Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - .$DJ$.

Oldalak: [1]
1
Fórum Archívum (Témák/Fórumok) / Re:Scriptert keresünk.
« Dátum: 2013. Február 02. - 21:09:35 »
Ezt nem ide kellet volna nyitni

2
SA-MP: Szerverfejlesztés / Alap Freeroam GM by .$DJ$.
« Dátum: 2013. Január 19. - 22:16:46 »
Sziasztok.
Elsõ gamemodom. Van benne pár alap parancs, teleport.
Vélemémény kérnék rá, a hozzáértõktõl.
 
    //By .$DJ$.
#define SPECIAL_ACTION_PISSING 68
    #define COLOR_DARKORANGE          0xFF7318FF
    #define COLOR_SYSTEM              0xEFEFF7AA
    #define COLOR_BLUE                0x0000FFAA
    #define COLOR_GREY                0xAFAFAFAA
    #define COLOR_GREEN               0x33AA33AA
    #define COLOR_YELLOW              0xFFFF00AA
    #define COLOR_WHITE               0xFFFFFFAA
    #define COLOR_WITHE               0xFFFFFFAA
    #define COLOR_PURPLE              0x9900FFAA
    #define COLOR_BROWN               0x993300AA
    #define COLOR_ORANGE              0xFF9933AA
    #define COLOR_CYAN                0x99FFFFAA
    #define COLOR_TAN                 0xFFFFCCAA
    #define COLOR_PINK                0xFF66FFAA
    #define COLOR_KHAKI               0x999900AA
    #define COLOR_LIME                0x99FF00AA
    #define COLOR_BLACK               0x000000AA
    #define COLOR_TURQ                0x00A3C0AA
    #define COLOR_LIGHTBLUE           0x00BFFFAA
    #define COLOR_GREENISHGOLD        0xCCFFDD56
    #define COLOR_LIGHTBLUEGREEN      0x0FFDD349
    #define COLOR_NEUTRALBLUE         0xABCDEF01
    #define COLOR_LIGHTCYAN           0xAAFFCC33
    #define COLOR_LEMON               0xDDDD2357
    #define COLOR_AQUA                0x7CFC00AA
    #define COLOR_WHITEYELLOW         0xFFE87DAA
    #define COLOR_BLUEAQUA            0x7E60FFAA
    #define COLOR_GREENYELLOWWHITE    0xCBFF45AA
    #define COLOR_DARKBLUE            0x15005EAA
    #define COLOR_RED                 0xAA3333AA
    #define COLOR_ULTRARED            0xFF0606FF
    #define COLOR_WARNING             0xFB0000FF
    #define COLOR_VIOLET              0x8F698FFF
    #define DIALOG_0 (0)
    #include <a_samp>
    #include <zcmd>
    #include <sscanf2>
 
    main()
    {
        print(\"\\n----------------------------------\");
        print(\" By .$DJ$.\");
        print(\"----------------------------------\\n\");
    }
 
