Szerző Téma: Re:Segítségkérés by 0cta0z0n  (Megtekintve 309 alkalommal)

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Re:Segítségkérés by 0cta0z0n
« Dátum: 2015. Szeptember 01. - 20:29:51 »
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Idézetet írta: 0cta0z0n date=1441123922\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"57604\" data-ipsquote-contentclass=\"forums_Topic
problémám alább található:
 
#define         FILTERSCRIPT
#include        <a_samp>
#include    <streamer>
#include    <zcmd>
#define     VAULT_VIRTUALWORLD      (69)
#define     PICKUP_COOLDOWN         (3)
#define     DEPOSIT_MIN             (3500)
#define     DEPOSIT_MAX             (10000)
enum    e_objecttypes
{
        TYPE_LASER1 = 2,
        TYPE_LASER2,
        TYPE_LASER3,
        TYPE_VAULTDOOR = 6
};
enum    e_labeltypes
{
        Text3D: TYPE_KEYPAD,
        Text3D: TYPE_EXPLOSIVE,
        Text3D: TYPE_TIMELOCK
};
enum    e_bankcontrols
{
        bool: Alarm,
        bool: LasersOn,
        VaultDoorState,
        KeypadHackTime,
        DoorInteractionTime
};
new
        BankEntryPickup = -1, BankExitPickup = -1, VaultEntryPickup = -1, VaultExitPickup = -1,
        AlarmArea = -1,
    VaultObjects[8] = {INVALID_OBJECT_ID, ...},
        Text3D: VaultLabels[e_labeltypes] = {Text3D: INVALID_3DTEXT_ID, ...},
        Text3D: InsideVaultLabels[8] = {Text3D: INVALID_3DTEXT_ID, ...},
        BankControls[e_bankcontrols],
        bool: DepositRobbed[8];
       
new
        RobberyTimer[MAX_PLAYERS] = {-1, ...},
        RobberyCounter[MAX_PLAYERS],
        RobberyType[MAX_PLAYERS],
        RobberyCash[MAX_PLAYERS],
        RobberyEscape[MAX_PLAYERS] = {-1, ...};
new
        Float: DepositCoords[8][3] = {
                {2141.9255, 1629.3380, 993.5761},
                {2141.9255, 1633.2180, 993.5761},
                {2141.9255, 1637.0980, 993.5761},
                {2141.9255, 1640.9780, 993.5761},
                {2146.5600, 1629.3040, 993.5761},
                {2146.5600, 1633.1840, 993.5761},
                {2146.5600, 1637.0640, 993.5761},
                {2146.5600, 1640.9440, 993.5761}
        };
       
new
        Float: GetawayLocations[][3] = {
        {405.4649, 2451.4956, 16.5000},
        {-1647.8981, 2497.6980, 86.2031},
        {-911.9169, -498.3112, 25.9609}
        };
forward RobberyUpdate(playerid);
forward ResetLasers();
forward OpenVaultDoor(type, seconds);
forward ResetVaultDoor();
forward DisableAlarm();
stock ConvertToMinutes(time)
{
    // http://forum.sa-mp.com/showpost.php?p=3223897&postcount=11
    new string[15];//-2000000000:00 could happen, so make the string 15 chars to avoid any errors
    format(string, sizeof(string), \"%02d:%02d\", time / 60, time % 60);
    return string;
}
stock ResetRobbery(playerid, destroy = 0)
{
        if(RobberyTimer[playerid] != -1) KillTimer(RobberyTimer[playerid]);
    RobberyTimer[playerid] = -1;
    RobberyCounter[playerid] = 0;
    RobberyType[playerid] = 0;
    if(destroy)
    {
                if(IsValidDynamicCP(RobberyEscape[playerid])) DestroyDynamicCP(RobberyEscape[playerid]);
                RobberyEscape[playerid] = -1;
                RobberyCash[playerid] = 0;
        }
       
