Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - .$DJ$.
Oldalak: [1]
1
« Dátum: 2013. február 16. - 12:56:23 »
Nem vagyok nagy RP-s, de ez jónak tünik. Sok sikert hozzá
2
« Dátum: 2013. február 08. - 19:21:56 »
CMD:crossarms(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600); } return 1; } Ez müködik, a többit is így kell
3
« Dátum: 2013. február 05. - 10:38:45 »
Bekerülhetnének, de alig pár fog sajna. :confused:
4
« Dátum: 2013. február 02. - 21:09:35 »
Ezt nem ide kellet volna nyitni
5
« Dátum: 2013. január 31. - 21:13:47 »
Jó szerver:)
6
« Dátum: 2013. január 23. - 19:27:22 »
Ilyen leírás már kb 10 van :facepalm:
7
« Dátum: 2013. január 22. - 19:01:16 »
Ez télleg LVDM-bõl van atírva valami... :facepalm: naMe\" post=\"387433\" timestamp=\"1358523724\"] Semmi nem lett CTR-C CTRL-V -ve Nem értem miért baj az ha az LVdm modhoz írtam hozzá?? Miért áljak nekki egy teljesen új nak mikkor van egy olyan amit csak tovább kell írni [/quote] Mivel már ha modot írsz, az alapról kezd, ne másold...
8
« Dátum: 2013. január 20. - 21:06:58 »
Gratulálok , elsõ módnak tökéletes Sok szerencsét a további munkáidhoz !
Kösz
9
« Dátum: 2013. január 20. - 14:50:21 »
#include <a_samp> #define SPECIAL_ACTION_PISSING 68 #define COLOR_BLUE 0x33AAFFFF #define COLOR_YELLOW 0xFFFF00AA public OnFilterScriptInit() { print(\"\\n--------------------------------------\"); print(\" Animok betöltése.. \"); print(\"--------------------------------------\\n\"); return 1; } public OnFilterScriptExit() { print(\"\\n----------------------------------\"); print(\" Animok kikapcsolása.. \"); print(\"----------------------------------\\n\"); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/animlista\", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_BLUE, \"/anim-relax | /anim-scared | /anim-sick | /anim-wave | /anim-spank | /anim-taichi | /anim-crossarms |\"); SendClientMessage(playerid, COLOR_BLUE, \"/anim-wank | /anim-kiss | /anim-talk | /anim-fucku | /anim-cocaine | /anim-rocky | /anim-sit | /anim-smoke |\"); SendClientMessage(playerid, COLOR_BLUE, \"/anim-beach | /anim-lookout | /anim-circle | /anim-medic | /anim-chat | /anim-die | /anim-slapa | /anim-rofl |\"); SendClientMessage(playerid, COLOR_BLUE, \"/anim-glitched | /anim-fakefire | /anim-bomb | /anim-robman | /anim-handsup | /anim-piss |\"); SendClientMessage(playerid, COLOR_BLUE, \"/anim-getin | /anim-skate | /anim-cover | /anim-fart | /anim-vomit | /anim-drunk | /anim-bj1 | /anim-bj2 | /anim-bj3\"); SendClientMessage(playerid, COLOR_BLUE, \"/funnywalk | /anim-kickass | /anim-cell | /anim-laugh | /anim-eat | /anim-injured |\"); SendClientMessage(playerid, COLOR_BLUE, \"/slapass | /anim-laydown | /anim-arrest | /anim-laugh | /anim-eat | /anim-carjack | /anim-strip | /anim-strip2\"); SendClientMessage(playerid, COLOR_BLUE, \"/animswat | /anim-animswat1 | /anim-animswat2 | /anim-animswat3 | /anim-animswat4 | /anim-animswat5\"); SendClientMessage(playerid, COLOR_BLUE, \"/animswat6 | /anim-strip3 | /anim-strip4 | /anim-strip5 | /anim-baseball | /anim-baseball2\"); return 1; } else if (strcmp(cmdtext, \"/anim-relax\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"BEACH\", \"bather\", 4.0, 1, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-handsup\", true)==0) { if (GetPlayerState(playerid)== 1) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); } return 1; } else if (strcmp(cmdtext, \"/anim-bomb\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"BOMBER\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-robman\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"SHOP\", \"ROB_Loop_Threat\", 4.0, 1, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-wank\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600); } return 1; } else if (strcmp(cmdtext, \"/anim-crossarms\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600); } return 1; } else if (strcmp(cmdtext, \"/anim-taichi\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PARK\",\"Tai_Chi_Loop\",4.0,1,0,0,0,0); } return 1; } else if (strcmp(cmdtext, \"/anim-spank\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"SWEET\", \"sweet_ass_slap\", 4.0, 0, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-wave\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"ON_LOOKERS\", \"wave_loop\", 4.0, 1, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-sick\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"FOOD\", \"EAT_Vomit_P\", 3.0, 0, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-scared\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"ped\", \"cower\", 3.0, 1, 0, 0, 0, 0); } return 1; } else if (strcmp(cmdtext, \"/anim-talk\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PED\",\"IDLE_CHAT\",1.800001, 1, 1, 1, 1, 13000); } return 1; } else if (strcmp(cmdtext, \"/anim-kiss\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"KISSING\", \"Grlfrd_Kiss_02\", 1.800001, 1, 0, 0, 1, 600); } return 1; } else if (strcmp(cmdtext, \"/anim-sit\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"INT_OFFICE\", \"OFF_Sit_Bored_Loop\", 1.800001, 1, 0, 0, 1, 600); } return 1; } else if (strcmp(cmdtext, \"/anim-fucku\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"ped\", \"fucku\", 4.1, 0, 1, 1, 1, 1 ); } return 1; } else if (strcmp(cmdtext, \"/anim-cocaine\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"CRACK\", \"crckdeth2\", 1.800001, 1, 0, 0, 1, 600); } return 1; } else if (strcmp(cmdtext, \"/anim-rocky\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"GYMNASIUM\", \"GYMshadowbox\", 1.800001, 1, 0, 0, 1, 600); } return 1; } else if (strcmp(cmdtext, \"/anim-smoke\", true)==0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"SMOKING\", \"M_smklean_loop\", 4.0, 1, 0, 0, 0, 0); } return 1; } else if (strcmp(\"/anim-beach\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"BEACH\",\"SitnWait_loop_W\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-lookout\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"ON_LOOKERS\",\"lkup_in\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-circle\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"CHAINSAW\",\"CSAW_Hit_2\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-medic\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"MEDIC\",\"CPR\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-chat\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PED\",\"IDLE_CHAT\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-die\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PED\",\"BIKE_fallR\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-slapa\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PED\",\"BIKE_elbowL\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-rofl\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PED\",\"Crouch_Roll_L\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-glitched\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"TATTOOS\",\"TAT_Sit_Out_O\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-fakefire\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"SILENCED\",\"SilenceCrouchfire\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-fart\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0); } return 1; } else if (strcmp(\"/anim-vomit\", cmdtext, true) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, \"FOOD\", \"EAT_Vomit_P\", 3.0, 0, 0, 0, 0, 0); PlayerPlaySound(playerid, 1169, 0.0, 0.0, 0.0); } return 1; } else if (strcmp(\"/anim-drunk\", cmdtext, true, 10) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"PED\",\"WALK_DRUNK\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-getin\", cmdtext, true) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"NEVADA\",\"NEVADA_getin\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-piss\", cmdtext, true) == 0) { if (GetPlayerState(playerid)== 1) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING); } return 1; } else if (strcmp(\"/anim-funnywalk\", cmdtext, true) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"WUZI\",\"Wuzi_Walk\",4.1,0,1,1,1,1); } return 1; } else if (strcmp(\"/anim-kickass\", cmdtext, true) == 0) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"FIGHT_E\",\"Hit_fightkick\",4.1,0,1,1,1,1); } return 1; } if(strcmp(\"/anim-cell\", cmdtext, true) == 0) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); return 1; } if (strcmp(\"/anim-laugh\", cmdtext, true) == 0) { ApplyAnimation(playerid, \"RAPPING\", \"Laugh_01\", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp(\"/anim-eat\", cmdtext, true) == 0) { ApplyAnimation(playerid, \"FOOD\", \"EAT_Burger\", 3.0, 0, 0, 0, 0, 0); return 1; } if(strcmp(\"/anim-injured\", cmdtext, true) == 0) { ApplyAnimation(playerid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); return 1; } if (strcmp(\"/anim-slapass\", cmdtext, true) == 0) { ApplyAnimation(playerid, \"SWEET\", \"sweet_ass_slap\", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp(\"/anim-laydown\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"BEACH\", \"bather\", 4.0, 1, 0, 0, 0, 0); return 1; } if (strcmp(\"/anim-arrest\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"ped\", \"ARRESTgun\", 4.0, 0, 1, 1, 1, -1); return 1; } if(strcmp(\"/anim-carjack\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"PED\",\"CAR_jackedLHS\",4.0,0,1,1,1,0); return 