Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - James4

Oldalak: 1 2 [3] 4
31
SA-MP: Szerverfejlesztés / Hegyi bandaterület.
« Dátum: 2013. június 09. - 21:07:15 »
Hááát bocsi de már máshova nem fért.  :D

32
Ó, igen na csinálj már ennél jobbat!!!!  :thumbsdown:

33
SA-MP: Szerverfejlesztés / Los Santos reptéri börtön.
« Dátum: 2013. június 09. - 21:01:25 »
Köszönöm mindenkinek.  :smokin:
A henger alaú valami az a börtön nem ? :D  :thumbsup:

34
SA-MP: Szerverfejlesztés / Los Santos reptéri börtön.
« Dátum: 2013. június 09. - 19:19:30 »
Sziasztok.  :D
Máról ez lesz az utolsó mapp.  ^-^
Készítési idõ: Másfél óra.
Teszteltem.
Objectek:76 db.
Jármûvek: 0db.
Képek róla: http://kepfeltoltes.hu/130609/sa-mp-054_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-055_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-056_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-057_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-058_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-059_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-060_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/32511830sa-mp-061_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/309020904sa-mp-063_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-064_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-065_www.kepfeltoltes.hu_.png
Remélem tetszik.
 

#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" James4: Börtön map.\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
new bortonbejarat;
new bortonkijarat;
public OnGameModeInit()
{
bortonbejarat = CreatePickup(1318,1,1978.3407,-2314.7285,13.5469);
bortonkijarat = CreatePickup(1318,1,248.5249,86.7010,1003.5836);
Create3DTextLabel(\"Los Santosi Börtön\",0x0910e6AA,1978.3407,-2314.7285,13.5469,50.0,0);
Create3DTextLabel(\"Kijárat\",0x0910e6AA,248.5249,86.7010,1003.5836,50.0,0);
CreateObject(4874,1931.1999500,-2297.0000000,16.4000000,0.0000000,0.0000000,2.0000000); //object(helipad1_las) (1)
CreateObject(6295,1940.0000000,-2326.8000500,36.5000000,0.0000000,0.0000000,0.0000000); //object(sanpedlithus_law2) (1)
CreateObject(6295,1905.0000000,-2327.5000000,36.5000000,0.0000000,0.0000000,0.0000000); //object(sanpedlithus_law2) (2)
CreateObject(987,1936.6999500,-2333.3000500,12.5000000,0.0000000,0.0000000,0.7500000); //object(elecfence_bar) (35)
CreateObject(987,1948.9000200,-2333.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (36)
CreateObject(987,1960.9000200,-2333.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (37)
CreateObject(987,1972.9000200,-2333.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (38)
CreateObject(987,1984.5000000,-2333.3000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (39)
CreateObject(987,1984.5000000,-2321.3000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (40)
CreateObject(987,1984.4000200,-2309.3000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (42)
CreateObject(987,1984.4000200,-2297.3000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (43)
CreateObject(987,1984.4000200,-2285.3000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (44)
CreateObject(987,1984.4000200,-2273.3999000,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (45)
CreateObject(987,1972.4000200,-2273.8999000,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (46)
CreateObject(987,1960.4000200,-2274.3999000,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (48)
CreateObject(987,1948.4000200,-2274.8000500,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (49)
CreateObject(987,1936.4000200,-2275.1999500,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (50)
