VIDEO Forrás kód:
Angol:
http://pastebin.com/k6d83vnD Magyar:
http://pastebin.com/j0ms4276 http://www.solidfiles.com/d/7d19f4caa8/transport.pwn #include <a_samp> #include <zcmd> #include <fixchars> #if !defined IsValidVehicle native IsValidVehicle(vehicleid); #endif new Object[MAX_VEHICLES][6]; new ObjectMove; new VehicleJOB; new RacePoint[MAX_PLAYERS]; new Timer[MAX_PLAYERS]; new TimerCount[MAX_PLAYERS]; new Text:TextWarn; new TimerWarnVar[MAX_PLAYERS]; new TimerWarn[MAX_PLAYERS]; new Vehicle; new bool:ItCanContinue[MAX_PLAYERS]; public OnFilterScriptInit() { TextWarn = TextDrawCreate(155.000000, 388.000000, \" \"); TextDrawBackgroundColor(TextWarn, 255); TextDrawFont(TextWarn, 1); TextDrawLetterSize(TextWarn, 0.500000, 1.700000); TextDrawColor(TextWarn, -1); TextDrawSetOutline(TextWarn, 0); TextDrawSetProportional(TextWarn, 1); TextDrawSetShadow(TextWarn, 1); VehicleJOB = CreateVehicle(578, -2227.0730, 295.5872, 35.7419, 0.0777, 32,17, 30); Vehicle = CreateVehicle(506, -2227.0730, 295.5871, 35.7421, 0.0777, 32,17, -1); Object[VehicleJOB][0] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][0], VehicleJOB, 1.660000,0.834999,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][1] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][1], VehicleJOB, 1.660000,-1.994998,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][2] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][2], VehicleJOB, 1.660000,-4.094998,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][3] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][3], VehicleJOB, -1.310000,-4.094998,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][4] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][4], VehicleJOB, -1.310000,-1.254999,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][5] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][5], VehicleJOB, -1.310000,0.809999,0.410000,-0.360000,3.240001,96.659988); ObjectMove = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(ObjectMove, VehicleJOB, -0.049999,-5.694999,0.385000,-6.839998,4.500001,6.840000); return 1; } public OnPlayerConnect(playerid) { ItCanContinue[playerid] = false; RacePoint[playerid] = 0; return 1; } //***** Commands *****// CMD:job(playerid, params[]) // Teleport { SetPlayerPos(playerid, -2229.4050, 298.6245, 35.1230); return 1; } CMD:abrir(playerid, params[]) // Open to \'ObjectMove\' { DestroyObject(ObjectMove); ObjectMove = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(ObjectMove, VehicleJOB, -0.0000, -5.825006, -1.039999, 154.259918,6.300012,-9.000000); return 1; } //*******************// public OnPlayerEnterRaceCheckpoint(playerid) { switch(RacePoint[playerid]) { case 1: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -2201.8064, 319.9278, 35.1719, -2181.4182, 320.1506, 35.7966, 10.0); RacePoint[playerid] = 2; ToVerify(playerid); } } case 2: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -2146.6902, 323.4319, 35.1641, -2146.5986, 330.7473, 35.1719, 10.0); RacePoint[playerid] = 3; ToVerify(playerid); } } case 3: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -2143.7305, 731.0673, 69.4104, -2153.7495, 731.0192, 69.4141, 10.0); RacePoint[playerid] = 4; ToVerify(playerid); } } case 4: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -2261.3171, 730.8754, 49.2969, -2261.3440, 740.1472, 49.2969, 10.0); RacePoint[playerid] = 5; ToVerify(playerid); } } case 5: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, -2269.5669, 