1; } else if (strcmp(cmdtext, \"/stopanim\", true)==0) { ClearAnimations(playerid); return 1; } if(strcmp(\"/anim-bj1\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"BLOWJOBZ\",\"BJ_STAND_END_W\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-bj2\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"BLOWJOBZ\",\"BJ_STAND_END_P\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-bj3\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"BLOWJOBZ\",\"BJ_STAND_LOOP_W\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-animswat\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"SWAT\",\"gnstwall_injurd\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-animswat2\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"SWAT\",\"JMP_Wall1m_180\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-animswat3\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"SWAT\",\"Rail_fall\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-animswat4\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"SWAT\",\"Rail_fall_crawl\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-animswat5\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"SWAT\",\"swt_breach_01\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-animswat6\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"SWAT\",\"swt_breach_02\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-strip\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"STRIP\",\"strip_A\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-strip2\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"STRIP\",\"strip_B\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-strip3\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"STRIP\",\"strip_C\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-strip4\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"STRIP\",\"strip_D\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-stri5\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"STRIP\",\"strip_E\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-baseball\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"BASEBALL\",\"Bat_1\",4.0,0,1,1,1,0); return 1; } if(strcmp(\"/anim-baseball2\", cmdtext, true) == 0) { ApplyAnimation(playerid,\"BASEBALL\",\"Bat_2\",4.0,0,1,1,1,0); return 1; } return 0; }
10
« Dátum: 2013. január 20. - 13:50:34 »
Tessék itt van egy. Tesztelve CMD:afk(playerid, cmdtext) { new pname[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), \"%s(%d) {FF0000}<<== {00FF00}AFK-ba lépett {FF0000}:=>>\", pname,playerid); SendClientMessageToAll(GetPlayerColor(playerid),string); TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, 0x74E80099, \"AFK-ban vagy ah visszajösz /back\"); return 1; } CMD:back(playerid, cmdtext) { new pname[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), \"%s(%d) {FF0000}<<= {00FF00}Kilépett az AFK-ból {FF0000}=>>\", pname); SendClientMessageToAll(GetPlayerColor(playerid),string); TogglePlayerControllable(playerid, 1); return 1; }
11
« Dátum: 2013. január 19. - 22:16:46 »
Sziasztok. Elsõ gamemodom. Van benne pár alap parancs, teleport. Vélemémény kérnék rá, a hozzáértõktõl. //By .$DJ$. #define SPECIAL_ACTION_PISSING 68 #define COLOR_DARKORANGE 0xFF7318FF #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_BLUE 0x0000FFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_WITHE 0xFFFFFFAA #define COLOR_PURPLE 0x9900FFAA #define COLOR_BROWN 0x993300AA #define COLOR_ORANGE 0xFF9933AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_TAN 0xFFFFCCAA #define COLOR_PINK 0xFF66FFAA #define COLOR_KHAKI 0x999900AA #define COLOR_LIME 0x99FF00AA #define COLOR_BLACK 0x000000AA #define COLOR_TURQ 0x00A3C0AA #define COLOR_LIGHTBLUE 0x00BFFFAA #define COLOR_GREENISHGOLD 0xCCFFDD56 #define COLOR_LIGHTBLUEGREEN 0x0FFDD349 #define COLOR_NEUTRALBLUE 0xABCDEF01 #define COLOR_LIGHTCYAN 0xAAFFCC33 #define COLOR_LEMON 0xDDDD2357 #define COLOR_AQUA 0x7CFC00AA #define COLOR_WHITEYELLOW 0xFFE87DAA #define COLOR_BLUEAQUA 0x7E60FFAA #define COLOR_GREENYELLOWWHITE 0xCBFF45AA #define COLOR_DARKBLUE 0x15005EAA #define COLOR_RED 0xAA3333AA #define COLOR_ULTRARED 0xFF0606FF #define COLOR_WARNING 0xFB0000FF #define COLOR_VIOLET 0x8F698FFF #define DIALOG_0 (0) #include <a_samp> #include <zcmd> #include <sscanf2> main() { print(\"\\n----------------------------------\"); print(\" By .$DJ$.