        return 1;
}
stock GetClosestDeposit(playerid, Float: range = 2.0)
{
        new id = -1, Float: dist = range, Float: tempdist;
        for(new i; i < sizeof(DepositCoords); ++i)
        {
            tempdist = GetPlayerDistanceFromPoint(playerid, DepositCoords[0], DepositCoords[1], DepositCoords[2]);
                if(tempdist > range) continue;
                if(tempdist <= dist)
                {
                        dist = tempdist;
                        id = i;
                        break;
                }
        }
       
        return id;
}
stock RandomEx(min, max)
        return random(max - min) + min;
stock TriggerAlarm(reason = 0)
{
        if(BankControls[Alarm]) return 1;
    for(new i; i < GetMaxPlayers(); ++i)
        {
                if(!IsPlayerConnected(i)) continue;
                if(RobberyType == 1)
                {
                        ResetRobbery(i);
                        ClearAnimations(i, 1);
                }
               
                if(!GetPVarInt(i, \"InsideBank\")) continue;
                SetPVarInt(i, \"Alarm\", 1);
        PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
        }
       
        SetTimer(\"DisableAlarm\", 120000, false);
        BankControls[Alarm] = true;
        SendClientMessageToAll(-1, (reason == 1) ? (\"Bank security heard an explosion in the vault room!\") : (\"Bank security detected criminals in the vault room!\"));
        return 1;
}
public OnFilterScriptInit()
{
        BankEntryPickup = CreatePickup(19197, 1, 2303.1777, -16.1625, 27.0);
        BankExitPickup = CreatePickup(19197, 1, 2305.5591, -16.1253, 27.0, -1);
        VaultEntryPickup = CreatePickup(19197, 1, 2315.5637, -0.1449, 27.0, -1);
        VaultExitPickup = CreatePickup(19197, 1, 2144.2788, 1602.5975, 998.0, VAULT_VIRTUALWORLD);
       
        AlarmArea = CreateDynamicRectangle(2130.6169, 1607.9010, 2156.9197,1625.2343, VAULT_VIRTUALWORLD, 1);
       
        VaultObjects[0] = CreateDynamicObject(19446, 2144.333, 1601.475, 1001.387, 90.000, 90.199, 0.000, VAULT_VIRTUALWORLD); // wall
        VaultObjects[1] = CreateDynamicObject(2947, 2145.037, 1601.421, 996.776, 0.000, 0.000, -89.500, VAULT_VIRTUALWORLD); // door
        VaultObjects[TYPE_LASER1] = CreateDynamicObject(18643, 2142.983, 1606.679, 993.188, 0.000, 0.000, 0.000, VAULT_VIRTUALWORLD); // laser
        VaultObjects[TYPE_LASER2] = CreateDynamicObject(18643, 2142.983, 1606.679, 993.938, 0.000, 0.000, 0.000, VAULT_VIRTUALWORLD); // laser
        VaultObjects[TYPE_LASER3] = CreateDynamicObject(18643, 2142.983, 1606.679, 994.688, 0.000, 0.000, 0.000, VAULT_VIRTUALWORLD); // laser
        VaultObjects[5] = CreateDynamicObject(19273, 2146.116, 1604.895, 994.118, 0.000, 0.000, 270.000, VAULT_VIRTUALWORLD); // keypad
        VaultObjects[TYPE_VAULTDOOR] = CreateDynamicObject(19799, 2143.185, 1626.965, 994.298, 0.000, -0.400, -180.000, VAULT_VIRTUALWORLD); // vault door
        VaultObjects[7] = CreateDynamicObject(2922, 2140.361, 1626.826, 993.978, 0.000, 0.000, 180.000, VAULT_VIRTUALWORLD); // timelock
        VaultLabels[TYPE_KEYPAD] = CreateDynamic3DTextLabel(\"Keypad\\n{FFFFFF}/starthack to disable lasers\", 0xF39C12FF, 2145.85, 1604.9456, 993.5684, 15.0, .testlos = 1, .worldid = VAULT_VIRTUALWORLD);
    VaultLabels[TYPE_EXPLOSIVE] = CreateDynamic3DTextLabel(\"Vault Door - Option 1\\n{FFFFFF}/plantbomb to blow up vault door (fast & loud)\", 0xF39C12FF, 2144.1624, 1626.25, 993.6882, 10.0, .testlos = 1, .worldid = VAULT_VIRTUALWORLD);
    VaultLabels[TYPE_TIMELOCK] = CreateDynamic3DTextLabel(\"Vault Door - Option 2\\n{FFFFFF}/timelock to start time lock (slow & silent)\", 0xF39C12FF, 2140.2610, 1626.25, 993.6882, 10.0, .testlos = 1, .worldid = VAULT_VIRTUALWORLD);
        for(new i; i < sizeof(InsideVaultLabels); ++i)
        {
                InsideVaultLabels = CreateDynamic3DTextLabel(\"Deposit Boxes\\n{FFFFFF}/emptydeposit\", 0x2ECC71FF, DepositCoords[0], DepositCoords[1], DepositCoords[2], 15.0, .testlos = 1, .worldid = VAULT_VIRTUALWORLD);
        }
        BankControls[LasersOn] = true;
        return 1;
}
public OnFilterScriptExit()
{
        DestroyPickup(BankEntryPickup);
        DestroyPickup(BankExitPickup);
        DestroyPickup(VaultEntryPickup);
    DestroyPickup(VaultExitPickup);
        for(new i; i < GetMaxPlayers(); ++i)
        {
            if(!IsPlayerConnected(i)) continue;
            if(GetPVarInt(i, \"Alarm\"))
            {
                        SetPVarInt(i, \"Alarm\", 0);
                PlayerPlaySound(i, 3402, 0.0, 0.0, 0.0);
                }
               
