[pawn]/*
________________________________________
Basic Roleplay :: Red County :: Aprezt
________________________________________
Map:
>> Red County
Scripter(s):
>> Aprezt
Script Version:
>> U1
Thanks to Kush\'is. Y_INI Tutorial
*/
/* Server Includes */
#include <a_samp>
#include <streamer>
#include <zcmd>
#include <foreach>
#include <sscanf2>
#include <YSI\\y_ini>
/* Server Colors */
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_LIGHTBLUE 0x006FDD96
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_FADE 0xC8C8C8C8
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_YELLOW 0xDABB3E00
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_GRAD6 0xF0F0F0FF
#define TEAM_HIT_COLOR 0xFFFFFF00
/* Server Defines */
#define PATH \"Accounts/%s.ini\"
#define SECONDS(%1) ((%1)*(1000))
#define ALTCOMMAND:%1->%2; \\
COMMAND:%1(playerid, params[]) \\
return cmd_%2(playerid, params);
#define function%0(%1) forward%0(%1); public%0(%1)
/* SERVER SIDE CASH */
#define GivePlayerCash(%0,%1) SetPVarInt(%0,\"Money\",GetPlayerCash(%0)+%1),GivePlayerMoney(%0,%1)
#define ResetPlayerCash(%0) SetPVarInt(%0,\"Money\",0), ResetPlayerMoney(%0)
#define GetPlayerCash(%0) GetPVarInt(%0,\"Money\")
/* DIALOGS */
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_AGE 3
#define DIALOG_SEX 4
/* ENUMS */
enum pInfo
{
pPass,
pCash,
pAdmin,
pSex,
pAge,
Float:pPos_x,
Float:pPos_y,
Float:pPos_z,
pSkin,
pTeam,
pAccent
}
new PlayerInfo[MAX_PLAYERS][pInfo];
/* <--------------------------------------------> */
main()
{
print(\" \");
print(\" \");
print(\"- Basic Roleplay GameMode Loaded -\");
print(\" \");
print(\" Script: Aprezt\");
}
new
noooc = 0,
gOoc[ MAX_PLAYERS ]
;
public OnPlayerConnect(playerid)
{
gOoc[playerid] = 0;
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), \"LoadUser_%s\", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,\"Basic Roleplay\",\"Type your password below to login:\",\"Login\",\"Quit\");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,\"Basic Roleplay\",\"Type your password below to register a new account:\",\"Register\",\"Quit\");
}
return 1;
}
public OnGameModeInit()
{
ShowPlayerMarkers(0);
ShowNameTags(1);
DisableInteriorEnterExits();
EnableStuntBonusForAll(0);
SetNameTagDrawDistance(10.0);
// =========== TIMERS ===========
SetTimer(\"MoneyUpdate\",1000,1);
SetTimer(\"SaveAccounts\", SECONDS(13), 1);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_AGE)
{
if(!response)
{
Kick(playerid);
}
else
{
if(strlen(inputtext))
{
new age = strval(inputtext);
if(age > 100 || age < 16)
{
ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT, \"- Age -\",\"How old are you??\\n{FF0000}(( 16 - 100 ))\",\"Answer\",\"Quit\");
}
else
{
PlayerInfo[playerid][pAge] = age;
new
string[ 64 ]
;
format(string, sizeof(string), \"INFO: You\'re {3BB9FF}%d years old.\",age);
SendClientMessage(playerid, -1, string);
GivePlayerCash(playerid, 600);
SaveAccountStats(playerid);
SpawnPlayer(playerid);
}
}
else
{
return 0;
}
}
}
if(dialogid == DIALOG_SEX)
{
if(response)
{
PlayerInfo[playerid][pSex] = 1;
SendClientMessage(playerid, -1, \"INFO: You are {3BB9FF}male.\");
SetPlayerSkin(playerid, 60);
PlayerInfo[playerid][pSkin] = 60;
ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT, \"- Age -\",\"How old are you??\\n{FF0000}(( 16 - 100 ))\",\"Answer\",\"Quit\");
}
else
{
PlayerInfo[playerid][pSex] = 2;
SendClientMessage(playerid, -1, \"INFO: You are {3BB9FF}female.\");
SetPlayerSkin(playerid, 233);
PlayerInfo[playerid][pSkin] = 233;
ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT, \"- Age -\",\"How old are you??\\n{FF0000}(( 16 - 100 ))\",\"Answer\",\"Quit\");
}
}
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, \"Registering...\",\"You have entered an invalid password.\\nType your password below to register a new account.\",\"Register\",\"Quit\");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,\"data\");
INI_WriteInt(File,\"Password\",udb_hash(inputtext));
INI_WriteInt(File,\"Cash\",0);
INI_WriteInt(File,\"Admin\",0);
INI_WriteInt(File,\"Sex\",0);
INI_WriteInt(File,\"Age\",0);
INI_WriteFloat(File,\"Pos_x\",0);
INI_WriteFloat(File,\"Pos_y\",0);
INI_WriteFloat(File,\"Pos_z\",0);
INI_WriteInt(File,\"Skin\",0);
