Üdvözlöm a kedves olvasókat!Lenne egy kérdésem,van nekem egy Holiday modom,volt benne 9 error abból 2 van.
Mint a címből is láthatjátok hogy mi lenne a főgond!Ez a warning miatt nem tudom belépni illegve regisztrálni azaz nem hozza be a logi panelt!: warning 204: symbol is assigned a value that is never used: \"S2\"
Ittvan ez a rész amelyik hibásnak találom!
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
Nevekki(playerid);
SetPVarInt(playerid, \"anims_loaded\", 1);
for(new a=0; a < 129; a++) ApplyAnimation(playerid,AnimLibraies[a],\"null\",0.0,0,0,0,0,0);
/* GangZoneShowForPlayer(playerid, nonscript, 0xFF00FF96);
GangZoneShowForPlayer(playerid, groove, 0x00800096);
GangZoneShowForPlayer(playerid, sonsofanarchy, 0xFF80408B);
GangZoneShowForPlayer(playerid, sonsofanarchyterulet, 0xFF80408B);
GangZoneShowForPlayer(playerid, semleges, 0xC0C0C096);*/
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1);
if(TilosOlni == 1)
{
SendClientMessage(playerid, -1, \"{FFFFFF}======== {1E90FF}Zero Tolerancia {FFFFFF}========\");
SendClientMessage(playerid, -1, \"{FF0000}Zero tolerancia bekapcsolva!\");
SendClientMessage(playerid, -1, \"{FF0000}Amíg ez érvényben van, tilos ölni, aki megszegi automata egy óra jail!\");
TextDrawShowForPlayer(playerid, zero);
}
//-----------Valósidőcucc-------------
TextDrawShowForPlayer(playerid,txtTimeDisp);
gettime(gOra, gPerc);
PlayerTextDrawShow(playerid, Ft);
PlayerTextDrawShow(playerid, jOra);
PlayerTextDrawShow(playerid, NevMutat2);
PlayerTextDrawShow(playerid, jOra2);
PlayerTextDrawShow(playerid, BankPenz);
TextDrawShowForPlayer(playerid, Box);
TextDrawShowForPlayer(playerid, WebText);
SetPlayerArmour(playerid, pInfo[ playerid ][ pArmor ]);
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
new S[128];
//EhsegTimer[playerid] = SetTimerEx(\"EhsegFrissit\", 60*60000, true, \"d\", playerid);
SetPlayerHealth(playerid, 100);
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
if( pInfo[ playerid ][ spawnx ] == 0 || pInfo[ playerid ][ spawny ] == 0 || pInfo[ playerid ][ spawnz ] == 0 ) SetPlayerPos(playerid, -2460.4946,2304.2620,4.9844);
SetPlayerInterior( playerid, pInfo[playerid][pInterior] );
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
pInfo[playerid][pClothes] = 0;
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
hInfo[Aktiv] = 1;
HazMent(i);
}
}
if(Beloggolt[playerid] == 1)
{
/*gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);*/
format(S, sizeof(S), \"(( %s belépett ))\", Nev(playerid));
ProxDetector(10.0, playerid, S, FONTOS, FONTOS, FONTOS, FONTOS, FONTOS);
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
Object(playerid);
/*if(pInfo[playerid][pAdmin] >= 1 || pInfo[playerid][pOrokAs] > 0 || pInfo[playerid][pAs] > 0)
{
TextDrawShowForPlayer(playerid, Chat9);
TextDrawShowForPlayer(playerid, Chat0);
TextDrawShowForPlayer(playerid, Chat1);
TextDrawShowForPlayer(playerid, Chat2);
TextDrawShowForPlayer(playerid, Chat3);
TextDrawShowForPlayer(playerid, Chat4);
TextDrawShowForPlayer(playerid, Chat5);
TextDrawShowForPlayer(playerid, Chat6);
TextDrawShowForPlayer(playerid, Chat7);
TextDrawShowForPlayer(playerid, Chat8);
}*/
if(pInfo[playerid][pPerc] == 0 && pInfo[playerid][pMPerc] == 0 && pInfo[playerid][pOra] == 0 && Meghalt[playerid] == 0)
{
if(pInfo[playerid][pKor] < 1)
{
SetPlayerPos(playerid, -222.7836,2680.0813,62.9030);
// SetPlayerFacingAngle(playerid, 94.4580);
// SetPlayerInterior(playerid, 10);
//SendClientMessage(playerid, NARANCS, \"Megérkezett a repülőtérre, hamarosan jön egy taxi és elviszi önt Las Payasadasba!\");
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, \"Kérem adja meg a nemét!\", \"Férfi\\nNő\", \"Rendben\", \"Mégsem\");
/*if(Egyezik(Nev(playerid), \"Ryan Davis\"))
{
pInfo[playerid][pAdmin] = 7;
SendClientMessage(playerid, NARANCS, \"* Üdv Nicky! Admin szintedet megkaptad! \");
}
if(Egyezik(Nev(playerid), \"Francisco J Moreno\"))
{
pInfo[playerid][pAdmin] = 8;
SendClientMessage(playerid, NARANCS, \"* Üdv Dario! Admin szintedet megkaptad! \");
}
