Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - Sz4beX

Oldalak: [1] 2 3
1
Segítségkérés / Spawn megakadályozása
« Dátum: 2013. Szeptember 04. - 19:12:47 »
Esetleg addig megölöd?
 
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 0);
}

 
Persze ide kel a timer,hogyha bennevan akkor ölje csak meg
Vagy pedig
 
public OnPlayerSpawn(playerid)
{
ForceClassSelection(playerid);
}

 
Ez visz*rakja a skin választoba
Hameg nem akkor
 
public OnPlayerSpawn(playerid)
{
    TogglePlayerSpectating(playerid, true);
}

 
Evel pedig viszahozhatod
 
TogglePlayerSpectating(playerid, false);

2
Segítségkérés / Kocsi pozicíók.
« Dátum: 2013. Szeptember 04. - 19:03:04 »
Nemnagyon értek ehez deszerintem igy nemlehet lekérni,szerintem beleraksz a kocsiba 2 objectet és azok köré kéred le,mivel xyz-vel nemlehet lekérni mert lehet hogy az xre kel a +3 de lehet hogy a z-re a kocsi álása miat

3
Segítségkérés / Spawn megakadályozása
« Dátum: 2013. Szeptember 04. - 18:55:42 »
Ezt nemértem esetleg ha leirnád mirekell mert valamit kelcsinálni hogy lene spawnoljon

4
Szkript kérések / Textdraw Box
« Dátum: 2013. Szeptember 03. - 18:26:26 »
Esetleg
 
public OnPlayerRequestClass(playerid, classid)
{
SpawnPlayer(playerid);
return 1;
}

5
Szkript kérések / Textdraw Box
« Dátum: 2013. Szeptember 03. - 14:38:37 »
De mire akarod,ara hogy a hátér fekete legyen vagyhogy skint nelehesen választani?

6
Szkript kérések / Textdraw Box
« Dátum: 2013. Szeptember 03. - 14:28:35 »
TextDraw editoral teis megtudod csinálni
http://forum.sa-mp.com/showthread.php?t=290640

7
Szkript kérések / script
« Dátum: 2013. Szeptember 02. - 14:43:40 »
Szerintem kezd a legelején ajánlom a Szkriptelés menüpontot,és van a fórumon rengeteg leirás aztis nézd átal

8
Szkript kérések / NFS World sebességmérõ
« Dátum: 2013. Szeptember 01. - 20:08:47 »
Elkészitettem neked:
JAVITVA-TextDraw nemmarad ot ha kiszálsz 1 jármüböl
Link:http://www.4shared.com/rar/oebb3qyu/bexspeedo.html
 
//BeX\'s SpeedoMeter By Sz4beX
//Modifyed DigiSpeedo scrift
/* ************************ */
/* DigiSpeedo by iPLEOMAX ˆ */
/* ************************ */
#include <a_samp>
#include <foreach>
#include <zcmd>
#define SPEED_UPDATE_TIMER 180
#define SPEED_MULTIPLIER 2
// Update Timer in Milleseconds, Less Value = More Lag. More Value = Less Lag: (Tweak on your own way)
// Speed Multiplier 2 by default, to make it feel better, actually it\'s 1.
 
#define c1 0xfff9b2AA
#define c2 0xfff8a8AA
#define c3 0xfff694AA
#define c4 0xfff58cAA
#define c5 0xfff585AA
#define c6 0xfff475AA
#define c7 0xfff369AA
#define c8 0xfff157AA
#define c9 0xffef40AA
#define c10 0xffee30AA
#define c11 0xffed24AA
#define c12 0xffec17AA
#define c13 0xffea00AA
#define c14 0xffd500AA
#define c15 0xffc340AA
#define c16 0xffbd30AA
#define c17 0xffb921AA
#define c18 0xffb412AA
#define c19 0xffae00AA
#define c20 0xff9029AA
#define c21 0xff8717AA
#define c22 0xff7b00AA
#define c23 0xff5d12AA
#define c24 0xff5100AA
#define c25 0xeb4a00AA
#define c26 0xdb4500AA
#define c27 0xcc4100AA
#define c28 0xc23d00AA
#define c29 0xba3b00AA
#define c30 0xb33900AA
#define c31 0xad3700AA
#define c32 0x993000AA
 
new Text:sebesseg;
new Text:kmh;
new Text:m5;
new Text:m10;
new Text:m15;
new Text:m20;
new Text:m25;
new Text:m30;
new Text:m35;
new Text:m40;
new Text:m45;
new Text:m50;
new Text:m55;
new Text:m60;
new Text:m65;
new Text:m70;
new Text:m75;
new Text:m80;
new Text:m85;
new Text:m90;
new Text:m95;
new Text:m100;
new Text:m105;
new Text:m110;
new Text:m115;
new Text:m120;
new Text:m125;
new Text:m130;
new Text:m135;
new Text:m140;
new Text:m145;
new Text:m150;
new Text:m155;
new Text:m160;
new Text:mm5;
new Text:mm10;
new Text:mm15;
new Text:mm20;
new Text:mm25;
new Text:mm30;
new Text:mm35;
new Text:mm40;
new Text:mm45;
new Text:mm50;
new Text:mm55;
new Text:mm60;
new Text:mm65;
new Text:mm70;
new Text:mm75;
new Text:mm80;
new Text:mm85;
new Text:mm90;
new Text:mm95;
new Text:mm100;
new Text:mm105;
new Text:mm110;
new Text:mm115;
new Text:mm120;
new Text:mm125;
new Text:mm130;
new Text:mm135;
new Text:mm140;
new Text:mm145;
new Text:mm150;
new Text:mm155;
new Text:mm160;
 
new Text:Speed[MAX_PLAYERS];
new Speedo[MAX_PLAYERS];
 
new SpeedUpdateTimer;
public OnFilterScriptInit()
{
        print(\"BeX\'s SpeedoMeter loaded. (Madifyed DigiSpeedo by iPLEOMAX)\");
sebesseg = TextDrawCreate(543.000000, 398.000000, \"\");
TextDrawBackgroundColor(sebesseg, -1);
TextDrawFont(sebesseg, 2);
TextDrawLetterSize(sebesseg, 0.539999, 3.599997);
TextDrawColor(sebesseg, -833674290);
TextDrawSetOutline(sebesseg, 0);
TextDrawSetProportional(sebesseg, 1);
TextDrawSetShadow(sebesseg, 1);
        kmh = TextDrawCreate(588.000000, 417.000000, \"Km/H\");
        TextDrawBackgroundColor(kmh, 255);
        TextDrawFont(kmh, 1);
        TextDrawLetterSize(kmh, 0.500000, 1.000000);
        TextDrawColor(kmh, 16777215);
        TextDrawSetOutline(kmh, 0);
        TextDrawSetProportional(kmh, 1);
        TextDrawSetShadow(kmh, 1);
        TextDrawUseBox(kmh, 1);
        TextDrawBoxColor(kmh, 1);
        TextDrawTextSize(kmh, 387.000000, 2.000000);
m5 = TextDrawCreate(545.000000, 424.000000, \"I\");
TextDrawAlignment(m5, 2);
TextDrawBackgroundColor(m5, 255);
TextDrawFont(m5, 1);
TextDrawLetterSize(m5, 0.310000, 2.999999);
TextDrawColor(m5, -1);
TextDrawSetOutline(m5, 0);
TextDrawSetProportional(m5, 1);
TextDrawSetShadow(m5, 0);
 
