Hóesés script

Indította Mokus, 2012. szeptember 29. - 23:45:30

Előző téma - Következő téma

Mokus

Sziasztok.Valaki linkelne egy hóesés scriptet ami jól is néz ki és nem bugos és müködik?

xSkillZ7x

Van egy object, amiben sok pici fehér pont van.Ha azt megtudod mondani, akkor megírom neked.
Am ennyi a dolgod.
 

#define HOOBJECT <hoobjectid>
new pho[MAX_PLAYERS];

 
Ha szeretnéd hogy megjelenjen a hó, akkor:
 

pho[playerid] = CreatePlayerObject(playerid, HOOBJECT, 0, 0, 0, 0, 0, 96);
AttachPlayerObjectToPlayer(playerid, pho[playerid], playerid, 1.5, 0.5, 0, 0, 1.5, 2);

 
Lehet hogy nem jó, mert ezzel még nem foglalkoztam és nem is teszteltem.
Annyi hogy így nem hullanak a hópelyhek, viszont egy kis moveobjectel ezt is megtudod csinálni.


lusta19

Esetleg ez
 
#include <a_samp>
#include <streamer>
#include <zcmd>
#undef MAX_PLAYERS
#define MAX_SLOTS         30
#define MAX_SNOW_OBJECTS    20
#define UPDATE_INTERVAL     750
#if MAX_SLOTS == -1
#error Change MAX_SLOTS to the max players of your server! (At line 6)
#endif
#define ploop(%0)         for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0))
#define CB:%0(%1)           forward %0(%1); public %0(%1)
new bool:snowOn[MAX_SLOTS char],
snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS],
updateTimer[MAX_SLOTS char]
;
public OnFilterScriptExit()
{
ploop(i)
{
    if(snowOn{i})
    {
        for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[j]);
   KillTimer(updateTimer{i});
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(snowOn{playerid})
{
    for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
snowOn{playerid} = false;
KillTimer(updateTimer{playerid});
}
return 1;
}
CB:UpdateSnow(playerid)
{
if(!snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5);
return 1;
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx(\"UpdateSnow\", UPDATE_INTERVAL, true, \"i\", playerid);
return 1;
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}
CMD:hoeses(playerid, params[])
{
if(snowOn{playerid})
{
    DeleteSnow(playerid);
    SendClientMessage(playerid, 0x00FF00AA, \"* Hóesést leállítottad!\");
}
else
{
    CreateSnow(playerid);
    SendClientMessage(playerid, 0x00FF00AA, \"Hóesés elindítva! Boldog karácsonyt és kellemes ünnepeket! :)\");
}
return 1;
}
CMD:allhoeses(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return 0;
    ploop(i) //This is included in my FS! It\'s the \'#define ploop(%0)\' thing.
    {
        if(snowOn{i}) continue;
        CreateSnow(i);
    }
    return 1;
}
CMD:allsnowoff(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return 0;
    ploop(i)
    {
        if(!snowOn{i}) continue;
        DeleteSnow(i);
    }
    return 1;
}

 
 

xSkillZ7x

>\" post=\"346703\" timestamp=\"1348991288\"]
Esetleg ez
 
#include <a_samp>
#include <streamer>
#include <zcmd>
#undef MAX_PLAYERS
#define MAX_SLOTS         30
#define MAX_SNOW_OBJECTS    20
#define UPDATE_INTERVAL     750
#if MAX_SLOTS == -1
#error Change MAX_SLOTS to the max players of your server! (At line 6)
#endif
#define ploop(%0)         for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0))
#define CB:%0(%1)           forward %0(%1); public %0(%1)
new bool:snowOn[MAX_SLOTS char],
snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS],
updateTimer[MAX_SLOTS char]
;
public OnFilterScriptExit()
{
ploop(i)
{
    if(snowOn{i})
    {
        for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[j]);
   KillTimer(updateTimer{i});
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(snowOn{playerid})
{
    for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
snowOn{playerid} = false;
KillTimer(updateTimer{playerid});
}
return 1;
}
CB:UpdateSnow(playerid)
{
if(!snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5);
return 1;
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx(\"UpdateSnow\", UPDATE_INTERVAL, true, \"i\", playerid);
return 1;
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}
CMD:hoeses(playerid, params[])
{
if(snowOn{playerid})
{
    DeleteSnow(playerid);
    SendClientMessage(playerid, 0x00FF00AA, \"* Hóesést leállítottad!\");
}
else
{
    CreateSnow(playerid);
    SendClientMessage(playerid, 0x00FF00AA, \"Hóesés elindítva! Boldog karácsonyt és kellemes ünnepeket! :)\");
}
return 1;
}
CMD:allhoeses(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return 0;
    ploop(i) //This is included in my FS! It\'s the \'#define ploop(%0)\' thing.
    {
        if(snowOn{i}) continue;
        CreateSnow(i);
    }
    return 1;
}
CMD:allsnowoff(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return 0;
    ploop(i)
    {
        if(!snowOn{i}) continue;
        DeleteSnow(i);
    }
    return 1;
}

 
 

[/quote]
Aha ez ténleg nagyon jó. :P.Nagyon természetes :P

Mokus

Köszönöm lusta ez tényleg nagyon jó megy a respect