Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - .::David::.

Oldalak: 1 ... 18 19 [20] 21 22 ... 26
286
Leírások/Útmutatók / Szerverem frissítése 0.3.7-re
« Dátum: 2011. december 08. - 13:56:02 »
Átraktam a szerveremet 0.3d re és a 2.restart után már nem volt jó, ha felakarok menni a szeróra egybõl crashel, de ha nem megyek fel akkor kb fél óráig nincs semmi baj de utána ugyanúgy leáll és nem tudom h miért
pedig mindent frissítettem
ezek a Pluginok vannak betöltve:
streamer.so sscanf.so mysql.so

287
Segítségkérés / 0.3d frissítés
« Dátum: 2011. december 07. - 16:22:52 »
Idézetet írta: kurta999 date=1323266295\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"14079\" data-ipsquote-contentclass=\"forums_Topic
Rakd be a crashdetect plugint, háta segít valamit.
Esetleg azt is leírhatnád, hogy milyen pluginokat használsz, mi van a server_log.-txt-ben meg stb..
 


----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3d, (C)2005-2011 SA-MP Team
[16:21:14]
[16:21:14] Server Plugins
[16:21:14] --------------
[16:21:14]  Loading plugin: streamer
[16:21:14]
*** Streamer Plugin v2.6 by Incognito loaded ***
[16:21:14]   Loaded.
[16:21:14]  Loading plugin: sscanf
[16:21:14]
[16:21:14]  ===============================
[16:21:14]       sscanf plugin loaded.     
[16:21:14]    (c) 2009 Alex \"Y_Less\" Cole
[16:21:14]  ===============================
[16:21:14]   Loaded.
[16:21:14]  Loading plugin: crashdetect
[16:21:14]   Looks like amx_Exec() is already hooked by another plugin that
  has been loaded before crashdetect. The runtime error detection
  feature will be disabled.
[16:21:14]   Loaded.
[16:21:14]  Loading plugin: mysql
[16:21:14]   Failed.
[16:21:14]  Loading plugin: Whirlpool
[16:21:14]   Failed.
[16:21:14]  Loaded 3 plugins.
[16:21:14]
[16:21:14] Filterscripts
[16:21:14] ---------------
[16:21:14]   Loading filterscript \'LuxAdmin.amx\'...
[16:21:14]   Loaded 1 filterscripts.
[16:21:14] Script[gamemodes/Stunt.amx]: Run time error 19: \"File or function is not found\"
[16:21:14] Number of vehicle models: 0

 
plugins streamer sscanf mysql Whirlpool

288
Segítségkérés / 0.3d frissítés
« Dátum: 2011. december 07. - 14:36:09 »
helló
Átraktam a szerveremet 0.3d re és a 2.restart után már nem jó ha felakarok menni a szeróra egybõl crashel, de ha nem megyek fel akkor kb fél oráig nincs semmi baj de utána ugyanúgy leáll és nem tudom h miért
pedig mindent frissítettem

289
Segítségkérés / Bomba
« Dátum: 2011. december 03. - 09:42:37 »
nem megy, csak ott robban ahol lerakom

290
Segítségkérés / Bomba
« Dátum: 2011. december 01. - 19:18:33 »
Idézetet írta: Bazsi date=1322758478\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"13879\" data-ipsquote-contentclass=\"forums_Topic
Kiveszed ezt a részt:[pawn]if(!NuclearBomb[playerid][bombactive])[/pawn] a /plantbomb alól és akkor többet is tudsz rakni elvileg...
 
de attól még oda is lerakja ahol éppen beírom?

291
Segítségkérés / Bomba
« Dátum: 2011. december 01. - 17:40:39 »
Helló!
van ez a script:
 
#define FILTERSCRIPT
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_RED 0xAA3333AA
#include <a_samp>
enum HydrogenBomb
{
Nuke,
Float:x,
Float:y,
Float:z,
bool:bombactive,
timer,
shock,
count,
area
};
new NuclearBomb[MAX_PLAYERS][HydrogenBomb];
new bool:PlayerPushed[MAX_PLAYERS];
new bool:detonated[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Hydrogen Bomb \");
print(\"--------------------------------------\\n\");
for(new i=0;i<MAX_PLAYERS;i++)
{
NuclearBomb[bombactive] = false;
NuclearBomb[count] = 0;
NuclearBomb[area] = 0;
PlayerPushed = false;
detonated = false;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/plantbomb\", true) == 0)
{
    if(!NuclearBomb[playerid][bombactive])
    {
    new Float:bx, Float:by, Float:bz, Float:ba;
    GetPlayerPos(playerid, bx, by, bz);
    GetPlayerFacingAngle(playerid, ba);
    bx += (floatsin(-ba, degrees));
    by += (floatcos(-ba, degrees));
   NuclearBomb[playerid][Nuke] = CreateObject(3786, bx, by, bz, 0, 0, ba);
   NuclearBomb[playerid]
  • = bx;

