Szerző Téma: Dm Error >.<  (Megtekintve 607 alkalommal)

Nem elérhető red98

Dm Error >.<
« Dátum: 2012. augusztus 09. - 10:15:35 »
0 Show voters
Hy
Meguntam az elõbbi bugos dm-zónámat egy tuorial alapján készítettem egyet : http://sampforum.hu/index.php?topic=3758.0
Itt van erroros : :S
 
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
new: bool:DM[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    new: bool:DM[MAX_PLAYERS];
    DM[playerid] = false;
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/dm\") == 0 )
{
    if(DM[playerid] == true) return SendClientMessage(playerid,0xFFFF00AA,\"DM zónában vagy ! Eloször /exitdm\"); // Lekérdezzük hogy DM zónában van-e vagy nincs
    ResetPlayerWeapons(playerid); // meglévo fegyvereit elvesszük
    GivePlayerWeapon(playerid,32,1000); // Adunk neki fegyvert
    SetPlayerArmour(playerid, 100); // Adunk neki páncélt
    SetPlayerPos(playerid,2782.3257,-2019.7649,13.5620); // Teleport koordinátája ( ide teleportálja )
    SendClientMessage(playerid, 0xFFFF00AA,\"Csatlakoztál a DM-hez! Kilépéshez: /exitdm\"); // Ki írunk neki egy \'infó\' szöveget
    DM[playerid] = true; // beállítjuk a DM változót, hogy True ( igaz ) értéket mutasson.
    return 1; // Visszatérés
}
if(strcmp(cmdtext, \"/exitdm\") == 0)
{
    if(DM[playerid] == false) return SendClientMessage(playerid,0xFFFF00AA,\"Nem vagy DM zónában!\");
    DM[playerid] = false; // Ha a játékos sikeresen kilépet akkor false ( hamis ) értéket kap
    SendClientMessage(playerid, 0xFFFF00AA,\"Sikeresen kiléptél a DM zónából!\"); // Ha kilépett a DM zónából akkor küldünk neki üzenetet
    ResetPlayerWeapons(playerid); // Elvesszük a fegyvereit.
    return 1; // Visszatérés
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 

D:\\Server  Biz másolplás\\filterscripts\\hhh.pwn(56) : error 001: expected token: \"-identifier-\", but found \":\"
D:\\Server  Biz másolplás\\filterscripts\\hhh.pwn(57) : error 017: undefined symbol \"DM\"
D:\\Server  Biz másolplás\\filterscripts\\hhh.pwn(57) : warning 215: expression has no effect
D:\\Server  Biz másolplás\\filterscripts\\hhh.pwn(57) : error 001: expected token: \";\", but found \"]\"
D:\\Server  Biz másolplás\\filterscripts\\hhh.pwn(57) : error 029: invalid expression, assumed zero
D:\\Server  Biz másolplás\\filterscripts\\hhh.pwn(57) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
5 Errors.
« Utoljára szerkesztve: 2012. augusztus 09. - 10:48:51 írta red98 »

Nem elérhető Benceee

  • 4785
    • Profil megtekintése
Dm Error >.<
« Válasz #1 Dátum: 2012. augusztus 09. - 10:55:29 »
+1 Show voters
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
new: bool:DM[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/dm\") == 0 )
{
    if(DM[playerid] == true) return SendClientMessage(playerid,0xFFFF00AA,\"DM zónában vagy ! Eloször /exitdm\"); // Lekérdezzük hogy DM zónában van-e vagy nincs
    ResetPlayerWeapons(playerid); // meglévo fegyvereit elvesszük
    GivePlayerWeapon(playerid,32,1000); // Adunk neki fegyvert
    SetPlayerArmour(playerid, 100); // Adunk neki páncélt
    SetPlayerPos(playerid,2782.3257,-2019.7649,13.5620); // Teleport koordinátája ( ide teleportálja )
    SendClientMessage(playerid, 0xFFFF00AA,\"Csatlakoztál a DM-hez! Kilépéshez: /exitdm\"); // Ki írunk neki egy \'infó\' szöveget
    DM[playerid] = true; // beállítjuk a DM változót, hogy True ( igaz ) értéket mutasson.
    return 1; // Visszatérés
}
if(strcmp(cmdtext, \"/exitdm\") == 0)
{
    if(DM[playerid] == false) return SendClientMessage(playerid,0xFFFF00AA,\"Nem vagy DM zónában!\");
    DM[playerid] = false; // Ha a játékos sikeresen kilépet akkor false ( hamis ) értéket kap
    SendClientMessage(playerid, 0xFFFF00AA,\"Sikeresen kiléptél a DM zónából!\"); // Ha kilépett a DM zónából akkor küldünk neki üzenetet
    ResetPlayerWeapons(playerid); // Elvesszük a fegyvereit.
    return 1; // Visszatérés
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 
Így?