m10 = TextDrawCreate(548.000000, 424.000000, \"I\");
TextDrawAlignment(m10, 2);
TextDrawBackgroundColor(m10, 255);
TextDrawFont(m10, 1);
TextDrawLetterSize(m10, 0.310000, 2.999999);
TextDrawColor(m10, -1);
TextDrawSetOutline(m10, 0);
TextDrawSetProportional(m10, 1);
TextDrawSetShadow(m10, 0);
m15 = TextDrawCreate(551.000000, 424.000000, \"I\");
TextDrawAlignment(m15, 2);
TextDrawBackgroundColor(m15, 255);
TextDrawFont(m15, 1);
TextDrawLetterSize(m15, 0.310000, 2.999999);
TextDrawColor(m15, -1);
TextDrawSetOutline(m15, 0);
TextDrawSetProportional(m15, 1);
TextDrawSetShadow(m15, 0);
m20 = TextDrawCreate(554.000000, 424.000000, \"I\");
TextDrawAlignment(m20, 2);
TextDrawBackgroundColor(m20, 255);
TextDrawFont(m20, 1);
TextDrawLetterSize(m20, 0.310000, 2.999999);
TextDrawColor(m20, -1);
TextDrawSetOutline(m20, 0);
TextDrawSetProportional(m20, 1);
TextDrawSetShadow(m20, 0);
m25 = TextDrawCreate(557.000000, 424.000000, \"I\");
TextDrawAlignment(m25, 2);
TextDrawBackgroundColor(m25, 255);
TextDrawFont(m25, 1);
TextDrawLetterSize(m25, 0.310000, 2.999999);
TextDrawColor(m25, -1);
TextDrawSetOutline(m25, 0);
TextDrawSetProportional(m25, 1);
TextDrawSetShadow(m25, 0);
m30 = TextDrawCreate(560.000000, 424.000000, \"I\");
TextDrawAlignment(m30, 2);
TextDrawBackgroundColor(m30, 255);
TextDrawFont(m30, 1);
TextDrawLetterSize(m30, 0.310000, 2.999999);
TextDrawColor(m30, -1);
TextDrawSetOutline(m30, 0);
TextDrawSetProportional(m30, 1);
TextDrawSetShadow(m30, 0);
m35 = TextDrawCreate(563.000000, 424.000000, \"I\");
TextDrawAlignment(m35, 2);
TextDrawBackgroundColor(m35, 255);
TextDrawFont(m35, 1);
TextDrawLetterSize(m35, 0.310000, 2.999999);
TextDrawColor(m35, -1);
TextDrawSetOutline(m35, 0);
TextDrawSetProportional(m35, 1);
TextDrawSetShadow(m35, 0);
m40 = TextDrawCreate(566.000000, 424.000000, \"I\");
TextDrawAlignment(m40, 2);
TextDrawBackgroundColor(m40, 255);
TextDrawFont(m40, 1);
TextDrawLetterSize(m40, 0.310000, 2.999999);
TextDrawColor(m40, -1);
TextDrawSetOutline(m40, 0);
TextDrawSetProportional(m40, 1);
TextDrawSetShadow(m40, 0);
m45 = TextDrawCreate(569.000000, 424.000000, \"I\");
TextDrawAlignment(m45, 2);
TextDrawBackgroundColor(m45, 255);
TextDrawFont(m45, 1);
TextDrawLetterSize(m45, 0.310000, 2.999999);
TextDrawColor(m45, -1);
TextDrawSetOutline(m45, 0);
TextDrawSetProportional(m45, 1);
TextDrawSetShadow(m45, 0);
m50 = TextDrawCreate(572.000000, 424.000000, \"I\");
TextDrawAlignment(m50, 2);
TextDrawBackgroundColor(m50, 255);
TextDrawFont(m50, 1);
TextDrawLetterSize(m50, 0.310000, 2.999999);
TextDrawColor(m50, -1);
TextDrawSetOutline(m50, 0);
TextDrawSetProportional(m50, 1);
TextDrawSetShadow(m50, 0);
m55 = TextDrawCreate(575.000000, 424.000000, \"I\");
TextDrawAlignment(m55, 2);
TextDrawBackgroundColor(m55, 255);
TextDrawFont(m55, 1);
TextDrawLetterSize(m55, 0.310000, 2.999999);
TextDrawColor(m55, -1);
TextDrawSetOutline(m55, 0);
TextDrawSetProportional(m55, 1);
TextDrawSetShadow(m55, 0);
m60 = TextDrawCreate(578.000000, 424.000000, \"I\");
TextDrawAlignment(m60, 2);
TextDrawBackgroundColor(m60, 255);
TextDrawFont(m60, 1);
TextDrawLetterSize(m60, 0.310000, 2.999999);
TextDrawColor(m60, -1);
TextDrawSetOutline(m60, 0);
TextDrawSetProportional(m60, 1);
TextDrawSetShadow(m60, 0);
m65 = TextDrawCreate(581.000000, 424.000000, \"I\");
TextDrawAlignment(m65, 2);
TextDrawBackgroundColor(m65, 255);
TextDrawFont(m65, 1);
TextDrawLetterSize(m65, 0.310000, 2.999999);
TextDrawColor(m65, -1);
TextDrawSetOutline(m65, 0);
TextDrawSetProportional(m65, 1);
TextDrawSetShadow(m65, 0);
m70 = TextDrawCreate(584.000000, 424.000000, \"I\");
TextDrawAlignment(m70, 2);
TextDrawBackgroundColor(m70, 255);
TextDrawFont(m70, 1);
TextDrawLetterSize(m70, 0.310000, 2.999999);
TextDrawColor(m70, -1);
TextDrawSetOutline(m70, 0);
TextDrawSetProportional(m70, 1);
TextDrawSetShadow(m70, 0);
m75 = TextDrawCreate(587.000000, 424.000000, \"I\");
TextDrawAlignment(m75, 2);
TextDrawBackgroundColor(m75, 255);
TextDrawFont(m75, 1);
TextDrawLetterSize(m75, 0.310000, 2.999999);
TextDrawColor(m75, -1);
TextDrawSetOutline(m75, 0);
TextDrawSetProportional(m75, 1);
TextDrawSetShadow(m75, 0);
m80 = TextDrawCreate(590.000000, 424.000000, \"I\");
TextDrawAlignment(m80, 2);
TextDrawBackgroundColor(m80, 255);
TextDrawFont(m80, 1);
TextDrawLetterSize(m80, 0.310000, 2.999999);
TextDrawColor(m80, -1);
TextDrawSetOutline(m80, 0);
TextDrawSetProportional(m80, 1);
TextDrawSetShadow(m80, 0);
m85 = TextDrawCreate(593.000000, 424.000000, \"I\");
TextDrawAlignment(m85, 2);
TextDrawBackgroundColor(m85, 255);
TextDrawFont(m85, 1);
TextDrawLetterSize(m85, 0.310000, 2.999999);
TextDrawColor(m85, -1);
TextDrawSetOutline(m85, 0);
TextDrawSetProportional(m85, 1);
TextDrawSetShadow(m85, 0);
m90 = TextDrawCreate(596.000000, 424.000000, \"I\");
TextDrawAlignment(m90, 2);
TextDrawBackgroundColor(m90, 255);
TextDrawFont(m90, 1);
TextDrawLetterSize(m90, 0.310000, 2.999999);
TextDrawColor(m90, -1);
TextDrawSetOutline(m90, 0);
TextDrawSetProportional(m90, 1);
TextDrawSetShadow(m90, 0);
m95 = TextDrawCreate(599.000000, 424.000000, \"I\");
TextDrawAlignment(m95, 2);
TextDrawBackgroundColor(m95, 255);
TextDrawFont(m95, 1);
TextDrawLetterSize(m95, 0.310000, 2.999999);
TextDrawColor(m95, -1);
TextDrawSetOutline(m95, 0);
TextDrawSetProportional(m95, 1);
TextDrawSetShadow(m95, 0);
m100 = TextDrawCreate(602.000000, 424.000000, \"I\");
TextDrawAlignment(m100, 2);
TextDrawBackgroundColor(m100, 255);
TextDrawFont(m100, 1);
TextDrawLetterSize(m100, 0.310000, 2.999999);
TextDrawColor(m100, -1);
TextDrawSetOutline(m100, 0);
TextDrawSetProportional(m100, 1);
TextDrawSetShadow(m100, 0);
m105 = TextDrawCreate(605.000000, 424.000000, \"I\");
TextDrawAlignment(m105, 2);
TextDrawBackgroundColor(m105, 255);
TextDrawFont(m105, 1);
TextDrawLetterSize(m105, 0.310000, 2.999999);
TextDrawColor(m105, -1);
TextDrawSetOutline(m105, 0);
TextDrawSetProportional(m105, 1);
TextDrawSetShadow(m105, 0);
m110 = TextDrawCreate(608.000000, 424.000000, \"I\");
TextDrawAlignment(m110, 2);
TextDrawBackgroundColor(m110, 255);
TextDrawFont(m110, 1);
TextDrawLetterSize(m110, 0.310000, 2.999999);
TextDrawColor(m110, -1);
TextDrawSetOutline(m110, 0);
TextDrawSetProportional(m110, 1);
TextDrawSetShadow(m110, 0);
m115 = TextDrawCreate(611.000000, 424.000000, \"I\");
TextDrawAlignment(m115, 2);
TextDrawBackgroundColor(m115, 255);
TextDrawFont(m115, 1);
TextDrawLetterSize(m115, 0.310000, 2.999999);
TextDrawColor(m115, -1);
TextDrawSetOutline(m115, 0);
TextDrawSetProportional(m115, 1);
TextDrawSetShadow(m115, 0);
m120 = TextDrawCreate(614.000000, 424.000000, \"I\");
TextDrawAlignment(m120, 2);
TextDrawBackgroundColor(m120, 255);
TextDrawFont(m120, 1);
TextDrawLetterSize(m120, 0.310000, 2.999999);
TextDrawColor(m120, -1);
TextDrawSetOutline(m120, 0);
TextDrawSetProportional(m120, 1);
TextDrawSetShadow(m120, 0);
m125 = TextDrawCreate(617.000000, 424.000000, \"I\");
TextDrawAlignment(m125, 2);
TextDrawBackgroundColor(m125, 255);
TextDrawFont(m125, 1);
TextDrawLetterSize(m125, 0.310000, 2.999999);
TextDrawColor(m125, -1);
TextDrawSetOutline(m125, 0);
TextDrawSetProportional(m125, 1);
TextDrawSetShadow(m125, 0);
m130 = TextDrawCreate(620.000000, 424.000000, \"I\");
TextDrawAlignment(m130, 2);
TextDrawBackgroundColor(m130, 255);
TextDrawFont(m130, 1);
TextDrawLetterSize(m130, 0.310000, 2.999999);
TextDrawColor(m130, -1);
TextDrawSetOutline(m130, 0);
TextDrawSetProportional(m130, 1);
TextDrawSetShadow(m130, 0);
m135 = TextDrawCreate(623.000000, 424.000000, \"I\");
TextDrawAlignment(m135, 2);
TextDrawBackgroundColor(m135, 255);
TextDrawFont(m135, 1);
TextDrawLetterSize(m135, 0.310000, 2.999999);
TextDrawColor(m135, -1);
TextDrawSetOutline(m135, 0);
TextDrawSetProportional(m135, 1);
TextDrawSetShadow(m135, 0);
m140 = TextDrawCreate(626.000000, 424.000000, \"I\");
TextDrawAlignment(m140, 2);
TextDrawBackgroundColor(m140, 255);
TextDrawFont(m140, 1);
TextDrawLetterSize(m140, 0.310000, 2.999999);
TextDrawColor(m140, -1);
TextDrawSetOutline(m140, 0);
TextDrawSetProportional(m140, 1);
TextDrawSetShadow(m140, 0);
m145 = TextDrawCreate(629.000000, 424.000000, \"I\");
TextDrawAlignment(m145, 2);
TextDrawBackgroundColor(m145, 255);
TextDrawFont(m145, 1);
TextDrawLetterSize(m145, 0.310000, 2.999999);
TextDrawColor(m145, -1);
TextDrawSetOutline(m145, 0);
TextDrawSetProportional(m145, 1);
TextDrawSetShadow(m145, 0);
m150 = TextDrawCreate(632.000000, 424.000000, \"I\");
TextDrawAlignment(m150, 2);
TextDrawBackgroundColor(m150, 255);
TextDrawFont(m150, 1);
TextDrawLetterSize(m150, 0.310000, 2.999999);
TextDrawColor(m150, -1);
TextDrawSetOutline(m150, 0);
TextDrawSetProportional(m150, 1);
TextDrawSetShadow(m150, 0);
m155 = TextDrawCreate(635.000000, 424.000000, \"I\");
TextDrawAlignment(m155, 2);
TextDrawBackgroundColor(m155, 255);
TextDrawFont(m155, 1);
TextDrawLetterSize(m155, 0.310000, 2.999999);
TextDrawColor(m155, -1);
TextDrawSetOutline(m155, 0);
TextDrawSetProportional(m155, 1);
TextDrawSetShadow(m155, 0);
m160 = TextDrawCreate(638.000000, 424.000000, \"I\");
TextDrawAlignment(m160, 2);
TextDrawBackgroundColor(m160, 255);
TextDrawFont(m160, 1);
TextDrawLetterSize(m160, 0.310000, 2.999999);
TextDrawColor(m160, -1);
TextDrawSetOutline(m160, 0);
TextDrawSetProportional(m160, 1);
TextDrawSetShadow(m160, 0);
mm5 = TextDrawCreate(545.000000, 424.000000, \"I\");
TextDrawAlignment(mm5, 2);
TextDrawBackgroundColor(mm5, 255);
TextDrawFont(mm5, 1);
TextDrawLetterSize(mm5, 0.310000, 2.999999);
TextDrawColor(mm5, c1);
TextDrawSetOutline(mm5, 0);
TextDrawSetProportional(mm5, 1);
TextDrawSetShadow(mm5, 0);
 
