Sziasztok! Még nem értek annyira a scripteléshez, ezért szeretném a segítségeteket kérni.
Csak egy alap mód kellene nekem + 1-2 dolog bele:
- jármû lehívás bármilyen kóddal csak mûködjön :D
- admin kódok
- meg pár egyszerû munka
-
Aki ezt megcsinálná nekem, nagyon hálás lennék!
Elõre is köszönöm!
Ebben kéne ha kérhetek ilyet:
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
#define SZIN_PIROS 0xfa0d0dAA
#define SZIN_FEHER 0xfafafaAA
#define SZIN_ZOLD 0x17d123AA
#define SZIN_CIAN 0x05fad9A
#define SZIN_LILA 0xd905faAA
#define SZIN_ROZSASZIN 0xfa05d5AA
#define SZIN_KEK 0x0000ffAA
#define SZIN_FEKETE 0x000000AA
#define SZIN_NARANCS 0xfa8100AA
#define SZIN_CITROM 0xfafa00AA
#define SZIN_PPFS 0xff6f00AA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n================================\");
print(\"Alap Mod\");
print(\"================================\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n================================\");
print(\"Alap Mod\");
print(\"================================\\n\");
}
#endif
public OnGameModeInit()
{
Textdraw0 = TextDrawCreate(413.000000, 421.000000, \"Szöveg\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.629998, 2.699999);
TextDrawColor(Textdraw0, 3454143);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Textdraw1 = TextDrawCreate(7.000000, 427.000000, \"Szöveg\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.509999, 1.800000);
TextDrawColor(Textdraw1, 9454143);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
}
}
SetGameModeText(\"[HUN] Teszt szerver!!\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(1, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(2, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(7, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(8, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(9, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(10, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(11, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(12, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(13, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(14, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(15, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(16, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(17, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(18, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(19, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(20, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(22, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(24, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(26, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(27, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(27, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(31, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(32, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(33, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(34, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(35, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(36, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(37, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(38, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(39, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(40, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(41, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(42, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(43, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(44, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(45, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(47, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(48, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(49, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(50, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(51, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(52, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(53, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(54, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(55, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(56, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(57, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(58, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(59, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(60, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(61, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(62, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(63, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(64, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(65, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(66, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(67, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(68, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(69, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(70, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(71, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(72, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(73, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(74, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(75, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(76, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(299, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1954.5426,1342.9369,15.3746);
SetPlayerCameraPos(playerid, 1959.6799,1343.1836,15.3746);
SetPlayerCameraLookAt(playerid, 1951.7332,1342.8486,15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, 0xfafa00AA, \"Üdv a Szerverren!\");
SendClientMessage(playerid, 0xfafa00AA, \"A szerver folyamatos karbantartás alatt! Kellemes játékot!\");
SendClientMessage(playerid, 0xfafa00AA, \"Hamarosan weboldalunk: WWW.HEADSHOT.HU\");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
playercash = GetPlayerMoney(playerid);
if (playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
//help=================================================
if (strcmp(cmdtext, \"/help\", true)==0)
{
ShowPlayerDialog(playerid, 10000, DIALOG_STYLE_MSGBOX, \"Parancsaink:\", \"Hamarosan...\", \"OKE\", \"Kilepes\");
// PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
return 1;
}
//Info=================================================
if (strcmp(cmdtext, \"/info\", true)==0)
{
ShowPlayerDialog(playerid, 10410, DIALOG_STYLE_MSGBOX, \"Informácíó:\", \"A szervert az slhosting.eu szolgáltatja!\", \"RENDBEN\", \"Kilepes\");
return 1;
}
//Parancsok============================================
if(strcmp(cmdtext, \"/ejtoernyo\", true) == 0)
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x00BFFFFF, \"Ejtõernyõ Lekérve\");
return 1;
}
if (strcmp(cmdtext, \"/fel\", true)==0)
{
new VehicleID, Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, X, Y, Z);
SetVehicleZAngle(VehicleID, 0);
SendClientMessage(playerid, 0x00BFFFFF, \"Jármû felálítva\");
return 1;
}
if (strcmp(cmdtext, \"/elet\", true)==0)
{
SetPlayerHealth(playerid,100);
SendClientMessage(playerid, 0x00BFFFFF, \"Életed feltöltve!\");
return 1;
}
if(strcmp(\"/halal\", cmdtext, true, 10) == 0) {
SetPlayerHealth(playerid, 000.0);
return 1;
}
if (strcmp(\"/inf\", cmdtext, true, 10) == 0) if (strcmp(\"/inf\", cmdtext, true, 10) == 0)
{
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
vehicleid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
vehicleid = PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
//Teleportok============================================================
if(strcmp(cmdtext, \"/stunt\", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,402.9187,2534.1477,16.5455);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid,402.9187,2534.1477,16.5455);
//GivePlayerWeapon(playerid, 46, 200);
}
return 1;
}
if(strcmp(cmdtext, \"/race\", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,-2944.8975,436.2000,2.9612);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid,-2944.8975,436.2000,2.9612);
}
return 1;
}
if(strcmp(cmdtext, \"/jizzy\", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,-2597.4902,1388.0292,7.1798);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid,-2597.4902,1388.0292,7.1798);
}
return 1;
}
if(strcmp(cmdtext, \"/ls\", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,2782.5522,-2020.2609,13.5620);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid,2782.5522,-2020.2609,13.5620);
}
return 1;
}
if(strcmp(cmdtext, \"/lv\", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,2320.2126,1390.6610,42.8853);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid,2320.2126,1390.6610,42.8853);