INI_WriteInt(File,\"Team\",0);
INI_WriteInt(File,\"Accent\",0);
INI_Close(File);
ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_MSGBOX, \"- Sex -\",\"What gender are you?\",\"Male\",\"Female\");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), \"LoadUser_%s\", .bExtra = true, .extra = playerid);
new
tmp2[ 256 ],
playername2[ MAX_PLAYER_NAME ]
;
GetPlayerName(playerid, playername2, sizeof(playername2));
format(tmp2, sizeof(tmp2), \"~w~Welcome ~n~~g~%s\", playername2);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SetTimerEx(\"UnsetFirstSpawn\", 5000, false, \"i\", playerid);
GivePlayerCash(playerid, PlayerInfo[playerid][pCash]);
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,\"Login\",\"You have entered an incorrect password.\\nType your password below to login.\",\"Login\",\"Quit\");
}
return 1;
}
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetPlayerToTeamColor(playerid);
}
if(PlayerInfo[playerid][pPos_x] == 0 && PlayerInfo[playerid][pPos_y] == 0)
{
SetPlayerPos(playerid, 1271.3654,181.0756,19.4705);
}
else
{
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
}
return 1;
}
public OnPlayerText(playerid, text[])
{
new
realchat = 1,
string[ 128 ]
;
if(IsPlayerConnected(playerid))
{
if(realchat)
{
if(PlayerInfo[playerid][pAccent] == 0)
{
format(string, sizeof(string), \"%s says: %s\", RPName(playerid), text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
new
accent[20]
;
switch(PlayerInfo[playerid][pAccent])
{
case 1: accent = \"Russian\";
case 2: accent = \"Italian\";
case 3: accent = \"Germany\";
case 4: accent = \"Japanese\";
case 5: accent = \"French\";
case 6: accent = \"Spain\";
case 7: accent = \"China\";
case 8: accent = \"British\";
}
format(string, sizeof(string), \"%s says: [%s Accent] %s\", RPName(playerid), accent, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
return 0;
}
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SaveAccountStats(playerid);
return 1;
}
function SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
}
function OOCOff(color,const string[])
{
foreach (Player,i)
{
if(!gOoc{i})
{
SendClientMessage(i, color, string);
}
}
}
function SaveAccountStats(playerid)
{
new
INI:File = INI_Open(UserPath(playerid))
;
INI_SetTag(File,\"data\");
PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
new
Float:x,
Float:y,
Float:z
;
GetPlayerPos(playerid,x,y,z);
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
INI_WriteInt(File,\"Cash\",PlayerInfo[playerid][pCash]);
INI_WriteInt(File,\"Admin\",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,\"Sex\",PlayerInfo[playerid][pSex]);
INI_WriteInt(File,\"Age\",PlayerInfo[playerid][pAge]);
INI_WriteFloat(File,\"Pos_x\",PlayerInfo[playerid][pPos_x]);
INI_WriteFloat(File,\"Pos_y\",PlayerInfo[playerid][pPos_y]);
INI_WriteFloat(File,\"Pos_z\",PlayerInfo[playerid][pPos_z]);
INI_WriteInt(File,\"Skin\",PlayerInfo[playerid][pSkin]);
INI_WriteInt(File,\"Team\",PlayerInfo[playerid][pTeam]);
INI_WriteInt(File,\"Accent\",PlayerInfo[playerid][pAccent]);
INI_Close(File);
return 1;
}
function SaveAccounts()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SaveAccountStats(i);
}
}
}
function GameModeExitFunc()
{
GameModeExit();
return 1;
}
function LoadUser_data(playerid,name[],value[])
{
INI_Int(\"Password\",PlayerInfo[playerid][pPass]);
INI_Int(\"Cash\",PlayerInfo[playerid][pCash]);
INI_Int(\"Admin\",PlayerInfo[playerid][pAdmin]);
INI_Int(\"Sex\",PlayerInfo[playerid][pSex]);
INI_Int(\"Age\",PlayerInfo[playerid][pAge]);
INI_Float(\"Pos_x\",PlayerInfo[playerid][pPos_x]);
INI_Float(\"Pos_y\",PlayerInfo[playerid][pPos_y]);
INI_Float(\"Pos_z\",PlayerInfo[playerid][pPos_z]);
INI_Int(\"Skin\",PlayerInfo[playerid][pSkin]);
INI_Int(\"Team\",PlayerInfo[playerid][pTeam]);
INI_Int(\"Accent\",PlayerInfo[playerid][pAccent]);
return 1;
}
function MoneyUpdate(playerid)
{
if(GetPlayerCash(playerid) < GetPlayerMoney(playerid))
{
foreach(Player, i)
{
new const old_money = GetPlayerCash(playerid);
ResetPlayerCash(playerid), GivePlayerCash(playerid, old_money);
}
}
return 1;
}
function ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new BigEar[MAX_PLAYERS];
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
if(!BigEar
)