CreateObject(987,1924.4000200,-2275.6001000,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (51)
CreateObject(987,1912.4000200,-2276.0000000,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (52)
CreateObject(987,1900.4000200,-2276.6001000,12.5000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (53)
CreateObject(987,1888.3000500,-2277.0000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (54)
CreateObject(987,1888.3000500,-2289.0000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (55)
CreateObject(987,1888.3000500,-2301.0000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (56)
CreateObject(987,1888.3000500,-2313.0000000,12.5000000,0.0000000,0.0000000,296.0000000); //object(elecfence_bar) (57)
CreateObject(987,1893.5000000,-2323.6999500,12.5000000,0.0000000,0.0000000,323.9990000); //object(elecfence_bar) (58)
CreateObject(976,1924.3000500,-2327.6999500,12.5000000,0.0000000,0.0000000,184.0000000); //object(phils_compnd_gate) (1)
CreateObject(990,1929.4000200,-2327.0000000,14.1000000,0.0000000,0.0000000,186.0000000); //object(bar_barrier12) (1)
CreateObject(992,1935.5999800,-2325.5000000,14.1000000,0.0000000,0.0000000,218.0000000); //object(bar_barrier10b) (1)
CreateObject(992,1913.8000500,-2328.3000500,14.1000000,0.0000000,0.0000000,182.0000000); //object(bar_barrier10b) (2)
CreateObject(992,1910.8000500,-2327.6001000,14.1000000,0.0000000,0.0000000,150.0000000); //object(bar_barrier10b) (3)
CreateObject(2888,1904.8000500,-2328.8999000,60.4000000,338.0000000,0.0000000,350.0000000); //object(a51_spothousing) (1)
CreateObject(2887,1905.6999500,-2328.8999000,61.1000000,328.0000000,0.0000000,0.0000000); //object(a51_spotbulb) (1)
CreateObject(2888,1939.9000200,-2326.6001000,61.0000000,346.0000000,0.0000000,0.0000000); //object(a51_spothousing) (2)
CreateObject(2887,1939.8000500,-2326.6999500,61.4000000,346.0000000,0.0000000,0.0000000); //object(a51_spotbulb) (2)
CreateObject(3873,1964.0999800,-2313.5000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(silicon04_sfs) (1)
CreateObject(1596,1955.5999800,-2300.6001000,48.4000000,0.0000000,0.0000000,210.0000000); //object(satdishsml) (2)
CreateObject(1596,1956.9000200,-2328.1001000,48.4000000,0.0000000,0.0000000,0.0000000); //object(satdishsml) (3)
CreateObject(1596,1979.9000200,-2309.8000500,48.4000000,0.0000000,0.0000000,126.0000000); //object(satdishsml) (4)
CreateObject(3030,1968.9000200,-2306.1999500,47.3000000,0.0000000,0.0000000,0.0000000); //object(wongs_erection) (1)
CreateObject(3030,1957.5999800,-2307.0000000,47.3000000,0.0000000,0.0000000,0.0000000); //object(wongs_erection) (2)
CreateObject(3030,1958.4000200,-2320.5000000,47.2000000,0.0000000,0.0000000,0.0000000); //object(wongs_erection) (3)
CreateObject(3030,1972.0999800,-2319.3999000,47.3000000,0.0000000,0.0000000,0.0000000); //object(wongs_erection) (4)
CreateObject(991,1968.6999500,-2294.3000500,13.8000000,0.0000000,0.0000000,122.0000000); //object(bar_barriergate1) (1)
CreateObject(991,1962.8000500,-2291.3999000,13.8000000,0.0000000,0.0000000,92.0000000); //object(bar_barriergate1) (2)
CreateObject(991,1963.3000500,-2297.8999000,13.8000000,0.0000000,0.0000000,96.0000000); //object(bar_barriergate1) (3)
CreateObject(991,1967.0999800,-2288.1999500,13.8000000,0.0000000,0.0000000,267.5000000); //object(bar_barriergate1) (4)
CreateObject(991,1972.5999800,-2298.3999000,13.8000000,0.0000000,0.0000000,328.0000000); //object(bar_barriergate1) (5)
CreateObject(991,1977.5999800,-2302.3000500,13.8000000,0.0000000,0.0000000,310.0000000); //object(bar_barriergate1) (6)