            ClearAnimations(i, 1);
                ResetRobbery(i, 1);
        }
       
        return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    ResetRobbery(playerid, 1);
        return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    ResetRobbery(playerid, 1);
        return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
        if(GetPVarInt(playerid, \"BankPickupCooldown\") > gettime()) return 1;
        if(pickupid == BankEntryPickup) {
            SetPVarInt(playerid, \"InsideBank\", 1);
                SetPlayerPos(playerid, 2305.5591, -16.1253, 26.7496);
                SetPVarInt(playerid, \"BankPickupCooldown\", gettime() + PICKUP_COOLDOWN);
               
                if(BankControls[Alarm])
                {
            SetPVarInt(playerid, \"Alarm\", 1);
                PlayerPlaySound(playerid, 3401, 0.0, 0.0, 0.0);
                }
        }else if(pickupid == BankExitPickup) {
            SetPVarInt(playerid, \"InsideBank\", 0);
                SetPlayerPos(playerid, 2303.1777, -16.1625, 26.4844);
                SetPVarInt(playerid, \"BankPickupCooldown\", gettime() + PICKUP_COOLDOWN);
               
                if(GetPVarInt(playerid, \"Alarm\"))
                {
            SetPVarInt(playerid, \"Alarm\", 0);
                PlayerPlaySound(playerid, 3402, 0.0, 0.0, 0.0);
                }
               
                if(RobberyCash[playerid] > 0 && !IsValidDynamicCP(RobberyEscape[playerid]))
                {
                    new id = random(sizeof(GetawayLocations));
                    RobberyEscape[playerid] = CreateDynamicCP(GetawayLocations[id][0], GetawayLocations[id][1], GetawayLocations[id][2], 3.0, .playerid = playerid, .streamdistance = 5000.0);
                    SendClientMessage(playerid, -1, \"Go to the marked location to get your money. If you die you\'ll lose it.\");
                }
        }else if(pickupid == VaultEntryPickup) {
            if(!GetPVarInt(playerid, \"animsloaded\"))
            {
                ApplyAnimation(playerid, \"BOMBER\", \"null\", 0.0, 0, 0, 0, 0, 0);
                ApplyAnimation(playerid, \"COP_AMBIENT\", \"null\", 0.0, 0, 0, 0, 0, 0);
            ApplyAnimation(playerid, \"ROB_BANK\", \"null\", 0.0, 0, 0, 0, 0, 0);
                        SetPVarInt(playerid, \"animsloaded\", 1);
                }
               
