Szerző Téma: roadblock FS  (Megtekintve 709 alkalommal)

roadblock FS
« Dátum: 2012. Január 31. - 15:02:28 »
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sziasztok
régebben találtam egy roadblock fs-t ami szögesdrótot rakott le és egy inc is kelett hozzá amivel kilyukasztotta a kocsik kerekét
mint említettem régebben találtam de most nemtalálom
remélem tudtok linkelni

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roadblock FS
« Válasz #1 Dátum: 2012. Január 31. - 15:25:17 »
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Google barátunk megtalálta :DDD
(nemtudom hogy jó-e)
 

/*
|.----------------.
| .--------------. ||
| | ____    ____ | ||
| |_   \\  /   _| | ||
| |  |   \\/   |  | ||
| |  | |\\  /| |  | ||
| | _| |_\\/_| |_ | ||
| ||_____||_____|| ||
| |              | ||
| \'--------------\' ||
\'----------------\'   \'s Roadblock
Free to use on the following conditions:
    *Do not re-release edited versions without my permision
    *Do not and NEVER clame this as your own, not even an edit!
    *Say thanks on the sa-mp forums if you like ;)
    *Give reputation if you love it :D
 
----------------UPDATES:--------------------------------------------------------
- You can edit the EXPIRE_MINUTES now
- CMD: /rb /deleteall
*/
 
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define COLOR_INVISIBLE 0xFFFFFF00
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000DDFF
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x00FF00FF
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOWORANGE 0xE8D600FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF5F11FF
#define ORANGE 0xF4B906FF
#define COLOR_BROWN 0x804000FF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_PINK 0xFF80C0FF
#define EXPIRE_MINUTES  15 //after x minutes the roadblocks expire
#define MAX_ROADBLOCKS  150//maximum roadblocks in server
#define SEND            false//if someone adds a roadblock ? You want let everyone know ? true = yes, false = no
new block[MAX_ROADBLOCKS][MAX_PLAYERS], atblock[MAX_PLAYERS], pName[MAX_PLAYER_NAME],string[128];
#pragma tabsize 0
public OnFilterScriptInit()
{
    print(\"\\n--------------------------------------\");
    print(\" [MV]_Roadblock Loades Succesfully \");
    print(\"--------------------------------------\\n\");
    return 1;
}
public OnFilterScriptExit()
{
    return 1;
}
public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid,COLOR_YELLOW,\" \");
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}
public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid,COLOR_YELLOW,\" \");
    return 1;
}
CMD:removeblock(playerid,params[])
{
    for(new i=0;i<=sizeof(block);i++) DestroyObject(block[playerid]);
    return 1;
}
CMD:rb(playerid, params[])
            return cmd_roadblock(playerid, params);
CMD:roadblock(playerid,params[])
{
        new number, atrb = atblock[playerid];
        if(sscanf(params,\"d\",number))
        {
            SendClientMessage(playerid,COLOR_LIGHTBLUE,\"USAGE: /rb <1/2/3/4>\");
            SendClientMessage(playerid,COLOR_LIGHTBLUE,\"| 1: Small Roadblock\");
            SendClientMessage(playerid,COLOR_LIGHTBLUE,\"| 2: Barrier\");
            SendClientMessage(playerid,COLOR_LIGHTBLUE,\"| 3: Traffic cone\");
            SendClientMessage(playerid,COLOR_LIGHTBLUE,\"| 4: Detour sign\");
            SendClientMessage(playerid,COLOR_WHITE,\"----------------------\");
            format(string, sizeof string,\"The roadblock will expire after %i minutes, or use /REMOVEBLOCK for remove the lastest block.\",EXPIRE_MINUTES);
            SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
            return 1;
        }
        switch(number)
        {
            case 1:
            {
                    new Float:X, Float:Y, Float:Z, Float:A;
                    GetPlayerPos(playerid, X, Y, Z);
                    GetPlayerFacingAngle(playerid, A);
                    if(atblock[playerid] < MAX_ROADBLOCKS)
                    {
                        block[atrb][playerid] = CreateObject(1459, X, Y+1, Z-0.5,0,0,A);
                        GameTextForPlayer(playerid,\"~w~Roadblock ~b~Placed!\",3000,1);
                        #if SEND == true
                        GetPlayerName(playerid,pName,32);
                        format(string,sizeof (string),\" %s added a roadblock(%i).\",pName,number);
                        SendClientMessageToAll(COLOR_GREEN, string);
                        #else
                        SetTimerEx(\"ExpireRoadblock\", EXPIRE_MINUTES*60000, false, \"i\", block[atrb][playerid]);
                        atblock[playerid] += 1;
                        #endif
                    } else {
                        format(string,sizeof string,\"You cannot place more then %i Roadblocks!\",MAX_ROADBLOCKS);
                        SendClientMessage(playerid, COLOR_RED, string);
                    }
                    return 1;
            }
 