CreateObject(991,1980.5000000,-2307.5000000,13.8000000,0.0000000,0.0000000,288.0000000); //object(bar_barriergate1) (7)
CreateObject(991,1981.5000000,-2313.5000000,13.8000000,0.0000000,0.0000000,92.0000000); //object(bar_barriergate1) (8)
CreateObject(991,1977.8000500,-2316.5000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (9)
CreateObject(2954,248.0000000,87.8000000,1002.5999800,0.0000000,0.0000000,0.0000000); //object(kmb_ot) (1)
CreateObject(2954,248.0000000,86.8000000,1002.5999800,0.0000000,0.0000000,0.0000000); //object(kmb_ot) (2)
CreateObject(2930,266.2999900,88.3000000,1002.7000100,0.0000000,0.0000000,0.0000000); //object(chinatgate) (2)
CreateObject(2930,266.3999900,83.8000000,1002.7000100,0.0000000,0.0000000,0.0000000); //object(chinatgate) (3)
CreateObject(1771,263.7999900,86.5000000,1000.7000100,0.0000000,0.0000000,86.0000000); //object(cj_bunk_bed1) (10)
CreateObject(1771,264.2000100,81.5000000,1000.7000100,0.0000000,0.0000000,272.0000000); //object(cj_bunk_bed1) (11)
CreateObject(2528,262.8999900,79.1000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet3) (1)
CreateObject(2528,262.6000100,83.7000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet3) (2)
CreateObject(2528,262.5000000,88.2000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet3) (3)
CreateObject(1723,258.2999900,82.4000000,1001.4000200,0.0000000,0.0000000,178.0000000); //object(mrk_seating1) (1)
CreateObject(2308,251.3999900,90.3000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(med_office4_desk_4) (1)
CreateObject(2310,252.3999900,90.2000000,1001.9000200,0.0000000,0.0000000,302.0000000); //object(mike_din_chair) (1)
CreateObject(2207,251.3000000,87.9000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(med_office7_desk_1) (1)
CreateObject(2310,252.3999900,89.3000000,1001.9000200,0.0000000,0.0000000,94.0000000); //object(mike_din_chair) (2)
CreateObject(2198,253.3999900,91.3000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(med_office2_desk_3) (1)
CreateObject(2185,253.8000000,89.0000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(med_office6_desk_1) (1)
CreateObject(2207,256.7000100,89.6000000,1001.4000200,0.0000000,0.0000000,94.0000000); //object(med_office7_desk_1) (2)
CreateObject(2309,255.2000000,90.3000000,1001.4000200,0.0000000,0.0000000,284.0000000); //object(med_office_chair2) (1)
CreateObject(2309,254.7000000,90.0000000,1001.4000200,0.0000000,0.0000000,206.0000000); //object(med_office_chair2) (2)
CreateObject(2309,253.8000000,90.4000000,1001.4000200,0.0000000,0.0000000,16.0000000); //object(med_office_chair2) (3)
CreateObject(1723,255.3999900,82.5000000,1001.4000200,0.0000000,0.0000000,177.9950000); //object(mrk_seating1) (2)
CreateObject(2201,254.3999900,89.1000000,1002.2000100,0.0000000,0.0000000,0.0000000); //object(printer_1) (1)
CreateObject(2002,251.5000000,82.3000000,1001.4000200,0.0000000,0.0000000,130.0000000); //object(water_coolnu) (1)
CreateObject(2601,254.3000000,90.8000000,1002.5000000,0.0000000,0.0000000,0.0000000); //object(cj_juice_can) (2)
CreateObject(2209,255.7000000,84.2000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(med_office9_desk_1) (1)
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==bortonbejarat)
{
    SetPlayerInterior(playerid,6);
    SetPlayerPos(playerid,253.0962,86.3383,1002.4453);
    SetPlayerFacingAngle(playerid,260.9778);
}
if(pickupid==bortonkijarat)
{
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1980.0316,-2312.5974,13.5469);
    SetPlayerFacingAngle(playerid,357.4759);
}
return 1;
}

