-
Sziasztok ez zcmd-s most és nekem nem zcmd-s kéne :/
Valaki meg tudná csinálni úgy?
Elõre is köszi
#include <a_samp>
#include <streamer>
#include <zcmd>
#undef MAX_PLAYERS
#define MAX_SLOTS 30
#define MAX_SNOW_OBJECTS 20
#define UPDATE_INTERVAL 750
#if MAX_SLOTS == -1
#error Change MAX_SLOTS to the max players of your server! (At line 6)
#endif
#define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0))
#define CB:%0(%1) forward %0(%1); public %0(%1)
new bool:snowOn[MAX_SLOTS char],
snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS],
updateTimer[MAX_SLOTS char]
;
public OnFilterScriptExit()
{
ploop(i)
{
if(snowOn{i})
{
for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[j]);
KillTimer(updateTimer{i});
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(snowOn{playerid})
{
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
snowOn{playerid} = false;
KillTimer(updateTimer{playerid});
}
return 1;
}
CB:UpdateSnow(playerid)
{
if(!snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5);
return 1;
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx(\"UpdateSnow\", UPDATE_INTERVAL, true, \"i\", playerid);
return 1;
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}
CMD:hoeses(playerid, params[])
{
if(snowOn{playerid})
{
DeleteSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, \"* Hóesést leállítottad!\");
}
else
{
CreateSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, \"Hóesés elindítva! Boldog karácsonyt és kellemes ünnepeket! :)\");
}
return 1;
}
CMD:allhoeses(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i) //This is included in my FS! It\'s the \'#define ploop(%0)\' thing.
{
if(snowOn{i}) continue;
CreateSnow(i);
}
return 1;
}
CMD:allsnowoff(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i)
{
if(!snowOn{i}) continue;
DeleteSnow(i);
}
return 1;
}
-
Talán, jó talán nem, de szerintem nem jó ahogy ismerem magam!!
#include <a_samp>
#include <streamer>
#undef MAX_PLAYERS
#define MAX_SLOTS 30
#define MAX_SNOW_OBJECTS 20
#define UPDATE_INTERVAL 750
#if MAX_SLOTS == -1
#error Change MAX_SLOTS to the max players of your server! (At line 6)
#endif
#define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0))
#define CB:%0(%1) forward %0(%1); public %0(%1)
new bool:snowOn[MAX_SLOTS char],
snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS],
updateTimer[MAX_SLOTS char]
;
public OnFilterScriptExit()
{
ploop(i)
{
if(snowOn{i})
{
for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[j]);
KillTimer(updateTimer{i});
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(snowOn{playerid})
{
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
snowOn{playerid} = false;
KillTimer(updateTimer{playerid});
}
return 1;
}
CB:UpdateSnow(playerid)
{
if(!snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5);
return 1;
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx(\"UpdateSnow\", UPDATE_INTERVAL, true, \"i\", playerid);
return 1;
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}
CMD:hoeses(playerid, params[])
{
if(snowOn{playerid})
{
DeleteSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, \"* Hóesést leállítottad!\");
}
else
{
CreateSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, \"Hóesés elindítva! Boldog karácsonyt és kellemes ünnepeket! :)\");
}
return 1;
}
CMD:allhoeses(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i) //This is included in my FS! It\'s the \'#define ploop(%0)\' thing.
{
if(snowOn{i}) continue;
CreateSnow(i);
}
return 1;
}
CMD:allsnowoff(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i)
{
if(!snowOn{i}) continue;
DeleteSnow(i);
}
return 1;
}
-
Tuti nem jó! :) nekem régi fajta parancs kezelõn kell nem \"CMD:hoeses\"
Így kéne átalakítani.
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, \"/hó\", true))
{
if(SnowONOFF[playerid]==0)
{
GetPlayerCameraPos(playerid,sx,sy,sz);
snowobj[playerid]=CreatePlayerObject(playerid,18864, sx, sy, sz-5, 0.0, 0.0, 0.0, 300.0);
SnowONOFF[playerid]=1;
SendClientMessage(playerid,0xFFFFFFAA,\"Hóesést bekpcsoltad\");
SetPlayerWeather(playerid,9);
}
else if(SnowONOFF[playerid]==1)
{
SnowONOFF[playerid]=0;
SendClientMessage(playerid,0xFFFFFFAA,\"Hóesést kikapcsoltad\");
SetPlayerWeather(playerid,10);
DestroyPlayerObject(playerid,snowobj[playerid]);
}
return 1;
}