnak a szinét megváltoztatni mivel ezigy nemakart menni Dupla hozzászólás automatikusan összefûzve. ( 2013. szeptember 01. - 19:46:35 )
Akkor ez 2x anyi lesz hogy szineset is meg szimplát is csináljak nade mind1 hamárn nekikezdtem Azért köszi
10
« Dátum: 2013. szeptember 01. - 17:13:40 »
Helló újra most az lenne a gondom hogy textdraw színeket hogyan tudok játék közben váltani,és pawn színkódok hogyan épülnek fel? Használhatok helyetük RBG szinkodot? Dupla hozzászólás automatikusan összefûzve. ( 2013. szeptember 01. - 17:22:12 )
Vagyis csak a szinek érdekelnének hogyha eza fügvény jó: TextDrawColor(m75, -1); Ja és anyira rájöttem hogy ezis rbgböl áll de van bene valami plusz,na azt hogyirjam be hogy ne legyen semien hatása?
11
« Dátum: 2013. szeptember 01. - 13:30:07 »
Nemtom nekem igysemmegy na mind1 mos átirásal probálkozok az lehet még megy de azért kösz
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« Dátum: 2013. szeptember 01. - 12:19:05 »
Helló all,azlene a problémám hogy csinálnék egy speedometert amit skriptkérésnél kértek de a textdrawnál elakadtam azaz a legelején :tantrum: .Azlene a baj hogy hiába minden ha beleülök a kocsiba nemjeleniti meg a textdrawokat pedig mindent jol csináltam,(szerintem) mennie kéne :shurg: Itlenne: #include <a_samp> new Text:m10; new Text:m20; new Text:m30; new Text:m40; new Text:m50; new Text:m60; new Text:m70; new Text:m80; new Text:m90; new Text:m100; new Text:m110; new Text:m120; new Text:m130; new Text:m140; new Text:m150; new Text:m160; new Text:m170; new Text:m180; new Text:m190; new Text:m200; new Text:m210; new Text:m220; new Text:m230; new Text:m240; public OnFilterScriptInit() { m10 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m10 , 3); TextDrawLetterSize(m10 , 0.9, 6.3); TextDrawColor(m10 , 0x000000FF); TextDrawSetOutline(m10 , false); TextDrawSetProportional(m10 , true); TextDrawSetShadow(m10 , 1); m20 = TextDrawCreate(516 ,451 , \"|\"); TextDrawFont(m20 , 3); TextDrawLetterSize(m20 , 0.9, 6.3); TextDrawColor(m20 , 0x000000FF); TextDrawSetOutline(m20 , false); TextDrawSetProportional(m20 , true); TextDrawSetShadow(m20 , 1); m30 = TextDrawCreate(518 ,451 , \"|\"); TextDrawFont(m30 , 3); TextDrawLetterSize(m30 , 0.9, 6.3); TextDrawColor(m30 , 0x000000FF); TextDrawSetOutline(m30 , false); TextDrawSetProportional(m30 , true); TextDrawSetShadow(m30 , 1); m40 = TextDrawCreate(520 ,451 , \"|\"); TextDrawFont(m40 , 3); TextDrawLetterSize(m40 , 0.9, 6.3); TextDrawColor(m40 , 0x000000FF); TextDrawSetOutline(m40 , false); TextDrawSetProportional(m40 , true); TextDrawSetShadow(m40 , 1); m50 = TextDrawCreate(522 ,451 , \"|\"); TextDrawFont(m50 , 3); TextDrawLetterSize(m50 , 0.9, 6.3); TextDrawColor(m50 , 0x000000FF); TextDrawSetOutline(m50 , false); TextDrawSetProportional(m50 , true); TextDrawSetShadow(m50 , 1); m60 = TextDrawCreate(524 ,451 , \"|\"); TextDrawFont(m60 , 3); TextDrawLetterSize(m60 , 0.9, 6.3); TextDrawColor(m60 , 0x000000FF); TextDrawSetOutline(m60 , false); TextDrawSetProportional(m60 , true); TextDrawSetShadow(m60 , 1); m70 = TextDrawCreate(526 ,451 , \"|\"); TextDrawFont(m70 , 3); TextDrawLetterSize(m70 , 0.9, 6.3); TextDrawColor(m70 , 0x000000FF); TextDrawSetOutline(m70 , false); TextDrawSetProportional(m70 , true); TextDrawSetShadow(m70 , 1); m80 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m80 , 3); TextDrawLetterSize(m80 , 0.9, 6.3); TextDrawColor(m80 , 0x000000FF); TextDrawSetOutline(m80 , false); TextDrawSetProportional(m80 , true); TextDrawSetShadow(m80 , 1); m90 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m90 , 3); TextDrawLetterSize(m90 , 0.9, 6.3); TextDrawColor(m90 , 0x000000FF); TextDrawSetOutline(m90 , false); TextDrawSetProportional(m90 , true); TextDrawSetShadow(m90 , 1); m100 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m100 , 3); TextDrawLetterSize(m100 , 0.9, 6.3); TextDrawColor(m100 , 0x000000FF); TextDrawSetOutline(m100 , false); TextDrawSetProportional(m100 , true); TextDrawSetShadow(m100 , 1); m110 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m110 , 3); TextDrawLetterSize(m110 , 0.9, 6.3); TextDrawColor(m110 , 0x000000FF); TextDrawSetOutline(m110 , false); TextDrawSetProportional(m110 , true); TextDrawSetShadow(m110 , 1); m120 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m120 , 3); TextDrawLetterSize(m120 , 0.9, 6.3); TextDrawColor(m120 , 0x000000FF); TextDrawSetOutline(m120 , false); TextDrawSetProportional(m120 , true); TextDrawSetShadow(m120 , 1); m130 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m130 , 3); TextDrawLetterSize(m130 , 0.9, 6.3); TextDrawColor(m130 , 0x000000FF); TextDrawSetOutline(m130 , false); TextDrawSetProportional(m130 , true); TextDrawSetShadow(m130 , 1); m140 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m140 , 3); TextDrawLetterSize(m140 , 0.9, 6.3); TextDrawColor(m140 , 0x000000FF); TextDrawSetOutline(m140 , false); TextDrawSetProportional(m140 , true); TextDrawSetShadow(m140 , 1); m150 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m150 , 3); TextDrawLetterSize(m150 , 0.9, 6.3); TextDrawColor(m150 , 0x000000FF); TextDrawSetOutline(m150 , false); TextDrawSetProportional(m150 , true); TextDrawSetShadow(m150 , 1); m160 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m160 , 3); TextDrawLetterSize(m160 , 0.9, 6.3); TextDrawColor(m160 , 0x000000FF); TextDrawSetOutline(m160 , false); TextDrawSetProportional(m160 , true); TextDrawSetShadow(m160 , 1); m170 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m170 , 3); TextDrawLetterSize(m170 , 0.9, 6.3); TextDrawColor(m170 , 0x000000FF); TextDrawSetOutline(m170 , false); TextDrawSetProportional(m170 , true); TextDrawSetShadow(m170 , 1); m180 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m180 , 3); TextDrawLetterSize(m180 , 0.9, 6.3); TextDrawColor(m180 , 0x000000FF); TextDrawSetOutline(m180 , false); TextDrawSetProportional(m180 , true); TextDrawSetShadow(m180 , 1); m190 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m190 , 3); TextDrawLetterSize(m190 , 0.9, 6.3); TextDrawColor(m190 , 0x000000FF); TextDrawSetOutline(m190 , false); TextDrawSetProportional(m190 , true); TextDrawSetShadow(m190 , 1); m200 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m200 , 3); TextDrawLetterSize(m200 , 0.9, 6.3); TextDrawColor(m200 , 0x000000FF); TextDrawSetOutline(m200 , false); TextDrawSetProportional(m200 , true); TextDrawSetShadow(m200 , 1); m210 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m210 , 3); TextDrawLetterSize(m210 , 0.9, 6.3); TextDrawColor(m210 , 0x000000FF); TextDrawSetOutline(m210 , false); TextDrawSetProportional(m210 , true); TextDrawSetShadow(m210 , 1); m220 