    public OnGameModeInit()
    {
        // Don\'t use these lines if it\'s a filterscript
    SetGameModeText(\"[HuN] Freeroam\");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(266,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(267,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(268,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(269,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(270,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(271,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(272,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(280,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(281,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(282,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(283,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(284,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(285,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(286,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(287,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(255,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(256,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(257,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(258,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(259,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(260,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(261,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(262,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(263,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(264,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(274,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(275,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(276,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(1,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(2,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(290,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(291,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(292,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(293,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(294,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(295,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(296,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(297,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(298,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
    AddPlayerClass(299,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(277,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(278,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(279,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(288,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(47,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(48,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(49,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(50,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(51,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(52,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(53,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(54,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(55,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(56,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(57,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(58,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(59,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(60,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(61,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(62,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(63,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(64,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(66,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(67,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(68,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(69,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(70,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(71,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(72,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(73,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(75,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(76,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(78,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(79,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(80,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(81,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(82,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(83,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(84,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(85,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(87,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(88,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(89,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(91,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(92,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(93,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(95,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(96,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(97,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(98,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(99,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(100,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(101,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(103,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(104,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(105,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(106,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(107,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(108,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(109,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(110,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(111,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(112,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(113,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(114,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(115,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(116,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(117,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(118,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(120,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(121,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(122,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(123,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(124,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(125,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(126,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(127,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(128,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(129,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(131,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(133,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(134,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(135,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(136,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(137,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(138,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(139,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(140,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(141,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(142,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(143,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(144,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(145,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(146,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(147,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(148,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(150,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(151,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(152,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(153,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(154,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(155,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(156,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(157,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(158,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(159,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(160,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(161,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(162,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(163,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(164,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(165,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(166,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(167,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(168,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(169,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(170,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(171,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(172,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(173,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(174,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(175,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(176,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(177,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(178,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(179,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(180,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(181,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(182,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(183,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(184,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(185,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(186,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(187,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(188,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(189,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(190,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(191,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(192,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(193,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(194,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(195,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(196,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(197,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(198,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(199,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(200,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(201,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(202,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(203,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(204,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(205,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(206,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(207,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(209,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(210,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(211,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(212,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(213,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(214,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(215,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(216,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(217,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(218,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(219,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(220,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(221,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(222,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(223,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(224,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(225,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(226,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(227,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(228,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(229,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(230,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(231,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(232,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(233,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(234,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(235,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(236,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(237,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(238,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(239,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(240,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(241,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(242,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(243,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(244,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(245,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(246,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(247,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(248,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(249,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(250,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(251,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
AddPlayerClass(253,-347.7722,1509.7502,75.5625,269.4459,0,0,0,0,0,0);
    return 1;
 }
    public OnGameModeExit()
    {
        return 1;
    }
    public OnPlayerRequestClass(playerid, classid)
    {
        SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
        SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
        SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
        return 1;
    }
    public OnPlayerConnect(playerid)
    {
        new csatlakozasUzi[50];
        GetPlayerName(playerid,csatlakozasUzi,MAX_PLAYER_NAME);
        format(csatlakozasUzi, 128,\"(ID:%d) %s Csatlakozott hozzánk!\",playerid,csatlakozasUzi);
        SendClientMessageToAll(COLOR_GREY,csatlakozasUzi);
        SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"A Segítségért írd be: /help\");
        SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"Látogass el a Weboldalunkra is! ----\");
        SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"Olvasd el és Tartsd be a Szabályokat! ( /rules )\");
        GameTextForPlayer(playerid,\"Üdv a szerveren! Olvasd el a szabályokat és tartsd is be! ( /rules )\",5000,3);
        return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
        new LecsatlakozasUzi[50];
        GetPlayerName(playerid,LecsatlakozasUzi,MAX_PLAYER_NAME);
        format(LecsatlakozasUzi, 128,\"(ID:%d) %s Elhagyta a szervert!\",playerid,LecsatlakozasUzi);
        SendClientMessageToAll(COLOR_GREY,LecsatlakozasUzi);
        return 1;
    }
    public OnPlayerSpawn(playerid)
    {
        SendClientMessage(playerid, COLOR_AQUA,\"Segítségért írd be: /help\");
        GivePlayerMoney(playerid, 1000000);
        return 1;
    }
    public OnPlayerDeath(playerid, killerid, reason)
    {
        return 1;
    }
    public OnVehicleSpawn(vehicleid)
    {
        return 1;
    }
    public OnVehicleDeath(vehicleid, killerid)
    {
        return 1;
    }
    public OnPlayerText(playerid, text[])
    {
        return 1;
    }
 