\"); print(\"----------------------------------\\n\"); } public OnGameModeInit() { // Don\'t use these lines if it\'s a filterscript SetGameModeText(\"[HuN] Freeroam\"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(266,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(267,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(268,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(269,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(270,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(271,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(272,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(280,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(281,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(282,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(283,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(284,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(285,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(286,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(287,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(255,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(256,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(257,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(258,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(259,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(260,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(261,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(262,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(263,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(264,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(274,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(275,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(276,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(1,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(2,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(290,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(291,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(292,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(293,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(294,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(295,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(296,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(297,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(298,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(299,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(277,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); 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AddPlayerClass(190,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(191,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(192,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(193,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(194,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(195,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(196,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(197,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(198,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(199,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(200,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(201,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(202,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(203,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(204,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(205,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(206,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(207,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(209,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(210,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(211,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(212,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(213,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(214,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(215,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(216,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(217,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(218,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(219,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(220,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(221,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(222,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(223,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(224,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(225,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(226,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(227,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(228,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(229,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(230,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(231,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(232,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(233,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(234,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(235,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(236,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(237,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(238,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(239,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(240,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(241,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(242,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(243,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(244,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(245,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(246,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(247,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(248,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(249,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(250,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(251,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); AddPlayerClass(253,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new csatlakozasUzi[50]; GetPlayerName(playerid,csatlakozasUzi,MAX_PLAYER_NAME); format(csatlakozasUzi, 128,\"(ID:%d) %s Csatlakozott hozzánk!\",playerid,csatlakozasUzi); SendClientMessageToAll(COLOR_GREY,csatlakozasUzi); SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"A Segítségért írd be: /help\"); SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"Látogass el a Weboldalunkra is! ----\"); SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"Olvasd el és Tartsd be a Szabályokat! ( /rules )\"); GameTextForPlayer(playerid,\"Üdv a szerveren! Olvasd el a szabályokat és tartsd is be! ( /rules )\",5000,3); return 1; } public OnPlayerDisconnect(playerid, reason) { new LecsatlakozasUzi[50]; GetPlayerName(playerid,LecsatlakozasUzi,MAX_PLAYER_NAME); format(LecsatlakozasUzi, 128,\"(ID:%d) %s Elhagyta a szervert!\",playerid,LecsatlakozasUzi); SendClientMessageToAll(COLOR_GREY,LecsatlakozasUzi); return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid, COLOR_AQUA,\"Segítségért írd be: /help\"); GivePlayerMoney(playerid, 1000000); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; }
//****************Fegyverek lista*************** CMD:fegyverek(playerid) { new DIALOGstring[2000]; format(DIALOGstring, sizeof(DIALOGstring),\"%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\", \"{E60000}<<============================>>Fegyverek{E60000}<<============================>>\\n\\n\", \"{FFFFFF}1. {E60000}/swanoff {00FF00}2000{E60000}$\", \"{FFFFFF}2. {E60000}/9mm {00FF00}1000{E60000}$\", \"{FFFFFF}3. {E60000}/m4 {00FF00}4000{E60000}$\", \"{FFFFFF}4. {E60000}/molotov {00FF00}1000{E60000}$\", \"{FFFFFF}5. {E60000}/smg {00FF00}3500{E60000}$\", \"{FFFFFF}6. {E60000}/camera {00FF00}800{E60000}$\");//Ide lehet hozzáadni a fegyverek parancshoz az új fegyver parancsot. pl: /grenade(Ha készítettél gránát adó parancsot) ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, \"{\"#FF0000\"}Fegyverek:\", DIALOGstring, \"Rendben\",\"\"); return 1; } //**********************Fegyverek************************** // //--------------------------------------------------------- CMD:sawnoff(playerid, params[]) { if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 26, 1000); GivePlayerMoney(playerid, -2000); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy Sawn off shotgunt\"); return 1; } CMD:m4(playerid, params[]) { if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 31, 1000); GivePlayerMoney(playerid, -4000); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vetté egy M4 gép fegyvert\"); return 1; } CMD:smg(playerid, params[]) { if(GetPlayerMoney(playerid) < 3500) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 29, 1000); GivePlayerMoney(playerid, -3500); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vetté egy Smg fegyvert\"); return 1; } CMD:camera(playerid, params[]) { if(GetPlayerMoney(playerid) < 800) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 43, 100); GivePlayerMoney(playerid, -800); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy fényképezõ gépet\"); return 1; } CMD:molotov(playerid, params[]) { if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 18, 150); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy Molotov Koktélt\"); return 