public CheckForWalkingTeleport(playerid)
if (strcmp(\"/enter\", cmdtext, true) == 0)
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, COLOR_WHITE, \"Kilépéshez használd az /exit parancsot!\");
if(PlayerToPoint(10.0, playerid, 927.2099,-1818.1908,13.3241 ))
{
SetPlayerInterior(playerid, 11);
SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
SendClientMessage(playerid, COLOR_WHITE, \"Köszöntelek a Bárban!\");
}
}
return 1;
}
if (strcmp(\"/exit\", cmdtext, true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(10.0, playerid, 501.980987,-69.150199,998.757812))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 927.2099,-1818.1908,13.3241);
SendClientMessage(playerid, COLOR_WHITE, \"Gyere máskor is!\");
}
}
return 1;
}
public CheckForWalkingTeleport(playerid)
ebböl 1 DB volt és alatta a teleportok most mindegyikhez másoljam be a /enter /exit-et?
ugyanis több mint 100 teleport van
only put teleports ON FOOT here, use another function for vehicle ones - luk0r
/*
* HOW TO USE THIS FUNCTION:
*
* Just use your normal PlayerToPoint functions but make them use PlayerToPointStripped instead.
* Use the arguments cx,cy,cz at the end of each call (look at the others for an example).
*
*/
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
if(PlayerToPointStripped(1, playerid,1554.9537,-1675.6584,16.1953, cx,cy,cz))
{//LSPD Entrance
GameTextForPlayer(playerid, \"~w~Police Department\", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.7079,66.2239,1003.6406);
PlayerInfo[playerid][pInt] = 6;
}
else if(PlayerToPointStripped(1, playerid,246.5325,62.4251,1003.6406, cx,cy,cz))
{//LSPD Exit
GameTextForPlayer(playerid, \"~w~Los Santos\", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1552.3231,-1674.6780,16.1953);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPointStripped(1.0, playerid,488.2531,-82.7632,998.7578, cx,cy,cz))
{
//Misty/10 Green Toilets
SetPlayerPos(playerid,2277.5942,-1139.8883,1050.8984);
GameTextForPlayer(playerid, \"~w~Restroom\", 5000, 3);
SetPlayerInterior(playerid,11);
PlayerInfo[playerid][pInt] = 11;
}