mm10 = TextDrawCreate(548.000000, 424.000000, \"I\");
TextDrawAlignment(mm10, 2);
TextDrawBackgroundColor(mm10, 255);
TextDrawFont(mm10, 1);
TextDrawLetterSize(mm10, 0.310000, 2.999999);
TextDrawColor(mm10, c2);
TextDrawSetOutline(mm10, 0);
TextDrawSetProportional(mm10, 1);
TextDrawSetShadow(mm10, 0);
mm15 = TextDrawCreate(551.000000, 424.000000, \"I\");
TextDrawAlignment(mm15, 2);
TextDrawBackgroundColor(mm15, 255);
TextDrawFont(mm15, 1);
TextDrawLetterSize(mm15, 0.310000, 2.999999);
TextDrawColor(mm15, c3);
TextDrawSetOutline(mm15, 0);
TextDrawSetProportional(mm15, 1);
TextDrawSetShadow(mm15, 0);
mm20 = TextDrawCreate(554.000000, 424.000000, \"I\");
TextDrawAlignment(mm20, 2);
TextDrawBackgroundColor(mm20, 255);
TextDrawFont(mm20, 1);
TextDrawLetterSize(mm20, 0.310000, 2.999999);
TextDrawColor(mm20, c4);
TextDrawSetOutline(mm20, 0);
TextDrawSetProportional(mm20, 1);
TextDrawSetShadow(mm20, 0);
mm25 = TextDrawCreate(557.000000, 424.000000, \"I\");
TextDrawAlignment(mm25, 2);
TextDrawBackgroundColor(mm25, 255);
TextDrawFont(mm25, 1);
TextDrawLetterSize(mm25, 0.310000, 2.999999);
TextDrawColor(mm25, c5);
TextDrawSetOutline(mm25, 0);
TextDrawSetProportional(mm25, 1);
TextDrawSetShadow(mm25, 0);
mm30 = TextDrawCreate(560.000000, 424.000000, \"I\");
TextDrawAlignment(mm30, 2);
TextDrawBackgroundColor(mm30, 255);
TextDrawFont(mm30, 1);
TextDrawLetterSize(mm30, 0.310000, 2.999999);
TextDrawColor(mm30, c6);
TextDrawSetOutline(mm30, 0);
TextDrawSetProportional(mm30, 1);
TextDrawSetShadow(mm30, 0);
mm35 = TextDrawCreate(563.000000, 424.000000, \"I\");
TextDrawAlignment(mm35, 2);
TextDrawBackgroundColor(mm35, 255);
TextDrawFont(mm35, 1);
TextDrawLetterSize(mm35, 0.310000, 2.999999);
TextDrawColor(mm35, c7);
TextDrawSetOutline(mm35, 0);
TextDrawSetProportional(mm35, 1);
TextDrawSetShadow(mm35, 0);
mm40 = TextDrawCreate(566.000000, 424.000000, \"I\");
TextDrawAlignment(mm40, 2);
TextDrawBackgroundColor(mm40, 255);
TextDrawFont(mm40, 1);
TextDrawLetterSize(mm40, 0.310000, 2.999999);
TextDrawColor(mm40, c8);
TextDrawSetOutline(mm40, 0);
TextDrawSetProportional(mm40, 1);
TextDrawSetShadow(mm40, 0);
mm45 = TextDrawCreate(569.000000, 424.000000, \"I\");
TextDrawAlignment(mm45, 2);
TextDrawBackgroundColor(mm45, 255);
TextDrawFont(mm45, 1);
TextDrawLetterSize(mm45, 0.310000, 2.999999);
TextDrawColor(mm45, c9);
TextDrawSetOutline(mm45, 0);
TextDrawSetProportional(mm45, 1);
TextDrawSetShadow(mm45, 0);
mm50 = TextDrawCreate(572.000000, 424.000000, \"I\");
TextDrawAlignment(mm50, 2);
TextDrawBackgroundColor(mm50, 255);
TextDrawFont(mm50, 1);
TextDrawLetterSize(mm50, 0.310000, 2.999999);
TextDrawColor(mm50, c10);
TextDrawSetOutline(mm50, 0);
TextDrawSetProportional(mm50, 1);
TextDrawSetShadow(mm50, 0);
mm55 = TextDrawCreate(575.000000, 424.000000, \"I\");
TextDrawAlignment(mm55, 2);
TextDrawBackgroundColor(mm55, 255);
TextDrawFont(mm55, 1);
TextDrawLetterSize(mm55, 0.310000, 2.999999);
TextDrawColor(mm55, c11);
TextDrawSetOutline(mm55, 0);
TextDrawSetProportional(mm55, 1);
TextDrawSetShadow(mm55, 0);
mm60 = TextDrawCreate(578.000000, 424.000000, \"I\");
TextDrawAlignment(mm60, 2);
TextDrawBackgroundColor(mm60, 255);
TextDrawFont(mm60, 1);
TextDrawLetterSize(mm60, 0.310000, 2.999999);
TextDrawColor(mm60, c12);
TextDrawSetOutline(mm60, 0);
TextDrawSetProportional(mm60, 1);
TextDrawSetShadow(mm60, 0);
mm65 = TextDrawCreate(581.000000, 424.000000, \"I\");
TextDrawAlignment(mm65, 2);
TextDrawBackgroundColor(mm65, 255);
TextDrawFont(mm65, 1);
TextDrawLetterSize(mm65, 0.310000, 2.999999);
TextDrawColor(mm65, c13);
TextDrawSetOutline(mm65, 0);
TextDrawSetProportional(mm65, 1);
TextDrawSetShadow(mm65, 0);
mm70 = TextDrawCreate(584.000000, 424.000000, \"I\");
TextDrawAlignment(mm70, 2);
TextDrawBackgroundColor(mm70, 255);
TextDrawFont(mm70, 1);
TextDrawLetterSize(mm70, 0.310000, 2.999999);
TextDrawColor(mm70, c14);
TextDrawSetOutline(mm70, 0);
TextDrawSetProportional(mm70, 1);
TextDrawSetShadow(mm70, 0);
mm75 = TextDrawCreate(587.000000, 424.000000, \"I\");
TextDrawAlignment(mm75, 2);
TextDrawBackgroundColor(mm75, 255);
TextDrawFont(mm75, 1);
TextDrawLetterSize(mm75, 0.310000, 2.999999);
TextDrawColor(mm75, c15);
TextDrawSetOutline(mm75, 0);
TextDrawSetProportional(mm75, 1);
TextDrawSetShadow(mm75, 0);
mm80 = TextDrawCreate(590.000000, 424.000000, \"I\");
TextDrawAlignment(mm80, 2);
TextDrawBackgroundColor(mm80, 255);
TextDrawFont(mm80, 1);
TextDrawLetterSize(mm80, 0.310000, 2.999999);
TextDrawColor(mm80, c16);
TextDrawSetOutline(mm80, 0);
TextDrawSetProportional(mm80, 1);
TextDrawSetShadow(mm80, 0);
mm85 = TextDrawCreate(593.000000, 424.000000, \"I\");
TextDrawAlignment(mm85, 2);
TextDrawBackgroundColor(mm85, 255);
TextDrawFont(mm85, 1);
TextDrawLetterSize(mm85, 0.310000, 2.999999);
TextDrawColor(mm85, c17);
TextDrawSetOutline(mm85, 0);
TextDrawSetProportional(mm85, 1);
TextDrawSetShadow(mm85, 0);
mm90 = TextDrawCreate(596.000000, 424.000000, \"I\");
TextDrawAlignment(mm90, 2);
TextDrawBackgroundColor(mm90, 255);
TextDrawFont(mm90, 1);
TextDrawLetterSize(mm90, 0.310000, 2.999999);
TextDrawColor(mm90, c18);
TextDrawSetOutline(mm90, 0);
TextDrawSetProportional(mm90, 1);
TextDrawSetShadow(mm90, 0);
mm95 = TextDrawCreate(599.000000, 424.000000, \"I\");
TextDrawAlignment(mm95, 2);
TextDrawBackgroundColor(mm95, 255);
TextDrawFont(mm95, 1);
TextDrawLetterSize(mm95, 0.310000, 2.999999);
TextDrawColor(mm95, c19);
TextDrawSetOutline(mm95, 0);
TextDrawSetProportional(mm95, 1);
TextDrawSetShadow(mm95, 0);
mm100 = TextDrawCreate(602.000000, 424.000000, \"I\");
TextDrawAlignment(mm100, 2);
TextDrawBackgroundColor(mm100, 255);
TextDrawFont(mm100, 1);
TextDrawLetterSize(mm100, 0.310000, 2.999999);
TextDrawColor(mm100, c20);
TextDrawSetOutline(mm100, 0);
TextDrawSetProportional(mm100, 1);
TextDrawSetShadow(mm100, 0);
mm105 = TextDrawCreate(605.000000, 424.000000, \"I\");
TextDrawAlignment(mm105, 2);