35
SA-MP: Szerverfejlesztés / Hegyi bandaterület.
« Dátum: 2013. június 09. - 19:09:28 »
Cannon valahol el kell végezni a szükségleltet :D
Én majd holnap tanulok :P  :smokin:  :thumbsup:

36
SA-MP: Szerverfejlesztés / Hegyi bandaterület.
« Dátum: 2013. június 09. - 15:14:06 »
Szia !
A telefonfülke azért van ott hogy, ha valaki a bandából telefinálni szeretne akkor azt használja.  :D
 :smokin:

37
SA-MP: Szerverfejlesztés / Kezdõknek alap parancsok(zcmd)
« Dátum: 2013. június 09. - 13:49:16 »
Kezdõknek biztosan jólessz.  :D

38
SA-MP: Szerverfejlesztés / Hegyi bandaterület.
« Dátum: 2013. június 09. - 13:40:27 »
Sziasztok, megin én :D!
Elkészítettem egy hegyi bandaterületet.  ^-^
Objectek száma: 67db.
Jármûvek: 0db.
Elészítési idõ: 1óra,15perc
Képek: http://kepfeltoltes.hu/130609/sa-mp-041_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-042_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-043_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/263575889sa-mp-044_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-045_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-046_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-047_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-048_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-049_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-050_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-052_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130609/sa-mp-053_www.kepfeltoltes.hu_.png
Tesztelve: volt
Remélem elnyertem a tetszéseteket.  ;)
 

