Hát akkor csak ezt a részét rakom fel .)
case 6: {
if(IsPlayerAttachedObjectSlotUsed(i, 6)) RemovePlayerAttachedObject(i, 6);
switch(weps[a]){
case 33: if(GetPlayerWeapon(i) != 33) SetPlayerAttachedObject( i, 6, 357, 8, -0.220643, -0.137050, 0.015376, 180.000000, 8.253683, 0.000000, 1.000000, 1.000000, 1.000000 );
case 34: if(GetPlayerWeapon(i) != 34) SetPlayerAttachedObject( i, 6, 358, 8, -0.220643, -0.137050, 0.015376, 180.000000, 8.253683, 0.000000, 1.000000, 1.000000, 1.000000 );
}
}
De csak ezek nem jelennek meg, a sniper meg a rifle....