1237.2422, 45.8456, -2260.3965, 1247.1711, 44.1987, 10.0); RacePoint[playerid] = 6; ToVerify(playerid); } } case 6: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 1, -2072.8286, 1275.1196, 10.1820, -2068.5383, 1276.0862, 9.3181, 10.0); RacePoint[playerid] = 7; ToVerify(playerid); } } case 7: { if(IsPlayerInVehicle(playerid, VehicleJOB)) { ToVerify(playerid); if(ItCanContinue[playerid] == true) { DisablePlayerRaceCheckpoint(playerid); new engine[2], lights[2], alarm[2], doors[2], bonnet[2], boot[2], objective[2]; GivePlayerMoney(playerid, random(1500)); RemovePlayerFromVehicle(playerid); RacePoint[playerid] = 0; GameTextForPlayer(playerid, \"Befejezett küldetés.\", 2000, 0); GetVehicleParamsEx(VehicleJOB, engine[0], lights[0], alarm[0], doors[0], bonnet[0], boot[0], objective[0]); SetVehicleParamsEx(VehicleJOB, engine[0], lights[0], alarm[0], true, bonnet[0], boot[0], objective[0]); GetVehicleParamsEx(Vehicle, engine[1], lights[1], alarm[1], doors[1], bonnet[1], boot[1], objective[1]); SetVehicleParamsEx(Vehicle, engine[1], lights[1], alarm[1], doors[1], bonnet[1], boot[1], false); for(new i = 0; i < 6; i++) { DestroyObject(Object[VehicleJOB]); } DestroyObject(ObjectMove); } } } } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER) { if(IsPlayerInVehicle(playerid, VehicleJOB)) { if(RacePoint[playerid] == 0) { ShowPlayerDialog(playerid, 654, DIALOG_STYLE_MSGBOX, \"{00FFFF}Fuvar.\", \\ \"{FFFFFF}Szeretné elvállalni a fuvart? {FF0000}És dolgozni?\", \"Igen\", \"Nem\"); } else if(RacePoint[playerid] > 0) { TimerWarnVar[playerid] = 20; KillTimer(TimerWarn[playerid]); TextDrawHideForPlayer(playerid, TextWarn); } } } if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT) { if(RacePoint[playerid] >= 1) { TimerWarn[playerid] = SetTimerEx(\"TimerWarnCallback\", 1000, true, \"d\", playerid); TextDrawShowForPlayer(playerid, TextWarn); TextDrawSetString(TextWarn, \"~r~20 ~w~másodperced van~w~ hogy beülj a járműbe.\"); } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 654) { if(response) { Timer[playerid] = SetTimerEx(\"CountDown\", 1000, true, \"d\", playerid); TogglePlayerControllable(playerid, false); SetCameraBehindPlayer(playerid); TimerCount[playerid] = 0; TimerWarnVar[playerid] = 20; new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, true); PlayAudioStreamForPlayer(playerid, \"http://tangible-technology.com/music/beatles/ppm/Track%2008.mp3\"); if(!IsValidVehicle(Vehicle)) { Vehicle = CreateVehicle(506, -2227.0730, 295.5871, 35.7421, 0.0777, 32,17, -1); } } else { RemovePlayerFromVehicle(playerid); } } return 1; } public OnVehicleSpawn(vehicleid) { if(vehicleid == VehicleJOB) { if(!IsValidVehicle(Vehicle)) { Vehicle = CreateVehicle(506, -2227.0730, 295.5871, 35.7421, 0.0777, 32,17, -1); } for(new i = 0; i < 6; i++) { if(!IsValidObject(Object[VehicleJOB])) { Object[VehicleJOB][0] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][0], VehicleJOB, 1.660000,0.834999,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][1] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][1], VehicleJOB, 1.660000,-1.994998,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][2] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][2], VehicleJOB, 