//****************Fegyverek lista***************
CMD:fegyverek(playerid)
{
new DIALOGstring[2000];
format(DIALOGstring, sizeof(DIALOGstring),\"%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\",
\"{E60000}<<============================>>Fegyverek{E60000}<<============================>>\\n\\n\",
\"{FFFFFF}1. {E60000}/swanoff {00FF00}2000{E60000}$\",
\"{FFFFFF}2. {E60000}/9mm {00FF00}1000{E60000}$\",
\"{FFFFFF}3. {E60000}/m4 {00FF00}4000{E60000}$\",
\"{FFFFFF}4. {E60000}/molotov {00FF00}1000{E60000}$\",
\"{FFFFFF}5. {E60000}/smg {00FF00}3500{E60000}$\",
\"{FFFFFF}6. {E60000}/camera {00FF00}800{E60000}$\");//Ide lehet hozzáadni a fegyverek parancshoz az új fegyver parancsot. pl: /grenade(Ha készítettél gránát adó parancsot)
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, \"{\"#FF0000\"}Fegyverek:\", DIALOGstring, \"Rendben\",\"\");
return 1;
}
//**********************Fegyverek**************************
//
//---------------------------------------------------------
CMD:sawnoff(playerid, params[]) {
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 26, 1000);
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy Sawn off shotgunt\");
return 1;
}
CMD:m4(playerid, params[]) {
if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerMoney(playerid, -4000);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vetté egy M4 gép fegyvert\");
return 1;
}
CMD:smg(playerid, params[]) {
if(GetPlayerMoney(playerid) < 3500) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 29, 1000);
GivePlayerMoney(playerid, -3500);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vetté egy Smg fegyvert\");
return 1;
}
CMD:camera(playerid, params[]) {
if(GetPlayerMoney(playerid) < 800) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 43, 100);
GivePlayerMoney(playerid, -800);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy fényképezõ gépet\");
return 1;
}
CMD:molotov(playerid, params[]) {
if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 18, 150);
GivePlayerMoney(playerid, -1000);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy Molotov Koktélt\");
return 1;
}
CMD:9mm(playerid, params[]) {
if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 23, 1000);
GivePlayerMoney(playerid, -1000);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy 9mm kispisztolyt\");
return 1;
}
CMD:ak47(playerid, params[]) {
if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerMoney(playerid, -4000);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy AK47 fegyvert\");
return 1;
}
//Ha még akarsz fegyvert hozzáadni, akkor azt így teheted meg:
//CMD:parancs(playerid, params[]) {
//if(GetPlayerMoney(playerid) < mennyi a fegyver) return SendClientMessage(playerid, -1, \"Nincs elég pénzed a fegyverre!\");
//GivePlayerWeapon(platerid, fegyverID, töltény mennyiség);
//GivePlayerMoney(playerid, ide annyit, amennyi fizet a fegyverert. pl: -1000
//SendClientMessage(playerid, szinkód pl: 0x33AA33AA, \"Ide az üzenetet\"
//return 1;
//}
//************************Fegyverek*******************************
//-----Stats---------
    CMD:stats(playerid) // Dekleráljuk a parancsot, ehhez zcmd kell..
    {
        new Sztring[144]; // Maximum 144 cella lehet egy üzenet, fölösleges neki lefoglalni 256 cellát. Egy karakter ha nincs becsomagolva, egy cella. (Egy cella = 4bájt[32bit])
        new pName[MAX_PLAYER_NAME]; // Karakterlánc, amiben a játékos nevét írjuk majd bele.
        new Money = GetPlayerMoney(playerid); // \"Moeny\" változó, ami a \"GetPlayerMoney\" által visszaadott értéket fogja tárolni.
        new Score = GetPlayerScore(playerid); // Úgyszintén ^
        GetPlayerName(playerid, pName, sizeof(pName)); // Belekérjük a játékos nevét a \"pName\" karakterláncba.
        format(Sztring, sizeof(Sztring), \"Név: %s | Pénz: %d | Pont: %d\", pName, Money, Score); // a \"format\" funkció segítségével beleformázzuk a kívánt dolgokat, ez nagyon nagy elo\"ny.
        SendClientMessage(playerid, -1, Sztring); // Végül elküldjük neki üzenetben a megformázott karakterláncot.
        return 1; // Végül 1-el térünk vissza. Ez itt nagyon fontos, nem szabad lehagyni, különben nemfog mu\"ködni rendesen a parancs.
    }
//--------------Élet parancs----------------------------------
CMD:heal(playerid, params[]) {
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid, 0xFF9933AA, \"Gratulálok! Sikeresen feltöltötted az életed \");
return 1;
}
 
//----------------------Alap teleportok------------------------
CMD:lv(playerid, params[]) {
SetPlayerPos(playerid, 2326.9124,1395.6553,42.8203);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Las Venturas-ba\");
return 1;
}
CMD:ls(playerid, params[]) {
SetPlayerPos(playerid, 2304.1643,-1642.7743,14.5374);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Los Santos-ba\");
return 1;
}
CMD:sf(playerid, params[]) {
SetPlayerPos(playerid, -1988.2336,178.8083,27.5391);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál San Fiero-ba\");
return 1;
}
CMD:lvair(playerid, params[]) {
SetPlayerPos(playerid, 1315.9454,1303.0953,10.8203);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál a Las Venturas-i reptérre\");
return 1;
}
CMD:lsair(playerid, params[]) {
SetPlayerPos(playerid, 1914.9293,-2251.8259,13.5469);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál a Los Santos-i reptérre\");
return 1;
}
CMD:sfair(playerid, params[]) {
SetPlayerPos(playerid, -1553.7771,-240.2939,14.1484);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál a San Fiero-i reptérre\");
return 1;
}
CMD:pa(playerid, params[]) {
SetPlayerPos(playerid, 2408.2493,90.8666,26.4740);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Palomino-ba\");
return 1;
}
CMD:fc(playerid, params[]) {
SetPlayerPos(playerid, -197.1303,1212.2777,19.7422);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Fort Carson-ba\");
return 1;
}
CMD:bb(playerid, params[]) {
SetPlayerPos(playerid, 214.1872,-146.6117,1.5859);
SendClientMessage(playerid, 0xFF9933AA, \"Elteleportáltál Blueberry-be\");
return 1;
}
CMD:teles(playerid, params[]) {
SendClientMessage(playerid, 0x2641FEAA, \"Teleportok: /lv /ls /sf /sfair /lsair /pa /bb /fc\");
return 1;
}
//-------------Teleportok----------------------------------------------
 