   NuclearBomb[playerid][y] = by;
   NuclearBomb[playerid][z] = bz;
   NuclearBomb[playerid][area] = 0;
        ApplyAnimation(playerid, \"BOMBER\",\"BOM_Plant_In\",4.0,0,0,0,0,0);
   NuclearBomb[playerid][bombactive] = true;
   detonated[playerid] = false;
   SendClientMessage(playerid, COLOR_LIGHTBLUE, \"Bomb planted. Flee the area.\");
}
else return SendClientMessage(playerid, COLOR_RED, \"You\'ve already planted a bomb!\");
}
if(strcmp(cmdtext, \"/detonate\", true) == 0)
{
    if(NuclearBomb[playerid][bombactive])
    {
        NuclearBomb[playerid][timer] = SetTimerEx(\"Detonation\", 250, 1, \"i\", playerid);
        DestroyObject(NuclearBomb[playerid][Nuke]);
   SendClientMessage(playerid, COLOR_LIGHTBLUE, \"Bomb detonated.\");
    }
    else return SendClientMessage(playerid, COLOR_RED, \"You haven\'t planted a bomb!\");
}
return 0;
}
forward Detonation(playerid);
public Detonation(playerid)
{
if(NuclearBomb[playerid][count] == 0)
{
       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z], 7, 10);

}
else if(NuclearBomb[playerid][count] == 1)
{
       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z], 7, 10);

       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+3, 7, 10);

}
else if(NuclearBomb[playerid][count] == 2)
{
       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z], 7, 10);

       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+3, 7, 10);

       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+6, 7, 10);

}
else if(NuclearBomb[playerid][count] == 3)
{
       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+3, 7, 10);

       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+6, 7, 10);

       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+9, 7, 10);

}
    else if(NuclearBomb[playerid][count] == 4)
{
       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+6, 7, 10);

       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+9, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+12, 7, 10);

}
    else if(NuclearBomb[playerid][count] == 5)
{
       CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+9, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+12, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+15, 7, 10);

}
    else if(NuclearBomb[playerid][count] == 6)
{
CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+12, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+15, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+18, 7, 10);

}
    else if(NuclearBomb[playerid][count] == 7)
{
CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+15, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+18, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+21, 7, 10);

}
    else if(NuclearBomb[playerid][count] == 9)
{
CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+18, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+21, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]+10, NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]-10, NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • +10, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • -10, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

}
else if(NuclearBomb[playerid][count] == 10)
{
CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+21, 7, 10);

CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]+10, NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]-10, NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • +10, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • -10, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]+7, NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]-7, NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • +7, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • -7, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+27, 7, 10);

}
else if(NuclearBomb[playerid][count] >= 11)
{
CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]+10, NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]-10, NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • +10, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • -10, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+24, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]+7, NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]-7, NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • +7, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • -7, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+27, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z]+30, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]+3, NuclearBomb[playerid][z]+30, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]-3, NuclearBomb[playerid][z]+30, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • +3, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+30, 7, 10);

    CreateExplosion(NuclearBomb[playerid]
  • -3, NuclearBomb[playerid][y], NuclearBomb[playerid][z]+30, 7, 10);

    KillTimer(NuclearBomb[playerid][timer]);
    NuclearBomb[playerid][count] = 0;
    NuclearBomb[playerid][bombactive] = false;
}
if(!detonated[playerid])
{
       NuclearBomb[playerid][shock] = SetTimerEx(\"Shockwave\", 500, 1, \"i\", playerid);
detonated[playerid] = true;
}
NuclearBomb[playerid][count]++;
return 0;
}
forward Shockwave(playerid);
public Shockwave(playerid)
{
NuclearBomb[playerid][area]+= 100;
for(new sz=0; sz<MAX_PLAYERS;sz++)
{
    if(PlayerToPoint(NuclearBomb[playerid][area], sz, NuclearBomb[playerid]
  • , NuclearBomb[playerid][y], NuclearBomb[playerid][z])/* && !PlayerPushed[sz]*/)

    {
        PushPlayer(sz, NuclearBomb[playerid]
  • , NuclearBomb[playerid][y]);

        PlayerPushed[sz] = true;
    }
}
if(NuclearBomb[playerid][area] >= 1000)
{
    NuclearBomb[playerid][area] = 0;
    for(new pz=0;pz<MAX_PLAYERS;pz++) PlayerPushed[pz] = false;
    detonated[playerid] = false;
    KillTimer(NuclearBomb[playerid][shock]);
}
return 0;
}
stock PushPlayer(playerid, Float:X, Float:Y)
{
new
   Float:pX,
   Float:pY,
   Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
new Float:ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
pX = (-3 * floatsin(-ang, degrees));
pY = (-3 * floatcos(-ang, degrees));
if(GetPlayerState(playerid) == 2)
{
SetVehicleVelocity(GetPlayerVehicleID(playerid), pX, pY, 1.0);
SetVehicleHealth(GetPlayerVehicleID(playerid), 0.0);
}
else if(GetPlayerState(playerid) == 1)
{
SetPlayerVelocity(playerid, pX, pY, 1.0);
}
SetPlayerHealth(playerid, 1.0);
return 0;
}
PlayerToPoint(Float:radius, playerid, Float:X, Float:Y, Float:Z)
{
    new Float:oldpos[3], Float:temppos[3];
    GetPlayerPos(playerid, oldpos[0], oldpos[1], oldpos[2]);
    temppos[0] = (oldpos[0] -X);
    temppos[1] = (oldpos[1] -Y);
    temppos[2] = (oldpos[2] -Z);
    if(((temppos[0] < radius) && (temppos[0] > -radius)) && ((temppos[1] < radius) && (temppos[1] > -radius)) && ((temppos[2] < radius) && (temppos[2] > -radius)))
    {
        return true;
    }
    return false;
}

