Szerző Téma: Transporter jármû szállító  (Megtekintve 1639 alkalommal)

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Transporter jármû szállító
« Dátum: 2014. szeptember 21. - 16:06:19 »
+1 Show voters
Sziasztok
Lemagyarosítottam egy Transporter scriptet ami egy pár sor volt!
FOrdítós: 3 perc
Eredeti készítõk:
EnzoMetlc
JustBored
Eredeti link: http://forum.sa-mp.com/showthread.php?t=485808
Videó:
 

Forrás kód:
Angol: http://pastebin.com/k6d83vnD
Magyar: http://pastebin.com/j0ms4276
http://www.solidfiles.com/d/7d19f4caa8/transport.pwn
 
#include <a_samp>
#include <zcmd>
#include <fixchars>
#if !defined IsValidVehicle
        native IsValidVehicle(vehicleid);
#endif
 
new Object[MAX_VEHICLES][6];
new ObjectMove;
new VehicleJOB;
new RacePoint[MAX_PLAYERS];
new Timer[MAX_PLAYERS];
new TimerCount[MAX_PLAYERS];
new Text:TextWarn;
new TimerWarnVar[MAX_PLAYERS];
new TimerWarn[MAX_PLAYERS];
new Vehicle;
new bool:ItCanContinue[MAX_PLAYERS];
 
 
public OnFilterScriptInit()
{
    TextWarn = TextDrawCreate(155.000000, 388.000000, \"  \");
    TextDrawBackgroundColor(TextWarn, 255);
    TextDrawFont(TextWarn, 1);
    TextDrawLetterSize(TextWarn, 0.500000, 1.700000);
    TextDrawColor(TextWarn, -1);
    TextDrawSetOutline(TextWarn, 0);
    TextDrawSetProportional(TextWarn, 1);
    TextDrawSetShadow(TextWarn, 1);
 
    VehicleJOB = CreateVehicle(578, -2227.0730, 295.5872, 35.7419, 0.0777, 32,17, 30);
    Vehicle = CreateVehicle(506, -2227.0730, 295.5871, 35.7421, 0.0777, 32,17, -1);
 
    Object[VehicleJOB][0] = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(Object[VehicleJOB][0], VehicleJOB, 1.660000,0.834999,0.410000,-0.360000,3.240001,96.659988);
    Object[VehicleJOB][1] = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(Object[VehicleJOB][1], VehicleJOB, 1.660000,-1.994998,0.410000,-0.360000,3.240001,96.659988);
    Object[VehicleJOB][2] = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(Object[VehicleJOB][2], VehicleJOB, 1.660000,-4.094998,0.410000,-0.360000,3.240001,96.659988);
    Object[VehicleJOB][3] = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(Object[VehicleJOB][3], VehicleJOB, -1.310000,-4.094998,0.410000,-0.360000,3.240001,96.659988);
    Object[VehicleJOB][4] = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(Object[VehicleJOB][4], VehicleJOB, -1.310000,-1.254999,0.410000,-0.360000,3.240001,96.659988);
    Object[VehicleJOB][5] = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(Object[VehicleJOB][5], VehicleJOB, -1.310000,0.809999,0.410000,-0.360000,3.240001,96.659988);
    ObjectMove = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(ObjectMove, VehicleJOB, -0.049999,-5.694999,0.385000,-6.839998,4.500001,6.840000);
    return 1;
}
 

public OnPlayerConnect(playerid)
{
    ItCanContinue[playerid] = false;
    RacePoint[playerid] = 0;
    return 1;
}
 
//***** Commands *****//
CMD:job(playerid, params[]) // Teleport
{
    SetPlayerPos(playerid, -2229.4050, 298.6245, 35.1230);
    return 1;
}
CMD:abrir(playerid, params[]) // Open to \'ObjectMove\'
{
    DestroyObject(ObjectMove);
    ObjectMove = CreateObject(11474,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(ObjectMove, VehicleJOB, -0.0000, -5.825006, -1.039999, 154.259918,6.300012,-9.000000);
    return 1;
}
//*******************//
 

