Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - nyE
Oldalak: 1 ... 73 74 [75] 76 77 ... 117
1111
« Dátum: 2010. december 26. - 20:46:18 »
Egy példát írnál rá? Mer így nem nagyon értem
1112
« Dátum: 2010. december 26. - 15:27:53 »
Amikor ZeRo be volt **szva, azt lehetett oltani.
Nem Draven?
1113
« Dátum: 2010. december 26. - 11:01:32 »
Most az nem mindegy, hogy azt írja be, hogy /rcon login jelszó vagy /admin jelszó? Keress!
1114
« Dátum: 2010. december 26. - 10:38:00 »
1115
« Dátum: 2010. december 26. - 10:30:42 »
1116
« Dátum: 2010. december 25. - 20:25:54 »
A dcmd-k alá írd.
1117
« Dátum: 2010. december 25. - 19:37:29 »
GetPlayerName(killerid,string,sizeof(string));
1118
« Dátum: 2010. december 25. - 17:37:33 »
U.i.: Ebben az évben elõször indítottam el a szerver keresõt és ez fogadott. :angry:
Nem késtél el evvel egy kicsit? Egyébként voltam fenn és meglepõ módon nem láttam egy darab nonost sem.
1119
« Dátum: 2010. december 25. - 11:07:47 »
Az OnPlayerConnect-hez vagy az OnPlayerRequestClass-hoz írd oda, hogy: SpawnPlayer(playerid); Nem biztos, hogy mûködik de egy próbát megér.
1120
« Dátum: 2010. december 24. - 17:33:05 »
1121
« Dátum: 2010. december 24. - 15:36:11 »
1122
« Dátum: 2010. december 24. - 14:00:31 »
Képek alapján nagyon jónak tûnik!! Grat!
1123
« Dátum: 2010. december 24. - 13:59:06 »
Ez az...
1124
« Dátum: 2010. december 24. - 13:55:56 »
Kocsilehívót akarsz? Mer ha igen akkor... //////////////////////////////////////////////////////////////////////////////// //====== SA-MP IN-GAME CAR\'S SPAWNER =======// //======== Created by: Fedee! ========// //======== Credits to GTAguillaume =========// //////////////////////////////////////////////////////////////////////////////// #include <a_samp> //////////////////////////////////////////////////////////////////////////////// #define GELTONA 0xFFFF00FF #define BALTA 0xFFFFFFFF #define COLOR_GREY 0xAFAFAFAA #define COLOR_ORANGE 0xFF9900AA //////////////////////////////////////////////////////////////////////////////// #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, \"\")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //////////////////////////////////////////////////////////////////////////////// new SpawnedVehicles[MAX_PLAYERS]; new VehicleNames[212][] = { {\"Landstalker\"},{\"Bravura\"},{\"Buffalo\"},{\"Linerunner\"},{\"Perrenial\"},{\"Sentinel\"},{\"Dumper\"}, {\"Firetruck\"},{\"Trashmaster\"},{\"Stretch\"},{\"Manana\"},{\"Infernus\"},{\"Voodoo\"},{\"Pony\"},{\"Mule\"}, {\"Cheetah\"},{\"Ambulance\"},{\"Leviathan\"},{\"Moonbeam\"},{\"Esperanto\"},{\"Taxi\"},{\"Washington\"}, {\"Bobcat\"},{\"Mr Whoopee\"},{\"BF Injection\"},{\"Hunter\"},{\"Premier\"},{\"Enforcer\"},{\"Securicar\"}, {\"Banshee\"},{\"Predator\"},{\"Bus\"},{\"Rhino\"},{\"Barracks\"},{\"Hotknife\"},{\"Trailer 1\"},{\"Previon\"}, {\"Coach\"},{\"Cabbie\"},{\"Stallion\"},{\"Rumpo\"},{\"RC Bandit\"},{\"Romero\"},{\"Packer\"},{\"Monster\"}, {\"Admiral\"},{\"Squalo\"},{\"Seasparrow\"},{\"Pizzaboy\"},{\"Tram\"},{\"Trailer 2\"},{\"Turismo\"}, {\"Speeder\"},{\"Reefer\"},{\"Tropic\"},{\"Flatbed\"},{\"Yankee\"},{\"Caddy\"},{\"Solair\"},{\"Berkley\'s RC Van\"}, {\"Skimmer\"},{\"PCJ-600\"},{\"Faggio\"},{\"Freeway\"},{\"RC Baron\"},{\"RC Raider\"},{\"Glendale\"},{\"Oceanic\"}, {\"Sanchez\"},{\"Sparrow\"},{\"Patriot\"},{\"Quad\"},{\"Coastguard\"},{\"Dinghy\"},{\"Hermes\"},{\"Sabre\"}, {\"Rustler\"},{\"ZR-350\"},{\"Walton\"},{\"Regina\"},{\"Comet\"},{\"BMX\"},{\"Burrito\"},{\"Camper\"},{\"Marquis\"}, {\"Baggage\"},{\"Dozer\"},{\"Maverick\"},{\"News Chopper\"},{\"Rancher\"},{\"FBI Rancher\"},{\"Virgo\"},{\"Greenwood\"}, {\"Jetmax\"},{\"Hotring\"},{\"Sandking\"},{\"Blista Compact\"},{\"Police Maverick\"},{\"Boxville\"},{\"Benson\"}, {\"Mesa\"},{\"RC Goblin\"},{\"Hotring Racer A\"},{\"Hotring