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//----------------Pár Animáció------------------------------
CMD:anims(playerid, params[]) {
SendClientMessage(playerid, COLOR_RED, \"Anims: /relax | /handsup | /bomb | /wank | /crossarms | /taichi |\");
SendClientMessage(playerid, COLOR_RED, \"Animácók leállításához /stopanim\");
return 1;
}
CMD:relax(playerid, params[]) {
if (GetPlayerState(playerid)== 1)
{
ApplyAnimation(playerid,\"BEACH\", \"bather\", 4.0, 1, 0, 0, 0, 0);
}
return 1;
}
CMD:handsup(playerid, params[]) {
if (GetPlayerState(playerid)== 1)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
}
return 1;
}
CMD:bomb(playerid, params[]) {
{
if (GetPlayerState(playerid)== 1)
ApplyAnimation(playerid, \"BOMBER\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0);
}
return 1;
}
CMD:robman(playerid, params[]) {
{
if (GetPlayerState(playerid)== 1)
ApplyAnimation(playerid, \"SHOP\", \"ROB_Loop_Threat\", 4.0, 1, 0, 0, 0, 0);
}
return 1;
}
CMD:wank(playerid, params[]) {
{
if (GetPlayerState(playerid)== 1)
ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600);
}
return 1;
}
CMD:crossarms(playerid, params[]) {
{
if (GetPlayerState(playerid)== 1)
ApplyAnimation(playerid,\"PAULNMAC\", \"wank_loop\", 1.800001, 1, 0, 0, 1, 600);
}
return 1;
}
CMD:taichi(playerid, params[]) {
{
if (GetPlayerState(playerid)== 1)
ApplyAnimation(playerid,\"PARK\",\"Tai_Chi_Loop\",4.0,1,0,0,0,0);
}
return 1;
}
CMD:stopanim(playerid, params[]) {
{
if (GetPlayerState(playerid)== 1)
ClearAnimations(playerid, 0);
}
return 1;
}
    CMD:help(playerid, params[])
    {
        SendClientMessage(playerid,COLOR_NEUTRALBLUE,\"Segítség: /cmds /rules /info\");
        return 1;
    }
    CMD:rules(playerid, params[])
    {
        SendClientMessage(playerid, COLOR_ULTRARED,\"..:Szabályok:..\");
        SendClientMessage(playerid, COLOR_ULTRARED,\"1. NE Cheatelj/Hackelj\");
        SendClientMessage(playerid, COLOR_ULTRARED,\"2. NE Minigunozz!\");
        SendClientMessage(playerid, COLOR_ULTRARED,\"3. NE Reklámozz!\");
        SendClientMessage(playerid, COLOR_ULTRARED,\"4. NE Szidd az adminokat és játékos társaid!\");
        SendClientMessage(playerid, COLOR_ULTRARED,\"5. Tiszteld az Adminokat és a többi játékost!\");
        SendClientMessage(playerid, COLOR_ULTRARED,\"6. Tartsd be a Szabályokat!\");
        return 1;
    }
CMD:cmds(playerid, params[])
    {
        SendClientMessage(playerid, COLOR_ORANGE,\"Parancsok: /kill /p /fegyver /heal /car /anims /teles\");
        SendClientMessage(playerid, COLOR_ORANGE,\"Parancsok: /rules /info /tune\");
        return 1;
    }
    CMD:info(playerid, params[])
    {
        SendClientMessage(playerid, COLOR_ORANGE,\"Ez egy DM/Stunt/Fun/Freeroam Mód, itt azt csinálsz amit akarsz persze be kell tartani a szabályokat.\");
        SendClientMessage(playerid, COLOR_ORANGE,\"Ha késrdésed van, kérdezd az adminokat\");
        SendClientMessage(playerid, COLOR_ORANGE,\"Admin TGF:ON\");
        SendClientMessage(playerid, COLOR_ORANGE,\"Mapper TGF:ON\");
        SendClientMessage(playerid, COLOR_ORANGE,\"A Módot készítette: .$DJ$.\");
        SendClientMessage(playerid, COLOR_ORANGE,\"Tartsd be a szabályokat! [/rules]\");
        SendClientMessage(playerid, COLOR_ORANGE,\"Jó játékot!\");
        return 1;
    }
    CMD:kill(playerid, params[])
    {
        SetPlayerHealth(playerid, Float:0.000);
        SendClientMessage(playerid,COLOR_ULTRARED,\"Megölted magad!\");
        return 1;
    }
    CMD:p(playerid, params[])
    {
        GivePlayerWeapon(playerid, 46, 1);
        SendClientMessage(playerid, COLOR_ORANGE,\"Kaptál egy Ejtõernyõt!\");
        return 1;
    }
 