1; } CMD:9mm(playerid, params[]) { if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 23, 1000); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy 9mm kispisztolyt\"); return 1; } CMD:ak47(playerid, params[]) { if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); GivePlayerWeapon(playerid, 30, 1000); GivePlayerMoney(playerid, -4000); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy AK47 fegyvert\"); return 1; } //Ha még akarsz fegyvert hozzáadni, akkor azt így teheted meg: //CMD:parancs(playerid, params[]) { //if(GetPlayerMoney(playerid) < mennyi a fegyver) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\"); //GivePlayerWeapon(platerid, fegyverID, töltény mennyiség); //GivePlayerMoney(playerid, ide annyit, amennyi fizet a fegyverert. pl: -1000 //SendClientMessage(playerid, szinkód pl: 0x33AA33AA, \"Ide az üzenetet\" //return 1; //} //************************Fegyverek******************************* //-----Stats--------- CMD:stats(playerid) // Dekleráljuk a parancsot, ehhez zcmd kell.. { new Sztring[144]; // Maximum 144 cella lehet egy üzenet, fölösleges neki lefoglalni 256 cellát. Egy karakter ha nincs becsomagolva, egy cella. (Egy cella = 4bájt[32bit]) new pName[MAX_PLAYER_NAME]; // Karakterlánc, amiben a játékos nevét írjuk majd bele. new Money = GetPlayerMoney(playerid); // \"Moeny\" változó, ami a \"GetPlayerMoney\" által visszaadott értéket fogja tárolni. new Score = GetPlayerScore(playerid); // Úgyszintén ^ GetPlayerName(playerid, pName, sizeof(pName)); // Belekérjük a játékos nevét a \"pName\" karakterláncba. format(Sztring, sizeof(Sztring), \"Név: %s | Pénz: %d | Pont: %d\", pName, Money, Score); // a \"format\" funkció segítségével beleformázzuk a kívánt dolgokat, ez nagyon nagy elo\"ny. SendClientMessage(playerid, -1, Sztring); // Végül elküldjük neki üzenetben a megformázott karakterláncot. return 1; // Végül 1-el térünk vissza. Ez itt nagyon fontos, nem szabad lehagyni, különben nemfog mu\"ködni rendesen a parancs. } //--------------Élet parancs---------------------------------- CMD:heal(playerid, params[]) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); SendClientMessage(playerid, 0xFF9933AA, \"Gratulálok! Sikeresen feltöltötted az életed \"); return 1; } //----------------------Alap teleportok------------------------ CMD:lv(playerid, params[]) { SetPlayerPos(playerid, 2326.9124,1395.6553,42.8203); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Las Venturas-ba\"); return 1; } CMD:ls(playerid, params[]) { SetPlayerPos(playerid, 2304.1643,-1642.7743,14.5374); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Los Santos-ba\"); return 1; } CMD:sf(playerid, params[]) { SetPlayerPos(playerid, -1988.2336,178.8083,27.5391); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál San Fiero-ba\"); return 1; } CMD:lvair(playerid, params[]) { SetPlayerPos(playerid, 1315.9454,1303.0953,10.8203); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál a Las Venturas-i reptérre\"); return 1; } CMD:lsair(playerid, params[]) { SetPlayerPos(playerid, 1914.9293,-2251.8259,13.5469); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál a Los Santos-i reptérre\"); return 1; } CMD:sfair(playerid, params[]) { SetPlayerPos(playerid, -1553.7771,-240.2939,14.1484); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál a San Fiero-i reptérre\"); return 1; } CMD:pa(playerid, params[]) { SetPlayerPos(playerid, 2408.2493,90.8666,26.4740); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Palomino-ba\"); return 1; } CMD:fc(playerid, params[]) { SetPlayerPos(playerid, -197.1303,1212.2777,19.7422); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Fort Carson-ba\"); return 1; } CMD:bb(playerid, params[]) { SetPlayerPos(playerid, 214.1872,-146.6117,1.5859); SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Blueberry-be\"); return 1; } CMD:teles(playerid, params[]) { SendClientMessage(playerid, 0x2641FEAA, \"Teleportok: /lv /ls /sf /sfair /lsair /pa /bb /fc\"); return 1; } //-------------Teleportok---------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //----------------Pár Animáció------------------------------ CMD:anims(playerid, params[]) { SendClientMessage(playerid, COLOR_RED, \"Anims: /relax | /handsup | /bomb | /wank | /crossarms | /taichi |\"); SendClientMessage(playerid, COLOR_RED, \"Animácók leállításához /stopanim\"); return 1; } CMD:relax(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,\"BEACH\", \"bather\", 4.0, 1, 0, 0, 0, 0); } return 1; } CMD:handsup(playerid, params[]) { if (GetPlayerState(playerid)== 1) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); } return 