            case 2:
            {
                    new Float:X, Float:Y, Float:Z, Float:A;
                    GetPlayerPos(playerid, X, Y, Z);
                    GetPlayerFacingAngle(playerid, A);
                    if(atblock[playerid] < MAX_ROADBLOCKS)
                    {
                        block[atrb][playerid] = CreateObject(978, X, Y+1, Z,0,0,A);
                        GameTextForPlayer(playerid,\"~w~Roadblock ~b~Placed!\",3000,1);
                        #if SEND == true
                        GetPlayerName(playerid,pName,32);
                        format(string,sizeof string,\"%s added a roadblock(%i).\",pName,number);
                        SendClientMessageToAll(COLOR_GREEN, string);
                        #else
                        SetTimerEx(\"ExpireRoadblock\", EXPIRE_MINUTES*60000, false, \"i\", block[atrb][playerid]);
                        atblock[playerid] += 1;
                        #endif
                    } else {
                       format(string,sizeof string,\"You cannot place more then %i Roadblocks!\",MAX_ROADBLOCKS);
                        SendClientMessage(playerid, COLOR_RED, string);
                    }
                    return 1;
            }
 
            case 4:
            {
                    new Float:X, Float:Y, Float:Z, Float:A;
                    GetPlayerPos(playerid, X, Y, Z);
                    GetPlayerFacingAngle(playerid, A);
                    if(atblock[playerid] < MAX_ROADBLOCKS)
                    {
                        block[atrb][playerid] = CreateObject(1238, X, Y+1, Z-0.5, 0, 0.0,A);
                        GameTextForPlayer(playerid,\"~w~Cone ~b~Placed!\",3000,1);
                        #if SEND == true
                        GetPlayerName(playerid,pName,32);
                        format(string,sizeof string,\" %s added a roadblock(%i).\",pName,number);
                        SendClientMessageToAll(COLOR_GREEN, string);
                        #else
                        SetTimerEx(\"ExpireRoadblock\", EXPIRE_MINUTES*60000, false, \"i\", block[atrb][playerid]);
                        atblock[playerid] += 1;
                        #endif
                    } else {
                        format(string,sizeof string,\"You cannot place more then %i Roadblocks!\",MAX_ROADBLOCKS);
                        SendClientMessage(playerid, COLOR_RED, string);
                    }
                    return 1;
            }
            case 5:
            {
                    new Float:X, Float:Y, Float:Z, Float:A;
                    GetPlayerPos(playerid, X, Y, Z);
                    GetPlayerFacingAngle(playerid, A);
                    if(atblock[playerid] < MAX_ROADBLOCKS)
                    {
                        block[atrb][playerid] = CreateObject(1425, X, Y+1, Z-0.5, 0, 0.0,A,300);
                        GameTextForPlayer(playerid,\"~w~Sign ~b~Placed!\",3000,1);
                        #if SEND == true
                        GetPlayerName(playerid,pName,32);
                        format(string,sizeof string,\" %s added a roadblock(%i).\",pName,number);
                        SendClientMessageToAll(COLOR_GREEN, string);
                        #else
                        SetTimerEx(\"ExpireRoadblock\", EXPIRE_MINUTES*60000, false, \"i\", block[atrb][playerid]);
                        atblock[playerid] += 1;
                        #endif
                    } else {
                        format(string,sizeof string,\"You cannot place more then %i Roadblocks!\",MAX_ROADBLOCKS);
                        SendClientMessage(playerid, COLOR_RED, string);
                    }
                    return 1;
            }
       
            }
    return 1;
}
 
forward ExpireRoadblock(blockid);
public ExpireRoadblock(blockid)
{
    DestroyObject(blockid);
    return 1;
}

roadblock FS
« Válasz #2 Dátum: 2012. Január 31. - 15:31:15 »
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linket dobhatnál h honnan van

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roadblock FS
« Válasz #3 Dátum: 2012. Január 31. - 15:36:12 »
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http://forum.sa-mp.com/showthread.php?t=306988
a téma a segítség ben van nemtom mért de itt találtam elv bugol m1 próbáld ki xD

 

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