Racer B\"},{\"Bloodring Banger\"},{\"Rancher\"}, {\"Super GT\"},{\"Elegant\"},{\"Journey\"},{\"Bike\"},{\"Mountain Bike\"},{\"Beagle\"},{\"Cropdust\"},{\"Stunt\"}, {\"Tanker\"}, {\"Roadtrain\"},{\"Nebula\"},{\"Majestic\"},{\"Buccaneer\"},{\"Shamal\"},{\"Hydra\"},{\"FCR-900\"}, {\"NRG-500\"},{\"HPV1000\"},{\"Cement Truck\"},{\"Tow Truck\"},{\"Fortune\"},{\"Cadrona\"},{\"FBI Truck\"}, {\"Willard\"},{\"Forklift\"},{\"Tractor\"},{\"Combine\"},{\"Feltzer\"},{\"Remington\"},{\"Slamvan\"}, {\"Blade\"},{\"Freight\"},{\"Streak\"},{\"Vortex\"},{\"Vincent\"},{\"Bullet\"},{\"Clover\"},{\"Sadler\"}, {\"Firetruck LA\"},{\"Hustler\"},{\"Intruder\"},{\"Primo\"},{\"Cargobob\"},{\"Tampa\"},{\"Sunrise\"},{\"Merit\"}, {\"Utility\"},{\"Nevada\"},{\"Yosemite\"},{\"Windsor\"},{\"Monster A\"},{\"Monster B\"},{\"Uranus\"},{\"Jester\"}, {\"Sultan\"},{\"Stratum\"},{\"Elegy\"},{\"Raindance\"},{\"RC Tiger\"},{\"Flash\"},{\"Tahoma\"},{\"Savanna\"}, {\"Bandito\"},{\"Freight Flat\"},{\"Streak Carriage\"},{\"Kart\"},{\"Mower\"},{\"Duneride\"},{\"Sweeper\"}, {\"Broadway\"},{\"Tornado\"},{\"AT-400\"},{\"DFT-30\"},{\"Huntley\"},{\"Stafford\"},{\"BF-400\"},{\"Newsvan\"}, {\"Tug\"},{\"Trailer 3\"},{\"Emperor\"},{\"Wayfarer\"},{\"Euros\"},{\"Hotdog\"},{\"Club\"},{\"Freight Carriage\"}, {\"Trailer 3\"},{\"Andromada\"},{\"Dodo\"},{\"RC Cam\"},{\"Launch\"},{\"Police Car (LSPD)\"},{\"Police Car (SFPD)\"}, {\"Police Car (LVPD)\"},{\"Police Ranger\"},{\"Picador\"},{\"S.W.A.T. Van\"},{\"Alpha\"},{\"Phoenix\"},{\"Glendale\"}, {\"Sadler\"},{\"Luggage Trailer A\"},{\"Luggage Trailer B\"},{\"Stair Trailer\"},{\"Boxville\"},{\"Farm Plow\"}, {\"Utility Trailer\"} }; //////////////////////////////////////////////////////////////////////////////// forward VehicleOccupied(vehicleid); //////////////////////////////////////////////////////////////////////////////// public OnPlayerCommandText(playerid, cmdtext[]) { //////////////////////////////////////////////////////////////////////////////// // -------------------------------------------------------------------------- // // DCMDS // // -------------------------------------------------------------------------- // //////////////////////////////////////////////////////////////////////////////// //Car spawn dcmd(v,1,cmdtext); dcmd(respawncars,11,cmdtext); return 1; } //////////////////////////////////////////////////////////////////////////////// // -------------------------------------------------------------------------- // // COMMANDS // // -------------------------------------------------------------------------- // //////////////////////////////////////////////////////////////////////////////// //Spawn car command dcmd_v(playerid, params[]) { new Index; new tmp[256]; tmp = strtok(params,Index); new tmp2[256]; tmp2 = strtok(params,Index); new tmp3[256]; tmp3 = strtok(params,Index); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_ORANGE, \"Usage: /v [modelid/carname] [color1] [color2]\"); new car; new string[128]; new colour1, colour2; if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp); if(car < 400 || car > 611) return SendClientMessage(playerid, BALTA, \"ERROR: Invalid modelid/carname!\"); if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]); new Float:X,Float:Y,Float:Z; new Float:Angle,int1; new LVehicleID = GetPlayerVehicleID(playerid); GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid); SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1); PlayerPlaySound(playerid,1085,0,0,0); PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0); format(string, sizeof(string), \"~g~You Spawned a %s ~b~(Model ID: %d) ~n~~y~with colours: %d,%d\", VehicleNames[car-400], car, colour1, colour2); return GameTextForPlayer(playerid,string,7500,1); } //Car respawn command dcmd_respawncars(playerid,params[]) { #pragma unused params SendClientMessage(playerid, COLOR_GREY, \"Vehicles respawned.