#include a_sampnew TunedCar[2], TuneTimer;public OnFilterScriptInit(){TunedCar[0] = AddStaticVehicle(560,2825.716,1847.542,10.590,182.0,-1,-1); // SultanTunedCar[1] = AddStaticVehicle(560,2825.716,1847.542,10.590,182.0,-1,-1); // Sultan TuneCar(); // Ez muszály ide, mert az elsõ spawnnál az OnVehicleSpawn nem hívódik meg.return 1;}public OnVehicleSpawn(vehicleid){TuneTimer = SetTimer(\"TuneCar\", 1000, false);return 1;}forward TuneCar();public TuneCar(){for(new i = 0; i < sizeof(TunedCar); i++) // Ciklus létrehozása, a TunedCar méretével.{AddVehicleComponent(TunedCar, 1026);AddVehicleComponent(TunedCar, 1027);AddVehicleComponent(TunedCar, 1028);AddVehicleComponent(TunedCar, 1033);AddVehicleComponent(TunedCar, 1139);AddVehicleComponent(TunedCar, 1141);AddVehicleComponent(TunedCar, 1169);AddVehicleComponent(TunedCar, 1010);ChangeVehiclePaintjob(TunedCar, 2); } KillTimer(TuneTimer);return 1;}
#include <a_samp>new TunedCar[2], TuneTimer;public OnFilterScriptInit(){TunedCar[0] = AddStaticVehicle(560,2825.716,1847.542,10.590,182.0,-1,-1); // SultanTunedCar[1] = AddStaticVehicle(560,2825.716,1847.542,10.590,182.0,-1,-1); // Sultan TuneCar(); // Ez muszály ide, mert az elsõ spawnnál az OnVehicleSpawn nem hívódik meg.return 1;}public OnVehicleSpawn(vehicleid){TuneTimer = SetTimer(\"TuneCar\", 1000, false);return 1;}forward TuneCar();public TuneCar(){for(new i = 0; i < sizeof(TunedCar); i++) // Ciklus létrehozása, a TunedCar méretével.{AddVehicleComponent(i, 1026);AddVehicleComponent(i, 1027);AddVehicleComponent(i, 1028);AddVehicleComponent(i, 1033);AddVehicleComponent(i, 1139);AddVehicleComponent(i, 1141);AddVehicleComponent(i, 1169);AddVehicleComponent(i, 1010);ChangeVehiclePaintjob(i, 2); } KillTimer(TuneTimer);return 1;}