CreateObject(1822,2351.1999500,-653.7999900,127.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_swank_6) (1)
CreateObject(1767,2351.1001000,-651.2000100,127.1000000,0.0000000,0.0000000,0.0000000); //object(med_single_1) (1)
CreateObject(1646,2360.1999500,-653.7999900,127.4000000,0.0000000,0.0000000,88.0000000); //object(lounge_towel_up) (1)
CreateObject(1646,2360.1001000,-652.2999900,127.4000000,0.0000000,0.0000000,87.9950000); //object(lounge_towel_up) (2)
CreateObject(1646,2360.3000500,-650.9000200,127.5000000,0.0000000,0.0000000,92.0000000); //object(lounge_towel_up) (3)
CreateObject(1754,2350.3000500,-652.9000200,127.1000000,0.0000000,0.0000000,100.0000000); //object(swank_single_1) (1)
CreateObject(2357,2362.6001000,-652.2999900,127.3000000,0.0000000,0.0000000,266.0000000); //object(dunc_dinning) (1)
CreateObject(946,2340.8999000,-657.9000200,130.0000000,0.0000000,0.0000000,358.0000000); //object(bskball_lax) (1)
CreateObject(946,2341.6999500,-646.2999900,129.8999900,0.0000000,0.0000000,176.0000000); //object(bskball_lax) (2)
CreateObject(336,2349.3999000,-645.9000200,127.6000000,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(347,2351.5000000,-653.7000100,127.8000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(349,2357.0000000,-651.0999800,129.1000100,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(1215,2354.1999500,-657.0999800,127.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,2354.0000000,-654.9000200,127.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1216,2358.0000000,-646.5000000,127.7000000,0.0000000,0.0000000,88.0000000); //object(phonebooth1) (1)
CreateObject(2647,2362.6001000,-653.9000200,127.9000000,0.0000000,0.0000000,0.0000000); //object(cj_bs_cup) (1)
CreateObject(2663,2363.0000000,-653.5999800,128.0000000,0.0000000,0.0000000,270.0000000); //object(cj_bs_bag) (1)
CreateObject(2814,2362.8000500,-653.0999800,127.7000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway01) (1)
CreateObject(2840,2362.6001000,-651.7000100,127.7000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway05) (2)
CreateObject(2858,2362.5000000,-650.5999800,127.7000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway03) (2)
CreateObject(854,2363.8000500,-646.9000200,127.3000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
CreateObject(3525,2354.0000000,-654.9000200,129.0000000,0.0000000,0.0000000,92.0000000); //object(exbrtorch01) (8)
CreateObject(3525,2354.0000000,-657.0000000,129.2000000,0.0000000,0.0000000,98.0000000); //object(exbrtorch01) (9)
CreateObject(3066,2335.3999000,-652.0999800,129.7000000,0.0000000,0.0000000,0.0000000); //object(ammotrn_obj) (1)
CreateObject(2964,2351.5000000,-657.4000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(k_pooltablesm) (1)
CreateObject(2996,2352.1001000,-657.5000000,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp02) (1)
CreateObject(2998,2352.1001000,-657.2999900,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp04) (1)
CreateObject(3004,2351.3000500,-657.7999900,128.0000000,0.0000000,0.0000000,0.0000000); //object(k_poolq2) (1)
CreateObject(2997,2352.1999500,-657.0000000,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp03) (1)
CreateObject(2995,2352.1999500,-657.7000100,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp01) (1)
CreateObject(3003,2351.6001000,-657.5000000,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballcue) (1)
CreateObject(3000,2352.1999500,-657.2999900,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballstp06) (1)
CreateObject(2238,2353.3000500,-653.5999800,127.5000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (1)
CreateObject(2239,2352.6999500,-654.4000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight16) (1)
CreateObject(2114,2341.6001000,-654.0999800,127.8000000,0.0000000,0.0000000,0.0000000); //object(basketball) (1)
CreateObject(2114,2339.1999500,-653.0999800,128.1000100,0.0000000,0.0000000,0.0000000); //object(basketball) (2)
CreateObject(2073,2351.3000500,-648.0999800,130.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight1) (1)
CreateObject(2108,2353.1001000,-646.9000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (1)
CreateObject(2108,2349.5000000,-646.5999800,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (2)
CreateObject(5043,2351.6001000,-659.5000000,128.6000100,0.0000000,0.0000000,272.0000000); //object(bombdoor_las) (1)
CreateObject(3104,2350.8999000,-657.2000100,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballspt06) (1)
CreateObject(3100,2350.6001000,-657.5999800,128.1000100,0.0000000,0.0000000,0.0000000); //object(k_poolballspt02) (2)
CreateObject(2915,2358.8000500,-661.5000000,127.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_dumbbell2) (1)
CreateObject(1486,2362.3000500,-653.9000200,127.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_beer_1) (1)
CreateObject(1520,2362.1999500,-653.2999900,127.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_bounce) (2)
CreateObject(1509,2362.1999500,-651.2999900,127.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_3) (1)
CreateObject(1517,2362.3000500,-652.5999800,127.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_break) (1)
CreateObject(1543,2362.8999000,-652.2999900,127.7000000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_2) (2)
CreateObject(1667,2362.1001000,-652.9000200,127.8000000,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1)
CreateObject(1208,2354.1999500,-646.5000000,127.1000000,0.0000000,0.0000000,180.0000000); //object(washer) (1)
CreateObject(1736,2350.6999500,-646.2999900,128.6000100,0.0000000,0.0000000,0.0000000); //object(cj_stags_head) (1)
CreateObject(1752,2353.3999000,-659.0999800,129.3999900,0.0000000,0.0000000,218.0000000); //object(swank_tv_3) (1)
CreateObject(1828,2351.3000500,-655.4000200,127.1000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateObject(2109,2356.6001000,-647.2000100,127.4000000,0.0000000,0.0000000,0.0000000); //object(low_dinning_3) (1)
CreateObject(2149,2356.6999500,-646.7999900,128.0000000,0.0000000,0.0000000,320.0000000); //object(cj_microwave1) (1)
CreateObject(2233,2353.3999000,-659.0999800,127.3000000,0.0000000,0.0000000,236.0000000); //object(swank_speaker_4) (3)
CreateObject(2332,2349.8000500,-647.7000100,127.5000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (1)
CreateObject(2514,2357.0000000,-645.4000200,127.1000000,0.0000000,0.0000000,178.0000000); //object(cj_toilet1) (1)
CreateObject(2514,2355.8000500,-645.4000200,127.1000000,0.0000000,0.0000000,177.9950000); //object(cj_toilet1) (2)
CreateObject(2627,2360.1999500,-659.0000000,127.2000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (1)
CreateObject(2631,2356.1999500,-658.5999800,127.1000000,0.0000000,0.0000000,0.0000000); //object(gym_mat1) (1)
CreateObject(2628,2355.6001000,-661.2999900,127.2000000,0.0000000,0.0000000,182.0000000); //object(gym_bench2) (1)
CreateObject(2629,2357.3999000,-661.2000100,127.2000000,0.0000000,0.0000000,0.0000000); //object(gym_bench1) (1)
CreateObject(616,2378.1999500,-642.5000000,126.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (1)
CreateObject(2096,2359.8999000,-655.0999800,127.1000000,0.0000000,0.0000000,80.0000000); //object(cj_rockingchair) (1)
CreateObject(1280,2358.3999000,-648.7000100,127.5000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (1)
CreateObject(2527,2353.3999000,-645.7000100,127.1000000,0.0000000,0.0000000,0.0000000); //object(cj_shower4) (1)

