Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - Cappsy
Oldalak: 1 ... 149 150 [151] 152 153 ... 160
2251
« Dátum: 2012. május 25. - 16:35:03 »
akkor meg az intit bassza be a legjobb: Tadaaaa : PPC_House :laugh: :laugh: :laugh: :laugh:
2252
« Dátum: 2012. május 25. - 16:34:10 »
szerverlogot és szerver cfg-t passzold be please
2253
« Dátum: 2012. május 25. - 16:33:15 »
Hali! Csináltam egy textdrawot be is formatoltam de nem jó valamikor azt írja hogy 1/30-ból valamikor 0/30 mi a baja /* Filterscript generated using Zamaroht\'s TextDraw Editor Version 1.0. Designed for SA-MP 0.3a. Time and Date: 2012-5-19 @ 18:15:6 Instructions: 1- Compile this file using the compiler provided with the sa-mp server package. 2- Copy the .amx file to the filterscripts directory. 3- Add the filterscripts in the server.cfg file (more info here: http://wiki.sa-mp.com/wiki/Server.cfg) 4- Run the server! Disclaimer: You have full rights over this file. You can distribute it, modify it, and change it as much as you want, without having to give any special credits. */ #include <a_samp> #include <fixchars> new Text:Textdraw0; new Text:Textdraw1; public OnFilterScriptInit() { print(\"Textdraw file generated by\"); print(\" Zamaroht\'s textdraw editor was loaded.\"); // Create the textdraws: Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"népeség:\"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(584.000000, 99.000000, \"x\"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.500000, 1.000000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); return 1; } public OnPlayerConnect(playerid) { SetPVarInt(playerid, \"Jatekos\", GetPVarInt(playerid, \"Jatekos\") +1); new newtext[41]; format(newtext, sizeof(newtext), \"%d/%d\", GetPVarInt(playerid, \"Jatekos\"), GetMaxPlayers()); TextDrawSetString(Text:Textdraw1, newtext); TextDrawShowForPlayer(playerid, Text:Textdraw1); TextDrawShowForPlayer(playerid, Textdraw0); return 1; } public OnPlayerDisconnect(playerid, reason) { SetPVarInt(playerid, \"Jatekos\", GetPVarInt(playerid, \"Jatekos\") -1); new newtext[41]; format(newtext, sizeof(newtext), \"%d/%d\", GetPVarInt(playerid, \"Jatekos\"), GetMaxPlayers()); TextDrawSetString(Text:Textdraw1, newtext); TextDrawShowForPlayer(playerid, Text:Textdraw1); return 1; }
2254
« Dátum: 2012. május 25. - 15:11:08 »
SetCameraBehindPlayer(playerid);
2255
« Dátum: 2012. május 25. - 14:55:35 »
van ez az eDrivecam amit használok azt szeretném kérni van e olyan parancs ami ebbõl kivált sima nézetbe
2256
« Dátum: 2012. május 25. - 14:22:38 »
Megvan mi a baja mert így nem tudom használni  :\'( :\'( :\'( :\'( :\'( :\'(
2257
« Dátum: 2012. május 21. - 17:40:59 »
megtettem de crash...
2258
« Dátum: 2012. május 21. - 17:23:05 »
Hali  Kérnék egy elakadásjelzõ ami olyan hogy pl: /elakadva és villog az index mind a 2 helyen  Indexscript: #include <a_samp> enum index2 { obj1, obj2, bool:indexing } #define VEHICLE_NONE 0 #define VEHICLE_CAR 1 #define VEHICLE_BOAT 2 #define VEHICLE_TRAIN 3 #define VEHICLE_HELI 4 #define VEHICLE_PLANE 5 #define VEHICLE_BIKE 6 #define VEHICLE_MONSTERTRUCK 7 #define VEHICLE_QUADBIKE 8 #define VEHICLE_BMX 9 #define VEHICLE_TRAILER 10 new gs_vehicleTypes [] = { VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_HELI, VEHICLE_BIKE, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_PLANE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_QUADBIKE, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_BMX, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER }; stock indexcompatible(veh) { new model=GetVehicleModel(veh); /* new compatible=1; switch(model) { case 460,476,511,512,513,519,520,553,577,592,593,548,425,417,487,488,497,563,447,469,509,481,510,462,448,581,522,461,521,523,463,586,468,471,435,450,569,570,584,590,591,606,607,608,610,611,485,538,457,532,486,406,530,537,571,572,574,449,525,583,539,441,464,465,501,564,594,472..473,493,595,484,430,452..453,446,454: { compatible=0; } } */ return (gs_vehicleTypes[model-400]==VEHICLE_CAR)?1:0; } new index[MAX_VEHICLES][index2]; forward indexf(vehicleid,oldal); public indexf(vehicleid,oldal) { new v=vehicleid; if(v!