new Float:X, Float:Y, Float:Z, Float:Angle, jarmu[MAX_PLAYERS];
DestroyVehicle(GetPlayerVehicleID(playerid));
GetPlayerPos(playerid, X, Y, Z), GetPlayerFacingAngle(playerid, Angle);
jarmu[playerid] = CreateVehicle(ID, X, Y, Z, Angle, 1SZÍN, 2SZÍN, -1), PutPlayerInVehicle(playerid, jarmu[playerid], 0);
new Float:P[4], jarmu[MAX_PLAYERS];
DestroyVehicle(GetPlayerVehicleID(playerid));
GetPlayerPos(playerid, P[0],P[1],P[2]), GetPlayerFacingAngle(playerid, P[3]);
jarmu[playerid] = CreateVehicle(ID, P[0],P[1],P[2], P[3], 1SZÍN, 2SZÍN, -1), PutPlayerInVehicle(playerid, jarmu[playerid], 0);