Szerző Téma: DayZ Mod error  (Megtekintve 1313 alkalommal)

DayZ Mod error
« Dátum: 2014. október 31. - 16:23:51 »
0 Show voters
Hali. Van egy kis probléma az editelt 0.7-es modban amire ötletem sincs hogyan kellene javítani mivel se a debug se a console nem dob semmi errort..Annyit tudok hogy a database mentéssel van valami baja..
Annyi az egész hogy ha újraindítom a DayZt akkor fekete kép fogad a játékban, ez reconnect után jó lesz de viszont a járművek eltűnnek, tentekkel még nem próbálkoztam. Van a DayZben alapvetően egy script arra hogy mindent elmentsen de nem működik, anno javítottuk de már nem tudom hogy mi is volt a hibája..
login.lua fájlban található az alap script.
function saveallvehicles(ps, command)
  counter = 0
  counterTent = 0
  local vehicleManager = getAccount(\"vehicleManager\", \"ds4f9$\")
  for i, col in ipairs(getElementsByType(\"colshape\")) do
    local veh = getElementData(col, \"vehicle\")
    local helicrash = getElementData(col, \"helicrash\")
    local hospitalbox = getElementData(col, \"hospitalbox\")
    local tent = getElementData(col, \"tent\")
    if veh and not helicrash or veh and not hospitalbox then
      if tent then
        counterTent = counterTent + 1
        account = getAccount(\"tent_number_\" .. counterTent, \"ds4f9$\") or false
        if not account then
          account = addAccount(\"tent_number_\" .. counterTent, \"ds4f9$\")
        end
        do
          local tent = getElementData(col, \"parent\")
          local x, y, z = getElementPosition(tent)
          local rx, ry, rz = getElementRotation(tent)
          setAccountData(account, \"last_x\", x)
          setAccountData(account, \"last_y\", y)
          setAccountData(account, \"last_z\", z)
          setAccountData(account, \"last_rx\", rx)
          setAccountData(account, \"last_ry\", ry)
          setAccountData(account, \"last_rz\", rz)
          for i, data in ipairs(vehicleDataTable) do
            setAccountData(account, data[1], getElementData(col, data[1]))
          end
        end
      else
        counter = counter + 1
        account = getAccount(\"vehicle_number_\" .. counter, \"ds4f9$\") or false
        if not account then
          account = addAccount(\"vehicle_number_\" .. counter, \"ds4f9$\")
        end
        setAccountData(account, \"spawn_x\", getElementData(col, \"spawn\")[2])
        setAccountData(account, \"spawn_y\", getElementData(col, \"spawn\")[3])
        setAccountData(account, \"spawn_z\", getElementData(col, \"spawn\")[4])
        for i, data in ipairs(vehicleDataTable) do
          setAccountData(account, data[1], getElementData(col, data[1]))
        end
        local vehicle = getElementData(col, \"parent\")
        local model = getElementModel(vehicle)
        local x, y, z = getElementPosition(vehicle)
        local rx, ry, rz = getElementRotation(vehicle)
        local health = getElementHealth(vehicle)
        setAccountData(account, \"last_x\", x)
        setAccountData(account, \"last_y\", y)
        setAccountData(account, \"last_z\", z)
        setAccountData(account, \"last_rx\", rx)
        setAccountData(account, \"last_ry\", ry)
        setAccountData(account, \"last_rz\", rz)
        setAccountData(account, \"health\", health)
        setAccountData(account, \"model\", model)
        setAccountData(account, \"isExploded\", getElementData(vehicle, \"isExploded\") or false)
      end
    end
    setAccountData(vehicleManager, \"vehicleamount\", counter)
    setAccountData(vehicleManager, \"tentamount\", counterTent)
  end
end
addEventHandler(\"onResourceStop\", getResourceRootElement(getThisResource()), saveallvehicles)
function doBackup()
  outputChatBox(\"Server Backup...\", getRootElement(), 27, 89, 224, true)
  saveallvehicles()
  outputChatBox(\"Done!\", getRootElement(), 27, 89, 224, true)
end
function checkDoBackup()
  if gameplayVariables.backupenabled then
    setTimer(doBackup, 86400000, 0)
  end
end
checkDoBackup()
function createVehicleOnServerStart()
  local vehicleManager = getAccount(\"vehicleManager\", \"ds4f9$\")