TextDrawBackgroundColor(mm105, 255);
TextDrawFont(mm105, 1);
TextDrawLetterSize(mm105, 0.310000, 2.999999);
TextDrawColor(mm105, c21);
TextDrawSetOutline(mm105, 0);
TextDrawSetProportional(mm105, 1);
TextDrawSetShadow(mm105, 0);
mm110 = TextDrawCreate(608.000000, 424.000000, \"I\");
TextDrawAlignment(mm110, 2);
TextDrawBackgroundColor(mm110, 255);
TextDrawFont(mm110, 1);
TextDrawLetterSize(mm110, 0.310000, 2.999999);
TextDrawColor(mm110, c22);
TextDrawSetOutline(mm110, 0);
TextDrawSetProportional(mm110, 1);
TextDrawSetShadow(mm110, 0);
mm115 = TextDrawCreate(611.000000, 424.000000, \"I\");
TextDrawAlignment(mm115, 2);
TextDrawBackgroundColor(mm115, 255);
TextDrawFont(mm115, 1);
TextDrawLetterSize(mm115, 0.310000, 2.999999);
TextDrawColor(mm115, c23);
TextDrawSetOutline(mm115, 0);
TextDrawSetProportional(mm115, 1);
TextDrawSetShadow(mm115, 0);
mm120 = TextDrawCreate(614.000000, 424.000000, \"I\");
TextDrawAlignment(mm120, 2);
TextDrawBackgroundColor(mm120, 255);
TextDrawFont(mm120, 1);
TextDrawLetterSize(mm120, 0.310000, 2.999999);
TextDrawColor(mm120, c24);
TextDrawSetOutline(mm120, 0);
TextDrawSetProportional(mm120, 1);
TextDrawSetShadow(mm120, 0);
mm125 = TextDrawCreate(617.000000, 424.000000, \"I\");
TextDrawAlignment(mm125, 2);
TextDrawBackgroundColor(mm125, 255);
TextDrawFont(mm125, 1);
TextDrawLetterSize(mm125, 0.310000, 2.999999);
TextDrawColor(mm125, c25);
TextDrawSetOutline(mm125, 0);
TextDrawSetProportional(mm125, 1);
TextDrawSetShadow(mm125, 0);
mm130 = TextDrawCreate(620.000000, 424.000000, \"I\");
TextDrawAlignment(mm130, 2);
TextDrawBackgroundColor(mm130, 255);
TextDrawFont(mm130, 1);
TextDrawLetterSize(mm130, 0.310000, 2.999999);
TextDrawColor(mm130, c26);
TextDrawSetOutline(mm130, 0);
TextDrawSetProportional(mm130, 1);
TextDrawSetShadow(mm130, 0);
mm135 = TextDrawCreate(623.000000, 424.000000, \"I\");
TextDrawAlignment(mm135, 2);
TextDrawBackgroundColor(mm135, 255);
TextDrawFont(mm135, 1);
TextDrawLetterSize(mm135, 0.310000, 2.999999);
TextDrawColor(mm135, c27);
TextDrawSetOutline(mm135, 0);
TextDrawSetProportional(mm135, 1);
TextDrawSetShadow(mm135, 0);
mm140 = TextDrawCreate(626.000000, 424.000000, \"I\");
TextDrawAlignment(mm140, 2);
TextDrawBackgroundColor(mm140, 255);
TextDrawFont(mm140, 1);
TextDrawLetterSize(mm140, 0.310000, 2.999999);
TextDrawColor(mm140, c28);
TextDrawSetOutline(mm140, 0);
TextDrawSetProportional(mm140, 1);
TextDrawSetShadow(mm140, 0);
mm145 = TextDrawCreate(629.000000, 424.000000, \"I\");
TextDrawAlignment(mm145, 2);
TextDrawBackgroundColor(mm145, 255);
TextDrawFont(mm145, 1);
TextDrawLetterSize(mm145, 0.310000, 2.999999);
TextDrawColor(mm145, c29);
TextDrawSetOutline(mm145, 0);
TextDrawSetProportional(mm145, 1);
TextDrawSetShadow(mm145, 0);
mm150 = TextDrawCreate(632.000000, 424.000000, \"I\");
TextDrawAlignment(mm150, 2);
TextDrawBackgroundColor(mm150, 255);
TextDrawFont(mm150, 1);
TextDrawLetterSize(mm150, 0.310000, 2.999999);
TextDrawColor(mm150, c30);
TextDrawSetOutline(mm150, 0);
TextDrawSetProportional(mm150, 1);
TextDrawSetShadow(mm150, 0);
mm155 = TextDrawCreate(635.000000, 424.000000, \"I\");
TextDrawAlignment(mm155, 2);
TextDrawBackgroundColor(mm155, 255);
TextDrawFont(mm155, 1);
TextDrawLetterSize(mm155, 0.310000, 2.999999);
TextDrawColor(mm155, c31);
TextDrawSetOutline(mm155, 0);
TextDrawSetProportional(mm155, 1);
TextDrawSetShadow(mm155, 0);
mm160 = TextDrawCreate(638.000000, 424.000000, \"I\");
TextDrawAlignment(mm160, 2);
TextDrawBackgroundColor(mm160, 255);
TextDrawFont(mm160, c32);
TextDrawLetterSize(mm160, 0.310000, 2.999999);
TextDrawColor(mm160, -1);
TextDrawSetOutline(mm160, 0);
TextDrawSetProportional(mm160, 1);
TextDrawSetShadow(mm160, 0);
        SpeedUpdateTimer = SetTimer(\"SpeedUpdate\",SPEED_UPDATE_TIMER,true);
        return true;
}
public OnFilterScriptExit()
{
        KillTimer(SpeedUpdateTimer);
        return true;
}
public OnPlayerConnect(playerid)
{
    Speed[playerid] = TextDrawCreate(580.000000, 398.000000, \"000\");
    TextDrawAlignment(Speed[playerid], 3);
    TextDrawBackgroundColor(Speed[playerid], -1);
    TextDrawFont(Speed[playerid], 2);
    TextDrawLetterSize(Speed[playerid], 0.539999, 3.599997);
    TextDrawColor(Speed[playerid], -833674290);
    TextDrawSetOutline(Speed[playerid], 0);
TextDrawSetProportional(Speed[playerid], 1);
    Speedo[playerid] = 1;
    if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid);
    return true;
}
public OnPlayerDisconnect(playerid, reason)
{
        return true;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
        if(newstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) ShowTD(playerid);
        if(oldstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) HideTD(playerid);
        return true;
}
forward SpeedUpdate();
public SpeedUpdate()
{
        foreach(Player, i)
        {
            if(IsPlayerInAnyVehicle(i) && Speedo != 0)
            {
                new Float:SPD, Float:vx, Float:vy, Float:vz;
                GetVehicleVelocity(GetPlayerVehicleID(i), vx,vy,vz);
      SPD = floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))*62.5;
      TextdrawUpdate(i, SPD*SPEED_MULTIPLIER);
            }
        }
        return true;
}
/*
CMD:speedo(playerid, params[])
{
    if(Speedo[playerid] == 0) {
        SendClientMessage(playerid, 0xFFFFFFFF, \"Digital Speedometer: {00FF00}Activated.\");
        Speedo[playerid] = 1;
        if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid);
    } else {
        SendClientMessage(playerid, 0xFFFFFFFF, \"Digital Speedometer: {FF0000}Turned Off.\");
        Speedo[playerid] = 0;
        HideTD(playerid);
    }
    return true;
}
*/
forward TextdrawUpdate(playerid, Float:speed);
public TextdrawUpdate(playerid, Float:speed)
{
        new SS[4];
        format(SS,4,\"%f\",speed);
        TextDrawSetString(Speed[playerid], SS);
       
