Benne van az alap szerver packban.(base.pwn)
De azért szólok hogy ez egy nagyon kezdetleges,elavult,lassú módszer,de ha nem okoz gondot neked megírhatom zcmd + sscanf segítségével.
De mûködik.
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new tmp[256];
new Message[256];
new gMessage[256];
new pName[MAX_PLAYER_NAME+1];
new iName[MAX_PLAYER_NAME+1];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(\"/pm\", cmd, true) == 0)
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp) || strlen(tmp) > 5) {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,\"Usage: /pm (id) (message)\");
return 1;
}
new id = strval(tmp);
gMessage = strrest(cmdtext,idx);
if(!strlen(gMessage)) {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,\"Usage: /pm (id) (message)\");
return 1;
}
if(!IsPlayerConnected(id)) {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,\"/pm : Bad player ID\");
return 1;
}
if(playerid != id) {
GetPlayerName(id,iName,sizeof(iName));
GetPlayerName(playerid,pName,sizeof(pName));
format(Message,sizeof(Message),\">> %s(%d): %s\",iName,id,gMessage);
SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
format(Message,sizeof(Message),\"** %s(%d): %s\",pName,playerid,gMessage);
SendClientMessage(id,PM_INCOMING_COLOR,Message);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
printf(\"PM: %s\",Message);
}
else {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,\"You cannot PM yourself\");
}
return 1;
}
return 0;
}