public OnPlayerEnterRaceCheckpoint(playerid)
{
    switch(RacePoint[playerid])
    {
        case 1:
        {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                DisablePlayerRaceCheckpoint(playerid);
                SetPlayerRaceCheckpoint(playerid, 0, -2201.8064, 319.9278, 35.1719, -2181.4182, 320.1506, 35.7966, 10.0);
                RacePoint[playerid] = 2;
                ToVerify(playerid);
            }
        }
        case 2:
        {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                                DisablePlayerRaceCheckpoint(playerid);
                                SetPlayerRaceCheckpoint(playerid, 0, -2146.6902, 323.4319, 35.1641, -2146.5986, 330.7473, 35.1719, 10.0);
                                RacePoint[playerid] = 3;
                                ToVerify(playerid);
             }
                }
                case 3:
                {
                        if(IsPlayerInVehicle(playerid, VehicleJOB))
                        {
                                DisablePlayerRaceCheckpoint(playerid);
                                SetPlayerRaceCheckpoint(playerid, 0, -2143.7305, 731.0673, 69.4104, -2153.7495, 731.0192, 69.4141, 10.0);
                                RacePoint[playerid] = 4;
                                ToVerify(playerid);
            }
        }
        case 4:
        {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                                DisablePlayerRaceCheckpoint(playerid);
                                SetPlayerRaceCheckpoint(playerid, 0, -2261.3171, 730.8754, 49.2969, -2261.3440, 740.1472, 49.2969, 10.0);
                                RacePoint[playerid] = 5;
                                ToVerify(playerid);
            }
        }
        case 5:
        {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                                DisablePlayerRaceCheckpoint(playerid);
                                SetPlayerRaceCheckpoint(playerid, 0, -2269.5669, 1237.2422, 45.8456, -2260.3965, 1247.1711, 44.1987, 10.0);
                                RacePoint[playerid] = 6;
                                ToVerify(playerid);
            }
            }
            case 6:
            {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                                DisablePlayerRaceCheckpoint(playerid);
                                SetPlayerRaceCheckpoint(playerid, 1, -2072.8286, 1275.1196, 10.1820, -2068.5383, 1276.0862, 9.3181, 10.0);
                                RacePoint[playerid] = 7;
                                ToVerify(playerid);
            }
            }
            case 7:
            {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                ToVerify(playerid);
                if(ItCanContinue[playerid] == true)
                {
                                                        DisablePlayerRaceCheckpoint(playerid);
                                        new engine[2], lights[2], alarm[2], doors[2], bonnet[2], boot[2], objective[2];
                                        GivePlayerMoney(playerid, random(1500));
                                        RemovePlayerFromVehicle(playerid);
                                        RacePoint[playerid] = 0;
                                        GameTextForPlayer(playerid, \"Befejezett küldetés.\", 2000, 0);
                                        GetVehicleParamsEx(VehicleJOB, engine[0], lights[0], alarm[0], doors[0], bonnet[0], boot[0], objective[0]);
                                        SetVehicleParamsEx(VehicleJOB, engine[0], lights[0], alarm[0], true, bonnet[0], boot[0], objective[0]);
                                        GetVehicleParamsEx(Vehicle, engine[1], lights[1], alarm[1], doors[1], bonnet[1], boot[1], objective[1]);
                                        SetVehicleParamsEx(Vehicle, engine[1], lights[1], alarm[1], doors[1], bonnet[1], boot[1], false);
                                        for(new i = 0; i < 6; i++)
                                        {
                                            DestroyObject(Object[VehicleJOB]);
                                        }
                                        DestroyObject(ObjectMove);
                                }
                        }
                }
        }
    return 1;
}
 
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
    {
            if(IsPlayerInVehicle(playerid, VehicleJOB))
            {
                if(RacePoint[playerid] == 0)
                {
                    ShowPlayerDialog(playerid, 654, DIALOG_STYLE_MSGBOX, \"{00FFFF}Fuvar.\", \\
                    \"{FFFFFF}Szeretné elvállalni a fuvart? {FF0000}És dolgozni?\", \"Igen\", \"Nem\");
                    }
                    else if(RacePoint[playerid] > 0)
                    {
                        TimerWarnVar[playerid] = 20;
                        KillTimer(TimerWarn[playerid]);
                        TextDrawHideForPlayer(playerid, TextWarn);
                    }
            }
    }
    if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
    {
            if(RacePoint[playerid] >= 1)
            {
                TimerWarn[playerid] = SetTimerEx(\"TimerWarnCallback\", 1000, true, \"d\", playerid);
                TextDrawShowForPlayer(playerid, TextWarn);
                TextDrawSetString(TextWarn, \"~r~20 ~w~másodperced van~w~ hogy beülj a járműbe.\");
            }
    }
    return 1;
}
 