if(Egyezik(Nev(playerid), \"James Mattnew\"))
{
pInfo[playerid][pAdmin] = 7;
SendClientMessage(playerid, NARANCS, \"* Üdv Dudi! Admin szintedet megkaptad! \");
}*/
}
}
/*else if(pInfo[playerid][pHaz] == 0 && pInfo[playerid][pVHaz] == 0 && pInfo[playerid][pSpawn] == 1 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
SendClientMessage(playerid, NARANCS, \"Ameddig nem veszel házat az utcán fogsz ébredni!\");
}
else if(pInfo[playerid][pHaz] == 1 && pInfo[playerid][pVHaz] == 1 && pInfo[playerid][pSpawn] == 0 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
SetPlayerPos(playerid, hInfo[intiX], hInfo[intiY], hInfo[intiZ]);
SetPlayerInterior(playerid, hInfo[interior]), SetPlayerVirtualWorld(playerid, hInfo[VWorld]);
Hazban[playerid] = i;
Betolt(playerid);
SendClientMessage(playerid, NARANCS, \"A házadban ébredtél!\");
}
}
}*/
else if(Meghalt[playerid] == 1)
{
// pInfo[id][pBorton] = 2 * 60;
// KillTimer(BortonTimer[playerid]);
// HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
SetPlayerPos(playerid, 1696.4229,1186.6903,35.2759), SetPlayerInterior(playerid, 5);
SetPlayerHealth(playerid, 100);
Serult[playerid] = false;
beszorult[playerid] = 0;
KillTimer(SerultTimer[playerid]);
SetPlayerDrunkLevel(playerid, 0);
//SetPlayerWeather(id, 2);
TogglePlayerControllable(playerid, true);
SetPlayerDrunkLevel(playerid, 0);
SetPlayerSpecialAction(playerid, 0);
ClearAnimations(id);
uzi1[playerid] = 0;
pInfo[playerid][pAnimban] = 0;
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
KillTimer(SerultTimer[playerid]);
//SendClientMessage(playerid, PIROS, \"-| Kezelés |- A memóriád súlyosan károsodott, így nem emlékszel semmire. 2 napig ((perc)) még megfigyelésen tartanak.\");
//SendClientMessage(playerid, PIROS, \"(( A memóriád súlyosan károsodott, így nem emlékszel semmire. ))\");
if( pInfo[playerid][pMoney] > 0)
{
new rand = random(2);
switch(rand)
{
case 0:
{
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Sajnos nem sikerült megtalálnunk kézpénzét!\"), pInfo[playerid][pMoney] = 0;
}
case 1:
{
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Sikerült megtalálni a kézpénzét!\");
}
}
}
Meghalt[playerid] = 0;
//SetPlayerHealth(playerid, 100000);
}
else if(pInfo[playerid][pBorton] > 0)
{
/*gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);*/
// BortonTimer[playerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"u\", playerid);
SendClientMessage(playerid, PIROS, \"Még nem töltötted le a büntetésedet! / Kezelés alól léptél ki!\");
if( pInfo[playerid][pClothes] == 0 ) SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
else SetPlayerSkin(playerid, pInfo[playerid][pFSkin]);
SetPlayerInterior(playerid, 3), SetPlayerPos(playerid, 2980.4380,1560.2142,43.2359);
SetPlayerHealth(playerid, 100000);
}
else if(Speec[playerid] == 1)
{
if( pInfo[playerid][pClothes] == 0 ) SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
else SetPlayerSkin(playerid, pInfo[playerid][pFSkin]);
AdminSzoliban[playerid] = 0;
if( pInfo[ playerid ][ spawnx ] != 0 && pInfo[ playerid ][ spawny ] != 0 && pInfo[ playerid ][ spawnz ] != 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
}
/*else
{
SetPlayerPos(playerid, -2113.1333,-2429.2903,30.6250);
}*/
Speec[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, PIROS, \"* Ki lettél rúgva... Előbb be kell jelentkezned utána spawnolhatsz!\");
format(S, sizeof(S), \"< Kick > %s kirúgva a Rendszer által | Indok: Nem jelentkezett be spawnolás előtt...\", Nev(playerid));
SendAdminMessage(PIROS, S);
Kick(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new S[128], S2[128], Fegyvernev[128];
new Weapon = GetPlayerWeapon(killerid);
KillTimer(EhsegTimer[playerid]);
pInfo[playerid][pEhseg] = 0;
Meghalt[playerid] = 1;
SetPlayerHealth(playerid, 100.0);
ElolDeagle[playerid] = 0;
ElolColt[playerid] = 0;
ElolUto[playerid] = 0;
FegyverElol[playerid] = 0;
uzi1[playerid] = 0;
Injourney[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
Serult[playerid] = false;
beszorult[id]= false;
KillTimer(SerultTimer[playerid]);
if(reason < 49)