\"); GameTextForAll(\"~n~~n~~n~~n~~n~~n~~r~Vehicles ~g~respawned by Admin.\", 3000,3); for(new cars=0; cars<MAX_VEHICLES; cars++) { if(!VehicleOccupied(cars)) { SetVehicleToRespawn(cars); } } return 1; } //////////////////////////////////////////////////////////////////////////////// public OnPlayerDisconnect(playerid) { DestroyVehicle(SpawnedVehicles[playerid]); SpawnedVehicles[playerid] = 0; return 0; } //////////////////////////////////////////////////////////////////////////////// GetVehicleModelIDFromName(vname[]) { for(new i = 0; i < 211; i++) { if ( strfind(VehicleNames, vname, true) != -1 ) return i + 400; } return -1; } //////////////////////////////////////////////////////////////////////////////// stock IsNumeric(string[]) { for (new i = 0, j = strlen(string); i < j; i++) { if (string > \'9\' || string < \'0\') return 0; } return 1; } //////////////////////////////////////////////////////////////////////////////// stock strtok(const str[], &index) { new length = strlen(str); while ((index < length) && (str[index] <= \' \')) { index++; } new offset = index; new result[20]; while ((index < length) && (str[index] > \' \') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = str[index]; index++; } result[index - offset] = EOS; return result; } //////////////////////////////////////////////////////////////////////////////// public VehicleOccupied(vehicleid) { for(new i=0;i<MAX_PLAYERS;i++) { if(IsPlayerInVehicle(i,vehicleid)) return 1; } return 0; } //////////////////////////////////////////////////////////////////////////////// Ha meg nem akkor benne van az ahogy meg lehet azt oldani amint akarsz csak a GetVehicleModelIDFromName függvény kell hozá.
1125
« Dátum: 2010. december 24. - 12:46:45 »
Nagy hibák voltak benne de kijavítottam neked. A dialoggal könnyebb lenne mer ez a menü már elég elavult. De ha tezel akarsz dolgozni akkor ajánlom ezt a tutorialt. #include <a_samp> new Menu:teleportmenu; public OnFilterScriptInit() { print(\"\\n--------------------------\"); print(\"Teleport menu by Admin_Mark\"); print(\"----------------------------\\n\"); teleportmenu = CreateMenu(\"Teleport menu\", 2, 55.0, 200.0, 100.0, 80.0); CreateMenu(\"Teleportok\", 2, 55.0, 200.0, 100.0, 80.0); AddMenuItem(teleportmenu, 0, \"LV\"); AddMenuItem(teleportmenu, 0, \"LV\"); AddMenuItem(teleportmenu, 0, \"LV\"); AddMenuItem(teleportmenu, 0, \"LV\"); AddMenuItem(teleportmenu, 1, \"Négysárkány\"); AddMenuItem(teleportmenu, 1, \"Kalózhajó\"); AddMenuItem(teleportmenu, 1, \"Kilátó\"); AddMenuItem(teleportmenu, 1, \"Reptér\"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, \"/teleport\", true) == 0) { ShowMenuForPlayer(teleportmenu,playerid); return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:current; current = GetPlayerMenu(playerid); if(current == teleportmenu) { switch(row) { case 0: // Négysárkány { SetPlayerPos(playerid, 2030.5493,1005.9794,10.8203); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, 0xFFFFFFFF, \"Üdv a 4sárkány kaszinónál!\"); } case 1: // Kalózhajó { SetPlayerPos(playerid, 2005.7351,1544.1106,13.5228); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, 0xFFFFFFFF, \"Üdv a kalózhajónál!\"); } case 2: // Kilátó { SetPlayerPos(playerid, 1937.1575,1627.7998,72.2578); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, 0xFFFFFFFF, \"Üdv a kilátónál!\"); } case 3: // Reptér { SetPlayerPos(playerid, 1316.5859,1268.2867,10.8203); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, 0xFFFFFFFF, \"Üdv a reptérnél!\"); } } } } public OnPlayerExitedMenu(playerid) { TogglePlayerControllable(playerid, true); return 1; } Nem biztos, hogy jó mert nem teszteltem. (pawno nem írt hibát)
Oldalak: 1 ... 73 74 [75] 76 77 ... 117
|