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == 654)
        {
            if(response)
            {
                                        Timer[playerid] = SetTimerEx(\"CountDown\", 1000, true, \"d\", playerid);
                                        TogglePlayerControllable(playerid, false);
                                        SetCameraBehindPlayer(playerid);
                                        TimerCount[playerid] = 0;
                                        TimerWarnVar[playerid] = 20;
                                        new engine, lights, alarm, doors, bonnet, boot, objective;
                                        GetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, objective);
                                        SetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, true);
                                        PlayAudioStreamForPlayer(playerid, \"http://tangible-technology.com/music/beatles/ppm/Track%2008.mp3\");
                                        if(!IsValidVehicle(Vehicle))
                                        {
                                            Vehicle = CreateVehicle(506, -2227.0730, 295.5871, 35.7421, 0.0777, 32,17, -1);
                                        }
                }
                else
                {
                    RemovePlayerFromVehicle(playerid);
                }
        }
        return 1;
}
public OnVehicleSpawn(vehicleid)
{
    if(vehicleid == VehicleJOB)
    {
        if(!IsValidVehicle(Vehicle))
        {
            Vehicle = CreateVehicle(506, -2227.0730, 295.5871, 35.7421, 0.0777, 32,17, -1);
            }
                for(new i = 0; i < 6; i++)
            {
                if(!IsValidObject(Object[VehicleJOB]))
                {
                        Object[VehicleJOB][0] = CreateObject(11474,0,0,-1000,0,0,0,100);
                        AttachObjectToVehicle(Object[VehicleJOB][0], VehicleJOB, 1.660000,0.834999,0.410000,-0.360000,3.240001,96.659988);
                        Object[VehicleJOB][1] = CreateObject(11474,0,0,-1000,0,0,0,100);
                        AttachObjectToVehicle(Object[VehicleJOB][1], VehicleJOB, 1.660000,-1.994998,0.410000,-0.360000,3.240001,96.659988);
                        Object[VehicleJOB][2] = CreateObject(11474,0,0,-1000,0,0,0,100);
                        AttachObjectToVehicle(Object[VehicleJOB][2], VehicleJOB, 1.660000,-4.094998,0.410000,-0.360000,3.240001,96.659988);
                        Object[VehicleJOB][3] = CreateObject(11474,0,0,-1000,0,0,0,100);
                        AttachObjectToVehicle(Object[VehicleJOB][3], VehicleJOB, -1.310000,-4.094998,0.410000,-0.360000,3.240001,96.659988);
                        Object[VehicleJOB][4] = CreateObject(11474,0,0,-1000,0,0,0,100);
                        AttachObjectToVehicle(Object[VehicleJOB][4], VehicleJOB, -1.310000,-1.254999,0.410000,-0.360000,3.240001,96.659988);
                        Object[VehicleJOB][5] = CreateObject(11474,0,0,-1000,0,0,0,100);
                        AttachObjectToVehicle(Object[VehicleJOB][5], VehicleJOB, -1.310000, 0.809999, 0.410000, -0.360000, 3.240001, 96.659988);
                    }
            }
           
            if(!IsValidObject(ObjectMove))
            {
                    ObjectMove = CreateObject(11474, 0, 0, -1000, 0, 0, 0, 100);
                    AttachObjectToVehicle(ObjectMove, VehicleJOB, -0.049999, -5.694999, 0.385000, -6.839998, 4.500001, 6.840000);
            }
    }
    if(vehicleid == Vehicle)
    {
        if(!IsValidVehicle(Vehicle))
        {
                if(IsValidVehicle(VehicleJOB))
                {
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                            GetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, objective);
                            SetVehicleParamsEx(Vehicle, engine, lights, alarm, true, bonnet, boot, true);
                    }
                    else return false;
            }
            else return false;
    }
    return 1;
}
 

forward CountDown(playerid);
public CountDown(playerid)
{
        TimerCount[playerid] ++;
        new string[15];
        format(string, sizeof(string), \"%i.\", TimerCount[playerid]);
        GameTextForPlayer(playerid, string, 999, 3);
        if(TimerCount[playerid] == 4)
        {
            GameTextForPlayer(playerid, \"~r~Indulás~w~.\", 999, 3);
            KillTimer(Timer[playerid]);
            TogglePlayerControllable(playerid, true);
            TimerCount[playerid] = 0;
            SetPlayerRaceCheckpoint(playerid, 0, -2201.8064, 319.9278, 35.1719, -2181.4182, 320.1506, 35.7966, 10.0);
            RacePoint[playerid] = 1;
        }
        return 1;
}
 