{
GetWeaponName(Weapon, Fegyvernev,sizeof(Fegyvernev));
format(S, sizeof(S), \"[AC] %s meghalt. Megölte: %s ( Fegyver: %s )\", Nev(playerid), Nev(killerid), Fegyvernev);
SendAdminMessage(PIROS, S);
}
if(reason == 49)
{
format(S, sizeof(S), \"[AC] %s meghalt. Elütötte: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 50)
{
format(S, sizeof(S), \"[AC] %s meghalt. Lekaszálta: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 51)
{
format(S, sizeof(S), \"[AC] %s meghalt. Felrobbantotta: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 53)
{
format(S, sizeof(S), \"[AC] %s meghalt. Mefulladt\", Nev(playerid));
SendAdminMessage(PIROS, S);
}
if(reason == 54)
{
format(S, sizeof(S), \"[AC] %s meghalt. Felrobbantotta: Lezuhant\", Nev(playerid));
SendAdminMessage(PIROS, S);
}
if(TilosOlni == 1)
{
new stringke[128];
new sendername[32];
GetPlayerName(killerid, sendername, sizeof(sendername));
//new playa;
//new randomaj;
//new tmp[256];
//new name[24];
//GetPlayerName(killerid, name, sizeof(name));
//tmp = strtok(cmdtext, idx);
//playa = killerid;
format(stringke, sizeof(stringke), \"%s AdminJailba zárva a rendszer által | Indok: Zero Tolerancia | Idő: 60 Perc |\",sendername);
SendClientMessageToAll(PIROS, stringke);
pInfo[killerid][pBorton] = 60 * 60;
AJLog(S2);
SetPlayerInterior(id, 3), SetPlayerPos(id, 1237.2462,-687.9935,1085.4559);
SetPlayerHealth(killerid, 100000);
format(S, sizeof(S), \"AdminJailba kerültél! Indok: Zero Tolerancia | Idő: 60 Perc\");
SendClientMessage(killerid, PIROS, S);
//SetPlayerInterior(killerid, 3), SetPlayerPos(killerid, 2985.0122,1535.7924,43.0559);
//KillTimer(BortonTimer[killerid]);
//BortonTimer[killerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"i\", id);
}
if(reason != 5 && reason != 22 && reason != 24) return 0;
/*if( FegyverElol[playerid] > 0 )
{
new Float:pPosX, Float:pPosY, Float:pPosZ;
GetPlayerPos(playerid, pPosX, pPosY, pPosZ);
for(new i_slot = 0, gun, ammo; i_slot != 12; i_slot++)
{
GetPlayerWeaponData(playerid, i_slot, gun, ammo);
if(gun != 0 && ammo != 0) Fegyvereldobas(gun, ammo, pPosX+random(2)-random(2), pPosY+random(2)-random(2), pPosZ);
}
}*/
return 1;
}
/*public OnVehicleDeath(vehicleid)
{
new S[128];
new Float: z;
GetVehicleZAngle(vehicleid, z);
if(z < 0)
{
ReloadVehicle(vehicleid);
format(S, sizeof(S), \"[AC] Egy privát jármű respawnolt a vízből! | ID: %d |\", vehicleid);
SendAdminMessage(FONTOS, S);
}
else
{
if(vInfo[vehicleid][bEINDITVA] == true)
{
if(vInfo[vehicleid][sOLD] == 1)
{
ReloadVehicle(vehicleid);
for(new i; i <MAX_PLAYERS; i++)
{
if(pInfo[VEHICLE_ID] == vehicleid)
{
pInfo[VEHICLE_ID] = 0;
pInfo[VEHICLE] = 0;
vInfo[ vehicleid ][ X ] = 1145.5426;
vInfo[ vehicleid ][ Y ] = 1291.7520;
vInfo[ vehicleid ][ Z ] = 10.5591;
vInfo[ vehicleid ][ A ] = 80.7615;
vInfo[ vehicleid ][ SOLD ] = 2;
ReloadVehicle( vehicleid );
SendClientMessage(i, PIROS, \"Az egyik járműved megsemmisült!\");
break;
}
if(pInfo[VEHICLE_ID2] == vehicleid)
{
pInfo[VEHICLE_ID2] = 0;
pInfo[VEHICLE2] = 0;
vInfo[ vehicleid ][ X ] = 1185.5426;
vInfo[ vehicleid ][ Y ] = 1311.7520;
vInfo[ vehicleid ][ Z ] = 10.5991;
vInfo[ vehicleid ][ A ] = 82.7615;
vInfo[ vehicleid ][ SOLD ] = 2;
ReloadVehicle( vehicleid );
SendClientMessage(i, PIROS, \"Az egyik járműved megsemmisült!\");
break;
}
}
format(S, sizeof(S), \"[AC] Egy privát jármű megsemmisült! | ID: %d |\", vehicleid);
SendAdminMessage(FONTOS, S);
}
else
{
SetVehicleToRespawn(vehicleid);
format(S, sizeof(S), \"[AC] Egy szolgálati jármű respawnolt! | ID: %d |\", vehicleid);
SendAdminMessage(FONTOS, S);
}
}
}
return 1;
}*/
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. július 24. 11:55:35[/time] )
Üdvözlöm a kedves olvasókat!Lenne egy kérdésem,van nekem egy Holiday modom,volt benne 9 error abból 2 van.
Mint a címből is láthatjátok hogy mi lenne a főgond!Ez a warning miatt nem tudom belépni illegve regisztrálni azaz nem hozza be a logi panelt!: warning 204: symbol is assigned a value that is never used: \"S2\"
Ittvan ez a rész amelyik hibásnak találom!