  for i = 1, getAccountData(vehicleManager, \"vehicleamount\") or 0 do
    wastedVehicle = false
    vehicle = getAccount(\"vehicle_number_\" .. i, \"ds4f9$\")
    if not vehicle then
      break
    end
    if getAccountData(vehicle, \"isExploded\") == true then
      setAccountData(vehicle, \"health\", 1000)
      wastedVehicle = true
    end
    local veh = createVehicle(getAccountData(vehicle, \"model\"), getAccountData(vehicle, \"last_x\"), getAccountData(vehicle, \"last_y\"), getAccountData(vehicle, \"last_z\"), getAccountData(vehicle, \"last_rx\"), getAccountData(vehicle, \"last_ry\"), getAccountData(vehicle, \"last_rz\"))
    vehCol = createColSphere(getAccountData(vehicle, \"last_x\"), getAccountData(vehicle, \"last_y\"), getAccountData(vehicle, \"last_z\"), 4)
    attachElements(vehCol, veh, 0, 0, 0)
    setElementData(vehCol, \"parent\", veh)
    setElementData(veh, \"parent\", vehCol)
    setElementData(vehCol, \"vehicle\", true)
    setElementData(vehCol, \"MAX_Slots\", getAccountData(vehicle, \"MAX_Slots\"))
    setElementHealth(veh, getAccountData(vehicle, \"health\"))
    xxx, yyy, zzz = getAccountData(vehicle, \"spawn_x\"), getAccountData(vehicle, \"spawn_y\"), getAccountData(vehicle, \"spawn_z\")
    setElementData(vehCol, \"spawn\", {
      getAccountData(vehicle, \"model\"),
      xxx,
      yyy,
      zzz
    })
    if wastedVehicle then
      if getAccountData(vehicle, \"model\") == 497 then
        item_id = math.random(table.size(hunterSpawns))
        xxx, yyy, zzz = hunterSpawns[item_id][1], hunterSpawns[item_id][2], hunterSpawns[item_id][3]
      end
      if getAccountData(vehicle, \"model\") == 487 then
        local item_id = math.random(table.size(maverikSpawns))
        x, y, z = maverikSpawns[item_id][1], maverikSpawns[item_id][2], maverikSpawns[item_id][3]
      end
      setElementPosition(veh, xxx, yyy, zzz + 1)
      setElementRotation(veh, 0, 0, 0)
      local tires, engine = getVehicleAddonInfos(getElementModel(veh))
      setElementData(vehCol, \"Tire_inVehicle\", math.random(0, tires))
      setElementData(vehCol, \"Engine_inVehicle\", math.random(0, engine))
    end
    setElementData(vehCol, \"fuel\", getAccountData(vehicle, \"fuel\"))
    if not wastedVehicle then
      for i, data in ipairs(vehicleDataTable) do
        setElementData(vehCol, data[1], getAccountData(vehicle, data[1]))
      end
    else
      if getElementModel(veh) == 433 or getElementModel(veh) == 470 then
        for i, items in ipairs(lootItems.helicrashsides) do
          local randomNumber = math.random(1, 10)
          if randomNumber == 5 then
            setElementData(vehCol, items[1], math.random(1, 2))
          end
        end
      end
      setElementData(vehCol, \"fuel\", 10)
    end
  end
  for i = 1, getAccountData(vehicleManager, \"tentamount\") or 0 do
    tentData = getAccount(\"tent_number_\" .. i, \"ds4f9$\")
    if not tentData then
      break
    end
    tent = createObject(3243, getAccountData(tentData, \"last_x\"), getAccountData(tentData, \"last_y\"), getAccountData(tentData, \"last_z\"), 0, 0, getAccountData(tentData, \"last_rz\") or 0)
    setObjectScale(tent, 1.3)
    tentCol = createColSphere(getAccountData(tentData, \"last_x\"), getAccountData(tentData, \"last_y\"), getAccountData(tentData, \"last_z\"), 4)
    attachElements(tentCol, tent, 0, 0, 0)
    setElementData(tentCol, \"parent\", tent)
    setElementData(tent, \"parent\", tentCol)
    setElementData(tentCol, \"tent\", true)
    setElementData(tentCol, \"vehicle\", true)
    setElementData(tentCol, \"MAX_Slots\", 100)
    for i, data in ipairs(vehicleDataTable) do
      setElementData(tentCol, data[1], getAccountData(tentData, data[1]))
    end
  end
end
addEventHandler(\"onResourceStart\", getResourceRootElement(getThisResource()), createVehicleOnServerStart)

Nem elérhető Toxic

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DayZ Mod error
« Válasz #1 Dátum: 2014. november 22. - 12:27:43 »
0 Show voters
[mod]Elavult, zárom.[/mod]

 

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