            SetPlayerInterior(playerid, 1);
            SetPlayerVirtualWorld(playerid, VAULT_VIRTUALWORLD);
        SetPlayerPos(playerid, 2144.2788, 1602.5975, 997.7766);
                SetPVarInt(playerid, \"BankPickupCooldown\", gettime() + PICKUP_COOLDOWN);
        }else if(pickupid == VaultExitPickup) {
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid, 2315.5637, -0.1449, 26.7422);
                SetPVarInt(playerid, \"BankPickupCooldown\", gettime() + PICKUP_COOLDOWN);
        }
       
        return 1;
}
public OnPlayerEnterDynamicArea(playerid, areaid)
{
        if(areaid == AlarmArea && BankControls[LasersOn] && !BankControls[Alarm]) TriggerAlarm();
        return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
        if(checkpointid == RobberyEscape[playerid])
        {
            new string[128];
                format(string, sizeof(string), \"Robbery successful! You\'ve robbed {2ECC71}$%d.\", RobberyCash[playerid]);
                SendClientMessage(playerid, -1, string);
               
                GivePlayerMoney(playerid, RobberyCash[playerid]);
                RobberyCash[playerid] = 0;
                DestroyDynamicCP(RobberyEscape[playerid]);
                RobberyEscape[playerid] = -1;
        }
       
        return 1;
}
public RobberyUpdate(playerid)
{
        if(RobberyCounter[playerid] > 1) {
            RobberyCounter[playerid]--;
        new string[32];
                switch(RobberyType[playerid])
                {
                        case 1: format(string, sizeof(string), \"~w~Hacking: %s%d\", (RobberyCounter[playerid] <= 5) ? (\"~r~~h~\") : (\"~y~\"), RobberyCounter[playerid]);
                        case 2: format(string, sizeof(string), \"~w~Emptying: %s%d\", (RobberyCounter[playerid] <= 3) ? (\"~r~~h~\") : (\"~y~\"), RobberyCounter[playerid]);
                }
                GameTextForPlayer(playerid, string, 1000, 4);
        }else if(RobberyCounter[playerid] == 1) {
        switch(RobberyType[playerid])
                {
                        case 1:
                        {
                                BankControls[LasersOn] = false;
                                SetDynamicObjectPos(VaultObjects[TYPE_LASER1], 2142.983, 1606.679, 990.0);
                                SetDynamicObjectPos(VaultObjects[TYPE_LASER2], 2142.983, 1606.679, 990.0);
                                SetDynamicObjectPos(VaultObjects[TYPE_LASER3], 2142.983, 1606.679, 990.0);
                                SetTimer(\"ResetLasers\", 240000, false);
                                SendClientMessage(playerid, -1, \"You\'ve disabled the lasers. Now you can go to the vault door without raising the alarm.\");
                                SendClientMessage(playerid, -1, \"Lasers will turn back on in 4 minutes.\");
                        }
                        case 2:
                        {
                            new cash = RandomEx(DEPOSIT_MIN, DEPOSIT_MAX), string[128];
                            if(BankControls[VaultDoorState] == 2) cash -= floatround(cash * 0.1, floatround_floor); // explosion damaged deposit boxes, 10% damage penalty
                                RobberyCash[playerid] += cash;
                                format(string, sizeof(string), \"You\'ve emptied a set of deposit boxes and stole {2ECC71}$%d {FFFFFF}worth of stuff.\", cash);