1; } CMD:bomb(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ApplyAnimation(playerid, \"BOMBER\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0); } return 1; } CMD:robman(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ApplyAnimation(playerid, \"SHOP\", \"ROB_Loop_Threat\", 4.0, 1, 0, 0, 0, 0); } return 1; } CMD:wank(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600); } return 1; } CMD:crossarms(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600); } return 1; } CMD:taichi(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ApplyAnimation(playerid,\"PARK\",\"Tai_Chi_Loop\",4.0,1,0,0,0,0); } return 1; } CMD:stopanim(playerid, params[]) { { if (GetPlayerState(playerid)== 1) ClearAnimations(playerid, 0); } return 1; } CMD:help(playerid, params[]) { SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"Segítség: /cmds /rules /info\"); return 1; } CMD:rules(playerid, params[]) { SendClientMessage(playerid, COLOR_ULTRARED,\"..:Szabályok:..\"); SendClientMessage(playerid, COLOR_ULTRARED,\"1. NE Cheatelj/Hackelj\"); SendClientMessage(playerid, COLOR_ULTRARED,\"2. NE Minigunozz!\"); SendClientMessage(playerid, COLOR_ULTRARED,\"3. NE Reklámozz!\"); SendClientMessage(playerid, COLOR_ULTRARED,\"4. NE Szidd az adminokat és játékos társaid!\"); SendClientMessage(playerid, COLOR_ULTRARED,\"5. Tiszteld az Adminokat és a többi játékost!\"); SendClientMessage(playerid, COLOR_ULTRARED,\"6. Tartsd be a Szabályokat!\"); return 1; } CMD:cmds(playerid, params[]) { SendClientMessage(playerid, COLOR_ORANGE,\"Parancsok: /kill /p /fegyver /heal /car /anims /teles\"); SendClientMessage(playerid, COLOR_ORANGE,\"Parancsok: /rules /info /tune\"); return 1; } CMD:info(playerid, params[]) { SendClientMessage(playerid, COLOR_ORANGE,\"Ez egy DM/Stunt/Fun/Freeroam Mód, itt azt csinálsz amit akarsz persze be kell tartani a szabályokat.\"); SendClientMessage(playerid, COLOR_ORANGE,\"Ha késrdésed van, kérdezd az adminokat\"); SendClientMessage(playerid, COLOR_ORANGE,\"Admin TGF:ON\"); SendClientMessage(playerid, COLOR_ORANGE,\"Mapper TGF:ON\"); SendClientMessage(playerid, COLOR_ORANGE,\"A Módot készítette: .$DJ$.\"); SendClientMessage(playerid, COLOR_ORANGE,\"Tartsd be a szabályokat! [/rules]\"); SendClientMessage(playerid, COLOR_ORANGE,\"Jó játékot!\"); return 1; } CMD:kill(playerid, params[]) { SetPlayerHealth(playerid, Float:0.000); SendClientMessage(playerid,COLOR_ULTRARED,\"Megölted magad!\"); return 1; } CMD:p(playerid, params[]) { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, COLOR_ORANGE,\"Kaptál egy Ejtõernyõt!\"); return 1; } CMD:car(playerid, params[]) { new carid; if(sscanf(params,\"i\", carid)) return SendClientMessage(playerid,COLOR_BLUE,\"Használat: /car [jármú id]\"); if(carid > 611 || carid < 400) return SendClientMessage(playerid,COLOR_RED,\"HIBA: Nincs ilyen jármü id!\"); SendClientMessage(playerid,COLOR_BLUE,\"Jármü lekérve!\"); new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); new car = CreateVehicle(carid,x,y,z,95.0,-1,-1,1000); PutPlayerInVehicle(playerid, car, 0); return 1; } CMD:tune(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_0, DIALOG_STYLE_LIST,\"Tuning Menü\",\"Nitró\\nHidraulika\\nJavítás\",\"Kiválaszt\",\"Kilép\"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_0) { if(response == 1) { switch(listitem) { case 0: { AddVehicleComponent(playerid, 1010); SendClientMessage(playerid,COLOR_GREEN,\"Nitrót szereltél a kocsidra!\"); } case 1: { AddVehicleComponent(playerid, 1087); SendClientMessage(playerid, COLOR_GREEN,\"Hidraulikát szereltél a kocsidra!\"); } case 2: { new vehicleid; RepairVehicle(vehicleid); SendClientMessage(playerid, COLOR_GREEN,\"Megjavítottad a jármüvedet!\"); } } } else { SendClientMessage(playerid, COLOR_ULTRARED,\"Kiléptél a Tuning Menübõl!\"); } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
12
« Dátum: 2013. január 11. - 17:33:43 »
Kösz.
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« Dátum: 2013. január 11. - 17:12:03 »
Sziasztok. Azt szeretném kérni, hogy hogyha valaki tudja írja le, hogy hogyan lehet ehez a kis szkripthez egy olyan részt hozzáadni, amelyk hogyha nincs a játékosnak elég pénze, ahoz, hogy megvegye a fegyvert, akkor kapjon egy üzenetet, hogy nincs rá pénze, és ne kapja meg a fegyvert. CMD:sawnoff(playerid, params[]) { GivePlayerWeapon(playerid, 26, 1000); GivePlayerMoney(playerid, -2000); SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy Sawn off shotgunt\"); return 1; }
14
« Dátum: 2013. január 09. - 17:59:24 »
Én jelentkenék akár szkripternek, akár mappernek. Skypen ha tudtok vegyetek fel: DJ_walter_DJ
Oldalak: [1]
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