39
SA-MP: Szerverfejlesztés / Pénzestáska a player hátára.
« Dátum: 2013. június 09. - 09:01:31 »
Köszi a tippet.  :thumbsup:
Egyépként nem onnan vettem hanem én irtam. :D

40
SA-MP: Szerverfejlesztés / Pénzestáska a player hátára.
« Dátum: 2013. június 09. - 08:54:40 »
Sziasztok.
Megcsináltam a saját Pénzestáska scriptemet, amit parancsra tudtok elõhívni.  :D
Lényegében nagyon alap code.  :smokin:
Remélem segítek valakinek.  ;D
 

    if (strcmp(\"/pénzestáska\", cmdtext, true, 10) == 0)
    {
       SetPlayerAttachedObject(playerid, 3, 1550, 1, 0.1, -0.3, 0, 0, 40, 0, 1, 1, 1);
       SendClientMessage(playerid,0x0910e6AA,\"Táska felvéve\");
        return 1;
     }

41
SA-MP: Szerverfejlesztés / Lord Admin rendszer
« Dátum: 2013. június 09. - 08:21:53 »
Nekem tetszik.  :smokin:  :thumbsup:
Ment a +!!!! :D

42
Köszönöm mindenkinek a hozzászólást.
Gentleman, a következõnél jobban fogok rá figyelni.
Mindenki igaz dolgokat mondott.
Azért vannak odahányva mert azokkal nem törõdnek .  :smokin:

43
Sziasztok!  :)
Elkészítettem a saját Nemzeti Adó- és Vámhivatalomat.  :smokin:
Ez egy épület lefoglalt jármûvekkel,szolgálati jarmûvekkel.
A bejáratnál van egy pickup amibe ha belementek bedob SFPD-re.
Ez RP-szerverekre talán jó lehetne.  :D
Objectek száma:20,ami nem sok mert most nem volt kedven tovább fejleszteni.
Jármûvek száma:24,aminek szinte fele lefoglalt jármû.
Képek: http://kepfeltoltes.hu/130608/322279836sa-mp-030_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/284136157sa-mp-031_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/sa-mp-032_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/1304728874sa-mp-033_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/201564185sa-mp-034_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/sa-mp-035_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/sa-mp-037_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/sa-mp-038_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/113152625sa-mp-039_www.kepfeltoltes.hu_.png
http://kepfeltoltes.hu/130608/658832155sa-mp-040_www.kepfeltoltes.hu_.png
Remélem tetszik.
Tessék:

new Nahbejarat;
new Nahkijarat;
public OnGameModeInit()
{
// Nemzeti adó és Vámhivatal
AddStaticVehicleEx(598,1476.0000000,-2151.3000500,13.4000000,180.0000000,8,74,15); //Police Car (LVPD)
AddStaticVehicleEx(599,1478.3000500,-2181.8000500,13.9000000,94.0000000,13,74,15); //Police Ranger
AddStaticVehicleEx(598,1469.1999500,-2151.3999000,13.4000000,182.0000000,12,73,15); //Police Car (LVPD)
AddStaticVehicleEx(598,1472.5999800,-2151.1999500,13.4000000,182.0000000,15,92,15); //Police Car (LVPD)
AddStaticVehicleEx(567,1422.3000500,-2151.1001000,13.5000000,206.0000000,13,18,15); //Savanna
AddStaticVehicleEx(421,1426.1999500,-2150.3999000,13.5000000,226.0000000,15,134,15); //Washington
AddStaticVehicleEx(579,1430.5000000,-2149.6999500,13.6000000,0.0000000,133,56,15); //Huntley
AddStaticVehicleEx(502,1433.5000000,-2152.0000000,13.5000000,150.0000000,37,114,15); //Hotring Racer A
AddStaticVehicleEx(568,1423.6999500,-2156.0000000,13.5000000,168.0000000,94,112,15); //Bandito
AddStaticVehicleEx(504,1427.9000200,-2155.5000000,13.5000000,54.0000000,68,7,15); //Bloodring Banger
AddStaticVehicleEx(522,1426.5000000,-2157.6001000,13.2000000,232.0000000,215,142,15); //NRG-500
AddStaticVehicleEx(418,1433.5000000,-2156.8000500,13.7000000,308.0000000,111,103,15); //Moonbeam
AddStaticVehicleEx(411,1424.8000500,-2162.1999500,13.3000000,0.0000000,89,110,15); //Infernus
AddStaticVehicleEx(558,1428.4000200,-2161.3000500,13.3000000,150.0000000,37,37,15); //Uranus
AddStaticVehicleEx(565,1435.0000000,-2161.1001000,13.2000000,210.0000000,156,161,15); //Flash
AddStaticVehicleEx(517,1431.0000000,-2163.6001000,13.5000000,160.0000000,45,58,15); //Majestic
AddStaticVehicleEx(412,1428.5999800,-2167.8999000,13.5000000,230.0000000,151,149,15); //Voodoo
AddStaticVehicleEx(576,1434.0000000,-2166.6999500,13.3000000,328.0000000,106,122,15); //Tornado
AddStaticVehicleEx(458,1425.6999500,-2170.0000000,13.5000000,26.0000000,71,53,15); //Solair
AddStaticVehicleEx(599,1477.8000500,-2178.3000500,13.9000000,94.0000000,3,56,15); //Police Ranger
AddStaticVehicleEx(599,1477.5999800,-2174.5000000,13.9000000,96.0000000,7,133,15); //Police Ranger
AddStaticVehicleEx(523,1477.1999500,-2171.6999500,13.2000000,98.0000000,14,163,15); //HPV1000
AddStaticVehicleEx(523,1476.9000200,-2170.1001000,13.2000000,96.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1476.6999500,-2168.6001000,13.2000000,94.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1476.5000000,-2167.0000000,13.2000000,100.0000000,-1,-1,15); //HPV1000
CreateObject(12941,1451.8000500,-2158.5000000,12.5000000,0.0000000,0.0000000,359.5000000); //object(sw_lastdrop) (1)
CreateObject(987,1429.5999800,-2144.3999000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (21)
CreateObject(987,1417.6999500,-2145.6001000,12.5000000,0.0000000,0.0000000,6.0000000); //object(elecfence_bar) (22)
CreateObject(987,1421.9000200,-2156.8000500,12.5000000,0.0000000,0.0000000,109.7500000); //object(elecfence_bar) (23)
CreateObject(987,1421.8000500,-2157.0000000,12.5000000,0.0000000,0.0000000,276.0000000); //object(elecfence_bar) (24)
CreateObject(987,1423.0999800,-2168.8999000,12.5000000,0.0000000,0.0000000,280.0000000); //object(elecfence_bar) (25)