}
return 1;
}
if(strcmp(cmdtext, \"/sf\", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID,-1918.1754,292.3517,41.0469);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid,-1918.1754,292.3517,41.0469);
}
return 1;
}
return SendClientMessage(playerid,0x74E80099,\"Ez a parancs nem létezik!\");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Köszi, jó lett! A 2 bõl összehoztam. :D
UI: Akkor valaki nem tenne a fenti kódba egy jármûlehívó akármit? Nagyon megköszönném!
Szia.
Én nem rég írtam egy ilyet a modomba, most ezt megosztom veletek is akkor ha szükségetek van rá :)
Ez pontosabban egy dialogos jármû lekérõ script!
Parancs:
CMD:v(playerid,params[])
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, \"Válassz kategóriát!\", \"Repülõk\\nKocsik\\nMotorok\", \"Kiválaszt\", \"Mégse\");
return 1;
}
Dialog:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(dialogid)
{
case 1:
{
switch(listitem)
{
case 0:// 1.
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, \"Repülõk\", \"Leviathan\\nSeasparrow\\nSkimmer\\nStuntplane\\nSparrow\\nRustler\\nMaverick\\nPoliceMaverick\\nBeagle\\nCropduster\\nShamal\\nCargobob\\nNevada\\nRaindance\\nDodo\", \"Kiválaszt\", \"Mégse\");
}
case 1: // 2.
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, \"Kocsik\", \"Landstalker\\nBravura\\nBuffalo\\nPerenniel\\nSentinel\\nDumper\\nStretch\\nManana\\nInfernus\\nVoodoo\\nPony\\nCheetah\\nEsperanto\\nWashington\\nBobcat\\nPremier\\nBanshee\\nHotknife\\nPrevion\\nStallion\\nRomero\\nPacker\\nAdmiral\\nTurismo\\nSolair\\nGlendale\\nHermes\\nSabre\\nZR-350\\nComet\\nSultan\", \"Kiválaszt\", \"Mégse\");
}
case 2: // 3.
{
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, \"Motorok\", \"Pizzaboy\\nPCJ-600\\nFaggio\\nFreeway\\nSanchez\\nQuad\\nFCR-900\\nNRG-500\\nHPV-1000\\nBF-400\", \"Kiválaszt\", \"Mégse\");
}
}
}
case 2:
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(417, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 1:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(447, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 2:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(460, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 3:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(513, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 4:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(469, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 5:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(476, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 6:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(487, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 7:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(497, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 8:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(511, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 9:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(512, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 10:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(519, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 11:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(548, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 12:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(553, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 13:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(563, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 14:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(593, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
}
}
case 3:
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(400, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 1:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(401, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 2:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(402, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 3:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(44, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 4:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(405, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 5:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(406, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 6:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(409, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 7:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(410, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 8:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(411, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 9:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(412, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 10:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(413, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 11:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(415, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 12:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(419, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 13:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(421, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 14:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(422, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 15:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(426, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 16:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(429, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 17:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(434, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 18:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(436, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 19:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(439, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 20:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(442, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 21:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(443, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 22:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(445, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 23:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(451, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 24:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(458, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 25:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(466, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 26:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(474, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 27:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(475, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 28:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(477, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 29:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(422, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 30:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(560, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
}
}
case 4:
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(448, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 1:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(461, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 2:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(462, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 3:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(463, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 4:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(468, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 5:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(471, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 6:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(521, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 7:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(522, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 8:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(523, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 9:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(581, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
}
}
}
}
return 1;
}
Ha sikerült megcsinálni akkor nincs mit :)
Üdv: Energetic
Köszi a leírást, annyi gondom van hogy nekem nem ilyen CMD\'s izé kéne hanem \"if\" es, vagyis olyan mint az elsõ hozzászólásba raktam kódot abba kellene. Segítenél?
