Pénz:
#include <a_samp>
#include <dutils>
#include <dudb>
#include <dini>
new nev[MAX_PLAYER_NAME];
new penz[100];
#pragma unused ret_memcpy
public OnPlayerDisconnect(playerid)
{
GetPlayerName(playerid, nev, sizeof(nev));
format(penz, sizeof(penz), \"/Szerver/%s.ini\",nev);
if(!dini_Exists(penz)) {
}
else
{
dini_IntSet(penz, \"Score\", GetPlayerMoney(playerid));
}
}
public OnPlayerConnect(playerid)
{
GetPlayerName(playerid, nev, sizeof(nev));
format(penz, sizeof(penz), \"/Szerver/%s.ini\",nev);
if(!dini_Exists(penz)) {
dini_Create(penz);
dini_IntSet(penz, \"Score\", 0);
SetPlayerMoney(playerid, dini_Int(penz, \"Pénz\"));
}
else
{
SetPlayerMoney(playerid, dini_Int(penz, \"Pénz\"));
}
return 1;
}
Pont:
#include <a_samp>
#include <dutils>
#include <dudb>
#include <dini>
new nev[MAX_PLAYER_NAME];
new Pont[100];
#pragma unused ret_memcpy
public OnPlayerDisconnect(playerid)
{
GetPlayerName(playerid, nev, sizeof(nev));
format(Pont, sizeof(Pont), \"/Szerver/%s.ini\",nev);
if(!dini_Exists(Pont)) {
}
else
{
dini_IntSet(Pont, \"Score\", GetPlayerScore(playerid));
}
}
public OnPlayerConnect(playerid)
{
GetPlayerName(playerid, nev, sizeof(nev));
format(Pont, sizeof(Pont), \"/Szerver/%s.ini\",nev);
if(!dini_Exists(Pont)) {
dini_Create(Pont);
dini_IntSet(Pont, \"Score\", 0);
SetPlayerScore(playerid, dini_Int(Pont, \"Score\"));
}
else
{
SetPlayerScore(playerid, dini_Int(Pont, \"Score\"));
}
return 1;
}
A scriptfiles mappába hozz létre egy Szerver mappát és kész.