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
Nevekki(playerid);
SetPVarInt(playerid, \"anims_loaded\", 1);
for(new a=0; a < 129; a++) ApplyAnimation(playerid,AnimLibraies[a],\"null\",0.0,0,0,0,0,0);
/* GangZoneShowForPlayer(playerid, nonscript, 0xFF00FF96);
GangZoneShowForPlayer(playerid, groove, 0x00800096);
GangZoneShowForPlayer(playerid, sonsofanarchy, 0xFF80408B);
GangZoneShowForPlayer(playerid, sonsofanarchyterulet, 0xFF80408B);
GangZoneShowForPlayer(playerid, semleges, 0xC0C0C096);*/
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1);
if(TilosOlni == 1)
{
SendClientMessage(playerid, -1, \"{FFFFFF}======== {1E90FF}Zero Tolerancia {FFFFFF}========\");
SendClientMessage(playerid, -1, \"{FF0000}Zero tolerancia bekapcsolva!\");
SendClientMessage(playerid, -1, \"{FF0000}Amíg ez érvényben van, tilos ölni, aki megszegi automata egy óra jail!\");
TextDrawShowForPlayer(playerid, zero);
}
//-----------Valósidőcucc-------------
TextDrawShowForPlayer(playerid,txtTimeDisp);
gettime(gOra, gPerc);
PlayerTextDrawShow(playerid, Ft);
PlayerTextDrawShow(playerid, jOra);
PlayerTextDrawShow(playerid, NevMutat2);
PlayerTextDrawShow(playerid, jOra2);
PlayerTextDrawShow(playerid, BankPenz);
TextDrawShowForPlayer(playerid, Box);
TextDrawShowForPlayer(playerid, WebText);
SetPlayerArmour(playerid, pInfo[ playerid ][ pArmor ]);
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
new S[128];
//EhsegTimer[playerid] = SetTimerEx(\"EhsegFrissit\", 60*60000, true, \"d\", playerid);
SetPlayerHealth(playerid, 100);
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
if( pInfo[ playerid ][ spawnx ] == 0 || pInfo[ playerid ][ spawny ] == 0 || pInfo[ playerid ][ spawnz ] == 0 ) SetPlayerPos(playerid, -2460.4946,2304.2620,4.9844);
SetPlayerInterior( playerid, pInfo[playerid][pInterior] );
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
pInfo[playerid][pClothes] = 0;
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
hInfo[Aktiv] = 1;
HazMent(i);
}
}
if(Beloggolt[playerid] == 1)
{
/*gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);*/
format(S, sizeof(S), \"(( %s belépett ))\", Nev(playerid));
ProxDetector(10.0, playerid, S, FONTOS, FONTOS, FONTOS, FONTOS, FONTOS);
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
Object(playerid);
/*if(pInfo[playerid][pAdmin] >= 1 || pInfo[playerid][pOrokAs] > 0 || pInfo[playerid][pAs] > 0)
{
TextDrawShowForPlayer(playerid, Chat9);
TextDrawShowForPlayer(playerid, Chat0);
TextDrawShowForPlayer(playerid, Chat1);
TextDrawShowForPlayer(playerid, Chat2);
TextDrawShowForPlayer(playerid, Chat3);
TextDrawShowForPlayer(playerid, Chat4);
TextDrawShowForPlayer(playerid, Chat5);
TextDrawShowForPlayer(playerid, Chat6);
TextDrawShowForPlayer(playerid, Chat7);
TextDrawShowForPlayer(playerid, Chat8);
}*/
if(pInfo[playerid][pPerc] == 0 && pInfo[playerid][pMPerc] == 0 && pInfo[playerid][pOra] == 0 && Meghalt[playerid] == 0)
{
if(pInfo[playerid][pKor] < 1)
{
SetPlayerPos(playerid, -222.7836,2680.0813,62.9030);
// SetPlayerFacingAngle(playerid, 94.4580);
// SetPlayerInterior(playerid, 10);
//SendClientMessage(playerid, NARANCS, \"Megérkezett a repülőtérre, hamarosan jön egy taxi és elviszi önt Las Payasadasba!\");
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, \"Kérem adja meg a nemét!\", \"Férfi\\nNő\", \"Rendben\", \"Mégsem\");
/*if(Egyezik(Nev(playerid), \"Ryan Davis\"))
{
pInfo[playerid][pAdmin] = 7;
SendClientMessage(playerid, NARANCS, \"* Üdv Nicky! Admin szintedet megkaptad! \");
}
if(Egyezik(Nev(playerid), \"Francisco J Moreno\"))
{
pInfo[playerid][pAdmin] = 8;
SendClientMessage(playerid, NARANCS, \"* Üdv Dario! Admin szintedet megkaptad! \");
}
if(Egyezik(Nev(playerid), \"James Mattnew\"))
{
pInfo[playerid][pAdmin] = 7;
SendClientMessage(playerid, NARANCS, \"* Üdv Dudi! Admin szintedet megkaptad! \");
}*/
}
}
/*else if(pInfo[playerid][pHaz] == 0 && pInfo[playerid][pVHaz] == 0 && pInfo[playerid][pSpawn] == 1 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