if(IsPlayerInAnyVehicle(playerid))
{
        if(speed >= 5) { TextDrawShowForPlayer(playerid, mm5); }
        else TextDrawHideForPlayer(playerid, mm5); TextDrawShowForPlayer(playerid, m5);
        if(speed >= 10) { TextDrawShowForPlayer(playerid, mm10); }
        else TextDrawHideForPlayer(playerid, mm10); TextDrawShowForPlayer(playerid, m10);
        if(speed >= 15) { TextDrawShowForPlayer(playerid, mm15); }
        else TextDrawHideForPlayer(playerid, mm15); TextDrawShowForPlayer(playerid, m15);
        if(speed >= 20) { TextDrawShowForPlayer(playerid, mm20); }
        else TextDrawHideForPlayer(playerid, mm20); TextDrawShowForPlayer(playerid, m20);
        if(speed >= 25) { TextDrawShowForPlayer(playerid, mm25); }
        else TextDrawHideForPlayer(playerid, mm25); TextDrawShowForPlayer(playerid, m25);
        if(speed >= 30) { TextDrawShowForPlayer(playerid, mm30); }
        else TextDrawHideForPlayer(playerid, mm30); TextDrawShowForPlayer(playerid, m30);
        if(speed >= 35) { TextDrawShowForPlayer(playerid, mm35); }
        else TextDrawHideForPlayer(playerid, mm35); TextDrawShowForPlayer(playerid, m35);
if(speed >= 40) { TextDrawShowForPlayer(playerid, mm40); }
        else TextDrawHideForPlayer(playerid, mm40); TextDrawShowForPlayer(playerid, m40);
        if(speed >= 45) { TextDrawShowForPlayer(playerid, mm45); }
        else TextDrawHideForPlayer(playerid, mm45); TextDrawShowForPlayer(playerid, m45);
        if(speed >= 50) { TextDrawShowForPlayer(playerid, mm50); }
        else TextDrawHideForPlayer(playerid, mm50); TextDrawShowForPlayer(playerid, m50);
if(speed >= 50) { TextDrawShowForPlayer(playerid, mm55); }
        else TextDrawHideForPlayer(playerid, mm55); TextDrawShowForPlayer(playerid, m55);
if(speed >= 60) { TextDrawShowForPlayer(playerid, mm60); }
        else TextDrawHideForPlayer(playerid, mm60); TextDrawShowForPlayer(playerid, m60);
if(speed >= 65) { TextDrawShowForPlayer(playerid, mm65); }
        else TextDrawHideForPlayer(playerid, mm65); TextDrawShowForPlayer(playerid, m65);
if(speed >= 70) { TextDrawShowForPlayer(playerid, mm70); }
        else TextDrawHideForPlayer(playerid, mm70); TextDrawShowForPlayer(playerid, m70);
if(speed >= 75) { TextDrawShowForPlayer(playerid, mm75); }
        else TextDrawHideForPlayer(playerid, mm75); TextDrawShowForPlayer(playerid, m75);
if(speed >= 80) { TextDrawShowForPlayer(playerid, mm80); }
        else TextDrawHideForPlayer(playerid, mm80); TextDrawShowForPlayer(playerid, m80);
if(speed >= 85) { TextDrawShowForPlayer(playerid, mm85); }
        else TextDrawHideForPlayer(playerid, mm85); TextDrawShowForPlayer(playerid, m85);
if(speed >= 90) { TextDrawShowForPlayer(playerid, mm90); }
        else TextDrawHideForPlayer(playerid, mm90); TextDrawShowForPlayer(playerid, m90);
if(speed >= 95) { TextDrawShowForPlayer(playerid, mm95); }
        else TextDrawHideForPlayer(playerid, mm95); TextDrawShowForPlayer(playerid, m95);
if(speed >= 100) { TextDrawShowForPlayer(playerid, mm100); }
        else TextDrawHideForPlayer(playerid, mm100); TextDrawShowForPlayer(playerid, m100);
if(speed >= 105) { TextDrawShowForPlayer(playerid, mm105); }
        else TextDrawHideForPlayer(playerid, mm105); TextDrawShowForPlayer(playerid, m105);
if(speed >= 110) { TextDrawShowForPlayer(playerid, mm110); }
        else TextDrawHideForPlayer(playerid, mm110); TextDrawShowForPlayer(playerid, m110);
if(speed >= 115) { TextDrawShowForPlayer(playerid, mm115); }
        else TextDrawHideForPlayer(playerid, mm115); TextDrawShowForPlayer(playerid, m115);
if(speed >= 120) { TextDrawShowForPlayer(playerid, mm120); }
else TextDrawHideForPlayer(playerid, mm120); TextDrawShowForPlayer(playerid, m120);
if(speed >= 125) { TextDrawShowForPlayer(playerid, mm125); }
        else TextDrawHideForPlayer(playerid, mm125); TextDrawShowForPlayer(playerid, m125);
if(speed >= 130) { TextDrawShowForPlayer(playerid, mm130); }
        else TextDrawHideForPlayer(playerid, mm130); TextDrawShowForPlayer(playerid, m130);
if(speed >= 135) { TextDrawShowForPlayer(playerid, mm135); }
        else TextDrawHideForPlayer(playerid, mm135); TextDrawShowForPlayer(playerid, m135);
if(speed >= 140) { TextDrawShowForPlayer(playerid, mm140); }
        else TextDrawHideForPlayer(playerid, mm140); TextDrawShowForPlayer(playerid, m140);
if(speed >= 145) { TextDrawShowForPlayer(playerid, mm145); }
        else TextDrawHideForPlayer(playerid, mm145); TextDrawShowForPlayer(playerid, m145);
if(speed >= 150) { TextDrawShowForPlayer(playerid, mm150); }
        else TextDrawHideForPlayer(playerid, mm150); TextDrawShowForPlayer(playerid, m150);
if(speed >= 155) { TextDrawShowForPlayer(playerid, mm155); }
        else TextDrawHideForPlayer(playerid, mm155); TextDrawShowForPlayer(playerid, m155);
if(speed >= 160) { TextDrawShowForPlayer(playerid, mm160); }
        else TextDrawHideForPlayer(playerid, mm160); TextDrawShowForPlayer(playerid, m160);
}
        return true;
}
forward ShowTD(playerid);
public ShowTD(playerid)
{
        TextDrawShowForPlayer(playerid, sebesseg);
        TextDrawShowForPlayer(playerid, Speed[playerid]);
        TextDrawShowForPlayer(playerid, kmh);
        return true;
}
forward HideTD(playerid);
public HideTD(playerid)
{
        TextDrawHideForPlayer(playerid, sebesseg);
        TextDrawHideForPlayer(playerid, Speed[playerid]);
        TextDrawHideForPlayer(playerid, kmh);
TextDrawHideForPlayer(playerid, m5);
TextDrawHideForPlayer(playerid, m10);
TextDrawHideForPlayer(playerid, m15);
TextDrawHideForPlayer(playerid, m20);
TextDrawHideForPlayer(playerid, m25);
TextDrawHideForPlayer(playerid, m30);
TextDrawHideForPlayer(playerid, m35);
TextDrawHideForPlayer(playerid, m40);
TextDrawHideForPlayer(playerid, m45);
TextDrawHideForPlayer(playerid, m50);
TextDrawHideForPlayer(playerid, m55);
TextDrawHideForPlayer(playerid, m60);
TextDrawHideForPlayer(playerid, m65);
TextDrawHideForPlayer(playerid, m70);
TextDrawHideForPlayer(playerid, m75);
TextDrawHideForPlayer(playerid, m80);
TextDrawHideForPlayer(playerid, m85);
TextDrawHideForPlayer(playerid, m90);
TextDrawHideForPlayer(playerid, m95);
TextDrawHideForPlayer(playerid, m100);
TextDrawHideForPlayer(playerid, m105);
TextDrawHideForPlayer(playerid, m110);
TextDrawHideForPlayer(playerid, m115);   
TextDrawHideForPlayer(playerid, m120);
TextDrawHideForPlayer(playerid, m125);
TextDrawHideForPlayer(playerid, m130);
TextDrawHideForPlayer(playerid, m135);
TextDrawHideForPlayer(playerid, m140);
TextDrawHideForPlayer(playerid, m145);
TextDrawHideForPlayer(playerid, m150);
TextDrawHideForPlayer(playerid, m155);
TextDrawHideForPlayer(playerid, m160);
TextDrawHideForPlayer(playerid, mm5);
TextDrawHideForPlayer(playerid, mm10);
TextDrawHideForPlayer(playerid, mm15);
TextDrawHideForPlayer(playerid, mm20);
TextDrawHideForPlayer(playerid, mm25);
TextDrawHideForPlayer(playerid, mm30);
TextDrawHideForPlayer(playerid, mm35);
TextDrawHideForPlayer(playerid, mm40);
TextDrawHideForPlayer(playerid, mm45);
TextDrawHideForPlayer(playerid, mm50);
TextDrawHideForPlayer(playerid, mm55);
TextDrawHideForPlayer(playerid, mm60);
TextDrawHideForPlayer(playerid, mm65);
TextDrawHideForPlayer(playerid, mm70);
TextDrawHideForPlayer(playerid, mm75);
TextDrawHideForPlayer(playerid, mm80);
TextDrawHideForPlayer(playerid, mm85);
TextDrawHideForPlayer(playerid, mm90);
TextDrawHideForPlayer(playerid, mm95);
TextDrawHideForPlayer(playerid, mm100);
TextDrawHideForPlayer(playerid, mm105);
TextDrawHideForPlayer(playerid, mm110);
TextDrawHideForPlayer(playerid, mm115);
TextDrawHideForPlayer(playerid, mm120);
TextDrawHideForPlayer(playerid, mm125);
TextDrawHideForPlayer(playerid, mm130);
TextDrawHideForPlayer(playerid, mm135);
TextDrawHideForPlayer(playerid, mm140);
TextDrawHideForPlayer(playerid, mm145);
TextDrawHideForPlayer(playerid, mm150);
TextDrawHideForPlayer(playerid, mm155);
TextDrawHideForPlayer(playerid, mm160);
        return true;
}