 
és azt hogy tudnám megcsinálni hogy több helyen is robbanjon
ugy mint ha oda is leraktam volna
pl. ezeken a pontokon:
228.9350,2487.7087,16.4844
224.3014,1882.8418,17.6406

293
SA-MP: Szerverfejlesztés / MySQL Leader Script
« Dátum: 2011. november 26. - 10:07:23 »
nálam olyan bug van hogy néha hiába írom a 6-so id-t akkor is a 0-s id re rakja a rangot

294
SA-MP: Szerverfejlesztés / KillerAdmin v0.2
« Dátum: 2011. november 24. - 17:40:54 »
Diggity\" post=\"195819\" timestamp=\"1322074195\"]
azon mit nem tudsz megcsinálni?
 
[/quote]
azt hogy a tábla létrehozásánál mit írjak be.

295
SA-MP: Szerverfejlesztés / KillerAdmin v0.2
« Dátum: 2011. november 23. - 19:28:52 »
valaki írja már le azt is hogy a táblákat hogy kell megcsinálni hozzá

296
fúú baszus pedig olvastamis..
na már jó kösz

297
Idézetet írta: kurta999 date=1321461575\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"3791\" data-ipsquote-contentclass=\"forums_Topic
Haha, megvan a hiba :D
Azt a MySQL Plugint rakd be, ami ottvan az elsõ üzenetben a fõoldalon. Mivel te Ethan ( StrickenKid ) MySQL pluginját raktad be, ez pedig nem arra van megírva.
 
nah ez megvan.
de van még 1 dolog
 

F:\\Server\\filterscripts\\reg.pwn(649) : error 017: undefined symbol \"DIALOG_STYLE_PASSWORD\"
F:\\Server\\filterscripts\\reg.pwn(705) : error 017: undefined symbol \"DIALOG_STYLE_PASSWORD\"
F:\\Server\\filterscripts\\reg.pwn(716) : error 017: undefined symbol \"DIALOG_STYLE_PASSWORD\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
3 Errors.

298
Idézetet írta: kurta999 date=1321458883\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"3791\" data-ipsquote-contentclass=\"forums_Topic
Hát ebbõl nagyon sok mindenre tudok következtetni..
Plugin be van töltve ?
libmySQL.dll a szervermappában van ? ( Ez csak windows esetén )
Másold be, amit a server_log.txt-be ír, aztán esetleg tudok valamit segíteni.
 
ezen kívül mást nem ír
 
17:05:37] 
[17:05:37] Server Plugins
[17:05:37] --------------
[17:05:37]  Loading plugin: mysql.so
[17:05:37]  SA:MP MySQL Plugin v2.1.1 Loaded.
[17:05:37]   Loaded.
[17:05:37]  Loading plugin: streamer.so
[17:05:37]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[17:05:37]   Loaded.
[17:05:37]  Loading plugin: sscanf.so
[17:05:37]
[17:05:37]  ===============================
[17:05:37]       sscanf plugin loaded.     
[17:05:37]    (c) 2009 Alex \"Y_Less\" Cole
[17:05:37]  ===============================
[17:05:37]   Loaded.
[17:05:37]  Loaded 3 plugins.
[17:05:37] [MySQL] Thread running. Threadsafe: Yes.
[17:05:37]
[17:05:37] Filter Scripts
[17:05:37] ---------------
[17:05:37]   Loading filter script \'reg.amx\'...
[17:05:37]   Loaded 1 filter scripts.

299
Idézetet írta: BoOy date=1321380687\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"3791\" data-ipsquote-contentclass=\"forums_Topic
Mutasd a 92. sort   :)
 
ez ugy van ahogy kurta feltöltötte
 
print(\"MySQL: Kapcsolódás erre a címre \" MYSQL_HOST \" \" MYSQL_USER \" nevu\" felhasználóval. \\nAdatbázis neve: \" MYSQL_DB \".\");

 
már rájöttem
---------------------------------------------------------
most meg olyan problémám van hogy nem adja be a regisztrációs ablakot, olyan mintha a be se lenne töltve

300

F:\\Server\\filterscripts\\reg.pwn(92) : error 001: expected token: \"-string end-\", but found \"-identifier-\"
F:\\Server\\filterscripts\\reg.pwn(92) : error 017: undefined symbol \"felhaszn\"
F:\\Server\\filterscripts\\reg.pwn(92) : error 029: invalid expression, assumed zero
F:\\Server\\filterscripts\\reg.pwn(92) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
4 Errors.

 
ez mitõl van?

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