                                SendClientMessage(playerid, -1, string);
                                SendClientMessage(playerid, -1, \"You can leave the bank to get your money or keep robbing.\");
                        }
                }
                ClearAnimations(playerid, 1);
                ResetRobbery(playerid);
        }
        return 1;
}
public ResetLasers()
{
    BankControls[LasersOn] = true;
    SetDynamicObjectPos(VaultObjects[TYPE_LASER1], 2142.983, 1606.679, 993.188);
        SetDynamicObjectPos(VaultObjects[TYPE_LASER2], 2142.983, 1606.679, 993.938);
        SetDynamicObjectPos(VaultObjects[TYPE_LASER3], 2142.983, 1606.679, 994.688);
        if(IsAnyPlayerInDynamicArea(AlarmArea, 1)) TriggerAlarm();
        return 1;
}
public OpenVaultDoor(type, seconds)
{
        if(seconds > 1) {
            seconds--;
            new string[128];
        switch(type)
                {
                        case 2: format(string, sizeof(string), \"Vault Door - Option 1\\n{FFFFFF}/plantbomb to blow up vault door (fast & loud)\\n{2ECC71}%s\", ConvertToMinutes(seconds));
                        case 3: format(string, sizeof(string), \"Vault Door - Option 2\\n{FFFFFF}/timelock to start time lock (slow & silent)\\n{2ECC71}%s\", ConvertToMinutes(seconds));
                }
                UpdateDynamic3DTextLabelText((type == 2) ? VaultLabels[TYPE_EXPLOSIVE] : VaultLabels[TYPE_TIMELOCK], 0xF39C12FF, string);
        SetTimerEx(\"OpenVaultDoor\", 1000, false, \"ii\", type, seconds);
        }else if(seconds == 1) {
        BankControls[VaultDoorState] = type;
                SetTimer(\"ResetVaultDoor\", 120000, false);
                switch(type)
                {
                        case 2:
                        {
                            // explosive
                            CreateExplosion(2144.1624, 1626.25, 993.6882, 11, 5.0);
                                SetDynamicObjectPos(VaultObjects[TYPE_VAULTDOOR], 2143.185, 1626.965, 985.298);
                UpdateDynamic3DTextLabelText(VaultLabels[TYPE_EXPLOSIVE], 0xF39C12FF, \"Vault Door - Option 1\\n{FFFFFF}/plantbomb to blow up vault door (fast & loud)\");
                                TriggerAlarm(1);
                        }
                        case 3:
                        {
                            // timelock
                                MoveDynamicObject(VaultObjects[TYPE_VAULTDOOR], 2143.185, 1626.965, 994.35, 0.01, 0.000, -0.400, -270.0);
                UpdateDynamic3DTextLabelText(VaultLabels[TYPE_TIMELOCK], 0xF39C12FF, \"Vault Door - Option 2\\n{FFFFFF}/timelock to start time lock (slow & silent)\");
                        }
                }
        }
        return 1;
}
public ResetVaultDoor()
{
        switch(BankControls[VaultDoorState])
        {
                case 2: SetDynamicObjectPos(VaultObjects[TYPE_VAULTDOOR], 2143.185, 1626.965, 994.298);
                case 3: MoveDynamicObject(VaultObjects[TYPE_VAULTDOOR], 2143.185, 1626.965, 994.298, 0.01, 0.000, -0.400, -180.0);
        }
        for(new i; i < sizeof(DepositCoords); ++i)
        {
                DepositRobbed = false;
                Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, InsideVaultLabels, E_STREAMER_COLOR, 0x2ECC71FF);
        }
       
