Szerző Téma: Speedometer kérés.  (Megtekintve 635 alkalommal)

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Speedometer kérés.
« Dátum: 2013. március 16. - 23:41:15 »
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Üdv!

Elkezdtem írni a módom már 500soros, most pedig ott tartok valami jó speedometer kellene ami nagyon jól néz ki és nem buggos.  :hmmm:


Aki segítene menne a +!(Mint ahogy mindig)


Üdvözlettel: Raidon!

Speedometer kérés.
« Válasz #1 Dátum: 2013. március 16. - 23:48:51 »
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#include <a_samp>
enum td
{
        Text:TDSpeedClock[15]
}
new TextDraws[td];
new Text:TextDrawsd[MAX_PLAYERS][4];
public OnFilterScriptInit()
{
        print(\"Speedometer by Brian\");
       
        TextDraws[TDSpeedClock][0] = TextDrawCreate(496.000000,400.000000,\"~g~20\");
        TextDraws[TDSpeedClock][1] = TextDrawCreate(487.000000,388.000000,\"~g~40\");
        TextDraws[TDSpeedClock][2] = TextDrawCreate(483.000000,375.000000,\"~g~60\");
        TextDraws[TDSpeedClock][3] = TextDrawCreate(488.000000,362.000000,\"~g~80\");
        TextDraws[TDSpeedClock][4] = TextDrawCreate(491.000000,349.000000,\"~g~100\");
        TextDraws[TDSpeedClock][5] = TextDrawCreate(508.000000,336.500000,\"~g~120\");
        TextDraws[TDSpeedClock][6] = TextDrawCreate(536.000000,332.000000,\"~g~140\");
        TextDraws[TDSpeedClock][7] = TextDrawCreate(567.000000,337.000000,\"~g~160\");
        TextDraws[TDSpeedClock][8] = TextDrawCreate(584.000000,348.000000,\"~g~180\");
        TextDraws[TDSpeedClock][9] = TextDrawCreate(595.000000,360.000000,\"~g~200\");
        TextDraws[TDSpeedClock][10] = TextDrawCreate(603.000000,374.000000,\"~g~220\");
        TextDraws[TDSpeedClock][11] = TextDrawCreate(594.000000,386.000000,\"~g~240\");
        TextDraws[TDSpeedClock][14] = TextDrawCreate(585.000000,399.000000,\"~g~260\");
        TextDraws[TDSpeedClock][12] = TextDrawCreate(534.000000,396.000000,\"~r~/ \\\\\");
        TextDrawLetterSize(TextDraws[TDSpeedClock][12], 1.059999, 2.100000);
        TextDraws[TDSpeedClock][13] = TextDrawCreate(548.000000,401.000000,\".\");
        TextDrawLetterSize(TextDraws[TDSpeedClock][13], 0.73, -2.60);
        TextDrawSetOutline(TextDraws[TDSpeedClock][13], 0);
        TextDrawSetShadow(TextDraws[TDSpeedClock][13], 1);
        TextDrawSetShadow(TextDraws[TDSpeedClock][14], 0);
        for(new i; i < 13; i++)
                TextDrawSetShadow(TextDraws[TDSpeedClock], 0);
       
        return 1;
}
public OnFilterScriptExit()
{
        print(\"Speedometer by Brian\");
       
        return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
        if(newstate == PLAYER_STATE_DRIVER)
        {
                for(new i; i < 15; i++)
                        TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock]);
                       
                for(new i; i < 4; i++)
                        TextDrawsd[playerid] = TextDrawCreate(555.0, 402.0, \"~b~.\");
        }
        else
        {
                for(new i; i < 4; i++)
                    TextDrawHideForPlayer(playerid, TextDrawsd[playerid]);
                for(new i; i < 15; i++)
                        TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock]);
        }
       
        return 1;
}
public OnPlayerUpdate(playerid)
{
        new
            Float:fPos[3],
            Float:Pos[4][2],
            Float:fSpeed;
           
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
                GetVehicleVelocity(GetPlayerVehicleID(playerid), fPos[0], fPos[1], fPos[2]);
                fSpeed = floatsqroot(floatpower(fPos[0], 2) + floatpower(fPos[1], 2) +
                 floatpower(fPos[2], 2)) * 200;
               
                new Float:alpha = 320 - fSpeed;
                for(new i; i < 4; i++)
                {
                    TextDrawHideForPlayer(playerid, TextDrawsd[playerid]);
                    TextDrawDestroy(TextDrawsd[playerid]);
                        GetDotXY(548, 401, Pos[0], Pos[1], alpha, (i + 1) * 8);
                        TextDrawsd[playerid] = TextDrawCreate(Pos[0], Pos[1], \"~b~.\");
                        TextDrawLetterSize(TextDrawsd[playerid], 0.73, -2.60);
                        TextDrawSetOutline(TextDrawsd[playerid], 0);
                        TextDrawSetShadow(TextDrawsd[playerid], 1);
                        TextDrawShowForPlayer(playerid, TextDrawsd[playerid]);
                }
        }
       
       
        return 1;
}
stock GetDotXY(Float:StartPosX, Float:StartPosY, &Float:NewX, &Float:NewY, Float:alpha, Float:dist)
{
         NewX = StartPosX + (dist * floatsin(alpha, degrees));
         NewY = StartPosY + (dist * floatcos(alpha, degrees));
}

 
Remélem megfelel :D

 

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