=INVALID_VEHICLE_ID) { index[v][obj1]=CreateObject(19294,0,0,0,0,0,0); AttachObjectToVehicle(index[v][obj1],v,(oldal==0)?1:-1, 2.5, -0.2, 0,0,0); index[v][obj2]=CreateObject(19294,0,0,0,0,0,0); AttachObjectToVehicle(index[v][obj2],v,(oldal==0)?1:-1, -2.5, -0.2, 0,0,0); index[v][indexing]=true; } return 1; } // PRESSED(keys) #define PRESSED(%0) \\ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) public OnPlayerKeyStateChange(playerid,newkeys,oldkeys) { if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) { if(PRESSED(KEY_LOOK_LEFT)||PRESSED(KEY_LOOK_RIGHT)) { new veh=GetPlayerVehicleID(playerid); if(index[veh][indexing]) { DestroyObject(index[veh][obj1]); DestroyObject(index[veh][obj2]); index[veh][indexing]=false; } else { if(indexcompatible(veh)) { new oldal2=(PRESSED(KEY_LOOK_LEFT))?1:0; indexf(veh,oldal2); } } } } return 1; }
2259
« Dátum: 2012. május 20. - 22:25:55 »
Hali  Kérnék egy elakadásjelzõ ami olyan hogy pl: /elakadva és villog az index mind a 2 helyen  Indexscript: #include <a_samp> enum index2 { obj1, obj2, bool:indexing } #define VEHICLE_NONE 0 #define VEHICLE_CAR 1 #define VEHICLE_BOAT 2 #define VEHICLE_TRAIN 3 #define VEHICLE_HELI 4 #define VEHICLE_PLANE 5 #define VEHICLE_BIKE 6 #define VEHICLE_MONSTERTRUCK 7 #define VEHICLE_QUADBIKE 8 #define VEHICLE_BMX 9 #define VEHICLE_TRAILER 10 new gs_vehicleTypes [] = { VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_HELI, VEHICLE_BIKE, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_PLANE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_QUADBIKE, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_BMX, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER }; stock indexcompatible(veh) { new model=GetVehicleModel(veh); /* new compatible=1; switch(model) { case 460,476,511,512,513,519,520,553,577,592,593,548,425,417,487,488,497,563,447,469,509,481,510,462,448,581,522,461,521,523,463,586,468,471,435,450,569,570,584,590,591,606,607,608,610,611,485,538,457,532,486,406,530,537,571,572,574,449,525,583,539,441,464,465,501,564,594,472..473,493,595,484,430,452..453,446,454: { compatible=0; } } */ return (gs_vehicleTypes[model-400]==VEHICLE_CAR)?1:0; } new index[MAX_VEHICLES][index2]; forward indexf(vehicleid,oldal); public indexf(vehicleid,oldal) { new v=vehicleid; if(v!=INVALID_VEHICLE_ID) { index[v][obj1]=CreateObject(19294,0,0,0,0,0,0); AttachObjectToVehicle(index[v][obj1],v,(oldal==0)?1:-1, 2.5, -0.2, 0,0,0); index[v][obj2]=CreateObject(19294,0,0,0,0,0,0); AttachObjectToVehicle(index[v][obj2],v,(oldal==0)?1:-1, -2.5, -0.2, 0,0,0); index[v][indexing]=true; } return 1; } // PRESSED(keys) #define PRESSED(%0) \\ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) public OnPlayerKeyStateChange(playerid,newkeys,oldkeys) { if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) { if(PRESSED(KEY_LOOK_LEFT)||PRESSED(KEY_LOOK_RIGHT)) { new veh=GetPlayerVehicleID(playerid); if(index[veh][indexing]) { DestroyObject(index[veh][obj1]); DestroyObject(index[veh][obj2]); index[veh][indexing]=false; } else { if(indexcompatible(veh)) { new oldal2=(PRESSED(KEY_LOOK_LEFT))?1:0; indexf(veh,oldal2); } } } } return 1; }
2260
« Dátum: 2012. május 20. - 18:36:58 »
Am szedd ki laadmint meg ezeket
2261
« Dátum: 2012. május 20. - 18:33:42 »
Mariò tudom hogy kell zárd
2262
« Dátum: 2012. május 20. - 18:32:31 »
Most nem akarok geci lenni de ha bekapcsolni sem tudja.... am szedd ki a laadmint meg ezeket..
2263
« Dátum: 2012. május 20. - 16:39:11 »
ami belsõbõl külsõre :yes: :yes: :yes: :yes: :yes:
2264
« Dátum: 2012. május 20. - 16:31:40 »
HALI! Egy olyan parancs kéne ami a 3.es kameranézetbõl eredetire vált
2265
« Dátum: 2012. május 20. - 11:20:24 »
Hali Nekem van egy olyan bajom hogyha sokáig megyek csak úgy elhaggya a kameranézetett nem visszavált hanem mintha távirányíthatós lenne a kocsi Ötlet? am grat
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