 
Képek:
\"128443202sa-mp-000_www.kepfeltoltes.hu_.png\"
\"sa-mp-001_www.kepfeltoltes.hu_.png\"

9
Segítségkérés / TextDraw szinek+szinváltás játék közben
« Dátum: 2013. Szeptember 01. - 18:00:59 »
Az a második kód azaz aláirásom lenne  ;D
Nade találtam 1 linket ahol tudok szint csinálni márncsak azlenne a kérdésem hogyan tudom a TextDrawnak a szinét megváltoztatni mivel ezigy nemakart menni

Dupla hozzászólás automatikusan összefûzve. ( 2013. Szeptember 01. - 19:46:35 )

Akkor ez 2x anyi lesz hogy szineset is meg szimplát is csináljak nade mind1 hamárn nekikezdtem :D
Azért köszi

10
Segítségkérés / TextDraw szinek+szinváltás játék közben
« Dátum: 2013. Szeptember 01. - 17:13:40 »
Helló újra most az lenne a gondom hogy textdraw színeket hogyan tudok játék közben váltani,és pawn színkódok hogyan épülnek fel? Használhatok helyetük RBG szinkodot?

Dupla hozzászólás automatikusan összefûzve. ( 2013. Szeptember 01. - 17:22:12 )

Vagyis csak a szinek érdekelnének hogyha eza fügvény jó:
 
TextDrawColor(m75, -1);

 
Ja és anyira rájöttem hogy ezis rbgböl áll de van bene valami plusz,na azt hogyirjam be hogy ne legyen semien hatása?