Nem elérhető red98

Dm Error >.<
« Válasz #2 Dátum: 2012. augusztus 09. - 11:32:09 »
0 Show voters
Idézetet írta: Benceee date=1344502529\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"25821\" data-ipsquote-contentclass=\"forums_Topic

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
new: bool:DM[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/dm\") == 0 )
{
    if(DM[playerid] == true) return SendClientMessage(playerid,0xFFFF00AA,\"DM zónában vagy ! Eloször /exitdm\"); // Lekérdezzük hogy DM zónában van-e vagy nincs
    ResetPlayerWeapons(playerid); // meglévo fegyvereit elvesszük
    GivePlayerWeapon(playerid,32,1000); // Adunk neki fegyvert
    SetPlayerArmour(playerid, 100); // Adunk neki páncélt
    SetPlayerPos(playerid,2782.3257,-2019.7649,13.5620); // Teleport koordinátája ( ide teleportálja )
    SendClientMessage(playerid, 0xFFFF00AA,\"Csatlakoztál a DM-hez! Kilépéshez: /exitdm\"); // Ki írunk neki egy \'infó\' szöveget
    DM[playerid] = true; // beállítjuk a DM változót, hogy True ( igaz ) értéket mutasson.
    return 1; // Visszatérés
}
if(strcmp(cmdtext, \"/exitdm\") == 0)
{
    if(DM[playerid] == false) return SendClientMessage(playerid,0xFFFF00AA,\"Nem vagy DM zónában!\");
    DM[playerid] = false; // Ha a játékos sikeresen kilépet akkor false ( hamis ) értéket kap
    SendClientMessage(playerid, 0xFFFF00AA,\"Sikeresen kiléptél a DM zónából!\"); // Ha kilépett a DM zónából akkor küldünk neki üzenetet
    ResetPlayerWeapons(playerid); // Elvesszük a fegyvereit.
    return 1; // Visszatérés
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 
Így?
 
Ugyanazok az errorok :S

Nem elérhető nyE

  • 1745
    • Profil megtekintése
Dm Error >.<
« Válasz #3 Dátum: 2012. augusztus 09. - 12:59:18 »
+1 Show voters
Ez volt a hibás. Meg rosz helyen is volt.
new: bool:DM[MAX_PLAYERS];
 

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
new bool:DM[MAX_PLAYERS];
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    DM[playerid] = false;
    return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/dm\") == 0 )
{
    if(DM[playerid] == true) return SendClientMessage(playerid,0xFFFF00AA,\"DM zónában vagy ! Eloször /exitdm\"); // Lekérdezzük hogy DM zónában van-e vagy nincs
    ResetPlayerWeapons(playerid); // meglévo fegyvereit elvesszük
    GivePlayerWeapon(playerid,32,1000); // Adunk neki fegyvert
    SetPlayerArmour(playerid, 100); // Adunk neki páncélt
    SetPlayerPos(playerid,2782.3257,-2019.7649,13.5620); // Teleport koordinátája ( ide teleportálja )
    SendClientMessage(playerid, 0xFFFF00AA,\"Csatlakoztál a DM-hez! Kilépéshez: /exitdm\"); // Ki írunk neki egy \'infó\' szöveget
    DM[playerid] = true; // beállítjuk a DM változót, hogy True ( igaz ) értéket mutasson.
    return 1; // Visszatérés
}
if(strcmp(cmdtext, \"/exitdm\") == 0)
{
    if(DM[playerid] == false) return SendClientMessage(playerid,0xFFFF00AA,\"Nem vagy DM zónában!\");
    DM[playerid] = false; // Ha a játékos sikeresen kilépet akkor false ( hamis ) értéket kap
    SendClientMessage(playerid, 0xFFFF00AA,\"Sikeresen kiléptél a DM zónából!\"); // Ha kilépett a DM zónából akkor küldünk neki üzenetet
    ResetPlayerWeapons(playerid); // Elvesszük a fegyvereit.
    return 1; // Visszatérés
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 

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