SendClientMessage(playerid, NARANCS, \"Ameddig nem veszel házat az utcán fogsz ébredni!\");
}
else if(pInfo[playerid][pHaz] == 1 && pInfo[playerid][pVHaz] == 1 && pInfo[playerid][pSpawn] == 0 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
SetPlayerPos(playerid, hInfo[intiX], hInfo[intiY], hInfo[intiZ]);
SetPlayerInterior(playerid, hInfo[interior]), SetPlayerVirtualWorld(playerid, hInfo[VWorld]);
Hazban[playerid] = i;
Betolt(playerid);
SendClientMessage(playerid, NARANCS, \"A házadban ébredtél!\");
}
}
}*/
else if(Meghalt[playerid] == 1)
{
// pInfo[id][pBorton] = 2 * 60;
// KillTimer(BortonTimer[playerid]);
// HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
SetPlayerPos(playerid, 1696.4229,1186.6903,35.2759), SetPlayerInterior(playerid, 5);
SetPlayerHealth(playerid, 100);
Serult[playerid] = false;
beszorult[playerid] = 0;
KillTimer(SerultTimer[playerid]);
SetPlayerDrunkLevel(playerid, 0);
//SetPlayerWeather(id, 2);
TogglePlayerControllable(playerid, true);
SetPlayerDrunkLevel(playerid, 0);
SetPlayerSpecialAction(playerid, 0);
ClearAnimations(id);
uzi1[playerid] = 0;
pInfo[playerid][pAnimban] = 0;
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
KillTimer(SerultTimer[playerid]);
//SendClientMessage(playerid, PIROS, \"-| Kezelés |- A memóriád súlyosan károsodott, így nem emlékszel semmire. 2 napig ((perc)) még megfigyelésen tartanak.\");
//SendClientMessage(playerid, PIROS, \"(( A memóriád súlyosan károsodott, így nem emlékszel semmire. ))\");
if( pInfo[playerid][pMoney] > 0)
{
new rand = random(2);
switch(rand)
{
case 0:
{
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Sajnos nem sikerült megtalálnunk kézpénzét!\"), pInfo[playerid][pMoney] = 0;
}
case 1:
{
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Sikerült megtalálni a kézpénzét!\");
}
}
}
Meghalt[playerid] = 0;
//SetPlayerHealth(playerid, 100000);
}
else if(pInfo[playerid][pBorton] > 0)
{
/*gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);*/
// BortonTimer[playerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"u\", playerid);
SendClientMessage(playerid, PIROS, \"Még nem töltötted le a büntetésedet! / Kezelés alól léptél ki!\");
if( pInfo[playerid][pClothes] == 0 ) SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
else SetPlayerSkin(playerid, pInfo[playerid][pFSkin]);
SetPlayerInterior(playerid, 3), SetPlayerPos(playerid, 2980.4380,1560.2142,43.2359);
SetPlayerHealth(playerid, 100000);
}
else if(Speec[playerid] == 1)
{
if( pInfo[playerid][pClothes] == 0 ) SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
else SetPlayerSkin(playerid, pInfo[playerid][pFSkin]);
AdminSzoliban[playerid] = 0;
if( pInfo[ playerid ][ spawnx ] != 0 && pInfo[ playerid ][ spawny ] != 0 && pInfo[ playerid ][ spawnz ] != 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
}
/*else
{
SetPlayerPos(playerid, -2113.1333,-2429.2903,30.6250);
}*/
Speec[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, PIROS, \"* Ki lettél rúgva... Előbb be kell jelentkezned utána spawnolhatsz!\");
format(S, sizeof(S), \"< Kick > %s kirúgva a Rendszer által | Indok: Nem jelentkezett be spawnolás előtt...\", Nev(playerid));
SendAdminMessage(PIROS, S);
Kick(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new S[128], S2[128], Fegyvernev[128];
new Weapon = GetPlayerWeapon(killerid);
KillTimer(EhsegTimer[playerid]);
pInfo[playerid][pEhseg] = 0;
Meghalt[playerid] = 1;
SetPlayerHealth(playerid, 100.0);
ElolDeagle[playerid] = 0;
ElolColt[playerid] = 0;
ElolUto[playerid] = 0;
FegyverElol[playerid] = 0;
uzi1[playerid] = 0;
Injourney[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
Serult[playerid] = false;
beszorult[id]= false;
KillTimer(SerultTimer[playerid]);
if(reason < 49)
{
GetWeaponName(Weapon, Fegyvernev,sizeof(Fegyvernev));