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
// ============ STOCKS ============
stock SendAdminMessage( color, string[] )
{
foreach (Player,i)
{
if( PlayerInfo[ i] [ pAdmin ] > 1 )
{
SendClientMessage( i, color, string );
}
}
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
/* Credits to Dracoblue */
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
stock RPName(playerid)
{
new string[24];
GetPlayerName(playerid,string,24);
new str[24];
strmid(str,string,0,strlen(string),24);
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if (str == \'_\') str = \' \';
}
return str;
}
// =================================
/* LOGS */
function OOCLog(string[])
{
new
entry[ 128 ],
year,
month,
day,
hour,
minute,
second
;
getdate(year, month, day);
gettime(hour, minute, second);
format(entry, sizeof(entry), \"%s | (%d-%d-%d) (%d:%d:%d)\\n\",string, day, month, year, hour, minute, second);
new File:hFile;
hFile = fopen(\"Basic/logs/OOCLog.log\", io_append);
fwrite(hFile, entry);
fclose(hFile);
}
/* COMMANDS */
CMD:stats(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new
string[ 128 ],
Age = PlayerInfo[ playerid ][ pAge ],
Money = GetPlayerCash( playerid )
;
new Sex[20];
if(PlayerInfo[ playerid ][ pSex ] == 1) { Sex = \"Male\"; }
else if(PlayerInfo[ playerid ][ pSex ] == 2) { Sex = \"Female\"; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, \"------------------------------------------------------------------------\");
format(string, sizeof(string), \"Name: %s | Money: %d | Age: %d | Sex: %s\", RPName(playerid), Money, Age, Sex);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
return 1;
}
CMD:ahelp(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] == 0) return SendClientMessage(playerid, -1,\"You are not admin!\");
SendClientMessage(playerid, -1, \"____________________________________________________________________\");
if(PlayerInfo[playerid][pAdmin] >= 1)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 1: No commands yet!\");
}
if(PlayerInfo[playerid][pAdmin] >= 2)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 2: No commands yet!\");
}
if(PlayerInfo[playerid][pAdmin] >= 3)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 3: No commands yet!\");
}
if(PlayerInfo[playerid][pAdmin] >= 4)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 4: No commands yet!\");
}
if(PlayerInfo[playerid][pAdmin] >= 5)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 5: No commands yet!\");
}
if(PlayerInfo[playerid][pAdmin] >= 6)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 6: No commands yet!\");
}
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
SendClientMessage(playerid, COLOR_FADE, \"Level 1337: /givemoney -\");
}
SendClientMessage(playerid, -1, \"____________________________________________________________________\");
return 1;
}
CMD:help(playerid, params[])
{
SendClientMessage(playerid, COLOR_LIGHTBLUE,\"------------------------------------------------------------\");
SendClientMessage(playerid, COLOR_GRAD2,\"/do - /me - /accent - /ooc - /b\");
SendClientMessage(playerid, COLOR_LIGHTBLUE,\"------------------------------------------------------------\");
return 1;
}
ALTCOMMAND:o->ooc;
CMD:ooc(playerid, params[])
{
new
string[ 186 ]
;
if((noooc) && PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_GRAD2, \"OOC Chat closed by administrator!\");
if(isnull(params)) return SendClientMessage(playerid, COLOR_GRAD2, \"USAGE: {FFFFFF}(/o)oc [ooc chat]\");
format(string, sizeof(string), \"(( OOC: %s: %s ))\", RPName(playerid), params);
OOCOff(0xCCFFFF00, string);
OOCLog(string);
printf(\"%s\", string);
return 1;
}
CMD:b(playerid, params[])
{
new
string[ 128 ]
;
if(isnull(params)) return SendClientMessage(playerid, COLOR_GRAD2, \"USAGE: {FFFFFF} /b [ooc chat]\");
format(string, sizeof(string), \"(( OOC: %s[%i]: %s ))\", RPName( playerid ), playerid, params);
printf(\"%s\", string);
ProxDetector(30.0, playerid, string, COLOR_FADE,COLOR_FADE,COLOR_FADE,COLOR_FADE,COLOR_FADE);
return 1;
}
CMD:do(playerid, params[])
{
new
result[ 128 ],
string[ 128 ]
;
if(sscanf(params, \"s[128]\", result)) return SendClientMessage(playerid, COLOR_GRAD2, \"USAGE: {FFFFFF}/do [action]\");