CreateObject(987,1424.8000500,-2180.1999500,12.5000000,0.0000000,0.0000000,338.0000000); //object(elecfence_bar) (26)
CreateObject(987,1467.0000000,-2144.5000000,12.5000000,0.0000000,0.0000000,356.0000000); //object(elecfence_bar) (27)
CreateObject(987,1478.8000500,-2145.6999500,12.6000000,0.0000000,0.0000000,278.0000000); //object(elecfence_bar) (28)
CreateObject(987,1480.5000000,-2157.6001000,12.5000000,0.0000000,0.0000000,278.0000000); //object(elecfence_bar) (29)
CreateObject(987,1482.0999800,-2169.5000000,12.5000000,0.0000000,0.0000000,276.0000000); //object(elecfence_bar) (30)
CreateObject(987,1472.8000500,-2184.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (31)
CreateObject(987,1460.8000500,-2184.3000500,12.5000000,0.0000000,0.0000000,359.5000000); //object(elecfence_bar) (32)
CreateObject(987,1436.0000000,-2184.5000000,12.5000000,0.0000000,0.0000000,2.0000000); //object(elecfence_bar) (33)
CreateObject(987,1484.0000000,-2184.6001000,12.5000000,0.0000000,0.0000000,96.0000000); //object(elecfence_bar) (34)
CreateObject(1250,1448.3000500,-2182.3999000,13.6000000,0.0000000,0.0000000,90.0000000); //object(smashbarpost) (1)
CreateObject(1251,1450.1999500,-2182.1999500,16.1000000,46.0000000,0.0000000,268.0000000); //object(smashbar) (1)
CreateObject(1250,1460.6999500,-2182.8000500,13.6000000,0.0000000,0.0000000,272.0000000); //object(smashbarpost) (3)
CreateObject(1251,1459.0999800,-2182.3000500,16.3000000,53.9980000,0.0000000,90.0000000); //object(smashbar) (3)
CreateObject(979,1428.3000500,-2173.3999000,13.4000000,0.0000000,0.0000000,190.0000000); //object(sub_roadleft) (5)
CreateObject(979,1436.0000000,-2171.8000500,13.4000000,0.0000000,0.0000000,194.0000000); //object(sub_roadleft) (11)
Nahbejarat = CreatePickup(1318,1,1451.7028,-2173.3423,13.8984);
Nahkijarat = CreatePickup(1318,1,246.4184,107.3042,1003.2188);
Create3DTextLabel(\"Nemzeti Adó- és Vámhivatal\",0x0910e6AA,1451.7028,-2173.3423,13.8984,50.0,0);// a bejárathoz kiirja a szöveget
Create3DTextLabel(\"Kijárat\",0x0910e6AA,246.4184,107.3042,1003.2188,50.0,0);// a kijárathoz kiirja a szöveget
Create3DTextLabel(\"Lefoglalt jármûvek!BELÉPNI TILOS!!!\",0xe60e27AA,1431.6748,-2173.5598,13.5469,50.0,0);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==Nahbejarat)
{
    SetPlayerInterior(playerid,10);//ez azért kell hogy ne gabalyodjön össze
    SetPlayerPos(playerid,246.4718,110.1235,1003.2257);// ide az kell hogy az interioron belül hova tegyen le
    SetPlayerFacingAngle(playerid,357.4059);// ez azt jelenti hogy merre nézzen a játékos
}
if(pickupid==Nahkijarat)
{
    SetPlayerInterior(playerid,0);// ez visszaálítja az utcai interiorra
    SetPlayerPos(playerid,1451.9922,-2176.2329,13.5469);//utcai spawnhely
    SetPlayerFacingAngle(playerid,180.7072);//utcai arcállás
}
return 1;
}

44
SA-MP: Szerverfejlesztés / Autókiállítás (saját munka)
« Dátum: 2013. június 08. - 18:17:27 »
Köszönöm.  :smokin:

45
SA-MP: Szerverfejlesztés / Autókiállítás (saját munka)
« Dátum: 2013. június 08. - 13:56:09 »
Köszönöm mindenkinek  :D  ;D  ;)
Truz igazad van  a következõben lessz ilyen is!

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