11
Segítségkérés / TextDraw
« Dátum: 2013. Szeptember 01. - 13:30:07 »
Nemtom nekem igysemmegy na mind1 mos átirásal probálkozok az lehet még megy :D de azért kösz

12
Segítségkérés / TextDraw
« Dátum: 2013. Szeptember 01. - 12:19:05 »
Helló all,azlene a problémám hogy csinálnék egy speedometert amit skriptkérésnél kértek de a textdrawnál elakadtam azaz a legelején  :tantrum: .Azlene a baj hogy hiába minden ha beleülök a kocsiba nemjeleniti meg a textdrawokat pedig mindent jol csináltam,(szerintem) mennie kéne  :shurg:
Itlenne:
 
#include <a_samp>
new Text:m10;
new Text:m20;
new Text:m30;
new Text:m40;
new Text:m50;
new Text:m60;
new Text:m70;
new Text:m80;
new Text:m90;
new Text:m100;
new Text:m110;
new Text:m120;
new Text:m130;
new Text:m140;
new Text:m150;
new Text:m160;
new Text:m170;
new Text:m180;
new Text:m190;
new Text:m200;
new Text:m210;
new Text:m220;
new Text:m230;
new Text:m240;
 
public OnFilterScriptInit()
{
m10 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m10 , 3);
TextDrawLetterSize(m10 , 0.9, 6.3);
TextDrawColor(m10 , 0x000000FF);
TextDrawSetOutline(m10 , false);
TextDrawSetProportional(m10 , true);
TextDrawSetShadow(m10 , 1);
m20 = TextDrawCreate(516 ,451 , \"|\");
TextDrawFont(m20 , 3);
TextDrawLetterSize(m20 , 0.9, 6.3);
TextDrawColor(m20 , 0x000000FF);
TextDrawSetOutline(m20 , false);
TextDrawSetProportional(m20 , true);
TextDrawSetShadow(m20 , 1);
m30 = TextDrawCreate(518 ,451 , \"|\");
TextDrawFont(m30 , 3);
TextDrawLetterSize(m30 , 0.9, 6.3);
TextDrawColor(m30 , 0x000000FF);
TextDrawSetOutline(m30 , false);
TextDrawSetProportional(m30 , true);
TextDrawSetShadow(m30 , 1);
m40 = TextDrawCreate(520 ,451 , \"|\");
TextDrawFont(m40 , 3);
TextDrawLetterSize(m40 , 0.9, 6.3);
TextDrawColor(m40 , 0x000000FF);
TextDrawSetOutline(m40 , false);
TextDrawSetProportional(m40 , true);
TextDrawSetShadow(m40 , 1);
m50 = TextDrawCreate(522 ,451 , \"|\");
TextDrawFont(m50 , 3);
TextDrawLetterSize(m50 , 0.9, 6.3);
TextDrawColor(m50 , 0x000000FF);
TextDrawSetOutline(m50 , false);
TextDrawSetProportional(m50 , true);
TextDrawSetShadow(m50 , 1);
m60 = TextDrawCreate(524 ,451 , \"|\");
TextDrawFont(m60 , 3);
TextDrawLetterSize(m60 , 0.9, 6.3);
TextDrawColor(m60 , 0x000000FF);
TextDrawSetOutline(m60 , false);
TextDrawSetProportional(m60 , true);
TextDrawSetShadow(m60 , 1);
m70 = TextDrawCreate(526 ,451 , \"|\");
TextDrawFont(m70 , 3);
TextDrawLetterSize(m70 , 0.9, 6.3);
TextDrawColor(m70 , 0x000000FF);
TextDrawSetOutline(m70 , false);
TextDrawSetProportional(m70 , true);
TextDrawSetShadow(m70 , 1);
m80 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m80 , 3);
TextDrawLetterSize(m80 , 0.9, 6.3);
TextDrawColor(m80 , 0x000000FF);
TextDrawSetOutline(m80 , false);
TextDrawSetProportional(m80 , true);
TextDrawSetShadow(m80 , 1);
m90 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m90 , 3);
TextDrawLetterSize(m90 , 0.9, 6.3);
TextDrawColor(m90 , 0x000000FF);
TextDrawSetOutline(m90 , false);
TextDrawSetProportional(m90 , true);
TextDrawSetShadow(m90 , 1);
m100 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m100 , 3);
TextDrawLetterSize(m100 , 0.9, 6.3);
TextDrawColor(m100 , 0x000000FF);
TextDrawSetOutline(m100 , false);
TextDrawSetProportional(m100 , true);
TextDrawSetShadow(m100 , 1);
m110 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m110 , 3);
TextDrawLetterSize(m110 , 0.9, 6.3);
TextDrawColor(m110 , 0x000000FF);
TextDrawSetOutline(m110 , false);
TextDrawSetProportional(m110 , true);
TextDrawSetShadow(m110 , 1);
m120 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m120 , 3);
TextDrawLetterSize(m120 , 0.9, 6.3);
TextDrawColor(m120 , 0x000000FF);
TextDrawSetOutline(m120 , false);
TextDrawSetProportional(m120 , true);
TextDrawSetShadow(m120 , 1);
m130 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m130 , 3);
TextDrawLetterSize(m130 , 0.9, 6.3);
TextDrawColor(m130 , 0x000000FF);
TextDrawSetOutline(m130 , false);
TextDrawSetProportional(m130 , true);
TextDrawSetShadow(m130 , 1);
m140 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m140 , 3);
TextDrawLetterSize(m140 , 0.9, 6.3);
TextDrawColor(m140 , 0x000000FF);
TextDrawSetOutline(m140 , false);
TextDrawSetProportional(m140 , true);
TextDrawSetShadow(m140 , 1);
m150 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m150 , 3);
TextDrawLetterSize(m150 , 0.9, 6.3);
TextDrawColor(m150 , 0x000000FF);
TextDrawSetOutline(m150 , false);
TextDrawSetProportional(m150 , true);
TextDrawSetShadow(m150 , 1);
m160 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m160 , 3);
TextDrawLetterSize(m160 , 0.9, 6.3);
TextDrawColor(m160 , 0x000000FF);
TextDrawSetOutline(m160 , false);
TextDrawSetProportional(m160 , true);
TextDrawSetShadow(m160 , 1);
m170 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m170 , 3);
TextDrawLetterSize(m170 , 0.9, 6.3);
TextDrawColor(m170 , 0x000000FF);
TextDrawSetOutline(m170 , false);
TextDrawSetProportional(m170 , true);
TextDrawSetShadow(m170 , 1);
m180 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m180 , 3);
TextDrawLetterSize(m180 , 0.9, 6.3);
TextDrawColor(m180 , 0x000000FF);
TextDrawSetOutline(m180 , false);
TextDrawSetProportional(m180 , true);
TextDrawSetShadow(m180 , 1);
m190 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m190 , 3);
TextDrawLetterSize(m190 , 0.9, 6.3);
TextDrawColor(m190 , 0x000000FF);
TextDrawSetOutline(m190 , false);
TextDrawSetProportional(m190 , true);
TextDrawSetShadow(m190 , 1);
m200 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m200 , 3);
TextDrawLetterSize(m200 , 0.9, 6.3);
TextDrawColor(m200 , 0x000000FF);
TextDrawSetOutline(m200 , false);
TextDrawSetProportional(m200 , true);
TextDrawSetShadow(m200 , 1);
m210 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m210 , 3);
TextDrawLetterSize(m210 , 0.9, 6.3);
TextDrawColor(m210 , 0x000000FF);
TextDrawSetOutline(m210 , false);
TextDrawSetProportional(m210 , true);
TextDrawSetShadow(m210 , 1);
m220 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m220 , 3);
TextDrawLetterSize(m220 , 0.9, 6.3);
TextDrawColor(m220 , 0x000000FF);
TextDrawSetOutline(m220 , false);
TextDrawSetProportional(m220 , true);
TextDrawSetShadow(m220 , 1);
m230 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m230 , 3);
TextDrawLetterSize(m230 , 0.9, 6.3);
TextDrawColor(m230 , 0x000000FF);
TextDrawSetOutline(m230 , false);
TextDrawSetProportional(m230 , true);
TextDrawSetShadow(m230 , 1);
m240 = TextDrawCreate(514 ,451 , \"|\");
TextDrawFont(m240 , 3);
TextDrawLetterSize(m240 , 0.9, 6.3);
TextDrawColor(m240 , 0x000000FF);
TextDrawSetOutline(m240 , false);
TextDrawSetProportional(m240 , true);
TextDrawSetShadow(m240 , 1);
return 1;
}
public OnFilterScriptExit()
{
}
public OnPlayerEnterVehicle(playerid, vehicleid)
{
TextDrawShowForPlayer(playerid,Text:m10);
TextDrawShowForPlayer(playerid,Text:m20);
TextDrawShowForPlayer(playerid,Text:m30);
TextDrawShowForPlayer(playerid,Text:m40);
TextDrawShowForPlayer(playerid,Text:m50);
TextDrawShowForPlayer(playerid,Text:m60);
TextDrawShowForPlayer(playerid,Text:m70);
TextDrawShowForPlayer(playerid,Text:m80);
TextDrawShowForPlayer(playerid,Text:m90);
TextDrawShowForPlayer(playerid,Text:m100);
TextDrawShowForPlayer(playerid,Text:m110);
TextDrawShowForPlayer(playerid,Text:m120);
TextDrawShowForPlayer(playerid,Text:m130);
TextDrawShowForPlayer(playerid,Text:m140);
TextDrawShowForPlayer(playerid,Text:m150);
TextDrawShowForPlayer(playerid,Text:m160);
TextDrawShowForPlayer(playerid,Text:m170);
TextDrawShowForPlayer(playerid,Text:m180);
TextDrawShowForPlayer(playerid,Text:m190);
TextDrawShowForPlayer(playerid,Text:m200);
TextDrawShowForPlayer(playerid,Text:m210);
TextDrawShowForPlayer(playerid,Text:m220);
TextDrawShowForPlayer(playerid,Text:m230);
TextDrawShowForPlayer(playerid,Text:m240);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
TextDrawHideForPlayer(playerid,Text:m10);
TextDrawHideForPlayer(playerid,Text:m20);
TextDrawHideForPlayer(playerid,Text:m30);
TextDrawHideForPlayer(playerid,Text:m40);
TextDrawHideForPlayer(playerid,Text:m50);
TextDrawHideForPlayer(playerid,Text:m60);
TextDrawHideForPlayer(playerid,Text:m70);
TextDrawHideForPlayer(playerid,Text:m80);
TextDrawHideForPlayer(playerid,Text:m90);
TextDrawHideForPlayer(playerid,Text:m100);
TextDrawHideForPlayer(playerid,Text:m110);
TextDrawHideForPlayer(playerid,Text:m120);
TextDrawHideForPlayer(playerid,Text:m130);
TextDrawHideForPlayer(playerid,Text:m140);
TextDrawHideForPlayer(playerid,Text:m150);
TextDrawHideForPlayer(playerid,Text:m160);
TextDrawHideForPlayer(playerid,Text:m170);
TextDrawHideForPlayer(playerid,Text:m180);
TextDrawHideForPlayer(playerid,Text:m190);
TextDrawHideForPlayer(playerid,Text:m200);
TextDrawHideForPlayer(playerid,Text:m210);
TextDrawHideForPlayer(playerid,Text:m220);
TextDrawHideForPlayer(playerid,Text:m230);
TextDrawHideForPlayer(playerid,Text:m240);
return 1;
}

