new WeaponNames[][20] = {
{\"Unarmed\"},{\"Brass Knuckles\"},{\"Golf Club\"},{\"Night Stick\"},{\"Knife\"},{\"Bat\"},{\"Shovel\"},{\"Pool Cue\"},{\"Katana\"},{\"Chainsaw\"},{\"Dildo\"},{\"Vibrator1\"},{\"Vibrator2\"},{\"Vibrator3\"},{\"Flowers\"},{\"Cane\"},{\"Grenade\"},{\"Tear Gas\"},{\"Molotov\"},{\" \"},{\"N/A\"},{\" \"},{\"Pistol\"},
{\"Silencer\"},{\"Deagle\"},{\"Shotgun\"},{\"Sawnoff\"},{\"Spas12\"},{\"Mac-10\"},{\"Mp5\"},{\"AK-47\"},{\"M4\"},{\"Tec-9\"},{\"Rifle\"},{\"Sniper\"},{\"RPG\"},{\"HeatSeeker\"},{\"Flamethrower\"},{\"Minigun\"},{\"Satchel\"},{\"Detonator\"},{\"Spraycan\"},{\"Extinguisher\"},{\"Camera\"},{\"Nightvision\"},{\"Infrared\"},{\"Parachute\"},{\" \"},{\" \"},{\"Vehicle Collision\"},{\"HeliKill\"},{\"Explosion\"},{\" \"},{\" \"},{\"Long Fall\"}};
// Top Of Your Script Out Of Any CallBack
public OnPlayerDeath(playerid,killerid,reason)
{
new
PlayerNick[MAX_PLAYER_NAME],
KillerNick[MAX_PLAYER_NAME],
Float:H,
Float:A,
String[128];
GetPlayerHealth(killerid,H);GetPlayerArmour(killerid,A);
GetPlayerName(playerid, PlayerNick, MAX_PLAYER_NAME);
GetPlayerName(killerid, KillerNick, MAX_PLAYER_NAME);
format(String,sizeof(String),\"*** %s megölte %s (%s) (Élete : %.0f) (Távolság : %.2f Ft)\",KillerNick,PlayerNick,WeaponNames[reason],H+A,GetDistanceBetweenPlayers(playerid,killerid));
SendClientMessageToAll(Colour,String);
return 1;
}
new WeaponNames[][20] = {
{\"Unarmed\"},{\"Brass Knuckles\"},{\"Golf Club\"},{\"Night Stick\"},{\"Knife\"},{\"Bat\"},{\"Shovel\"},{\"Pool Cue\"},{\"Katana\"},{\"Chainsaw\"},{\"Dildo\"},{\"Vibrator1\"},{\"Vibrator2\"},{\"Vibrator3\"},{\"Flowers\"},{\"Cane\"},{\"Grenade\"},{\"Tear Gas\"},{\"Molotov\"},{\" \"},{\"N/A\"},{\" \"},{\"Pistol\"},
{\"Silencer\"},{\"Deagle\"},{\"Shotgun\"},{\"Sawnoff\"},{\"Spas12\"},{\"Mac-10\"},{\"Mp5\"},{\"AK-47\"},{\"M4\"},{\"Tec-9\"},{\"Rifle\"},{\"Sniper\"},{\"RPG\"},{\"HeatSeeker\"},{\"Flamethrower\"},{\"Minigun\"},{\"Satchel\"},{\"Detonator\"},{\"Spraycan\"},{\"Extinguisher\"},{\"Camera\"},{\"Nightvision\"},{\"Infrared\"},{\"Parachute\"},{\" \"},{\" \"},{\"Vehicle Collision\"},{\"HeliKill\"},{\"Explosion\"},{\" \"},{\" \"},{\"Long Fall\"}};
// Top Of Your Script Out Of Any CallBack
public OnPlayerDeath(playerid,killerid,reason)
{
new
PlayerNick[MAX_PLAYER_NAME],
KillerNick[MAX_PLAYER_NAME],
Float:H,
Float:A,
String[128];
GetPlayerHealth(killerid,H);GetPlayerArmour(killerid,A);
GetPlayerName(playerid, PlayerNick, MAX_PLAYER_NAME);
GetPlayerName(killerid, KillerNick, MAX_PLAYER_NAME);
format(String,sizeof(String),\"*** %s megölte %s (%s) (Élete : %.0f) (Távolság : %.2f Ft)\",KillerNick,PlayerNick,WeaponNames[reason],H+A,GetDistanceBetweenPlayers(playerid,killerid));
SendClientMessageToAll(Colour,String);
return 1;
}
asd . segítõkész rangod van és még segíteni sem tudsz normálisan.
.GetDistanceBetweenPlayers(playerid,killerid)
ennek a függvénye holvan?! :D
format(String,sizeof(String),\"*** %s megölte %s (%s) (Élete : %.0f) (Távolság : %.2f Ft)\",KillerNick,PlayerNick,WeaponNames[reason],H+A,GetDistanceBetweenPlayers(playerid,killerid));
Az élet értéke mióta Armour+Élet összeadva?
Ami nem megy nem kell erõltetni, senki sem ért azzal egyet, hogy segítõkész vagy.. :S:S