format(S, sizeof(S), \"[AC] %s meghalt. Megölte: %s ( Fegyver: %s )\", Nev(playerid), Nev(killerid), Fegyvernev);
SendAdminMessage(PIROS, S);
}
if(reason == 49)
{
format(S, sizeof(S), \"[AC] %s meghalt. Elütötte: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 50)
{
format(S, sizeof(S), \"[AC] %s meghalt. Lekaszálta: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 51)
{
format(S, sizeof(S), \"[AC] %s meghalt. Felrobbantotta: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 53)
{
format(S, sizeof(S), \"[AC] %s meghalt. Mefulladt\", Nev(playerid));
SendAdminMessage(PIROS, S);
}
if(reason == 54)
{
format(S, sizeof(S), \"[AC] %s meghalt. Felrobbantotta: Lezuhant\", Nev(playerid));
SendAdminMessage(PIROS, S);
}
if(TilosOlni == 1)
{
new stringke[128];
new sendername[32];
GetPlayerName(killerid, sendername, sizeof(sendername));
//new playa;
//new randomaj;
//new tmp[256];
//new name[24];
//GetPlayerName(killerid, name, sizeof(name));
//tmp = strtok(cmdtext, idx);
//playa = killerid;
format(stringke, sizeof(stringke), \"%s AdminJailba zárva a rendszer által | Indok: Zero Tolerancia | Idő: 60 Perc |\",sendername);
SendClientMessageToAll(PIROS, stringke);
pInfo[killerid][pBorton] = 60 * 60;
AJLog(S2);
SetPlayerInterior(id, 3), SetPlayerPos(id, 1237.2462,-687.9935,1085.4559);
SetPlayerHealth(killerid, 100000);
format(S, sizeof(S), \"AdminJailba kerültél! Indok: Zero Tolerancia | Idő: 60 Perc\");
SendClientMessage(killerid, PIROS, S);
//SetPlayerInterior(killerid, 3), SetPlayerPos(killerid, 2985.0122,1535.7924,43.0559);
//KillTimer(BortonTimer[killerid]);
//BortonTimer[killerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"i\", id);
}
if(reason != 5 && reason != 22 && reason != 24) return 0;
/*if( FegyverElol[playerid] > 0 )
{
new Float:pPosX, Float:pPosY, Float:pPosZ;
GetPlayerPos(playerid, pPosX, pPosY, pPosZ);
for(new i_slot = 0, gun, ammo; i_slot != 12; i_slot++)
{
GetPlayerWeaponData(playerid, i_slot, gun, ammo);
if(gun != 0 && ammo != 0) Fegyvereldobas(gun, ammo, pPosX+random(2)-random(2), pPosY+random(2)-random(2), pPosZ);
}
}*/
return 1;
}
/*public OnVehicleDeath(vehicleid)
{
new S[128];
new Float: z;
GetVehicleZAngle(vehicleid, z);
if(z < 0)
{
ReloadVehicle(vehicleid);
format(S, sizeof(S), \"[AC] Egy privát jármű respawnolt a vízből! | ID: %d |\", vehicleid);
SendAdminMessage(FONTOS, S);
}
else
{
if(vInfo[vehicleid][bEINDITVA] == true)
{
if(vInfo[vehicleid][sOLD] == 1)
{
ReloadVehicle(vehicleid);
for(new i; i <MAX_PLAYERS; i++)
{
if(pInfo[VEHICLE_ID] == vehicleid)
{
pInfo[VEHICLE_ID] = 0;
pInfo[VEHICLE] = 0;
vInfo[ vehicleid ][ X ] = 1145.5426;
vInfo[ vehicleid ][ Y ] = 1291.7520;
vInfo[ vehicleid ][ Z ] = 10.5591;
vInfo[ vehicleid ][ A ] = 80.7615;
vInfo[ vehicleid ][ SOLD ] = 2;
ReloadVehicle( vehicleid );
SendClientMessage(i, PIROS, \"Az egyik járműved megsemmisült!\");
break;
}
if(pInfo[VEHICLE_ID2] == vehicleid)
{
pInfo[VEHICLE_ID2] = 0;
pInfo[VEHICLE2] = 0;
vInfo[ vehicleid ][ X ] = 1185.5426;
vInfo[ vehicleid ][ Y ] = 1311.7520;
vInfo[ vehicleid ][ Z ] = 10.5991;
vInfo[ vehicleid ][ A ] = 82.7615;
vInfo[ vehicleid ][ SOLD ] = 2;
ReloadVehicle( vehicleid );
SendClientMessage(i, PIROS, \"Az egyik járműved megsemmisült!\");
break;
}
}
format(S, sizeof(S), \"[AC] Egy privát jármű megsemmisült! | ID: %d |\", vehicleid);
SendAdminMessage(FONTOS, S);
}
else
{
SetVehicleToRespawn(vehicleid);
format(S, sizeof(S), \"[AC] Egy szolgálati jármű respawnolt! | ID: %d |\", vehicleid);
SendAdminMessage(FONTOS, S);
}
}
}
return 1;
}*/
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. július 24. 11:57:49[/time] )
Üdvözlöm a kedves olvasókat!Lenne egy kérdésem,van nekem egy Holiday modom,volt benne 9 error abból 2 van.
Mint a címből is láthatjátok hogy mi lenne a főgond!Ez a warning miatt nem tudom belépni illegve regisztrálni azaz nem hozza be a logi panelt!: warning 204: symbol is assigned a value that is never used: \"S2\"
Ittvan ez a rész amelyik hibásnak találom!
