Sziasztok! Kicsit megváltozik ez a topik! A tegnap kirakott kis script nem teljesen lett realisztikus, és kissé bugghalmazos is volt. Köszön KovachRichard-nak az észrevételt
A hibáim végett nem csak orvosoltam azokat, hanem játékmódhoz kötöttem.
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define PRESSED(%0) \\
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
enum jatekosAdat
{
jEhes,
jSzomjas
};
new jAdat[MAX_PLAYERS][jatekosAdat];
forward EhsegText(playerid);
forward SzomjusagText(playerid);
new EhsegLevon[MAX_PLAYERS];
new SzomjLevon[MAX_PLAYERS];
forward EhesTimer();
forward SzomjTimer();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
jAdat[playerid][jEhes] = 98; //loginnál átváltja
jAdat[playerid][jSzomjas] = 98; //loginnál átváltja
EhsegText();
SzomjusagText();
return 1;
}
new id;
CMD:ehesszomjas(playerid,params[])
{
new ehes= jAdat[playerid][jEhes];
new szomjas= jAdat[playerid][jSzomjas];
new string[60];
format(string, sizeof string, \"Éhség: %d %\\nSzomjúság: %d %\", ehes, szomjas);
ShowPlayerDialog(playerid,6,DIALOG_STYLE_MSGBOX,\"Energia\",string,\"Ok\",\"\");
return 1;
}
CMD:ehes(playerid, params[])
{
new Szazalek;
if(sscanf(params, \"ud\", id, Szazalek)) return SendClientMessage(playerid, 0xAA3333AA, \"***/éhség < ID > < Százalék >\");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0xAA3333AA, \"A játékos nem elérhető!\");
SendClientMessage(playerid, 0xAA3333AA, \"Beállítottad a játékos éhség szintjét!\");
SendClientMessage(id, 0xAA3333AA, \"Valaki beállította az éhség szinted!\");
jAdat[playerid][jEhes] += Szazalek;
return 1;
}
CMD:szomjas(playerid, params[])
{
new Szazalek;
if(sscanf(params, \"ud\", id, Szazalek)) return SendClientMessage(playerid, 0xAA3333AA, \"***/szomjúság < Id > < Százalék >\");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0xAA3333AA, \"A játékos nem elérhető!\");
SendClientMessage(playerid, 0xAA3333AA, \"Beállítottad a játékos szomjúság szintjét!\");
SendClientMessage(id, 0xAA3333AA, \"Valaki beállította a szomjúság szinted!\");
jAdat[playerid][jSzomjas] += Szazalek;
return 1;
}
CMD:me(playerid, params[])
{
new string[128];
new neve[MAX_PLAYER_NAME];
GetPlayerName(playerid, neve, MAX_PLAYER_NAME);
if(isnull(params)) return SendClientMessage(playerid, 0xAA3333AA, \"***: /me < Cselekvés >\");
format(string, sizeof(string), \"Cselekvés: %s %s\", neve, params);
SendClientMessageToAll(-1, string);
return 1;
}
CMD:szenya(playerid)
{
if(jAdat[playerid][jEhes] == 100) return SendClientMessage(playerid,0xAA3333AA,\"Nem vagy éhes!\");
jAdat[playerid][jEhes] += 30;
SendClientMessage(playerid,0xAA3333AA,\"Megettél egy szenyát!\");
return 1;
}
CMD:szoda(playerid)
{
if(jAdat[playerid][jSzomjas] == 100) return SendClientMessage(playerid,0xAA3333AA,\"Nem vagy szomjas!\");
jAdat[playerid][jSzomjas] += 30;
SendClientMessage(playerid,0xAA3333AA,\"Ittál egy kis szódát!\");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(EhsegLevon[playerid]);
KillTimer(SzomjLevon[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
EhsegLevon[playerid] = SetTimer(\"EhesTimer\", 1000000, true);
SzomjLevon[playerid] = SetTimer(\"SzomjTimer\", 1000000, true);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
KillTimer(EhsegLevon[playerid]);
KillTimer(SzomjLevon[playerid]);
return 1;
}
public EhesTimer()
{
for(new player; player < MAX_PLAYERS; player++)
{
jAdat[player][jEhes] --;
}
return 1;
}
public SzomjTimer()
{
for(new player; player < MAX_PLAYERS; player++)
{
jAdat[player][jSzomjas] --;
}
return 1;
}
public EhsegText(playerid)
{
for(new player; player < MAX_PLAYERS; player++)
{
if( IsPlayerConnected(player))
{
if(jAdat[player][jEhes] <= 10)
{
SendClientMessage(player, 0x76EEC6FF, \"Egyél valamit!\");
}
if(jAdat[player][jEhes] <= 3)
{
SetPlayerHealth(player, 3);
cmd_me(player, \"rosszul lett\");
TogglePlayerControllable(player, false);
SendClientMessage(player, 0x76EEC6FF, \"Összenyaklottál \");
switch( random( 2 ) )
{
case 0: ApplyAnimation(player,\"SWEET\",\"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
case 1: ApplyAnimation(player, \"CRACK\", \"crckdeth2\", 4.0, 1, 0, 0, 0, 0);
}
}
}
}
return 1;
}
public SzomjusagText(playerid)
{
for(new player; player < MAX_PLAYERS; player++)
{
if( IsPlayerConnected(player))
{
if(jAdat[player][jSzomjas] <= 10)
{
SendClientMessage(player, 0x76EEC6FF, \"Igyál valamit!\");
}
if(jAdat[player][jSzomjas] <= 3)
{
SetPlayerHealth(player, 3);
cmd_me(player, \"rosszul lett\");
TogglePlayerControllable(player, false);
SendClientMessage(player, 0x76EEC6FF, \"Összenyaklottál \");
switch( random( 2 ) )
{
case 0: ApplyAnimation(player,\"SWEET\",\"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
case 1: ApplyAnimation(player, \"CRACK\", \"crckdeth2\", 4.0, 1, 0, 0, 0, 0);
}
}
}
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_JUMP))
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(jAdat[playerid][jEhes] <= 5 || jAdat[playerid][jSzomjas] <= 5)
{
SendClientMessage(playerid, 0x76EEC6FF, \"Nincs elég energiád az ugráshoz!\");
new Float:nx, Float:ny, Float:nz;
GetPlayerPos(playerid, nx, ny, nz);
SetPlayerPos(playerid, nx, ny, nz);
//Nem engedi ugrani
}
else
{
//Ha, van energiája levonja
jAdat[playerid][jEhes] -= 1;
jAdat[playerid][jSzomjas] -= 1;
}
}
}
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Esetleges hibákat, itt hozzászólásba jelezzétek, köszi