forward TimerWarnCallback(playerid);
public TimerWarnCallback(playerid)
{
        if(!IsPlayerInVehicle(playerid, VehicleJOB))
        {
            if(RacePoint[playerid] > 0)
            {
                    TimerWarnVar[playerid] --;
                    new string[55];
                    format(string, sizeof(string), \"~r~%i másodperced van~w~ hogy beülj a járműbe.\", TimerWarnVar[playerid]);
                    TextDrawSetString(TextWarn, string);
                    if(TimerWarnVar[playerid] == -1)
                    {
                        KillTimer(TimerWarn[playerid]);
                        TextDrawHideForPlayer(playerid, TextWarn);
                        RacePoint[playerid] = 0;
                        TimerWarnVar[playerid] = 20;
                        TimerCount[playerid] = 0;
                        for(new i = 0; i < 6; i++)
                        {
                            DestroyObject(Object[VehicleJOB]);
                        }
                        DestroyObject(ObjectMove);
                        GameTextForPlayer(playerid, \"~r~Elrontottad a munkát és így nem tudtad leszállítani az árut!~w~.\", 2000, 0);
                        SetVehicleToRespawn(VehicleJOB);
                        SetVehicleToRespawn(Vehicle);
                        DisablePlayerRaceCheckpoint(playerid);
                        StopAudioStreamForPlayer(playerid);
                        }
                }
        }
        return 1;
}
 
forward ToVerify(playerid);
public ToVerify(playerid)
{
        new Float:Pos[3];
        GetVehiclePos(Vehicle, Pos[0], Pos[1], Pos[2]);
        if(IsPlayerInRangeOfPoint(playerid, 10.0, Pos[0], Pos[1], Pos[2])) return ItCanContinue[playerid] = true;
        else
        {
                        ItCanContinue[playerid] = false;
                        GameTextForPlayer(playerid, \"~r~Elrontottad a munkát és így nem tudtad leszállítani az árut~w~.\", 2000, 0);
                        RacePoint[playerid] = 0;
                        DisablePlayerRaceCheckpoint(playerid);
                        RemovePlayerFromVehicle(playerid);
                        RacePoint[playerid] = 0;
                        StopAudioStreamForPlayer(playerid);
                        for(new i = 0; i < 6; i++)
                        {
                                DestroyObject(Object[VehicleJOB]);
                        }
                        SendClientMessage(playerid, -1, \"{FF0000}[Üzenet] {FFFFFF}Nem kellett volna kiszállni a járműből /vagy át szállni másikba! .\");
                        DestroyObject(ObjectMove);
                        SetVehicleToRespawn(VehicleJOB);
                        SetVehicleToRespawn(Vehicle);
        }
        return 1;
}
« Utoljára szerkesztve: 2015. február 09. - 16:15:33 írta ZSOLTI99 »

Nem elérhető EnterR

  • Globális moderátor
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« Válasz #1 Dátum: 2014. szeptember 21. - 16:57:06 »
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Ez a 6 mondat az összes? Ráadásul nem egy helyen vannak helyesírási hibák.

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« Válasz #2 Dátum: 2014. szeptember 29. - 14:41:40 »
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Nem rossz csak azt az autót le lehet volna úgy rögzíteni, mivel útközbe ahogy láttam bele-bele akadt!

Nem elérhető Pedró

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« Válasz #3 Dátum: 2014. november 09. - 18:55:34 »
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citrom, hogy a francba oldaná meg?

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« Válasz #4 Dátum: 2015. február 09. - 14:25:05 »
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Magyarítás nagy szavakban :D...
 
 GameTextForPlayer(playerid, \"~r~Go~w~.\", 999, 3);

Nem elérhető ZSOLTI99

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« Válasz #5 Dátum: 2015. február 09. - 16:12:46 »
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Idézetet írta: rcsbakos2 date=1423488305\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"50694\" data-ipsquote-contentclass=\"forums_Topic
Magyarítás nagy szavakban :D...
 
 GameTextForPlayer(playerid, \"~r~Go~w~.\", 999, 3);

 

Jó az úgy :) De javítom

 

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