Köszi elõre is!
Köszi, jó lett! A 2 bõl összehoztam. :D
UI: Akkor valaki nem tenne a fenti kódba egy jármûlehívó akármit? Nagyon megköszönném!
Szia.
Én nem rég írtam egy ilyet a modomba, most ezt megosztom veletek is akkor ha szükségetek van rá :)
Ez pontosabban egy dialogos jármû lekérõ script!
Parancs:
CMD:v(playerid,params[])
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, \"Válassz kategóriát!\", \"Repülõk\\nKocsik\\nMotorok\", \"Kiválaszt\", \"Mégse\");
return 1;
}
Dialog:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(dialogid)
{
case 1:
{
switch(listitem)
{
case 0:// 1.
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, \"Repülõk\", \"Leviathan\\nSeasparrow\\nSkimmer\\nStuntplane\\nSparrow\\nRustler\\nMaverick\\nPoliceMaverick\\nBeagle\\nCropduster\\nShamal\\nCargobob\\nNevada\\nRaindance\\nDodo\", \"Kiválaszt\", \"Mégse\");
}
case 1: // 2.
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, \"Kocsik\", \"Landstalker\\nBravura\\nBuffalo\\nPerenniel\\nSentinel\\nDumper\\nStretch\\nManana\\nInfernus\\nVoodoo\\nPony\\nCheetah\\nEsperanto\\nWashington\\nBobcat\\nPremier\\nBanshee\\nHotknife\\nPrevion\\nStallion\\nRomero\\nPacker\\nAdmiral\\nTurismo\\nSolair\\nGlendale\\nHermes\\nSabre\\nZR-350\\nComet\\nSultan\", \"Kiválaszt\", \"Mégse\");
}
case 2: // 3.
{
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, \"Motorok\", \"Pizzaboy\\nPCJ-600\\nFaggio\\nFreeway\\nSanchez\\nQuad\\nFCR-900\\nNRG-500\\nHPV-1000\\nBF-400\", \"Kiválaszt\", \"Mégse\");
}
}
}
case 2:
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(417, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 1:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(447, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 2:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(460, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 3:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(513, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 4:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(469, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 5:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(476, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 6:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(487, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 7:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(497, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 8:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(511, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 9:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(512, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 10:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(519, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 11:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(548, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 12:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(553, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 13:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(563, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 14:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(593, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
}
}
case 3:
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(400, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 1:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(401, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 2:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(402, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 3:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(44, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 4:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(405, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 5:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(406, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 6:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(409, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 7:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(410, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 8:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(411, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 9:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(412, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 10:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(413, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 11:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(415, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 12:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(419, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 13:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(421, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 14:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(422, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 15:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(426, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 16:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(429, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 17:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(434, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 18:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(436, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 19:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(439, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 20:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(442, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 21:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(443, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 22:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(445, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 23:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(451, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 24:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(458, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 25:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(466, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 26:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(474, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 27:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(475, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 28:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(477, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 29:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(422, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 30:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(560, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
}
}
case 4:
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(448, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 1:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(461, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 2:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(462, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 3:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(463, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 4:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(468, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 5:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(471, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 6:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(521, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 7:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(522, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 8:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(523, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
case 9:
{
new Float:x,Float:y,Float:z,kocsi;
GetPlayerPos(playerid,x,y,z);
kocsi = AddStaticVehicleEx(581, x , y, z, 82.2873, 0, 1, 60);
PutPlayerInVehicle(playerid,kocsi,0);
}
}
}
}
}
return 1;
}
Ha sikerült megcsinálni akkor nincs mit :)
Üdv: Energetic
[/quote]