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m220 , 3); TextDrawLetterSize(m220 , 0.9, 6.3); TextDrawColor(m220 , 0x000000FF); TextDrawSetOutline(m220 , false); TextDrawSetProportional(m220 , true); TextDrawSetShadow(m220 , 1); m230 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m230 , 3); TextDrawLetterSize(m230 , 0.9, 6.3); TextDrawColor(m230 , 0x000000FF); TextDrawSetOutline(m230 , false); TextDrawSetProportional(m230 , true); TextDrawSetShadow(m230 , 1); m240 = TextDrawCreate(514 ,451 , \"|\"); TextDrawFont(m240 , 3); TextDrawLetterSize(m240 , 0.9, 6.3); TextDrawColor(m240 , 0x000000FF); TextDrawSetOutline(m240 , false); TextDrawSetProportional(m240 , true); TextDrawSetShadow(m240 , 1); return 1; } public OnFilterScriptExit() { } public OnPlayerEnterVehicle(playerid, vehicleid) { TextDrawShowForPlayer(playerid,Text:m10); TextDrawShowForPlayer(playerid,Text:m20); TextDrawShowForPlayer(playerid,Text:m30); TextDrawShowForPlayer(playerid,Text:m40); TextDrawShowForPlayer(playerid,Text:m50); TextDrawShowForPlayer(playerid,Text:m60); TextDrawShowForPlayer(playerid,Text:m70); TextDrawShowForPlayer(playerid,Text:m80); TextDrawShowForPlayer(playerid,Text:m90); TextDrawShowForPlayer(playerid,Text:m100); TextDrawShowForPlayer(playerid,Text:m110); TextDrawShowForPlayer(playerid,Text:m120); TextDrawShowForPlayer(playerid,Text:m130); TextDrawShowForPlayer(playerid,Text:m140); TextDrawShowForPlayer(playerid,Text:m150); TextDrawShowForPlayer(playerid,Text:m160); TextDrawShowForPlayer(playerid,Text:m170); TextDrawShowForPlayer(playerid,Text:m180); TextDrawShowForPlayer(playerid,Text:m190); TextDrawShowForPlayer(playerid,Text:m200); TextDrawShowForPlayer(playerid,Text:m210); TextDrawShowForPlayer(playerid,Text:m220); TextDrawShowForPlayer(playerid,Text:m230); TextDrawShowForPlayer(playerid,Text:m240); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { TextDrawHideForPlayer(playerid,Text:m10); TextDrawHideForPlayer(playerid,Text:m20); TextDrawHideForPlayer(playerid,Text:m30); TextDrawHideForPlayer(playerid,Text:m40); TextDrawHideForPlayer(playerid,Text:m50); TextDrawHideForPlayer(playerid,Text:m60); TextDrawHideForPlayer(playerid,Text:m70); TextDrawHideForPlayer(playerid,Text:m80); TextDrawHideForPlayer(playerid,Text:m90); TextDrawHideForPlayer(playerid,Text:m100); TextDrawHideForPlayer(playerid,Text:m110); TextDrawHideForPlayer(playerid,Text:m120); TextDrawHideForPlayer(playerid,Text:m130); TextDrawHideForPlayer(playerid,Text:m140); TextDrawHideForPlayer(playerid,Text:m150); TextDrawHideForPlayer(playerid,Text:m160); TextDrawHideForPlayer(playerid,Text:m170); TextDrawHideForPlayer(playerid,Text:m180); TextDrawHideForPlayer(playerid,Text:m190); TextDrawHideForPlayer(playerid,Text:m200); TextDrawHideForPlayer(playerid,Text:m210); TextDrawHideForPlayer(playerid,Text:m220); TextDrawHideForPlayer(playerid,Text:m230); TextDrawHideForPlayer(playerid,Text:m240); return 1; } U.i:Segitsetek mert megörülok!
13
« Dátum: 2013. szeptember 01. - 10:31:27 »
Max minigame-ra elég ezaz ölet,mivel lehet hogy felmegy 1 player deaz nemfog naponta felmenni csak azért hogy magában ugráljon falrol falra mignem elér egy célt amiben kap/nemkap valamit mire nincs is szüksége
14
« Dátum: 2013. augusztus 31. - 21:01:09 »
Na szoval tisztázuk neked most a ppc alap gmböl van admin vagypedig egy fsben van?
