Tessék átírtam neked 1-et:
#include <a_samp>
#pragma tabsize 0
public OnFilterScriptInit()
{
print(\"--------------------------------\");
print(\"A Headshot filterscript betöltve\");
print(\"--------------------------------\");
return true;
}
public OnFilterScriptExit()
{
print(\"--------------------------------\");
print(\"A Headshot filterscript kilépve.\");
print(\"--------------------------------\");
return true;
}
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) {
new Float:TGTDistance;
TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
new Float:tmpX, Float:tmpY, Float:tmpZ;
tmpX = FrX * TGTDistance + CamX;
tmpY = FrY * TGTDistance + CamY;
tmpZ = FrZ * TGTDistance + CamZ;
return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}
stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) {
new Float:DX, Float:DY;
new Float:angle;
DX = floatabs(floatsub(x2,X));
DY = floatabs(floatsub(y2,Y));
if (DY == 0.0 || DX == 0.0) {
if(DY == 0 && DX > 0) angle = 0.0;
else if(DY == 0 && DX < 0) angle = 180.0;
else if(DY > 0 && DX == 0) angle = 90.0;
else if(DY < 0 && DX == 0) angle = 270.0;
else if(DY == 0 && DX == 0) angle = 0.0;
}
else {
angle = atan(DX/DY);
if(X > x2 && Y <= y2) angle += 90.0;
else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
else if(X < x2 && Y >= y2) angle -= 90.0;
else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
}
return floatadd(angle, 90.0);
}
stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance) {
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius) {
new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z;
GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
new Float:vertical, Float:horizontal;
switch (GetPlayerWeapon(playerid)) {
case 34,35,36: {
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
return false;
}
case 30,31: {vertical = 4.0; horizontal = -1.6;}
case 33: {vertical = 2.7; horizontal = -1.0;}
default: {vertical = 6.0; horizontal = -2.2;}
}
new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
return false;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_FIRE && (GetPlayerWeapon(playerid) == 33 || GetPlayerWeapon(playerid) == 34))
{
new Float:cam_y,Float:cam_x,Float:cam_z,Float:vec_x,Float:vec_y,Float:vec_z;
new Float:Pos[3];
GetPlayerCameraPos(playerid,cam_x,cam_y,cam_z);
GetPlayerCameraFrontVector(playerid,vec_x,vec_y,vec_z);
for(new i = 0,j=GetMaxPlayers(); i < j; i++)
{
if(!IsPlayerConnected(i)) continue;
GetPlayerPos(i,Pos[0],Pos[1],Pos[2]);
if(IsPlayerAimingAt(playerid, Pos[0], Pos[1], Pos[2]+0.8, 0.2))
{
SetPlayerHealth(i,0.0);
SendDeathMessage(playerid,i,GetPlayerWeapon(playerid));
new String[256];
new Name[MAX_PLAYER_NAME];
GetPlayerName(i,Name,MAX_PLAYER_NAME);
format(String,256,\"Lelõtted az illetõt!\",Name);
SendClientMessage(playerid,0x0000ff77,String);
break;
}
else
{
SetPlayerHealth(i,20.0);
ApplyAnimation(playerid,\"SWAT\",\"gnstwall_injurd\",4.1,1,1,1,0,4000,1);
SendClientMessage(i, -1, \"Elkapott egy golyó próbálj meg gyorsan elmenekülni!\");
new String[256];
new Name[MAX_PLAYER_NAME];
GetPlayerName(i,Name,MAX_PLAYER_NAME);
format(String,256,\"Lábon kaptad az illetõt!\",Name);
SendClientMessage(playerid,0x0000ff77,String);
}
}
return true;
}
a-a :D egy kapcsos zárójel hiányzik csak :P
else
{
SetPlayerHealth(i,20.0);
ApplyAnimation(playerid,\"SWAT\",\"gnstwall_injurd\",4.1,1,1,1,0,4000,1);
SendClientMessage(i, -1, \"Elkapott egy golyó próbálj meg gyorsan elmenekülni!\");
new String[256];
new Name[MAX_PLAYER_NAME];
GetPlayerName(i,Name,MAX_PLAYER_NAME);
format(String,256,\"Lábon kaptad az illetõt!\",Name);
SendClientMessage(playerid,0x0000ff77,String);
}
}
}
return true;
}