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
Nevekki(playerid);
SetPVarInt(playerid, \"anims_loaded\", 1);
for(new a=0; a < 129; a++) ApplyAnimation(playerid,AnimLibraies[a],\"null\",0.0,0,0,0,0,0);
/* GangZoneShowForPlayer(playerid, nonscript, 0xFF00FF96);
GangZoneShowForPlayer(playerid, groove, 0x00800096);
GangZoneShowForPlayer(playerid, sonsofanarchy, 0xFF80408B);
GangZoneShowForPlayer(playerid, sonsofanarchyterulet, 0xFF80408B);
GangZoneShowForPlayer(playerid, semleges, 0xC0C0C096);*/
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1);
if(TilosOlni == 1)
{
SendClientMessage(playerid, -1, \"{FFFFFF}======== {1E90FF}Zero Tolerancia {FFFFFF}========\");
SendClientMessage(playerid, -1, \"{FF0000}Zero tolerancia bekapcsolva!\");
SendClientMessage(playerid, -1, \"{FF0000}Amíg ez érvényben van, tilos ölni, aki megszegi automata egy óra jail!\");
TextDrawShowForPlayer(playerid, zero);
}
//-----------Valósidőcucc-------------
TextDrawShowForPlayer(playerid,txtTimeDisp);
gettime(gOra, gPerc);
PlayerTextDrawShow(playerid, Ft);
PlayerTextDrawShow(playerid, jOra);
PlayerTextDrawShow(playerid, NevMutat2);
PlayerTextDrawShow(playerid, jOra2);
PlayerTextDrawShow(playerid, BankPenz);
TextDrawShowForPlayer(playerid, Box);
TextDrawShowForPlayer(playerid, WebText);
SetPlayerArmour(playerid, pInfo[ playerid ][ pArmor ]);
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
new S[128];
//EhsegTimer[playerid] = SetTimerEx(\"EhsegFrissit\", 60*60000, true, \"d\", playerid);
SetPlayerHealth(playerid, 100);
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
if( pInfo[ playerid ][ spawnx ] == 0 || pInfo[ playerid ][ spawny ] == 0 || pInfo[ playerid ][ spawnz ] == 0 ) SetPlayerPos(playerid, -2460.4946,2304.2620,4.9844);
SetPlayerInterior( playerid, pInfo[playerid][pInterior] );
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
pInfo[playerid][pClothes] = 0;
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
hInfo[Aktiv] = 1;
HazMent(i);
}
}
if(Beloggolt[playerid] == 1)
{
/*gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);*/
format(S, sizeof(S), \"(( %s belépett ))\", Nev(playerid));
ProxDetector(10.0, playerid, S, FONTOS, FONTOS, FONTOS, FONTOS, FONTOS);
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
Object(playerid);
/*if(pInfo[playerid][pAdmin] >= 1 || pInfo[playerid][pOrokAs] > 0 || pInfo[playerid][pAs] > 0)
{
TextDrawShowForPlayer(playerid, Chat9);
TextDrawShowForPlayer(playerid, Chat0);
TextDrawShowForPlayer(playerid, Chat1);
TextDrawShowForPlayer(playerid, Chat2);
TextDrawShowForPlayer(playerid, Chat3);
TextDrawShowForPlayer(playerid, Chat4);
TextDrawShowForPlayer(playerid, Chat5);
TextDrawShowForPlayer(playerid, Chat6);
TextDrawShowForPlayer(playerid, Chat7);
TextDrawShowForPlayer(playerid, Chat8);
}*/
if(pInfo[playerid][pPerc] == 0 && pInfo[playerid][pMPerc] == 0 && pInfo[playerid][pOra] == 0 && Meghalt[playerid] == 0)
{
if(pInfo[playerid][pKor] < 1)
{
SetPlayerPos(playerid, -222.7836,2680.0813,62.9030);
// SetPlayerFacingAngle(playerid, 94.4580);
// SetPlayerInterior(playerid, 10);
//SendClientMessage(playerid, NARANCS, \"Megérkezett a repülőtérre, hamarosan jön egy taxi és elviszi önt Las Payasadasba!\");
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, \"Kérem adja meg a nemét!\", \"Férfi\\nNő\", \"Rendben\", \"Mégsem\");
/*if(Egyezik(Nev(playerid), \"Ryan Davis\"))
{
pInfo[playerid][pAdmin] = 7;
SendClientMessage(playerid, NARANCS, \"* Üdv Nicky! Admin szintedet megkaptad! \");
}
if(Egyezik(Nev(playerid), \"Francisco J Moreno\"))
{
pInfo[playerid][pAdmin] = 8;
SendClientMessage(playerid, NARANCS, \"* Üdv Dario! Admin szintedet megkaptad! \");
}
if(Egyezik(Nev(playerid), \"James Mattnew\"))
{
pInfo[playerid][pAdmin] = 7;
SendClientMessage(playerid, NARANCS, \"* Üdv Dudi! Admin szintedet megkaptad! \");
}*/
}
}
/*else if(pInfo[playerid][pHaz] == 0 && pInfo[playerid][pVHaz] == 0 && pInfo[playerid][pSpawn] == 1 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
SendClientMessage(playerid, NARANCS, \"Ameddig nem veszel házat az utcán fogsz ébredni!\");
}
else if(pInfo[playerid][pHaz] == 1 && pInfo[playerid][pVHaz] == 1 && pInfo[playerid][pSpawn] == 0 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
SetPlayerPos(playerid, hInfo[intiX], hInfo[intiY], hInfo[intiZ]);
SetPlayerInterior(playerid, hInfo[interior]), SetPlayerVirtualWorld(playerid, hInfo[VWorld]);
Hazban[playerid] = i;
Betolt(playerid);
SendClientMessage(playerid, NARANCS, \"A házadban ébredtél!\");
}
}
}*/
else if(Meghalt[playerid] == 1)
{
// pInfo[id][pBorton] = 2 * 60;
// KillTimer(BortonTimer[playerid]);
// HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
SetPlayerPos(playerid, 1696.4229,1186.6903,35.2759), SetPlayerInterior(playerid, 5);