15
« Dátum: 2013. augusztus 31. - 20:18:44 »
//Eredeti készítõ: PeteShag // Filterscriptet magyarította: A.S.S.A //=================//ezket a mód legelejére #include <a_samp>// SA-MP alapértelmezett include-ja #include <streamer>// Incognito által készített streamer include #include <zcmd>// Zeex által készített parancsfeldolgozó #include <foreach>// y_Less által készített include //=================// #define MAX_DROP_ITEMS 1000// Maximálisan egyszerre ennyi fegyver lehet eldobva #define COLOR_ACTION 0xFFC0CBFF// Rózsaszín //=================// new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS]; //=================// enum dData //mód elejére { DropGunAmmount[2],// ModellID és Töltény Float:DropGunPosX, Float:DropGunPosY, Float:DropGunPosZ, DropGunVWorld, DropGunInterior, }; new DropInfo[MAX_DROP_ITEMS][dData];////mod elejére //=================// new GunObjectIDs[200] ={ 1575, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 , 346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 1575 }; //=================// public OnFilterScriptInit()///nem tettem be { print(\"\\n--------------------------------------\"); print(\"Fegyver eldobó script by Peteshag... Filterscript betöltve!!!\"); print(\"--------------------------------------\\n\"); return 1; } //=================// stock GetGunObjectID(WeaponID)//ez is publicok alá ment { if (WeaponID < 0 || WeaponID > 64) { return 1575; } return GunObjectIDs[WeaponID]; } //=================// stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)///ez is publicoc alá ment { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); if(GunID != 0 && GunAmmo != 0) { for(new i = 0; i < sizeof(DropInfo); i++) { if(DropInfo[DropGunPosX] == 0.0 && DropInfo[DropGunPosY] == 0.0 && DropInfo[DropGunPosZ] == 0.0) { DropInfo[DropGunAmmount][0] = GunID; DropInfo[DropGunAmmount][1] = GunAmmo; DropInfo[DropGunPosX] = X; DropInfo[DropGunPosY] = Y; DropInfo[DropGunPosZ] = Z; DropInfo[DropGunVWorld] = world; DropInfo[DropGunInterior] = interior; DropObject = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world); return 1; } } return 1; } return 1; } //=================// public OnFilterScriptExit()////ezt nem tettem be mert fölösleges { print(\"Fegyver eldobó script by PeteShag... Filterscript kikapcsol!!! \"); return 1; } //=================// public OnPlayerDeath(playerid, killerid, reason)///ezt beillesztettem így ahogy van { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X, Y, Z); DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid)); return 1; } //=================// command(dropgun, playerid, params[])///if(strcmp(cmd, \"/fegyvereldob\") || strcmp(cmd, \"/fegyver-eldob\")) { new Float:X,Float:Y,Float:Z; new GunID = GetPlayerWeapon(playerid); new GunAmmo = GetPlayerAmmo(playerid); GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerPos(playerid, X, Y, Z); RemovePlayerWeapon(playerid, GunID); DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid)); format(string, sizeof(string), \"* %s ledobott egy fegyvert a földre.\", sendername); SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION); return 1; } //=================// stock RemovePlayerWeapon(playerid, weaponid)//Létrejöttét segítette: Xalphon///ezt publicochoz tettembe { if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50) return; new saveweapon[13], saveammo[13]; for(new slot = 0; slot < 13; slot++) GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]); ResetPlayerWeapons(playerid); for(new slot; slot < 13; slot++) { if(saveweapon[slot] == weaponid || saveammo[slot] == 0) continue; GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]); } GivePlayerWeapon(playerid, 0, 1); } //=================// command(pickupgun, playerid, params[])/////ezt átírtam erre if(strcmp(cmd, \"/fegyverfelvesz\") || strcmp(cmd, \"/fegyver-felvesz\")) { for(new i = 0; i < sizeof(DropInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[DropGunPosX],DropInfo[DropGunPosY],DropInfo[DropGunPosZ])) { if(GetPlayerVirtualWorld(playerid) == DropInfo[DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[DropGunVWorld]) { GetPlayerName(playerid, sendername, sizeof(sendername)); DestroyDynamicObject(DropObject); DropInfo[DropGunPosX] = 0.0; DropInfo[DropGunPosY] = 0.0; DropInfo[DropGunPosZ] = 0.0; DropInfo[DropGunAmmount][0] = 0; DropInfo[DropGunAmmount][1] = 0; GivePlayerWeapon(playerid,DropInfo[DropGunAmmount][0],DropInfo[DropGunAmmount][1]); format(string, sizeof(string), \"* %s felvett egy fegyvert a földrõl.\", sendername); SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION); return 1; } } } return 1; } //=================// stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color) { new Float: PlayerX, Float: PlayerY, Float: PlayerZ; GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ); foreach (Player, i) { if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ)) { SendClientMessage(i, Range1color, msg); } else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ)) { SendClientMessage(i, Range2color, msg); } } }
Esetleg igy,bocs késön irok csak nincs .net framework pawnohoz és notepadal akartam volna tesztelni csak nemtudtam mert azis bajos márnmeg ugyhogy nincs tesztelve de remélem megy
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