new veletlenszeruspawn = random(5);
switch(veletlenszeruspawn)
{
case 0: SetPlayerPos(playerid,x,y,z);
case 1: SetPlayerPos(playerid,x1,y1,z1);
case 2: SetPlayerPos(playerid,x2,y2,z2);
case 3: SetPlayerPos(playerid,x3,y3,z3);
case 4: SetPlayerPos(playerid,x4,y4,z4);
}