    CMD:car(playerid, params[])
    {
        new carid;
        if(sscanf(params,\"i\", carid)) return SendClientMessage(playerid,COLOR_BLUE,\"Használat: /car [jármú id]\");
        if(carid > 611 || carid < 400) return SendClientMessage(playerid,COLOR_RED,\"HIBA: Nincs ilyen jármü id!\");
        SendClientMessage(playerid,COLOR_BLUE,\"Jármü lekérve!\");
        new Float:x,Float:y,Float:z;
        GetPlayerPos(playerid,x,y,z);
        new car = CreateVehicle(carid,x,y,z,95.0,-1,-1,1000);
        PutPlayerInVehicle(playerid, car, 0);
        return 1;
    }
    CMD:tune(playerid, params[])
    {
        ShowPlayerDialog(playerid, DIALOG_0, DIALOG_STYLE_LIST,\"Tuning Menü\",\"Nitró\\nHidraulika\\nJavítás\",\"Kiválaszt\",\"Kilép\");
        return 1;
    }
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
        return 1;
    }
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
        return 1;
    }
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
        return 1;
    }
    public OnPlayerEnterCheckpoint(playerid)
    {
        return 1;
    }
    public OnPlayerLeaveCheckpoint(playerid)
    {
        return 1;
    }
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
        return 1;
    }
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
        return 1;
    }
    public OnRconCommand(cmd[])
    {
        return 1;
    }
    public OnPlayerRequestSpawn(playerid)
    {
        return 1;
    }
    public OnObjectMoved(objectid)
    {
        return 1;
    }
    public OnPlayerObjectMoved(playerid, objectid)
    {
        return 1;
    }
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
        return 1;
    }
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
        return 1;
    }
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
        return 1;
    }
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
        return 1;
    }
    public OnPlayerSelectedMenuRow(playerid, row)
    {
        return 1;
    }
    public OnPlayerExitedMenu(playerid)
    {
        return 1;
    }
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
        return 1;
    }
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        return 1;
    }
    public OnRconLoginAttempt(ip[], password[], success)
    {
        return 1;
    }
    public OnPlayerUpdate(playerid)
    {
        return 1;
    }
    public OnPlayerStreamIn(playerid, forplayerid)
    {
        return 1;
    }
    public OnPlayerStreamOut(playerid, forplayerid)
    {
        return 1;
    }
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
        return 1;
    }
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
        return 1;
    }
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        if(dialogid == DIALOG_0)
            {
            if(response == 1)
            {
            switch(listitem)
                {
                case 0:
                {
                AddVehicleComponent(playerid, 1010);
                SendClientMessage(playerid,COLOR_GREEN,\"Nitrót szereltél a kocsidra!\");
                }
                case 1:
                {
                AddVehicleComponent(playerid, 1087);
                SendClientMessage(playerid, COLOR_GREEN,\"Hidraulikát szereltél a kocsidra!\");
                }
                case 2:
                {
                new vehicleid;
                RepairVehicle(vehicleid);
                SendClientMessage(playerid, COLOR_GREEN,\"Megjavítottad a jármüvedet!\");
                }
                }
            }
            else
                {
                SendClientMessage(playerid, COLOR_ULTRARED,\"Kiléptél a Tuning Menübõl!\");
                }
            }
        return 1;
        }
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
        return 1;
    }

3
Szkript kérések / Ha nincs pénze, ne kapjon fegyvert
« Dátum: 2013. Január 11. - 17:12:03 »
Sziasztok.
Azt szeretném kérni, hogy hogyha valaki tudja írja le, hogy hogyan lehet ehez a kis szkripthez egy olyan részt hozzáadni, amelyk hogyha nincs a játékosnak elég pénze, ahoz, hogy megvegye a fegyvert, akkor kapjon egy üzenetet, hogy nincs rá pénze, és ne kapja meg a fegyvert.
 
CMD:sawnoff(playerid, params[]) {
GivePlayerWeapon(playerid, 26, 1000);
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid, 0x33AA33AA, \"Gratulálok! Vettél egy Sawn off shotgunt\");
return 1;
}

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