 
U.i:Segitsetek mert megörülok!

13
Kérdések, Segítség / Parkour mapok..
« Dátum: 2013. Szeptember 01. - 10:31:27 »
Max minigame-ra elég ezaz ölet,mivel lehet hogy felmegy 1 player deaz nemfog naponta felmenni csak azért hogy magában ugráljon falrol falra mignem elér egy célt amiben kap/nemkap valamit mire nincs is szüksége

14
Segítségkérés / parancs
« Dátum: 2013. Augusztus 31. - 21:01:09 »
Na szoval tisztázuk neked most a ppc alap gmböl van admin vagypedig egy fsben van?

15
Segítségkérés / fegyver eldobás + felvétel
« Dátum: 2013. Augusztus 31. - 20:18:44 »

//Eredeti készítõ: PeteShag
// Filterscriptet magyarította: A.S.S.A
//=================//ezket a mód legelejére
#include <a_samp>// SA-MP alapértelmezett include-ja
#include <streamer>// Incognito által készített streamer include
#include <zcmd>// Zeex által készített parancsfeldolgozó
#include <foreach>// y_Less által készített include
//=================//
#define MAX_DROP_ITEMS 1000// Maximálisan egyszerre ennyi fegyver lehet eldobva
#define COLOR_ACTION 0xFFC0CBFF// Rózsaszín
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData //mód elejére
{
    DropGunAmmount[2],// ModellID és Töltény
    Float:DropGunPosX,
    Float:DropGunPosY,
    Float:DropGunPosZ,
    DropGunVWorld,
    DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];////mod elejére
//=================//
new GunObjectIDs[200] ={
   1575,  331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1,  -1 , -1 ,
   346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
   368, 369, 1575
};
//=================//
public OnFilterScriptInit()///nem tettem be
{
    print(\"\\n--------------------------------------\");
    print(\"Fegyver eldobó script by Peteshag... Filterscript betöltve!!!\");
    print(\"--------------------------------------\\n\");
    return 1;
}
//=================//
stock GetGunObjectID(WeaponID)//ez is publicok alá ment
{
    if (WeaponID < 0 || WeaponID > 64)
    {
        return 1575;
    }
    return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)///ez is publicoc alá ment
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo[DropGunPosX] == 0.0 && DropInfo[DropGunPosY] == 0.0 && DropInfo[DropGunPosZ] == 0.0)
            {
                DropInfo[DropGunAmmount][0] = GunID;
                DropInfo[DropGunAmmount][1] = GunAmmo;
                DropInfo[DropGunPosX] = X;
                DropInfo[DropGunPosY] = Y;
                DropInfo[DropGunPosZ] = Z;
                DropInfo[DropGunVWorld] = world;
                DropInfo[DropGunInterior] = interior;
                DropObject = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
                return 1;
            }
        }
        return 1;
    }
    return 1;
}
//=================//
public OnFilterScriptExit()////ezt nem tettem be mert fölösleges
{
    print(\"Fegyver eldobó script by PeteShag... Filterscript kikapcsol!!! \");
    return 1;
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)///ezt beillesztettem így ahogy van
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
    return 1;
}
//=================//
command(dropgun, playerid, params[])///if(strcmp(cmd, \"/fegyvereldob\") || strcmp(cmd, \"/fegyver-eldob\"))
{
    new Float:X,Float:Y,Float:Z;
    new GunID = GetPlayerWeapon(playerid);
    new GunAmmo = GetPlayerAmmo(playerid);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerPos(playerid, X, Y, Z);
    RemovePlayerWeapon(playerid, GunID);
    DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
    format(string, sizeof(string), \"* %s ledobott egy fegyvert a földre.\", sendername);
    SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
    return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Létrejöttét segítette: Xalphon///ezt publicochoz tettembe
{
    if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
        return;
    new saveweapon[13], saveammo[13];
    for(new slot = 0; slot < 13; slot++)
        GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
    ResetPlayerWeapons(playerid);
    for(new slot; slot < 13; slot++)
    {
        if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
            continue;
        GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
    }
    GivePlayerWeapon(playerid, 0, 1);
}
//=================//
command(pickupgun, playerid, params[])/////ezt átírtam erre if(strcmp(cmd, \"/fegyverfelvesz\") || strcmp(cmd, \"/fegyver-felvesz\"))
{
    for(new i = 0; i < sizeof(DropInfo); i++)
    {
        if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[DropGunPosX],DropInfo[DropGunPosY],DropInfo[DropGunPosZ]))
        {
            if(GetPlayerVirtualWorld(playerid) == DropInfo[DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[DropGunVWorld])
            {
                GetPlayerName(playerid, sendername, sizeof(sendername));
                DestroyDynamicObject(DropObject);
                DropInfo[DropGunPosX] = 0.0;
                DropInfo[DropGunPosY] = 0.0;
                DropInfo[DropGunPosZ] = 0.0;
                DropInfo[DropGunAmmount][0] = 0;
                DropInfo[DropGunAmmount][1] = 0;
                GivePlayerWeapon(playerid,DropInfo[DropGunAmmount][0],DropInfo[DropGunAmmount][1]);
                format(string, sizeof(string), \"* %s felvett egy fegyvert a földrõl.\", sendername);
                SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
                return 1;
            }
        }
    }
    return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
    new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
    GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
    foreach (Player, i)
    {
        if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
        {
            SendClientMessage(i, Range1color, msg);
        }
        else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
        {
            SendClientMessage(i, Range2color, msg);
        }
    }
}

 
Esetleg igy,bocs késön irok csak nincs .net framework pawnohoz és notepadal akartam volna tesztelni csak nemtudtam mert azis bajos márnmeg ugyhogy nincs tesztelve de remélem megy

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