1.660000,-4.094998,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][3] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][3], VehicleJOB, -1.310000,-4.094998,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][4] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][4], VehicleJOB, -1.310000,-1.254999,0.410000,-0.360000,3.240001,96.659988); Object[VehicleJOB][5] = CreateObject(11474,0,0,-1000,0,0,0,100); AttachObjectToVehicle(Object[VehicleJOB][5], VehicleJOB, -1.310000, 0.809999, 0.410000, -0.360000, 3.240001, 96.659988); } } if(!IsValidObject(ObjectMove)) { ObjectMove = CreateObject(11474, 0, 0, -1000, 0, 0, 0, 100); AttachObjectToVehicle(ObjectMove, VehicleJOB, -0.049999, -5.694999, 0.385000, -6.839998, 4.500001, 6.840000); } } if(vehicleid == Vehicle) { if(!IsValidVehicle(Vehicle)) { if(IsValidVehicle(VehicleJOB)) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(Vehicle, engine, lights, alarm, true, bonnet, boot, true); } else return false; } else return false; } return 1; } forward CountDown(playerid); public CountDown(playerid) { TimerCount[playerid] ++; new string[15]; format(string, sizeof(string), \"%i.\", TimerCount[playerid]); GameTextForPlayer(playerid, string, 999, 3); if(TimerCount[playerid] == 4) { GameTextForPlayer(playerid, \"~r~Indulás~w~.\", 999, 3); KillTimer(Timer[playerid]); TogglePlayerControllable(playerid, true); TimerCount[playerid] = 0; SetPlayerRaceCheckpoint(playerid, 0, -2201.8064, 319.9278, 35.1719, -2181.4182, 320.1506, 35.7966, 10.0); RacePoint[playerid] = 1; } return 1; } forward TimerWarnCallback(playerid); public TimerWarnCallback(playerid) { if(!IsPlayerInVehicle(playerid, VehicleJOB)) { if(RacePoint[playerid] > 0) { TimerWarnVar[playerid] --; new string[55]; format(string, sizeof(string), \"~r~%i másodperced van~w~ hogy beülj a járműbe.\", TimerWarnVar[playerid]); TextDrawSetString(TextWarn, string); if(TimerWarnVar[playerid] == -1) { KillTimer(TimerWarn[playerid]); TextDrawHideForPlayer(playerid, TextWarn); RacePoint[playerid] = 0; TimerWarnVar[playerid] = 20; TimerCount[playerid] = 0; for(new i = 0; i < 6; i++) { DestroyObject(Object[VehicleJOB]); } DestroyObject(ObjectMove); GameTextForPlayer(playerid, \"~r~Elrontottad a munkát és így nem tudtad leszállítani az árut!~w~.\", 2000, 0); SetVehicleToRespawn(VehicleJOB); SetVehicleToRespawn(Vehicle); DisablePlayerRaceCheckpoint(playerid); StopAudioStreamForPlayer(playerid); } } } return 1; } forward ToVerify(playerid); public ToVerify(playerid) { new Float:Pos[3]; GetVehiclePos(Vehicle, Pos[0], Pos[1], Pos[2]); if(IsPlayerInRangeOfPoint(playerid, 10.0, Pos[0], Pos[1], Pos[2])) return ItCanContinue[playerid] = true; else { ItCanContinue[playerid] = false; GameTextForPlayer(playerid, \"~r~Elrontottad a munkát és így nem tudtad leszállítani az árut~w~.\", 2000, 0); RacePoint[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); RemovePlayerFromVehicle(playerid); RacePoint[playerid] = 0; StopAudioStreamForPlayer(playerid); for(new i = 0; i < 6; i++) { DestroyObject(Object[VehicleJOB]); } SendClientMessage(playerid, -1, \"{FF0000}[Üzenet] {FFFFFF}Nem kellett volna kiszállni a járműből /vagy át szállni másikba! .\"); DestroyObject(ObjectMove); SetVehicleToRespawn(VehicleJOB); SetVehicleToRespawn(Vehicle); } return 1; }
Ez a 6 mondat az összes? Ráadásul nem egy helyen vannak helyesírási hibák.
Nem rossz csak azt az autót le lehet volna úgy rögzíteni, mivel útközbe ahogy láttam bele-bele akadt!
citrom, hogy a francba oldaná meg?
Magyarítás nagy szavakban :D... GameTextForPlayer(playerid, \"~r~Go~w~.\", 999, 3);
Magyarítás nagy szavakban :D... GameTextForPlayer(playerid, \"~r~Go~w~.\", 999, 3); Jó az úgy :) De javítom