SetPlayerHealth(playerid, 100);
Serult[playerid] = false;
beszorult[playerid] = 0;
KillTimer(SerultTimer[playerid]);
SetPlayerDrunkLevel(playerid, 0);
//SetPlayerWeather(id, 2);
TogglePlayerControllable(playerid, true);
SetPlayerDrunkLevel(playerid, 0);
SetPlayerSpecialAction(playerid, 0);
ClearAnimations(id);
uzi1[playerid] = 0;
pInfo[playerid][pAnimban] = 0;
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
KillTimer(SerultTimer[playerid]);
//SendClientMessage(playerid, PIROS, \"-| Kezelés |- A memóriád súlyosan károsodott, így nem emlékszel semmire. 2 napig ((perc)) még megfigyelésen tartanak.\");
//SendClientMessage(playerid, PIROS, \"(( A memóriád súlyosan károsodott, így nem emlékszel semmire. ))\");
if( pInfo[playerid][pMoney] > 0)
{
new rand = random(2);
switch(rand)
{
case 0:
{
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Sajnos nem sikerült megtalálnunk kézpénzét!\"), pInfo[playerid][pMoney] = 0;
}
case 1:
{
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Sikerült megtalálni a kézpénzét!\");
}
}
}
Meghalt[playerid] = 0;
//SetPlayerHealth(playerid, 100000);
}
else if(pInfo[playerid][pBorton] > 0)
{
/*gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);*/
// BortonTimer[playerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"u\", playerid);
SendClientMessage(playerid, PIROS, \"Még nem töltötted le a büntetésedet! / Kezelés alól léptél ki!\");
if( pInfo[playerid][pClothes] == 0 ) SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
else SetPlayerSkin(playerid, pInfo[playerid][pFSkin]);
SetPlayerInterior(playerid, 3), SetPlayerPos(playerid, 2980.4380,1560.2142,43.2359);
SetPlayerHealth(playerid, 100000);
}
else if(Speec[playerid] == 1)
{
if( pInfo[playerid][pClothes] == 0 ) SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
else SetPlayerSkin(playerid, pInfo[playerid][pFSkin]);
AdminSzoliban[playerid] = 0;
if( pInfo[ playerid ][ spawnx ] != 0 && pInfo[ playerid ][ spawny ] != 0 && pInfo[ playerid ][ spawnz ] != 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
}
/*else
{
SetPlayerPos(playerid, -2113.1333,-2429.2903,30.6250);
}*/
Speec[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, PIROS, \"* Ki lettél rúgva... Előbb be kell jelentkezned utána spawnolhatsz!\");
format(S, sizeof(S), \"< Kick > %s kirúgva a Rendszer által | Indok: Nem jelentkezett be spawnolás előtt...\", Nev(playerid));
SendAdminMessage(PIROS, S);
Kick(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new S[128], S2[128], Fegyvernev[128];
new Weapon = GetPlayerWeapon(killerid);
KillTimer(EhsegTimer[playerid]);
pInfo[playerid][pEhseg] = 0;
Meghalt[playerid] = 1;
SetPlayerHealth(playerid, 100.0);
ElolDeagle[playerid] = 0;
ElolColt[playerid] = 0;
ElolUto[playerid] = 0;
FegyverElol[playerid] = 0;
uzi1[playerid] = 0;
Injourney[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
Serult[playerid] = false;
beszorult[id]= false;
KillTimer(SerultTimer[playerid]);
if(reason < 49)
{
GetWeaponName(Weapon, Fegyvernev,sizeof(Fegyvernev));
format(S, sizeof(S), \"[AC] %s meghalt. Megölte: %s ( Fegyver: %s )\", Nev(playerid), Nev(killerid), Fegyvernev);
SendAdminMessage(PIROS, S);
}
if(reason == 49)
{
format(S, sizeof(S), \"[AC] %s meghalt. Elütötte: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 50)
{
format(S, sizeof(S), \"[AC] %s meghalt. Lekaszálta: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 51)
{
format(S, sizeof(S), \"[AC] %s meghalt. Felrobbantotta: %s.\", Nev(playerid), Nev(killerid));
SendAdminMessage(PIROS, S);
}
if(reason == 53)
{
format(S, sizeof(S), \"[AC] %s meghalt. Mefulladt\", Nev(playerid));
SendAdminMessage(PIROS, S);
}
if(reason == 54)
{
format(S, sizeof(S), \"[AC] %s meghalt. Felrobbantotta: Lezuhant\", Nev(playerid));
SendAdminMessage(PIROS, S);
}
if(TilosOlni == 1)
{
new stringke[128];
new sendername[32];
GetPlayerName(killerid, sendername, sizeof(sendername));
//new playa;
//new randomaj;
//new tmp[256];
//new name[24];
//GetPlayerName(killerid, name, sizeof(name));
//tmp = strtok(cmdtext, idx);
//playa = killerid;
format(stringke, sizeof(stringke), \"%s AdminJailba zárva a rendszer által | Indok: Zero Tolerancia | Idő: 60 Perc |\",sendername);
SendClientMessageToAll(PIROS, stringke);
pInfo[killerid][pBorton] = 60 * 60;
AJLog(S2);
SetPlayerInterior(id, 3), SetPlayerPos(id, 1237.2462,-687.9935,1085.4559);
SetPlayerHealth(killerid, 100000);
format(S, sizeof(S), \"AdminJailba kerültél! Indok: Zero Tolerancia | Idő: 60 Perc\");
SendClientMessage(killerid, PIROS, S);
//SetPlayerInterior(killerid, 3), SetPlayerPos(killerid, 2985.0122,1535.7924,43.0559);
//KillTimer(BortonTimer[killerid]);
//BortonTimer[killerid] = SetTimerEx(\"IsPlayerSzabad\", 1000,