        BankControls[VaultDoorState] = 0; // closed
        return 1;
}
public DisableAlarm()
{
        BankControls[Alarm] = false;
        for(new i; i < GetMaxPlayers(); ++i)
        {
                if(!IsPlayerConnected(i)) continue;
                if(!GetPVarInt(i, \"Alarm\")) continue;
                SetPVarInt(i, \"Alarm\", 0);
        PlayerPlaySound(i, 3402, 0.0, 0.0, 0.0);
        }
        return 1;
}
CMD:starthack(playerid, params[])
{
        if(!IsPlayerInRangeOfPoint(playerid, 1.5, 2145.85, 1604.9456, 993.5684)) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}You\'re not near the keypad.\");
        if(BankControls[Alarm]) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}Alarm went off, you can\'t hack the keypad.\");
        if(!BankControls[LasersOn]) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}Keypad has been hacked already.\");
        if(BankControls[KeypadHackTime] > gettime())
        {
            new string[72];
                format(string, sizeof(string), \"ERROR: {FFFFFF}You have to wait %s to hack the keypad again.\", ConvertToMinutes(BankControls[KeypadHackTime] - gettime()));
                SendClientMessage(playerid, 0xE74C3CFF, string);
                return 1;
        }
       
        ApplyAnimation(playerid, \"COP_AMBIENT\", \"COPBROWSE_LOOP\", 4.1, 1, 0, 0, 0, 0, 1);
        BankControls[KeypadHackTime] = gettime() + 600;
        RobberyType[playerid] = 1;
        RobberyCounter[playerid] = 20;
        RobberyTimer[playerid] = SetTimerEx(\"RobberyUpdate\", 1000, true, \"i\", playerid);
        return 1;
}
CMD:plantbomb(playerid, params[])
{
    if(!IsPlayerInRangeOfPoint(playerid, 1.5, 2144.1624, 1626.25, 993.6882)) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}You\'re not near the vault door.\");
        if(BankControls[VaultDoorState] != 0) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}Vault door is already open/opening.\");
        if(BankControls[DoorInteractionTime] > gettime())
        {
            new string[72];
                format(string, sizeof(string), \"ERROR: {FFFFFF}You have to wait %s to open the vault door again.\", ConvertToMinutes(BankControls[DoorInteractionTime] - gettime()));
                SendClientMessage(playerid, 0xE74C3CFF, string);
                return 1;
        }
       
        ApplyAnimation(playerid, \"BOMBER\", \"BOM_Plant\", 4.1, 0, 1, 1, 0, 0, 1);
        BankControls[DoorInteractionTime] = gettime() + 600;
        BankControls[VaultDoorState] = 1; // opening
        SetTimerEx(\"OpenVaultDoor\", 1000, false, \"ii\", 2, 6);
        SendClientMessage(playerid, -1, \"Bomb has been planted and it\'ll explode in 6 seconds. Take cover!\");
        return 1;
}
CMD:timelock(playerid, params[])
{
    if(!IsPlayerInRangeOfPoint(playerid, 1.5, 2140.2610, 1626.25, 993.6882)) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}You\'re not near the time lock.\");
        if(BankControls[Alarm]) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}Time lock disabled because of alarm.\");
        if(BankControls[VaultDoorState] != 0) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}Vault door is already open/opening.\");
        if(BankControls[DoorInteractionTime] > gettime())
        {
            new string[72];
                format(string, sizeof(string), \"ERROR: {FFFFFF}You have to wait %s to open the vault door again.\", ConvertToMinutes(BankControls[DoorInteractionTime] - gettime()));
                SendClientMessage(playerid, 0xE74C3CFF, string);
                return 1;
        }
        BankControls[DoorInteractionTime] = gettime() + 600;
        BankControls[VaultDoorState] = 1; // opening
        SetTimerEx(\"OpenVaultDoor\", 1000, false, \"ii\", 3, 30);
        SendClientMessage(playerid, -1, \"You\'ve started the time lock, vault door will open in 30 seconds.\");
        return 1;
}
CMD:emptydeposit(playerid, params[])
{
    if(BankControls[VaultDoorState] < 2) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}You can\'t empty deposit boxes when the vault door isn\'t open.\");
        new id = GetClosestDeposit(playerid);
        if(id == -1) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}You\'re not near any deposit boxes.\");
        if(DepositRobbed[id]) return SendClientMessage(playerid, 0xE74C3CFF, \"ERROR: {FFFFFF}Deposit boxes you\'re trying to rob are already robbed.\");
        DepositRobbed[id] = true;
        Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, InsideVaultLabels[id], E_STREAMER_COLOR, 0xE74C3CFF);
        ApplyAnimation(playerid, \"ROB_BANK\", \"CAT_Safe_Rob\", 4.0, 1, 0, 0, 0, 0, 1);
        RobberyType[playerid] = 2;
        RobberyCounter[playerid] = 10;
        RobberyTimer[playerid] = SetTimerEx(\"RobberyUpdate\", 1000, true, \"i\", playerid);
        return 1;
}

 
Ezt hogyan tudám beépiteni a modomba? Az összes includét bele építettem a modomba +lentebbi rész F5 után sem sikeredett beépíteni. Mikor felmegyek a szeróra az resi után se mutatja hogy mi holvan
és gond van ott is ahol megkérdezi hogy mennyit raboljak? --->Itt is hibás nem írja jól include bent van. F5 után se kerül be.
 

 

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