Van egy ilyen scriptem eldob fegyver elvileg lent kellene lennie a földön és fel is lehetne venni nem tod hogy miért nem marad lent a földön?:/
// This is a comment.
// ^^lol a comment.
//=================//
#include <a_samp>// by SA-MP
#include <streamer>// by Incognito
#include <zcmd>// by Zeex
#include <foreach>// by y_Less
//=================//
#define MAX_DROP_ITEMS 1000//Change it to set the max weapons that can be dropped.
#define COLOR_ACTION 0xFFC0CBFF//Gay Pink Color
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData
{
DropGunAmmount[2],//ModelID & Bullets
Float:DropGunPosX,
Float:DropGunPosY,
Float:DropGunPosZ,
DropGunVWorld,
DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];
//=================//
new GunObjectIDs[200] ={
1575, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 ,
346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
368, 369, 1575
};
//=================//
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\"Drop Gun FS by a fat guy.....Loaded!!!\");
print(\"--------------------------------------\\n\");
return 1;
}
//=================//
stock GetGunObjectID(WeaponID)
{
if (WeaponID < 0 || WeaponID > 64)
{
return 1575;
}
return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
if(GunID != 0 && GunAmmo != 0)
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if(DropInfo[DropGunPosX] == 0.0 && DropInfo[DropGunPosY] == 0.0 && DropInfo[DropGunPosZ] == 0.0)
{
DropInfo[DropGunAmmount][0] = GunID;
DropInfo[DropGunAmmount][1] = GunAmmo;
DropInfo[DropGunPosX] = X;
DropInfo[DropGunPosY] = Y;
DropInfo[DropGunPosZ] = Z;
DropInfo[DropGunVWorld] = world;
DropInfo[DropGunInterior] = interior;
DropObject = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
return 1;
}
}
return 1;
}
return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Credits to Xalphox
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new saveweapon[13], saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
//=================//
public OnFilterScriptExit()
{
print(\"Drop Gun FS by a fat guy.....Unloaded \");
return 1;
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
return 1;
}
//=================//
command(dropgun, playerid, params[])
{
new Float:X,Float:Y,Float:Z;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerPos(playerid, X, Y, Z);
RemovePlayerWeapon(playerid, GunID);
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
format(string, sizeof(string), \"* %s drops his weapon to the pavement.\", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
//=================//
command(pickupgun, playerid, params[])
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[DropGunPosX],DropInfo[DropGunPosY],DropInfo[DropGunPosZ]))
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[DropGunVWorld])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
DestroyDynamicObject(DropObject);
DropInfo[DropGunPosX] = 0.0;
DropInfo[DropGunPosY] = 0.0;
DropInfo[DropGunPosZ] = 0.0;
DropInfo[DropGunAmmount][0] = 0;
DropInfo[DropGunAmmount][1] = 0;
GivePlayerWeapon(playerid,DropInfo[DropGunAmmount][0],DropInfo[DropGunAmmount][1]);
format(string, sizeof(string), \"* %s picks up a weapon from the pavement.\", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
}
}
return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
foreach (Player, i)
{
if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range1color, msg);
}
else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range2color, msg);
}
}
}