Vampesz inkább aludjál -04:56:16 kor :d
#include <a_samp>new name[MAX_PLAYER_NAME];#define COLOR_RED 0xAA3333AApublic OnPlayerCommandText(playerid, cmdtext[]){ new tmp[64], cmd[64], string[128]; new giveplayerid, idx; cmd = strtok(cmdtext, idx), tmp = strtok(cmdtext, idx); giveplayerid = strval(tmp); if(strcmp(cmd, \"/goto\", true) == 0) {if(!strlen(tmp)){ return SendClientMessage(playerid, COLOR_RED, \"Használat: /goto [playerid]\");}if(giveplayerid == playerid){ SendClientMessage(playerid, 0xFB0000FF, \"HIBA: Nem teleportálhatsz magadhoz!\"); } else { if(IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, name, sizeof(name)); format(string, sizeof(string), \"Oda teleportáltál %s nevu játékoshoz!\", name); SendClientMessage(playerid, COLOR_RED, string); new Float:x, Float:y, Float:z; GetPlayerPos(giveplayerid, x, y, z); new cartype = GetPlayerVehicleID(playerid); new State=GetPlayerState(playerid); SetPlayerInterior(playerid,0); { if(State!=PLAYER_STATE_DRIVER) { SetPlayerPos(playerid,x+0.3, y, z); } else if(IsPlayerInVehicle(playerid, cartype) == 1) { SetVehiclePos(cartype,x+0.3, y, z); SetVehicleZAngle(cartype,270); } else { SetPlayerPos(playerid,x+0.3, y, z); } } } else { SendClientMessage(playerid, 0xFB0000FF, \"Nincs ilyen játékos!\"); } return 1;}}return 0;} strtok(const string[], &index){new length = strlen(string);while ((index < length) && (string[index] <= \' \')){index++;}new offset = index;new result[20];while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1))){result[index - offset] = string[index];index++;}result[index - offset] = EOS;return result;}
stock Goto(playerid, toplayerid){new Float:x[3];GetPlayerPos(toplayerid,x[0],x[1],x[2]);SetPlayerPos(playerid,x[0],x[1]-2.2,x[2]+0.5);return 1;}
if(strcmp(cmd, \"/goto\", true){ tmp = strtok(cmdtext, idx); giveplayerid = ReturnUser(tmp); Goto(playerid, giveplayerid) return 1;}stock Goto(playerid, toplayerid){new Float:x[3];GetPlayerPos(toplayerid,x[0],x[1],x[2]);SetPlayerPos(playerid,x[0],x[1]-2.2,x[2]+0.5);return 1;}