format(string, sizeof(string), \"* %s (( %s ))\", result, RPName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf(\"%s\", string);
return 1;
}
CMD:me(playerid, params[])
{
new
result[ 128 ],
string[ 128 ]
;
if(sscanf(params, \"s[128]\", result)) return SendClientMessage(playerid, COLOR_GRAD2, \"USAGE: {FFFFFF}/do [action]\");
format(string, sizeof(string), \"* %s %s\", RPName(playerid), result);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf(\"%s\", string);
return 1;
}
CMD:accent(playerid, params[])
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_GRAD1, \"USAGE: {FFFFFF}/accent [russian | italian | germany | japanese | french | spain | china | british | none]\");
if(!strcmp(params,\"russian\",true))
{
PlayerInfo[playerid][pAccent] = 1;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now Russian!\");
}
else if(!strcmp(params,\"italian\",true))
{
PlayerInfo[playerid][pAccent] = 2;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now Italian!\");
}
else if(!strcmp(params,\"germany\",true))
{
PlayerInfo[playerid][pAccent] = 3;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now Germany!\");
}
else if(!strcmp(params,\"japanese\",true))
{
PlayerInfo[playerid][pAccent] = 4;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now Japanese!\");
}
else if(!strcmp(params,\"french\",true))
{
PlayerInfo[playerid][pAccent] = 5;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now French!\");
}
else if(!strcmp(params,\"spain\",true))
{
PlayerInfo[playerid][pAccent] = 6;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now Spain!\");
}
else if(!strcmp(params,\"china\",true))
{
PlayerInfo[playerid][pAccent] = 7;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now China!\");
}
else if(!strcmp(params,\"british\", true))
{
PlayerInfo[playerid][pAccent] = 8;
SendClientMessage(playerid, COLOR_GRAD1, \"Your accent is now British!\");
}
else if(!strcmp(params,\"none\",true))
{
PlayerInfo[playerid][pAccent] = 0;
SendClientMessage(playerid, COLOR_GRAD1, \"You removed the accent!\");
}
else return SendClientMessage(playerid, COLOR_GREY, \"Invalid name accent!\");
return 1;
}
CMD:givemoney(playerid, params[])
{
new targetid,type,string[128];
if(sscanf(params, \"ui\", targetid, type)) return SendClientMessage(playerid, COLOR_GRAD2, \"USAGE: {FFFFFF}/givemoney [playerid] [amount]\");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_GREY, \"* This player is not in server..\");
if(type < 0 || type > 99999999) return SendClientMessage(playerid, COLOR_GREY, \"* Cannot go under 0 or above 99999999.\");
if(PlayerInfo[playerid][pAdmin] < 1337) return SendClientMessage(playerid, COLOR_GRAD1, \"You are not ADMIN!\");
GivePlayerCash(targetid, type);
format(string, sizeof(string),\"AdmCmd: %s give player %s %d SAK\", RPName( playerid ), RPName( targetid ), type);
SendAdminMessage(COLOR_YELLOW,string);
return 1;
}[/pawn]
Annyi lenne a problémám a móddal ami fun szervernek készül (barátomnak), hogy Mikor beregisztrálok (dialogos regisztrációs rendszer )
ki irja hogy válaszzak kódot vagy ilyesmi kilépek vagy regisztrálom... rámegyek a regisztrációra , aztán
lespawnol ahová a mód spawnolja a playerekt a belépés után...eztán Accounts mappába lementi az adataimat
pénzem. meg hogy admin vagyok e stb...
Vissza megyek a szerverre kidobja a dilogot hogy már regisztrálva vagyok belépek vagy kilépek e ( csak ezt angolul )
beírom a kódomat Rámegyek hogy login/belép és a belépõs dialog eltünik és csak oldalt ki jön egy 5 másodpercig tartó
textdraw hogy Welcome ( neved ) . és nem spawnol le... nem csinál semmit ... és csak a képernyön annyi látszik
hogy : < > [spawn] . ami minden samp szerver elején betöltésekor ottvan na most ha rámegyek a spawnra
bedob a játékba lespawnol arra a helyre ahol van a kezdõ spawn point belépés után...
CJ skint ad, pénzem eltünik, accountsba a felhasználómnál meg pedig minden nullázódik....
nos akkor annyi lenne a kérésem hogy oldja meg azt valaki hogy mikor már loginolni készülök login után automata spawnoljon le és pénzem is megmaradjon
Légyszives segítsetek nagyon fontos! Ha valaki megtudná oldani ugyan igy Pawn Code-ba tegye fel az egész 700 soros módot csak már akkor
tartalmazza a kijavított sorokat!!! ! elõre is köszi!!!